<?xml version="1.0" encoding="utf-8"?>

	<m_Name>Berserk_2HDefault</m_Name>
	<m_AnimName>Berserker_Idle_Alt</m_AnimName>
	<m_deferredBoneAxis>Y</m_deferredBoneAxis>
	<m_SpeedScale>0.8</m_SpeedScale>
	<m_BlendTime>0.5</m_BlendTime>
	<m_Conditions>
		<m_Name>bDoShove</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>false</m_BoolValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>Weapon</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>2handed</m_StringValue>
	</m_Conditions>
	<m_2DBlends referenceID="1">
		<m_AnimName>Berserker_Idle_Alt</m_AnimName>
		<m_SpeedScale>0.9</m_SpeedScale>
	</m_2DBlends>
	<m_Events>
		<m_EventName>PlaySound</m_EventName>
		<m_TimePc>1</m_TimePc>
		<m_ParameterValue>DestinyOfMankindGutteralGrowl_R1S</m_ParameterValue>
	</m_Events>
	<m_2DBlends referenceID="2">
		<m_AnimName>Berserker_Idle_Alt_BreathCycle</m_AnimName>
		<m_SpeedScale>1</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="3">
		<m_AnimName>Berserker_Idle_Alt</m_AnimName>
		<m_SpeedScale>0.9</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlendTri>
		<node1>1</node1>
		<node2>2</node2>
		<node3>3</node3>
	</m_2DBlendTri>
	<m_Transitions>
		<m_Target>aim_default</m_Target>
		<m_AnimName>Bob_IdleToAim_1Hand</m_AnimName>
		<m_blendInTime>0.5</m_blendInTime>
		<m_speedScale>1.5</m_speedScale>
	</m_Transitions>
	<m_Transitions>
		<m_Target>defaultWalk</m_Target>
		<m_blendInTime>0.3</m_blendInTime>
		<m_blendOutTime>0.3</m_blendOutTime>
		<m_Conditions>
			<m_Name>isTurningAround</m_Name>
			<m_Type>BOOL</m_Type>
			<m_BoolValue>false</m_BoolValue>
		</m_Conditions>
	</m_Transitions>
	<m_Transitions>
		<m_Target>defaultRun</m_Target>
		<m_AnimName>Bob_IdleToRun</m_AnimName>
		<m_blendInTime>0.1</m_blendInTime>
		<m_blendOutTime>0.1</m_blendOutTime>
		<m_Conditions>
			<m_Name>isTurningAround</m_Name>
			<m_Type>BOOL</m_Type>
			<m_BoolValue>false</m_BoolValue>
		</m_Conditions>
	</m_Transitions>
	<m_Transitions>
		<m_Target>defaultSprint</m_Target>
		<m_AnimName>Bob_IdleToSprint</m_AnimName>
		<m_blendInTime>0.1</m_blendInTime>
		<m_blendOutTime>0.1</m_blendOutTime>
		<m_Conditions>
			<m_Name>isTurningAround</m_Name>
			<m_Type>BOOL</m_Type>
			<m_BoolValue>false</m_BoolValue>
		</m_Conditions>
	</m_Transitions>
	<m_Transitions>
		<m_Target>climbFenceStart</m_Target>
		<m_blendInTime>0.1</m_blendInTime>
	</m_Transitions>
	<m_Transitions>
		<m_Target>turn_idle</m_Target>
		<m_blendInTime>0.2</m_blendInTime>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakidle</m_Target>
		<m_blendInTime>0.35</m_blendInTime>
		<m_blendOutTime>0.35</m_blendOutTime>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakIdleLow</m_Target>
		<m_blendInTime>0.35</m_blendInTime>
		<m_blendOutTime>0.35</m_blendOutTime>
	</m_Transitions>
</animNode>