UI_CN = {
-- Main screen (lua)
UI_mainscreen_laststand = "背水一战",
UI_mainscreen_option = "游戏选项",
UI_mainscreen_debug = "DEBUG",
UI_mainscreen_challenges = "挑战模式",
UI_mainscreen_sandbox = "沙盒模式",
UI_mainscreen_survival = "生存模式",
UI_mainscreen_mods = "模组",
UI_mainscreen_online = "联机模式",
UI_mainscreen_scoreboard = "在线玩家",
UI_mainscreen_invite = "邀请好友",
UI_mainscreen_return = "返回",
UI_mainscreen_exit = "退出游戏",
UI_mainscreen_ErrorLoadingSavefile = "加载存档出错",
UI_mainscreen_SavefileNotFound = "找不到存档或存档无效.",
UI_mainscreen_SavefileName = "存档: %1",
UI_mainscreen_coop = "建立服务器",
UI_mainscreen_version = "官方【v41.78】版简中 当前游戏版本: %1 ",
UI_mainscreen_version_steam = "官方【v41.78】版简中 当前游戏版本: %1 (Steam)",
UI_mainscreen_InviteInGame = "游戏时不能接受邀请.",
UI_mainscreen_InviteMainMenu = "请在接受邀请前返回主菜单.",
UI_mainscreen_InviteFormat = "主机需要使用邀请功能来使你的朋友加入服务器.\n\n%1",
UI_mainscreen_InviteFromSteamToNoSteam = "非Steam版与盗版玩家无法连上Steam服务器.",
UI_mainscreen_TutorialControllerWarn = "本教程暂时不能用手柄体验. <LINE> <LINE> 仍然要开始吗?",
-- Coop screen
UI_coopscreen_title = "主持游戏",
UI_coopscreen_account_name = "用户名:",
UI_coopscreen_server_name = "服务器名称:",
UI_coopscreen_edit_settings = "服务器设置...",
UI_coopscreen_server_memory = "服务器内存:",
UI_coopscreen_server_stopped = "服务器已停止运行 (%1)",
UI_coopscreen_softreset = "软重启",
UI_coopscreen_softreset_prompt = "软重启,这将会:\n\n保存现有的建筑与施工.\n清除在容器里和地面上的物品.\n清理尸体,僵尸和僵尸化的玩家.\n清理所有飞溅的血液.\n重置游戏内时间.\n重置房屋警报.\n\n这可能需要几分钟来完成.\n确认软重启服务器?",
UI_coopscreen_softreset_status = "软重启服务器",
UI_coopscreen_delete_world = "删除地图存档",
UI_coopscreen_delete_world_prompt = "你在删除服务器的存档文件.\n整个世界都会被删除!\n\n以下文件夹将被删除:\n%1\n\n确认删除?",
UI_coopscreen_delete_player = "删除角色存档",
UI_coopscreen_delete_player_prompt = "你在删除你的角色存档文件.\n\n以下文件夹将被删除:\n%1\n\n确认删除角色?",
UI_coopscreen_btn_start = "启动",
UI_coopscreen_btn_abort = "停止",
UI_coopscreen_ServerWorkshopItemsCancelled = "已取消.等待服务器关闭.",
-- Option screen (lua)
UI_optionscreen_gameoption = "游戏设定",
UI_optionscreen_display = "显示",
UI_optionscreen_fullscreen = "全屏模式",
UI_optionscreen_DisplayMode = "显示模式",
UI_optionscreen_DisplayMode1 = "全屏",
UI_optionscreen_DisplayMode2 = "无边框",
UI_optionscreen_DisplayMode3 = "窗口",
UI_optionscreen_vsync = "垂直同步",
UI_optionscreen_videomemory = "显存",
UI_optionscreen_multicore = "多核处理",
UI_optionscreen_framerate = "锁定帧率",
UI_optionscreen_UIFBO = "用户界面屏幕外渲染",
UI_optionscreen_UIFBO_tt = "将用户界面作为屏幕外图像以低于游戏其他部分的帧率来渲染以提高性能.",
UI_optionscreen_UIRenderFPS = "用户界面渲染帧率",
UI_optionscreen_UIRenderFPS_tt = "设置用户界面每秒刷新多少次.",
UI_optionscreen_texture_compress = "纹理压缩",
UI_optionscreen_texture_compress_tt = "压缩纹理以节省显存的使用量.修改后需要重启.",
UI_optionscreen_texture2x = "双重纹理",
UI_optionscreen_texture2x_tt = "使用新的双重纹理.需重启游戏来生效.",
UI_optionscreen_MaxTextureSize = "最大纹理尺寸",
UI_optionscreen_MaxTextureSize_tt = "限制非车辆模型纹理的最大尺寸.\n较低的值使用较少的图形内存.",
UI_optionscreen_MaxVehicleTextureSize = "最大车辆纹理尺寸",
UI_optionscreen_MaxVehicleTextureSize_tt = "限制车辆模型纹理的最大尺寸.\n较低的值使用较少的图形内存.",
UI_optionscreen_MaxTextureSize1 = "256",
UI_optionscreen_MaxTextureSize2 = "512",
UI_optionscreen_MaxTextureSize3 = "1024",
UI_optionscreen_MaxTextureSize4 = "2048",
UI_optionscreen_SimpleClothingTextures = "基础衣服纹理",
UI_optionscreen_SimpleClothingTextures1 = "无",
UI_optionscreen_SimpleClothingTextures2 = "仅僵尸",
UI_optionscreen_SimpleClothingTextures3 = "玩家及僵尸",
UI_optionscreen_SimpleClothingTextures_tt = "血迹,污渍,破洞和补丁不会添加到衣物纹理中,启用此功能可以节省显存并提高性能.",
UI_optionscreen_SimpleWeaponTextures = "基础武器纹理",
UI_optionscreen_SimpleWeaponTextures_tt = "血迹不会添加到武器纹理中,启用此功能可以节省显存并提高性能.",
UI_optionscreen_ModelTextureMipmaps = "模型纹理细化",
UI_optionscreen_ModelTextureMipmaps_tt = "当放大时在模型上使用低分辨率的纹理.这可能会提高性能,但会使用更多的内存.更改后需要重新启动.",
UI_optionscreen_lighting = "光照质量",
UI_optionscreen_lighting_fps = "光照更新速度",
UI_optionscreen_lighting_fps_tt = "光照每秒的更新次数.",
UI_optionscreen_NewRoofHiding = "屋顶隐藏",
UI_optionscreen_NewRoofHiding_tt = "控制在玩家头顶的上层建筑该如何隐藏.<br><br>是:仅隐藏所在的建筑.<br>效果较好,增加显存使用,性能较差.<br><br>否:隐藏所有建筑的上层.<br>效果较差,减少显存使用,性能较好.",
UI_optionscreen_CannotChangeWhileInGame = "无法在游戏中被改变.",
UI_optionscreen_needreboot = "修改后需要重启.",
UI_optionscreen_shaders2 = "后处理",
UI_optionscreen_shadersunsupported = "你的硬件不支持此选项",
UI_optionscreen_resolution = "分辨率",
UI_optionscreen_zoom = "启用缩放",
UI_optionscreen_zoomlevels = "缩放等级",
UI_optionscreen_autozoom = "自动缩放",
UI_optionscreen_panCameraWhileAiming = "瞄准时移动镜头",
UI_optionscreen_panCameraWhileDriving = "驾驶时移动镜头",
UI_optionscreen_chat_transparency = "聊天窗口透明度",
UI_optionscreen_chat_transparency_tt = "当鼠标不在多人聊天窗口上时的透明度.",
UI_optionscreen_player1 = "玩家 1",
UI_optionscreen_player2 = "玩家 2",
UI_optionscreen_player3 = "玩家 3",
UI_optionscreen_player4 = "玩家 4",
UI_optionscreen_FontSize = "字体大小",
UI_optionscreen_FontSize0 = "16px",
UI_optionscreen_FontSize1 = "19px",
UI_optionscreen_FontSize2 = "26px",
UI_optionscreen_FontSize3 = "33px",
UI_optionscreen_FontSize4 = "38px",
UI_optionscreen_context_menu_font = "右键菜单字体",
UI_optionscreen_inventory_font = "容器字体",
UI_optionscreen_tooltip_font = "说明字体",
UI_optionscreen_InventoryContainerSize = "物品栏容器按钮大小",
UI_optionscreen_clock_format = "时钟格式",
UI_optionscreen_clock_month_day = "月/日",
UI_optionscreen_clock_day_month = "日/月",
UI_optionscreen_clock_Size = "时钟显示尺寸",
UI_optionscreen_clock_small = "小",
UI_optionscreen_clock_large = "大",
UI_optionscreen_clock_24_or_12 = "时间格式 24/12",
UI_optionscreen_clock_24_hour = "24-小时",
UI_optionscreen_clock_12_hour = "12-小时",
UI_optionscreen_fog_quality = "雾气质量",
UI_optionscreen_legacy = "遗留 (版本 40)",
UI_optionscreen_language = "语言",
UI_optionscreen_keybinding = "按键设置",
UI_optionscreen_audio = "声音",
UI_optionscreen_sound_volume = "游戏音量",
UI_optionscreen_music_volume = "音乐音量",
UI_optionscreen_music_library = "背景音乐",
UI_optionscreen_music_library_1 = "官方",
UI_optionscreen_music_library_2 = "旧版",
UI_optionscreen_music_library_3 = "随机",
UI_optionscreen_MusicActionStyle = "动作音乐风",
UI_optionscreen_MusicActionStyle_1 = "官方",
UI_optionscreen_MusicActionStyle_2 = "旧版",
UI_optionscreen_music_track1 = "正在播放",
UI_optionscreen_music_track2 = "%1 (%2)",
UI_optionscreen_flies_volume = "苍蝇音量",
UI_optionscreen_flies_volume_tt = "尸体周边打转的苍蝇的音量.",
UI_optionscreen_heart_volume = "心跳音量",
UI_optionscreen_heart_volume_tt = "游戏中心跳效果的音量大小.",
UI_optionscreen_jumpscare_volume = "惊吓音效",
UI_optionscreen_vehicle_engine_volume = "车辆引擎音量",
UI_optionscreen_vehicle_engine_volume_tt = "轰!轰!轰!",
UI_optionscreen_controller = "控制器/手柄",
UI_optionscreen_controller_tip = "勾选游戏要启用的控制器/手柄.",
UI_optionscreen_controller_reload = "重新加载配置文件",
UI_optionscreen_corpses = "3D尸体模型",
UI_optionscreen_reloading = "装填模式",
UI_optionscreen_easy = "简单",
UI_optionscreen_normal = "普通",
UI_optionscreen_hardcore = "硬核",
UI_optionscreen_rack_progress = "显示装填进度",
UI_optionscreen_rack_progress_tt = "开/关显示装填弹药的进度条.",
UI_optionscreen_tickbox_comlang = "启用/禁用 电台/电视翻译",
UI_optionscreen_perf_skybox = "动态天气",
UI_optionscreen_water = "水面质量",
UI_optionscreen_puddles = "水坑质量",
UI_optionscreen_perf_puddles = "动态水坑",
UI_optionscreen_perf_reflections = "环境反射",
UI_optionscreen_perf_3Ditems = "显示3D物品",
UI_optionscreen_aim_outline = "瞄准框",
UI_optionscreen_aim_outline1 = "无",
UI_optionscreen_aim_outline2 = "远程武器",
UI_optionscreen_aim_outline3 = "任何武器",
UI_optionscreen_aim_outline_tt = "突出显示正在被玩家瞄准了的僵尸.",
UI_optionscreen_zombie_update_optimization = "分区僵尸刷新",
UI_optionscreen_zombie_update_optimization_tt = "降低视野外的僵尸的更新频率来改善性能.",
UI_optionscreen_ShowProgressBar = "为玩家的所有行动在头顶显示进度条.",
UI_restart_game_to_apply = "重新启动游戏以应用更改.",
UI_All = "全部",
UI_GroundWithRuts = "有车辙的地面",
UI_GroundOnly = "仅地面",
UI_None = "无",
UI_optionscreen_default_lang = "默认语言.",
UI_optionscreen_no_translators = "目前没有可用的 电台/电视 社区翻译",
UI_optionscreen_general_content = "整体内容",
UI_optionscreen_radio_content = "电台内容",
UI_optionscreen_temperature_display = "温度显示",
UI_optionscreen_temperature_celsius = "摄氏",
UI_optionscreen_temperature_fahrenheit = "华氏",
UI_optionscreen_do_wind_sprite_effects = "风动效果",
UI_optionscreen_do_door_sprite_effects = "门被攻击时抖动",
UI_optionscreen_SingleContextMenu = "单列菜单模式",
UI_optionscreen_CycleContainerKey = "循环容器键",
UI_optionscreen_CycleContainerKey1 = "Control(Ctrl)",
UI_optionscreen_CycleContainerKey2 = "Shift",
UI_optionscreen_CycleContainerKey3 = "Control+Shift",
UI_optionscreen_CycleContainerKey_tt = "在物品栏或战利品列表上滚动鼠标滚轮时按住循环键,以便在容器之间循环.",
UI_optionscreen_binding_Map = "切换地图",
UI_optionscreen_Show_Item_Mod_Info = "在物品提示中显示模组信息",
UI_optionscreen_ShowSurvivalGuide = "启动时显示生存指南",
UI_optionscreen_EnableLeftJoystickRadialMenu = "启用左操纵杆圆环菜单",
UI_ConfirmMonitorSettings_Prompt = "保留这些屏幕设置吗?",
UI_ConfirmMonitorSettings_RevertIn = " %1 秒后恢复设置.",
-- Map selecter (lua)
UI_mapselecter_title = "选择地图",
UI_mapselecter_savename = "保存名称: ",
-- Map spawn region selecter
UI_mapspawn_title = "选择出生点",
UI_mapspawn_ServerSpawnPoint = "服务器出生点选项",
UI_mapspawn_Safehouse = "安全屋",
UI_mapspawn_WithPlayer1 = "玩家 1",
UI_mapspawn_WithPlayer2 = "玩家 2",
UI_mapspawn_WithPlayer3 = "玩家 3",
UI_mapspawn_WithPlayer4 = "玩家 4",
-- World screen (lua)
UI_LoadGameScreen_title = "选择已保存的游戏",
UI_LoadGameScreen_Mods = "模组:",
UI_LoadGameScreen_NoMods = "没有使用模组.",
UI_LoadGameScreen_NoModsTxt = "这个存档文件没有mods.txt,所以它会使用所有现在启用了的模组.",
UI_LoadGameScreen_ButtonChooseMods = "选择模组...",
UI_LoadGameScreen_ChooseModsText = "你可以更改此存档所使用的模组<br>现在更换模组可能会破坏你的游戏.不支持添加或移除地图.",
UI_LoadGameScreen_ChoosePlayer1 = "选择人物角色:",
UI_LoadGameScreen_NoPlayer1 = "无",
UI_LoadGameScreen_ButtonBrowseFiles = "打开文件位置",
UI_LoadGameScreen_BrowseFilesText = "在你的桌面上显示此存档的内容.",
UI_LoadGameScreen_ButtonConfig = "更多...",
UI_LoadGameScreen_ButtonFiles = "档案",
UI_LoadGameScreen_ButtonNewPlayer = "新建角色",
UI_LoadGameScreen_RenameSavefileText = "重命名此存档, 点击按钮开始重命名.",
UI_LoadGameScreen_ButtonRenameSavefile = "重命名",
UI_NewGameScreen_title = "新游戏",
UI_worldscreen_deletesave = "确定删除此存档?",
UI_worldscreen_MapNotFound = "地图丢失,检查所需的模组是否已经安装.",
UI_worldscreen_SavefileCorrupt = "存档似乎已损坏,世界版本为0.",
UI_worldscreen_SavefileOld = "这存档太旧无法载入了.",
UI_worldscreen_SavefileUseBeta41_50 = "请检查PZ Steam 的 41.50 测试版本",
UI_worldscreen_SavefileNewerThanGame = "存档文件来自更新版本的游戏.",
UI_worldscreen_SavefileVersion = "保存文件世界版本: %1 <LINE> 当前世界版本: %2",
-- login screen (lua)
UI_loginscreen_desurakey = "Desura Key:",
UI_loginscreen_username = "用户名:",
UI_loginscreen_purchasemethod = "购买方法: ",
UI_loginscreen_desura = "Desura",
UI_loginscreen_google = "Google Checkout/PayPal",
UI_loginscreen_password = "密码: ",
UI_loginscreen_login = "登入",
UI_loginscreen_loginfailed = "登入失败",
UI_loginscreen_loginsuccess = "登入成功",
-- characters creation (lua)
UI_characreation_title = "自定义角色",
UI_characreation_title2 = "选择职业和特性",
UI_characreation_forename = "名",
UI_characreation_surname = "姓",
UI_characreation_gender = "性别",
UI_characreation_body = "身体",
UI_characreation_bodytype = "体型",
UI_characreation_hair = "头发",
UI_characreation_hairtype = "发型",
UI_characreation_color = "颜色",
UI_characreation_beard = "胡子",
UI_characreation_beardtype = "胡须类型",
UI_characreation_addtrait = "添加特性 >",
UI_characreation_removetrait = "< 移除特性",
UI_characreation_pointToSpend = "可用点数",
UI_characreation_occupation = "职业",
UI_characreation_availabletraits = "可用特性",
UI_characreation_choosentraits = "已选特性",
UI_characreation_description = "描述",
UI_characreation_cost = "消耗",
UI_characreation_MajorSkills = "专业技能",
UI_characreation_clothing = "服装",
UI_characreation_clothing_none = "无",
UI_characreation_clothing_top = "上衣",
UI_characreation_clothing_bottom = "裤子",
UI_characreation_clothing_footwear = "鞋子",
UI_charactercreation_needpoints = "在玩游戏前你需要平衡正面特性和负面特性",
-- professions and Traits
UI_prof_securityguard = "警卫",
UI_prof_constructionworker = "建筑工",
UI_prof_parkranger = "护林员",
UI_prof_policeoff = "警官",
UI_prof_fireoff = "消防员",
UI_prof_unemployed = "无业游民",
UI_prof_Mechanics = "汽修工",
UI_profdesc_Mechanics = "熟悉肯塔基州道路上所有车型的维护和维修.",
UI_trait_BurglarDesc = "可以短接车辆,弄坏窗锁的几率更小.",
UI_profdesc_burglar = "可以短接车辆,弄坏窗锁的几率更小.",
UI_trait_Tailor = "裁缝",
UI_trait_TailorDesc = "",
UI_trait_Mechanics = "业余技工",
UI_trait_MechanicsDesc = "对普通和商用车的型号和维修有详细的了解.",
UI_trait_axeman = "伐木工",
UI_trait_Cook = "厨师",
UI_prof_Metalworker = "焊工",
UI_profdesc_metalworker = "可以焊接金属来制造物品.",
UI_prof_Smither = "铁匠",
UI_prof_SmitherDesc = "可以建造石炉并加工金属.",
UI_trait_Metalworker = "焊工",
UI_trait_MetalworkerDesc = "可以焊接金属来制造物品.",
UI_trait_CookDesc = "了解烹饪食谱.",
UI_trait_Blacksmith = "铁匠",
