module TKS
{
	imports
	{
		Base
	}
	
	craftRecipe Make Knife Sheath
    {
        time = 400,
		timedAction = Making,
        category = Survivalist,
      	SkillRequired = Tailoring:2,
        Tags = InHandCraft,
        inputs
        {
			item 1 [Base.Belt2],
			item 4 [Base.LeatherStrips],
			item 1 [Base.Thread],
			item 1 tags[Scissors] mode:keep flags[MayDegradeLight;IsNotDull],
			item 1 tags[SewingNeedle] mode:keep flags[MayDegradeLight],
        }
        outputs
        {
			item 1 Base.KnifeSheathBack,
        }
    }
	
	craftRecipe Make Tactical Knife Sheath
    {
        time = 400,
		timedAction = Making,
        category = Survivalist,
      	SkillRequired = Tailoring:2,
        Tags = InHandCraft,
        inputs
        {
			item 1 [Base.Belt2],
			item 4 [Base.LeatherStrips],
			item 1 [Base.Thread],
			item 1 tags[Scissors] mode:keep flags[MayDegradeLight;IsNotDull],
			item 1 tags[SewingNeedle] mode:keep flags[MayDegradeLight],
        }
        outputs
        {
			item 1 Base.KnifeSheathTacticalBack,
        }
    }
	
	craftRecipe Make Midnight Knife Sheath
    {
        time = 400,
		timedAction = Making,
        category = Survivalist,
      	SkillRequired = Tailoring:2,
        Tags = InHandCraft,
        inputs
        {
			item 1 [Base.Belt2],
			item 4 [Base.LeatherStrips],
			item 1 [Base.Thread],
			item 1 tags[Scissors] mode:keep flags[MayDegradeLight;IsNotDull],
			item 1 tags[SewingNeedle] mode:keep flags[MayDegradeLight],
        }
        outputs
        {
			item 1 Base.KnifeSheathMidnightBack,
        }
    }
	
		craftRecipe Make Military Knife Sheath
    {
        time = 400,
		timedAction = Making,
        category = Survivalist,
      	SkillRequired = Tailoring:2,
        Tags = InHandCraft,
        inputs
        {
			item 1 [Base.Belt2],
			item 4 [Base.LeatherStrips],
			item 1 [Base.Thread],
			item 1 tags[Scissors] mode:keep flags[MayDegradeLight;IsNotDull],
			item 1 tags[SewingNeedle] mode:keep flags[MayDegradeLight],
        }
        outputs
        {
			item 1 Base.KnifeSheathMilitaryBack,
        }
    }
	
			craftRecipe Make Police Knife Sheath
    {
        time = 400,
		timedAction = Making,
        category = Survivalist,
      	SkillRequired = Tailoring:2,
        Tags = InHandCraft,
        inputs
        {
			item 1 [Base.Belt2],
			item 4 [Base.LeatherStrips],
			item 1 [Base.Thread],
			item 1 tags[Scissors] mode:keep flags[MayDegradeLight;IsNotDull],
			item 1 tags[SewingNeedle] mode:keep flags[MayDegradeLight],
        }
        outputs
        {
			item 1 Base.KnifeSheathPoliceBack,
        }
    }
	
	craftRecipe Make Katana Sheath
    {
        time = 500,
		timedAction = Making,
        category = Survivalist,
      	SkillRequired = Tailoring:2,
        Tags = InHandCraft,
        inputs
        {
			item 1 [Base.Belt2],
			item 8 [Base.LeatherStrips],
			item 8 [Base.Thread],
			item 10 [Base.RippedSheets],
			item 1 tags[Scissors] mode:keep flags[MayDegradeLight;IsNotDull],
			item 1 tags[SewingNeedle] mode:keep flags[MayDegradeLight],
        }
        outputs
        {
			item 1 Base.KatanaSheath,
        }
    }
	
