Sandbox_CN = {
Sandbox_SavedPresets = "预设:",
Sandbox_SaveButton = "保存",
Sandbox_SavePrompt = "保存当前设置",
Sandbox_DeletePresetPrompt = "删除 '%1'?",
Sandbox_PresetName_Error = "不能使用这些字符: / \ : ; .",
--
Sandbox_PopulationOptions = "僵尸分布",
Sandbox_ZombieCount = "僵尸数量",
Sandbox_ZombieCount_tooltip = "修改此项会改变高级设置中\"人口倍率\"的设定.",
Sandbox_ZombieCount_option1 = "疯狂",
Sandbox_ZombieCount_option2 = "非常多",
Sandbox_ZombieCount_option3 = "多",
Sandbox_ZombieCount_option4 = "普通",
Sandbox_ZombieCount_option5 = "少",
Sandbox_ZombieCount_option6 = "没有",
Sandbox_ZombieDistribution = "僵尸分布",
Sandbox_ZombieDistribution_option1 = "城镇集中",
Sandbox_ZombieDistribution_option2 = "各地分散",
Sandbox_Advanced = "高级设置",
Sandbox_ZombieOptions = "僵尸设置",
--
Sandbox_TimeOptions = "日期时间",
Sandbox_DayLength = "一天长度",
Sandbox_DayLength_option1 = "15 分钟",
Sandbox_DayLength_option2 = "30 分钟",
Sandbox_DayLength_option3 = "1 小时",
Sandbox_DayLength_option4 = "2 小时",
Sandbox_DayLength_option5 = "3 小时",
Sandbox_DayLength_option6 = "4 小时",
Sandbox_DayLength_option7 = "5 小时",
Sandbox_DayLength_option8 = "6 小时",
Sandbox_DayLength_option9 = "7 小时",
Sandbox_DayLength_option10 = "8 小时",
Sandbox_DayLength_option11 = "9 小时",
Sandbox_DayLength_option12 = "10 小时",
Sandbox_DayLength_option13 = "11 小时",
Sandbox_DayLength_option14 = "12 小时",
Sandbox_DayLength_option15 = "13 小时",
Sandbox_DayLength_option16 = "14 小时",
Sandbox_DayLength_option17 = "15 小时",
Sandbox_DayLength_option18 = "16 小时",
Sandbox_DayLength_option19 = "17 小时",
Sandbox_DayLength_option20 = "18 小时",
Sandbox_DayLength_option21 = "19 小时",
Sandbox_DayLength_option22 = "20 小时",
Sandbox_DayLength_option23 = "21 小时",
Sandbox_DayLength_option24 = "22 小时",
Sandbox_DayLength_option25 = "23 小时",
Sandbox_DayLength_option26 = "24 小时",
Sandbox_StartYear = "开局年份",
Sandbox_StartMonth = "开局月份",
Sandbox_StartMonth_option1 = "一月",
Sandbox_StartMonth_option2 = "二月",
Sandbox_StartMonth_option3 = "三月",
Sandbox_StartMonth_option4 = "四月",
Sandbox_StartMonth_option5 = "五月",
Sandbox_StartMonth_option6 = "六月",
Sandbox_StartMonth_option7 = "七月",
Sandbox_StartMonth_option8= "八月",
Sandbox_StartMonth_option9 = "九月",
Sandbox_StartMonth_option10 = "十月",
Sandbox_StartMonth_option11 = "十一月",
Sandbox_StartMonth_option12 = "十二月",
Sandbox_StartDay = "开局日子",
Sandbox_StartTime = "开局时间",
Sandbox_StartTime_option1 = "早上 7 点",
Sandbox_StartTime_option2 = "早上 9 点",
Sandbox_StartTime_option3 = "中午 12 点",
Sandbox_StartTime_option4 = "下午 2 点",
Sandbox_StartTime_option5 = "下午 5 点",
Sandbox_StartTime_option6 = "晚上 9 点",
Sandbox_StartTime_option7 = "凌晨 12 点",
Sandbox_StartTime_option8 = "深夜 2 点",
Sandbox_StartTime_option9 = "早晨 5 点",
--
Sandbox_WorldOptions = "世界设置",
Sandbox_WaterShut = "停水时间",
Sandbox_Shutoff_option1 = "立即",
Sandbox_Shutoff_option2 = "0-30 天",
Sandbox_Shutoff_option3 = "0-2 个月",
Sandbox_Shutoff_option4 = "0-6 个月",
Sandbox_Shutoff_option5 = "0-1 年",
Sandbox_Shutoff_option6 = "0-5 年",
Sandbox_Shutoff_option7 = "2-6 个月",
Sandbox_Shutoff_option8 = "6-12 个月",
Sandbox_ElecShut = "停电时间",
Sandbox_HouseAlarmFrequency = "房屋警报频率",
Sandbox_HouseAlarmFrequency_option1 = "无",
Sandbox_HouseAlarmFrequency_option2 = "极稀少",
Sandbox_HouseAlarmFrequency_option3 = "稀少",
Sandbox_HouseAlarmFrequency_option4 = "偶尔",
Sandbox_HouseAlarmFrequency_option5 = "经常",
Sandbox_HouseAlarmFrequency_option6 = "非常频繁",
Sandbox_LockedHouseFrequency = "上锁房屋频率",
Sandbox_LockedHouseFrequency_tooltip = "决定房屋门窗上锁几率.",
Sandbox_LockedHouseFrequency_option1 = "无",
Sandbox_LockedHouseFrequency_option2 = "极稀少",
Sandbox_LockedHouseFrequency_option3 = "稀少",
Sandbox_LockedHouseFrequency_option4 = "偶尔",
Sandbox_LockedHouseFrequency_option5 = "经常",
Sandbox_LockedHouseFrequency_option6 = "非常频繁",
Sandbox_FoodSpoil = "食物变质速度",
Sandbox_FoodSpoil_tooltip = "决定食物在冰箱里/外有多快会变质.",
Sandbox_FoodSpoil_option1 = "非常快",
Sandbox_FoodSpoil_option2 = "快",
Sandbox_FoodSpoil_option3 = "正常",
Sandbox_FoodSpoil_option4 = "慢",
Sandbox_FoodSpoil_option5 = "非常慢",
Sandbox_FridgeEffect = "冷藏效率",
Sandbox_FridgeEffect_tooltip = "决定冰箱的效果有多强劲.",
Sandbox_FridgeEffect_option1 = "很低",
Sandbox_FridgeEffect_option2 = "较低",
Sandbox_FridgeEffect_option3 = "正常",
Sandbox_FridgeEffect_option4 = "较高",
Sandbox_FridgeEffect_option5 = "很高",
Sandbox_LootRespawn = "物资刷新",
Sandbox_LootRespawn_tooltip = "物品将在城镇和停车场中已经被搜刮的容器里刷新.物品不会在玩家制造的容器中刷新.",
Sandbox_SeenHoursPreventLootRespawn = "物品重生阻止时间",
Sandbox_SeenHoursPreventLootRespawn_tooltip = "当 > 0时,物品将不会在此小时内访问过的区域中重新生成.",
Sandbox_WorldItemRemovalList = "世界物品移除列表",
Sandbox_WorldItemRemovalList_tooltip = "将在 移除清单的时间 设置的小时后删除.\n 以逗号分隔的项目类型列表.",
Sandbox_HoursForWorldItemRemoval = "移除清单的时间",
Sandbox_HoursForWorldItemRemoval_tooltip = "物品掉落在地上的小时数,然后才会被移除.\n 物品会在下次加载地图的那个部分时被移除.\n 数值 0 意味着物品不会被移除.",
Sandbox_ItemRemovalListBlacklistToggle = "移除列表为白名单",
Sandbox_ItemRemovalListBlacklistToggle_tooltip = "如果为是,任何不在 世界物品移除列表 中的项目将被删除.",
Sandbox_Respawn_option1 = "关闭",
Sandbox_Respawn_option2 = "每天",
Sandbox_Respawn_option3 = "每周",
Sandbox_Respawn_option4 = "每个月",
Sandbox_Respawn_option5 = "每两个月",
Sandbox_ZombieRespawn = "僵尸刷新",
Sandbox_ZombieRespawn_tooltip = "这将改变游戏中僵尸刷新的时间.",
Sandbox_ZombieRespawnPercent = "僵尸重生数量",
Sandbox_ZombieRespawnPercent_tooltip = "僵尸重生百分比基数.",
Sandbox_ZombieRespawnPercent_option1 = "10%",
Sandbox_ZombieRespawnPercent_option2 = "20%",
Sandbox_ZombieRespawnPercent_option3 = "30%",
Sandbox_ZombieRespawnPercent_option4 = "40%",
Sandbox_ZombieRespawnPercent_option5 = "50%",
Sandbox_ZombieRespawnPercent_option6 = "60%",
Sandbox_ZombieRespawnPercent_option7 = "70%",
Sandbox_ZombieRespawnPercent_option8 = "80%",
Sandbox_ZombieRespawnPercent_option9 = "90%",
Sandbox_ZombieRespawnPercent_option10 = "100%",
--
Sandbox_NatureOptions = "环境设置",
Sandbox_WorldTemperature = "温度",
Sandbox_WorldTemperature_tooltip = "全地图温度.",
