module BerserkDestinyOfManKind
{
    item DestinyOfManKindDragonSlayer
    {
        MaxRange	=	2,
        WeaponSprite	=	DestinyOfManKind_TheDragonSlayer,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	0.3,
        HitFloorSound	=	DestinyOfMankindSwingClang_R2,
		ImpactSound	=	DestinyOfMankindSwingClang_R1,
        DoorHitSound = DestinyOfMankindSwingClang_R3,
		HitSound	=	DestinyOfMankindSwingClang_R1,
		SwingSound = KatanaSwing,
        KnockBackOnNoDeath = TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	LongBlade,
        Weight	=	12,
        ConditionLowerChanceOneIn	=	3200,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	45,
        MaxHitCount	=	15,
        DoorDamage	=	999,
        IsDragonSlayer = true,
        IdleAnim	=	Berserker_Idle_Alt,
        SwingAnim	=	Heavy,
        DisplayName	=	The Dragon Slayer,
        MinRange	=	0.98,
        SwingTime	=	3,
        HitAngleMod	=	-30,
        KnockdownMod	=	200,
        Icon	=	DragonSlayer,
        RunAnim	=	Run_Weapon2,
        BreakSound  =   KatanaBreak,
        TreeDamage  =   777,
        CriticalChance	=	32,
        CritDmgMultiplier = 140,
        MinDamage	=	12,
        MaxDamage	=	120,
        BaseSpeed = 3,
        WeaponLength = 0.3,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        TwoHandWeapon = TRUE,
        WeaponLength = 0.5,
	    WorldStaticModel = DestinyOfManKind_Impaled_TheDragonSlayer,
        AttachmentType = BerserkerSwordSheathe,
    }

item DestinyOfManKindDragonSlayer_NoIdle
    {
        DisplayCategory = Weapon,
        MaxRange	=	2.2,
        WeaponSprite	=	DestinyOfManKind_TheDragonSlayer_Sledge,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	0.3,
        HitFloorSound	=	DestinyOfMankindSwingClang_R2,
		ImpactSound	=	DestinyOfMankindSwingClang_R1,
        DoorHitSound = DestinyOfMankindSwingClang_R3,
		HitSound	=	DestinyOfMankindSwingClang_R1,
		SwingSound = KatanaSwing,
        KnockBackOnNoDeath = TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	LongBlade,
        Weight	=	12,
        IsDragonSlayer = TRUE,
        ConditionLowerChanceOneIn	=	1800,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	27,
        MaxHitCount	=	15,
        DoorDamage	=	999,
        SwingAnim	=	Heavy,
        DisplayName	=	The Dragon Slayer,
        MinRange	=	0.61,
        SwingTime	=	3,
        HitAngleMod	=	-30,
        KnockdownMod	=	30,
        Icon	=	DragonSlayer,
        RunAnim	=	Run_Weapon2,
        BreakSound  =   KatanaBreak,
        TreeDamage  =   777,
        CriticalChance	=	32,
        CritDmgMultiplier = 140,
        MinDamage	=	12,
        MaxDamage	=	120,
        TwoHandWeapon = TRUE,
        BaseSpeed = 3,
        WeaponLength = 0.5,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        WorldStaticModel = DestinyOfManKind_Impaled_TheDragonSlayer,
        AttachmentType = BerserkerSwordSheathe,
    }
}