IGUI_EN = {

    IGUI_KnoxEvent_Looting_Category_Ammo = "Ammo",
    IGUI_KnoxEvent_Looting_Category_FirstAid = "First Aid",
    IGUI_KnoxEvent_Looting_Category_Food = "Food",
    IGUI_KnoxEvent_Looting_Category_Guns = "Guns",
    IGUI_KnoxEvent_Looting_Category_Materials = "Materials",
    IGUI_KnoxEvent_Looting_Category_Tools = "Tools",
    IGUI_KnoxEvent_Looting_Category_Water = "Water",
    IGUI_KnoxEvent_Looting_Category_Weapons = "Weapons",

    IGUI_KnoxEvent_Npc_Stance_Hostile = "NPCs stance: Hostile",
    IGUI_KnoxEvent_Npc_Stance_Neutral = "NPCs stance: Neutral",

    IGUI_KnoxEvent_Npc_Retreat = "Retreat",
    IGUI_KnoxEvent_Npc_Fight = "Fight",

    IGUI_KnoxEvent_Npc_Task_ChopTrees = "Chop Trees",
    IGUI_KnoxEvent_Npc_Task_CorpseClear = "Corpse Clear",
    IGUI_KnoxEvent_Npc_Task_CorpseDump = "Corpse Dump",
    IGUI_KnoxEvent_Npc_Task_Guard = "Guard",
    IGUI_KnoxEvent_Npc_Task_Private = "Private",

    IGUI_KnoxEvent_NpcOverview_Col_Name = "Name",
    IGUI_KnoxEvent_NpcOverview_Col_Task = "Task",
    IGUI_KnoxEvent_NpcOverview_Col_Subtask = "Subtask",
    IGUI_KnoxEvent_NpcOverview_Col_Relation = "Relation",
    IGUI_KnoxEvent_NpcOverview_Remove_Button = "Remove",

    IGUI_KnoxEvent_NpcOverview_Sel_ChopTreesArea = "Set Chop Trees Area",
    IGUI_KnoxEvent_NpcOverview_Sel_ClearCorpsesArea = "Set Clear Corpses Area",
    IGUI_KnoxEvent_NpcOverview_Sel_DumpCorpsesArea = "Set Dump Corpses Area",
    IGUI_KnoxEvent_NpcOverview_Sel_GuardArea = "Set Guard Area",
    IGUI_KnoxEvent_NpcOverview_Sel_PrivateArea = "Set Private Area",

    IGUI_KnoxEvent_Npc_AreaSelect = "Select area",
    IGUI_KnoxEvent_Npc_AreaSet = "Set",
    IGUI_KnoxEvent_Npc_AreaClose = "Close",

    IGUI_KnoxEvent_Player_Speech_Aggressive = "Let's all just calm down...",
    IGUI_KnoxEvent_Player_Speech_Passive = "Take no prisoners!",
    IGUI_KnoxEvent_Player_Speech_Fight = "Stand and fight!",
    IGUI_KnoxEvent_Player_Speech_Retreat = "Fall back!",

    IGUI_KnoxEvent_Player_Speech_NpcGroupAskJoin = "Wanna join our group?",
    IGUI_KnoxEvent_Player_Speech_NpcGroupKick = "I think we should see other people",
    IGUI_KnoxEvent_Player_Speech_SafehouseClaimSuccess = "Home sweet home",
    IGUI_KnoxEvent_Player_Speech_SafehouseClaimFail = "I can't claim that",
    IGUI_KnoxEvent_Player_Speech_SafehouseRelease = "Onto new adventures",

    IGUI_KnoxEvent_Player_Speech_DialogueSmallTalkResponse1 = "Yeah, weather's been wild",

    IGUI_KnoxEvent_Speech_GreetTrusted_01 = "Hi there!",
    IGUI_KnoxEvent_Speech_GreetClose_01 = "Hi there!",
    IGUI_KnoxEvent_Speech_GreetFriendly_01 = "Hi there!",
    IGUI_KnoxEvent_Speech_GreetPolite_01 = "Hey.",
    IGUI_KnoxEvent_Speech_GreetNeutral_01 = "Hello.",
    IGUI_KnoxEvent_Speech_GreetSuspicious_01 = "Yeah? What do you want?",
    IGUI_KnoxEvent_Speech_GreetResentful_01 = "What the hell do you want?",
    IGUI_KnoxEvent_Speech_GreetHostile_01 = "What the hell do you want?",
    IGUI_KnoxEvent_Speech_GreetDespised_01 = "What the hell do you want?",

    IGUI_KnoxEvent_Speech_GreetSpouse_01 = "Hi honey!",
    IGUI_KnoxEvent_Speech_GreetSpouse_02 = "Hey babe!",

    IGUI_KnoxEvent_Speech_ByeTrusted_01 = "Hope to see you again soon!",
    IGUI_KnoxEvent_Speech_ByeClose_01 = "Hope to see you again soon!",
    IGUI_KnoxEvent_Speech_ByeFriendly_01 = "Hope to see you again soon!",
    IGUI_KnoxEvent_Speech_ByePolite_01 = "See ya around.",
    IGUI_KnoxEvent_Speech_ByeNeutral_01 = "Bye",
    IGUI_KnoxEvent_Speech_ByeSuspicious_01 = "Sure, whatever.",
    IGUI_KnoxEvent_Speech_ByeResentful_01 = "Sure, whatever.",
    IGUI_KnoxEvent_Speech_ByeHostile_01 = "What the hell do you want?",
    IGUI_KnoxEvent_Speech_ByeDespised_01 = "What the hell do you want?",

    IGUI_KnoxEvent_Speech_ByeSpouse_01 = "Bye honey!",
    IGUI_KnoxEvent_Speech_ByeSpouse_02 = "See ya around, babe!",

    IGUI_KnoxEvent_Speech_JoinGroupAcceptTrusted_01 = "I'd love to! Let's go!",
    IGUI_KnoxEvent_Speech_JoinGroupAcceptClose_01 = "I'd love to! Let's go!",
    IGUI_KnoxEvent_Speech_JoinGroupAcceptFriendly_01 = "I'd love to! Let's go!",
    IGUI_KnoxEvent_Speech_JoinGroupAcceptPolite_01 = "Sure, let's work together.",
    IGUI_KnoxEvent_Speech_JoinGroupAcceptNeutral_01 = "Sure, let's work together.",
    IGUI_KnoxEvent_Speech_JoinGroupAcceptSuspicious_01 = "Fine, I guess it's better to work together.",
    IGUI_KnoxEvent_Speech_JoinGroupAcceptResentful_01 = "Fine, I guess it's better to work together.",
    IGUI_KnoxEvent_Speech_JoinGroupAcceptHostile_01 = "Fine, but try anything funny and you know what will happen.",
    IGUI_KnoxEvent_Speech_JoinGroupAcceptDespised_01 = "Fine, but try anything funny and you know what will happen.",

    IGUI_KnoxEvent_Speech_JoinGroupDeclineTrusted_01 = "I'm sorry, but I already have a group.",
    IGUI_KnoxEvent_Speech_JoinGroupDeclineClose_01 = "I'm sorry, but I already have a group.",
    IGUI_KnoxEvent_Speech_JoinGroupDeclineFriendly_01 = "I'm sorry, but I already have a group.",
    IGUI_KnoxEvent_Speech_JoinGroupDeclinePolite_01 = "Nah, I'll pass.",
    IGUI_KnoxEvent_Speech_JoinGroupDeclineNeutral_01 = "Nah, I'll pass.",
    IGUI_KnoxEvent_Speech_JoinGroupDeclineSuspicious_01 = "Why? I barely know you.",
    IGUI_KnoxEvent_Speech_JoinGroupDeclineResentful_01 = "Is this a joke? No way I'd join you.",
    IGUI_KnoxEvent_Speech_JoinGroupDeclineHostile_01 = "No way I'd join you.",
    IGUI_KnoxEvent_Speech_JoinGroupDeclineDespised_01 = "No way I'd join you.",

    IGUI_KnoxEvent_Player_Speech_JoinDeclineAnnoyed_01 = "Stop asking me. You're starting to get on my nerves.",

    IGUI_KnoxEvent_Speech_FriendlyFireShove_01 = "Careful!",
    IGUI_KnoxEvent_Speech_FriendlyFireShove_02 = "Watch it!",

    IGUI_KnoxEvent_Speech_FriendlyFireMelee_01 = "Watch where you swing that thing!",
    IGUI_KnoxEvent_Speech_FriendlyFireMelee_02 = "Oww! Be careful with that!",

    IGUI_KnoxEvent_Speech_FriendlyFireRanged_01 = "Watch where you point that thing!",
    IGUI_KnoxEvent_Speech_FriendlyFireRanged_02 = "Oww! Who let you use a gun?",

    IGUI_KnoxEvent_Speech_HostileHitShove_01 = "Stop it! You know I'm gonna win!",
    IGUI_KnoxEvent_Speech_HostileHitShove_02 = "Oww!",

    IGUI_KnoxEvent_Speech_HostileHitMelee_01 = "Oww!",
    IGUI_KnoxEvent_Speech_HostileHitMelee_02 = "Ouch!",

    IGUI_KnoxEvent_Speech_HostileHitRanged_01 = "I'm hit!",
    IGUI_KnoxEvent_Speech_HostileHitRanged_02 = "Oww, it stings!",

    IGUI_KnoxEvent_Speech_EscapeZombie_01 = "Get away from me, you animals!",
    IGUI_KnoxEvent_Speech_EscapeZombie_02 = "Stay back, you assholes!",

    IGUI_KnoxEvent_Speech_EscapeHuman_01 = "Leave me alone!",
    IGUI_KnoxEvent_Speech_EscapeHuman_01 = "Leave me alone!",

