module TLOU
	{
    imports { 
	base
	}
	
	

	item Hat_FedraGasMask
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = FEDRA Gas Mask,
		ClothingItem = Hat_FedraGasMask,
		BodyLocation = MaskEyes,
		Icon = FedraGasMask,
		CanHaveHoles = false,
        BloodLocation = Head,
        Insulation = 0.75,
        WindResistance = 0.60,
        WaterResistance = 1.0,
		Tags = GasMask,
		WorldStaticModel = FedraGasMaskGround,
	}
	  item Jacket_SCARS
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Seraphite's Jacket,
        ClothingItem = Jacket_SCARS,
		ClothingItemExtra = Jacket_SCARS_NoHood,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        BodyLocation = JacketHat_Bulky,
        IconsForTexture = SCARJacket1;SCARJacket2;SCARJacket3;SCARJacket4;SCARJacket5,
        BloodLocation = Jacket;UpperLegs;Groin;Head;Neck,
        RunSpeedModifier = 0.87,
        CombatSpeedModifier = 0.90,
        BiteDefense = 50,
        ScratchDefense = 70,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.85,
		FabricType = Leather,
        WaterResistance = 1.0,
        Weight = 3,
        WorldStaticModel = SCARJacketGround,
		AttachmentsProvided = ChainSlot1;ChainSlot2,
    }
	  item Jacket_SCARS_NoHood
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Seraphite's Jacket,
        ClothingItem = Jacket_SCARS_NoHood,
		ClothingItemExtra = Jacket_SCARS,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
		BodyLocation = Jacket_Bulky,
        IconsForTexture = SCARJacket1;SCARJacket2;SCARJacket3;SCARJacket4;SCARJacket5,
        BloodLocation = Jacket;UpperLegs;Groin,
        RunSpeedModifier = 0.87,
        CombatSpeedModifier = 0.90,
        BiteDefense = 50,
        ScratchDefense = 70,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.85,
        WaterResistance = 1.0,
		FabricType = Leather,
        Weight = 3,
        WorldStaticModel = SCARJacketGround,
		AttachmentsProvided = ChainSlot1;ChainSlot2,
    }
	
	item Bag_SCARBackPack
    {
        DisplayCategory = Bag,
        WeightReduction	=	70,
        Weight	=	2.3,
        Type	=	Container,
        Capacity	=	30,
        DisplayName	=	Improvised Backpack,
        Icon	=	SCARBackPack,
        CanBeEquipped = Back,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        ClothingItem = Bag_SCARBackPack,
        BloodLocation = Bag,
        RunSpeedModifier = 0.96,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_SCARBackPackLeftHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_SCARBackPackRightHand holdingbagright,
        WorldStaticModel = SCARBackPackGround,
		AttachmentsProvided = BackpackToolslot1;BackpackToolslot2;BackpackToolslot3,
    }
		item Bag_SCARLeatherBackpack
    {
        DisplayCategory = Bag,
        WeightReduction	=	85,
        Weight	=	1.7,
        Type	=	Container,
        Capacity	=	23,
        DisplayName	= Leather Backpack,
        Icon	=	SCARLeatherBackpack,
        CanBeEquipped = Back,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        ClothingItem = Bag_SCARLeatherBackpack,
        BloodLocation = Bag,
        RunSpeedModifier = 0.98,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_SCARLeatherBackpackLeftHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_SCARLeatherBackpackRightHand holdingbagright,
        WorldStaticModel = SCARLeatherBackpackGround,
    }
	
	 item SCARHandmadeShirt
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Handmade Shirt,
        ClothingItem = SCARHandmadeShirt,
        BodyLocation = Sweater,
        BloodLocation = Jacket,
        Icon = HandmadeShirt,
        ScratchDefense = 10,
        Insulation = 0.3,
        WindResistance = 0.3,
        FabricType = Cotton,
        WorldStaticModel = Jumper_Ground,
    }
	 item SCARHandmadeShirtShort
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Handmade Shirt(Short),
        ClothingItem = SCARHandmadeShirtShort,
        BodyLocation = Sweater,
        BloodLocation = Shirt,
        Icon = HandmadeShirt,
        ScratchDefense = 10,
        Insulation = 0.3,
        WindResistance = 0.3,
        FabricType = Cotton,
        WorldStaticModel = TShirt_Ground,
    }
	
	 item SCARHandmadePantsShort
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Handmade Pants(Short),
        ClothingItem = SCARHandmadePantsShort,
        BodyLocation = Pants,
        BloodLocation = ShortsShort,
        Icon = HandmadePants,
        Insulation = 0.3,
        WindResistance = 0.3,
        FabricType = Cotton,
        WorldStaticModel = ShortShorts_Ground,
    }
	item SCARHandmadePants
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Handmade Pants,
        ClothingItem = SCARHandmadePants,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        Icon = HandmadePants,
        Insulation = 0.3,
        WindResistance = 0.3,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }
	
	item SCARHandmadeApron
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Handmade Apron,
		ClothingItem = SCARHandmadeApron,
		BodyLocation = TorsoExtra,
		BloodLocation = Apron;Groin,
		Icon = HandmadeApron,
		Insulation = 0.1,
        WindResistance = 0.1,
		BiteDefense = 10,
        ScratchDefense = 25,
		FabricType = Leather,
		WorldStaticModel = SCARHandmadeApronGround,
	}
	
	item SCARHandmadeGloves
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Handmade Gloves,
		ClothingItem = SCARHandmadeGloves,
		BodyLocation = Hands,
		BloodLocation = Hands;LowerArms,
		Icon = HandmadeGloves,
		Weight = 0.2,
        Insulation = 0.2,
        WindResistance = 0.2,
        WorldStaticModel = SCARHandmadeGlovesGround,
	}
	
	item SCARHandmadeShoes
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Handmade Shoes,
		ClothingItem = SCARHandmadeShoes,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = HandmadeShoes,
		StompPower = 0.8,
		ConditionLowerChanceOneIn = 5,
        ConditionMax = 10,
        RunSpeedModifier = 0.9,
        RemoveOnBroken = false,
        Insulation = 0.1,
        WindResistance = 0.1,
        WorldStaticModel = Shoes_Ground,
	}
}
