module Base
{

	model Trailer_open_bed_small_backboard
	{
		mesh = vehicles/Trailer_open_bed|backboard_small,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}

	model Trailer_open_bed_small
	{
		mesh = vehicles/Trailer_open_bed|body_small,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}

	model Trailer_open_bed_medium_backboard
	{
		mesh = vehicles/Trailer_open_bed|backboard_medium,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}

	model Trailer_open_bed_medium
	{
		mesh = vehicles/Trailer_open_bed|body_medium,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}

	model Trailer_open_bed_medium_backboard
	{
		mesh = vehicles/Trailer_open_bed|backboard_medium,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}

	model Trailer_open_bed_large_backboard
	{
		mesh = vehicles/Trailer_open_bed|backboard_large,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}

	model Trailer_open_bed_large
	{
		mesh = vehicles/Trailer_open_bed|body_large,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}

	model Trailer_open_bed_large_backboard
	{
		mesh = vehicles/Trailer_open_bed|backboard_large,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}

	model Trailer_open_bed_large2_backboard
	{
		mesh = vehicles/Trailer_open_bed|backboard_large2,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}

	model Trailer_open_bed_large2
	{
		mesh = vehicles/Trailer_open_bed|body_large2,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}

	model Trailer_open_bed_large2_backboard
	{
		mesh = vehicles/Trailer_open_bed|backboard_large2,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	
	model Trunk_Trailer_open_bed_small
	{
		mesh = vehicles/Trailer_open_bed|tailgate_small,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Trunk_Trailer_open_bed_medium
	{
		mesh = vehicles/Trailer_open_bed|tailgate_medium,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Trunk_Trailer_open_bed_large
	{
		mesh = vehicles/Trailer_open_bed|tailgate_large,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Trunk_Trailer_open_bed_large2
	{
		mesh = vehicles/Trailer_open_bed|tailgate_large2,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
}