Sandbox_WorldTemperature_option1 = "非常冷",
Sandbox_WorldTemperature_option2 = "冷",
Sandbox_WorldTemperature_option3 = "正常",
Sandbox_WorldTemperature_option4 = "热",
Sandbox_WorldTemperature_option5 = "非常热",
Sandbox_RainAmount = "降水量",
Sandbox_RainAmount_tooltip = "降雨频率.",
Sandbox_RainAmount_option1 = "非常干旱",
Sandbox_RainAmount_option2 = "干旱",
Sandbox_RainAmount_option3 = "正常",
Sandbox_RainAmount_option4 = "多雨",
Sandbox_RainAmount_option5 = "非常多雨",
Sandbox_StartErosion = "开局侵蚀",
Sandbox_StartErosion_option1 = "永无",
Sandbox_StartErosion_option2 = "0%",
Sandbox_StartErosion_option3 = "5%",
Sandbox_StartErosion_option4 = "10%",
Sandbox_StartErosion_option5 = "15%",
Sandbox_StartErosion_option6 = "20%",
Sandbox_StartErosion_option7 = "25%",
Sandbox_StartErosion_option8 = "30%",
Sandbox_StartErosion_option9 = "35%",
Sandbox_StartErosion_option10 = "40%",
Sandbox_StartErosion_option11 = "45%",
Sandbox_StartErosion_option12 = "50%",
Sandbox_StartErosion_option13 = "55%",
Sandbox_StartErosion_option14 = "60%",
Sandbox_StartErosion_option15 = "65%",
Sandbox_StartErosion_option16 = "70%",
Sandbox_StartErosion_option17 = "75%",
Sandbox_StartErosion_option18 = "80%",
Sandbox_StartErosion_option19 = "85%",
Sandbox_StartErosion_option20 = "90%",
Sandbox_StartErosion_option21 = "95%",
Sandbox_StartErosion_option22 = "100%",
Sandbox_StartErosion_tooltip = "选择永无来禁用世界侵蚀.",
Sandbox_ErosionSpeed = "侵蚀速度",
Sandbox_ErosionSpeed_tooltip = "发展到100%所需的天数.",
Sandbox_ErosionSpeed_option1 = "非常快 (20 天)",
Sandbox_ErosionSpeed_option2 = "快 (50 天)",
Sandbox_ErosionSpeed_option3 = "正常 (100 天)",
Sandbox_ErosionSpeed_option4 = "慢 (200 天)",
Sandbox_ErosionSpeed_option5 = "非常慢 (500 天)",
Sandbox_ErosionDays = "侵蚀天数",
Sandbox_ErosionDays_tooltip = "侵蚀达到100%的天数.\n-1表示不会生长.\n0表示使用侵蚀速度的设置.\n最大值 36,500 (100 年).",
Sandbox_FarmingSpeed = "作物生长速率",
Sandbox_FarmingSpeed_tooltip = "植物生长速度.",
Sandbox_FarmingSpeed_option1 = "非常快",
Sandbox_FarmingSpeed_option2 = "快",
Sandbox_FarmingSpeed_option3 = "正常",
Sandbox_FarmingSpeed_option4 = "慢",
Sandbox_FarmingSpeed_option5 = "非常慢",
Sandbox_NatureAmount = "野外资源量",
Sandbox_NatureAmount_tooltip = "影响钓鱼/搜寻的难度.",
Sandbox_NatureAmount_option1 = "非常贫瘠",
Sandbox_NatureAmount_option2 = "贫瘠",
Sandbox_NatureAmount_option3 = "正常",
Sandbox_NatureAmount_option4 = "丰饶",
Sandbox_NatureAmount_option5 = "非常丰饶",
Sandbox_CompostTime = "堆肥时间",
Sandbox_CompostTime_tooltip = "堆肥箱中食物分解的时间.",
Sandbox_CompostTime_option1 = "1 周",
Sandbox_CompostTime_option2 = "2 周",
Sandbox_CompostTime_option3 = "3 周",
Sandbox_CompostTime_option4 = "4 周",
Sandbox_CompostTime_option5 = "6 周",
Sandbox_CompostTime_option6 = "8 周",
Sandbox_CompostTime_option7 = "10 周",
Sandbox_CompostTime_option8 = "12 周",
--
Sandbox_LootRarity = "物资稀有度",
Sandbox_LootSurvivalGears = "生存必备",
Sandbox_LootSurvivalGears_tooltip = "种子,锯子,钉子,各种工具,维修物品,钓鱼竿...",
Sandbox_LootMedical = "医疗用品",
Sandbox_LootFood = "非罐头食物",
Sandbox_LootLiterature = "文献书籍",
Sandbox_LootCannedFood = "罐头食物",
Sandbox_Rarity_option1 = "无",
Sandbox_Rarity_option2 = "极度罕见",
Sandbox_Rarity_option3 = "罕见",
Sandbox_Rarity_option4 = "稀少",
Sandbox_Rarity_option5 = "普通",
Sandbox_Rarity_option6 = "常见",
Sandbox_Rarity_option7 = "丰富",
Sandbox_LootWeapon = "近战武器",
Sandbox_LootRangedWeapon = "远程武器",
Sandbox_LootAmmo = "子弹",
Sandbox_LootMechanics = "机械",
Sandbox_LootOther = "其他",
--
Sandbox_Character = "人物角色",
Sandbox_XpMultiplier = "经验倍率",
Sandbox_XpMultiplier_tooltip = "修改此项来改变经验收益.",
Sandbox_XpMultiplierAffectsPassive = "经验倍率能影响被动技能",
Sandbox_XpMultiplierAffectsPassive_tooltip = "经验倍率是否影响被动升级的技能<br>例如体格/力量",
Sandbox_StatDecrease = "状态减少速度",
Sandbox_StatDecrease_tooltip = "角色的饥饿,口渴和疲劳会以多快的速度减少.",
Sandbox_StatDecrease_option1 = "非常快",
Sandbox_StatDecrease_option2 = "快",
Sandbox_StatDecrease_option3 = "正常",
Sandbox_StatDecrease_option4 = "慢",
Sandbox_StatDecrease_option5 = "非常慢",
Sandbox_StarterKit = "新手包",
Sandbox_StarterKit_tooltip = "带着薯片、水瓶、书包、棒球棒和铁锤开局.",
--
Sandbox_ZombieLore = "僵尸设置",
Sandbox_ProperZombies = "默认设置",
--
Sandbox_ZombieAdvanced = "僵尸高级设置",
--
Sandbox_ZSpeed = "速度",
Sandbox_ZSpeed_tooltip = "僵尸的移动速度.",
Sandbox_ZSpeed_option1 = "短跑运动员",
Sandbox_ZSpeed_option2 = "快速蹒跚",
Sandbox_ZSpeed_option3 = "蹒跚",
Sandbox_ZSpeed_option4 = "随机",
Sandbox_ZStrength = "力量",
Sandbox_ZStrength_tooltip = "僵尸每次攻击造成的伤害.",
Sandbox_ZStrength_option1 = "超人",
Sandbox_ZStrength_option2 = "普通",
Sandbox_ZStrength_option3 = "弱鸡",
Sandbox_ZStrength_option4 = "随机",
Sandbox_ZToughness = "韧性",
Sandbox_ZToughness_tooltip = "杀死僵尸的难度.",
Sandbox_ZToughness_option1 = "坚强",
Sandbox_ZToughness_option2 = "普通",
Sandbox_ZToughness_option3 = "脆弱",
Sandbox_ZToughness_option4 = "随机",
Sandbox_ZTransmission = "传染",
Sandbox_ZTransmission_tooltip = "僵尸病毒的传播方式.",
Sandbox_ZTransmission_option1 = "血液+唾液",
Sandbox_ZTransmission_option2 = "仅唾液",
Sandbox_ZTransmission_option3 = "所有感染方式",
Sandbox_ZTransmission_option4 = "无",
Sandbox_ZInfectionMortality = "致死时间",
Sandbox_ZInfectionMortality_tooltip = "僵尸感染致死速度.",
Sandbox_ZInfectionMortality_option1 = "立即",
Sandbox_ZInfectionMortality_option2 = "0-30 秒",
Sandbox_ZInfectionMortality_option3 = "0-1 分钟",
Sandbox_ZInfectionMortality_option4 = "0-12 小时",
Sandbox_ZInfectionMortality_option5 = "2-3 天",
Sandbox_ZInfectionMortality_option6 = "1-2 星期",
Sandbox_ZInfectionMortality_option7 = "永不",
Sandbox_ZReanimateTime = "尸体复活",
Sandbox_ZReanimateTime_tooltip = "尸体尸变速度.",
Sandbox_ZReanimateTime_option1 = "立即",
Sandbox_ZReanimateTime_option2 = "0-30 秒",
Sandbox_ZReanimateTime_option3 = "0-1 分钟",
Sandbox_ZReanimateTime_option4 = "0-12 小时",
Sandbox_ZReanimateTime_option5 = "2-3 天",
Sandbox_ZReanimateTime_option6 = "1-2 星期",
Sandbox_ZCognition = "僵尸感知",
Sandbox_ZCognition_tooltip = "僵尸寻路智力.",
Sandbox_ZCognition_option1 = "本能+开门",
