module Base
{
	model Vehicles_gr_llv_89
	{
		mesh = vehicles/Vehicles_gr_llv_89|body,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BumperFront_gr_llv_89
	{
		mesh = vehicles/Vehicles_gr_llv_89|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_gr_llv_89
	{
		mesh = vehicles/Vehicles_gr_llv_89|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	model RoofHardShort_gr_llv_89
	{
		mesh = vehicles/Vehicles_gr_llv_89|roofhardshort,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	model Roof_gr_llv_89
	{
		mesh = vehicles/Vehicles_gr_llv_89|roof,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_gr_llv_89
	{
		mesh = vehicles/Vehicles_gr_llv_89|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_gr_llv_89
	{
		mesh = vehicles/Vehicles_gr_llv_89|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_gr_llv_89
	{
		mesh = vehicles/Vehicles_gr_llv_89|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_gr_llv_89
	{
		mesh = vehicles/Vehicles_gr_llv_89|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_gr_llv_89
	{
		mesh = vehicles/Vehicles_gr_llv_89|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_gr_llv_89
	{
		mesh = vehicles/Vehicles_gr_llv_89|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_gr_llv_89
	{
		mesh = vehicles/Vehicles_gr_llv_89|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_gr_llv_89_FL
	{
		mesh = vehicles/Vehicles_gr_llv_89|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontbone 1.0,
	}
	
	model Door_gr_llv_89_FR
	{
		mesh = vehicles/Vehicles_gr_llv_89|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontbone 1.0,
	}
	
	model Trunk_gr_llv_89
	{
		mesh = vehicles/Vehicles_gr_llv_89|doorrollup,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Hood_gr_llv_89
	{
		mesh = vehicles/Vehicles_gr_llv_89|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Window_gr_llv_89_FL
	{
		mesh = vehicles/Vehicles_gr_llv_89|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontbone 1.0,
	}
	
	model Window_gr_llv_89_FR
	{
		mesh = vehicles/Vehicles_gr_llv_89|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontbone 1.0,
	}
}