module Base
{
  	model Forge4Dum_Ground
  	{
        	mesh = WorldItems/Magazine,
        	texture = WorldItems/Forge4Dum,
        	scale = 0.4,
    	}

	model TacticalKnife
	{
		mesh = weapons/1handed/TacticalKnife,
		textures = weapons/1handed/TacticalKnife,

		attachment world
		{
			offset = 0.0121 0.0014 0.0016,
			rotate = -89.9341 -1.6624 -178.2167,
		}
	}
	model KnifeSheathGround
	{
		mesh = KnifeSheathGround,
		textures = KnifeSheathBack,

		attachment world
		{
			offset = 0.0121 0.0014 0.0016,
			rotate = -89.9341 -1.6624 -178.2167,
		}
	}
	model KnifeSheathTacticalGround
	{
		mesh = KnifeSheathGround,
		textures = KnifeSheathTactical,

		attachment world
		{
			offset = 0.0121 0.0014 0.0016,
			rotate = -89.9341 -1.6624 -178.2167,
		}
	}
	model KatanaSheathGround
	{
		mesh = KatanaSheathGround,
		textures = KatanaSheath,

		attachment world
		{
			offset = -0.0224 -0.0031 0.0131,
			rotate = -175.2408 -37.3244 -5.0891,
		}
	}
	model KatanaSheathBlueGround
	{
		mesh = KatanaSheathGround,
		textures = KatanaSheathBlue,

		attachment world
		{
			offset = -0.0224 -0.0031 0.0131,
			rotate = -175.2408 -37.3244 -5.0891,
		}
	}
	model KatanaSheathBlackGround
	{
		mesh = KatanaSheathGround,
		textures = KatanaSheathBlack,

		attachment world
		{
			offset = -0.0224 -0.0031 0.0131,
			rotate = -175.2408 -37.3244 -5.0891,
		}
	}
	model KatanaSheathRedGround
	{
		mesh = KatanaSheathGround,
		textures = KatanaSheathRed,
		
		attachment world
		{
			offset = -0.0224 -0.0031 0.0131,
			rotate = -175.2408 -37.3244 -5.0891,
		}
	}
	model KatanaSheathGreenGround
	{
		mesh = KatanaSheathGround,
		textures = KatanaSheathGreen,

		attachment world
		{
			offset = -0.0224 -0.0031 0.0131,
			rotate = -175.2408 -37.3244 -5.0891,
		}
	}
	model KatanaSheathWhiteGround
	{
		mesh = KatanaSheathGround,
		textures = KatanaSheathWhite,

		attachment world
		{
			offset = -0.0224 -0.0031 0.0131,
			rotate = -175.2408 -37.3244 -5.0891,
		}
	}

	model KnifeSheathMidnightGround
	{
		mesh = KnifeSheathGround,
		textures = KnifeSheathMidnight,

		attachment world
		{
			offset = 0.0121 0.0014 0.0016,
			rotate = -89.9341 -1.6624 -178.2167,
		}
	}

	model KnifeSheathMilitaryGround
	{
		mesh = KnifeSheathGround,
		textures = KnifeSheathMilitary,

		attachment world
		{
			offset = 0.0121 0.0014 0.0016,
			rotate = -89.9341 -1.6624 -178.2167,
		}
	}

	model KnifeSheathPoliceGround
	{
		mesh = KnifeSheathGround,
		textures = KnifeSheathPolice,

		attachment world
		{
			offset = 0.0121 0.0014 0.0016,
			rotate = -89.9341 -1.6624 -178.2167,
		}
	}

	model KatanaSheathShusuiGround
	{
		mesh = KatanaSheathGround,
		textures = KatanaSheathShusui,

		attachment world
		{
			offset = -0.0224 -0.0031 0.0131,
			rotate = -175.2408 -37.3244 -5.0891,
		}
	}

	model KatanaSheathPinkGround
	{
		mesh = KatanaSheathGround,
		textures = KatanaSheathPink,

		attachment world
		{
			offset = -0.0224 -0.0031 0.0131,
			rotate = -175.2408 -37.3244 -5.0891,
		}
	}

	model KatanaSheathHeartsGround
	{
		mesh = KatanaSheathGround,
		textures = KatanaSheathHearts,

		attachment world
		{
			offset = -0.0224 -0.0031 0.0131,
			rotate = -175.2408 -37.3244 -5.0891,
		}
	}

	model KatanaSheathGalaxyGround
	{
		mesh = KatanaSheathGround,
		textures = KatanaSheathGalaxy,

		attachment world
		{
			offset = -0.0224 -0.0031 0.0131,
			rotate = -175.2408 -37.3244 -5.0891,
		}
	}

	model KatanaSheathEnmaGround
	{
		mesh = KatanaSheathGround,
		textures = KatanaSheathEnma,

		attachment world
		{
			offset = -0.0224 -0.0031 0.0131,
			rotate = -175.2408 -37.3244 -5.0891,
		}
	}
}