Sandbox_ZCognition_option2 = "本能",
Sandbox_ZCognition_option3 = "基础本能",
Sandbox_ZCognition_option4 = "随机",
Sandbox_ZCrawlUnderVehicle = "爬过车底",
Sandbox_ZCrawlUnderVehicle_tooltip = "僵尸可以在车底爬行.",
Sandbox_ZCrawlUnderVehicle_option1 = "从不",
Sandbox_ZCrawlUnderVehicle_option2 = "非常少",
Sandbox_ZCrawlUnderVehicle_option3 = "稀少",
Sandbox_ZCrawlUnderVehicle_option4 = "有时",
Sandbox_ZCrawlUnderVehicle_option5 = "经常",
Sandbox_ZCrawlUnderVehicle_option6 = "非常多",
Sandbox_ZCrawlUnderVehicle_option7 = "全部",
Sandbox_ZMemory = "僵尸记忆",
Sandbox_ZMemory_tooltip = "僵尸听/看到玩家的记忆时间.",
Sandbox_ZMemory_option1 = "长",
Sandbox_ZMemory_option2 = "普通",
Sandbox_ZMemory_option3 = "短",
Sandbox_ZMemory_option4 = "无",
Sandbox_ZMemory_option5 = "随机",
Sandbox_ZSight = "僵尸视觉",
Sandbox_ZSight_tooltip = "僵尸的视觉半径.",
Sandbox_ZSight_option1 = "鹰眼",
Sandbox_ZSight_option2 = "正常",
Sandbox_ZSight_option3 = "眼拙",
Sandbox_ZSight_option4 = "随机",
Sandbox_ZHearing = "僵尸听觉",
Sandbox_ZHearing_tooltip = "僵尸的听觉半径.",
Sandbox_ZHearing_option1 = "灵敏",
Sandbox_ZHearing_option2 = "正常",
Sandbox_ZHearing_option3 = "耳背",
Sandbox_ZHearing_option4 = "随机",
Sandbox_TimeSinceApo = "大灾变后第几个月",
Sandbox_TimeSinceApo_tooltip = "这将影响开局时的世界腐蚀和食物变质.",
Sandbox_TimeSinceApo_option1 = "0",
Sandbox_TimeSinceApo_option2 = "1",
Sandbox_TimeSinceApo_option3 = "2",
Sandbox_TimeSinceApo_option4 = "3",
Sandbox_TimeSinceApo_option5 = "4",
Sandbox_TimeSinceApo_option6 = "5",
Sandbox_TimeSinceApo_option7 = "6",
Sandbox_TimeSinceApo_option8 = "7",
Sandbox_TimeSinceApo_option9 = "8",
Sandbox_TimeSinceApo_option10 = "9",
Sandbox_TimeSinceApo_option11 = "10",
Sandbox_TimeSinceApo_option12 = "11",
Sandbox_TimeSinceApo_option13 = "12",
Sandbox_PlantResilience = "作物适应力",
Sandbox_PlantResilience_tooltip = "会影响植物每天损失多少水分以及它们避免疾病的能力.",
Sandbox_PlantResilience_option1 = "非常高",
Sandbox_PlantResilience_option2 = "高",
Sandbox_PlantResilience_option3 = "正常",
Sandbox_PlantResilience_option4 = "低",
Sandbox_PlantResilience_option5 = "非常低",
Sandbox_PlantAbundance = "作物产量",
Sandbox_PlantAbundance_tooltip = "影响作物收获时的产量.",
Sandbox_EnduranceRegen = "耐力恢复",
Sandbox_EnduranceRegen_tooltip = "影响体力恢复速度",
Sandbox_EnduranceRegen_option1 = "非常快",
Sandbox_EnduranceRegen_option2 = "快",
Sandbox_EnduranceRegen_option3 = "正常",
Sandbox_EnduranceRegen_option4 = "慢",
Sandbox_EnduranceRegen_option5 = "非常慢",
-- ZombieConfig
Sandbox_PopulationMultiplier = "僵尸倍率",
Sandbox_PopulationStartMultiplier = "僵尸初始倍率",
Sandbox_PopulationPeakMultiplier = "僵尸峰值倍率",
Sandbox_PopulationPeakDay = "僵尸峰值日",
Sandbox_RespawnHours = "刷新间隔",
Sandbox_RespawnUnseenHours = "未巡视的刷新间隔",
Sandbox_RespawnMultiplier = "刷新倍率",
Sandbox_RedistributeHours = "重新分配间隔",
Sandbox_FollowSoundDistance = "跟随声音的距离",
Sandbox_RallyGroupSize = "群体规模",
Sandbox_RallyTravelDistance = "集群移动距离",
Sandbox_RallyGroupSeparation = "群体分离",
Sandbox_RallyGroupRadius = "群体半径",
-- Zombie Config tooltips and zombie.ini comments
Sandbox_PopulationMultiplier_help = "由\"僵尸数量\"设定的人口选项.\n4.0 = 疯狂,3.0 = 非常多, 2.0 = 多, 1.0 = 普通, 0.35 = 少, 0.0 = 没有.",
Sandbox_PopulationStartMultiplier_help = "调整游戏开局时想要的人口密度.",
Sandbox_PopulationPeakMultiplier_help = "调整在峰值日时想要的人口密度.",
Sandbox_PopulationPeakDay_help = "多少天后达到人口峰值日.",
Sandbox_RespawnHours_help = "僵尸在单元格中重生之前必须经过的小时数.\n如果为0,则禁用重生.",
Sandbox_RespawnUnseenHours_help = "一个区块在僵尸可能在其中重生之前必须未被巡视的小时数.",
Sandbox_RespawnMultiplier_help = "可在每个固定刷新时间在每个区块想要的人口密度中生成的比例.",
Sandbox_RedistributeHours_help = "僵尸迁移到同一单元格的空位之前必须经过的小时数.\n如果为0,则禁用迁移.",
Sandbox_FollowSoundDistance_help = "僵尸会试图走向它最后听到的声音的大致距离.",
Sandbox_RallyGroupSize_help = "僵尸在空闲时形成群组的实际大小.0表示僵尸不会成群结队.\n在建筑物内或森林区域不会成群结队.",
Sandbox_RallyTravelDistance_help = "僵尸在空闲时走向群组的实际距离.",
Sandbox_RallyGroupSeparation_help = "群体之间的间距.",
Sandbox_RallyGroupRadius_help = "一组成员与其组长之间站得有多近.",
Sandbox_MinMaxDefault = "最小值=%1 最大值=%2 默认=%3",
Sandbox_Default = "默认=%1",
Sandbox_ThumpNoChasing = "环境攻击",
Sandbox_ThumpNoChasing_option1 = "启用",
Sandbox_ThumpNoChasing_option2 = "禁用",
Sandbox_ThumpNoChasing_tooltip = "没有见到/听到玩家时僵尸可以在漫游时攻击门和建筑物.",
Sandbox_Nutrition = "营养",
Sandbox_Nutrition_tooltip = "食物的营养价值影响玩家的身体状况.",
Sandbox_Helicopter = "直升机",
Sandbox_Helicopter_tooltip = "直升机在活动区域上空飞过的频率.",
Sandbox_HelicopterFreq_option1 = "永不",
Sandbox_HelicopterFreq_option2 = "一次",
Sandbox_HelicopterFreq_option3 = "偶尔",
Sandbox_HelicopterFreq_option4 = "经常",
Sandbox_MetaEvent = "元事件",
Sandbox_MetaEvent_tooltip = "僵尸吸引元游戏事件的频率有多高,比如远处的枪声.",
Sandbox_MetaEventFreq_option1 = "永不",
Sandbox_MetaEventFreq_option2 = "偶尔",
Sandbox_MetaEventFreq_option3 = "经常",
Sandbox_SleepingEvent = "睡眠事件",
Sandbox_SleepingEvent_tooltip = "控制玩家睡眠期间的夜间元游戏事件.",
Sandbox_SadisticAIDirector = "系统事件",
Sandbox_Meta = "其他事件",
Sandbox_GeneratorSpawning = "发电机生成",
Sandbox_GeneratorSpawning_tooltip = "增加/减少发电机在地图上生成的机会.",
Sandbox_GeneratorSpawning_option1 = "极度稀少",
Sandbox_GeneratorSpawning_option2 = "稀少",
Sandbox_GeneratorSpawning_option3 = "偶尔",
Sandbox_GeneratorSpawning_option4 = "经常",
Sandbox_GeneratorSpawning_option5 = "非常频繁",
Sandbox_GeneratorFuelConsumption = "发电机油耗",
Sandbox_GeneratorFuelConsumption_tooltip = "影响发电机每小时消耗多少燃料.",
Sandbox_VehicleStoryChance = "随机车辆故事发生几率",
Sandbox_ZoneStoryChance = "随机区域故事发生几率",
Sandbox_SurvivorHouseChance = "随机房屋几率",
Sandbox_SurvivorHouseChance_tooltip = "增加/降低在地图上发现随机安全屋的概率:要么被烧毁,要么包含战利品,幸存者尸体等.",
Sandbox_SurvivorHouseChance_option1 = "永不",
Sandbox_SurvivorHouseChance_option2 = "特别稀少",
Sandbox_SurvivorHouseChance_option3 = "稀少",
Sandbox_SurvivorHouseChance_option4 = "偶尔",
Sandbox_SurvivorHouseChance_option5 = "经常",
Sandbox_SurvivorHouseChance_option6 = "非常频繁",
Sandbox_AnnotatedMapChance = "注释地图几率",
Sandbox_AnnotatedMapChance_tooltip = "影响一张被搜刮到的地图上有已故幸存者标记注释的频率.",
Sandbox_AnnotatedMapChance_option1 = "永不",
Sandbox_AnnotatedMapChance_option2 = "特别稀少",
Sandbox_AnnotatedMapChance_option3 = "稀少",