UI_trait_BlacksmithDesc = "使用铁砧来锻造金属物品.",
UI_prof_MetalWorker = "焊工",
UI_trait_axemandesc = "砍树木更熟练.<br>斧头挥动速度更快.",
UI_trait_handy = "巧手良工",
UI_trait_handydesc = "更快更坚固的建造.",
UI_trait_thickskinned = "皮糙肉厚",
UI_trait_thickskinneddesc = "减少划伤或咬伤破皮的机会.",
UI_trait_patient = "心平气和",
UI_trait_patientdesc = "﻿不太喜欢生气.",
UI_trait_shorttemper = "怒不可遏",
UI_trait_shorttemperdesc = "很容易就会生气.",
UI_trait_brooding = "抑郁寡欢",
UI_trait_broodingdesc = "从坏情绪中恢复的较慢.",
UI_trait_brave = "无所畏惧",
UI_trait_bravedesc = "不容易变得恐慌.",
UI_trait_SpeedDemon = "超速狂魔",
UI_trait_SpeedDemonDesc = "开得非常快.",
UI_trait_SundayDriver = "新手司机",
UI_trait_SundayDriverDesc = "开得非常慢.",
UI_trait_cowardly = "畏首畏尾",
UI_trait_cowardlydesc = "特别容易变得恐慌.",
UI_trait_clumsy = "体笨如牛",
UI_trait_clumsydesc = "移动时会发出更多噪音.",
UI_trait_graceful = "身轻如燕",
UI_trait_gracefuldesc = "移动时会发出更少噪音.",
UI_trait_hypochon = "疑病患者",
UI_trait_hypochondesc = "可能会在没有被感染的情况下出现感染症状.",
UI_trait_shortsigh = "视力障碍",
UI_trait_shortsighdesc = "视距更小.<br>较慢的能见度渐变.",
UI_trait_hardhear = "听力障碍",
UI_trait_hardheardesc = "感知半径较小.<br>听力范围较小.",
UI_trait_keenhearing = "听觉灵敏",
UI_trait_keenhearingdesc = "感知半径较大.",
UI_trait_eagleeyed = "目光锐利",
UI_trait_eagleeyeddesc = "更快的能见度渐变.<br>可视角度更高.",
UI_trait_heartyappetite = "食欲旺盛",
UI_trait_heartyappetitedesc = "需要更频繁的进食.",
UI_trait_lighteater = "轻食简餐",
UI_trait_lighteaterdesc = "只需要更少的食物.",
UI_trait_athletic = "运动健将",
UI_trait_athleticdesc = "更快的跑步速度.<br>可以跑更长时间而不疲劳.",
UI_trait_overweight = "体重过重",
UI_trait_overweightdesc = "跑步速度减慢,耐力低并容易受伤.",
UI_trait_underweight = "体重过轻",
UI_trait_underweightdesc = "力量低,耐力差且容易受伤.",
UI_trait_veryunderweight = "身形消瘦",
UI_trait_veryunderweightdesc = "力量很低,耐力很差且容易受伤.",
UI_trait_emaciated = "瘦骨嶙峋",
UI_trait_emaciateddesc = "力量低,耐力差且容易受伤.",
UI_trait_outofshape = "身体不好",
UI_trait_outofshapedesc = "低耐力,低耐力恢复.",
UI_trait_unfit = "身体很差",
UI_trait_unfitdesc = "极低的耐力,极低的耐力恢复.",
UI_trait_nutritionist = "营养学家",
UI_trait_nutritionistdesc = "可以看到任何食物的营养价值.",
UI_trait_strong = "身强力壮",
UI_trait_strongdesc = "近战武器有额外击退效果.<br>增加携带重量.",
UI_trait_stout = "身体壮硕",
UI_trait_stoutdesc = "近战武器有额外击退效果.<br>增加携带重量.",
UI_trait_weak = "弱不禁风",
UI_trait_weakdesc = "近战武器的击退效果更少.<br>减少携带重量.",
UI_trait_feeble = "身体虚弱",
UI_trait_feebledesc = "近战武器的击退效果更少.<br>减少携带重量.",
UI_trait_resilient = "生命强韧",
UI_trait_resilientdesc = "不容易生病.<br>僵尸化的速度较慢.",
UI_trait_pronetoillness = "易患疾病",
UI_trait_pronetoillnessdesc = "更容易生病.<br>僵尸化的速度更快.",
UI_trait_lightdrink = "不胜酒力",
UI_trait_lightdrinkdesc = "很容易就会喝醉.",
UI_trait_harddrink = "千杯不倒",
UI_trait_harddrinkdesc = "不容易喝醉.",
UI_trait_agoraphobic = "开阔恐惧",
UI_trait_agoraphobicdesc = "在户外时会感到恐慌.",
UI_trait_claustro = "幽闭恐惧",
UI_trait_claustrodesc = "在室内时会感到恐慌.",
UI_trait_marksman = "神枪手",
UI_trait_marksmandesc = "提高射击精度.<br>换弹更快.",
UI_trait_nightowl = "夜猫子",
UI_trait_nightowldesc = "只需要很少的睡眠.<br>即使在睡觉的时候也保持高度警觉.",
UI_trait_giftgab = "能说会道",
UI_trait_giftgabdesc = "魅力十足.<br>更容易讨好NPC.",
UI_trait_outdoorsman = "户外专家",
UI_trait_outdoorsmandesc = "不受恶劣天气条件的影响.",
UI_trait_lucky = "好运随身",
UI_trait_luckydesc = "有时候, 事情会如你所愿.",
UI_trait_unlucky = "霉运当头",
UI_trait_unluckydesc = "对你来说可能不好的事情,经常会发生.",
UI_trait_deaf = "双耳失聪",
UI_trait_deafdesc = "听不到声音.",
UI_trait_fit = "身体健康",
UI_trait_fitdesc = "身体状况良好.",
UI_trait_obese = "身肥体胖",
UI_trait_obesedesc = "跑步速度减慢,耐力极低并容易受伤.",
-- various
UI_btn_back = "返回",
UI_btn_save = "保存",
UI_btn_next = "下一页",
UI_btn_play = "开始",
UI_btn_delete = "删除",
UI_btn_new = "新游戏",
UI_btn_accept = "确定",
UI_btn_apply = "应用",
UI_btn_cancel = "取消",
UI_btn_close = "关闭",
UI_btn_install = "安装",
UI_btn_disconnect = "断开连接",
UI_Yes = "是",
UI_No = "否",
UI_Cancel = "取消",
UI_High = "高",
UI_Medium = "中",
UI_Low = "低",
UI_Lowest = "最低",
-- Last stand selecter (lua)
UI_challenge_title = "挑战模式",
UI_challengeplayer_title = "选择角色",
UI_challengeplayer_PlayedTime = "游戏时间: %1",
UI_challengeplayer_XP = "经验: %1",
UI_challengeplayer_delete = "你确定要删除该存档吗?",
UI_characreation_random = "随机角色",
UI_characreation_resettraits = "重置特性",
UI_characreation_SelectToLoad = "[--选择要读取的配置--]",
UI_characreation_BuildSave = "保存",
UI_characreation_BuildDel = "删除",
UI_characreation_BuildSavePrompt = "名称:",
UI_characreation_BuildDeletePrompt = "删除 '%1'?",
UI_ClickToSkip = "点击开始",
UI_PressAToStart = "开始",
UI_Loading = "载入中",
UI_ConvertWorld = "正在将世界转换为新版本,在首次加载旧存档时这可能需要一些时间.",
UI_servers_servername = "服务器名称",
UI_servers_serverpwd = "服务器密码:",
UI_servers_serverpwd_tt = "通过服务器设置. (可选)",
UI_servers_desc = "备注 (可选)",
UI_servers_username = "昵称:",
UI_servers_username_tt = "显示的昵称.\n所有用户可见.",
UI_servers_pwd = "密码:",
UI_servers_pwd_tt = "阻止其他用户使用你的帐号.\n请不要使用一个重要的密码.",
UI_servers_connectionOptions = "连接选项",
UI_servers_useSteamRelay = "使用steam服务器",
UI_servers_erase = "重置默认",
UI_servers_add = "添加",
UI_servers_quickJoin = "立即加入",
UI_servers_joinServer = "加入服务器",
UI_servers_delete = "删除服务器",
UI_servers_serverlist = "服务器列表",
UI_servers_addserver = "添加服务器",
UI_servers_save = "保存",
UI_servers_err_username = "请输入用户名.",
UI_servers_err_username_pwd = "请输入你帐户的密码.",
UI_servers_err_ip = "请输入IP地址.",
UI_servers_err_port = "请输入服务器端口.",
UI_servers_err_saved_server_exists = "该名称的收藏已存在.",
UI_servers_err_version_mismatch = "服务器版本(%1)不匹配当前客户端(%2).",
UI_servers_Connecting = "连接服务器中...",
UI_servers_GettingServerInfo = "获取服务器信息...",
UI_servers_UDPConnecting = "尝试直接连接...",
UI_servers_SteamConnecting = "试着连接Steam...",
UI_servers_AuthPending = "获取Steam授权...",
UI_servers_ConnectionPending = "连接中...",
UI_servers_ServerFailedToRespond = "服务器无响应",
UI_servers_P2PSessionConnectFail = "与服务器建立P2P连接失败",
UI_servers_AlreadyAuthenticated = "已认证",
UI_servers_TestTCP = "测试 TCP 下载端口...",
UI_servers_Connected = "加入游戏...",
UI_servers_Disconnecting = "断开连接中...",
UI_servers_Disconnected = "断开连接",
UI_servers_InvalidServerPassword = "无效的服务器密码",
UI_servers_SteamIDBanned = "你的Steam ID已被封禁",
UI_servers_NotInvited = "必须主机允许你才能加入",
UI_servers_connectionfailed = "连接失败",
UI_servers_IP = "IP地址: ",
UI_servers_LocalIP = "本地IP地址:",
UI_servers_LocalIP_tt = "局域网地址 (可选)",
UI_servers_Port = "服务器端口: ",
UI_servers_nameFilter = "过滤器 ",
UI_servers_savedServers = "保存服务器",
UI_servers_refresh = "刷新",
UI_servers_publicServer = "公共服务器",
UI_servers_addToFavorite = "添加到收藏夹",
UI_servers_enterUsername = "请输入用户名",
UI_servers_players = "玩家: ",
UI_servers_version = "版本: ",
UI_servers_mods = "模组: ",
UI_servers_not_responding = "服务器没有响应.",
UI_servers_Ping = "延迟: %1",
UI_servers_WhitelistOn = "白名单状态: 启用",
UI_servers_WhitelistOff = "白名单状态: 禁用",
UI_servers_ConnectionImmediately = "服务器队列为空.正在连接",
UI_servers_ApplyRequest = "请连接到服务器",
UI_GameLoad_LoadingQueue = "服务器连接队列",
UI_GameLoad_PlaceInQueue = "你在连接队列中占据位置: %d",
UI_chat_local = "[附近] ",
UI_chat_Clear = "清空",
UI_ChestHair = "胸毛",
UI_Stubble = "胡子",
UI_SkinColor = "肤色",
UI_Ok = "确认",
UI_LastPlayed = "最后游戏时间: ",
UI_WorldVersion = "世界版本: ",
UI_Map = "地图: ",
UI_Loading_Lua = "载入Lua脚本中",
UI_Loading_Scripts = "载入脚本中",
UI_Loading_Clothing = "载入服装",
UI_Loading_Texturepack = "载入 %1 纹理包",
UI_Loading_ModelsAnimations = "加载模型和动画",
UI_optionscreen_pressKeyToBind = "按任意键绑定\'%1\'键.\n或按以下键:",
UI_optionscreen_keyAlreadyBinded = "按键 %1 已被\'%2\'占用.\n请选择\'%2\'以外的按键:",
UI_optionscreen_KeybindClear = "取消绑定",
UI_optionscreen_KeybindDefault = "重置为默认",
UI_optionscreen_KeybindKeep = "保持两者",
UI_optionscreen_reloadDifficulty = "装填难度",
UI_optionscreen_reloadEasy = "背包中有弹药的情况下,按下装填键即可给弹匣装填弹药.",
UI_optionscreen_reloadMedium = "需要分类不同种类的弹匣,装填时需弹出空弹匣.\n 给空弹匣填弹并装填,手动上膛后才可射击.",
UI_optionscreen_reloadHard = "射击前必须取下没有弹药的弹匣,重新装填弹匣才可射击.",
UI_optionscreen_recommended = "推荐设置",
UI_optionscreen_CurrentResolution = "%1 (当前)",
UI_optionscreen_3DModels = "3D模型",
UI_optionscreen_None = "禁用",
UI_optionscreen_PlayerOnly = "仅玩家",
UI_optionscreen_Player = "玩家",
UI_optionscreen_All = "所有",
UI_optionscreen_NotSupportedByHardware = "你的硬件不支持此设置",
UI_optionscreen_Large = "大",
UI_optionscreen_Medium = "中",
UI_optionscreen_Small = "小",
UI_optionscreen_ConfirmPrompt = "设置已更改,应用设置?",
UI_optionscreen_blood_decals = "血液贴图量",
UI_optionscreen_CorpseShadows = "尸体阴影",
UI_optionscreen_AutoDrink = "口渴时自动喝水",
UI_optionscreen_LeaveKeyInIgnition = "插入钥匙自动点火",
UI_optionscreen_AutoWalkContainer = "自动移动到点击的容器前",
UI_optionscreen_AutoWalkContainer_tt = "启用后,如果被点击的容器很近,你会自动移动到该容器前",
UI_optionscreen_iso_cursor = "环境参考线可见度",
UI_optionscreen_ShowCursorWhileAiming = "瞄准时显示鼠标光标",
UI_optionscreen_ShowCursorWhileAiming_tt = "默认情况下, 当 ISO 光标可见时,鼠标光标是隐藏的.",
UI_BloodDecals0 = "无",
UI_BloodDecals1 = "10%",
UI_BloodDecals2 = "20%",
UI_BloodDecals3 = "30%",
UI_BloodDecals4 = "40%",
UI_BloodDecals5 = "50%",
UI_BloodDecals6 = "60%",
UI_BloodDecals7 = "70%",
UI_BloodDecals8 = "80%",
UI_BloodDecals9 = "90%",
UI_BloodDecals10 = "100%",
UI_optionscreen_borderless = "无边框模式",
UI_optionscreen_borderless_tt = "修改后需要重启.",
UI_optionscreen_LockCursorToWindow = "将光标锁定在窗口",
UI_optionscreen_LockCursorToWindow_tt = "保持鼠标光标在窗口内.<br>当启用时,系统光标被隐藏,游戏呈现自己的光标.",
UI_optionscreen_TimedActionGameSpeedReset = "当读条动作完成后恢复正常速度",
UI_optionscreen_ShoulderButtonContainerSwitch = "LB/RB容器切换",
UI_optionscreen_ShoulderButtonContainerSwitch1 = "LB随身容器,RB搜寻",
UI_optionscreen_ShoulderButtonContainerSwitch2 = "LB:上,RB:下",
UI_optionscreen_ShoulderButtonContainerSwitch3 = "LB+十字键:随身容器, RB+十字键:搜寻",
-- key binding
UI_optionscreen_binding_Crouch = "潜行",
UI_optionscreen_binding_Forward = "前进",
UI_optionscreen_binding_Backward = "后退",
UI_optionscreen_binding_Left = "左移",
UI_optionscreen_binding_Right = "右移",
UI_optionscreen_binding_Aim = "瞄准",
UI_optionscreen_ToggleToAim = "%1键切换瞄准模式",
UI_optionscreen_binding_Melee = "近战",
UI_optionscreen_binding_Rack Firearm = "上膛/退膛(专家装填难度专用)",
UI_optionscreen_binding_ManualFloorAtk = "攻击地面",
UI_optionscreen_binding_ReloadWeapon = "重装弹匣",
UI_optionscreen_binding_Run = "慢跑",
UI_optionscreen_binding_Interact = "交互",
UI_optionscreen_binding_Rotate building = "旋转建筑",
UI_optionscreen_binding_Toggle mode = "切换模式",
UI_optionscreen_binding_Sprint = "冲刺",
UI_optionscreen_binding_CancelAction = "取消动作",
UI_optionscreen_binding_Change Graphics = "快速更改图像设置",
UI_optionscreen_binding_Toggle UI = "显示/隐藏交互界面",
UI_optionscreen_binding_Crafting UI = "切换/打开合成列表",
UI_optionscreen_binding_Main Menu = "显示/隐藏主菜单",
UI_optionscreen_binding_Toggle Inventory = "显示/隐藏容器面板",
UI_optionscreen_binding_Toggle Skill Panel = " 显示/隐藏技能面板",
UI_optionscreen_binding_Toggle Health Panel = "显示/隐藏健康面板",
UI_optionscreen_binding_Toggle Clothing Protection Panel = "切换衣物防护面板",
UI_optionscreen_binding_Toggle Info Panel = "显示/隐藏信息面板",
UI_optionscreen_binding_Toggle Moveable Panel Mode = "切换搬运模式",
UI_optionscreen_binding_Audio = "音频",
UI_optionscreen_binding_Toggle Music = "开/关音乐",
UI_optionscreen_binding_Take screenshot = "截屏",
UI_optionscreen_binding_Toggle Survival Guide = "开/关生存指南",
UI_optionscreen_binding_Display FPS = "显示FPS",
UI_optionscreen_binding_Pause = "暂停游戏",
UI_optionscreen_binding_Normal Speed = "正常速度",
UI_optionscreen_binding_Fast Forward x1 = "快进速度 x1",
UI_optionscreen_binding_Fast Forward x2 = "快进速度 x2",
UI_optionscreen_binding_Fast Forward x3 = "快进速度 x3",
UI_optionscreen_binding_PanCamera = "平移镜头",
UI_optionscreen_binding_Zoom in = "放大",
UI_optionscreen_binding_Zoom out = "缩小",
UI_optionscreen_binding_Equip/Unequip Handweapon = "装备/解除双手武器",
UI_optionscreen_binding_Equip/Unequip Firearm = "装备/解除远程武器",
UI_optionscreen_binding_Equip/Unequip Stab weapon = "装备/解除尖刺武器",
UI_optionscreen_binding_Equip/Turn On/Off Light Source = "装备/解除 开/关照明装备",
UI_optionscreen_binding_Toggle Safety = "PVP开关",
UI_optionscreen_binding_Toggle chat = "切换聊天",
UI_optionscreen_binding_Alt toggle chat = "切换到聊天",
UI_optionscreen_binding_Switch chat stream = "切换聊天频道",
UI_optionscreen_binding_Shout = "大喊",
UI_optionscreen_binding_Toggle Lua Debugger = "开/关LUA脚本调试",
UI_optionscreen_binding_ToggleLuaConsole = "切换Lua控制台",
UI_optionscreen_binding_ToggleGodModeInvisible = "切换上帝模式和隐身",
UI_optionscreen_binding_ToggleModelsEnabled = "切换模型启用",
UI_optionscreen_binding_ToggleAnimationText = "切换动画文本",
UI_optionscreen_translatedBy = "汉化员",
UI_optionscreen_binding_Player Control = "玩家控制",
UI_optionscreen_binding_Combat = "战斗",
UI_optionscreen_binding_UI = "界面",
UI_optionscreen_binding_Hotkeys = "热键",
UI_optionscreen_binding_Multiplayer = "多人游戏",
UI_optionscreen_binding_NPC Interaction = "NPC交互",
UI_optionscreen_binding_Debug = "调试",
UI_optionscreen_binding_Vehicle = "车辆",
