module AutoTurret{
    item StandTurretBook
	{
		Weight		=	0.5,
		Type		=	Literature,
		DisplayName	=	StandTurretBook,
		Icon		=	TurretBookLV1,
		TeachedRecipes  =   	Craft_TurretPart;Craft_AmmoCan;Craft_Silencer;Craft_Senser;Craft_SignalSystem;Craft_TurretLight,
        ReplaceOnUse    =   	StandTurretBook,
		DisplayCategory	=   SkillBook,
		StaticModel = Book,
		WorldStaticModel = BookBrown_Ground,
	}
	item TurretPart1
	{
		DisplayCategory = VehicleMaintenance,
		Weight	=	5.0,
		Type	=	Normal,
		DisplayName	=	TurretPart1,
		Icon	=	GunTurret,
		VehicleType =   1,
		ConditionMax = 100,
		ChanceToSpawnDamaged = 60,
		MechanicsItem = TRUE,
	}
   
    item AmmoCan1
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
        Type	=	Normal,
        DisplayName	=	AmmoCan1,
        Icon	=	AmmoCan,
        VehicleType =   1,
        MaxCapacity = 20,
        ConditionAffectsCapacity = false,
        ConditionMax = 100,
        ChanceToSpawnDamaged = 0,
        MechanicsItem = TRUE,
    }
   
    item Silencer1
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
        Type	=	Normal,
        DisplayName	=	Silencer1,
        Icon	=	Silencer,
        VehicleType =   1,
        ConditionMax = 100,
        ChanceToSpawnDamaged = 0,
        MechanicsItem = TRUE,
    }
   
    item Senser1{
        DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
        Type	=	Normal,
        DisplayName	=	Senser1,
        Icon	=	Senser,
        VehicleType =   1,
        ConditionMax = 100,
        ChanceToSpawnDamaged = 0,
        MechanicsItem = TRUE,
    }
    
    item SignalSystem1{
        DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
        Type	=	Normal,
        DisplayName	=	SignalSystem1,
        Icon	=	SignalSystem,
        VehicleType =   1,
        ConditionMax = 100,
        ChanceToSpawnDamaged = 0,
        MechanicsItem = TRUE,
    }
    
    item TurretLight1{
        DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
        Type	=	Normal,
        DisplayName	=	TurretLight1,
        Icon	=	TurretLight,
        VehicleType =   1,
        ConditionMax = 100,
        ChanceToSpawnDamaged = 0,
        MechanicsItem = TRUE,
    }

}

