module Base
{
	
model EchoDetector_WorldItem
	{
		mesh    = WorldItems/EchoDetector,
	}

model CrystalThorn_WorldItem
	{
		mesh    = WorldItems/CrystalThorn,
		texture = WorldItems/CrystalThorn,
		scale   = 0.5,
	}

model Pellicle_WorldItem
	{
		mesh    = WorldItems/Pellicle,
		texture = WorldItems/Pellicle,
		scale   = 0.5,
	}

model Soul_WorldItem
	{
		mesh    = WorldItems/Soul,
		texture = WorldItems/Soul,
		scale   = 0.5,
	}

model MamasBeads_WorldItem
	{
		mesh    = WorldItems/MamasBeads,
		texture = WorldItems/MamasBeads,
		scale   = 0.5,
	}	

model Crystal_WorldItem
	{
		mesh    = WorldItems/Crystal,
		texture = WorldItems/Crystal,
		scale   = 0.5,
	}	

model Firefly_WorldItem
	{
		mesh    = WorldItems/Firefly,
		texture = WorldItems/Firefly,
		scale   = 0.5,
	}	

model Eye_WorldItem
	{
		mesh    = WorldItems/Eye,
		texture = WorldItems/Eye,
		scale   = 0.5,
	}	

model Urchin_WorldItem
	{
		mesh    = WorldItems/Urchin,
		texture = WorldItems/Urchin,
		scale   = 0.5,
	}	

model Snowflake_WorldItem
	{
		mesh    = WorldItems/Urchin,
		texture = WorldItems/Snowflake,
		scale   = 0.5,
	}

model Stoneflower_WorldItem
	{
		mesh    = WorldItems/Stoneflower,
		texture = WorldItems/Stoneflower,
		scale   = 0.5,
	}

model Sourpuss_WorldItem
	{
		mesh    = WorldItems/Soul,
		texture = WorldItems/Sourpuss,
		scale   = 0.5,
	}

model Sun_WorldItem
	{
		mesh    = WorldItems/Soul,
		texture = WorldItems/Sun,
		scale   = 0.5,
	}

model Signet_WorldItem
	{
		mesh    = WorldItems/Signet,
		texture = WorldItems/Signet,
		scale   = 0.5,
	}

model Chain_WorldItem
	{
		mesh    = WorldItems/Chain,
		texture = WorldItems/Chain,
		scale   = 0.5,
	}

model Cell_WorldItem
	{
		mesh    = WorldItems/Soul,
		texture = WorldItems/Cell,
		scale   = 0.5,
	}

model Seraphim_WorldItem
	{
		mesh    = WorldItems/Soul,
		texture = WorldItems/Seraphim,
		scale   = 0.5,
	}

model PhantomStar_WorldItem
	{
		mesh    = WorldItems/PhantomStar,
		texture = WorldItems/PhantomStar,
		scale   = 0.5,
	}

model Heart_WorldItem
	{
		mesh    = WorldItems/Heart,
		texture = WorldItems/Heart,
		scale   = 0.5,
	}

model Wrenched_WorldItem
	{
		mesh    = WorldItems/Wrenched,
		texture = WorldItems/Wrenched,
		scale   = 0.5,
	}

model Fountain_WorldItem
	{
		mesh    = WorldItems/Fountain,
		texture = WorldItems/Fountain,
		scale   = 0.5,
	}
}