Sandbox_AnnotatedMapChance_option4 = "偶尔",
Sandbox_AnnotatedMapChance_option5 = "经常",
Sandbox_AnnotatedMapChance_option6 = "非常频繁",
Sandbox_ThumpOnConstruction = "损毁建筑物",
Sandbox_ThumpOnConstruction_tooltip = "控制僵尸是否可以摧毁玩家的建筑和防御.",
Sandbox_CharacterFreePoints = "自由特征点",
Sandbox_CharacterFreePoints_tooltip = "在角色创建期间追加的自由点数.",
Sandbox_ConstructionBonusPoints = "玩家建筑物强度",
Sandbox_ConstructionBonusPoints_tooltip = "给玩家建造的建筑额外的生命值,使它们更能抵抗僵尸的伤害.",
Sandbox_ConstructionBonusPoints_option1 = "很低",
Sandbox_ConstructionBonusPoints_option2 = "低",
Sandbox_ConstructionBonusPoints_option3 = "正常",
Sandbox_ConstructionBonusPoints_option4 = "高",
Sandbox_ConstructionBonusPoints_option5 = "很高",
Sandbox_ActiveOnly = "日/夜活跃",
Sandbox_ActiveOnly_tooltip = "控制僵尸在白天是否更活跃,或者它们更像个夜猫子.\n 活跃僵尸会应用速度设置.\n 不活跃的僵尸会变慢,而且通常不追逐.",
Sandbox_ActiveOnly_option1 = "两者",
Sandbox_ActiveOnly_option2 = "晚上",
Sandbox_ActiveOnly_option3 = "白天",
Sandbox_NightDarkness = "夜间亮度",
Sandbox_NightDarkness_tooltip = "夜间的光亮度.",
Sandbox_NightDarkness_option1 = "漆黑",
Sandbox_NightDarkness_option2 = "黑暗",
Sandbox_NightDarkness_option3 = "正常",
Sandbox_NightDarkness_option4 = "明亮",
Sandbox_NightLength = "夜晚时长",
Sandbox_NightLength_tooltip = "夜间至天明的时间.",
Sandbox_NightLength_option1 = "永夜",
Sandbox_NightLength_option2 = "长",
Sandbox_NightLength_option3 = "普通",
Sandbox_NightLength_option4 = "短",
Sandbox_NightLength_option5 = "永昼",
Sandbox_InjurySeverity = "损伤严重程度",
Sandbox_InjurySeverity_tooltip = "增加和减少伤害对你身体的影响,以及它们的愈合时间.",
Sandbox_InjurySeverity_option1 = "低",
Sandbox_InjurySeverity_option2 = "正常",
Sandbox_InjurySeverity_option3 = "高",
Sandbox_BoneFracture = "骨折",
Sandbox_BoneFracture_tooltip = "当幸存者受到撞击,僵尸伤害和跌落的伤害时,启用或禁用断肢.",
Sandbox_HoursForCorpseRemoval = "尸体移除前的时间",
Sandbox_HoursForCorpseRemoval_tooltip = "僵尸尸体移除的游戏时间.",
Sandbox_DecayingCorpseHealthImpact = "腐烂尸体对健康的影响",
Sandbox_DecayingCorpseHealthImpact_tooltip = "控制附近腐烂的尸体对玩家健康和情绪的影响.",
Sandbox_DecayingCorpseHealthImpact_option1 = "无",
Sandbox_DecayingCorpseHealthImpact_option2 = "低",
Sandbox_DecayingCorpseHealthImpact_option3 = "一般",
Sandbox_DecayingCorpseHealthImpact_option4 = "高",
Sandbox_BloodLevel = "血腥等级",
Sandbox_BloodLevel_tooltip = "溅射在 地板/墙壁 上的血量.",
Sandbox_BloodLevel_option1 = "无",
Sandbox_BloodLevel_option2 = "低",
Sandbox_BloodLevel_option3 = "一般",
Sandbox_BloodLevel_option4 = "高",
Sandbox_BloodLevel_option5 = "极度血腥",
Sandbox_ClothingDegradation = "衣物劣化",
Sandbox_ClothingDegradation_tooltip = "控制衣物劣化,变脏和血迹斑斑的速度. ",
Sandbox_ClothingDegradation_option1 = "禁用",
Sandbox_ClothingDegradation_option2 = "慢",
Sandbox_ClothingDegradation_option3 = "正常",
Sandbox_ClothingDegradation_option4 = "快",
Sandbox_FireSpread = "火势蔓延",
Sandbox_DaysForRottenFoodRemoval = "腐烂食物移除",
Sandbox_DaysForRottenFoodRemoval_tooltip = "将腐烂的食物从地图上移除之前的游戏天数. -1表示永不移除腐烂的食物.",
Sandbox_AllowExteriorGenerator = "发电机在野外工作",
Sandbox_AllowExteriorGenerator_tooltip = "如果启用,发电机将在野外的地砖上工作,例如允许为油泵供电.",
--
Sandbox_Vehicle = "汽车",
Sandbox_ZombieAttractionMultiplier = "僵尸吸引倍率",
Sandbox_ZombieAttractionMultiplier_tooltip = "用此来放大或降低发动机的总体响度.",
Sandbox_VehicleEasyUse = "简单模式",
Sandbox_VehicleEasyUse_tooltip = "汽车是否被锁住,是否需要钥匙才能启动等.",
Sandbox_CarSpawnRate = "车辆生成率",
Sandbox_CarSpawnRate_tooltip = "地图上发现汽车的频率",
Sandbox_CarSpawnRate_option1 = "无",
Sandbox_CarSpawnRate_option2 = "很低",
Sandbox_CarSpawnRate_option3 = "低",
Sandbox_CarSpawnRate_option4 = "普通",
Sandbox_CarSpawnRate_option5 = "高",
Sandbox_InitialGas = "初始油量",
Sandbox_InitialGas_tooltip = "控制发现的汽车的油箱装满程度.",
Sandbox_InitialGas_option1 = "很低",
Sandbox_InitialGas_option2 = "低",
Sandbox_InitialGas_option3 = "一般",
Sandbox_InitialGas_option4 = "高",
Sandbox_InitialGas_option5 = "很高",
Sandbox_InitialGas_option6 = "满",
Sandbox_FuelStationGas = "初始加油站数量",
Sandbox_FuelStationGas_tooltip = "最初控制加油站中的油箱的满量",
Sandbox_FuelStationGas_option1 = "空",
Sandbox_FuelStationGas_option2 = "超低",
Sandbox_FuelStationGas_option3 = "非常低",
Sandbox_FuelStationGas_option4 = "低",
Sandbox_FuelStationGas_option5 = "正常",
Sandbox_FuelStationGas_option6 = "高",
Sandbox_FuelStationGas_option7 = "非常高",
Sandbox_FuelStationGas_option8 = "满",
Sandbox_FuelStationGas_option9 = "无限",
Sandbox_ChanceHasGas = "有燃料的几率",
Sandbox_ChanceHasGas_tooltip = "控制找到油箱中有汽油的车辆的机会.",
Sandbox_ChanceHasGas_option1 = "低",
Sandbox_ChanceHasGas_option2 = "普通",
Sandbox_ChanceHasGas_option3 = "高",
Sandbox_LockedCar = "锁车几率",
Sandbox_LockedCar_option1 = "无",
Sandbox_LockedCar_option2 = "极稀有",
Sandbox_LockedCar_option3 = "稀有",
Sandbox_LockedCar_option4 = "偶尔",
Sandbox_LockedCar_option5 = "经常",
Sandbox_LockedCar_option6 = "非常频繁",
Sandbox_CarGasConsumption = "耗油量",
Sandbox_CarGasConsumption_tooltip = "车辆的耗油量.",
Sandbox_CarGeneralCondition_tooltip = "地图上发现的车辆的总体状况",
Sandbox_CarGeneralCondition = "基本状况",
Sandbox_CarGeneralCondition_option1 = "很差",
Sandbox_CarGeneralCondition_option2 = "差",
Sandbox_CarGeneralCondition_option3 = "一般",
Sandbox_CarGeneralCondition_option4 = "好",
Sandbox_CarGeneralCondition_option5 = "很好",
Sandbox_CarDamageOnImpact = "车辆碰撞损伤",
Sandbox_CarDamageOnImpact_tooltip = "控制撞车对车辆造成损坏的程度.",
Sandbox_CarDamageOnImpact_option1 = "很低",
Sandbox_CarDamageOnImpact_option2 = "低",
Sandbox_CarDamageOnImpact_option3 = "普通",
Sandbox_CarDamageOnImpact_option4 = "高",
Sandbox_CarDamageOnImpact_option5 = "很高",
Sandbox_DamageToPlayerFromHitByACar = "撞车对玩家造成的伤害",
Sandbox_DamageToPlayerFromHitByACar_tooltip = "玩家在撞车中受到的伤害.",
Sandbox_DamageToPlayerFromHitByACar_option1 = "无",
Sandbox_DamageToPlayerFromHitByACar_option2 = "低",
Sandbox_DamageToPlayerFromHitByACar_option3 = "普通",
Sandbox_DamageToPlayerFromHitByACar_option4 = "高",
Sandbox_DamageToPlayerFromHitByACar_option5 = "非常高",
Sandbox_TrafficJam = "汽车残骸堵塞",
Sandbox_TrafficJam_tooltip = "启用或禁用 在地图主干道上生成的堵车.",
Sandbox_CarAlarmFrequency = "汽车警报率",
