module Base
{
	model FedraGasMaskGround
	{
		mesh = Static/Clothes/FedraGasMaskGround,
		texture = clothes/FedraClothing/FedraGasMask,
	}
	model FedraGasMaskNoFilterGround
	{
		mesh = Static/Clothes/FedraGasMaskNoFilterGround,
		texture = clothes/FedraClothing/FedraGasMask,
	}
	model FedraGasTankGround
	{
		mesh = Static/Clothes/FedraGasTankGround,
		texture = Bag_FedraGasTank,

	}
	model FedraHazmatSuitGround
	{
		mesh = Static/Clothes/FedraHazmatSuitGround,
		texture = clothes/FedraClothing/FedraHazmatSuit,
	}
	model Vest_Fedra_Ground
	{
		mesh = Static/Clothes/Vest_Fedra_Ground,
	}
	model Hat_FedraCap_Ground
	{
		mesh = Static/Clothes/Hat_FedraCap_Ground,
	}
	model Hat_FedraHelmet_Ground
	{
		mesh = Static/Clothes/Hat_FedraHelmet_Ground,
	}
	model Vest_Fedra2_Ground
	{
		mesh = Static/Clothes/Vest_Fedra2_Ground,
	}
	model FedraShield_Ground
	{
		mesh = Static/Clothes/FedraShield_Ground,

		attachment world
		{
			offset = 0.0000 0.0000 0.1130,
			rotate = 0.0000 90.0000 0.0000,
		}
	}
	model FEDRAShoulderArmor_Ground
	{
		mesh = Static/Clothes/FEDRAShoulderArmor_Ground,
	}
}
