module Base
{
	
		
	model Vehicles_gm_newlook_70_35foot
	{
		mesh = vehicles/Vehicles_gm_newlook_70|body35foot,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FenderSkirtRL_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|fenderskirt,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model FenderSkirtRR_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|fenderskirt,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHardschool_gm_newlook_70_35foot
	{
		mesh = vehicles/Vehicles_gm_newlook_70|roofhard35foot,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatDriver_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|seatdriver,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatExtra35foot_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|seatextra35foot,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatLeft1_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|seatleft1,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model SeatLeft2_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|seatleft2,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model SeatLeft3_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|seatleft3,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model SeatLeft4_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|seatleft4,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model SeatLeft5_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|seatleft5,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model SeatLeft6_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|seatleft6,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model SeatRight1_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|seatright1,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model SeatRight2_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|seatright2,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model SeatRight3_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|seatright3,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model SeatRight4_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|seatright4,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model SeatRight5_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|seatright5,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model Window_gm_newlook_70_FL_static
	{
		mesh = vehicles/Vehicles_gm_newlook_70|windowfrontleftstatic,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model Window_gm_newlook_70_FR_static
	{
		mesh = vehicles/Vehicles_gm_newlook_70|windowfrontrightstatic,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model Window_gm_newlook_70_RL_static
	{
		mesh = vehicles/Vehicles_gm_newlook_70|windowrearleftstatic,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model Window_gm_newlook_70_RR_static
	{
		mesh = vehicles/Vehicles_gm_newlook_70|windowrearrightstatic,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model Windshield_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RearWindshield_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|windshieldrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_gm_newlook_70_emergency
	{
		mesh = vehicles/Vehicles_gm_newlook_70|dooremergency,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorrearleftbone 1.0,
	}
	
	model Door_gm_newlook_70_FR
	{
		mesh = vehicles/Vehicles_gm_newlook_70|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Door_gm_newlook_70_RR
	{
		mesh = vehicles/Vehicles_gm_newlook_70|doorrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Hood_gm_newlook_70
	{
		mesh = vehicles/Vehicles_gm_newlook_70|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Window_gm_newlook_70_DoorFR
	{
		mesh = vehicles/Vehicles_gm_newlook_70|windowdoorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}

	model Window_gm_newlook_70_driver
	{
		mesh = vehicles/Vehicles_gm_newlook_70|windowdriver,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Window_gm_newlook_70_FL
	{
		mesh = vehicles/Vehicles_gm_newlook_70|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = passengerwindowsbone 1.0,
	}
	
	model Window_gm_newlook_70_FR
	{
		mesh = vehicles/Vehicles_gm_newlook_70|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = passengerwindowsbone 1.0,
	}
	
	model Window_gm_newlook_70_RL
	{
		mesh = vehicles/Vehicles_gm_newlook_70|windowrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = passengerwindowsbone 1.0,
	}
	
	model Window_gm_newlook_70_RR
	{
		mesh = vehicles/Vehicles_gm_newlook_70|windowrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = passengerwindowsbone 1.0,
	}
}