Sandbox_CarAlarmFrequency_tooltip = "发现带有警报的汽车.",
Sandbox_CarAlarmFrequency_option1 = "从不",
Sandbox_CarAlarmFrequency_option2 = "极稀有",
Sandbox_CarAlarmFrequency_option3 = "稀有",
Sandbox_CarAlarmFrequency_option4 = "偶尔",
Sandbox_CarAlarmFrequency_option5 = "经常",
Sandbox_CarAlarmFrequency_option6 = "非常频繁",
Sandbox_PlayerDamageFromCrash = "玩家因撞车而受伤",
Sandbox_PlayerDamageFromCrash_tooltip = "启用或禁用玩家在车祸中受到伤害.",
Sandbox_SirenShutoffHours = "警报关闭时长",
Sandbox_SirenShutoffHours_tooltip = "车辆警报持续时间.\n 0.0意味着响到电池没电.",
Sandbox_EnableVehicles = "启用汽车",
Sandbox_EnableVehicles_tooltip = "允许车辆的生成.",
--
Sandbox_TriggerHouseAlarm = "僵尸触发房屋警报",
Sandbox_TriggerHouseAlarm_tooltip = "允许僵尸在破坏门窗时触发防盗警报.",
Sandbox_RecentlySurvivorVehicles = "最近的幸存者车辆",
Sandbox_RecentlySurvivorVehicles_tooltip = "控制玩家是否可以发现一辆在感染发生后已被维护和保养的汽车.",
Sandbox_RecentlySurvivorVehicles_option1 = "无",
Sandbox_RecentlySurvivorVehicles_option2 = "低",
Sandbox_RecentlySurvivorVehicles_option3 = "普通",
Sandbox_RecentlySurvivorVehicles_option4 = "高",
Sandbox_MaxFogIntensity = "雾气强度",
Sandbox_MaxFogIntensity_tooltip = "雾气最大强度.",
Sandbox_MaxFogIntensity_option1 = "正常",
Sandbox_MaxFogIntensity_option2 = "中等",
Sandbox_MaxFogIntensity_option3 = "弱",
Sandbox_MaxRainFxIntensity = "最大降雨特效强度",
Sandbox_MaxRainFxIntensity_tooltip = "降雨最大强度.",
Sandbox_MaxRainFxIntensity_option1 = "正常",
Sandbox_MaxRainFxIntensity_option2 = "中等",
Sandbox_MaxRainFxIntensity_option3 = "弱",
Sandbox_EnableSnowOnGround = "启用地面积雪",
Sandbox_EnableSnowOnGround_tooltip = "如果禁用,积雪将不会积聚在地面上,但在植被和屋顶上仍然可以看到.",
Sandbox_EnableTaintedWaterText = "启用 污染的水 提示",
Sandbox_EnableTaintedWaterText_tooltip = "如果禁用,污染的水将不会有警告标志",
Sandbox_MultiHitZombies = "武器群攻",
Sandbox_MultiHitZombies_tooltip = "当启用时,部分近战武器能横扫多个僵尸.",
Sandbox_RearVulnerability = "背后弱点",
Sandbox_RearVulnerability_tooltip = "僵尸从背后攻击时被咬的可能性.",
Sandbox_RearVulnerability_option1 = "低",
Sandbox_RearVulnerability_option2 = "中",
Sandbox_RearVulnerability_option3 = "高",
Sandbox_ZombiesDragDown = "放倒",
Sandbox_ZombiesDragDown_tooltip = "启用后,如果有多个僵尸同时攻击,则根据僵尸的力量,它们可以把你拉倒吃掉.",
Sandbox_ZombiesFenceLunge = "僵尸冲刺",
Sandbox_ZombiesFenceLunge_tooltip = "启用后,当你离翻越障碍中的僵尸太近时,翻越的僵尸会选择向你冲刺一段距离.",
Sandbox_AttackBlockMovements = "不可移动攻击",
Sandbox_AttackBlockMovements_tooltip = "若禁用则近战攻击不影响行走.",
Sandbox_Map = "内置地图",
Sandbox_AllowMiniMap = "开启迷你地图",
Sandbox_AllowWorldMap = "开启世界地图",
Sandbox_MapAllKnown = "地图全开",
Sandbox_AllClothesUnlocked = "服装全解锁",
Sandbox_EnablePoisoning = "启用投毒",
Sandbox_EnablePoisoning_tooltip = "管理是否启用中毒食物",
Sandbox_EnablePoisoning_option1 = "启用",
Sandbox_EnablePoisoning_option2 = "关闭",
Sandbox_EnablePoisoning_option3 = "只禁用漂白剂的中毒",
Sandbox_DisableFakeDead = "假死丧尸复活",
Sandbox_DisableFakeDead_option1 = "世界上的一些丧尸会假装死亡",
Sandbox_DisableFakeDead_option2 = "世界上的一些丧尸,以及你'杀死'的一些僵尸会假死",
Sandbox_DisableFakeDead_option3 = "僵尸永远不会假死",
Sandbox_MaggotSpawn = "尸体蛆虫",
Sandbox_MaggotSpawn_option1 = "尸体和周围",
Sandbox_MaggotSpawn_option2 = "只在尸体上",
Sandbox_MaggotSpawn_option3 = "不产生蛆虫",
Sandbox_LightBulbLifespan = "灯泡寿命",
Sandbox_LightBulbLifespan_tooltip = "数值越高,灯泡在损坏前持续的时间越长<br>如果是0,灯泡将永远不会坏<br>不会影响车辆灯",
--Add Text--
Sandbox_ZDecomposition = "腐烂",
Sandbox_ZDecomposition_tooltip = "随时间推移的弱化效果.",
Sandbox_ZDecomposition_option1 = "减速+弱化",
Sandbox_ZDecomposition_option2 = "减速",
Sandbox_ZDecomposition_option3 = "弱化",
Sandbox_ZDecomposition_option4 = "无效果",
--B42--
Sandbox_ZombieDistribution_tooltip = "僵尸如何在地图上分布。",
Sandbox_StartMonth_tooltip = "游戏开始的月份。",
Sandbox_StartDay_tooltip = "游戏开始的月份中的日期。",
Sandbox_StartTime_tooltip = "游戏开始的当天小时数。",
Sandbox_WaterShut_tooltip = "默认开始日期(1993年7月9日)后多久，水管装置(例如，水槽)停止成为无限水源。",
Sandbox_ElecShut_tooltip = "默认开始日期(1993年7月9日)后多久，世界电力永久关闭。",
Sandbox_AlarmDecay = "房屋警报电池衰减",
Sandbox_AlarmDecay_tooltip = "停电后，防屋警报的电池可以维持房屋警报工作的天数。",
Sandbox_HouseAlarmFrequency_tooltip = "玩家在闯入新房子时激活房屋警报的可能性。",
Sandbox_FridgeEffect_option6 = "无衰减",
Sandbox_HoursForLootRespawn = "物品刷新小时数",
Sandbox_HoursForLootRespawn_tooltip = "如果此参数大于0，在X小时后，世界上城镇和拖车公园中的所有容器将重新生成物品。\n要生成物品，容器必须至少被掠夺过一次。物品刷新不受可见性或后续掠夺的影响。",
Sandbox_MaxItemsForLootRespawn = "最大物品刷新数量",
Sandbox_MaxItemsForLootRespawn_tooltip = "当容器中的物品数量大于或等于此设置时，将不会刷新。",
Sandbox_ConstructionPreventsLootRespawn = "玩家建筑阻止物品刷新",
Sandbox_ConstructionPreventsLootRespawn_tooltip = "玩家加固或建造的建筑物中的物品将不会刷新。",
Sandbox_ZombieRespawn_option1 = "高",
Sandbox_ZombieRespawn_option2 = "普通",
Sandbox_ZombieRespawn_option3 = "低",
Sandbox_ZombieRespawn_option4 = "无",
Sandbox_ZombieMigrate = "僵尸迁移",
Sandbox_ZombieMigrate_tooltip = "允许僵尸迁移到空区块。"
Sandbox_FarmingAmount = "作物产量",
Sandbox_FarmingAmount_tooltip = "影响作物收获时的产量。",
Sandbox_FarmingAmount_option1 = "非常贫瘠",
Sandbox_FarmingAmount_option2 = "贫瘠",
Sandbox_FarmingAmount_option3 = "普通",
Sandbox_FarmingAmount_option4 = "丰富",
Sandbox_FarmingAmount_option5 = "非常丰富",
Sandbox_FishAmount = "鱼类产量",
Sandbox_FishAmount_tooltip = "河流和湖泊中鱼类的丰富程度。",
Sandbox_FishAmount_option1 = "非常贫瘠",
Sandbox_FishAmount_option2 = "贫瘠",
Sandbox_FishAmount_option3 = "普通",
Sandbox_FishAmount_option4 = "丰富",
Sandbox_FishAmount_option5 = "非常丰富",
Sandbox_LootMedical_tooltip = "医疗物品，例如绷带。",
Sandbox_LootFood_tooltip = "易腐烂的食物，例如蔬菜。",
Sandbox_LootLiterature_tooltip = "可阅读的文学作品。",
Sandbox_LootCannedFood_tooltip = "不易腐烂的食物，例如罐头食品。",
Sandbox_LootWeapon_tooltip = "近战武器，例如棒球棒。",
Sandbox_LootRangedWeapon_tooltip = "还包括武器附件。",
Sandbox_LootAmmo_tooltip = "子弹。",
Sandbox_LootMechanics_tooltip = "车辆维护物品，例如轮胎。",
Sandbox_LootClothing = "服装",
Sandbox_LootClothing_tooltip = "普通服装，例如衬衫。",
Sandbox_LootContainer = "背包",
Sandbox_LootContainer_tooltip = "背包和其他可穿戴/可装备的容器，例如箱子。",
Sandbox_LootKey = "钥匙",
Sandbox_LootKey_tooltip = "建筑物/汽车的钥匙，钥匙圈和锁。",
Sandbox_LootOther_tooltip = "其他所有物品。同样影响城镇/道路区域的所有物品的搜寻。",
Sandbox_SurvivalGearsLootNew = "生存必需品",
