module Base
{
	item dabaojian
	{
		DisplayCategory = Weapon,
		MaxRange	=	2.2,
		WeaponSprite	=	dabaojian,
		MinAngle	=	0.45,
		Type	=	Weapon,
		MinimumSwingTime	=	2.0,
		HitFloorSound	=	KatanaHit,
		ImpactSound	=	KatanaHit,
		DoorHitSound = KatanaHit,
		HitSound	=	KatanaHit,
		SwingSound = KatanaSwing,
		KnockBackOnNoDeath = TRUE,
		SwingAmountBeforeImpact	=	0.002,
		Categories	=	LongBlade,
		Weight	=	2,
		SplatNumber	=	3,
		ConditionLowerChanceOneIn	=	50,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	20,
		MaxHitCount	=	4,
		DoorDamage	=	35,
		SwingAnim	=	Bat,
		DisplayName	=	dabaojian,
		MinRange	=	0.61,
		SwingTime	=	3,
		HitAngleMod	=	-30,
		KnockdownMod	=	0,
		Icon	=	dabaojian,
		RunAnim	=	Run_Weapon2,
		BreakSound  =   KatanaBreak,
		TreeDamage  =   100,
		MetalValue = 120,
		CriticalChance	=	50,
		CritDmgMultiplier = 9,
		MinDamage	=	8,
		MaxDamage	=	8,
		BaseSpeed = 1,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		TwoHandWeapon = TRUE,
		AttachmentType = BigBlade,
	}
	model dabaojian
	{
		mesh = dabaojian,
		texture = dabaojian,
	}
	
	item ResidentEvilBackPack
	{
		Type = Container,
		DisplayName = ResidentEvilBackPack,
		ClothingItem = ResidentEvilBackPack,
		CanBeEquipped = Back,
		WeightReduction	=	96,
		Weight	=	2,
		Capacity	=	60,
		Icon	=	ResidentEvilBackPack,
		OpenSound   =   OpenBag,
		CloseSound   =   CloseBag,
		PutInSound   =   PutItemInBag,
		BloodLocation = Bag,
		RunSpeedModifier = 0.94,
		CanHaveHoles = false,
		AttachmentReplacement = Bag,
		ReplaceInSecondHand = ResidentEvilBackPack_LHand holdingbagleft,
		ReplaceInPrimaryHand = ResidentEvilBackPack_RHand holdingbagright,
		WorldStaticModel = ResidentEvilBackPack,
	}
	model ResidentEvilBackPack
	{
		mesh = WorldItems/Clothing/ResidentEvilBackPack,
	}
	
	item ApocalypseMagazineWood
	{
		DisplayCategory = SkillBook,
		Weight	=	0.1,
		Type	=	Literature,
		DisplayName	=	ApocalypseMagazineWood,
		Icon	=	ApocalypseMagazineWood,
		TeachedRecipes = Make pointed wooden fences;Make pointed wooden door,
		ReplaceOnUse    =   ApocalypseMagazineWood,
		StaticModel = Magazine,
		WorldStaticModel = MagazineGround,
	}
	
	item ApocalypseMagazineMetal
	{
		DisplayCategory = SkillBook,
		Weight	=	0.1,
		Type	=	Literature,
		DisplayName	=	ApocalypseMagazineMetal,
		Icon	=	ApocalypseMagazineMetal,
		TeachedRecipes = Make Restricted area fences;Make Restricted area door;Make Barbed wire mesh,
		ReplaceOnUse    =   ApocalypseMagazineMetal,
		StaticModel = Magazine,
		WorldStaticModel = MagazineGround,
	}

	item RaccoonCityPassWordBook
	{
		DisplayCategory = SkillBook,
		Weight	=	0.1,
		Type	=	Literature,
		DisplayName	=	RaccoonCityPassWordBook,
		Icon	=	RaccoonCityPassWordBook,
		ReplaceOnUse    =   RaccoonCityPassWordBook,
		StaticModel = Magazine,
		WorldStaticModel = MagazineGround,
	}
	
	item BiochemicalVaccines
	{
		Type	=	Normal,
		DisplayName 		= BiochemicalVaccines,
		Icon 		= BiochemicalVaccines,
		Tooltip = Tooltip_Items_BiochemicalVaccines,
		Weight 		= 0.1,
		WorldStaticModel = BiochemicalVaccines,
	}
	model BiochemicalVaccines
	{
		mesh = WorldItems/Items/BiochemicalVaccines,
		texture = BiochemicalVaccines,
	}
	
