Sandbox_EN = {

    /***** GENERAL *****/
    Sandbox_KnoxEventExpanded_General = "Knox Event Expanded General"

    Sandbox_KnoxEventExpanded.MeleeDamageHitMultiplier = "Damage multiplier for melee attacks against Npcs"
    Sandbox_KnoxEventExpanded.RangedDamageHitMultiplier = "Damage multiplier for ranged attacks against Npcs"

    Sandbox_KnoxEventExpanded.SplitScreenFriendly = "Split screen players are considered friendly."

    Sandbox_KnoxEventExpanded.NpcHungerEnabled = "Whether npcs become hungry."
    Sandbox_KnoxEventExpanded.NpcHungerRate = "The rate of which NPCs become hungry relative to the player."
    Sandbox_KnoxEventExpanded.NpcThirstEnabled = "Whether npcs become thirsty."
    Sandbox_KnoxEventExpanded.NpcThirstRate = "The rate of which NPCs become thirsty relative to the player."

    Sandbox_KnoxEventExpanded.NpcEnableNames = "Show npc names over their heads."
    Sandbox_KnoxEventExpanded.NpcRobberyMoralityLimit = "Morality limit for when npcs begin committing robberies."

    Sandbox_KnoxEventExpanded.MilitaryStartCollapse = "Whether the military faction start collapsed.",
    Sandbox_KnoxEventExpanded.MilitaryCanCollapse = "Whether the military faction will collapse.",
}