UI_optionscreen_binding_StartVehicleEngine = "启动引擎",
UI_optionscreen_binding_ToggleVehicleHeadlights = "开/关车头灯",
UI_optionscreen_binding_VehicleHeater = "车载空调",
UI_optionscreen_binding_VehicleMechanics = "车辆信息",
UI_optionscreen_binding_VehicleRadialMenu = "车辆圆环菜单",
UI_optionscreen_binding_VehicleSwitchSeat = "切换座位",
UI_optionscreen_binding_WalkTo = "移动至",
UI_servers_LastUpdate = "最后更新: ",
UI_servers_Users = "昵称: ",
UI_servers_LogAs = "登入昵称: ",
UI_mods_Done = "确定",
UI_mods_Explanation = "把你的模组放在 ",
UI_mods_GetModsHere = "在这获取更多模组!",
UI_mods_OpenWebBrowser = "点击来在你的网页浏览器里打开这个模组的页面",
UI_mods_ID = "ID: %1",
UI_mods_Location = "位置:",
UI_mods_require = "需要:",
UI_mods_SelectMods = "选择模组",
UI_mods_ModEnable = "启用",
UI_mods_ModDisable = "禁用",
UI_mods_ModEnabled = "已启用",
UI_mods_ModDisabled = "已禁用",
UI_mods_ModOptions = "选项...",
UI_mods_RequiredVersionMin = "此MOD需要 %1 版本或更高.",
UI_mods_RequiredVersionMax = "此MOD不适用于 %1 以上的游戏版本.",
UI_mods_WorkshopRequiresSteam = "点击此按钮在你的浏览器里打开TIS的模组论坛.<br>在Steam的工坊里有更多的模组.",
UI_ModsNagPanel_Title = "关于模组",
UI_ModsNagPanel_Text = "<SIZE:large>模组是由僵尸毁灭工程社区的成员创建的.<br>为较早的游戏版本创建的模组可能不适用于较新的版本.<br>在玩 "Unstable" 测试分支时尤其如此.<br>如果你在玩僵尸毁灭工程时遇到错误<br>请在我们的官方论坛或僵尸毁灭工程贴吧<br>报告问题之前尝试在不使用任何模组的情况下玩游戏.<br>（贴吧仅用来报告翻译错误的问题）",
UI_optionscreen_SandboxOptions = "沙盒选项",
UI_Scoreboard_Kick = "踢出",
UI_Scoreboard_Invisible = "隐形",
UI_Scoreboard_GodMod = "上帝模式",
UI_Scoreboard_BanIp = "封禁IP",
UI_Scoreboard_Ban = "封禁",
UI_Scoreboard_Teleport = "传送",
UI_Scoreboard_Mute = "屏蔽",
UI_Scoreboard_Unmute = "取消屏蔽",
UI_Scoreboard_VOIPMute = "屏蔽语音",
UI_Scoreboard_VOIPUnmute = "取消屏蔽",
UI_Scoreboard_Close = "关闭",
UI_Scoreboard_PlayerConnected = "%1个玩家",
UI_Scoreboard_SteamName = "Steam昵称: %1",
UI_Scoreboard_SteamID = "Steam ID: %1",
UI_Ping = "延迟: %1 ms",
UI_DirectConnectionPortWarning = "警告：服务器的 %1 端口已关闭<br>性能可能受到严重影响",
UI_Intro1 = "这将是你最后的时间",
UI_Intro2 = "没有任何帮助和生存的希望",
UI_Intro3 = "这就是世界末日",
UI_mainscreen_beginner = "入门模式",
UI_trait_FastHealer = "快速恢复",
UI_trait_FastHealerDesc = "从伤害和疾病中恢复得更快.",
UI_trait_FastLearner = "学习神速",
UI_trait_FastLearnerDesc = "增加获得的经验.",
UI_trait_FastReader = "阅读神速",
UI_trait_FastReaderDesc = "读书花的时间更短.",
UI_trait_AdrenalineJunkie = "心惊肉跳",
UI_trait_AdrenalineJunkieDesc = "高度恐慌时行动更快.",
UI_trait_Inconspicuous = "毫不起眼",
UI_trait_InconspicuousDesc = "不太可能被僵尸发现.",
UI_trait_LessSleep = "精神抖擞",
UI_trait_LessSleepDesc = "较少的睡眠需求.",
UI_trait_NightVision = "视夜如明",
UI_trait_NightVisionDesc = "在夜晚有着更好的视野.",
UI_trait_Packmule = "井井有条",
UI_trait_PackmuleDesc = "增加背包及容器的容量.",
UI_trait_LowThirst = "不易口渴",
UI_trait_LowThirstDesc = "只需更少的水即可生存.",
UI_trait_SelfDefenseClass = "自卫班",
UI_trait_SelfDefenseClassDesc = "",
UI_trait_FirstAid = "急救员",
UI_trait_FirstAidDesc = "",
UI_trait_Fishing = "垂钓者",
UI_trait_FishingDesc = "",
UI_trait_Gardener = "园艺师",
UI_trait_GardenerDesc = "",
UI_trait_Jogger = "跑步爱好者",
UI_trait_JoggerDesc = "",
UI_trait_SlowHealer = "缓慢恢复",
UI_trait_SlowHealerDesc = "从伤害和疾病中恢复较为缓慢.",
UI_trait_SlowLearner = "学习缓慢",
UI_trait_SlowLearnerDesc = "减少经验的获得.",
UI_trait_SlowReader = "阅读缓慢",
UI_trait_SlowReaderDesc = "读书花的时间更长.",
UI_trait_MoreSleep = "昏昏欲睡",
UI_trait_MoreSleepDesc = "需要更多的睡眠.",
UI_trait_Conspicuous = "万众瞩目",
UI_trait_ConspicuousDesc = "更有可能被僵尸发现.",
UI_trait_Disorganized = "杂乱无章",
UI_trait_DisorganizedDesc = "减少背包及容器的容量.",
UI_trait_HighThirst = "容易口渴",
UI_trait_HighThirstDesc = "需要更多的水才可生存.",
UI_trait_Illiterate = "目不识丁",
UI_trait_IlliterateDesc = "无法看书.",
UI_trait_Insomniac = "辗转难眠",
UI_trait_InsomniacDesc = "减慢睡觉时疲劳的恢复.",
UI_trait_Pacifist = "爱好和平",
UI_trait_PacifistDesc = "使用武器效果较差.",
UI_trait_ThinSkinned = "细皮嫩肉",
UI_trait_ThinSkinnedDesc = "增加划伤或咬伤破皮的机会.",
UI_trait_Dexterous = "眼疾手快",
UI_trait_DexterousDesc = "转移物品时更迅速.",
UI_trait_AllThumbs = "笨手笨脚",
UI_trait_AllThumbsDesc = "转移物品时更缓慢.",
UI_trait_Desensitized = "麻木不仁",
UI_trait_DesensitizedDesc = "不会达到恐慌的状态.",
UI_trait_BarFighter = "斗士",
UI_trait_BarFighterDesc = "",
UI_trait_PlaysBaseball = "棒球选手",
UI_trait_PlaysBaseballDesc = "",
UI_trait_Hiker = "远足者",
UI_trait_HikerDesc = "",
UI_trait_Hunter = "猎人",
UI_trait_HunterDesc = "",
UI_trait_Gymnast = "体操运动员",
UI_trait_GymnastDesc = "",
UI_trait_WeakStomach = "脾胃虚弱",
UI_trait_WeakStomachDesc = "吃坏肚子的几率更高.",
UI_trait_IronGut = "钢肠铁胃",
UI_trait_IronGutDesc = "吃坏肚子的几率更低.",
UI_trait_Hemophobic = "恐惧血液",
UI_trait_HemophobicDesc = "对自己急救时恐慌,无法对他人进行急救,流血时会感到压力.",
UI_trait_Asthmatic = "哮喘患者",
UI_trait_AsthmaticDesc = "更快的耐力消耗.",
UI_trait_Scout = "前童子军",
UI_trait_ScoutDesc = "",
UI_prof_Carpenter = "木匠",
UI_prof_Burglar = "窃贼",
UI_prof_Chef = "厨师",
UI_prof_Repairman = "修理工",
UI_prof_Farmer = "农民",
UI_prof_Fisherman = "渔夫",
UI_prof_Doctor = "医生",
UI_prof_Blacksmith = "铁匠",
UI_prof_Veteran = "退伍军人",
UI_prof_Lumberjack = "伐木工",
UI_prof_Nurse = "护士",
UI_prof_FitnessInstructor = "健身教练",
UI_prof_BurgerFlipper = "快餐店员",
UI_profdesc_xp1 = "经验值提升%1",
UI_profdesc_xp2 = "经验值大提升%1",
UI_profdesc_xp3 = "经验值巨大提升%1",
UI_profdesc_unemployed = "8自由特性点.",
UI_optionscreen_binding_Show Ping = "显示/隐藏延迟",
UI_prof_Electrician = "电工",
UI_profdesc_electrician = "可以操作发电机.",
UI_prof_Engineer = "工程师",
UI_profdesc_engineer = "可以制作陷阱和爆炸物.",
UI_Tooltip_Popup = "如果你是第一次接触该游戏<br>你现在应该先试一试教程?",
UI_mainscreen_tutorial = "教程",
UI_mainscreen_solo = "单机模式",
UI_mainscreen_online2 = "加入服务器",
UI_soloscreen_survival = "生存模式",
UI_soloscreen_survivalDesc = "完整的游戏体验,硬核但不适合新手.",
UI_soloscreen_challenge = "挑战模式",
UI_soloscreen_challengeDesc = "请在可怕的环境中努力生存吧.",
UI_soloscreen_beginner = "入门模式",
UI_soloscreen_beginnerDesc = "该模式对新手基本无害.但也不要太过于大意.",
UI_soloscreen_sandbox = "沙盒模式",
UI_soloscreen_sandboxDesc = "自定义你的游戏内容!死在你想要的方式上吧...",
UI_soloscreen_ControllerPrompt = "按下控制器在游戏中启用本地合作/分屏游戏.",
UI_mainscreen_continue = "继续游戏",
UI_InviteFriends_Title = "邀请好友",
UI_InviteFriends_Invited = "已发送邀请给%1!",
UI_InviteFriends_Allow = "允许",
UI_InviteFriends_Deny = "拒绝",
UI_InviteFriends_ButtonInvite = "邀请",
UI_InviteFriends_ButtonAllow = "允许",
UI_InviteFriends_ButtonDeny = "拒绝",
UI_FriendState_Offline = "离线",
UI_FriendState_Online = "在线",
UI_FriendState_Busy = "忙碌",
UI_FriendState_Away = "离开",
UI_FriendState_Snooze = "休息",
UI_FriendState_LookingToTrade = "想交易",
UI_FriendState_LookingToPlay = "想玩游戏",
UI_FriendState_Unknown = "未知",
-- Workshop
UI_mainscreen_workshop = "创意工坊",
UI_WorkshopSubmit_Title1 = "选择插件/项目目录",
UI_WorkshopSubmit_ContentFolder = "把你的插件/项目放在该目录下:",
UI_WorkshopSubmit_Title2 = "编辑插件/项目详细信息",
UI_WorkshopSubmit_ItemTitle = "标题:",
UI_WorkshopSubmit_ItemDescription = "描述:",
UI_WorkshopSubmit_EditDescription = "编辑描述...",
UI_WorkshopSubmit_TitleEditDescription = "编辑项目描述",
UI_WorkshopSubmit_ItemTags = "标签:",
UI_WorkshopSubmit_EditTags = "编辑标签...",
UI_WorkshopSubmit_TitleEditTags = "编辑项目标签",
UI_WorkshopSubmit_ItemVisibility = "可见性:",
UI_WorkshopSubmit_VisibilityPublic = "公开",
UI_WorkshopSubmit_VisibilityFriendsOnly = "仅朋友可见",
UI_WorkshopSubmit_VisibilityPrivate = "隐藏",
UI_WorkshopSubmit_VisibilityUnlisted = "未列出",
UI_WorkshopSubmit_OverlayButton = "打开Steam浏览器查看该插件",
UI_WorkshopSubmit_ItemPreview = "预览图片:",
UI_WorkshopSubmit_Title3 = "新的或现有的插件/项目?",
UI_WorkshopSubmit_UnknownItem = "未知的Steam创意工坊ID.",
UI_WorkshopSubmit_BtnNewItem = "这是一个新的Steam创意工坊插件/项目.\n创建一个新的Steam创意工坊ID.",
UI_WorkshopSubmit_BtnExistingItem = "更新该插件/项目. \n 进入Steam创意工坊.",
UI_WorkshopSubmit_Title4 = "输入插件/项目的Steam创意工坊ID",
UI_WorkshopSubmit_ItemID = "创意工坊ID:",
UI_WorkshopSubmit_Title5 = "准备发布插件/项目",
UI_WorkshopSubmit_NewID = "新的创意工坊ID将被创建",
UI_WorkshopSubmit_TitleEditChangeNotes = "编辑更新说明",
UI_WorkshopSubmit_BtnChangelog = "编辑更新说明",
UI_WorkshopSubmit_BtnPublish = "上传到Steam创意工坊!",
UI_WorkshopSubmit_Legal1 = "你同意提交此插件/项目",
UI_WorkshopSubmit_Legal2 = "创意工坊服务条款",
UI_WorkshopSubmit_Title7 = "发布项目至Steam创意工坊",
UI_WorkshopSubmit_Title8 = "错误插件/项目",
UI_WorkshopSubmit_Title9 = "创意工坊",
UI_WorkshopSubmit_BtnOpenWorkshopOverlay = "打开Steam浏览器查看创意工坊插件/项目",
UI_WorkshopSubmit_BtnOpenWorkshopUserOverlay = "打开Steam浏览器查看我创建的插件/项目",
UI_WorkshopSubmit_BtnViewSubscriptions = "查看订阅插件/项目",
UI_WorkshopSubmit_BtnCreateAndUpdate = "创建/更新插件/项目",
-- Workshop errors
UI_WorkshopError_IOError = "意外的读/写错误发生.",
UI_WorkshopError_MissingContents = "没有内容/文件夹在你选择的文件夹中.\n 所有文件和文件夹上传必须是一个文件夹里面的内容/.",
UI_WorkshopError_FolderNotAllowedInContents = "无法识别当前文件夹所在的目录/以下文件夹是唯一允许的位置/:\n %1",
UI_WorkshopError_FileNotAllowedInContents = "在内容/文件夹中有未被识别的文件.\n 只允许可以被识别的内容/.",
UI_WorkshopError_FileTypeNotAllowed = "你的项目包含不允许的文件类型.\n 不支持下列文件扩展名:\n %1",
UI_WorkshopError_MissingMapDotInfo = "错误:缺少map.info文件.",
UI_WorkshopError_InvalidMapDotInfo = "错误:map.info文件无效.",
UI_WorkshopError_MissingModDotInfo = "你的模组缺少一个mod.info文件.",
UI_WorkshopError_InvalidModDotInfo = "错误:mod.info文件无效.",
UI_WorkshopError_FileNotAllowedInMods = "文件不在内容/插件/文件夹.\n 只有模组文件夹允许存放在在目录/mods/.",
UI_WorkshopError_EmptyContentsFolder = "你的目录/文件夹是空的.\n 至少得有一个文件夹.",
UI_WorkshopError_EmptyModsFolder = "你的 Contents/mods/ 文件夹是空的.\n 至少有一个插件文件夹.",
UI_WorkshopError_PreviewNotFound = "未找到 preview.png 文件,重新选择.\n 256x256大小预览图像.",
UI_WorkshopError_PreviewFileSize = "preview.png文件不得大于1000KB.",
UI_WorkshopError_PreviewDimensions = "preview.png文件的大小必须是 256x256.",
UI_WorkshopError_PreviewFormat = "preview.png无法读取.\n 格式无效/错误.",
-- Workshop server items
UI_ServerWorkshopItemScreen_Title = "服务器包含的创意工坊插件/项目",
UI_ServerWorkshopItemScreen_Prompt = "该服务器包含Steam创意工坊插件/项目:",
UI_ServerWorkshopItemScreen_Error = "错误:%1",
UI_ServerWorkshopItemError_SubscribeItemFalse = "错误:订阅插件()调用失败",
UI_ServerWorkshopItemError_DownloadItemFalse = "错误:下载插件()调用失败",
UI_ServerWorkshopItemError_GetItemInstallTimeStamp = "错误:获得插件安装时间戳()调用失败",
UI_ServerWorkshopItemError_VersionMismatch = "错误:已安装插件和服务端插件版本不匹配,请等待服务器/客户端更新",
UI_ServerWorkshopItemErrorDetail_VersionMismatch = "服务器的版本可能已过时,需要重新启动服务器.<br>如果你的版本已过时,请尝试重新启动 Steam以获取最新版本.",
UI_ServerWorkshopItemError_UnknownItemState = "错误:未知的插件状态",
UI_ServerWorkshopItemError_ItemNotSubscribed = "错误:订阅创意工坊项目发生异常",
UI_ServerWorkshopItemError_ItemNotDownloaded = "错误:下载创意工坊项目发生异常",
UI_WorkshopServerItemState_FileSize = "文件大小 %1 MB",
UI_WorkshopServerItemState_NotSubscribed = "未订阅",
UI_WorkshopServerItemState_Downloading = "下载中",
UI_WorkshopServerItemState_NeedsUpdate = "需要更新",
UI_WorkshopServerItemState_Installed = "已安装",
UI_WorkshopServerItemState_Error = "错误",
UI_trait_Herbalist = "草药医生",
UI_trait_HerbalistDesc = "可以找到草药,识别有毒的植物,制作药膏.",
-- Controller test panel
UI_ControllerTest_Combo = "测试控制器/手柄:",
UI_ControllerTest_Axis = "轴 %1:",
UI_ControllerTest_Buttons = "按钮:",
UI_ControllerTest_Pov = "方向键:",
UI_ControllerTest_PovX = "X轴:",
UI_ControllerTest_PovY = "Y轴:",
UI_ControllerTest_None = "<无>",
UI_NewGame_Tutorial = "教程",
UI_NewGame_Tutorial_desc = "如果你是第一次接触该游戏,你现在应该先试一试教程...",
UI_NewGame_Scenarios = "游戏场景",
UI_NewGame_StartingCondition = "选择难度",
UI_NewGame_InitialInfection = "感染初期",
UI_NewGame_InitialInfection_desc = "开始时间:1993年7月9日<LINE> <LINE>感染刚开始的世界,一切看起来都那么正常.<LINE> <LINE>很少的僵尸数量,适用于入门的玩家.",
UI_StarterCondition_Easy = "简单",
UI_StarterCondition_Easy_desc = "经验加成:x2 <LINE> 人物生存难度:非常低. <LINE> 初始物品:球棒,手锯,书包,铁锤,水和食物.",
UI_NewGame_FirstWeek = "第一周",
UI_NewGame_FirstWeek_desc = "开始时间:1993年7月9日 <LINE> <LINE> 开始爆发.<LINE> <LINE>中度的僵尸数量,水和电将在一段时间后停止.",
UI_StarterCondition_Normal = "正常",
UI_StarterCondition_Normal_desc = "经验加成:x1.5 <LINE>角色生存难度:低. <LINE> 初始物品:球棒,书包,铁锤,水和食物.",
UI_NewGame_SixMonths = "六个月后",
UI_NewGame_SixMonths_desc = "开始时间:1993年12月9日<LINE> <LINE> 遥遥无期. <LINE> <LINE> 大量僵尸,洗劫一空的房屋和杂草丛生的城市. 水电也停了.",
UI_StarterCondition_Hard = "困难",
UI_StarterCondition_Hard_desc = "经验加成: x1.2 <LINE>初始物品:水和食物.",
UI_NewGame_Survival = "生存下去",
UI_NewGame_Survival_desc = "开始时间:1993年7月9日 <LINE> <LINE> 极高难度. <LINE> <LINE> 大量僵尸,无处不在的风险.你能活多久?",
UI_StarterCondition_Hardcore = "硬核",
UI_StarterCondition_Hardcore_desc = "经验加成:无 <LINE>初始物品:无.",
UI_NewGame_Sandbox = "自定义沙盒",
UI_NewGame_Sandbox_desc = "自定义你的游戏内容!死在你想要的方式上吧...",
UI_NewGame_Challenges = "挑战模式",
UI_NewGame_SelectDifficulty = "请选择一个难度级别.",
UI_NewGame_Mods = "模组",
UI_NewGame_ChooseMods = "选择模组...",
UI_mainscreen_load = "载入游戏",
UI_servers_versionCheck = "显示其他版本的服务器",
UI_servers_showEmptyServer = "显示空的服务器",
UI_servers_showWhitelistServer = "显示启用白名单的服务器",
UI_servers_showPwdProtectedServer = "显示密码保护的服务器",
UI_servers_showLargeServer = "显示高玩家数量的服务器",
UI_servers_showLargeServer_warning = "<H1> 服务器公告 <BR> <TEXT> <IMAGECENTRE:media/ui/spiffoWarning.png> <LINE><LINE> "..
