module Base
{

	model Vehicles_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|body,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerPerformance_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|mufflerperformance,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofCon_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|roofcon,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|roofhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRL_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatRR_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|seatrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RearWindshieldCon_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|windshieldconrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RearWindshield_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|windshieldrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_po_gto_65_FL
	{
		mesh = vehicles/Vehicles_po_gto_65|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_po_gto_65_FR
	{
		mesh = vehicles/Vehicles_po_gto_65|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Hood_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Trunk_po_gto_65
	{
		mesh = vehicles/Vehicles_po_gto_65|trunk,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Window_po_gto_65_FL
	{
		mesh = vehicles/Vehicles_po_gto_65|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_po_gto_65_FR
	{
		mesh = vehicles/Vehicles_po_gto_65|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}
	
	model Window_po_gto_65_RL
	{
		mesh = vehicles/Vehicles_po_gto_65|windowrearleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearleftbone,
		
	}
	
	model Window_po_gto_65_RR
	{
		mesh = vehicles/Vehicles_po_gto_65|windowrearright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowrearrightbone,
		
	}
	
}