module Base
{
	item SlingA
    {
        DisplayCategory = Accessory,
        Weight	=	0.01,
        Type	=	Clothing,
        DisplayName	= Rifle Sling,
        BodyLocation = Sling,
        ClothingItem = SlingA,
        AttachmentsProvided = Sling,
        Icon = slingAky,
	      Cosmetic = TRUE,
        ChanceToFall = 0,
        ClothingItemExtra = SlingAalt;SlingAalt2;SlingAalt3,
        ClothingItemExtraOption = SlingStyle2;SlingStyle3;SlingStyle4,
        ClothingExtraSubmenu = SlingStyle1,
        WorldStaticModel = SlingFlat,
    }

	item SlingAalt
    {
        DisplayCategory = Accessory,
        Weight	=	0.01,
        Type	=	Clothing,
        DisplayName	= Rifle Sling,
        BodyLocation = Sling,
        ClothingItem = SlingAalt,
        AttachmentsProvided = SlingAlt,
        Icon = slingAky,
	    Cosmetic = TRUE,
        ChanceToFall = 0,
        ClothingItemExtra = SlingA;SlingAalt2;SlingAalt3,
        ClothingItemExtraOption = SlingStyle1;SlingStyle3;SlingStyle4,
        ClothingExtraSubmenu = SlingStyle2,
        WorldStaticModel = SlingFlat,
    }

	item SlingAalt2
    {
        DisplayCategory = Accessory,
        Weight	=	0.01,
        Type	=	Clothing,
        DisplayName	= Rifle Sling,
        BodyLocation = Sling,
        ClothingItem = SlingAalt2,
        AttachmentsProvided = SlingAlt2,
        Icon = slingAky,
	    Cosmetic = TRUE,
        ChanceToFall = 0,
        ClothingItemExtra = SlingA;SlingAalt;SlingAalt3,
        ClothingItemExtraOption = SlingStyle1;SlingStyle2;SlingStyle4,
        ClothingExtraSubmenu = SlingStyle3,
        WorldStaticModel = SlingFlat,
    }

    item SlingAalt3
    {
        DisplayCategory = Accessory,
        Weight	=	0.01,
        Type	=	Clothing,
        DisplayName	= Rifle Sling,
        BodyLocation = Sling,
        ClothingItem = SlingAalt3,
        AttachmentsProvided = SlingAlt3,
        Icon = slingAky,
	    Cosmetic = TRUE,
        ChanceToFall = 0,
        ClothingItemExtra = SlingA;SlingAalt;SlingAalt2,
        ClothingItemExtraOption = SlingStyle1;SlingStyle2;SlingStyle3,
        ClothingExtraSubmenu = SlingStyle4,
        WorldStaticModel = SlingFlat,
    }

	craftRecipe MakeRifleSling
    {
        time = 80,
        category = Tailoring,
      	SkillRequired = Tailoring:2,
        Tags = AnySurfaceCraft,
        inputs
        {
          item 1 [Base.Belt2],
          item 4 [Base.LeatherStrips],
          item 1 [Base.Thread],
          item 1 tags[Scissors] mode:keep flags[MayDegradeLight;IsNotDull],
          item 1 tags[SewingNeedle] mode:keep flags[MayDegradeLight],
        }
        outputs
        {
         item 1 Base.SlingA,
        }
        /*AnimNode:RipSheets,*/
    }
}
