module Base
{
	model DestinyOfManKind_TheDragonSlayer
	{
		mesh = Weapons/2Handed/DestinyOfManKind_TheDragonSlayer,
		texture = Weapons/2Handed/DestinyOfManKindDragonSlayer,

		attachment shovel_back
		{
			offset = 0.0180 0.0370 0.0200,
			rotate = 45.0000 -88.0000 58.0000,
		}

		attachment Berserker_Sword_Sheathe2
		{
			offset = -0.2770 -0.0310 -0.1520,
			rotate = -87.0000 5.0000 -108.0000,
		}
		attachment BerserkerSwordSheathe
		{
			offset = -0.2770 -0.0310 -0.1520,
			rotate = -87.0000 5.0000 -108.0000,
		}
		attachment Berserker_Sword_Sheathe
		{
			offset = 0.5180 0.0810 0.0050,
			rotate = -179.0000 15.0000 89.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0210 0.0500 0.0460,
			rotate = 124.0000 -89.0000 124.0000,
		}
	}
	model DestinyOfManKind_TheDragonSlayer_Sledge
	{
		mesh = Weapons/2Handed/DestinyOfManKind_TheDragonSlayer|DestinyOfManKind_TheDragonSlayer_Sledge,
		texture = Weapons/2Handed/DestinyOfManKindDragonSlayer,

		attachment Berserker_Sword_Sheathe2
		{
			offset = -0.2770 -0.0310 -0.1520,
			rotate = -87.0000 5.0000 -108.0000,
		}
		attachment BerserkerSwordSheathe
		{
			offset = -0.2770 -0.0310 -0.1520,
			rotate = -87.0000 5.0000 -108.0000,
		}
		attachment Berserker_Sword_Sheathe
		{
			offset = 0.5180 0.0810 0.0050,
			rotate = -179.0000 15.0000 89.0000,
		}
	}
	model DestinyOfManKind_Impaled_TheDragonSlayer
	{
		mesh = WorldItems/DestinyOfManKind_Impaled_TheDragonSlayer,
		texture = Weapons/2Handed/DestinyOfManKindDragonSlayer,
		
		offset = 0.0210 0.0500 0.0460,
		rotate = 124.0000 -89.0000 124.0000,
	}
	model BerserkArmor_Ground
	{
		mesh = Worlditems/BerserkArmor_Ground,
		texture = Worlditems/BerserkArmor,
		scale = 0.0045,
	}
}