    IGUI_KnoxEvent_Speech_FullInventory_01 = "I'll break my back if I try to carry more.",
    IGUI_KnoxEvent_Speech_FullInventory_02 = "I can't carry anymore.",

    IGUI_KnoxEvent_Speech_Healing_01 = "Hold on, I need to patch myself up.",
    IGUI_KnoxEvent_Speech_Healing_02 = "Just a second, I think I'm bleeding.",

    IGUI_KnoxEvent_Speech_HurtReturn_01 = "I'm hurt bad, I need to go back.",

    IGUI_KnoxEvent_Speech_MissingSafehouse_01 = "We don't have a safehouse...",

    IGUI_KnoxEvent_Speech_ChopTreesNeedArea_01 = "I don't know which trees to chop.",

    IGUI_KnoxEvent_Speech_ChopTreesOutOfTrees_01 = "All done. No more trees.",

    IGUI_KnoxEvent_Speech_CorpseClearNeedClearArea_01 = "What area am I supposed to clear?",

    IGUI_KnoxEvent_Speech_CorpseClearNeedDumpArea_01 = "Where am I supposed to dump the bodies?",

    IGUI_KnoxEvent_Speech_CorpseClearOutOfCorpses_01 = "No more corpses to clear.",

    IGUI_KnoxEvent_Speech_DumpItemsDone_01 = "Nothing more to drop. I'm gonna take a break.",

    IGUI_KnoxEvent_Speech_GuardingNeedZone_01 = "We don't have a guard zone...",

    IGUI_KnoxEvent_Speech_LootingHouseDone_01 = "I think this place is cleaned out.",

    IGUI_KnoxEvent_Speech_LootingRefusedMP_01 = "It wouldn't be fair to loot that!",

    IGUI_KnoxEvent_Speech_BackgroundBurgerFlipper_01 = "I was flipping burgers. Nothing fancy, but you could say I was in the thick of it.",
    IGUI_KnoxEvent_Speech_BackgroundBurgerFlipper_02 = "I was flipping burgers at a competitor to Spiffo's. It's a tiny chain called McDonalds, not sure if you've heard about it?",

    IGUI_KnoxEvent_Speech_BackgroundBurglar_01 = "I was... on the wrong side of the law. Let's just leave it at that.",

    IGUI_KnoxEvent_Speech_BackgroundCarpenter_01 = "I was a carpenter. A proper one at that. Unlike that jackass on Woodcraft...",

    IGUI_KnoxEvent_Speech_BackgroundChef_01 = "I was a chef. I had just finished culinary school when this mess started...",

    IGUI_KnoxEvent_Speech_BackgroundConstruction_01 = "I worked construction. I just finished a skycraper in Louisville before shit hit the fan.",

    IGUI_KnoxEvent_Speech_BackgroundDoctor_01 = "I was a doctor. I've always wanted to help people ever since I was a kid.",

    IGUI_KnoxEvent_Speech_BackgroundElectrician_01 = "I was an electrican. If you only knew half about the shoddy electrical work I had to fix around Knox Country...",

    IGUI_KnoxEvent_Speech_BackgroundEngineer_01 = "I was an engineer. I actually worked on a lot of the highways around here.",

    IGUI_KnoxEvent_Speech_BackgroundFarmer_01 = "I was a farmer. It ain't much, but it's honest work.",

    IGUI_KnoxEvent_Speech_BackgroundFireOfficer_01 = "I was a fire fighter. Don't worry, I'm not a pyromanic.",

    IGUI_KnoxEvent_Speech_BackgroundFisherman_01 = "I was a fisherman. I really miss the calm of the sea...",

    IGUI_KnoxEvent_Speech_BackgroundFitnessInstructor_01 = "I was a PT. You should've seen the way I could make people sweat.",

    IGUI_KnoxEvent_Speech_BackgroundLumberjack_01 = "I was a lumberjack. Being out in the woods was a lot more calmer than this mess...",

    IGUI_KnoxEvent_Speech_BackgroundMechanic_01 = "I was a mechanic. ",

    IGUI_KnoxEvent_Speech_BackgroundMetalworker_01 = "I was a metalworker. Welding fences was my a-game.",

    IGUI_KnoxEvent_Speech_BackgroundNurse_01 = "I was a nurse. Really grueling work.",

    IGUI_KnoxEvent_Speech_BackgroundParkRanger_01 = "I was a park ranger. I miss the fresh air...",

    IGUI_KnoxEvent_Speech_BackgroundPoliceOfficer_01 = "I was a cop. So many years on the beat without a promotion...",

    IGUI_KnoxEvent_Speech_BackgroundRepairman_01 = "I was a repairman. I had a quite successful business repairing dishwashers.",

    IGUI_KnoxEvent_Speech_BackgroundSecurityGuard_01 = "I was a security guard. Always working the night shift.",

    IGUI_KnoxEvent_Speech_BackgroundUnemployed_01 = "I was... between jobs. Let's talk about something else.",

    IGUI_KnoxEvent_Speech_BackgroundVeteran_01 = "I used to be in the Marines. Last I saw action was in Desert Storm.",

    IGUI_KnoxEvent_Speech_FoodSafehouse_01 = "Just gonna grab a snack!",

    IGUI_KnoxEvent_Speech_ExhaustionComplain1_01 = "Can we stop to rest?",

    IGUI_KnoxEvent_Speech_ExhaustionComplain2_01 = "We should stop to rest for a bit.",

    IGUI_KnoxEvent_Speech_ExhaustionComplain3_01 = "So tired...",

    IGUI_KnoxEvent_Speech_ExhaustionComplain4_01 = "That's it. I need a rest!",

    IGUI_KnoxEvent_Speech_TrespassWarn1_01 = "Who are you? You need to leave!",

    IGUI_KnoxEvent_Speech_TrespassWarn2_01 = "Leave right now!",

    IGUI_KnoxEvent_Speech_TrespassWarn3_01 = "Last warning! LEAVE!",

    IGUI_KnoxEvent_Speech_TrespassWarn4_01 = "Time to take out the trash!",

    IGUI_KnoxEvent_Speech_RobberyNonCompliant_01 = "You think that little peashooter scares me?",

    IGUI_KnoxEvent_Speech_RobberyCompliant_01 = "That's all I've got. Please, don't hurt me!",

    IGUI_KnoxEvent_Speech_ReactToDeathGeneral_01 = "<VICTIM> NOOOOOOOO!",

    IGUI_KnoxEvent_Speech_ReactToDeathAngryZombie_01 = "I'm gonna tear you a new asshole, you fucking zombie!",

    IGUI_KnoxEvent_Speech_ReactToDeathAngryHuman_01 = "You fucking animal, I'll kill you!",

    IGUI_KnoxEvent_Speech_ReactToDeathCompassionate_01 = "Oh god, maybe I'm next...",

    IGUI_KnoxEvent_Speech_HuntStopAlone_01 = "I think I scared him off.",

    IGUI_KnoxEvent_Speech_HuntStopGroup_01 = "I think we lost him. Let's go back.",

    IGUI_KnoxEvent_Speech_BackToWorkMemoryDesc_01 = "In '<YEAR>, my kids were all grown up, so I started looking for a job.",
    IGUI_KnoxEvent_Speech_BackToWorkMemorySummary = "<NPC>'s kids are old enough for school and began looking for a job.",

    IGUI_KnoxEvent_Speech_BanditRaidDayAngryMemoryDesc_01 = "My house was attacked by bandits. Those fuckers came during the day. They were yelling and causing a scene.",
    IGUI_KnoxEvent_Speech_BanditRaidNightAngryMemoryDesc_01 = "My house was attacked by bandits. Those fuckers came during the night. I caught them trying to sneak.",
    IGUI_KnoxEvent_Speech_BanditRaidDayScaredMemoryDesc_01 = "My house was attacked by bandits. They came during the day. They were yelling and screaming. I was so scared...",
    IGUI_KnoxEvent_Speech_BanditRaidNightScaredMemoryDesc_01 = "My house was attacked by bandits. They came during the night and tried to sneak into our house. Where I sleep?!? I was so scared...",
    IGUI_KnoxEvent_Speech_BanditRaidMemorySummary = "<NPC> had their safehouse attacked by bandits.",

    IGUI_KnoxEvent_Speech_LargeZombieAttackAngryMemoryDesc_01 = "My house was attacked by zombies. I think there were around five of them. We made quick work of them.",
    IGUI_KnoxEvent_Speech_LargeZombieAttackScaredMemoryDesc_01 = "My house was attacked by zombies. I think there were around five of them. The smell..",
    IGUI_KnoxEvent_Speech_LargeZombieAttackMemorySummary = "<NPC> had their safehouse attacked by a large zombie horde.",

    IGUI_KnoxEvent_Speech_BirthdayMemoryDesc_01 = "I was born on <YEAR>.<MONTH>.<DAY>.",
    IGUI_KnoxEvent_Speech_BirthdayMemorySummary = "<NPC> was born on <YEAR>.<MONTH>.<DAY>.",

    IGUI_KnoxEvent_Speech_ChildBirthMemoryDesc_01 = "I was so happy when my <GENDER>, <KID>, was born.",
    IGUI_KnoxEvent_Speech_ChildBirthSonMemoryDesc_01 = "son",
    IGUI_KnoxEvent_Speech_ChildBirthDaughterMemoryDesc_01 = "daughter",
    IGUI_KnoxEvent_Speech_ChildBirthMemorySummary = "<NPC> felt happy when their <GENDER>, <KID>, was born.",

    IGUI_KnoxEvent_Speech_DeathByZombieMemoryDesc_01 = "I saw <VICTIM> get eaten by zombies. Their screams...",
    IGUI_KnoxEvent_Speech_DeathByZombieMemorySummary = "<NPC> saw <VICTIM> get eaten by zombies.",