"<CENTRE> <SIZE:large> 服务器超过32人将可能导致地图错乱和不同步现象,请控制人员数量! <LINE><LINE> " ..
"<CENTRE> <SIZE:large> 遇到问题时请理解,我们正在努力完善它. <LINE><LINE> ",
UI_ServerConnectPopup_Label = "你将要连接到:",
UI_ServerConnectPopup_Connect = "连接",
UI_CoopConnectPopup_Title = "加入本地合作游戏",
UI_BootstrapConnectPopup_Title = "服务器邀请",
UI_ConnectToServer_TitleDedicated = "连接至服务器",
UI_ConnectToServer_TitleCoop = "连接至主机",
UI_ConnectToServer_ServerName = "服务器名称:",
UI_ConnectToServer_ServerIP = "服务器IP:",
UI_ConnectToServer_UserName = "昵称:",
UI_ConnectToServer_ReminderSteam = "提醒:此Steam客户端只能连接到Steam服务器.<br>连接到LAN或WAN服务器需要服务器的公共IP.",
UI_ConnectToServer_ReminderNoSteam = "提醒:此非Steam客户端只能连接到非Steam服务器.",
UI_optionscreen_ambient_volume = "环境音量",
UI_Difficulty = "难度",
--
UI_OnConnectFailed_UnknownHost = "未知主机",
UI_OnConnectFailed_AccessDenied = "拒绝访问",
UI_OnConnectFailed_AlreadyConnected = "该用户已连接至服务器",
UI_OnConnectFailed_ConnectionLost = "与服务器的连接已丢失",
UI_OnConnectFailed_Banned = "你已被禁止加入该服务器",
UI_OnConnectFailed_BannedReason = "你已被禁止加入该服务器.说明: %1",
UI_OnConnectFailed_InvalidServerPassword = "错误的服务器密码",
UI_OnConnectFailed_ClientVersionMismatch = "当前客户端版本为(%1)服务端版本为(%2)",
UI_OnConnectFailed_ServerFull = "服务器已满",
UI_OnConnectFailed_InvalidUsername = "指定的用户名无效",
UI_OnConnectFailed_NonAsciiCharacters = "用户名包含非Ascii字符.",
UI_OnConnectFailed_UnknownUsername = "指定的账户无效",
UI_OnConnectFailed_UserPasswordRequired = "必须输入账号和密码",
UI_OnConnectFailed_DuplicateAccount = "请输入密码",
UI_OnConnectFailed_InvalidUsernamePassword = "用户名&密码错误",
UI_OnConnectFailed_MaxAccountsReached = "无法为该账号创建更多用户",
UI_OnConnectFailed_FailedTCPTest = "无法连接至服务器TCP下载端口 %1",
UI_OnConnectFailed_CreateQueryUGCDetailsRequest = "获取创意工坊插件发生错误",
UI_OnConnectFailed_ModRequired = "未安装服务端"%1"插件,请安装后再试",
UI_OnConnectFailed_QueueNotFound = "未找到连接队列.无法注册客户端.",
UI_OnConnectFailed_Ping = "你的 ping 太高,无法连接到此服务器.",
--
UI_ValidationFailed_Type1 = "检测到格式错误的数据包. 类型 1.",
UI_ValidationFailed_Type2 = "检测到格式错误的数据包. 类型 2.",
UI_ValidationFailed_Type3 = "检测到格式错误的数据包. 类型 3.",
UI_ValidationFailed_Type4 = "检测到格式错误的数据包. 类型 4.",
UI_ValidationFailed_Type5 = "检测到格式错误的数据包. 类型 5.",
UI_ValidationFailed_Type6 = "检测到格式错误的数据包. 类型 6.",
UI_ValidationFailed_Type7 = "检测到格式错误的数据包. 类型 7.",
UI_ValidationFailed_Type8 = "检测到格式错误的数据包. 类型 8.",
UI_ValidationFailed_Type9 = "检测到格式错误的数据包. 类型 9.",
UI_ValidationFailed_Type10 = "检测到格式错误的数据包. 类型 10.",
UI_ValidationFailed_Type11 = "检测到格式错误的数据包. 类型 11.",
UI_ValidationFailed_Type12 = "检测到格式错误的数据包. 类型 12.",
UI_ValidationFailed_Type13 = "检测到格式错误的数据包. 类型 13.",
UI_ValidationFailed_Type14 = "检测到格式错误的数据包. 类型 14.",
UI_ValidationFailed_Type15 = "检测到格式错误的数据包. 类型 15.",
UI_ValidationFailed_Type16 = "检测到格式错误的数据包. 类型 16.",
UI_ValidationFailed_Type17 = "检测到格式错误的数据包. 类型 17.",
UI_ValidationFailed_Type18 = "检测到格式错误的数据包. 类型 18.",
UI_ValidationFailed_Type19 = "检测到格式错误的数据包. 类型 19.",
UI_ValidationFailed_Type20 = "检测到格式错误的数据包. 类型 20.",
UI_ValidationFailed_Type21 = "检测到格式错误的数据包. 类型 21.",
UI_ValidationFailed_Type22 = "检测到格式错误的数据包. 类型 22.",
UI_ValidationFailed_Type23 = "检测到格式错误的数据包. 类型 23.",
UI_ValidationFailed_Type24 = "检测到格式错误的数据包. 类型 24.",
UI_ValidationFailed_Type25 = "检测到格式错误的数据包. 类型 25.",
UI_Policy_Ban = "你已被此服务器禁止进入",
UI_Policy_Kick = "你已被踢出此服务器",
--
UI_GameLoad_UnexpectedError1 = "很抱歉,客户端发生了未知的意外错误,按下Esc或点击鼠标左键退出.",
UI_GameLoad_UnexpectedError2 = "以下文件可能会包含有关此错误的详细信息:",
UI_GameLoad_HowToExit = "按下ESC键或鼠标左键退出游戏.",
UI_GameLoad_MapDownloadFailed = "无法从服务器下载地图.",
UI_GameLoad_KickChecksum = "你被踢出了服务器,因为你的游戏文件与服务器不匹配.",
UI_GameLoad_TimedOut = "服务器响应超时.",
-- Server Settings Editor
UI_ServerSettings_Title1 = "管理配置文件",
UI_ServerSettings_Title2 = "创建配置文件",
UI_ServerSettings_Title3 = "编辑配置文件: %1",
UI_ServerSettings_Title4 = "复制配置文件: %1",
UI_ServerSettings_Title5 = "重命名配置文件: %1",
UI_ServerSettings_Title6 = "删除配置文件: %1",
UI_ServerSettings_Title7 = "编辑出生点文件: %1",
UI_ServerSettings_ButtonNew = "创建配置文件",
UI_ServerSettings_ButtonEdit = "编辑配置文件",
UI_ServerSettings_ButtonDuplicate = "复制配置文件",
UI_ServerSettings_ButtonRename = "重命名配置文件",
UI_ServerSettings_ButtonDelete = "删除配置文件",
UI_ServerSettings_ListOfSettings = "配置文件保存在 %1",
UI_ServerSettings_LabelNewName = "输入新的配置文件名称:",
UI_ServerSettings_LabelNewFiles = "以下文件将被创建:",
UI_ServerSettings_LabelDuplicate = "输入拷贝配置文件的名称:",
UI_ServerSettings_LabelAffectedFiles = "以下文件将被修改:",
UI_btn_duplicate = "拷贝",
UI_btn_remove = "移除",
UI_ServerSettings_LabelRename = "配置文件的新名称:",
UI_btn_rename = "重命名",
UI_ServerSettings_WillBeDeleted = "将被删除",
UI_ServerSettings_ListOfWorkshopItems = "服务器使用的创意工坊项目:",
UI_ServerSettings_AddInstalledWorkshopItem = "添加已安装的插件到服务器列表:",
UI_ServerSettings_AddInstalledWorkshopItem_tooltip = "服务器启动时将自动安装创意工坊项目.当客户端连接服务器时,会提示客户端安装创意工坊项目.",
UI_ServerSettings_AddOtherWorkshopItem = "通过创意工坊ID添加插件到服务器列表:",
UI_ServerSettings_AddOtherWorkshopItem_tooltip = "输入创意工坊项目 ID,然后按 Enter.\n将此用于尚未安装的创意工坊项目.",
UI_ServerSettings_ListOfMods = "服务器使用的模组:",
UI_ServerSettings_AddInstalledMod = "添加已安装的插件到服务器列表:",
UI_ServerSettings_AddInstalledMod_tooltip = "已安装的模组列表.",
UI_ServerSettings_AddOtherMod = "通过模组ID添加插件到服务器列表:",
UI_ServerSettings_AddOtherMod_tooltip = "输入模组 ID,然后按 Enter.\n将此用于尚未安装的模组.",
UI_ServerSettings_ListOfMaps = "服务器使用的地图插件:",
UI_ServerSettings_AddInstalledMap = "添加可用的地图插件至列表:",
UI_ServerSettings_AddInstalledMap_tooltip = "游戏中的地图项目和地图插件都会显示在这里.",
UI_ServerSettings_AddOtherMap = "添加其他地图:",
UI_ServerSettings_AddOtherMap_tooltip = "输入文件夹名称,回车确认.",
UI_ServerSettings_ButtonMoveUp = "上移",
UI_ServerSettings_ButtonMoveUp_tooltip = "调整地图优先级,位于顶部的地图拥有更高的优先级,按需配置可以解决第三方地图重叠问题.",
UI_ServerSettings_ButtonMoveDown = "下移",
UI_ServerSettings_ButtonRemove = "移除",
-- Edit SpawnPoints File
UI_ServerSettings_ListOfSpawnProfessions = "职业:",
UI_ServerSettings_ListOfSpawnPoints = "设置不同职业的出生点:",
UI_ServerSettings_AddSpawnProfession = "添加出生点:",
UI_ServerSettings_AddSpawnProfession_tooltip = "如果不填写此项将使用默认的'无业游民'的出生点.",
UI_ServerSettings_AddOtherSpawnProfession = "添加其它出生点:",
UI_ServerSettings_AddOtherSpawnProfession_tooltip = "填入自出生点位置,然后按下回车.",
UI_ServerSettings_AddSpawnPoint = "添加一个出生点:",
UI_ServerSettings_AddSpawnPoint_tooltip = "示例:填入地图的x,y,z坐标,回车确认.",
UI_ServerSettings_UnemployedRequired = "必须填写一个默认职业的出生点,其他职业在列表中必须有至少一个出生点.",
-- INI Setting Groups
UI_ServerSettingGroup_Backups = "备份",
UI_ServerSettingGroup_Details = "服务器信息",
UI_ServerSettingGroup_Steam = "Steam设置",
UI_ServerSettingGroup_SteamWorkshop = "创意工坊插件设置",
UI_ServerSettingGroup_Map = "地图设置",
UI_ServerSettingGroup_SpawnRegions = "出生点设置",
UI_ServerSettingGroup_Mods = "模组设置",
UI_ServerSettingGroup_Players = "玩家设置",
UI_ServerSettingGroup_Admin = "管理员",
UI_ServerSettingGroup_Fire = "火焰设置",
UI_ServerSettingGroup_PVP = "PVP设置",
UI_ServerSettingGroup_Loot = "资源",
UI_ServerSettingGroup_Faction = "派系",
UI_ServerSettingGroup_Safehouse = "安全屋设置",
UI_ServerSettingGroup_Chat = "聊天设置",
UI_ServerSettingGroup_RCON = "远程管理",
UI_ServerSettingGroup_Discord = "Discord",
UI_ServerSettingGroup_UPnP = "UPnP设置",
UI_ServerSettingGroup_Other = "其他设置",
UI_ServerSettingGroup_Vehicles = "车辆",
UI_ServerSettingGroup_Voice = "语音",
-- Spawn Regions
UI_ServerSettings_ButtonAddRegion = "添加出生点",
UI_ServerSettings_ButtonRemoveRegion = "移除出生点",
UI_ServerSettings_ButtonEditRegion = "编辑文件",
UI_ServerSettings_ButtonEditRegion_tooltip1 = "文件夹media/maps/中的文件可能无法编辑.",
UI_ServerSettings_ButtonEditRegion_tooltip2 = "文件名必须是'spawnpoints.lua'.",
-- Sandbox Presets
UI_ServerSettingsGroup_SandboxPresets = "预设设置",
UI_ServerSettings_ListOfPresets = "可用预设列表:",
UI_ServerSettings_ButtonApplyPreset = "应用预设",
-- Server Option Tooltips
UI_ServerOption_PlayerBumpPlayer_tooltip = "玩家在穿过其他玩家时撞击/推挤其他玩家.",
UI_ServerOption_DefaultPort_tooltip = "玩家数据的默认起始端口.如果是 UDP ,这是使用的两个端口之一.",
UI_ServerOption_PublicName_tooltip = "在游戏内浏览器和Steam浏览器(如果适用)中显示的服务器名称",
UI_ServerOption_PublicDescription_tooltip = "游戏内公共服务器浏览器中显示的描述.输入 \n 将在你的描述中创建一个新行.",
UI_ServerOption_Public_tooltip = "在游戏内浏览器中显示服务器.(注意：启用 Steam 的服务器在 Steam 服务器浏览器中始终可见).",
UI_ServerOption_Password_tooltip = "玩家必须知道密码才能加入服务器.(通过主机按钮托管服务器时忽略)",
UI_ServerOption_PauseEmpty_tooltip = "服务器没有玩家时,自动暂停服务器",
UI_ServerOption_GlobalChat_tooltip = "打开或关闭全局聊天.",
UI_ServerOption_ServerWelcomeMessage_tooltip = "在聊天面板中可见的第一条欢迎信息.<br>这将在玩家登录后立即显示.<br>你可以使用 RGB 颜色来决定欢迎信息的颜色.你也可以使用 <LINE> 来在你的文本中创建一个单独的行.使用: <RGB:1,0,0> 这条信息将显示为红色!",
UI_ServerOption_Mods_tooltip = "在此处输入模组加载 ID.可在 \Steam\steamapps\workshop\modID\mods\modName\info.txt 中找到",
UI_ServerOption_Map_tooltip = "输入在 \Steam\steamapps\workshop\modID\mods\modName\media\maps\中找到的模组的文件夹名",
UI_ServerOption_MaxPlayers_tooltip = "设置服务器的人数上限,不含管理员.警告:服务器超过32人将可能导致地图错乱和不同步现象,请控制人员数量!",
UI_ServerOption_PingLimit_tooltip = "玩家被踢出服务器之前的 Ping 限制,以毫秒为单位,(设置为 100 以禁用)",
UI_ServerOption_NoFireSpread_tooltip = "切换火势蔓延,火不会在地板之间传播(僵尸和僵尸仍然可以传播火).",
UI_ServerOption_NoFire_tooltip = "除篝火外,所有形式的火源均禁用.",
UI_ServerOption_AnnounceDeath_tooltip = "如果选中,每次玩家死亡时都会在聊天中显示一条全局消息",
UI_ServerOption_RCONPort_tooltip = "RCON (远程控制台)的端口",
UI_ServerOption_RCONPassword_tooltip = "RCON 密码(请使用高强度密码)",
UI_ServerOption_DiscordEnable_tooltip = "启用全局文字聊天与 Discord 频道的整合",
UI_ServerOption_DiscordToken_tooltip = "Discord 机器人访问令牌",
UI_ServerOption_DiscordChannel_tooltip = "Discord 频道名称.(如果遇到困难,请尝试单独的频道 ID 选项)",
UI_ServerOption_DiscordChannelID_tooltip = "Discord 频道ID.(在使用 Discord 频道名称选项有困难时使用)",
UI_ServerOption_WorkshopItems_tooltip = "列出供服务器下载的创意工坊模组 ID.每个必须用分号分隔.示例：创意工坊项目=514427485;513111049",
UI_ServerOption_SteamVAC_tooltip = "启用VAC封禁系统",
UI_ServerOption_SendBufferSize_tooltip = "steam网络发送缓冲区大小(如果出现错误时使用)",
UI_ServerOption_ResetID_tooltip = "重启 ID 决定了服务器是否已经进行了软复位.<br>如果这个数字确实与客户端匹配,客户端必须创建一个新的角色.<br>与 玩家服务器ID 一起使用.<br>强烈建议你把这些ID备份到某个地方",
UI_ServerOption_MaxAccountsPerUser_tooltip = "限制一个Steam用户的账户数量,当使用'主机'按钮时被忽略.",
UI_ServerOption_AllowCoop_tooltip = "允许合作/分屏玩家",
UI_ServerOption_SpawnPoint_tooltip = "固定服务器出生点,0,0,0为服务器默认设置.",
UI_ServerOption_SpawnItems_tooltip = "给予新玩家物品.\n 可使用逗号分隔多个物品.\n 例如:Base.Axe,Base.Bag_BigHikingBag",
UI_ServerOption_ServerPlayerID_tooltip = "玩家服务器ID 决定一个角色是来自另一个服务器,还是来自单个玩家,这个值可能会被软重置改变.<br>如果这个数字与客户端匹配,客户端必须创建一个新角色.<br>这与 重置ID 一起使用.<br>强烈建议你在某处备份这些 ID",
UI_ServerOption_Open_tooltip = "玩家可以在白名单中没有帐户的情况下加入.<br>如果设置为 false,管理员必须手动创建用户名/密码组合",
UI_ServerOption_AutoCreateUserInWhiteList_tooltip = "自动添加新玩家至白名单列表,仅在 Open 项设置为 true 时生效.",