	item Biochemical_RoofRack
	{
		DisplayCategory = VehicleMaintenance,
		Weight	=	10.0,
		Type	=	Normal,
		DisplayName	=	BiochemicalRoofRack,
		Icon	=	Biochemical_RoofRack,
		MaxCapacity = 200,
		ConditionAffectsCapacity = false,
		ChanceToSpawnDamaged = 20,
		ConditionMax = 100,
		MechanicsItem = TRUE,
		WorldStaticModel = BiochemicalRoofRack_World,
		VehicleType =   2,
	}
	model BiochemicalRoofRack_World
	{
		mesh    = vehicles/Vehicle_Biochemical_PickupTruck|RoofRack,
		texture = Vehicles/Vehicle_Biochemical_BaseColour,
		scale   = 0.0028,
	}
	
	item Biochemical_Bumper
	{
		DisplayCategory = VehicleMaintenance,
		Weight	=	20.0,
		Type	=	Normal,
		DisplayName	=	BiochemicalBumper,
		Icon	=	Biochemical_Bumper,
		ChanceToSpawnDamaged = 1,
		ConditionMax = 100,
		MechanicsItem = TRUE,
		WorldStaticModel = BiochemicalBumper_World,
		VehicleType =   2,
	}
	model BiochemicalBumper_World
	{
		mesh    = vehicles/Vehicle_Biochemical_PickupTruck|Bumper,
		texture = Vehicles/Vehicle_Biochemical_BaseColour,
		scale   = 0.0028,
	}
	
	item benellim4super90
	{
		DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	15,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	benellim4super90_mesh,
		SoundVolume	=	200,
		MinAngle	=	0.85,
		Type	=	Weapon,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	100,
		Weight	=	2,
		SplatNumber	=	6,
		PushBackMod	=	0.8,
		MaxDamage	=	6,
		SubCategory	=	Firearm,
		AimingMod	=	2,
		ConditionMax	=	30,
		ShareDamage	=	FALSE,
		MaxHitCount	=	6,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	100,
		UseEndurance	=	FALSE,
		DisplayName	=	benelli m4 super90,
		MinRange	=	0.3,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = JS2000ShotgunBringToBear,
		SwingSound	=	benellifire,
		HitSound = BulletHitBody,
		ClickSound = JS2000ShotgunJam,
		SoundRadius	=	120,
		MinDamage	=	1.5,
		KnockdownMod	=	8,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	benellim4super90,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 60,
		CritDmgMultiplier = 2,
		AimingPerkCritModifier = 4,
		HitChance = 70,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 50,
		SoundGain = 2,
		ReloadTime = 1,
		AimingTime = 20,
		RequiresEquippedBothHands = TRUE,
		BreakSound  =   JS2000ShotgunBreak,
		ShellFallSound = JS2000ShotgunCartridgeFall,
		MetalValue = 45,
		TwoHandWeapon = TRUE,
		AmmoBox = ShotgunShellsBox,
		MaxAmmo = 7,
		EquipSound = JS2000ShotgunEquip,
		UnequipSound = JS2000ShotgunUnEquip,
		InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
		InsertAmmoSound = benellireload,
		InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
		EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
		RackSound = JS2000ShotgunRack,
		AmmoType = Base.ShotgunShells,
		WeaponReloadType = shotgun,
		RackAfterShoot = TRUE,
		JamGunChance = 0,
		AttachmentType = Rifle,
		StopPower = 80,
		Tooltip = Tooltip_benellim4super90,
	}
	
	model benellim4super90_mesh
	{
		mesh = weapons/firearms/benellim4super90,
		texture = weapons/firearms/benellim4super90,
    }
	
	item UnicornBadge
	{
		Type	=	Normal,
		DisplayName 		= UnicornBadge,
		Icon 		= UnicornBadge,
		Tooltip = Tooltip_Items_UnicornBadge,
		Weight 		= 0.1,
		WorldStaticModel = UnicornBadge,
	}
	model UnicornBadge
	{
		mesh = WorldItems/Items/UnicornBadge,
		texture = Badge/UnicornBadge,
	}
	
	item MaidenBadge
	{
		Type	=	Normal,
		DisplayName 		= MaidenBadge,
		Icon 		= MaidenBadge,
		Tooltip = Tooltip_Items_MaidenBadge,
		Weight 		= 0.1,
		WorldStaticModel = MaidenBadge,
	}
	model MaidenBadge
	{
		mesh = WorldItems/Items/MaidenBadge,
		texture = Badge/MaidenBadge,
	}
	
	item LionBadge
	{
		Type	=	Normal,
		DisplayName 		= LionBadge,
		Icon 		= LionBadge,
		Tooltip = Tooltip_Items_LionBadge,
		Weight 		= 0.1,
		WorldStaticModel = LionBadge,
	}
	model LionBadge
	{
		mesh = WorldItems/Items/LionBadge,
		texture = Badge/LionBadge,
	}
}