    IGUI_KnoxEvent_Speech_DeathByHumanMemoryDesc_01 = "I saw <ATTACKER> kill <VICTIM>. There was blood everywhere...",
    IGUI_KnoxEvent_Speech_DeathByHumanMemorySummary = "<NPC> saw <ATTACKER> kill <VICTIM>.",

    IGUI_KnoxEvent_Speech_DeathByUnknownMemoryDesc_01 = "I saw <VICTIM> die. There was blood everywhere...",
    IGUI_KnoxEvent_Speech_DeathByUnknownMemorySummary = "<NPC> saw <VICTIM> die.",

    IGUI_KnoxEvent_Speech_FoundJobMemoryDesc_01 = "I was so happy when I got a new job as a <JOB>.",
    IGUI_KnoxEvent_Speech_FoundJobMemorySummary = "<NPC> felt happy when they got a new job as a <JOB>.",

    IGUI_KnoxEvent_Speech_HomemakerMemoryDesc_01 = "I wanted to raise my kids right, so I became a housewife in '<YEAR>.",
    IGUI_KnoxEvent_Speech_HomemakerMemorySummary = "<NPC> became a homemaker.",

    IGUI_KnoxEvent_Speech_LostJobAngryMemoryDesc_01 = "I felt angry when I lost my job as a <JOB>.",
    IGUI_KnoxEvent_Speech_LostJobAngryMemorySummary = "<NPC> felt indifferent when I lost my job as a <JOB>.",
    IGUI_KnoxEvent_Speech_LostJobBetrayedMemoryDesc_01 = "I felt betrayed when I lost my job as a <JOB>.",
    IGUI_KnoxEvent_Speech_LostJobBetrayedMemorySummary = "<NPC> felt indifferent when I lost my job as a <JOB>.",
    IGUI_KnoxEvent_Speech_LostJobSadMemoryDesc_01 = "I felt sad when I lost my job as a <JOB>.",
    IGUI_KnoxEvent_Speech_LostJobSadMemorySummary = "<NPC> felt indifferent when I lost my job as a <JOB>.",
    IGUI_KnoxEvent_Speech_LostJobIndifferentMemoryDesc_01 = "I felt indifferent when I lost my job as a <JOB>.",
    IGUI_KnoxEvent_Speech_LostJobIndifferentMemorySummary = "<NPC> felt indifferent when I lost my job as a <JOB>.",

    IGUI_KnoxEvent_Speech_MarriageMemoryWifeDesc_01 = "I felt so happy when I married my wife, <SPOUSE>. She was so beautiful on that day.",
    IGUI_KnoxEvent_Speech_MarriageMemoryHusbandDesc_01 = "I was so happy when I married my husband, <SPOUSE>. He was so handsome on that day.",
    IGUI_KnoxEvent_Speech_MarriageMemorySummary = "<NPC> felt happy when they married <SPOUSE>.",

    IGUI_KnoxEvent_Speech_MigrationMemoryDesc_01 = "Me and my family fled into Knox Country. We were coming from <ORIGIN>.",
    IGUI_KnoxEvent_Speech_MigrationMemorySummary = "<NPC> moved into Knox Country.",

    IGUI_KnoxEvent_Speech_SmallZombieAttackAngryMemoryDesc_01 = "My house was attacked by zombies. I think there were around 3 of them. We made quick work of them.",
    IGUI_KnoxEvent_Speech_SmallZombieAttackScaredMemoryDesc_01 = "My house was attacked by zombies. I think there were 2 or 3 of them. The smell...",
    IGUI_KnoxEvent_Speech_SmallZombieAttackMemorySummary = "<NPC> had their safehouse attacked by a small zombie horde.",

    IGUI_KnoxEvent_Speech_TrespassingGuardingMemoryDesc_01 = "I was on guard duty when I saw <TRESPASSER> in my house. I told them to leave<OUTCOME>",
    IGUI_KnoxEvent_Speech_TrespassingRestingMemoryDesc_01 = "I was taking a break when I saw <TRESPASSER> in my house. I told them to leave<OUTCOME>",
    IGUI_KnoxEvent_Speech_TrespassingMiscMemoryDesc_01 = "I was just minding my own business when all of a sudden, I saw <TRESPASSER> in my house and I told them to leave<OUTCOME>",
    IGUI_KnoxEvent_Speech_TrespassingMemoryOutcomeCompliant_01 = ". Luckily they did.",
    IGUI_KnoxEvent_Speech_TrespassingMemoryOutcomeNonCompliant_01 = ", but they refused to.",
    IGUI_KnoxEvent_Speech_TrespassingMemorySummary = "<NPC> saw <TRESPASSER> trespassing in their house.",

    IGUI_KnoxEvent_Speech_ZombieBiteAngryMemoryDesc_01 = "I got bit by a zombie. It hurts, but I'll be fine.",
    IGUI_KnoxEvent_Speech_ZombieBiteSadMemoryDesc_01 = "I got bit by a zombie. It hurts so bad...",
    IGUI_KnoxEvent_Speech_ZombieBiteMemorySummary = "<NPC> was bit by a zombie.",

    IGUI_KnoxEvent_Radio_Response_Contact_01 = "We hear you 5 by 5.",
    IGUI_KnoxEvent_Radio_Response_Direction_N = "You can find us due north.",
    IGUI_KnoxEvent_Radio_Response_Direction_NE = "You can find us due northeast.",
    IGUI_KnoxEvent_Radio_Response_Direction_E = "You can find us due east.",
    IGUI_KnoxEvent_Radio_Response_Direction_SE = "You can find us due southeast.",
    IGUI_KnoxEvent_Radio_Response_Direction_S = "You can find us due south.",
    IGUI_KnoxEvent_Radio_Response_Direction_SW = "You can find us due southwest.",
    IGUI_KnoxEvent_Radio_Response_Direction_W = "You can find us due west.",
    IGUI_KnoxEvent_Radio_Response_Direction_NW = "You can find us due northwest.",
    IGUI_KnoxEvent_Radio_Response_Direction_Unknown = "I can't tell you where to go. My compass keeps spinning.",

    IGUI_KnoxEvent_Speech_MedicalCheck_Accept_01 = "Sure, but it's probably nothing...",

    IGUI_KnoxEvent_Speech_MedicalCheck_Decline_01 = "Hell no, get your hands off me!",

    IGUI_KnoxEvent_NpcOverview_TitleOverview = "NPC Overview",
    IGUI_KnoxEvent_NpcOverview_NpcsOverview = "Npc overview",
    IGUI_KnoxEvent_NpcOverview_Safehouse = "Safehouse",
    IGUI_KnoxEvent_NpcOverview_JobPriority = "Job priority",
    IGUI_KnoxEvent_NpcOverview_Schedule = "Schedule",
    IGUI_KnoxEvent_NpcOverview_MoveToGroup_Button = "To group",
    IGUI_KnoxEvent_NpcOverview_MoveToSafehouse_Button = "To safehouse",

    IGUI_KnoxEvent_Speech_AskAboutRecent_Nothing_01 = "Not really. Everything's been kind of boring lately.",

    IGUI_KnoxEvent_Speech_SmallTalkAge_NoAge_01 = "I don't even remember, man...",

    IGUI_KnoxEvent_Speech_SmallTalkAge_ResponseAge_01 = "I'm <AGE> years old",

    IGUI_KnoxEvent_Speech_TurnedCriminalMemoryDesc_01 = "I had to turn to a life of crime to support my family.",
    IGUI_KnoxEvent_Speech_TurnedCriminalMemorySummary = "<NPC> turned to a life of crime.",

    IGUI_KnoxEvent_NpcOverview_Sel_ArmoryArea = "Set Armory Area",
    IGUI_KnoxEvent_NpcOverview_Sel_KitchenArea = "Set Kitchen Area",
    IGUI_KnoxEvent_NpcOverview_Sel_StorageArea = "Set Storage Area",
    IGUI_KnoxEvent_NpcOverview_Sel_WorkshopArea = "Set Workshop Area",

    IGUI_KnoxEvent_Npc_Storage_Armory = "Armory",
    IGUI_KnoxEvent_Npc_Storage_Kitchen = "Kitchen",
    IGUI_KnoxEvent_Npc_Storage_General = "Storage",
    IGUI_KnoxEvent_Npc_Storage_Workshop = "Workshop",

    IGUI_KnoxEvent_NpcOverview_Sel_CleanArea = "Set Cleaning Area",
    IGUI_KnoxEvent_Npc_Task_Clean = "Clean",

    IGUI_KnoxEvent_Speech_DialogueIgnore_01 = "I don't want to talk to you.",

    IGUI_KnoxEvent_Speech_DialogueCarFull_01 = "I guess the car's full.",
    IGUI_KnoxEvent_Speech_DialogueCarFull_02 = "I'll stay right here.",

    IGUI_KnoxEvent_Schedule_Any = "Any",
    IGUI_KnoxEvent_Schedule_Work = "Work",
    IGUI_KnoxEvent_Schedule_Rec = "Recreation",
    IGUI_KnoxEvent_Schedule_Exercise = "Exercise",
    IGUI_KnoxEvent_Schedule_Rest = "Rest",

    IGUI_KnoxEvent_Speech_JoinGroupDeclineFamily_01 = "I can't leave my <FAMILY> behind.",
    IGUI_KnoxEvent_Speech_JoinGroupDeclineFamily_Family = "family",
    IGUI_KnoxEvent_Speech_JoinGroupDeclineFamily_Wife = "wife",
    IGUI_KnoxEvent_Speech_JoinGroupDeclineFamily_Husband = "husband",
    IGUI_KnoxEvent_Speech_JoinGroupDeclineFamily_Father = "father",
    IGUI_KnoxEvent_Speech_JoinGroupDeclineFamily_Mother = "mother",
    IGUI_KnoxEvent_Speech_JoinGroupDeclineFamily_Daughter = "daughter",
    IGUI_KnoxEvent_Speech_JoinGroupDeclineFamily_Son = "son",

