module Base
{

	model FR_BedSemiAttachBoards1
	{
		mesh = vehicles/Trailer_semi|bed_semi_boards_1,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}

	model Bed_Semi_Container
	{
		mesh = vehicles/Trailer_semi|bedboxcontainer,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}

	model Bed_Semi_Van
	{
		mesh = vehicles/Trailer_semi|bedboxvan,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}

	model Bed_Semi_Sideboards
	{
		mesh = vehicles/Trailer_semi|bedsideboards,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model BumperCustomRear_Semi
	{
		mesh = vehicles/Trailer_semi|bumpercustomrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model BumperNormalRear_Semi
	{
		mesh = vehicles/Trailer_semi|bumpernormalrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model BumperOldRear_Semi
	{
		mesh = vehicles/Trailer_semi|bumperoldrear,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}

	model Trailer_Flatbed
	{
		mesh = vehicles/Trailer_semi|trailerflatbed,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = TRUE,
	}
	
	model Jack_Trailer_Semi_1
	{
		mesh = vehicles/Trailer_semi|semijack,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Trunk_Semi_dbl
	{
		mesh = vehicles/Trailer_semi|trunkdouble,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Trunk_Semi_roll
	{
		mesh = vehicles/Trailer_semi|trunkrollup,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
	
	model Trunk_Semi_sideboard
	{
		mesh = vehicles/Trailer_semi|trunksideboard,
		shader = fr_vehicle_multiuv,
		invertX = FALSE,
		scale = 0.004519,
		static = FALSE,
	}
}