UI_ServerOption_DropOffWhiteListAfterDeath_tooltip = "玩家死亡后自动从服务器的白名单中移除,防止玩家在死亡后创建新的角色.",
UI_ServerOption_DisplayUserName_tooltip = "在玩家头顶显示玩家的ID.",
UI_ServerOption_ShowFirstAndLastName_tooltip = "在玩家头上显示姓名而不是用户名.",
UI_ServerOption_KickFastPlayers_tooltip = "速度自动检测机制.自动踢出移动速度过快的玩家(推荐关闭).",
UI_ServerOption_SleepAllowed_tooltip = "玩家可以睡觉.",
UI_ServerOption_SleepNeeded_tooltip = "玩家会有疲劳状态.如果SleepAllowed设置为false则禁用",
UI_ServerOption_PlayerRespawnWithSelf_tooltip = "玩家可以在死亡的位置重生.",
UI_ServerOption_PlayerRespawnWithOther_tooltip = "玩家可以在死亡的位置重生[分屏].",
UI_ServerOption_PVP_tooltip = "玩家可以攻击其他玩家.",
UI_ServerOption_SafetySystem_tooltip = "玩家可以自行开启PVP攻击其他玩家.SafetySystem设置为false则随时可以攻击玩家.",
UI_ServerOption_ShowSafety_tooltip = "如果玩家开启了PVP,则在玩家头顶显示一个骷髅头图标.",
UI_ServerOption_SafetyToggleTimer_tooltip = "设置开关PVP的切换时间.",
UI_ServerOption_SafetyCooldownTimer_tooltip = "设置开关PVP的冷却时间.",
UI_ServerOption_SteamScoreboard_tooltip = "在玩家列表中显示Steam用户名和头像,可设置为true(全可见),false(全不可见),admin(仅管理员可见)",
UI_ServerOption_HoursForLootRespawn_tooltip = "当一个容器第一次被拿取后,它必须在其战利品被刷新前经过这个设定的小时数.<br>战利品的刷新不受可见度或后续拿取的影响.<br>在X小时之后,战利品将一直刷新,所有的容器将在同一时间刷新战利品.",
UI_ServerOption_MaxItemsForLootRespawn_tooltip = "物品数量大于或等于此设置的容器将不会刷新.",
UI_ServerOption_ConstructionPreventsLootRespawn_tooltip = "物品是否可以刷新在玩家建立的容器中.",
UI_ServerOption_ItemNumbersLimitPerContainer_tooltip = "可以放入容器的最大物品数,0表示没有限制.(请注意：这包括个别小物品,如钉子.一个50的限制将意味着只能储存50个钉子)",
UI_ServerOption_HoursForWorldItemRemoval_tooltip = "物品掉落在地面多久将被移除,单位小时,加载地图时将删除符合时间条件的物品,0表示不删除项目.",
UI_ServerOption_WorldItemRemovalList_tooltip = "以逗号分隔的项目类型列表,将在设置 世界物品移除清单 定义的时间后删除.<br>注意：无论是放置还是丢弃.这包括用'放置3D物品'功能放下的物品.",
UI_ServerOption_ItemRemovalListBlacklistToggle_tooltip = "如果为启用,将删除不在 世界物品移除清单 中的所有物品.",
UI_ServerOption_AdminSafehouse_tooltip = "只有管理员可以申请安全屋.",
UI_ServerOption_PlayerSafehouse_tooltip = "管理员和玩家都可以申请安全屋.",
UI_ServerOption_SafehouseAllowTrepass_tooltip = "允许玩家可以随意出入其他玩家的安全屋.",
UI_ServerOption_SafehouseAllowFire_tooltip = "允许玩家的安全屋是否免疫火焰.",
UI_ServerOption_SafehouseAllowLoot_tooltip = "允许玩家可以拿取其他玩家安全屋内的物品.",
UI_ServerOption_SafehouseAllowRespawn_tooltip = "设置玩家死亡后是否在已设定的安全屋内重生.",
UI_ServerOption_SafehouseDaySurvivedToClaim_tooltip = "设置玩家存活几天后才可设置安全屋.",
UI_ServerOption_SafeHouseRemovalTime_tooltip = "自动移除超过设置时间(现实世界)没有上线玩家的安全屋.",
UI_ServerOption_SafehouseAllowNonResidential_tooltip = "管理玩家是否可以占有非住宅建筑.",
UI_ServerOption_UPnP_tooltip = "启用UPnP网关,并自动配置端口转发规则.<br>如果失败,服务器将退回到默认端口",
UI_ServerOption_VoiceEnable_tooltip = "选中后,VOIP功能被启用.",
UI_ServerOption_VoiceMinDistance_tooltip = "可以听到 VOIP 声音的最小距离.",
UI_ServerOption_VoiceMaxDistance_tooltip = "可以听到 VOIP 声音的最大距离.",
UI_ServerOption_Voice3D_tooltip = "切换 VOIP 的定向音频. ",
UI_ServerOption_server_browser_announced_ip_tooltip = "设置广播服务器的IP,这适用于具有多个 IP 地址的网络配置,例如服务器群",
UI_ServerOption_FastForwardMultiplier_tooltip = "控制玩家睡眠时时间流逝的速度.数值乘以睡眠时的时间流逝速度",
UI_ServerOption_DisableSafehouseWhenPlayerConnected_tooltip = "会让安全屋表现得像一个普通的房子,如果这个安全屋里的人有在线的话.",
UI_ServerOption_Faction_tooltip = "允许玩家创建派系.",
UI_ServerOption_FactionDaySurvivedToCreate_tooltip = "生存X天后才能创建派系.",
UI_ServerOption_FactionPlayersRequiredForTag_tooltip = "派系所有者创建标记需要派系中有多少玩家.",
UI_ServerOption_ClientCommandFilter_tooltip = "不会写入 cmd.txt 服务器日志的以分号分隔的命令列表.<br>例如：\n-车辆.<br>输入 * 表示不写任何车辆命令.<br>输入：\n+vehicle.installPart 表示 DO 编写该命令",
UI_ServerOption_ClientActionLogs_tooltip = "分号分隔的行动列表,将被写入ClientActionLogs.txt服务器日志".
UI_ServerOption_PerkLogs_tooltip = "在 PerkLog.txt 服务器日志中跟踪玩家特权等级的变化",
UI_ServerOption_DisableRadioStaff_tooltip = "禁用具有任何访问级别的玩家的无线电传输.",
UI_ServerOption_DisableRadioAdmin_tooltip = "禁用具有[admin]访问级别的玩家的无线电传输.",
UI_ServerOption_DisableRadioGM_tooltip = "禁用具有[GM]访问级别的玩家的无线电传输.",
UI_ServerOption_DisableRadioOverseer_tooltip = "禁用具有[overseer]访问级别的玩家的无线电传输.",
UI_ServerOption_DisableRadioModerator_tooltip = "禁用具有[moderator]访问级别的玩家的无线电传输.",
UI_ServerOption_DisableRadioInvisible_tooltip = "禁用隐形玩家的无线电传输.",
UI_ServerOption_BloodSplatLifespanDays = "血迹自动清理天数",
UI_ServerOption_BloodSplatLifespanDays_tooltip = "移除旧血迹之前的天数.<br>加载地图块时删除.<br>0表示永远不会删除.",
UI_ServerOption_AllowNonAsciiUsername = "允许非 Ascii 昵称",
UI_ServerOption_AllowNonAsciiUsername_tooltip = "禁用/启用玩家昵称中使用非Ascii(西里尔文...)字符",
UI_ServerOption_ZombieUpdateRadius_tooltip = "僵尸批量刷新半径,设置0.0为使用旧版特性",
UI_optionscreen_voiceMode = "VOIP模式",
UI_optionscreen_voiceEnable = "启用VOIP",
UI_optionscreen_voiceRecordDevice = "录音设备",
UI_optionscreen_voiceVADMode = "自动开麦模式",
UI_optionscreen_voiceAGCMode = "自动增益控制模式",
UI_optionscreen_binding_Voice = "语音",
UI_optionscreen_binding_Enable voice transmit = "按说话键",
UI_PPT = "按键说话",
UI_VAD = "自动开麦",
UI_Mute = "只听不说",
UI_VADMode1_Quality = "高音质",
UI_VADMode2_LowBitrate = "低音质",
UI_VADMode3_Aggressive = "高灵敏",
UI_VADMode4_VeryAggressive = "极高灵敏",
UI_AGCMode1_AdaptiveAnalog = "自适应模拟",
UI_AGCMode2_AdaptiveDigital = "自适应数字",
UI_AGCMode3_FixedDigital = "固定数字",
UI_optionscreen_voiceVolumeMic = "麦克风增强",
UI_optionscreen_voiceVolumeMic_tt = "麦克风增强.",
UI_optionscreen_voiceVolumePlayers = "传入语音音量",
UI_optionscreen_voiceVolumePlayers_tt = "其他玩家麦克风的最大音量.",
UI_optionscreen_voiceVolumeMicIndicator = "麦克风信号",
UI_optionscreen_voiceVolumeMicIndicator_tt = "麦克风信号.",
UI_ServerOption_DoLuaChecksum_tooltip = "踢出和服务器文件不匹配的玩家.",
UI_ServerOption_AllowDestructionBySledgehammer_tooltip = "允许玩家使用大锤摧毁世界物体.",
UI_ServerOption_SledgehammerOnlyInSafehouse_tooltip = "允许玩家只在他们的安全屋内摧毁世界物体(要求允许使用大锤破坏).",
UI_ServerOption_HoursForCorpseRemoval_tooltip = "移除超过此设定的游戏内小时数的尸体",
UI_ServerOption_MinutesPerPage_tooltip = "设置阅读书籍所需的时间.",
UI_ServerOption_SaveWorldEveryMinutes_tooltip = "地图的加载部分在经过设定的现实分钟数后保存.(地图通常仅在客户端离开加载区域后保存).",
UI_ServerOption_RemovePlayerCorpsesOnCorpseRemoval_tooltip = "如果为启用,当 移除尸体时间 触发时,同时删除玩家的尸体.",
UI_ServerOption_TrashDeleteAll_tooltip = "如果为启用, 玩家可以使用垃圾桶内的"删除全部" 按钮.",
UI_ServerOption_PVPMeleeWhileHitReaction_tooltip = "如果为启用,玩家在被其他玩家击中时可以再次击中.",
UI_ServerOption_MouseOverToSeeDisplayName_tooltip = "如果为启用,玩家必须将鼠标悬停在某人上方才能看到他们的显示名称.",
UI_ServerOption_HidePlayersBehindYou_tooltip = "如果为启用,自动隐藏你看不到的玩家(如僵尸).",
UI_ServerOption_PVPMeleeDamageModifier_tooltip = "PVP近战攻击的伤害乘数.",
UI_ServerOption_PVPFirearmDamageModifier_tooltip = "PVP远程攻击的伤害乘数.",
UI_ServerOption_CarEngineAttractionModifier_tooltip = "修改汽车吸引僵尸的范围,较低的值可以帮助减少服务器延迟",
UI_Alarm = "闹铃",
UI_On = "开",
UI_Off = "关",
UI_trait_Cook2Desc = "熟悉如何烹饪",
UI_InventoryInfo = " <CENTRE> <SIZE:medium>这是你的背包面板.<LINE> <LINE> <LEFT> <SIZE:small>右键物品栏内的道具可以显示出该项目的用途,无论是吃喝,还是工具或是制作菜单.<LINE> <LINE>你也可以找到一些背包来装备.有很多种不同的背包.装备背包后将会降低人物的负重,让你可以携带更多的物资.<LINE> <LINE>点击项目旁的小箭头可以显示出道具的扩展列表.<LINE> <LINE> <IMAGE:media/ui/icon.png>这个图标表示这是正在装备的道具.",
UI_LootInfo = " <CENTRE> <SIZE:medium> 这是你的物品面板.<LINE> <LINE> <SIZE:small> <LEFT>物品面板将显示玩家附近所有容器和地面的物品. 点击不同的容器将显示内部的道具信息.<LINE> <LINE>丢弃在地板上的物品在这里也是可见的.<LINE> <LINE>点击'拿取所有'将会把该容器内的物品全部转移到你的背包中.你也可以拖放一堆物品.",
UI_HealthPanel = " <CENTRE> <SIZE:medium> 这是你的健康面板. <LINE> <LINE> <SIZE:small> <LEFT> 这里显示了你的身体整体健康状态. <LINE> <LINE> 如果你受伤了,你则需要立即处理,例如流血需要绑带包扎,怎么包扎呢?只要确保你拥有需要的物品,在健康面板上点击鼠标右键即可显示出交互菜单<LINE> <LINE> <CENTRE> <SIZE:medium> 常见的创伤 <LINE> <LINE> <SIZE:small> 划伤/烧伤:用绷带包扎即可.伤口可以用酒精消毒以避免感染. <LINE> <LINE> 深伤口: 需要用缝合针先缝合伤口,然后用绷带包扎即可.如果你有夹钳的话,那处理起来效果会更好. <LINE> <LINE> 玻璃扎伤:需要用镊子取出玻璃碎片,然后用缝合针缝合伤口,最后用绷带包扎. <LINE> <LINE> 流血:需要用绷带包扎伤口.并且注意绷带的情况,如果脏了就需要立即更换,以防止伤口感染. <LINE> <LINE> 骨折: 需要准备一个夹板来固定骨折部位(一个绳子和木板就可以制作).之后等待恢复即可,可能需要较长的时间才能恢复. <LINE> <LINE> 伤口感染:需要使用已经消毒的绷带来包扎伤口,并服用抗生素以确保情况不会恶化. <LINE> <LINE> 枪伤:需要先用夹钳取出子弹,然后用缝合针缝合伤口并使用绷带包扎,记得用酒精或是消毒剂消毒. <LINE> <LINE> 咬伤:用绷带包扎伤口,之后祈祷你不会变成僵尸吧.",
UI_ClothingInsPanel = " <CENTRE> <SIZE:medium> 这是衣物保温面板. <LINE> <LINE> <SIZE:small> <LEFT> 此屏幕显示你身体各部分的保暖情况. <LINE> <LINE> 在寒冷的环境中需要良好的保暖. <LINE> <LINE> 尽管在炎热的夏天你可能想让自己凉快一点.",
UI_SkillPanel = " <CENTRE> <SIZE:medium> 这是你的技能面板. <LINE> <LINE> <SIZE:small> <LEFT> 所有技能都会显示在这里. <LINE> <LINE> 技能的升级速度取决于你所选择的技能和特性.你也可以通过阅读书籍来加快技能升级速度. <LINE> <LINE> 升级所需的经验是通过各种生存技巧获得的, 你也可以通过反复进行某个行动来获取经验值. <LINE> <LINE> 获得的经验值将计入总经验.总经验值每提升一级则会给你带来一点可分配技能点,可分配技能点则可任意使用,只要注意不可越级升级技能.",
UI_CraftingUI = " <CENTRE> <SIZE:medium> 这是你的合成面板. <LINE> <LINE> <SIZE:small> <LEFT> 所有合成相关的配方都会在这里分类显示出来. <LINE> <LINE> 道具合成则是需要你的背包或是人物附近的容器内的对应道具才可以制作. <LINE> <LINE> 许多烹饪食谱是需要多个道具来完成的的,例如一个三明治则需要面包片和其他种类的食物来搭配. <LINE> <LINE> 更复杂的某些食谱将是被锁定的.只有某些特定的职业或是阅读相关的书籍才可以解锁. <LINE> <LINE> 你也可以把你经常使用的合成公式收藏起来,以方便下次使用.",
UI_ProtectionPanel = "",
UI_CharacterCreation = " <CENTRE> <SIZE:medium> 这是你的角色创建界面. <LINE> <LINE> <SIZE:small> <LEFT> 一位合格的幸存者,他的特性分配必须是合理的,例如正面的特性将会是'绿色'的,负面特性则是'红色'的,选择正面特性将扣除你的可用特性点,选择负面特性将增加你的可用特性点,你需要在这之间做一个平衡. <LINE> <LINE> 各种职业都有自己的特点,看看自己需要什么样的职业,或是自己合适什么职业,如果不知道怎么选,那就选一个'无业游民'吧. <LINE> <LINE> 你可以将你的人物特性设置保存起来,方便下次使用.",
UI_InfoBtn = "帮助",
UI_profdesc_lumberjack = "允许稍快的通过森林和林地.",
UI_profdesc_parkranger = "允许更快的通过森林和林地.",
UI_trait_Smoker = "嗜烟如命",
UI_trait_SmokerDesc = "吸烟后会减少不快乐和压力,不烟抽会导致不快乐.",
UI_Scoreboard_Stats = "状态",
UI_mainscreen_adminpanel = "管理面板",
UI_optionscreen_multiplayer = "多人设置",
UI_optionscreen_showUsername = "显示昵称",
UI_optionscreen_showUsernameTooltip = "你的用户名对其他人总是可见的,但能在你自己的屏幕上隐藏.",
UI_optionscreen_personalTextColor = "昵称颜色",
UI_ServerStatus_CreateBackup = "正在创建备份",
UI_ServerStatus_Init = "初始化服务器系统",
UI_ServerStatus_Terminated = "已终止",
UI_ServerStatus_Started = "服务器正在启动",
UI_ServerStatus_Initialising = "初始化中",
UI_ServerStatus_LoadingWorld = "加载世界",
UI_ServerStatus_Launching = "启动中...",
UI_optionscreen_replaceKey = "替换它?",
UI_Radio_IncreaseStepSize = "按住 'Shift'键调整步长.",
UI_ServerOptionDesc_AddUser = "使用此命令将新用户添加到白名单服务器.使用：/adduser "username" "password" ",
UI_ServerOptionDesc_Save = "保存当前地图",
UI_ServerOptionDesc_Quit = "退出服务器(自动执行保存)",
UI_ServerOptionDesc_Alarm = "在管理员位置发出建筑物警报.(必须在房间内)",
UI_ServerOptionDesc_Chopper = "随机玩家触发直升机事件",
UI_ServerOptionDesc_Gunshot = "随机玩家触发枪声事件",
UI_ServerOptionDesc_StartRain = "服务器开始下雨.使用 /starttrain "intensity",可选强度从 1 到 100",
UI_ServerOptionDesc_StopRain = "服务器停止下雨",
UI_ServerOptionDesc_StartStorm = "在服务器上开始风暴.使用 /startstorm "duration",可选是游戏时间",
UI_ServerOptionDesc_StopWeather = "停止服务器上的天气",
UI_ServerOptionDesc_Thunder = "使用 /thunder "username",用户名是可选的,除了来自服务器控制台",
UI_ServerOptionDesc_Lightning = "使用 /lightning "username",用户名是可选的,服务器控制台除外",
UI_ServerOptionDesc_ReloadOptions = "重新加载服务器上的选项(ServerOptions.ini)并将它们同步至客户端",
UI_ServerOptionDesc_BanUser = "封禁玩家,命令:/banuser /"用户名/" -ip -r /"封禁原因/",示例:/banuser /"rj/" -ip -r /"恶意破坏/"",
