VERSION = 1,

/***** GENERAL *****/

option BanditsDayOne.General_BombingIntensity = {
    type = enum, numValues=7, default = 5,
    page = BanditsDayOne_General, translation = BanditsDayOne.BombingIntensity, valueTranslation=Rarity,
}

option BanditsDayOne.General_GasIntensity = {
    type = enum, numValues=7, default = 5,
    page = BanditsDayOne_General, translation = BanditsDayOne.GasIntensity, valueTranslation=Rarity,
}

option BanditsDayOne.General_WarthogIntensity = {
    type = enum, numValues=7, default = 4,
    page = BanditsDayOne_General, translation = BanditsDayOne.WarthogIntensity, valueTranslation=Rarity,
}

option BanditsDayOne.General_CivilianIntensity = {
    type = enum, numValues=7, default = 5,
    page = BanditsDayOne_General, translation = BanditsDayOne.CivilianIntensity, valueTranslation=Rarity,
}

option BanditsDayOne.General_ArmyIntensity = {
    type = enum, numValues=7, default = 5,
    page = BanditsDayOne_General, translation = BanditsDayOne.ArmyIntensity, valueTranslation=Rarity,
}

option BanditsDayOne.General_PoliceIntensity = {
    type = enum, numValues=7, default = 5,
    page = BanditsDayOne_General, translation = BanditsDayOne.PoliceIntensity, valueTranslation=Rarity,
}

option BanditsDayOne.General_GangsIntensity = {
    type = enum, numValues=7, default = 5,
    page = BanditsDayOne_General, translation = BanditsDayOne.GangsIntensity, valueTranslation=Rarity,
}