	craftRecipe Paint Katana Sheath Green
    {
        time = 500,
		timedAction = Making,
        category = Survivalist,
        Tags = InHandCraft,
        inputs
        {
			item 1 [Base.PaintGreen],
			item 1 [Base.KatanaSheathWhite;Base.KatanaSheathRed;Base.KatanaSheathBlack;Base.KatanaSheathBlue;Base.KatanaSheathHipWhite;Base.KatanaSheathHipRed;Base.KatanaSheathHipBlack;Base.KatanaSheathHipBlue;Base.KatanaSheathEnma;Base.KatanaSheathGalaxy;Base.KatanaSheathHearts;Base.KatanaSheathPink;Base.KatanaSheathShusui;Base.KatanaSheathHipEnma;Base.KatanaSheathHipGalaxy;Base.KatanaSheathHipHearts;Base.KatanaSheathHipPink;Base.KatanaSheathHipShusui;Base.KatanaSheath;Base.KatanaSheathHip],
        }
        outputs
        {
			item 1 Base.KatanaSheathGreen,
        }
    }
	
	craftRecipe Paint Katana Sheath Red
    {
        time = 500,
		timedAction = Making,
        category = Survivalist,
        Tags = InHandCraft,
        inputs
        {
			item 1 [Base.PaintRed],
			item 1 [Base.KatanaSheathWhite;Base.KatanaSheathGreen;Base.KatanaSheathBlack;Base.KatanaSheathBlue;Base.KatanaSheathHipWhite;Base.KatanaSheathHipGreen;Base.KatanaSheathHipBlack;Base.KatanaSheathHipBlue;Base.KatanaSheathEnma;Base.KatanaSheathGalaxy;Base.KatanaSheathHearts;Base.KatanaSheathPink;Base.KatanaSheathShusui;Base.KatanaSheathHipEnma;Base.KatanaSheathHipGalaxy;Base.KatanaSheathHipHearts;Base.KatanaSheathHipPink;Base.KatanaSheathHipShusui;Base.KatanaSheath;Base.KatanaSheathHip],
        }
        outputs
        {
			item 1 Base.KatanaSheathRed,
        }
    }
	
	craftRecipe Paint Katana Sheath Black
    {
        time = 500,
		timedAction = Making,
        category = Survivalist,
        Tags = InHandCraft,
        inputs
        {
			item 1 [Base.PaintBlack],
			item 1 [Base.KatanaSheathWhite;Base.KatanaSheathGreen;Base.KatanaSheathRed;Base.KatanaSheathBlue;Base.KatanaSheathHipWhite;Base.KatanaSheathHipGreen;Base.KatanaSheathHipRed;Base.KatanaSheathHipBlue;Base.KatanaSheathEnma;Base.KatanaSheathGalaxy;Base.KatanaSheathHearts;Base.KatanaSheathPink;Base.KatanaSheathShusui;Base.KatanaSheathHipEnma;Base.KatanaSheathHipGalaxy;Base.KatanaSheathHipHearts;Base.KatanaSheathHipPink;Base.KatanaSheathHipShusui;Base.KatanaSheath;Base.KatanaSheathHip],
        }
        outputs
        {
			item 1 Base.KatanaSheathBlack,
        }
    }
	
	craftRecipe Paint Katana Sheath Blue
    {
        time = 500,
		timedAction = Making,
        category = Survivalist,
        Tags = InHandCraft,
        inputs
        {
			item 1 [Base.PaintBlue],
			item 1 [Base.KatanaSheathWhite;Base.KatanaSheathGreen;Base.KatanaSheathRed;Base.KatanaSheathBlack;Base.KatanaSheathHipWhite;Base.KatanaSheathHipGreen;Base.KatanaSheathHipRed;Base.KatanaSheathHipBlack;Base.KatanaSheathEnma;Base.KatanaSheathGalaxy;Base.KatanaSheathHearts;Base.KatanaSheathPink;Base.KatanaSheathShusui;Base.KatanaSheathHipEnma;Base.KatanaSheathHipGalaxy;Base.KatanaSheathHipHearts;Base.KatanaSheathHipPink;Base.KatanaSheathHipShusui;Base.KatanaSheath;Base.KatanaSheathHip],
        }
        outputs
        {
			item 1 Base.KatanaSheathBlue,
        }
    }
	
