module Base
{
	model Biochemical_PickupTruck_Base
	{
		mesh = vehicles/Vehicle_Biochemical_PickupTruck|Body,
		shader = vehicle_norandom_multiuv,
		invertX = FALSE,
		scale = 0.004519,
	}
	model Biochemical_PickupTruck_DoorFL
	{
		mesh = vehicles/Vehicle_Biochemical_PickupTruck|DoorFrontLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_DoorFL 1.0,
	}
	model Biochemical_PickupTruck_DoorFR
	{
		mesh = vehicles/Vehicle_Biochemical_PickupTruck|DoorFrontRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_DoorFR 1.0,
	}
	model Biochemical_PickupTruck_DoorRL
	{
		mesh = vehicles/Vehicle_Biochemical_PickupTruck|DoorRearLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_DoorRL 1.0,
	}
	model Biochemical_PickupTruck_DoorRR
	{
		mesh = vehicles/Vehicle_Biochemical_PickupTruck|DoorRearRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_DoorRR 1.0,
	}
	model Biochemical_PickupTruck_Hood
	{
		mesh = vehicles/Vehicle_Biochemical_PickupTruck|Hood,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_Hood 1.0,
	}
	model Biochemical_PickupTruck_WindowFL
	{
		mesh = vehicles/Vehicle_Biochemical_PickupTruck|WindowFrontLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_WindowFL 1.0,
	}
	model Biochemical_PickupTruck_WindowFR
	{
		mesh = vehicles/Vehicle_Biochemical_PickupTruck|WindowFrontRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_WindowFR 1.0,
	}
	model Biochemical_PickupTruck_WindowRL
	{
		mesh = vehicles/Vehicle_Biochemical_PickupTruck|WindowRearLeft,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_WindowRL 1.0,
	}
	model Biochemical_PickupTruck_WindowRR
	{
		mesh = vehicles/Vehicle_Biochemical_PickupTruck|WindowRearRight,
		shader = vehicle,
		static = FALSE,
		invertX = FALSE,
		scale = 0.004519,
		boneWeight = Bone_WindowRR 1.0,
	}
	model Biochemical_PickupTruck_Windshield
	{
		mesh = vehicles/Vehicle_Biochemical_PickupTruck|Windshield,
		shader = vehicle,
		invertX = FALSE,
		scale = 0.004519,
	}
	model Biochemical_PickupTruck_Interior
	{
		mesh = vehicles/Vehicle_Biochemical_PickupTruck|Interior,
		texture = Vehicles/Vehicle_Biochemical_BaseColour,
		shader = vehiclewheel,
		scale = 0.004519,
	}
	model Biochemical_PickupTruck_Battery
	{
		mesh = vehicles/Vehicle_Biochemical_PickupTruck|Battery,
		shader = vehiclewheel,
		invertX = FALSE,
		scale = 0.004519,
	}
	model Biochemical_PickupTruck_Wheel
	{
		mesh = vehicles/Vehicle_Biochemical_PickupTruck|Wheel,
		texture = Vehicles/Vehicle_Biochemical_Wheel,
		shader = vehiclewheel,
		static = TRUE,
		scale = 0.004519,
	}
	model Biochemical_PickupTruck_Rooftrack
	{
		mesh = vehicles/Vehicle_Biochemical_PickupTruck|RoofRack,
		shader = vehicle_noreflect,
		scale = 0.004519,
	}
	model Biochemical_PickupTruck_Bumper
	{
		mesh = vehicles/Vehicle_Biochemical_PickupTruck|Bumper,
		shader = vehicle_noreflect,
		scale = 0.004519,
	}
}