Sandbox_SurvivalGearsLootNew_tooltip = "鱼竿、帐篷、野营装备等。",
Sandbox_MedicalLootNew = "医疗",
Sandbox_FoodLootNew = "易腐烂食物",
Sandbox_LiteratureLootNew = "文学",
Sandbox_CannedFoodLootNew = "不易腐烂食物",
Sandbox_WeaponLootNew = "近战武器",
Sandbox_RangedWeaponLootNew = "远程武器",
Sandbox_RangedWeaponLootNew_tooltip = "还包括武器附件。",
Sandbox_AmmoLootNew = "弹药",
Sandbox_MechanicsLootNew = "机械",
Sandbox_ClothingLootNew = "服装",
Sandbox_ContainerLootNew = "背包",
Sandbox_ContainerLootNew_tooltip = "背包和其他可穿戴/可装备的容器，例如箱子。",
Sandbox_KeyLootNew = "钥匙",
Sandbox_KeyLootNew_tooltip = "建筑物/汽车的钥匙，钥匙圈和锁。",
Sandbox_MediaLootNew = "媒体",
Sandbox_MediaLootNew_tooltip = "录像带和CD。",
Sandbox_MementoLootNew = "纪念品",
Sandbox_MementoLootNew_tooltip = "精美物品、毛绒玩具和其他可收藏的纪念品，例如照片。",
Sandbox_CookwareLootNew = "烹饪",
Sandbox_CookwareLootNew_tooltip = "用于烹饪的物品，包括那些可以作为武器的物品(例如，刀)。不包括食物。\n包括可用和不可用的物品。",
Sandbox_MaterialLootNew = "材料",
Sandbox_MaterialLootNew_tooltip = "用于制作或建筑的物品和武器。\n这是一个通用类别，不包括属于其他类别的物品，如烹饪用具或医疗用品。不包括工具。",
Sandbox_FarmingLootNew = "农业",
Sandbox_FarmingLootNew_tooltip = "用于动植物农业的物品和武器，例如种子、小铲子或铁锹。",
Sandbox_ToolLootNew = "工具",
Sandbox_ToolLootNew_tooltip = "属于工具的物品和武器，但不包括机械或农业等其他类别。",
Sandbox_OtherLootNew = "其他",
Sandbox_OtherLootNew_tooltip = "其他所有物品。同样影响城镇/道路区域的所有物品的搜寻。",
Sandbox_RollsMultiplier = "掷骰子倍率 [!]",
Sandbox_RollsMultiplier_tooltip = "<BHC> [!] 建议不要更改此设置。 [!] <RGB:1,1,1>\n\n 可用于调整生成物品时在物品表上进行的掷骰子次数。不会将掷骰子次数减少到1以下。如果设置为高值，可能会对性能产生负面影响。强烈建议不要更改此设置。"
Sandbox_LootItemRemovalList = "物品物品移除列表",
Sandbox_LootItemRemovalList_tooltip = "一个逗号分隔的物品类型列表，这些物品不会作为普通物品生成。",
Sandbox_RemoveStoryLoot = "移除不需要的故事物品",
Sandbox_RemoveStoryLoot_tooltip = "如果启用，物品物品移除列表上的物品，或者将稀有度设置为'无'的物品，将不会在随机世界故事中生成。",
Sandbox_RemoveZombieLoot = "移除不需要的僵尸物品",
Sandbox_RemoveZombieLoot_tooltip = "如果启用，物品物品移除列表上的物品，或者将稀有度设置为'无'的物品，将不会穿戴在僵尸身上，或附着在僵尸上。",
Sandbox_ZombiePopLootEffect = "僵尸人口物品影响",
Sandbox_ZombiePopLootEffect_tooltip = "如果大于0，物品的生成将根据附近僵尸的数量增加，\n效果将乘以这个数字。",
Sandbox_InsaneLootFactor= "极度稀有物品因素",
Sandbox_ExtremeLootFactor= "极其稀有物品因素",
Sandbox_RareLootFactor= "稀有物品因素",
Sandbox_NormalLootFactor= "普通物品因素",
Sandbox_CommonLootFactor= "常见物品因素",
Sandbox_AbundantLootFactor= "丰富物品因素",
Sandbox_ExperienceMultiplierConfig = "经验倍率"
Sandbox_Global = "全局经验倍率",
Sandbox_Global_tooltip = "所有技能升级的速率。",
Sandbox_GlobalToggle = "使用全局经验倍率",
Sandbox_GlobalToggle_tooltip = "当启用时，所有技能将使用全局经验倍率。"
Sandbox_Fitness = "体格经验获取倍率",
Sandbox_Fitness_tooltip = "体格技能升级的速率。",
Sandbox_Strength = "力量经验获取倍率",
Sandbox_Strength_tooltip = "力量技能升级的速率。",
Sandbox_Sprinting = "冲刺经验获取倍率",
Sandbox_Sprinting_tooltip = "冲刺技能升级的速率。",
Sandbox_Lightfoot = "轻巧经验获取倍率",
Sandbox_Lightfoot_tooltip = "轻巧技能升级的速率。",
Sandbox_Nimble = "灵活经验获取倍率",
Sandbox_Nimble_tooltip = "灵活技能升级的速率。",
Sandbox_Sneak = "潜行经验获取倍率",
Sandbox_Sneak_tooltip = "潜行技能升级的速率。",
Sandbox_Axe = "斧头经验获取倍率",
Sandbox_Axe_tooltip = "斧头技能升级的速率。",
Sandbox_Blunt = "长棍经验获取倍率",
Sandbox_Blunt_tooltip = "长棍技能升级的速率。",
Sandbox_SmallBlunt = "短棍经验获取倍率",
Sandbox_SmallBlunt_tooltip = "短棍技能升级的速率。",
Sandbox_LongBlade = "长刀经验获取倍率",
Sandbox_LongBlade_tooltip = "长刀技能升级的速率。",
Sandbox_SmallBlade = "短刀经验获取倍率",
Sandbox_SmallBlade_tooltip = "短刀技能升级的速率。",
Sandbox_Spear = "长矛经验获取倍率",
Sandbox_Spear_tooltip = "长矛技能升级的速率。",
Sandbox_Maintenance = "维护经验获取倍率",
Sandbox_Maintenance_tooltip = "维护技能升级的速率。",
Sandbox_Woodwork = "木工经验获取倍率",
Sandbox_Woodwork_tooltip = "木工技能升级的速率。",
Sandbox_Cooking = "烹饪经验获取倍率",
Sandbox_Cooking_tooltip = "烹饪技能升级的速率。",
Sandbox_Farming = "耕作经验获取倍率",
Sandbox_Farming_tooltip = "耕作技能升级的速率。",
Sandbox_Doctor = "急救经验获取倍率",
Sandbox_Doctor_tooltip = "急救技能升级的速率。",
Sandbox_Electricity = "电工经验获取倍率",
Sandbox_Electricity_tooltip = "电工技能升级的速率。",
Sandbox_MetalWelding = "金工经验获取倍率",
Sandbox_MetalWelding_tooltip = "金工技能升级的速率。",
Sandbox_Mechanics = "技工经验获取倍率",
Sandbox_Mechanics_tooltip = "技工技能升级的速率。",
Sandbox_Tailoring = "缝纫经验获取倍率",
Sandbox_Tailoring_tooltip = "缝纫技能升级的速率。",
Sandbox_Aiming = "瞄准经验获取倍率",
Sandbox_Aiming_tooltip = "瞄准技能升级的速率。",
Sandbox_Reloading = "装填经验获取倍率",
Sandbox_Reloading_tooltip = "装填技能升级的速率。",
Sandbox_Fishing = "捕鱼经验获取倍率",
Sandbox_Fishing_tooltip = "捕鱼技能升级的速率。",
Sandbox_Tracking = "追踪经验获取倍率",
Sandbox_Tracking_tooltip = "追踪技能升级的速率。",
Sandbox_Trapping = "诱捕经验获取倍率",
Sandbox_Trapping_tooltip = "诱捕技能升级的速率。",
Sandbox_PlantScavenging = "觅食经验获取倍率",
Sandbox_PlantScavenging_tooltip = "觅食技能升级的速率。",
Sandbox_FlintKnapping = "生火经验获取倍率",
Sandbox_FlintKnapping_tooltip = "生火技能升级的速率。",
Sandbox_Masonry = "石工经验获取倍率",
Sandbox_Masonry_tooltip = "石工技能升级的速率。",
Sandbox_Pottery = "陶艺经验获取倍率",
Sandbox_Pottery_tooltip = "陶艺技能升级的速率。",
Sandbox_Carving = "雕刻经验获取倍率",
Sandbox_Carving_tooltip = "雕刻技能升级的速率。",
Sandbox_Husbandry = "养殖经验获取倍率",
Sandbox_Husbandry_tooltip = "养殖技能升级的速率。",
Sandbox_Blacksmith = "锻造经验获取倍率",
Sandbox_Blacksmith_tooltip = "锻造技能升级的速率。",
Sandbox_Butchering = "屠宰经验获取倍率",
Sandbox_Butchering_tooltip = "屠宰技能升级的速率。",
Sandbox_ZSprinterPercentage = "随机奔跑者数量",
Sandbox_ZSprinterPercentage_tooltip = "如果启用随机速度，这控制奔跑者的百分比。\n在下方勾选“高级”选项以使用自定义百分比。",
Sandbox_ZMemory_option6 = "在正常和无之间随机",
Sandbox_ZSight_option5 = "在正常和差之间随机",
Sandbox_ZSpawnRemoval = "玩家生成区域",
Sandbox_ZSpawnRemoval_tooltip = "僵尸不会在玩家生成的地方出现。",
Sandbox_ZSpawnRemoval_option1 = "在建筑物内部及其周围",
Sandbox_ZSpawnRemoval_option2 = "在建筑物内部",
Sandbox_ZSpawnRemoval_option3 = "在房间内部",
Sandbox_ZSpawnRemoval_option4 = "僵尸可以在任何地方生成",
Sandbox_ZHearing_option5 = "在正常和差之间随机",
Sandbox_RallyGroupSizeVariance = "集结群组大小变异",
Sandbox_ZombiesCountBeforeDelete = "删除前的僵尸数量"
Sandbox_RallyGroupSizeVariance_help = "僵尸群组大小相对于默认值(更大和更小)可以变化的百分比。\n例如，默认群组大小为20，变异为50%时，群组大小将在10-30之间变化。",
Sandbox_GeneratorLootNew = "发电机",
Sandbox_GeneratorSpawning_option6 = "常见",
Sandbox_GeneratorSpawning_option7 = "丰富",
Sandbox_VehicleStoryChance_tooltip = "道路事件(例如，警察路障)生成的几率。",
Sandbox_ZoneStoryChance_tooltip = "特定地图区域事件(例如，森林中的营地)生成的几率。",
