local distributionTable = VehicleDistributions[1]

VehicleDistributions.CVPIGloveBox = {
    rolls = 1,
    items = {
        "Base.91fordLTDMagazine", 60,
        "Base.Pen", 4,
        "Base.Pencil", 4,
        "Base.Cigarettes", 5,
        "Base.Lighter", 5,
        "Base.Matches", 3,
        "Base.Tissue", 2,
    },
    junk = ClutterTables.GloveBoxJunk,
}

VehicleDistributions.CVPIgunrack = {
    rolls = 1,
    items = {
    	"Base.Shotgun", 100,
    }
}

VehicleDistributions.LTD91pd = {

	GloveBox = VehicleDistributions.PoliceGloveBox;
	LTD91Trunk = VehicleDistributions.PoliceTruckBed;
	LTD91Gunrack = VehicleDistributions.CVPIgunrack;
}

VehicleDistributions.LTD91taxi = {

	GloveBox = VehicleDistributions.CVPIGloveBox;
	LTD91Trunk = VehicleDistributions.TaxiTruckBed;
}

VehicleDistributions.LTD91civ = {

	GloveBox = VehicleDistributions.CVPIGloveBox;
	LTD91Trunk = VehicleDistributions.TrunkStandard;
    LTD91Roofrack = VehicleDistributions.TrunkStandard;
}

VehicleDistributions.LTD91civw = {

	GloveBox = VehicleDistributions.CVPIGloveBox;
	LTD91TrunkWagon = VehicleDistributions.TrunkStandard;
    LTD91Roofrack = VehicleDistributions.TrunkStandard;
}

VehicleDistributions.LTD91ranger = {

	GloveBox = VehicleDistributions.RangerGloveBox;
	LTD91Trunk = VehicleDistributions.RangerTruckBed;
    LTD91Gunrack = VehicleDistributions.CVPIgunrack;
}

distributionTable["91fordLTD"] = { Normal = VehicleDistributions.LTD91civ; }
distributionTable["91fordLTDksp"] = { Normal = VehicleDistributions.LTD91pd; }
distributionTable["91fordLTDksp2"] = { Normal = VehicleDistributions.LTD91pd; }
distributionTable["91fordLTDwagon"] = { Normal = VehicleDistributions.LTD91civw; }
distributionTable["91fordLTDpd"] = { Normal = VehicleDistributions.LTD91pd; }
distributionTable["91fordLTDunmarked"] = { Normal = VehicleDistributions.LTD91pd; }
distributionTable["91fordLTDranger"] = { Normal = VehicleDistributions.LTD91ranger; }
distributionTable["91fordLTDtaxi"] = { Normal = VehicleDistributions.LTD91taxi; }