    IGUI_KnoxEvent_Player_Speech_WellnessCheck = "How are you doing?",
    IGUI_KnoxEvent_Speech_WellnessCheck_SickTruth_01 = "One of those... things bit me. Haven't felt well since.",
    IGUI_KnoxEvent_Speech_WellnessCheck_SickLie_01 = "I'm feeling fine.",
    IGUI_KnoxEvent_Speech_WellnessCheck_HealthyTruth_01 = "I'm feeling fine.",
    IGUI_KnoxEvent_Speech_WellnessCheck_HealthyLie_01 = "I've been feeling a bit under the weather lately.",

    IGUI_KnoxEvent_NpcOverview_Sel_WashArea = "Set Wash Area",
    IGUI_KnoxEvent_Npc_Wash_General = "Wash",

    IGUI_KnoxEvent_Rename_Zone = "Rename",
    IGUI_KnoxEvent_Zone_HowTo = "Click and drag to create a zone.",

    IGUI_KnoxEvent_NpcOverview_CreateFaction = "Create faction",
    IGUI_KnoxEvent_NpcOverview_CreateFaction_Prompt = "Enter the name of your faction:",

    IGUI_KnoxEvent_NpcOverview_Your_Group = "In your group",
    IGUI_KnoxEvent_NpcOverview_In_Safehouse = "In safehouse",

    IGUI_KnoxEvent_NpcOverview_Sel_FarmingArea = "Set Farming Area",
    IGUI_KnoxEvent_Npc_Task_Farming = "Farming",

    IGUI_KnoxEvent_NpcOverview_Sel_SeedType = "Seed:",
    IGUI_KnoxEvent_NpcOverview_Sel_PlantLayout = "Plant layout:",

    IGUI_KnoxEvent_Speech_JoinSquadAccept_01 = "Sure, let's go.",
    IGUI_KnoxEvent_Speech_JoinSquadAccept_02 = "Sure.",
    IGUI_KnoxEvent_Speech_JoinSquadAccept_03 = "Yes.",
    IGUI_KnoxEvent_Speech_JoinSquadAccept_04 = "Yeah, let's go.",

    IGUI_KnoxEvent_Speech_JoinSquadRefuse_01 = "Nah.",
    IGUI_KnoxEvent_Speech_JoinSquadRefuse_02 = "Nah, I'll pass.",
    IGUI_KnoxEvent_Speech_JoinSquadRefuse_03 = "No thanks.",
    IGUI_KnoxEvent_Speech_JoinSquadRefuse_04 = "Hmm... no.",

    IGUI_KnoxEvent_NpcProcGen_Start = "Start",
    IGUI_KnoxEvent_NpcProcGen_Resume = "Resume",
    IGUI_KnoxEvent_NpcProcGen_Pause = "Pause",
    IGUI_KnoxEvent_NpcProcGen_Reset = "Reset",

    IGUI_KnoxEvent_NpcOverviewTooltip = "NPC Overview",
    IGUI_KnoxEvent_FriendlyFireToggle = "Toggle friendly fire (green means friendly fire on)",

    IGUI_KnoxEvent_NpcDialogue_SmallTalkSubmenu = "Small talk",
    IGUI_KnoxEvent_NpcDialogue_SmallTalk_Weather = "Talk about weather",
    IGUI_KnoxEvent_NpcDialogue_SmallTalk_HoldingUp = "Ask how they're doing",
    IGUI_KnoxEvent_NpcDialogue_SmallTalk_Joke = "Ask if they know any jokes",

    IGUI_KnoxEvent_NpcDialogue_BackgroundSubmenu = "Background",
    IGUI_KnoxEvent_NpcDialogue_Background_Age = "How old are you?",
    IGUI_KnoxEvent_NpcDialogue_Background_Profession = "Ask about profession",
    IGUI_KnoxEvent_NpcDialogue_Background_Family = "Ask about their family",
    IGUI_KnoxEvent_NpcDialogue_Background_House = "Ask where they used to live",

    IGUI_KnoxEvent_NpcDialogue_SurvivalSubmenu = "Survival",
    IGUI_KnoxEvent_NpcDialogue_Survival_Food = "Ask about food.",
    IGUI_KnoxEvent_NpcDialogue_Survival_Water = "Ask about water.",
    IGUI_KnoxEvent_NpcDialogue_Survival_Weapon = "Ask about weapon proficiency.",
    IGUI_KnoxEvent_NpcDialogue_Survival_Hurt = "Ask if they're hurt.",

    IGUI_KnoxEvent_NpcDialogue_MoralSubmenu = "Moral",
    IGUI_KnoxEvent_NpcDialogue_Moral_Hope = "Do you think there's any hope left?",
    IGUI_KnoxEvent_NpcDialogue_Moral_Stranger = "If it were you or a stranger, who would you save?",
    IGUI_KnoxEvent_NpcDialogue_Moral_GoBack = "Would you go back to the way things were?",

    IGUI_KnoxEvent_NpcDialogue_StrategySubmenu = "Strategy",
    IGUI_KnoxEvent_NpcDialogue_Strategy_StayOrGo = "Should we stay here or move on?",

    IGUI_KnoxEvent_NpcDialogue_ConfrontSubmenu = "Confront",
    IGUI_KnoxEvent_NpcDialogue_Confront_Bite = "Where did you get that bite?",
    IGUI_KnoxEvent_NpcDialogue_Confront_Hiding = "Are you hiding anything from me?",
    IGUI_KnoxEvent_NpcDialogue_Confront_Conspiracy = "Are you conspiring against me?",

    IGUI_KnoxEvent_NpcDialogue_Back = "Back",
    IGUI_KnoxEvent_NpcDialogue_Goodbye = "Goodbye.",

    IGUI_KnoxEvent_PlayerSpeech_SmallTalk_Weather = "Crazy weather we've been having, huh?",
    IGUI_KnoxEvent_PlayerSpeech_SmallTalk_HoldingUp = "How're you holding up?",
    IGUI_KnoxEvent_PlayerSpeech_SmallTalk_Joke = "Got any jokes?",

    IGUI_KnoxEvent_PlayerSpeech_Background_Age = "How old are you?",
    IGUI_KnoxEvent_PlayerSpeech_Background_Profession = "What did you do for a living before all of this?",
    IGUI_KnoxEvent_PlayerSpeech_Background_Family = "Do you know what happened to your family?",
    IGUI_KnoxEvent_PlayerSpeech_Background_House = "Where did you live?",

    IGUI_KnoxEvent_PlayerSpeech_Survival_Food = "Got any food?",
    IGUI_KnoxEvent_PlayerSpeech_Survival_Water = "Got any water?",
    IGUI_KnoxEvent_PlayerSpeech_Survival_Weapon = "You know how to use that thing?",
    IGUI_KnoxEvent_PlayerSpeech_Survival_Hurt = "Are you hurt?",

    IGUI_KnoxEvent_PlayerSpeech_Moral_Hope = "Do you think there's any hope left?",
    IGUI_KnoxEvent_PlayerSpeech_Moral_Stranger = "If it were you or a stranger, who would you save?",
    IGUI_KnoxEvent_PlayerSpeech_Moral_GoBack = "Would you go back to the way things were?",

    IGUI_KnoxEvent_PlayerSpeech_Strategy_StayOrGo = "Should we stay here or move on?",

    IGUI_KnoxEvent_PlayerSpeech_Confront_Bite = "Where did you get that bite?",
    IGUI_KnoxEvent_PlayerSpeech_Confront_Hiding = "Are you hiding anything from me?",
    IGUI_KnoxEvent_PlayerSpeech_Confront_Conspiracy = "Are you conspiring against me?",

    IGUI_KnoxEvent_PlayerSpeech_SpeechGoodbye = "Well, see you around",

    IGUI_KnoxEvent_NpcOverview_Squad_Title = "Active squads",
    IGUI_KnoxEvent_NpcOverview_Squad_Nbr = "Number of members",
    IGUI_KnoxEvent_NpcOverview_Squad_Goal = "Goal",

    IGUI_KnoxEvent_Speech_JoinSquadRefuse_01 = "Nah.",
    IGUI_KnoxEvent_Speech_JoinSquadRefuse_02 = "Nah, I'll pass.",
    IGUI_KnoxEvent_Speech_JoinSquadRefuse_03 = "No thanks.",
    IGUI_KnoxEvent_Speech_JoinSquadRefuse_04 = "Hmm... no.",

    IGUI_KnoxEvent_Speech_SmallTalkWeather_01 = "Yeah, weather's been wild.",

    IGUI_KnoxEvent_Speech_SmallTalkHoldingUp_01 = "I'm doing alright.",

    IGUI_KnoxEvent_Speech_SmallTalkJoke_01 = "Why do the zeds avoid eating clowns? They taste funny!",

    IGUI_KnoxEvent_Speech_FoodComplainFollow1_01 = "You got any food?",
    IGUI_KnoxEvent_Speech_FoodComplainFollow1_02 = "Some food would be nice.",

    IGUI_KnoxEvent_Speech_FoodComplainFollow2_01 = "I could really use a bite to eat...",
    IGUI_KnoxEvent_Speech_FoodComplainFollow2_02 = "Some food would be very nice.",

    IGUI_KnoxEvent_Speech_FoodComplainFollow3_01 = "I'm getting really hungry...",
    IGUI_KnoxEvent_Speech_FoodComplainFollow3_01 = "I'm starving...",