UI_ServerOptionDesc_UnBanUser = "解封玩家,命令:/unbanuser /"用户名/"",
UI_ServerOptionDesc_Kick = "踢出指定玩家,命令:/kickuser /"用户名/" -r /"踢出原因/"",
UI_ServerOptionDesc_AddAllWhitelist = "将所有使用密码登录的玩家添加到白名单.",
UI_ServerOptionDesc_AddWhitelist = "将指定玩家添加到白名单,命令:/addusertowhitelist /"用户名/"",
UI_ServerOptionDesc_RemoveWhitelist = "将指定玩家从白名单移除,命令:/removeuserfromwhitelist /"用户名/"",
UI_ServerOptionDesc_ShowOptions = "显示服务器当前设置.",
UI_ServerOptionDesc_ChangeOptions = "修改服务器设置,命令:/changeoption 设置名称 /"值/"",
UI_ServerOptionDesc_GodMod = "开关上帝模式,命令/godmode /"用户名/" -值,示例:/godmode /"rj/" -true (也可以是-false)",
UI_ServerOptionDesc_Invisible = "开关隐形模式,命令:/invisible /"用户名/" -value,示例:/invisible /"rj/" -true (也可以是-false)",
UI_ServerOptionDesc_AddItem = "给予指定物品,命令:/additem /"用户名/" /"物品类名/" 数量,示例:/additem /"rj/" /"Base.Axe/" 1",
UI_ServerOptionDesc_AddVehicle = "在指定坐标或玩家位置生成车辆,命令:/addvehicle /"车辆类名/" /"玩家名 或 x,y,z 坐标/",示例:/addvehicle /"Base.VanAmbulance/" /"rj/"",
UI_ServerOptionDesc_CreateHorde = "在指定玩家附近生成僵尸,命令:/createhorde 数量 /"用户名/",示例:/createhorde 150 /"rj/"",
UI_ServerOptionDesc_Players = "显示在线玩家",
UI_ServerOptionDesc_ServerMsg = "发送广播消息,命令:/servermsg 消息!",
UI_ServerOptionDesc_AddXp = "给指定玩家增加XP,命令:/addxp /"用户名/" 技能名=经验值,示例:/addxp /"rj/" Woodwork=2",
UI_ServerOptionDesc_Teleport = "传送至指定玩家,命令:/teleport /"用户名/" 或 /teleport /"玩家1/" /"玩家2/",示例:/teleport /"rj/" 或 /teleport /"rj/" /"要传送到的玩家名称/"",
UI_ServerOptionDesc_SendPulse = "开关向此客户端发送服务器性能信息,命令:/sendpulse",
UI_ServerOptionDesc_NoClip = "开关穿墙模式,命令:/noclip /"用户名/" -value,示例:/noclip /"rj/" -true (也可以是-false)",
UI_ServerOptionDesc_BanSteamId = "封禁玩家SteamID,命令:/banid SteamID",
UI_ServerOptionDesc_UnBanSteamId = "解封玩家SteamID,命令:/unbanid SteamID",
UI_ServerOptionDesc_ReloadLua = "重载指定的LUA脚本,命令:/reloadlua /"文件名/"",
UI_ServerOptionDesc_Connections = "显示有关所有连接的信息",
UI_ServerOptionDesc_TeleportTo = "传送至指定坐标,命令:/teleportto x,y,z,示例:/teleportto 100098,189980,0",
UI_ServerOptionDesc_SetAccessLevel = "设置权限等级,可用等级:admin,moderator,overseer,gm,observer.命令:/setaccesslevel /"用户名/" /"权限等级/",示例:/setaccesslevel /"rj/" /"moderator/"",
UI_ServerOptionDesc_ChangePwd = "更改密码,命令:/changepwd /"旧密码/" /"新密码/"",
UI_ServerOptionDesc_Roll = "生成随机数,命令:/roll 6(数字可自定义,最大100)",
UI_ServerOptionDesc_Card = "随机抽取卡片,命令:/card",
UI_ServerOptionDesc_VoiceBan = "屏蔽玩家语音,命令:/voiceban /"用户名/" -value,示例:/voiceban /"rj/" -true (也可以是-false)",
UI_ServerOptionDesc_Help = "帮助",
UI_ServerOptionDesc_SafeHouse = "释放你拥有的安全屋,命令:/releasesafehouse",
UI_ServerOptionDesc_Replay = "记录玩家的移动并重播. 使用: /replay /"playername/" -record|-play|-stop filename. 例如: /replay user1 -record stadion.bin",
UI_ServerOptionDesc_SetLogLevel = "设置日志级别. 使用: /log %1 %2",
UI_ServerOptionDesc_SetStatisticsPeriod = "设置和清除服务器统计信息. 使用: /stats none|file|console|all period. 例如: /stats file 10",
UI_ServerOptions_SpawnRegionFile1 = "-- 该文件是在服务器首次启动时自动生成的.",
UI_ServerOptions_SpawnRegionFile2 = "-- 连接到服务器的客户端可以在以下的出生点任意选择.",
UI_ServerOptions_SpawnRegionFile3 = "-- 管理员可以根据需要添加多个出生点.",
UI_ServerOptions_SpawnRegionFile4 = "-- 其中定义了一个自定义的出生点,位置在西点的Twiggy酒吧.",
UI_ServerOptions_SpawnRegionFile5 = "取消对以下行的注释来添加服务器的自定义出生点.",
UI_ServerOptionDesc_Disconnect = "根据客户端的连接号码来踢出.可以通过/connections 查看连接号码.使用/disconnect 编号,比如/disconnect 2",
UI_userpanel_factionpanel = "阵营",
UI_mainscreen_userpanel = "用户面板",
UI_PPT_Key = "语音键:%1",
UI_optionscreen_objHighlightColor = "容器高亮颜色",
UI_optionscreen_do_container_outline = "显示高亮容器轮廓",
UI_optionscreen_goodHighlightColor = "良好显示颜色",
UI_optionscreen_badHighlightColor = "低劣显示颜色",
UI_userpanel_tickets = "票",
UI_Scoreboard_TeleportToYou = "传送[M]",
UI_TradingUIHelp = " <CENTRE> <SIZE:medium>使用此UI可以安全地与他人交易.<LINE> <LINE> <SIZE:small> <LEFT> 你需要从你的物品栏中拖放物品至'你的报价'列表来添加交易物品,无法添加来自你背包或地面上的物品.<LINE> <LINE>当你完成你的报价后,你必须点击'确认你的报价'复选框 <LINE> 当两个玩家点击此框时,你们之一可以点击'完成交易'按钮来转移所有的物品.<LINE> <LINE> 如果其他玩家在你确认后更改了他的报价,你将需要再次确认它.",
UI_UnZoom = "缩小",
UI_Zoom = "放大",
UI_Details = "更新日志",
UI_NewsVersion = "版本",
UI_WorldSelecter_title = "地图选择",
UI_btn_experimentalVehicles = "实验车辆版本",
UI_MapConflict = "单元格 %1 和 %2 还有 %3 发生冲突",
UI_mods_ModsOrder = "地图模组优先顺序",
UI_mods_ConflictDetected = "你选择的自定义地图之间存在重叠.要优先显示重叠上显示的地图,请单击此按钮.",
UI_MapModsConflict = "返回模组菜单以解决自定义地图之间的重叠冲突.",
UI_ModsConflictsInfo = "通过为所选自定义地图设置优先级顺序来解决映射重叠冲突.<LINE> <LINE>当较低优先级的地图重叠时,较高优先级的地图模组不会被删除区域.<LINE> <LINE>靠近列表顶部的地图比地图较低的地图具有更高的优先级.如果两个地图在游戏世界中重叠,则将使用较高优先级地图的区域.",
UI_ModsConflicts_ButtonMoveUp_tooltip = "提高所选地图的优先级.",
UI_ModsConflicts_ButtonMoveDown_tooltip = "降低所选地图的优先级.",
UI_optionscreen_gamepad_sensitivity = "灵敏度",
UI_optionscreen_gamepad_sensitivity_tt = "游戏手柄灵敏度",
UI_optionscreen_select_gamepad = "选择游戏手柄",
UI_ControllerTest_AY4exit = "同时按A和Y按钮退出测试",
UI_Close = "关闭",
UI_WorldSelect_title = "选择地图",
UI_WorldSelect_WorldN = "地图 %1",
UI_trait_Mechanics2Desc = "熟悉肯塔基州道路上所有车型的维护和维修.",
UI_Vehicle_HeaterNeedKey = "启动车辆或将钥匙置于点火开关以启动加热器.",
UI_Vehicle_WindowOpen = "打开车窗会降低加热器效果.",
UI_optionscreen_binding_VehicleHorn = "喇叭",
UI_optionscreen_game = "游戏性",
UI_optionscreen_enableVehicle = "启用车辆",
UI_optionscreen_vehicles = "车辆",
UI_command_arg_parse_failed = "无法解析的命令参数 '%1'",
UI_has_no_right_to_execute_command = "玩家'%1'无权执行 '%2' 命令",
UI_worldscreen_SavefileVehicle = "由于实施车辆所需的变化程度,早期版本的存档是不兼容的.<LINE> <LINE>要继续此游戏:通过 Steam 测试版选项卡访问 Build 38.30.<LINE> <LINE>加载的存档版本: %1 当前存档版本: %2",
UI_worldscreen_SavefileAnimation = "由于实现动画所需的更改,与早期版本的存档不兼容.<LINE> <LINE>保存文件的世界版本: %1 <LINE> 当前的世界版本: %2",
UI_worldscreen_SaveCannotBeLoaded = "存档无法载入<LINE> ",
UI_NewGame_SurvivalMore = "-建议有经验的玩家",
UI_NewGame_OneWeekLater = "一周后",
UI_NewGame_OneWeekLaterMore = "-休闲玩家",
UI_NewGame_SixMonthsMore = "-高级玩家",
-- Chat system
UI_chat_main_tab_title_id = "一般频道",
UI_chat_faction_tab_title_id = "派系频道",
UI_chat_safehouse_tab_title_id = "安全屋频道",
UI_chat_radio_tab_title_id = "电台频道",
UI_chat_admin_tab_title_id = "管理员频道",
UI_chat_general_chat_title_id = "一般频道",
UI_chat_faction_chat_title_id = "派系频道",
UI_chat_safehouse_chat_title_id = "安全屋频道",
UI_chat_radio_chat_title_id = "电台频道",
UI_chat_admin_chat_title_id = "管理频道",
UI_chat_local_chat_title_id = "本地频道",
UI_chat_server_chat_title_id = "服务器频道",
UI_chat_private_chat_title_id = "私人频道",
UI_chat_wrong_tab = "聊天命令 '%3' 在 '%1' 标签中不可用.使用标签 '%2' 代替.",
UI_chat_chat_disabled_msg = "聊天 '%1' 禁用.<LINE>可用聊天:<LINE> ",
UI_chat_general_chat_disabled = "服务器禁用了普通聊天,详细信息请联系管理员",
UI_chat_whisper_message_to_yourself_error = "你不能给你自己发送消息",
UI_chat_whisper_player_not_found_error = "玩家 '%1' 未找到",
UI_chat_context_enable_timestamp = "启用时间戳",
UI_chat_context_disable_timestamp = "禁用时间戳",
UI_chat_context_enable_tags = "启用标签",
UI_chat_context_disable_tags = "禁用标签",
UI_chat_context_font_submenu_name = "字体大小",
UI_chat_context_font_small = "小",
UI_chat_context_font_medium = "中",
UI_chat_context_font_large = "大",
UI_chat_context_opaque_min = "最小透明度",
UI_chat_context_opaque_max = "最大透明度",
UI_chat_context_opaque_fade_time_submenu_name = "淡入时间",
UI_chat_context_opaque_on_focus = "聚焦时不透明",
UI_chat_context_disable = "禁用",
UI_chat_context_enable = "启用",
UI_servers_needPwd = "请为你的账户输入密码.",
UI_servers_notvalid_username = "用户名必须至少长3个字符,最长20个字符并且不包含以下任何字符: ; . ' ? \ / @ $",
UI_ClothingType_TankTop = "马甲",
UI_ClothingType_Shirt = "衬衫",
UI_ClothingType_Tshirt = "T恤",
UI_ClothingType_Sweater = "毛衣",
UI_ClothingType_Pants = "裤子",
UI_ClothingType_Skirt = "裙子",
UI_ClothingType_Socks = "袜子",
UI_ClothingType_Shoes = "鞋",
UI_ClothingType_Eyes = "眼镜",
UI_ClothingType_Hat = "帽子",
UI_ClothingType_TorsoExtra = "额外",
UI_ClothingType_Hands = "手套",
UI_ClothingType_Jacket = "夹克",
UI_ClothingType_FullSuit = "工作服",
UI_ClothingType_Glasses = "眼镜",
UI_ClothingType_Vest = "背心",
UI_ClothingType_T-shirt = "T恤",
UI_ClothingType_Legs1 = "腿",
UI_ClothingType_Legs5 = "腿",
UI_ClothingType_Dress = "连衣裙",
UI_ClothingType_BodyCostume = "服装",
UI_ClothingType_SweaterHat = "毛衣帽",
UI_ClothingType_Bandage = "绷带",
UI_ClothingType_Wound = "伤口",
UI_ClothingType_BeltExtra = "腰带额外",
UI_ClothingType_Belt = "腰带",
UI_ClothingType_BellyButton = "肚脐",
UI_ClothingType_MakeUp_FullFace = "全脸化妆",
UI_ClothingType_MakeUp_Eyes = "眼妆",
UI_ClothingType_MakeUp_EyesShadow = "眼影",
UI_ClothingType_MakeUp_Lips = "口红",
UI_ClothingType_Mask = "面具",
UI_ClothingType_MaskEyes = "面具眼罩",
UI_ClothingType_MaskFull = "完整面罩",
UI_ClothingType_Underwear = "内衣",
UI_ClothingType_UnderwearBottom = "内衣裤",
UI_ClothingType_UnderwearTop = "内衣上衣",
UI_ClothingType_UnderwearExtra1 = "内衣额外I",
UI_ClothingType_UnderwearExtra2 = "内衣额外II",
UI_ClothingType_FullHat = "头盔",
UI_ClothingType_Ears = "耳朵",
UI_ClothingType_EarTop = "耳罩",
UI_ClothingType_Nose = "鼻子",
UI_ClothingType_Torso1 = "躯干I",
UI_ClothingType_Torso1Legs1 = "躯干和腿",
UI_ClothingType_ShortSleeveShirt = "短袖衬衫",
UI_ClothingType_LeftWrist = "左手腕",
UI_ClothingType_RightWrist = "右手腕",
UI_ClothingType_Neck = "脖子",
UI_ClothingType_Necklace = "项链",
UI_ClothingType_Necklace_Long = "长项链",
UI_ClothingType_Left_MiddleFinger = "左中指",
UI_ClothingType_Right_MiddleFinger = "右中指",
UI_ClothingType_Left_RingFinger = "左无名指",
UI_ClothingType_Right_RingFinger = "右无名指",
UI_ClothingType_Hands = "手",
UI_ClothingType_HandsLeft = "左手",
UI_ClothingType_HandsRight = "右手",
UI_ClothingType_Legs1 = "腿",
UI_ClothingType_JacketHat = "连帽外套",
UI_ClothingType_FullSuitHead = "头部套装",
UI_ClothingType_FullTop = "头顶",
UI_ClothingType_BathRobe = "浴袍",
UI_ClothingType_FannyPackFront = "腰包正面",
UI_ClothingType_FannyPackBack = "腰包背面",
UI_ClothingType_AmmoStrap = "弹药带",
UI_ClothingType_Tail = "尾部",
UI_ClothingType_Back = "背面",
UI_ClothingType_LeftEye = "左眼",
UI_ClothingType_RightEye = "右眼",
UI_ClothingType_Scarf = "围巾",
UI_ClothingType_ZedDmg = "僵尸伤害",
UI_ClothingTextureType = "类型%1",
UI_optionscreen_DblTapRunToSprint = "双击%1来冲刺",
UI_optionscreen_DblTapRunToSprintTooltip = "如果选中,则双击%1按钮将开始冲刺. \n 按住%2键来保持冲刺.",
UI_Loading_InitPublicServers = "初始化公共服务器",
UI_Loading_OnGameBoot = "游戏启动中",
UI_optionscreen_accessibility = "辅助功能",
UI_NewGame_PlayStyle = "游戏风格",
UI_NewGame_Apocalypse = "启示录",
UI_NewGame_Apocalypse_desc = "专注于潜行.寿命短.最好避免战斗.",
UI_NewGame_Survivor = "幸存者",
UI_NewGame_Survivor_desc = "强大的战斗力.寿命更长.具有挑战性的游戏风格.",
UI_NewGame_Builder = "建筑师",
UI_NewGame_Builder_desc = "以建设,探索和种田为重点,更轻松的体验.",
UI_NewGame_Sandbox_desc2 = "量身设计你自己的难度和游戏风格.",
UI_News_Anim3 = "<H1> 欢迎来到41稳定版! <BR> <TEXT> <IMAGECENTRE:media/ui/spiffolockdown.png> <LINE><LINE> "..
