UI_PTBR = {
    UI_optionscreen_binding_KEEHotkeys = "Teclas de Atalho do Knox Event Expanded",
    UI_optionscreen_binding_ToggleNpcOverview = "Alternar janela de visão geral dos NPCs",
    UI_optionscreen_binding_ToggleNpcHUD = "Alternar HUD dos NPCs",
    UI_optionscreen_binding_ToggleNpcFriendlyFire = "Alternar Fogo Amigo",
    UI_optionscreen_binding_NpcGroupRadial = "Menu Radial do Grupo de NPCs",
    UI_optionscreen_binding_NpcGroupRadialPrefMelee = "Forçar uso de corpo a corpo",
    UI_optionscreen_binding_NpcGroupRadialPrefRanged = "Forçar uso de armas de fogo",
    UI_optionscreen_binding_NpcGroupRadialPrefAny = "Usar qualquer arma",
    UI_optionscreen_binding_NpcGroupRadialWepReady = "Armas prontas",
    UI_optionscreen_binding_NpcGroupRadialWepAway = "Guardar armas",
    UI_optionscreen_binding_NpcGroupRadialFollowClose = "Seguir de perto",
    UI_optionscreen_binding_NpcGroupRadialFollowBalanced = "Seguir em equilíbrio",
    UI_optionscreen_binding_NpcGroupRadialFollowFar = "Seguir de longe",
    UI_optionscreen_binding_NpcGroupRadialFightStanceAggressive = "Postura de combate: Agressiva",
    UI_optionscreen_binding_NpcGroupRadialFightStanceStay = "Postura de combate: Ficar",
    UI_optionscreen_binding_NpcGroupRadialFightStanceDisengage = "Postura de combate: Recuar",
    UI_worldscreen_ResetNpcsDesc = "Resetar (remover) todos os NPCs do mapa.",
    UI_worldscreen_ResetNpcs = "Resetar NPCs",
}