	craftRecipe Paint Katana Sheath White
    {
        time = 500,
		timedAction = Making,
        category = Survivalist,
        Tags = InHandCraft,
        inputs
        {
			item 1 [Base.PaintWhite],
			item 1 [Base.KatanaSheathGreen;Base.KatanaSheathRed;Base.KatanaSheathBlack;Base.KatanaSheathBlue;Base.KatanaSheathHipGreen;Base.KatanaSheathHipRed;Base.KatanaSheathHipBlack;Base.KatanaSheathHipBlue;Base.KatanaSheathEnma;Base.KatanaSheathGalaxy;Base.KatanaSheathHearts;Base.KatanaSheathPink;Base.KatanaSheathShusui;Base.KatanaSheathHipEnma;Base.KatanaSheathHipGalaxy;Base.KatanaSheathHipHearts;Base.KatanaSheathHipPink;Base.KatanaSheathHipShusui;Base.KatanaSheath;Base.KatanaSheathHip],
        }
        outputs
        {
			item 1 Base.KatanaSheathWhite,
        }
    }
	
		craftRecipe Paint Katana Sheath Shusui
    {
        time = 500,
		timedAction = Making,
        category = Survivalist,
        Tags = InHandCraft,
        inputs
        {
			item 1 [Base.PaintBlack],
			item 1 [Base.PaintPink],
			item 1 [Base.KatanaSheathWhite;Base.KatanaSheathGreen;Base.KatanaSheathRed;Base.KatanaSheathBlack;Base.KatanaSheathBlue;Base.KatanaSheathHipWhite;Base.KatanaSheathHipGreen;Base.KatanaSheathHipRed;Base.KatanaSheathHipBlack;Base.KatanaSheathHipBlue;Base.KatanaSheathEnma;Base.KatanaSheathGalaxy;Base.KatanaSheathHearts;Base.KatanaSheathPink;Base.KatanaSheathHipEnma;Base.KatanaSheathHipGalaxy;Base.KatanaSheathHipHearts;Base.KatanaSheathHipPink;Base.KatanaSheath;Base.KatanaSheathHip],
        }
        outputs
        {
			item 1 Base.KatanaSheathShusui,
        }
    }
	
		craftRecipe Paint Katana Sheath Pink
    {
        time = 500,
		timedAction = Making,
        category = Survivalist,
        Tags = InHandCraft,
        inputs
        {
			item 1 [Base.PaintPink],
			item 1 [Base.KatanaSheathWhite;Base.KatanaSheathGreen;Base.KatanaSheathRed;Base.KatanaSheathBlack;Base.KatanaSheathBlue;Base.KatanaSheathHipWhite;Base.KatanaSheathHipGreen;Base.KatanaSheathHipRed;Base.KatanaSheathHipBlack;Base.KatanaSheathHipBlue;Base.KatanaSheathEnma;Base.KatanaSheathGalaxy;Base.KatanaSheathHearts;Base.KatanaSheathShusui;Base.KatanaSheathHipEnma;Base.KatanaSheathHipGalaxy;Base.KatanaSheathHipHearts;Base.KatanaSheathHipShusui;Base.KatanaSheath;Base.KatanaSheathHip],
        }
        outputs
        {
			item 1 Base.KatanaSheathPink,
        }
    }
	
		craftRecipe Paint Katana Sheath Hearts
    {
        time = 500,
		timedAction = Making,
        category = Survivalist,
        Tags = InHandCraft,
        inputs
        {
			item 1 [Base.PaintRed],
			item 1 [Base.PaintYellow],
			item 1 [Base.KatanaSheathWhite;Base.KatanaSheathGreen;Base.KatanaSheathRed;Base.KatanaSheathBlack;Base.KatanaSheathBlue;Base.KatanaSheathHipWhite;Base.KatanaSheathHipGreen;Base.KatanaSheathHipRed;Base.KatanaSheathHipBlack;Base.KatanaSheathHipBlue;Base.KatanaSheathEnma;Base.KatanaSheathGalaxy;Base.KatanaSheathPink;Base.KatanaSheathShusui;Base.KatanaSheathHipEnma;Base.KatanaSheathHipGalaxy;Base.KatanaSheathHipPink;Base.KatanaSheathHipShusui;Base.KatanaSheath;Base.KatanaSheathHip],
        }
        outputs
        {
			item 1 Base.KatanaSheathHearts,
        }
    }
	
