UI_EN = {
    UI_GrabAndDrop_Name = "Grab and Drop",
    UI_GrabAndDrop_GrabAction = "Grab",
    UI_GrabAndDrop_DropAction = "Drop",
    UI_GrabAndDrop_Hold = "Hold",

    UI_optionscreen_binding_GrabAndDrop = "Grab and Drop",
    UI_optionscreen_binding_GrabDrop = "Grab and Drop",
    UI_optionscreen_binding_GrabDropTooltip_A = "Grab / Drop items in hand <LINE> Shift + %1 to Drop items <LINE> <LINE> <TEXT> To drop items with separate key, assign it to \"Drop\".",
    UI_optionscreen_binding_GrabDropTooltip_B = "Grab / Drop items in hand <LINE> Shift + %1 to Drop items <SPACE> <RGB:1,0.7,0.12> (including backpack) <LINE> <LINE> <TEXT> To drop items with separate key, assign it to \"Drop\".",
    UI_optionscreen_binding_Grab = "Grab",
    UI_optionscreen_binding_GrabTooltip = "Grab items in hand <LINE> <LINE> <TEXT> To drop items with %1 as well, unassign \"Drop\".",
    UI_optionscreen_binding_Drop = "Drop",
    UI_optionscreen_binding_DropTooltip_A = "Drop items <LINE> <LINE> <TEXT> Unassign to grab and drop items with the same key.",
    UI_optionscreen_binding_DropTooltip_B = "Drop items <SPACE> <RGB:1,0.7,0.12> (including backpack) <LINE> <LINE> <TEXT> Unassign to grab and drop items with the same key.",
    UI_optionscreen_binding_DropTooltip_Unassigned = "<TEXT> Keep unassigned to drop items with %1.",
    UI_optionscreen_binding_Backpack = "Backpack",
    UI_optionscreen_binding_BackpackTooltip = "Put on / Drop backpack",
    UI_optionscreen_binding_DropWeapon = "Weapon",
    UI_optionscreen_binding_DropWeaponTooltip_A = "Drop weapon <LINE> <LINE> <TEXT> If Shift, Control or Alt is assigned, the button will act as a modifier for the \"Drop\" action.",
    UI_optionscreen_binding_DropWeaponTooltip_B = "%1 + %2 to Drop weapon <LINE> <LINE> <TEXT> If Shift, Control or Alt is assigned, the button will act as a modifier for the \"Drop\" action.",

    UI_GrabAndDrop_options_grab_everything = "Grab Everything",
    UI_GrabAndDrop_options_grab_everything_tooltip = "Carryable items will be grabbed in hand, non-carryable items will be stored in inventory. <LINE> If disabled, only carryable items will be picked up.",

    UI_GrabAndDrop_options_auto_equip = "Auto-Wear",
    UI_GrabAndDrop_options_auto_equip_tooltip = "Automatically put on clothes and bags when picking up, if there is a free slot.",

    UI_GrabAndDrop_options_auto_holster = "Auto-Holster Firearms",
    UI_GrabAndDrop_options_auto_holster_tooltip = "Automatically attach picked-up firearms to a free hotbar slot (holster, sling, etc.) so they are stored on the body when not in hands. <LINE> If no compatible slot is free, the firearm is just held in hands as normal.",

    UI_GrabAndDrop_options_auto_drop = "Auto-Drop",
    UI_GrabAndDrop_options_auto_drop_tooltip = "Automatically drop items in hands when equipping a weapon instead of leaving them in inventory. <LINE> <LINE> <TEXT> The weapon in hands won't drop in any case.",

    UI_GrabAndDrop_options_hold_to_drop = "Long Press to Drop",
    UI_GrabAndDrop_options_hold_to_drop_tooltip = "Hold down the button to confirm the drop action. <LINE> If disabled, the action will start immediately.",

    UI_GrabAndDrop_options_drop_weapon = "Allow Dropping Weapons",
    UI_GrabAndDrop_options_drop_weapon_tooltip = "Allow dropping weapons along with other items. <LINE> <LINE> <TEXT> This option doesn't affect the \"Weapon\" button.",

    UI_GrabAndDrop_options_drop_hotbar = "Drop Attached Weapons",
    UI_GrabAndDrop_options_drop_hotbar_tooltip = "Allow dropping weapons attached to the hotbar slot.",

    UI_GrabAndDrop_options_mouse_grab_tooltip = "Enable mouse functionality. <LINE> <TEXT> Single click to select the item. Double click to pick it up.",

    UI_GrabAndDrop_options_show_icons = "Show Icon",

}