    IGUI_KnoxEvent_Speech_FoodComplainFollow4_01 = "We've been out of food for ages now. Are you gonna act like a leader?",
    IGUI_KnoxEvent_Speech_FoodComplainFollow4_02 = "I'm getting really fed up with the food situation. Are you gonna do anything about it?",
    IGUI_KnoxEvent_Speech_FoodComplainFollow4_03 = "Some leader you are, huh? Letting your friends starve...",
    IGUI_KnoxEvent_Speech_FoodComplainFollow4_04 = "How do you expect me to keep fighting when I'm hungry?",

    IGUI_KnoxEvent_Speech_FoodComplain1_01 = "I could go for a snack right now.",
    IGUI_KnoxEvent_Speech_FoodComplain1_02 = "Some chips would be great right now.",

    IGUI_KnoxEvent_Speech_FoodComplain2_01 = "I could really use a bite to eat.",
    IGUI_KnoxEvent_Speech_FoodComplain2_02 = "A sandwich would be great.",

    IGUI_KnoxEvent_Speech_FoodComplain3_01 = "I'm getting really hungry...",
    IGUI_KnoxEvent_Speech_FoodComplain3_01 = "I'm starving...",

    IGUI_KnoxEvent_Speech_FoodComplain4_01 = "We've been out of food for ages now. This sucks...",
    IGUI_KnoxEvent_Speech_FoodComplain4_02 = "I could kill for a juicy steak right now...",
    IGUI_KnoxEvent_Speech_FoodComplain4_03 = "My stomach has been rumbling for days now.",

    IGUI_KnoxEvent_ProcGen_Stats_Date = "Simulation date: ",
    IGUI_KnoxEvent_ProcGen_Stats_Total = "Total: ",
    IGUI_KnoxEvent_ProcGen_Stats_Men = "Adult men: ",
    IGUI_KnoxEvent_ProcGen_Stats_Children = "Children: ",
    IGUI_KnoxEvent_ProcGen_Stats_Women = "Adult women: ",
    IGUI_KnoxEvent_ProcGen_Stats_Toddlers = "Toddlers: ",
    IGUI_KnoxEvent_ProcGen_Stats_Export = "To be exported: ",
    IGUI_KnoxEvent_ProcGen_Stats_PressToStart = "Press Simulate to start",

    IGUI_KnoxEvent_ProcGen_Placement = "Placement:",
    IGUI_KnoxEvent_ProcGen_General = "General:",
    IGUI_KnoxEvent_ProcGen_InitialCouples = "Initial Couples: ",
    IGUI_KnoxEvent_ProcGen_InitialChildrenMin = "Min children per couple: ",
    IGUI_KnoxEvent_ProcGen_InitialChildrenMax = "Max children per couple: ",
    IGUI_KnoxEvent_ProcGen_InitialChildrenMinAge = "Children min age: ",
    IGUI_KnoxEvent_ProcGen_InitialChildrenMaxAge = "Children max age: ",

    IGUI_KnoxEvent_ProcGen_School = "School module",
    IGUI_KnoxEvent_ProcGen_SchoolBeginAge = "School start age: ",
    IGUI_KnoxEvent_ProcGen_SchoolEndAge = "School end age: ",

    IGUI_KnoxEvent_ProcGen_Job = "Job module:",
    IGUI_KnoxEvent_ProcGen_JobLossRisk = "Job loss risk: ",
    IGUI_KnoxEvent_ProcGen_JobFindChance = "Job find chance: ",
    IGUI_KnoxEvent_ProcGen_JobXpMultiplier = "Job xp multiplier: ",

    IGUI_KnoxEvent_ProcGen_Social = "Social module: ",
    IGUI_KnoxEvent_ProcGen_FriendChance = "Friend chance: ",

    IGUI_KnoxEvent_ProcGen_Dating = "Dating module: ",
    IGUI_KnoxEvent_ProcGen_DateChance = "Date chance: ",

    IGUI_KnoxEvent_ProcGen_Pregnancy = "Pregnancy module:",
    IGUI_KnoxEvent_ProcGen_PregnancyChance = "Pregnancy chance: ",
    IGUI_KnoxEvent_ProcGen_PregnancyMaxNbr = "Max children per family: ",
    IGUI_KnoxEvent_ProcGen_PregnancyMaxAge = "Pregnancy max age: ",

    IGUI_KnoxEvent_NpcOverview_Farming_Disabled = "Disabled",
    IGUI_KnoxEvent_NpcOverview_Farming_Rows = "Rows",
    IGUI_KnoxEvent_NpcOverview_Farming_Checkered = "Checkered",
    IGUI_KnoxEvent_NpcOverview_Farming_Fill = "Fill",

    IGUI_KnoxEvent_NpcDialogue_Squad_HowGoing = "How's everything going?",

    IGUI_KnoxEvent_NpcDialogue_GroupSubmenu = "About their group",

    IGUI_KnoxEvent_PlayerSpeech_Group_Leader = "Who's your leader?",

    IGUI_KnoxEvent_PlayerSpeech_Group_JoinOne = "Wanna join us?",
    IGUI_KnoxEvent_PlayerSpeech_Group_JoinAll = "Why don't you all join us?",

    IGUI_KnoxEvent_Speech_JoinGroupAllAccept_01 = "Sure, can you lead us there?",
    IGUI_KnoxEvent_Speech_JoinGroupAllDecline_01 = "We don't trust you enough.",

    IGUI_KnoxEvent_Speech_AlreadyInGroup_01 = "I'm already in your group.",

    IGUI_KnoxEvent_PlayerSpeech_Travel_Heading = "Where are you headed to?",

    IGUI_KnoxEvent_Speech_AskHurtFine_01 = "No, I'm fine.",

    IGUI_KnoxEvent_Speech_AskHurtFineAnnoyed_01 = "I'm fucking fine. Leave me alone.",

    IGUI_KnoxEvent_Speech_AskHurtLittleHurt_01 = "Just a couple of bruises.",

    IGUI_KnoxEvent_Speech_AskHurtMoreHurt_01 = "They got me good, but it's alright.",

    IGUI_KnoxEvent_Speech_AskHurtVeryHurt_01 = "I'm really not doing well.",

    IGUI_KnoxEvent_Speech_AskHurtGravelyHurt_01 = "I'm not long for this world.",

    IGUI_KnoxEvent_Speech_ReactToDeathGloat_01 = "DIE!",

    IGUI_KnoxEvent_ProcGen_Crime = "Crime",
    IGUI_KnoxEvent_ProcGen_CrimeRate = "Crime rate",
    IGUI_KnoxEvent_ProcGen_CrimeMoralityCutoff = "Morality cutoff",
    IGUI_KnoxEvent_ProcGen_CrimeReformRate = "Reform rate",

    IGUI_KnoxEvent_ProcGen_Stats_Criminals = "Criminals: ",
    IGUI_KnoxEvent_ProcGen_Stats_Inmates = "Inmates: ",

    IGUI_KnoxEvent_PlayerSpeech_Knock_Greeeting = "Anyone home?",

    IGUI_KnoxEvent_NpcOverview_SetNickname = "Set nickname",

    IGUI_KnoxEvent_Story_RaidRally_Greet = "We're going on a raid.",
    IGUI_KnoxEvent_Story_RaidRally_Accept = "Sounds like fun. I'm in.",
    IGUI_KnoxEvent_Story_RaidRally_Decline = "No way. Don't drag me into that.",

    IGUI_KnoxEvent_Story_ScoutRally_Greet = "I'm gonna take a look around. Anyone wanna come?",
    IGUI_KnoxEvent_Story_ScoutRally_Accept = "Sure, I'm in.",
    IGUI_KnoxEvent_Story_ScoutRally_Decline = "Nah, I'll stay here.",

    IGUI_KnoxEvent_Story_VisitRally_Greet = "I'm gonna go have a chat with the neighbours. Anyone wanna come?",
    IGUI_KnoxEvent_Story_VisitRally_Accept = "Sounds like fun. I'm in.",
    IGUI_KnoxEvent_Story_VisitRally_Decline = "I'll pass.",

    IGUI_KnoxEvent_Story_KnockKnockJoke_Greet = "Knock knock!",
    IGUI_KnoxEvent_Story_KnockKnockJoke_WhoResponse = "Who's there?",
    IGUI_KnoxEvent_Story_KnockKnockJoke_WhatResponse = "What?",
    IGUI_KnoxEvent_Story_KnockKnockJoke_RejectSpeak = "Nevermind...",
    IGUI_KnoxEvent_Story_KnockKnockJoke_RejectListen = "Go away...",
    IGUI_KnoxEvent_Story_KnockKnockJoke_RejectWhat = "Weirdo...",
    IGUI_KnoxEvent_Story_KnockKnockJoke_AcceptSpeak = "*chuckles*",
    IGUI_KnoxEvent_Story_KnockKnockJoke_AcceptListen = "*chuckles* That's pretty good.",

    IGUI_KnoxEvent_Story_KnockKnockJoke_Joke1_1 = "Lettuce!",
    IGUI_KnoxEvent_Story_KnockKnockJoke_Joke1_2 = "Lettuce who?",
    IGUI_KnoxEvent_Story_KnockKnockJoke_Joke1_3 = "Lettuce in, it's cold outside!",

    IGUI_KnoxEvent_Story_KnockKnockJoke_Joke2_1 = "Boo!",
    IGUI_KnoxEvent_Story_KnockKnockJoke_Joke2_2 = "Boo who?",
    IGUI_KnoxEvent_Story_KnockKnockJoke_Joke2_3 = "Don't cry, it's just a joke.",

    IGUI_KnoxEvent_Story_KnockKnockJoke_Joke3_1 = "Canned!",
    IGUI_KnoxEvent_Story_KnockKnockJoke_Joke3_2 = "Canned who?",
    IGUI_KnoxEvent_Story_KnockKnockJoke_Joke3_3 = "Canned you believe we’re still eating beans?",