"<CENTRE> <SIZE:large> 为了获得最佳的多人游戏体验, 我们强烈建议你在白名单的服务器上进行游戏, 或者与你的朋友一起合作. <LINE><LINE> " ..
"<CENTRE> <SIZE:large> 请在我们改进、修复和完善过程中请多谅解. <LINE><LINE> ",
UI_News_Anim = "<H1>欢迎来到41公测版! <BR> <TEXT> <IMAGECENTRE:media/ui/spiffoCarpenter.png> <LINE><LINE> " ..
"<CENTRE> <SIZE:large> 这是PZ有史以来最大的代码更新的一个开发中的版本. <LINE><LINE> " ..
"<CENTRE> 会出现错误和平衡问题.优化改进正在进行中. <LINE><LINE> " ..
"<CENTRE> 一部分功能已暂时禁用. <LINE><LINE> " ..
"<CENTRE> 如果你遇到问题:请不要生气,参与进来.去我们的论坛或github上让我们知道.",
UI_TermsOfService_Title = "服务条款和隐私声明",
UI_TermsOfService_Prompt1 = "问候命中注定的幸存者！在您的感染之旅开始前...<br>选择接受,表示您同意我们的服务条款并确认隐私政策",
UI_TermsOfService_Prompt2 = "[单击这些按钮将在web浏览器中显示一个页面]",
UI_TermsOfService_Button1 = "查看服务条款",
UI_TermsOfService_Button2 = "查看隐私策略",
UI_TermsOfService_ButtonAccept = "接受",
UI_TermsOfService_ButtonQuit = "退出",
UI_TermsOfService_MainMenu = "法条",
UI_optionscreen_binding_Hotbar 1 = "快捷栏 1",
UI_optionscreen_binding_Hotbar 2 = "快捷栏 2",
UI_optionscreen_binding_Hotbar 3 = "快捷栏 3",
UI_optionscreen_binding_Hotbar 4 = "快捷栏 4",
UI_optionscreen_binding_Hotbar 5 = "快捷栏 5",
UI_multiplayer_Disabled = "联机模式暂时屏蔽.",
UI_optionscreen_Uncapped = "不设上限",
UI_optionscreen_render_rain_indoors = "在室内时渲染雨水",
UI_optionscreen_binding_Emote = "动作菜单(长按)",
UI_optionscreen_render_precipitation = "雨雪渲染",
UI_optionscreen_render_precipAlways = "总是",
UI_optionscreen_render_precipOutdoors = "仅在户外",
UI_optionscreen_render_precipNever = "绝不",
UI_OnConnectFailed_DebugNotAllowed = "只有管理员可以使用DEBUG命令.",
UI_foraging_WildFood = "野生",
UI_foraging_UnknownItem = "未知物品",
UI_optionscreen_binding_Search Mode = "搜寻模式",
UI_optionscreen_binding_Toggle Search Mode = "切换搜寻模式",
UI_optionscreen_Search_Mode_Overlay_Effect_Label = "搜寻模式覆盖效果",
UI_optionscreen_Search_Mode_Overlay_Effect_Blur = "仅使用模糊",
UI_optionscreen_Search_Mode_Overlay_Effect_Desaturate = "仅使用去饱和度",
UI_optionscreen_Search_Mode_Overlay_Effect_Both = "使用模糊和去饱和度",
UI_optionscreen_Search_Mode_Overlay_Effect_None = "不使用效果",
UI_foraging_Warning = "采集已改为搜寻物品!<br>单击 UI 左侧的放大镜图标,使用 End 键 打开/关闭 搜寻.",
UI_foraging_DiscardedItem = "废弃",
UI_foraging_DiscardItem = "丢弃",
UI_investigate_area_window_title = "调查区域",
UI_investigate_area_window_show = "调查这个区域",
UI_investigate_area_window_hide = "停止调查区域",
UI_investigate_area_window_toggle_area_tooltip = "切换区域信息",
UI_investigate_area_window_toggle_vision_tooltip = "切换视觉信息",
UI_enable_search_mode = "启用搜寻模式",
UI_disable_search_mode = "禁用搜寻模式",
UI_search_mode_focus = "搜寻专注",
UI_search_mode_no_focus = "没有搜寻专注",
UI_search_mode_change_focus = "改变搜寻专注",
UI_BadWordCheck = "创建服务器时不能使用单词、字母或短语 %1 .请重试.",
UI_DisplayOptions_Window = "窗口",
UI_DisplayOptions_Cursor = "光标",
UI_DisplayOptions_UI = "用户界面",
UI_DisplayOptions_Textures = "纹理",
UI_DisplayOptions_Camera = "相机",
UI_DisplayOptions_Fonts = "字体",
UI_DisplayOptions_Clock = "时钟",
UI_DisplayOptions_RenderingAndPerformance = "渲染和性能",
UI_DisplayOptions_Language = "语言",
UI_MaxPlayers_Notification = "服务器超过32人将可能导致地图错乱和不同步现象,请控制人员数量.",
UI_ServerOption_AntiCheatProtectionType1_tooltip = "禁用的防作弊保护. 类型 1.",
UI_ServerOption_AntiCheatProtectionType2_tooltip = "禁用的防作弊保护. 类型 2.",
UI_ServerOption_AntiCheatProtectionType3_tooltip = "禁用的防作弊保护. 类型 3.",
UI_ServerOption_AntiCheatProtectionType4_tooltip = "禁用的防作弊保护. 类型 4.",
UI_ServerOption_AntiCheatProtectionType5_tooltip = "禁用的防作弊保护. 类型 5.",
UI_ServerOption_AntiCheatProtectionType6_tooltip = "禁用的防作弊保护. 类型 6.",
UI_ServerOption_AntiCheatProtectionType7_tooltip = "禁用的防作弊保护. 类型 7.",
UI_ServerOption_AntiCheatProtectionType8_tooltip = "禁用的防作弊保护. 类型 8.",
UI_ServerOption_AntiCheatProtectionType9_tooltip = "禁用的防作弊保护. 类型 9.",
UI_ServerOption_AntiCheatProtectionType10_tooltip = "禁用的防作弊保护. 类型 10.",
UI_ServerOption_AntiCheatProtectionType11_tooltip = "禁用的防作弊保护. 类型 11.",
UI_ServerOption_AntiCheatProtectionType12_tooltip = "禁用的防作弊保护. 类型 12.",
UI_ServerOption_AntiCheatProtectionType13_tooltip = "禁用的防作弊保护. 类型 13.",
UI_ServerOption_AntiCheatProtectionType14_tooltip = "禁用的防作弊保护. 类型 14.",
UI_ServerOption_AntiCheatProtectionType15_tooltip = "禁用的防作弊保护. 类型 15.",
UI_ServerOption_AntiCheatProtectionType16_tooltip = "禁用的防作弊保护. 类型 16.",
UI_ServerOption_AntiCheatProtectionType17_tooltip = "禁用的防作弊保护. 类型 17.",
UI_ServerOption_AntiCheatProtectionType18_tooltip = "禁用的防作弊保护. 类型 18.",
UI_ServerOption_AntiCheatProtectionType19_tooltip = "禁用的防作弊保护. 类型 19.",
UI_ServerOption_AntiCheatProtectionType20_tooltip = "禁用的防作弊保护. 类型 20.",
UI_ServerOption_AntiCheatProtectionType2ThresholdMultiplier_tooltip = "反作弊保护的阈值乘数. 类型 2.",
UI_ServerOption_AntiCheatProtectionType3ThresholdMultiplier_tooltip = "反作弊保护的阈值乘数. 类型 3.",
UI_ServerOption_AntiCheatProtectionType4ThresholdMultiplier_tooltip = "反作弊保护的阈值乘数. 类型 4.",
UI_ServerOption_AntiCheatProtectionType9ThresholdMultiplier_tooltip = "反作弊保护的阈值乘数. 类型 9.",
UI_ServerOption_AntiCheatProtectionType15ThresholdMultiplier_tooltip = "反作弊保护的阈值乘数. 类型 15.",
UI_ServerOption_AntiCheatProtectionType20ThresholdMultiplier_tooltip = "反作弊保护的阈值乘数. 类型 20.",
UI_ServerOption_MapRemotePlayerVisibility_tooltip = "遥控玩家是否显示在地图上.\n1=隐藏 2=朋友 3=所有",
UI_ServerOptionDesc_CheckModsNeedUpdate = "表示一个mod是否被更新.将写到日志文件中",
--B42
UI_mainscreen_multiplayer = "多人游戏",
UI_optionscreen_UI = "用户界面 (UI)"
UI_optionscreen_focusloss = "失去焦点时暂停",
UI_optionscreen_FontSize5 = "随窗口高度缩放"
UI_optionscreen_ActionProgressBarSize = "行动进度条大小",
UI_optionscreen_ActionProgressBarSize1 = "100%",
UI_optionscreen_ActionProgressBarSize2 = "200%",
UI_optionscreen_ActionProgressBarSize3 = "300%",
UI_optionscreen_ActionProgressBarSize4 = "400%",
UI_optionscreen_MoodleSize = "Moodle大小",
UI_optionscreen_MoodleSize_tt = "更改Moodles的显示大小",
UI_optionscreen_MoodleSize0 = "32",
UI_optionscreen_MoodleSize1 = "48",
UI_optionscreen_MoodleSize2 = "64",
UI_optionscreen_MoodleSize3 = "80",
UI_optionscreen_MoodleSize4 = "96",
UI_optionscreen_MoodleSize5 = "128",
UI_optionscreen_MoodleSize6 = "随字体大小缩放",
UI_optionscreen_StreamerMode = "主播模式",
UI_optionscreen_StreamerMode_tt = "更改车辆警笛以避免版权索赔。",
UI_optionscreen_HighResPlacedItems = "高分辨率放置物品",
UI_optionscreen_melee_outline = "近战目标轮廓",
UI_optionscreen_melee_outline_tt = "突出显示近战目标。",
UI_optionscreen_do_bink_video_effects = "视频效果",
UI_optionscreen_ControllerButtonStyle = "控制器按钮风格"
UI_optionscreen_ControllerButtonStyle1 = "Xbox"
UI_optionscreen_ControllerButtonStyle2 = "PlayStation"
UI_mapspawn_random = "随机",
UI_worldscreen_ModNotFound = "模组丢失。加载可能会损坏你的存档。仍然加载吗？",
UI_characreation_negativeTraitOffset= "负面特质偏移点",
UI_characreation_voice = "声音",
UI_characreation_voicetype = "声音类型",
UI_characreation_voicepitch = "声音音调",
UI_characreation_playdemovoice = "声音预览",
UI_characreation_colorpicker_hue = "色调",
UI_characreation_colorpicker_saturation = "饱和度",
UI_characreation_colorpicker_brightness = "亮度",
UI_characreation_Type = "类型",
UI_prof_rancher = "农场主",
UI_trait_Dismantler = "拆卸工",
UI_trait_DismantlerDesc = "更快的拆卸。",
UI_trait_MetalWorkerDesc = "可以将收集的金属焊接成物品和障碍物。",
UI_trait_Whittler = "雕刻工",
UI_trait_WhittlerDesc = "可以雕刻木制和骨制物品。",
UI_trait_PoorPassenger = "差劲的乘客",
UI_trait_PoorPassengerDesc = "在移动车辆中容易晕车。",
UI_trait_weightgain = "新陈代谢缓慢",
UI_trait_weightgaindesc = "永久性特质，更容易增加体重。初始具有体重过重特质。",
UI_trait_weightloss = "新陈代谢快速",
UI_trait_weightlossdesc = "永久性特质，更容易减少体重。初始具有体重过轻特质。",
UI_CorruptedWorldVersion = "可能的存档损坏。无法从map_ver.bin读取存档世界版本",
UI_ConvertWorldFailure = "此存档版本太旧，无法转换。",
UI_servers_serveripwarning = "你使用的是直接连接。这可能会使服务器管理员能够获得你的IP地址。",
UI_servers_serveripmessage = "你通过Steam中继连接。这将阻止服务器管理员获得你的IP地址。",
UI_servers_remember_password = "记住密码",
UI_servers_auth_type = "认证类型：",
UI_servers_auth_password = "密码",
UI_servers_auth_google = "Google认证",
UI_servers_auth_two_factor = "双因素",
UI_servers_register_QR = "注册QR",
UI_servers_send_QR = "发送",
UI_servers_send_QR_Label = "扫描QR码并将其发送到服务器",
UI_servers_close_QR_popup = "关闭",
UI_servers_QR_send_success = "QR密钥注册成功",
UI_servers_QR_send_failed = "注册失败。Google密钥已存在",
UI_servers_QR_sending_key = "正在发送密钥...",
UI_servers_QR_connecting = "正在连接...",
UI_servers_close_filters = "关闭",
UI_servers_filters_Label = "服务器过滤器",
UI_servers_sortLabel = "排序方式：",
UI_servers_sortType_Players = "玩家数量",
UI_servers_sortType_Ping = "延迟",
UI_servers_sortType_Name = "名称",
UI_servers_btn_filters = "过滤器",
UI_GameLoad_PlayerPopulation = "玩家人口 %d/%d",
UI_GameLoad_zombieKilledToday0 = "今天这个服务器上没有僵尸被杀死。",
UI_GameLoad_zombieKilledToday1 = "今天这个服务器上有1个僵尸被杀死。",
UI_GameLoad_zombieKilledTodayN = "今天这个服务器上有%d个僵尸被杀死。",
UI_GameLoad_zombifiedPlayersToday0 = "今天这个服务器上没有幸存者变成蹒跚的尸体。",
UI_GameLoad_zombifiedPlayersToday1 = "今天这个服务器上有1个幸存者变成蹒跚的尸体。",
UI_GameLoad_zombifiedPlayersTodayN = "今天这个服务器上有%d个幸存者变成蹒跚的尸体。",
UI_GameLoad_burnedZombiesToday0 = "今天这个服务器上没有僵尸尸体被焚烧。",
UI_GameLoad_burnedZombiesToday1 = "今天这个服务器上有1个僵尸尸体被焚烧。",
UI_GameLoad_burnedZombiesTodayN = "今天这个服务器上有%d个僵尸尸体被焚烧。",
UI_GameLoad_time = "当前时间：%d:%d",
UI_GameLoad_temperature = "温度：%.1f ºC",
UI_GameLoad_humidity = "湿度：%.1f %%",
UI_GameLoad_windSpeed = "风速：%s，%d 节，%d 公里每小时",
UI_GameLoad_windDescription0 = "风平浪静。烟雾垂直上升，几乎没有漂移。",
UI_GameLoad_windDescription1 = "风向由烟雾漂移显示，而不是风向标。旗帜几乎没有移动。风几乎不会吹动树叶。",
UI_GameLoad_windDescription2 = "脸上可以感觉到风。树叶沙沙作响，小树枝移动。普通的风向标会移动。",
UI_GameLoad_windDescription3 = "树叶和小树枝持续运动。风吹起地上的干叶子。旗帜向外伸展。",
UI_GameLoad_windDescription4 = "风吹动小树枝。风从地上卷起灰尘和松散的纸张，并将它们沿着某个方向驱动。",
UI_GameLoad_windDescription5 = "大树枝和小树的叶子开始摇摆。内陆湖泊和大河上形成了波纹。",
UI_GameLoad_windDescription6 = "大树枝持续运动。在头顶或附近的电力和电话线上听到呼啸声。使用雨伞有困难。",
UI_GameLoad_windDescription7 = "整棵树都在运动。逆风行走会感到不便。",
UI_GameLoad_windDescription8 = "风吹断小树枝和树枝。风通常会阻碍行走。",
UI_GameLoad_windDescription9 = "发生结构性损坏，如烟囱帽、屋顶瓦片被吹走，电视天线损坏。地面上散落着许多小树枝和断裂的树枝。",
UI_GameLoad_windDescription10 = "发生相当大的结构性损坏，特别是屋顶。小树可能会被吹倒并连根拔起。",
UI_GameLoad_windDescription11 = "发生广泛损坏。较大的树木被吹倒并连根拔起。",
UI_GameLoad_windDescription12 = "严重且广泛的损坏。屋顶可能被剥落。窗户破碎。树木被连根拔起。房车和小移动房屋被推翻。行驶中的汽车可能被推离道路。",
UI_GameLoad_windName0 = "无风",
UI_GameLoad_windName1 = "微风",
UI_GameLoad_windName2 = "轻风",
UI_GameLoad_windName3 = "温和的风",
UI_GameLoad_windName4 = "和风",
UI_GameLoad_windName5 = "清风",
UI_GameLoad_windName6 = "强风",
UI_GameLoad_windName7 = "近风",
UI_GameLoad_windName8 = "风",
UI_GameLoad_windName9 = "强风",
UI_GameLoad_windName10 = "全风",
UI_GameLoad_windName11 = "暴风力",
UI_GameLoad_windName12 = "飓风力",
UI_GameLoad_fogNo = "没有雾",
UI_GameLoad_fogMedium = "有中等雾",
UI_GameLoad_fogHeavy = "有中度浓雾",
UI_GameLoad_season1 = "季节：春季",
UI_GameLoad_season2 = "季节：夏季",
UI_GameLoad_season3 = "季节：夏末",
UI_GameLoad_season4 = "季节：秋季",
UI_GameLoad_season5 = "季节：冬季",
UI_GameLoad_moon0 = "月相：新月",
UI_GameLoad_moon1 = "月相：上弦月",
UI_GameLoad_moon2 = "月相：第一季度",
UI_GameLoad_moon3 = "月相：盈凸月",
UI_GameLoad_moon4 = "月相：满月",
UI_GameLoad_moon5 = "月相：亏凸月",
UI_GameLoad_moon6 = "月相：第三季度",
UI_GameLoad_moon7 = "月相：下弦月",
UI_optionscreen_binding_AnimalRadialMenu = "动物径向菜单",
UI_optionscreen_binding_DropBothHeldItems = "放下两个手持物品",
UI_optionscreen_binding_DropPrimaryHeldItem = "放下主手持物品",
UI_optionscreen_binding_DropSecondaryHeldItem = "放下副手持物品",
UI_optionscreen_binding_DropWornBag = "放下穿着的包",
UI_optionscreen_binding_DropBothHeldItemsAndWornBag = "放下手持物品和穿着的包",
UI_optionscreen_binding_ReleaseRope = "放开正在攀爬的绳索",
UI_optionscreen_binding_GrabCorpse = "抓取尸体",
UI_optionscreen_binding_Brake = "刹车",
UI_optionscreen_binding_CruiseControl = "巡航控制",
UI_optionscreen_binding_Brake = "刹车",
UI_optionscreen_binding_CruiseControl = "巡航控制",
UI_optionscreen_binding_Attack/Click = "攻击/点击",
UI_trait_WildernessKnowledge = "荒野知识",
UI_trait_WildernessKnowledgeDesc = "可以找到草药并从中制作药物和敷料，以及制作简单的石制和骨制工具。",
UI_trait_WildernessKnowledge = "荒野知识",
UI_trait_WildernessKnowledgeDesc = "可以找到草药并从中制作药物和敷料，以及制作简单的石制和骨制工具。",
