module Base
{
	
	model Vehicles_pi_engine_90
	{
		mesh = vehicles/Vehicles_pi_engine_90|body,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_pi_engine_90
	{
		mesh = vehicles/Vehicles_pi_engine_90|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_pi_engine_90
	{
		mesh = vehicles/Vehicles_pi_engine_90|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_pi_engine_90
	{
		mesh = vehicles/Vehicles_pi_engine_90|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_pi_engine_90
	{
		mesh = vehicles/Vehicles_pi_engine_90|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_pi_engine_90
	{
		mesh = vehicles/Vehicles_pi_engine_90|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_pi_engine_90
	{
		mesh = vehicles/Vehicles_pi_engine_90|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model AttachTarp_pi_engine_90
	{
		mesh = vehicles/Vehicles_pi_engine_90|cover_tarp,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Lightbar_pi_engine_90
	{
		mesh = vehicles/Vehicles_pi_engine_90|lightbar,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_pi_engine_90
	{
		mesh = vehicles/Vehicles_pi_engine_90|roofhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_pi_engine_90
	{
		mesh = vehicles/Vehicles_pi_engine_90|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_pi_engine_90
	{
		mesh = vehicles/Vehicles_pi_engine_90|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRL_pi_engine_90
	{
		mesh = vehicles/Vehicles_pi_engine_90|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRR_pi_engine_90
	{
		mesh = vehicles/Vehicles_pi_engine_90|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windowmid_pi_engine_90
	{
		mesh = vehicles/Vehicles_pi_engine_90|windowmid,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_pi_engine_90
	{
		mesh = vehicles/Vehicles_pi_engine_90|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RearWindshield_pi_engine_90
	{
		mesh = vehicles/Vehicles_pi_engine_90|windshieldrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_pi_engine_90_FL
	{
		mesh = vehicles/Vehicles_pi_engine_90|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_pi_engine_90_FR
	{
		mesh = vehicles/Vehicles_pi_engine_90|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Door_pi_engine_90_RL
	{
		mesh = vehicles/Vehicles_pi_engine_90|doorrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorrearleftbone 1.0,
	}
	
	model Door_pi_engine_90_RR
	{
		mesh = vehicles/Vehicles_pi_engine_90|doorrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorrearrightbone 1.0,
	}
	
	model Hood_pi_engine_90
	{
		mesh = vehicles/Vehicles_pi_engine_90|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Trunk_pi_engine_90
	{
		mesh = vehicles/Vehicles_pi_engine_90|trunk,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Window_pi_engine_90_FL
	{
		mesh = vehicles/Vehicles_pi_engine_90|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_pi_engine_90_FR
	{
		mesh = vehicles/Vehicles_pi_engine_90|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model Window_pi_engine_90_RL
	{
		mesh = vehicles/Vehicles_pi_engine_90|windowrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearleftbone 1.0,
	}
	
	model Window_pi_engine_90_RR
	{
		mesh = vehicles/Vehicles_pi_engine_90|windowrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearrightbone 1.0,
	}
}