    IGUI_KnoxEvent_Story_KnockKnockJoke_Joke4_1 = "Atch!",
    IGUI_KnoxEvent_Story_KnockKnockJoke_Joke4_2 = "Atch who?",
    IGUI_KnoxEvent_Story_KnockKnockJoke_Joke4_3 = "Bless you!",

    IGUI_KnoxEvent_Story_Leader_Greet = "What do you think about our leader?",
    IGUI_KnoxEvent_Story_Leader_Think = "Well...",
    IGUI_KnoxEvent_Story_Leader_OpinionAdore = "They're doing really well. I can't complain.",
    IGUI_KnoxEvent_Story_Leader_OpinionLike = "They're alright I guess.",
    IGUI_KnoxEvent_Story_Leader_OpinionNeutral = "They're... I don't know",
    IGUI_KnoxEvent_Story_Leader_OpinionBad = "Awful.",
    IGUI_KnoxEvent_Story_Leader_Ignore = "I'd rather not say.",

    IGUI_KnoxEvent_Story_Greet_Neutral = "Hey!",
    IGUI_KnoxEvent_Story_Greet_Answer_Trust = "Hmm?",
    IGUI_KnoxEvent_Story_Greet_Answer_Distrust = "Yes?",

    IGUI_KnoxEvent_Story_NeighbourJoin_AskJoin_Question = "What do you think about teaming up? I think we'd be safer that way.",
    IGUI_KnoxEvent_Story_NeighbourJoin_AskJoin_Accept = "Sounds good to me.",

    IGUI_KnoxEvent_Story_NeighbourChat_1 = "Seen anything worrysome around the neighbourhood?",
    IGUI_KnoxEvent_Story_NeighbourChat_2 = "No, everything's been calmed.",
    IGUI_KnoxEvent_Story_NeighbourChat_3 = "Glad to hear that. Same for us.",

    IGUI_KnoxEvent_Story_RelativeJoin_1 = "Hey! Are you okay?",
    IGUI_KnoxEvent_Story_RelativeJoin_2 = "Yes? Why wouldn't we be?",
    IGUI_KnoxEvent_Story_RelativeJoin_3 = "The last few days have been crazy. I think you should come stay with us.",
    IGUI_KnoxEvent_Story_RelativeJoin_4 = "O-okay...",

    IGUI_KnoxEvent_Story_TalkWeather_Clear_1 = "Pretty nice weather today.",
    IGUI_KnoxEvent_Story_TalkWeather_Clear_2 = "Could change anytime.",
    IGUI_KnoxEvent_Story_TalkWeather_Clear_3 = "Hope not too soon.",
    IGUI_KnoxEvent_Story_TalkWeather_Clear_4 = "Same. Rain is miserable.",

    IGUI_KnoxEvent_Story_TalkWeather_Rain_1 = "It sure is pouring down today.",
    IGUI_KnoxEvent_Story_TalkWeather_Rain_2 = "Yeah.",
    IGUI_KnoxEvent_Story_TalkWeather_Rain_3 = "Good for the crops though.",
    IGUI_KnoxEvent_Story_TalkWeather_Rain_Positive = "I bet this makes em' happy.",
    IGUI_KnoxEvent_Story_TalkWeather_Rain_Negative_1 = "We don't have any crops.",
    IGUI_KnoxEvent_Story_TalkWeather_Rain_Negative_2 = "Oh... Right.",

    IGUI_KnoxEvent_Speech_DialogueIgnoreAggressive_01 = "We're done talking.",

    IGUI_KnoxEvent_Story_ScavengeRally_Greet = "I'm going to go scavenge. Anyone wanna come?",
    IGUI_KnoxEvent_Story_ScavengeRally_Accept = "Sounds like fun. I'm in.",
    IGUI_KnoxEvent_Story_ScavengeRally_Decline = "I'll pass.",

    IGUI_KnoxEvent_Speech_WaterComplainFollow1_01 = "You got any water?",
    IGUI_KnoxEvent_Speech_WaterComplainFollow2_01 = "Can we go get some water?",
    IGUI_KnoxEvent_Speech_WaterComplainFollow3_01 = "Got any water? I'm parched.",
    IGUI_KnoxEvent_Speech_WaterComplainFollow4_01 = "We haven't had water for ages now. Are you gonna act like a leader and do something about it?",
    IGUI_KnoxEvent_Speech_WaterComplainFollow4_02 = "I've had a headache for days now. Are you gonna do something about the water situation?",
    IGUI_KnoxEvent_Speech_WaterComplainFollow4_03 = "How do you expect me to keep working when I'm completely parched?",

    IGUI_KnoxEvent_Speech_WaterComplain1_01 = "I could go for a swig of water right now.",
    IGUI_KnoxEvent_Speech_WaterComplain2_01 = "Wish I had something to drink.",
    IGUI_KnoxEvent_Speech_WaterComplain3_01 = "I'm getting really thirsty.",
    IGUI_KnoxEvent_Speech_WaterComplain4_01 = "I'm completely parched...",
    IGUI_KnoxEvent_Speech_WaterComplain4_02 = "I've had a headache for days...",

    IGUI_KnoxEvent_Speech_WaterSafehouse_01 = "Just gonna get something to drink!",

    IGUI_KnoxEvent_NpcDialogue_NpcFollow = "Ask to follow.",
    IGUI_KnoxEvent_PlayerSpeech_NpcFollow = "I need you to come with me.",
    IGUI_KnoxEvent_Speech_NpcFollow_01 = "Alright, I'm with you.",
    IGUI_KnoxEvent_Speech_NpcFollow_02 = "Got it. Lead the way.",
    IGUI_KnoxEvent_Speech_NpcFollow_03 = "Okay, I'll stick close.",
    IGUI_KnoxEvent_Speech_NpcFollow_04 = "Sure thing. Just point the direction.",
    IGUI_KnoxEvent_Speech_NpcFollow_05 = "Understood. I'm right behind you.",

    IGUI_KnoxEvent_NpcDialogue_NpcSafehouse = "Send to safehouse.",
    IGUI_KnoxEvent_PlayerSpeech_NpcSafehouse = "You should head back to the safehouse.",
    IGUI_KnoxEvent_Speech_NpcSafehouse_01 = "Got it. I'll head back now and keep the place secure.",
    IGUI_KnoxEvent_Speech_NpcSafehouse_02 = "Alright, safehouse it is. See you there.",
    IGUI_KnoxEvent_Speech_NpcSafehouse_03 = "Understood. I’ll regroup and wait for you.",
    IGUI_KnoxEvent_Speech_NpcSafehouse_04 = "On my way. Try not to take too long out here.",
    IGUI_KnoxEvent_Speech_NpcSafehouse_05 = "Okay, I’ll fall back to the safehouse. Stay safe out there.",

    IGUI_KnoxEvent_NpcDialogue_Squad_Return = "You need to come with me.",
    IGUI_KnoxEvent_Speech_SquadFollow_01 = "Sure, we'll follow you",
    IGUI_KnoxEvent_NpcDialogue_Squad_Return_Safehouse = "Go back to the safehouse.",
    IGUI_KnoxEvent_Speech_SquadReturn_01 = "Sure, see you back at the safehouse.",

    IGUI_KnoxEvent_Zone_OutsideSafehouse = "Storage zones must be within safehouse bounds.",
    IGUI_KnoxEvent_NpcDialogue_Background_Family_AllFine = "They're all fine.",
    IGUI_KnoxEvent_NpcDialogue_Background_House = "I lived in a house",
    IGUI_KnoxEvent_NpcDialogue_Survival_No = "No.",
    IGUI_KnoxEvent_NpcDialogue_Survival_Weapon = "I know how to use it well.",
    IGUI_KnoxEvent_NpcDialogue_Strategy_Default = "This place is pretty good.",

    IGUI_KnoxEvent_NpcDialogue_Confront_Bite_What = "What bite?",
    IGUI_KnoxEvent_NpcDialogue_Confront_Bite_Sorry = "Yeah, I got bitten. I'm sorry...",
    IGUI_KnoxEvent_Confront_Bite_Anger_01 = "Yes, I got fucking bitten. So what?",
    IGUI_KnoxEvent_Confront_Bite_Denial_01 = "Of course not. I wouldn't keep that from you, right?",
    IGUI_KnoxEvent_Confront_Bite_Denial_Anger_01 = "I'm not fucking bitten. Fuck off!",
    IGUI_KnoxEvent_Confront_Bite_Neutral_01 = "I don't have any bite. Honestly.",
    IGUI_KnoxEvent_Confront_Bite_Neutral_Anger_01 = "I don't have any fucking bite. What are you talking about?",
    IGUI_KnoxEvent_NpcDialogue_Generic_WhatOfCourseNot = "What? Of course not.",

    IGUI_KnoxEvent_PlayerSpeech_Group_Safehouse = "Where does your group live?",

    IGUI_KnoxEvent_Speech_Background_House_01 = "I lived in a house",
    IGUI_KnoxEvent_Speech_Survival_No_01 = "No.",
    IGUI_KnoxEvent_Speech_Survival_Weapon_01 = "I know how to use it well.",

    IGUI_KnoxEvent_Speech_Safehouse_Reveal_01 = "Sure, let me mark it on your map.",
    IGUI_KnoxEvent_Speech_Safehouse_AlreadyRevealed_01 = "I've already told you about my safehouse recently.",

    IGUI_KnoxEvent_Speech_Strategy_NoSquad_01 = "This place is pretty good.",
    IGUI_KnoxEvent_Speech_Strategy_Scavenge_Threat_01 = "It's too dangerous to scavenge right now.",
    IGUI_KnoxEvent_Speech_Strategy_Scavenge_Group_01 = "We should scavenge as a group.",
    IGUI_KnoxEvent_Speech_Strategy_Scavenge_Solo_01 = "I can scavenge alone if needed.",
    IGUI_KnoxEvent_Speech_Strategy_Raid_Trust_01 = "If you trust me, I can lead the raid.",
    IGUI_KnoxEvent_Speech_Strategy_Raid_Hidemind_01 = "No, I don't want to talk about that plan.",
    IGUI_KnoxEvent_Speech_Strategy_Stay_01 = "We should stay put for now.",

