module TKS
{

	imports
	{
	Base
	}

    item TacticalKnife
	{
	    DisplayCategory = Weapon,
		MaxRange	=	0.9,
		WeaponSprite	=	TacticalKnife,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.5,
		SplatNumber	=	4,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	25,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Tactical Knife,
		MinRange	=	0.61,
		CloseKillMove = Jaw_Stab,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	TacticalKnife,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   2,
        EnduranceMod = 0.5,
        BreakSound  =   HuntingKnifeBreak,
        MetalValue = 30,
        CriticalChance	=	60,
        CritDmgMultiplier = 4,
        MinDamage	=	0.6,
        MaxDamage	=	1.2,
	 	WeaponLength = 0.25,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	HuntingKnifeHit,
        ImpactSound	=	HuntingKnifeHit,
        DoorHitSound = HuntingKnifeHit,
		HitSound	=	HuntingKnifeHit,
		SwingSound = HuntingKnifeSwing,
		AttachmentType = Knife,
        Tags = CutPlant;SharpKnife;ButcherAnimal;KillAnimal;ButcherAnimal;Sharpenable,

	Sharpness = 1.0,
		OnBreak = OnBreak.TacticalKnife,
    }

}