Sandbox_SurvivorHouseChance_option7 = "总是尝试",
Sandbox_SpawnHouseStories = "生成建筑可以随机化 [!]",
Sandbox_SpawnHouseStories_tooltip = "<BHC> [!] 建议不要更改此设置。更改此设置可能导致在被摧毁的建筑物内或僵尸旁边生成。[!]",
Sandbox_MetaKnowledge = "媒体内容显示",
Sandbox_MetaKnowledge_tooltip = "如果媒体内容没有被完全观看或阅读，此设置决定是否将媒体内容完全显示、显示为 \"???\" 或完全隐藏。",
Sandbox_MetaKnowledge_option1 = "完全显示",
Sandbox_MetaKnowledge_option2 = "显示为 ???",
Sandbox_MetaKnowledge_option3 = "完全隐藏",
Sandbox_DecayingCorpseHealthImpact_option5 = "疯狂",
Sandbox_ZombieHealthImpact = "僵尸对玩家影响",
Sandbox_ZombieHealthImpact_tooltip = "附近的“活”僵尸是否对玩家的健康和情绪有相同的影响。"
Sandbox_FireSpread_tooltip = "如果火灾开始后会蔓延。",
Sandbox_FuelStationGasInfinite = "加油站无限燃料",
Sandbox_FuelStationGasInfinite_tooltip = "如果启用，加油站将永远不会耗尽燃料。",
Sandbox_FuelStationGasMin = "初始加油站最小燃料",
Sandbox_FuelStationGasMin_tooltip = "加油站可以生成的最小燃料量。\n勾选下方的“高级”选项以使用自定义数量。",
Sandbox_FuelStationGasMax = "初始加油站最大燃料",
Sandbox_FuelStationGasMax_tooltip = "加油站可以生成的最大燃料量。\n勾选下方的“高级”选项以使用自定义数量。",
Sandbox_FuelStationGasEmptyChance = "初始加油站空置几率",
Sandbox_FuelStationGasEmptyChance_tooltip = "个别加油站最初没有燃料的几率，以百分比表示。",
Sandbox_LockedCar_tooltip = "汽车被锁定的可能性",
Sandbox_SirenEffectsZombies = "车辆警报器吸引僵尸",
Sandbox_SirenEffectsZombies_tooltip = "僵尸是否会朝向车辆警报器的声音方向前进。",
Sandbox_MaxFogIntensity_option4 = "无",
Sandbox_ZombiesCrawlersDragDown = "爬行者拖拽",
Sandbox_ZombiesCrawlersDragDown_tooltip = "如果爬行僵尸在玩家旁边，是否会增加被一群僵尸拖倒并杀死的几率。",
Sandbox_ZombiesArmorFactor = "僵尸护甲因素",
Sandbox_ZombiesArmorFactor_tooltip = "作为确定僵尸所穿护甲效果的一个倍率。",
Sandbox_ZombiesMaxDefense = "僵尸护甲最大防御",
Sandbox_ZombiesMaxDefense_tooltip = "任何穿戴的防护服能为僵尸提供的最大程度防御百分比。",
Sandbox_ChanceOfAttachedWeapon = "附加武器的几率",
Sandbox_ChanceOfAttachedWeapon_tooltip = "拥有随机附加武器的百分比几率。",
Sandbox_SlowInCold = "寒冷天气行动缓慢",
Sandbox_SlowInCold_tooltip = "如果启用，在冬季或寒冷天气期间所有僵尸都是缓慢的行尸。",
Sandbox_ZombiesFallDamage = "僵尸跌落伤害倍率",
Sandbox_ZombiesFallDamage_tooltip = "僵尸从高处跌落时受到的伤害。",
Sandbox_AllowMiniMap_tooltip = "如果启用，将提供小地图窗口。",
Sandbox_AllowWorldMap_tooltip = "如果启用，可以查看大地图。",
Sandbox_MapAllKnown_tooltip = "如果启用，游戏开始时大地图将完全显示。",
Sandbox_MapNeedsLight = "查看地图需要光源",
Sandbox_MapNeedsLight_tooltip = "如果启用，除非有光源，否则无法阅读地图。",
Sandbox_AllClothesUnlocked_tooltip = "允许你在自定义角色时从游戏中的所有服装中选择",
Sandbox_DisableFakeDead_tooltip = "一些看起来像死了的僵尸是否会重新复活并攻击玩家。",
Sandbox_MaggotSpawn_tooltip = "蛆可以在尸体中生成的条件。",
Sandbox_Animal = "养殖设置",
Sandbox_AnimalStatsModifier = "属性减少速度",
Sandbox_AnimalStatsModifier_tooltip = "动物属性(如饥饿、口渴等)减少的速度。",
Sandbox_AnimalMetaStatsModifier = "元属性减少速度",
Sandbox_AnimalMetaStatsModifier_tooltip = "动物属性(如饥饿、口渴等)减少的速度，同时在元状态中。",
Sandbox_AnimalPregnancyTime = "分娩时间",
Sandbox_AnimalPregnancyTime_tooltip = "动物受精直至分娩的时间长度。",
Sandbox_AnimalEggHatch = "孵化时间",
Sandbox_AnimalEggHatch_tooltip = "小动物从蛋中孵化出来的时间。",
Sandbox_AnimalAgeModifier = "动物成长速度",
Sandbox_AnimalAgeModifier_tooltip = "动物成长的速度。",
Sandbox_AnimalAgeModifier_option1 = "非常快",
Sandbox_AnimalAgeModifier_option2 = "快",
Sandbox_AnimalAgeModifier_option3 = "正常",
Sandbox_AnimalMilkIncModifier = "牛奶产出速度",
Sandbox_AnimalWoolIncModifier = "羊毛产出速度",
Sandbox_AnimalRanchChance = "动物生成几率",
Sandbox_AnimalRanchChance_tooltip = "在农场中发现动物的几率。",
Sandbox_AnimalRanchChance_option1 = "从不",
Sandbox_AnimalRanchChance_option2 = "极度罕见",
Sandbox_AnimalRanchChance_option3 = "罕见",
Sandbox_AnimalRanchChance_option4 = "有时",
Sandbox_AnimalRanchChance_option5 = "经常",
Sandbox_AnimalRanchChance_option6 = "频繁",
Sandbox_AnimalRanchChance_option7 = "总是",
Sandbox_AnimalSpeed_option1 = "超快",
Sandbox_AnimalSpeed_option2 = "非常快",
Sandbox_AnimalSpeed_option3 = "快",
Sandbox_AnimalSpeed_option4 = "正常",
Sandbox_AnimalSpeed_option5 = "慢",
Sandbox_AnimalSpeed_option6 = "非常慢",
Sandbox_AnimalGrassRegrowTime = "草地重新生长时间",
Sandbox_AnimalGrassRegrowTime_tooltip = "草地被动物吃掉或被玩家割掉后重新生长所需的小时数。",
Sandbox_AnimalMetaPredator = "元捕食者",
Sandbox_AnimalMetaPredator_tooltip = "如果鸡舍门在晚上没有关闭，元捕食者(在游戏中不可见)可能会攻击你的鸡。"
Sandbox_AnimalSoundAttractZombies = "动物吸引僵尸",
Sandbox_AnimalSoundAttractZombies_tooltip = "如果开启，动物的叫声会吸引附近的僵尸。",
Sandbox_SeeNotLearntRecipe = "查看未知配方",
Sandbox_SeeNotLearntRecipe_tooltip = "如果开启，即便没有阅读相关配方杂志，您也能查看可以制作的的任何配方。",
Sandbox_AnimalMatingSeason = "繁殖季节",
Sandbox_AnimalMatingSeason_tooltip = "如果动物有繁殖季节，它们是否会遵守。\n否则，它们可以全年繁殖/产卵。",
Sandbox_Physics = "物理效果",
Sandbox_RagdollUsePhysicHitReaction = "使用物理打击效果",
Sandbox_RagdollUsePhysicHitReaction_tooltip = "使用物理打击效果替换僵尸打击反应动画。",
Sandbox_RagdollEnableDismemberment = "启用肢解效果",
Sandbox_RagdollEnableDismemberment_tooltip = "启用尸体肢解效果。",
Sandbox_RagdollPhysicHitReactionFrequency = "物理打击效果频率",
Sandbox_RagdollPhysicHitReactionFrequency_tooltip = "物理打击效果比动画更频繁地使用的程度。",
Sandbox_RagdollPhysicHitReactionStrength = "物理打击效果强度",
Sandbox_RagdollPhysicHitReactionStrength_tooltip = "应用于僵尸打击效果的物理冲量强度。",
Sandbox_PhysicHitReactionFrequency_option1 = "总是",
Sandbox_PhysicHitReactionFrequency_option2 = "高",
Sandbox_PhysicHitReactionFrequency_option3 = "正常",
Sandbox_PhysicHitReactionFrequency_option4 = "低",
Sandbox_PhysicHitReactionStrength_option1 = "极端",
Sandbox_PhysicHitReactionStrength_option2 = "正常",
Sandbox_PhysicHitReactionStrength_option3 = "中等",
Sandbox_PhysicHitReactionStrength_option4 = "低",
Sandbox_MaximumRatIndex = "最大害虫指数",
Sandbox_MaximumRatIndex_tooltip = "例如，受感染建筑物中老鼠的频率和强度。",
Sandbox_DaysUntilMaximumRatIndex = "达到最大害虫指数的天数",
Sandbox_DaysUntilMaximumRatIndex_tooltip = "达到最大害虫指数所需的时间。",
Sandbox_LevelForDismantleXPCutoff = "最大拆除经验等级",
Sandbox_LevelForDismantleXPCutoff_tooltip = "当技能达到此等级或以上时，拆除家具不再为相关技能提供经验。不适用于电气。",
Sandbox_LevelForMediaXPCutoff = "最大媒体经验等级",
Sandbox_LevelForMediaXPCutoff_tooltip = "当技能达到此等级或以上时，电视/录像带/其他媒体\n将不再为其提供经验。",
Sandbox_BloodSplatLifespanDays = "移除血迹天数",
Sandbox_BloodSplatLifespanDays_tooltip = "旧血迹被移除前的天数。\n当地图块被加载时发生移除。\n0表示它们永远不会消失。"
Sandbox_LiteratureCooldown = "文学作品冷却天数",
