module Base
{

	model Vehicles_fo_mustang_64_convert
	{
		mesh = vehicles/Vehicles_fo_mustang_64|bodycon,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}

	model Vehicles_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|body,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerPerformance_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|mufflerperformance,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|roofhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRL_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRR_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RearWindshield_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|windshieldrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_fo_mustang_64_FL
	{
		mesh = vehicles/Vehicles_fo_mustang_64|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_fo_mustang_64_FR
	{
		mesh = vehicles/Vehicles_fo_mustang_64|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Hood_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model RoofCon_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|roofcon,
		shader = fr_vehicle_multiuv_noreflect,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Trunk_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|trunk,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Window_fo_mustang_64_FL
	{
		mesh = vehicles/Vehicles_fo_mustang_64|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_fo_mustang_64_FR
	{
		mesh = vehicles/Vehicles_fo_mustang_64|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model Window_fo_mustang_64_RL
	{
		mesh = vehicles/Vehicles_fo_mustang_64|windowrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearleftbone,
		
	}
	
	model Window_fo_mustang_64_RR
	{
		mesh = vehicles/Vehicles_fo_mustang_64|windowrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearrightbone,
		
	}
	
	model RearWindshieldCon_fo_mustang_64
	{
		mesh = vehicles/Vehicles_fo_mustang_64|windshieldconrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
}