    IGUI_KnoxEvent_Speech_Confront_Bite_What_01 = "What bite?",
    IGUI_KnoxEvent_Speech_Confront_Bite_Sorry_01 = "Yeah, I got bitten. I'm sorry...",
    IGUI_KnoxEvent_Speech_Confront_Bite_Anger_01 = "Yes, I got bitten. So what?",
    IGUI_KnoxEvent_Speech_Confront_Bite_Denial_01 = "Of course not. I wouldn't keep that from you, right?",
    IGUI_KnoxEvent_Speech_Confront_Bite_Denial_Anger_01 = "I'm not bitten. Fuck off!",
    IGUI_KnoxEvent_Speech_Confront_Bite_Neutral_01 = "I don't have any bite. Honestly.",
    IGUI_KnoxEvent_Speech_Confront_Bite_Neutral_Anger_01 = "I don't have any bite. What are you talking about?",

    IGUI_KnoxEvent_Speech_Confront_Hiding_No_01 = "What? Of course not.",
    IGUI_KnoxEvent_Speech_Confront_Conspiracy_No_01 = "What? Of course not.",

    IGUI_KnoxEvent_Speech_Moral_Hope_Brave_01 = "We'll get through this. I know we will.",
    IGUI_KnoxEvent_Speech_Moral_Hope_Calm_01 = "I try to stay positive. One day at a time.",
    IGUI_KnoxEvent_Speech_Moral_Hope_Pessimistic_01 = "Hope? I'm not sure there's much left of that.",

    IGUI_KnoxEvent_Speech_Moral_Stranger_Compassion_01 = "We should help them. That's what decent people do.",
    IGUI_KnoxEvent_Speech_Moral_Stranger_Practical_01 = "It depends. We can't save everyone.",
    IGUI_KnoxEvent_Speech_Moral_Stranger_Selfish_01 = "Why risk ourselves for someone we don't know?",

    IGUI_KnoxEvent_Speech_Moral_GoBack_01 = "Would I go back? That's... a complicated question.",

    IGUI_KnoxEvent_Speech_PlayerGreet_01 = "Hey",
    IGUI_KnoxEvent_Speech_PlayerGreet_02 = "Hi",
    IGUI_KnoxEvent_Speech_PlayerGreet_03 = "Hello",

    IGUI_KnoxEvent_Speech_Survival_VeryHungry_Compassion_01 = "I'm starving... I don't have anything to spare, I'm sorry.",
    IGUI_KnoxEvent_Speech_Survival_VeryHungry_Aggressive_01 = "I'm starving... Go away.",

    IGUI_KnoxEvent_Speech_Survival_Hungry_CanShare_Compassion_01 = "I have a little. You can have some.",
    IGUI_KnoxEvent_Speech_Survival_Hungry_CanShare_Aggressive_01 = "I don't want to share my food with you.",

    IGUI_KnoxEvent_Speech_Survival_Hungry_CantShare_Compassion_01 = "I might have a small bit to spare. Take a little.",
    IGUI_KnoxEvent_Speech_Survival_Hungry_CantShare_Aggressive_01 = "I wouldn't share my food even if I had any.",

    IGUI_KnoxEvent_Speech_Survival_NotHungry_CanShare_Compassion_01 = "Yes, I have food. Help yourself.",
    IGUI_KnoxEvent_Speech_Survival_NotHungry_CanShare_Aggressive_01 = "No, I don't trust you enough to share.",

    IGUI_KnoxEvent_Speech_Survival_NotHungry_CantShare_Compassion_01 = "I don't have extra right now, sorry.",
    IGUI_KnoxEvent_Speech_Survival_NotHungry_CantShare_Aggressive_01 = "I don't have any extra food to share.",

    IGUI_KnoxEvent_Speech_Survival_VeryThirsty_Compassion_01 = "I'm parched... I don't have anything to spare, sorry.",
    IGUI_KnoxEvent_Speech_Survival_VeryThirsty_Aggressive_01 = "I'm dying of thirst... go away.",

    IGUI_KnoxEvent_Speech_Survival_Thirsty_CanShare_Compassion_01 = "I have a little water. You can have a sip.",
    IGUI_KnoxEvent_Speech_Survival_Thirsty_CanShare_Aggressive_01 = "I don't want to share my water with you.",

    IGUI_KnoxEvent_Speech_Survival_Thirsty_CantShare_Compassion_01 = "I might have a small sip to spare. Take a little.",
    IGUI_KnoxEvent_Speech_Survival_Thirsty_CantShare_Aggressive_01 = "I wouldn't share my water even if I had any.",

    IGUI_KnoxEvent_Speech_Survival_NotThirsty_CanShare_Compassion_01 = "Yes, I have water. Help yourself.",
    IGUI_KnoxEvent_Speech_Survival_NotThirsty_CanShare_Aggressive_01 = "No, I don't trust you enough to share.",

    IGUI_KnoxEvent_Speech_Survival_NotThirsty_CantShare_Compassion_01 = "I don't have extra water right now, sorry.",
    IGUI_KnoxEvent_Speech_Survival_NotThirsty_CantShare_Aggressive_01 = "I don't have any extra water to share.",

    IGUI_KnoxEvent_Speech_FollowDoorBlocked_01 = "Hey, can you open this door?",
    IGUI_KnoxEvent_Speech_FollowDoorBlocked_02 = "I can't get through. The door's locked!",
    IGUI_KnoxEvent_Speech_FollowDoorBlocked_03 = "A little help with the door?",

    IGUI_KnoxEvent_ProcGen_MoveAwayChance = "Move away chance: ",

    IGUI_KnoxEvent_NpcOverview_Guarding = "Guarding",
    IGUI_KnoxEvent_Guard_Title = "Guard Rotations",
    IGUI_KnoxEvent_Guard_CreateRotation = "Create Guard Rotation",
    IGUI_KnoxEvent_Guard_NoRotations = "No guard rotations defined. Click 'Create Guard Rotation' to add one.",
    IGUI_KnoxEvent_Guard_Delete = "Delete",
    IGUI_KnoxEvent_Guard_ConfirmDelete = "Are you sure you want to delete rotation '%1'?",
    IGUI_KnoxEvent_Guard_Schedule = "Schedule",
    IGUI_KnoxEvent_Guard_EditSchedule = "Edit",
    IGUI_KnoxEvent_Guard_Disabled = "Disabled",
    IGUI_KnoxEvent_Guard_AllDay = "All Day",
    IGUI_KnoxEvent_Guard_Checkpoints = "Checkpoints",
    IGUI_KnoxEvent_Guard_Assigned = "Assigned",
    IGUI_KnoxEvent_Guard_AssignNpcs = "Assign NPCs",

    IGUI_KnoxEvent_Guard_PatrolLoop = "Loop",
    IGUI_KnoxEvent_Guard_PatrolBackForth = "Back & Forth",
    IGUI_KnoxEvent_Guard_PatrolRandom = "Random",
    IGUI_KnoxEvent_Guard_MoveWalk = "Walk",
    IGUI_KnoxEvent_Guard_MoveRun = "Run",
    IGUI_KnoxEvent_Guard_MoveSneak = "Sneak",
    IGUI_KnoxEvent_Guard_PatrolModeTooltip = "Click to change patrol mode",
    IGUI_KnoxEvent_Guard_MoveModeTooltip = "Click to change movement speed",

    IGUI_KnoxEvent_Guard_WaypointInstructions = "Click on the world to add waypoints.",
    IGUI_KnoxEvent_Guard_WaypointInstructions2 = "Hold Shift + Click to remove a waypoint.",
    IGUI_KnoxEvent_Guard_Create = "Create",
    IGUI_KnoxEvent_Guard_NeedWaypoint = "Please add at least one waypoint.",
    IGUI_KnoxEvent_Guard_EnterName = "Enter a name for the guard rotation:",
    IGUI_KnoxEvent_Guard_DefaultRouteName = "Patrol Route",
    IGUI_KnoxEvent_Guard_RotationNumber = "Rotation #%1",

    IGUI_KnoxEvent_Guard_ScheduleFor = "Schedule for",
    IGUI_KnoxEvent_Guard_ScheduleInstructions = "Click hours to toggle. Drag to select multiple.",
    IGUI_KnoxEvent_Guard_DayOnly = "Day (6-20)",
    IGUI_KnoxEvent_Guard_NightOnly = "Night",
    IGUI_KnoxEvent_Guard_ClearAll = "Clear All",
    IGUI_KnoxEvent_Guard_Save = "Save",

    IGUI_KnoxEvent_Guard_AssignTo = "Assign NPCs to",
    IGUI_KnoxEvent_Guard_AssignInstructions = "Click on NPCs to assign/unassign them.",

    IGUI_KnoxEvent_Schedule_Guard = "Guard",

    IGUI_KnoxEvent_Guard_Priority = "Priority",
    IGUI_KnoxEvent_Guard_Priority_Critical = "Critical",
    IGUI_KnoxEvent_Guard_Priority_High = "High",
    IGUI_KnoxEvent_Guard_Priority_Medium = "Medium",
    IGUI_KnoxEvent_Guard_Priority_Low = "Low",
    IGUI_KnoxEvent_Guard_Priority_Ignore = "Ignore",
    IGUI_KnoxEvent_Guard_PriorityTooltip = "Click to change priority. Higher priority rotations are preferred.",