UI_NewGame_ChallengesDisabled = "一些挑战地图已临时禁用，因为我们正在努力改进它们。"
UI_servers_showVanillaServer = "显示原版服务器",
UI_servers_showModdedServer = "显示模组服务器",
UI_ConnectToServer_GoogleAuth_Request = "输入谷歌认证码：",
UI_ConnectToServer_GoogleAuth_Send = "发送",
UI_Multiplayer_Server = "服务器",
UI_Multiplayer_Online = "在线",
UI_Multiplayer_Offline = "离线",
UI_Multiplayer_Username = "用户名",
UI_Multiplayer_Password = "密码",
UI_Multiplayer_Back = "返回",
UI_Multiplayer_Login = "登录",
UI_Multiplayer_Register = "注册",
UI_Multiplayer_ServerList = "服务器列表",
UI_Multiplayer_ServerList = "服务器列表",
UI_ValidationFailed = "检测到错误的数据包或可疑活动。",
UI_Policy_BanReason = "你因以下原因被禁止访问此服务器："
UI_Policy_KickReason = "你因以下原因被踢出此服务器："
UI_ServerOption_PVPLogToolChat_tooltip = "PVP记录在管理员聊天中",
UI_ServerOption_PVPLogToolFile_tooltip = "PVP记录在文件中",
UI_ServerOption_SafehousePreventsLootRespawn_tooltip = "物品不会在玩家声明为安全屋的建筑物中重新生成",
UI_ServerOption_DisableVehicleTowing_tooltip = "禁用车辆拖曳",
UI_ServerOption_DisableTrailerTowing_tooltip = "禁用拖车拖曳",
UI_ServerOption_DisableBurntTowing_tooltip = "禁用烧毁车辆拖曳",
UI_ServerOption_WarAcceptTime_tooltip = "接受或拒绝战争的时间(秒)。",
UI_ServerOption_WarStartDelay_tooltip = "战争开始前的时间(秒)。",
UI_ServerOption_WarDuration_tooltip = "战争持续时间(秒)。",
UI_ServerOption_WarSafehouseHitPoints_tooltip = "安全屋生命值限制。",
UI_AcceptWarBtn = "接受",
UI_RefuseWarBtn = "拒绝",
UI_CancelWarBtn = "取消",
UI_CloseWarBtn = "关闭",
UI_ServerStatus_Loading_Assets = "正在加载资源",
UI_ServerStatus_Initing_Checksum = "正在初始化校验和",
UI_ServerStatus_Loading_Sandbox_Vars = "正在加载沙盒变量",
UI_ServerStatus_Downloading_Workshop_Items = "正在下载工作坊项目",
UI_ServerStatus_Requesting_Workshop_Item_Details = "正在请求工作坊项目详情",
UI_ServerStatus_Downloaded_Workshop_Items_Count = "工作坊项目数 %1",
UI_ServerStatus_Downloaded_Workshop_Items_Progress = "已下载 %1 of %2",
UI_ServerStatus_Downloaded_Workshop_Reinstall_Progress = "正在重新安装 %1 of %2",
UI_Server_Passwort_Hint = "[点击更改保存的密码]",
UI_ServerOptionDesc_SetPassword = "使用此命令更改用户的密码。使用：/setpassword \"用户名\" \"新密码\"",
UI_ServerOptionDesc_RemoveItem = "从你身上移除物品。如果数量设置为0，则移除所有该类型的物品。使用：/removeitem \"module.item\" 数量。例如：/removeitem Base.Axe 5",
UI_ServerOptionDesc_AddKey = "给玩家一把钥匙。如果没有给出用户名，那么你将获得该物品。钥匙名称是可选的。使用：/addkey \"用户名\" \"keyId\" \"名称\"。例如：/addkey \"rj\" \"7295\" ,
UI_ServerOptionDesc_SetTimeSpeed = "设置服务器上的时间倍数。使用 /setTimeSpeed 周期。例如 /setTimeSpeed 10",
UI_optionscreen_workstationHighlightColor = "高亮工作站颜色",
UI_optionscreen_ColorblindPatterns = "色盲模式图案",
UI_optionscreen_ColorblindPatterns_tt = "在游戏中的地图上使用建筑物的图案纹理。",
UI_optionscreen_enableDyslexicFont = "启用阅读障碍字体",
UI_optionscreen_enableDyslexicFont_tt = "启用后，如果支持你的语言，文本将使用OpenDyslexia字体书写。"
UI_optionscreen_enableLightSensitivity = "启用光敏模式",
UI_optionscreen_enableLightSensitivity_tt = "启用后，风暴期间将不会产生闪电。"
UI_ClothingType_Boilersuit = "工作服",
UI_ClothingType_JacketHat_Bulky = "厚重的带帽夹克",
UI_ClothingType_JacketSuit = "西装夹克",
UI_ClothingType_Jacket_Bulky = "厚重夹克",
UI_ClothingType_Jacket_Down = "斗篷",
UI_ClothingType_TorsoExtraVest = "额外的背心",
UI_ClothingType_RightArm = "右臂",
UI_ClothingType_LeftArm = "左臂",
UI_ClothingType_Calf_Left_Texture = "左小腿2",
UI_ClothingType_Calf_Right_Texture = "右小腿2",
UI_ClothingType_Codpiece = "遮羞布",
UI_ClothingType_ShortsShort = "短裤",
UI_ClothingType_ShortPants = "短衬裤",
UI_ClothingType_ForeArm_Left = "左前臂",
UI_ClothingType_ForeArm_Right = "右前臂",
UI_ClothingType_LongSkirt = "长裙",
UI_ClothingType_LongDress = "长裙",
UI_ClothingType_VestTexture = "背心",
UI_ClothingType_SportShoulderpad = "运动肩垫",
UI_ClothingType_Gorget = "颈甲",
UI_ClothingType_Jersey = "运动衫",
UI_ClothingType_PantsExtra = "额外的裤子",
UI_ClothingType_FullSuitHeadSCBA = "SCBA头部",
UI_ClothingType_Knee_Left = "左膝",
UI_ClothingType_Knee_Right = "右膝",
UI_ClothingType_Calf_Left = "左小腿1",
UI_ClothingType_Calf_Right = "右小腿1",
UI_ClothingType_Thigh_Left = "左大腿",
UI_ClothingType_Thigh_Right = "右大腿",
UI_ClothingType_SportShoulderpadOnTop = "运动肩垫(上方)",
UI_ClothingType_ShoulderpadRight = "右肩垫",
UI_ClothingType_ShoulderpadLeft = "左肩垫",
UI_ClothingType_Elbow_Left = "左肘",
UI_ClothingType_Elbow_Right = "右肘",
UI_ClothingType_Webbing = "织带",
UI_ClothingType_SCBA = "SCBA",
UI_ClothingType_SCBAnotank = "无罐的SCBA",
UI_ClothingType_ShoulderHolster = "肩套",
UI_ClothingType_AnkleHolster = "脚踝套",
UI_ClothingType_TorsoExtraVestBullet = "防护背心",
UI_ClothingType_Cuirass = "胸甲",
UI_ResetLua = "重置Lua"
UI_optionscreen_binding_Hotbar 6 = "快捷栏6",
UI_optionscreen_binding_Hotbar 7 = "快捷栏7",
UI_optionscreen_binding_Hotbar 8 = "快捷栏8",
UI_optionscreen_PrecipitationSpeedMultiplier = "降水速度倍数",
UI_DisplayOptions_Reticle = "目标准星",
UI_OptionScreen_ShowAimTexture = "使用瞄准纹理",
UI_OptionScreen_ShowReticleTexture = "使用准星纹理",
UI_OptionScreen_ShowValidTargetReticleTexture = "使用有效目标准星纹理",
UI_OptionScreen_ReticleMode = "准星模式",
UI_OptionScreen_ReticleMode0 = "命中机会",
UI_OptionScreen_ReticleMode1 = "瞄准惩罚",
UI_OptionScreen_TargetColor = "准星目标颜色",
UI_OptionScreen_NoTargetColor = "准星无目标颜色",
UI_OptionScreen_MaxCrosshairOffset = "最大准星偏移",
UI_OptionScreen_ReticleCameraZoom = "准星相机缩放",
UI_OptionScreen_AimTexture = "瞄准纹理",
UI_OptionScreen_ReticleTexture = "准星纹理",
UI_OptionScreen_ValidTargetReticleTexture = "有效目标准星纹理",
UI_OptionScreen_CrosshairTexture = "十字准线纹理",
UI_ServerOption_AntiCheatSafety_tooltip = "禁用安全系统反作弊保护。",
UI_ServerOption_AntiCheatSpeed_tooltip = "禁用角色速度反作弊保护。",
UI_ServerOption_AntiCheatHit_tooltip = "禁用角色命中反作弊保护。",
UI_ServerOption_AntiCheatOwnership_tooltip = "禁用所有权反作弊保护。",
UI_ServerOption_AntiCheatPacket_tooltip = "禁用数据包检查反作弊保护。",
UI_ServerOption_AntiCheatPermission_tooltip = "禁用玩家权限反作弊保护。",
UI_ServerOption_AntiCheatXP_tooltip = "禁用玩家经验值反作弊保护。",
UI_ServerOption_AntiCheatFire_tooltip = "禁用火检查反作弊保护。",
UI_ServerOption_AntiCheatSafeHouse_tooltip = "禁用安全屋反作弊保护。",
UI_ServerOption_AntiCheatRecipe_tooltip = "禁用配方检查反作弊保护。",
UI_ServerOption_AntiCheatChecksum_tooltip = "禁用校验和反作弊保护。",
UI_ServerOption_AntiCheatTime_tooltip = "禁用游戏时间检查保护。",
UI_ServerOption_AntiCheatItem_tooltip = "禁用物品检查反作弊保护。",
UI_ServerOption_AntiCheat_option1 = "封禁",
UI_ServerOption_AntiCheat_option2 = "踢出",
UI_ServerOption_AntiCheat_option3 = "记录",
UI_AttachLure_With = "使用",
UI_ChangeFishingRodEquip = "更换钓竿装备",
UI_AddBaitToChum = "向诱饵中添加诱饵",
UI_Chum_Weak = "弱",
UI_Chum_Strong = "强",
UI_Chum_Normal = "普通",
UI_Chum_Blank = "诱饵基础",
UI_Ranch = "牧场 %1 %2",
UI_WithChum = "使用诱饵",
UI_btn_del = "删除",
UI_btn_share = "分享",
UI_btn_add = "添加",
UI_btn_help = "帮助",
UI_mods_backAccept = "保存对一组模组的更改吗？",
UI_mods_openModUrl = "是否想要访问模组的网站？",
UI_mods_SavePrompt = "保存此模组预设",
UI_mods_preset_choose = "-- 选择预设 --",
UI_mods_preset_enableAll = "-- 全部启用 --",
UI_mods_preset_disableAll = "-- 全部禁用 --",
UI_sandbox_searchEntryBoxWord = "搜索",
UI_modselector_orderFor = "排序",
UI_modselector_modLoadOrder = "模组加载顺序",
UI_modselector_auto = "自动",
UI_modselector_filter = "过滤器：",
UI_modselector_modTemplateWarn = "这是模组开发者的模板。最好不要使用它。\n启用模组？",
UI_modselector_incompatibleWith = "与以下内容不兼容：",
UI_modselector_title = "标题",
UI_modselector_changelog = "更新日志",
UI_mods_MapsOrder = "地图顺序",
UI_modselector_conflictsFor = "冲突",
UI_modselector_mapLoadOrder = "地图加载顺序",
UI_modselector_showEnabledMods = "显示已启用的模组",
UI_modselector_showUnsupportedMods = "显示不支持的模组",
UI_modselector_usupportText1 = "为版本创建的版本修改\n低于 ",
UI_modselector_usupportText2 = " 只能在调试模式下运行。",
UI_modselector_missedMods = "缺少模组：",
UI_modselector_help1 = " <H2> 重要 <LINE> <TEXT> 来自构建41和更旧版本的模组必须更新为构建42。你需要在调试模式下启用“显示不支持的模组”选项来运行旧模组。<BR> ",
UI_modselector_help2 = " <H2> 模组列表和过滤器 <LINE> <TEXT> 左侧是模组列表。你可以过滤它们，只显示已启用的模组或你的收藏，并通过名称、ModID或WorkshopID搜索。要启用一个模组，点击它的复选框。要将模组添加到你的收藏，点击星星。<BR> ",
UI_modselector_help3 = " <H2> 预设和分享模组列表 <LINE> <TEXT> 要创建模组选择预设，打开你想要添加到预设的模组，点击模组列表下的SAVE。DEL按钮将删除预设。<LINE> 要分享你创建的预设，选择一个预设并点击SHARE按钮。之后，将添加一行包含模组的文本到你的剪贴板。你可以将文本发送给其他人，他们可以使用ADD按钮将模组添加到他们的游戏中。<BR> ",
UI_modselector_help4 = " <H2> 模组描述 <LINE> <TEXT> 屏幕右侧是所选模组的描述，包括模组的截图和参数描述。它还可能包括将在你的浏览器中打开的网站链接，以及模组工作所需的依赖项链接，或此模组与其它模组之间的不兼容性。<BR> ",
UI_modselector_help5 = " <H2> 模组顺序 <LINE> <TEXT> 使用Mod Order按钮，你可以更改模组加载的顺序。它们可以自动排序，或者使用鼠标(点击移动图标并拖动模组)或游戏手柄移动。排在上面的模组先加载。更改模组的顺序可能有助于解决错误。<BR> ",
UI_modselector_help6 = " <H2> 地图顺序 <LINE> <TEXT> 在地图冲突的情况下，将提供Map Order按钮。排序较高的地图将被优先加载，覆盖排序较低的地图。",
UI_modselector_ModHelpTitle = "模组指导",
UI_modselector_MissedModsTitle = "缺少模组",
UI_btn_advanced = "高级",
UI_advWorld_seed_label = "种子",
UI_advWorld_random_btn = "随机种子",
UI_advWorld_X_label = "X单元格",
UI_advWorld_Y_label = "Y单元格",
UI_modselector_UnknownMod = "未知模组",
UI_Reload = "重新加载",
UI_credits_header_Art = "艺术";
UI_credits_header_ArtAndAnimation = "艺术和动画";
UI_credits_header_Code = "代码";
UI_credits_header_WrittenBy = "撰写";
UI_credits_header_Mapping = "映射";
UI_credits_header_AdditionalMapping = "额外映射";
UI_credits_header_Music = "音乐";
UI_credits_header_Design = "设计";
UI_credits_header_Tools = "工具";
UI_credits_header_AdditionalArt = "额外艺术";
UI_credits_header_AdditionalCode = "额外代码";
UI_credits_header_LootArtiste = "战利品艺术家";
UI_credits_header_Contributor = "贡献者";
UI_credits_header_Titles = "标题";
UI_credits_header_SysAdmin = "系统管理员";
UI_credits_header_SysAdminSupport = "系统管理员支持";
UI_credits_header_OperationsManager = "运营经理";
UI_credits_header_SeniorProducer = "高级制作人";
UI_credits_header_LeadQa = "首席质量保证";
UI_credits_header_Qa = "质量保证";
UI_credits_header_Videography = "摄影";
UI_credits_header_CommunityManager = "社区经理";
UI_credits_header_TechSupport = "技术支持";
UI_credits_header_Hr = "人力资源";
UI_credits_header_Accounts = "账户";
UI_credits_header_OnlineMapCoordinator = "在线地图协调员";
UI_credits_header_Wiki = "维基";
UI_credits_header_HeadRaccoon = "首席浣熊";
UI_credits_header_Localization = "本地化";
UI_credits_header_VertexBreak = "顶点断裂";
UI_credits_header_GeneralArcade = "通用游戏厅";
UI_credits_header_TheTeaDivision = "茶水部门";
UI_credits_header_FormosaInteractive = "福摩萨互动";
UI_credits_header_SoundSupervisor = "声音主管";
UI_credits_header_TechnicalSoundDesigner = "技术声音设计师";
UI_credits_header_LeadSoundDesigner = "首席声音设计师";
UI_credits_header_SoundDesigner = "声音设计师";
UI_credits_header_AssociateSoundDesigner = "副声音设计师";
UI_credits_header_FormosaSeniorProducer = "高级制作人";
UI_credits_header_Producer = "制片人";
UI_credits_header_InteractiveMusicComposer = "交互音乐作曲家";
UI_credits_header_DedicatedToTheMemoryOf = "谨以此纪念...";
UI_credits_header_SpecialInfected = "特别感谢";
UI_credits_header_SpecialThanksTo = "特别感谢";
UI_credits_header_AudioEngine = "音频引擎";
UI_credits_header_UsesBinkVideo = "使用Bink视频";
UI_optionscreen_showCraftingXP = "显示制作经验",
UI_optionscreen_MacOSIgnoreMouseWheelAcceleration = "MacOS：忽略鼠标滚轮加速",
UI_optionscreen_MacOSMapHorizontalMouseWheelToVertical = "MacOS：将水平鼠标滚轮映射为垂直",
UI_ReportBug = "反馈BUG",
"map" = "地图",
"vehicle" = "车辆",
"features" = "特征",
"modpack" = "模组包",
"Status" = "状态",
"Version" = "版本",
"Author" = "作者",
"Homepage" = "主页",
"ModLink" = "模组链接",
"ModID" = "模组ID",
"WorkshopID" = "创意工坊ID",
"ZomboidVersion" = "游戏版本",
"Dependencies" = "介绍",
"IncompatibleWith" = "不兼容",
UI_optionscreen_SidebarSize = "侧边栏图标大小",
UI_optionscreen_SidebarSize_tt = "调整左侧边栏图标的显示尺寸",
UI_optionscreen_PlayMusicWhenPaused = "暂停时播放音乐"
UI_trait_Mason = "石匠",
UI_trait_MasonDesc = "擅长建造石质和砖制建筑结构",
UI_trait_Artisan = "工匠",
UI_trait_ArtisanDesc = "擅长陶艺和玻璃工艺品制作",
UI_trait_Inventive = "创新者",
UI_trait_InventiveDesc = "通过物品研究配方或自动学习配方时所需技能等级更低",
UI_ClothingType_Outfit = "套装",
UI_ClothingType_FullRobe = "连身袍",
UI_mainscreen_seed = "种子: %1", 
UI_ServerOptionDesc_BanIp = "封禁IP。用法: /banip IP",
UI_ServerOptionDesc_UnBanIp = "解封IP。用法: /unbanip IP",
UI_ServerOption_Seed_tooltip = "用于生成世界的种子值。<br>如需修改，请填入新值并删除存档目录中的map_worldgen.bin文件", 
}
