module Base
{

	template vehicle Biochemical_BumperTemplate
	{
		part Biochemical_BumperPart
		{
			model Default
			{
				file = Biochemical_PickupTruck_Bumper,
			}

			table Biochemical_Armor
			{
				part1 = EngineDoor,
				part2 = HeadlightLeft,
				part3 = HeadlightRight,
				part4 = Windshield,
				part5 = DoorFrontLeft,
				part6 = DoorFrontRight,
				part7 = DoorRearLeft,
				part8 = DoorRearRight,
				part9 = WindowFrontLeft,
				part10 = WindowFrontRight,
				part11 = WindowRearLeft,
				part12 = WindowRearRight,
				part13 = Biochemical_PickupTruck_RooftrackPart,
				part14 = TireFrontLeft,
				part15 = TireFrontRight,
				part16 = TireRearLeft,
				part17 = TireRearRight,
				part18 = GasTank,

				Biochemical_ArmorRate
				{
					Biochemical_Bumper = 0.08, 
				}
			}
		
			area = Engine,
			category = bodywork,
			itemType = Base.Biochemical_Bumper,
			mechanicRequireKey = true,
			specificItem = false,    
		
			table install
			{
				items
				{
					1
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
		
				time = 1500,
				skills = Mechanics:6,
				test = Vehicles.InstallTest.Default,
			}
		
			table uninstall
			{
				items
				{
					1
					{
						type = Base.Wrench,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
		
				time = 1500,
				skills = Mechanics:6,
				test = Vehicles.UninstallTest.Default,
			}
		}
	}
}