		craftRecipe Paint Katana Sheath Galaxy
    {
        time = 500,
		timedAction = Making,
        category = Survivalist,
        Tags = InHandCraft,
        inputs
        {
			item 1 [Base.PaintWhite],
			item 1 [Base.PaintPurple],
			item 1 [Base.KatanaSheathWhite;Base.KatanaSheathGreen;Base.KatanaSheathRed;Base.KatanaSheathBlack;Base.KatanaSheathBlue;Base.KatanaSheathHipWhite;Base.KatanaSheathHipGreen;Base.KatanaSheathHipRed;Base.KatanaSheathHipBlack;Base.KatanaSheathHipBlue;Base.KatanaSheathEnma;Base.KatanaSheathHearts;Base.KatanaSheathPink;Base.KatanaSheathShusui;Base.KatanaSheathHipEnma;Base.KatanaSheathHipHearts;Base.KatanaSheathHipPink;Base.KatanaSheathHipShusui;Base.KatanaSheath;Base.KatanaSheathHip],
        }
        outputs
        {
			item 1 Base.KatanaSheathGalaxy,
        }
    }
	
		craftRecipe Paint Katana Sheath Enma
    {
        time = 500,
		timedAction = Making,
        category = Survivalist,
        Tags = InHandCraft,
        inputs
        {
			item 1 [Base.PaintWhite],
			item 1 [Base.PaintPurple],
			item 1 [Base.PaintRed],
			item 1 [Base.PaintYellow],
			item 1 [Base.KatanaSheathWhite;Base.KatanaSheathGreen;Base.KatanaSheathRed;Base.KatanaSheathBlack;Base.KatanaSheathBlue;Base.KatanaSheathHipWhite;Base.KatanaSheathHipGreen;Base.KatanaSheathHipRed;Base.KatanaSheathHipBlack;Base.KatanaSheathHipBlue;Base.KatanaSheathGalaxy;Base.KatanaSheathHearts;Base.KatanaSheathPink;Base.KatanaSheathShusui;Base.KatanaSheathHipGalaxy;Base.KatanaSheathHipHearts;Base.KatanaSheathHipPink;Base.KatanaSheathHipShusui;Base.KatanaSheath;Base.KatanaSheathHip],
        }
        outputs
        {
			item 1 Base.KatanaSheathEnma,
        }
    }
	
	craftRecipe Wash Off the Paint
    {
        time = 500,
        category = Survivalist,
        Tags = InHandCraft,
        inputs
        {
			item 1 [Base.Bleach],
			item 1 [Base.KatanaSheathWhite;Base.KatanaSheathGreen;Base.KatanaSheathRed;Base.KatanaSheathBlack;Base.KatanaSheathBlue;Base.KatanaSheathHipWhite;Base.KatanaSheathHipGreen;Base.KatanaSheathHipRed;Base.KatanaSheathHipBlack;Base.KatanaSheathHipBlue;Base.KatanaSheathEnma;Base.KatanaSheathGalaxy;Base.KatanaSheathHearts;Base.KatanaSheathPink;Base.KatanaSheathShusui;Base.KatanaSheathHipEnma;Base.KatanaSheathHipGalaxy;Base.KatanaSheathHipHearts;Base.KatanaSheathHipPink;Base.KatanaSheathHipShusui],
        }
        outputs
        {
			item 1 Base.KatanaSheath,
        }
    }
	
	craftRecipe Make Katana Handle
    {
        time = 500,
		timedAction = Making,
        category = Survivalist,
        Tags = InHandCraft;CanBeDoneFromFloor;Carpentry,
		xpAward = Woodwork:15,
        SkillRequired = Woodwork:5,
        inputs
        {
			item 1 [Base.Plank],
			item 1 [Base.Saw] mode:keep,
			item 2 [Base.LeatherStrips],
			item 1 [Base.Woodglue],
			item 1 [Base.Twine],
			item 1 tags[CarpentryChisel] mode:keep flags[MayDegradeLight;IsNotDull;Prop1],
        }
        outputs
        {
			item 1 Base.Katana_Handle,
        }
    }
	
	craftRecipe Make Katana
    {
        time = 300,
        category = Survivalist,
        Tags = InHandCraft,
		timedAction = Making,
        inputs
        {
			item 1 [Base.Katana_Blade],
			item 1 [Base.Katana_Handle],
        }
        outputs
        {
			item 1 Base.Katana,
        }
    }
}
