ContextMenu_PTBR = {
    ContextMenu_KnoxEvent_Barricade = "Barricar",
    ContextMenu_KnoxEvent_ChopTrees = "Cortar árvores",
    ContextMenu_KnoxEvent_Clean = "Limpar",
    ContextMenu_KnoxEvent_DumpCorpses = "Descartar corpos",
    ContextMenu_KnoxEvent_DumpLoot = "Descartar saque",
    ContextMenu_KnoxEvent_Follow = "Seguir",
    ContextMenu_KnoxEvent_Stay = "Ficar",
    ContextMenu_KnoxEvent_Guard = "Fazer guarda",
    ContextMenu_KnoxEvent_Rest = "Descansar",
    ContextMenu_KnoxEvent_Settings = "Configurações",
    ContextMenu_KnoxEvent_LootBuilding = "Saque no prédio",
    ContextMenu_KnoxEvent_OpenInventory = "Abrir inventário do NPC",
    ContextMenu_KnoxEvent_Scavenge = "Vasculhar área",
    ContextMenu_KnoxEvent_Speak = "Falar",
    ContextMenu_KnoxEvent_Contact = "Contactar sobreviventes próximos",
    ContextMenu_KnoxEvent_SendToSafehouse = "Enviar para o safehouse",
    ContextMenu_SafehouseSwitch = "Trocar safehouse",
    ContextMenu_KnoxEvent_Scout = "Explorar área",
    ContextMenu_PreferredWeapon = "Definir preferida",
    ContextMenu_KnoxEvent_Read = "Ler",
    ContextMenu_KnoxEvent_Organize = "Organizar",
    ContextMenu_KnoxEvent_Wash = "Lavar",
    ContextMenu_SafehouseClaimFreehand = "Reivindicar safehouse (manual)",
    ContextMenu_SafehouseAdjust = "Ajustar safehouse",
    ContextMenu_KnoxEvent_Farm = "Cultivar",
    ContextMenu_KnoxEvent_KnockHome = "Bater",
    ContextMenu_KnoxEvent_ForceUnstuck = "Forçar destravar",
    ContextMenu_KnoxEvent_ClaimFreehand = "Reivindicar safehouse (manual)",
    ContextMenu_KnoxEvent_EditSafehouse = "Editar área do safehouse",
    ContextMenu_KnoxEvent_TeleportSafehouse = "Teleportar para o safehouse",
}
