module Base {
	model TLOULeatherPocket
	{
		mesh = TLOULeatherPocket,
		texture = TLOULeatherPocket,
	}
	
	model SCARScythe
	{
		mesh = weapons/2handed/SCARScythe,
		texture = weapons/2handed/SCARScythe,
	
	}
	model FedraGasMaskAttached
	{
		mesh = Static/Clothes/FedraGasMaskAttached,
		texture = clothes/FedraClothing/FedraGasMask,
	}
	model FedraGasMaskGround
	{
		mesh = Static/Clothes/FedraGasMaskGround,
		texture = clothes/FedraClothing/FedraGasMask,
	}
	model FedraGasMaskNoFilterGround
	{
		mesh = Static/Clothes/FedraGasMaskNoFilterGround,
		texture = clothes/FedraClothing/FedraGasMask,
	}

	model TLOULeatherWaterBottle
	{
		mesh = TLOULeatherWaterBottle,
		texture = TLOULeatherWaterBottle,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 -180.0000,
		}
	}
	model TLOULeatherWaterBottle2
	{
		mesh = TLOULeatherWaterBottle2,
		texture = TLOULeatherWaterBottle2,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model TLOULeatherPouch
	{
		mesh = TLOULeatherPouch,
		texture = TLOULeatherPouch,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 -89.0000 -90.0000,
		}
	}
	model SCARJacketGround
	{
		mesh = Static/Clothes/SCARJacketGround,
	}
	model SCARBackPackGround
	{
		mesh = Static/Clothes/SCARBackPackGround,
	}
	model SCARLeatherBackpackGround
	{
		mesh = Static/Clothes/SCARLeatherBackpackGround,
	}
	
	
	model SCARHandmadeApronGround
	{
		mesh = Static/Clothes/SCARHandmadeApronGround,
	}
	model SCARHandmadeGlovesGround
	{
		mesh = Static/Clothes/SCARHandmadeGlovesGround,
	}
	
}
