module Base
{
	
	model Bed_to_hilux_83_long
	{
		mesh = vehicles/Vehicles_to_hilux_83|bedlong,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Bed_to_hilux_83_short
	{
		mesh = vehicles/Vehicles_to_hilux_83|bedshort,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}

	model Vehicles_to_hilux_83_lb
	{
		mesh = vehicles/Vehicles_to_hilux_83|bodylong,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_to_hilux_83_sb
	{
		mesh = vehicles/Vehicles_to_hilux_83|bodyshort,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}

	model Vehicles_to_hilux_83_offroadlb
	{
		mesh = vehicles/Vehicles_to_hilux_83|bodyliftedlong,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Vehicles_to_hilux_83_offroadsb
	{
		mesh = vehicles/Vehicles_to_hilux_83|bodyliftedshort,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model BrakeFL_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeFR_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|brakefront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRL_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BrakeRR_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|brakerear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperFront_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|bumperfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model BumperRear_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|bumperrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerNormal_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|mufflernormal,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerOld_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|mufflerold,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model MufflerPerformance_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|mufflerperformance,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RoofHard_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|roofhard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFL_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SeatFR_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|seatfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFL_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionFR_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|shockfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRL_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionRR_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|shockrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionOffroadFL_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|shockoffroadfront,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionOffroadFR_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|shockoffroadfront,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionOffroadRL_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|shockoffroadrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model SuspensionOffroadRR_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|shockoffroadrear,
		shader = fr_vehicle_multiuv,
		invertX = TRUE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Windshield_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|windshield,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model RearWindshield_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|windshieldrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
		
	}
	
	model Door_to_hilux_83_FL
	{
		mesh = vehicles/Vehicles_to_hilux_83|doorfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontleftbone 1.0,
	}
	
	model Door_to_hilux_83_FR
	{
		mesh = vehicles/Vehicles_to_hilux_83|doorfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = doorfrontrightbone 1.0,
	}
	
	model Hood_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|hood,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Trunk_to_hilux_83
	{
		mesh = vehicles/Vehicles_to_hilux_83|trunk,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		
	}
	
	model Window_to_hilux_83_FL
	{
		mesh = vehicles/Vehicles_to_hilux_83|windowfrontleft,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontleftbone 1.0,
	}
	
	model Window_to_hilux_83_FR
	{
		mesh = vehicles/Vehicles_to_hilux_83|windowfrontright,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
		boneWeight = windowfrontrightbone 1.0,
	}	
}