Sandbox_LiteratureCooldown_tooltip = "在能够从阅读以前阅读过的文学作品中重新获得收益之前的天数。",
Sandbox_NegativeTraitsPenalty = "负面特质惩罚",
Sandbox_NegativeTraitsPenalty_tooltip = "如果从选择多个负面特质中获得的额外特质点数会衰减。",
Sandbox_NegativeTraitsPenalty_option1 = "无",
Sandbox_NegativeTraitsPenalty_option2 = "每选择3个负面特质则减少1点",
Sandbox_NegativeTraitsPenalty_option3 = "每选择2个负面特质则减少1点",
Sandbox_NegativeTraitsPenalty_option4 = "在选择第一个负面特质后，每选择一个负面特质则减少1点",
Sandbox_MinutesPerPage = "阅读每页书籍所需分钟数",
Sandbox_MinutesPerPage_tooltip = "在游戏中阅读每一页书籍所需的分钟数。",
Sandbox_KillInsideCrops = "室内作物死亡",
Sandbox_KillInsideCrops_tooltip = "当启用时，建筑物内玩家种植的作物和草药将会死亡。不影响室内植物。",
Sandbox_PlantGrowingSeasons = "作物生长季节",
Sandbox_PlantGrowingSeasons_tooltip = "当启用时，作物的生长受季节影响。",
Sandbox_Zombie = "僵尸",
Sandbox_Loot = "物品",
Sandbox_None = "无"
Sandbox_Low = "低",
Sandbox_Normal = "正常",
Sandbox_Medium = "中等",
Sandbox_High = "高",
Sandbox_VeryHigh = "非常高",
Sandbox_Insane = "疯狂",
Sandbox_Custom = "自定义"
Sandbox_ExtremelyRare = "极其罕见",
Sandbox_Rare = "稀有",
Sandbox_Common = "常见",
Sandbox_Abundant = "丰富",
Sandbox_PlaceDirtAboveground = "非地表农场 [!]",
Sandbox_PlaceDirtAboveground_tooltip = "<BHC> [!] 建议不要更改此设置。更改此设置可能会导致性能问题。[!] <RGB:1,1,1>\n\n当启用时，可以在非地表放置泥土并进行耕作。",
Sandbox_FarmingSpeedNew = "作物生长速率",
Sandbox_FarmingSpeedNew_tooltip = "作物生长速度。",
Sandbox_FarmingAmountNew = "作物产量",
Sandbox_FarmingAmountNew_tooltip = "影响作物收获时的产量。",
Sandbox_FallSpeedMultiplier = "DEV: 跌落速度倍率",
Sandbox_FallTimeMultiplier = "DEV: 跌落时间倍率",
Sandbox_HardFallThreshold = "DEV: 硬跌落阈值",
Sandbox_HardFallThreshold_tooltip = "触发硬跌落标志所需的跌落时间",
Sandbox_HardFallThreshold2 = "DEV: 硬跌落阈值2",
Sandbox_LethalFallThreshold = "DEV: 致命跌落阈值",
Sandbox_HardFallThreshold2_tooltip = "触发自动致命跌落的跌落时间；0将禁用自动致命跌落",
Sandbox_MaximumLooted = "最大被掠夺建筑几率",
Sandbox_MaximumLooted_tooltip = "任何建筑在被发现时已经被掠夺的几率。\n勾选下方的“高级”选项以使用自定义数字。",
Sandbox_DaysUntilMaximumLooted = "达到最大被掠夺建筑几率的天数",
Sandbox_DaysUntilMaximumLooted_tooltip = "达到最大被掠夺建筑几率所需的时间。",
Sandbox_RuralLooted = "乡村建筑被掠夺几率倍率",
Sandbox_RuralLooted_tooltip = "任何乡村建筑在被发现时已经被掠夺的几率。\n勾选下方的“高级”选项以使用自定义数字。",
Sandbox_MaximumDiminishedLoot = "最大减少物品百分比",
Sandbox_MaximumDiminishedLoot_tooltip = "当达到最大减少物品天数时，将不会生成的最大物品。\n勾选下方的“高级”选项以使用确切的百分比。",
Sandbox_DaysUntilMaximumDiminishedLoot = "达到最大减少物品的天数",
Sandbox_DaysUntilMaximumDiminishedLoot_tooltip = "达到最大减少物品所需的天数。",
Sandbox_MuscleStrainFactor = "肌肉拉伤因素",
Sandbox_MuscleStrainFactor_tooltip = "作为挥舞武器或搬运重物时施加肌肉拉伤的倍率。",
Sandbox_WoundInfectionFactor = "伤口感染伤害因素",
Sandbox_WoundInfectionFactor_tooltip = "如果大于零，则可能因严重伤口感染而受到伤害。",
Sandbox_NoBlackClothes = "无黑色服装",
Sandbox_NoBlackClothes_tooltip = "如果为真，随机色调的服装不会暗到几乎是黑色。",
Sandbox_FirearmNoiseMultiplier = "枪械噪音倍率",
Sandbox_FirearmNoiseMultiplier_tooltip = "僵尸能听到枪声的距离的倍率。",
Sandbox_Title_AdvancedZombieSettings = "高级僵尸设置",
Sandbox_Title_Basements = "地下室",
Sandbox_Title_InGameMap = "游戏内地图",
Sandbox_Title_LootRarity = "物品稀有度",
Sandbox_Title_XPMultipliers = "经验倍率",
Sandbox_Title_ZombieLore = "僵尸设置",
Sandbox_BasementSpawnFrequency = "地下室生成频率",
Sandbox_BasementSpawnFrequency_tooltip = "地下室在随机位置生成的频率。",
Sandbox_BasementSpawnFrequency_option1 = "从不",
Sandbox_BasementSpawnFrequency_option2 = "极度罕见",
Sandbox_BasementSpawnFrequency_option3 = "罕见",
Sandbox_BasementSpawnFrequency_option4 = "有时",
Sandbox_BasementSpawnFrequency_option5 = "经常",
Sandbox_BasementSpawnFrequency_option6 = "非常频繁",
Sandbox_BasementSpawnFrequency_option7 = "总是",
Sandbox_EasyClimbing = "简易攀爬",
Sandbox_EasyClimbing_tooltip = "禁用攀爬绳索或翻越墙壁时的失败几率。",
Sandbox_SpottedLogic = "新潜行系统",
Sandbox_SpottedLogic_tooltip = "激活新的高级潜行机制，允许你躲在汽车后面躲避僵尸，考虑特质和天气等因素，等等。"
Sandbox_ZSpeed_option5 = "随机，含10%奔跑者",
Sandbox_ZSpeed_option6 = "随机，含1%奔跑者",
Sandbox_FirearmMoodleMultiplier = "枪械受状态效果影响倍率",
Sandbox_FirearmMoodleMultiplier_tooltip = "命中率受状态效果影响的倍率。设置为0则禁用状态对命中率的惩罚影响。",
Sandbox_FirearmJamMultiplier = "枪械卡壳倍率",
Sandbox_FirearmJamMultiplier_tooltip = "枪械卡壳几率的倍率。设置为0则禁用卡壳。",
Sandbox_FirearmWeatherMultiplier = "枪械受天气效果影响倍率",
Sandbox_FirearmWeatherMultiplier_tooltip = "天气(风、雨和雾)对命中率影响的倍率。设置为0则禁用天气效果对命中率影响。",
Sandbox_FirearmHeadGearEffect = "枪械受头部装备效果影响",
Sandbox_FirearmHeadGearEffect_tooltip = "如果启用此选项，头部装备如焊接面罩将影响命中率。",
Sandbox_DiscomfortFactor = "不适系数",
Sandbox_DiscomfortFactor_tooltip = "在应用穿着物品的不适感时作为乘数使用。",
Sandbox_FirearmUseDamageChance = "枪械使用伤害几率",
Sandbox_FirearmUseDamageChance_tooltip = "用伤害几率计算取代命中几率机制。此模式优先考虑玩家的瞄准。",
Sandbox_MaximumFireFuelHours = "最大火焰燃料小时数",
Sandbox_MaximumFireFuelHours_tooltip = "可以放入篝火、木炉等的最大燃料小时数。",
Sandbox_Shutoff_option9 = "禁用",
Sandbox_MaximumLootedBuildingRooms = "最大已掠夺建筑房间数",
Sandbox_MaximumLootedBuildingRooms_tooltip = "若建筑物的房间数量超过此数值，则不会被掠夺。",
Sandbox_Worldgen = "世界生成",
Sandbox_ClayLakeChance = "黏土生成几率 - 湖泊",
Sandbox_ClayLakeChance_tooltip = "将泥土地面转变为黏土地面的几率。适用于湖泊。",
Sandbox_ClayRiverChance = "黏土生成几率 - 河流",
Sandbox_ClayRiverChance_tooltip = "将泥土地面转变为黏土地面的几率。适用于河流。",
Sandbox_Advanced_tooltip = "显示所有选项及其原始数值",
Sandbox_MedicalLootNew_tooltip = "药品、绷带和急救工具",
Sandbox_FoodLootNew_tooltip = "所有会腐烂变质的食物",
Sandbox_LiteratureLootNew_tooltip = "所有可阅读物品(含传单)", 
Sandbox_CannedFoodLootNew_tooltip = "罐头和脱水食品、饮料",
Sandbox_WeaponLootNew_tooltip = "不属于其他类别的武器",
Sandbox_AmmoLootNew_tooltip = "散装弹药、盒装弹药和弹匣",
Sandbox_MechanicsLootNew_tooltip = "车辆零件及安装工具",
Sandbox_ClothingLootNew_tooltip = "所有非容器的可穿戴物品",
Sandbox_ZombiesCountBeforeDelete_tooltip = "特定区域内允许存在的最大僵尸数量",
Sandbox_FenceThumpersRequired = "破坏围栏所需僵尸数",
Sandbox_FenceThumpersRequired_tooltip = "破坏高围栏所需的僵尸数量",
Sandbox_FenceThumpersRequired_option1 = "禁用围栏破坏",
Sandbox_FenceThumpersRequired_option2 = "10个",  
Sandbox_FenceThumpersRequired_option3 = "25个",
Sandbox_FenceThumpersRequired_option4 = "50个",
Sandbox_FenceThumpersRequired_option5 = "100个",
Sandbox_FenceDamageMultiplier = "围栏损害系数",
Sandbox_FenceDamageMultiplier_tooltip = "僵尸破坏高围栏的速度",
}