    IGUI_KnoxEvent_Npc_Task_Forage = "Forage",

    IGUI_KnoxEvent_Forage_SelectCategory = "Select Forage Focus",
    IGUI_KnoxEvent_Forage_Category_Any = "Any (General)",
    IGUI_KnoxEvent_Forage_CategoryDesc = "Focus on specific items or leave on Any for general foraging.",

    IGUI_KnoxEvent_JobPriorityPanel_PrioDesc = "Priority highest to lowest",
    IGUI_KnoxEvent_JobPriorityPanel_CriticalDesc = "(C)ritical",
    IGUI_KnoxEvent_JobPriorityPanel_CriticalShort = "C",
    IGUI_KnoxEvent_JobPriorityPanel_HighDesc = "(H)igh",
    IGUI_KnoxEvent_JobPriorityPanel_HighShort = "H",
    IGUI_KnoxEvent_JobPriorityPanel_MediumDesc = "(M)edium",
    IGUI_KnoxEvent_JobPriorityPanel_MediumShort = "M",
    IGUI_KnoxEvent_JobPriorityPanel_LowDesc = "(L)ow",
    IGUI_KnoxEvent_JobPriorityPanel_LowShort = "L",
    IGUI_KnoxEvent_JobPriorityPanel_ShowHelp = "Show help",
    IGUI_KnoxEvent_JobPriorityPanel_Barricade = "Barricade",
    IGUI_KnoxEvent_JobPriorityPanel_Build = "Build",
    IGUI_KnoxEvent_JobPriorityPanel_Chop = "Chop trees",
    IGUI_KnoxEvent_JobPriorityPanel_Clean = "Clean",
    IGUI_KnoxEvent_JobPriorityPanel_Corpse = "Corpse",
    IGUI_KnoxEvent_JobPriorityPanel_Craft = "Craft",
    IGUI_KnoxEvent_JobPriorityPanel_Farm = "Farm",
    IGUI_KnoxEvent_JobPriorityPanel_Organize = "Organize",
    IGUI_KnoxEvent_JobPriorityPanel_Paste = "Paste",
    IGUI_KnoxEvent_JobPriorityPanel_Copy = "Copy",

    IGUI_KnoxEvent_Relationship_Despised = "Despised",
    IGUI_KnoxEvent_Relationship_Hostile = "Hostile",
    IGUI_KnoxEvent_Relationship_Resentful = "Resentful",
    IGUI_KnoxEvent_Relationship_Suspicious = "Suspicious",
    IGUI_KnoxEvent_Relationship_Neutral = "Neutral",
    IGUI_KnoxEvent_Relationship_Polite = "Polite",
    IGUI_KnoxEvent_Relationship_Friendly = "Friendly",
    IGUI_KnoxEvent_Relationship_Close = "Close",
    IGUI_KnoxEvent_Relationship_Trusted = "Trusted",

    IGUI_KnoxEvent_NpcRadial_WeaponPref = "Weapon preference",
    IGUI_KnoxEvent_NpcRadial_WeaponPrefMelee = "Melee",
    IGUI_KnoxEvent_NpcRadial_WeaponPrefMelee_Dialogue = "Switch to melee",
    IGUI_KnoxEvent_NpcRadial_WeaponPrefRanged = "Ranged",
    IGUI_KnoxEvent_NpcRadial_WeaponPrefRanged_Dialogue = "Use guns if you have them!",
    IGUI_KnoxEvent_NpcRadial_WeaponPrefAny = "Any",
    IGUI_KnoxEvent_NpcRadial_WeaponPrefAny_Dialogue = "Use whatever weapon you have!",

    IGUI_KnoxEvent_NpcRadial_WeaponReady = "Weapons ready",
    IGUI_KnoxEvent_NpcRadial_WeaponReadyAway = "Away",
    IGUI_KnoxEvent_NpcRadial_WeaponReadyAway_Dialogue = "Put your weapons away!",
    IGUI_KnoxEvent_NpcRadial_WeaponReadyReady = "Ready",
    IGUI_KnoxEvent_NpcRadial_WeaponReadyReady_Dialogue = "Weapons ready!",

    IGUI_KnoxEvent_NpcRadial_FollowDist = "Follow distance",
    IGUI_KnoxEvent_NpcRadial_FollowDistClose = "Close",
    IGUI_KnoxEvent_NpcRadial_FollowDistClose_Dialogue = "Stay close!",
    IGUI_KnoxEvent_NpcRadial_FollowDistBalanced = "Balanced",
    IGUI_KnoxEvent_NpcRadial_FollowDistBalanced_Dialogue = "Keep some distance!",
    IGUI_KnoxEvent_NpcRadial_FollowDistFar = "Far",
    IGUI_KnoxEvent_NpcRadial_FollowDistFar_Dialogue = "Spread out more!",

    IGUI_KnoxEvent_NpcRadial_FightStance = "Fight stance",
    IGUI_KnoxEvent_NpcRadial_FightStanceAggressive = "Aggressive",
    IGUI_KnoxEvent_NpcRadial_FightStanceAggressive_Dialogue = "If it looks dead but moves, shoot it!",
    IGUI_KnoxEvent_NpcRadial_FightStanceStay = "Stay",
    IGUI_KnoxEvent_NpcRadial_FightStanceStay_Dialogue = "Stand and fight!",
    IGUI_KnoxEvent_NpcRadial_FightStanceDisengage = "Disengage",
    IGUI_KnoxEvent_NpcRadial_FightStanceDisengage_Dialogue = "Let's get out of here!",

    IGUI_KnoxEvent_NpcRadial_Back = "Back",

    IGUI_KnoxEvent_Speech_Survival_Weapon_Brave_01 = "I know how to use it well.",
    IGUI_KnoxEvent_Speech_Survival_Weapon_Hurt_01 = "I'm too hurt to handle a weapon properly.",
    IGUI_KnoxEvent_Speech_Survival_Weapon_Calm_01 = "I can use a weapon, but I'm not eager to fight.",
    IGUI_KnoxEvent_Speech_Survival_Weapon_Default_01 = "I can use it, but I'd rather not.",

    IGUI_KnoxEvent_Speech_Squad_GoingGood_01 = "Pretty good I guess.",

    IGUI_KnoxEvent_PrettyPrint_FindSafeHouseSubTree = "Finding safehouse",
    IGUI_KnoxEvent_PrettyPrint_SafehouseSubTree = "Safehouse",
    IGUI_KnoxEvent_PrettyPrint_LootingSubTree = "Looting",
    IGUI_KnoxEvent_PrettyPrint_RoamingSubTree = "Roaming",
    IGUI_KnoxEvent_PrettyPrint_DrivingSubTree = "Driving",
    IGUI_KnoxEvent_PrettyPrint_HuntSubTree = "Hunt",
    IGUI_KnoxEvent_PrettyPrint_DefendSubTree = "Defend",
    IGUI_KnoxEvent_PrettyPrint_PatrolSubTree = "Patrol",
    IGUI_KnoxEvent_PrettyPrint_IdleSubTree = "Idle",

    IGUI_KnoxEvent_PrettyPrint_BarricadeSubTree = "Barricade",
    IGUI_KnoxEvent_PrettyPrint_CleaningSubTree = "Clean",
    IGUI_KnoxEvent_PrettyPrint_ChopTreeSubTree = "Chop trees",
    IGUI_KnoxEvent_PrettyPrint_CorpseDumpSubTree = "Corpse clear",
    IGUI_KnoxEvent_PrettyPrint_DumpLootSubTree = "Dump loot",
    IGUI_KnoxEvent_PrettyPrint_ExerciseSubTree = "Exercise",
    IGUI_KnoxEvent_PrettyPrint_FarmingSubTree = "Farm",
    IGUI_KnoxEvent_PrettyPrint_GuardSubTree = "Guard",
    IGUI_KnoxEvent_PrettyPrint_OrganizeSubTree = "Organize",
    IGUI_KnoxEvent_PrettyPrint_RelaxSubTree = "Relax",
    IGUI_KnoxEvent_PrettyPrint_RestSubTree = "Rest",
    IGUI_KnoxEvent_PrettyPrint_MetaExerciseSubTree = "Exercise",
    IGUI_KnoxEvent_PrettyPrint_MetaRestSubTree = "Rest",
    IGUI_KnoxEvent_PrettyPrint_MetaWorkSubTree = "Work",

    IGUI_KnoxEvent_PrettyPrint_FollowSubTree = "Follow",
    IGUI_KnoxEvent_PrettyPrint_ForageSubTree = "Forage",
    IGUI_KnoxEvent_PrettyPrint_RaidSubTree = "Raid",
    IGUI_KnoxEvent_PrettyPrint_ScavengeSubTree = "Scavenge",
    IGUI_KnoxEvent_PrettyPrint_ScoutSubTree = "Scout",
    IGUI_KnoxEvent_PrettyPrint_StaySubTree = "Stay",
    IGUI_KnoxEvent_PrettyPrint_VisitSubTree = "Visit",
    IGUI_KnoxEvent_PrettyPrint_ReturnToSafehouseSubTree = "Return",

    IGUI_KnoxEvent_PrettyPrint_SquadUnknown = "Unknown",
    IGUI_KnoxEvent_PrettyPrint_SquadScavenge = "Scavenge",
    IGUI_KnoxEvent_PrettyPrint_SquadScout = "Scout",
    IGUI_KnoxEvent_PrettyPrint_SquadVisit = "Visit",
    IGUI_KnoxEvent_PrettyPrint_SquadPatrol = "Patrol",
    IGUI_KnoxEvent_PrettyPrint_SquadForage = "Forage",
    IGUI_KnoxEvent_PrettyPrint_SquadRaid = "Raid",
    IGUI_KnoxEvent_PrettyPrint_SquadReturn = "Return",
    IGUI_KnoxEvent_PrettyPrint_SquadDefend = "Defend",
}
