ContextMenu_EN = {
    ContextMenu_KnoxEvent_Barricade = "Barricade",
    ContextMenu_KnoxEvent_ChopTrees = "Chop trees",
    ContextMenu_KnoxEvent_Clean = "Clean",
    ContextMenu_KnoxEvent_DumpCorpses = "Dump corpses",
    ContextMenu_KnoxEvent_DumpLoot = "Dump loot",
    ContextMenu_KnoxEvent_Follow = "Follow",
    ContextMenu_KnoxEvent_Stay = "Stay",
    ContextMenu_KnoxEvent_Guard = "Guard",
    ContextMenu_KnoxEvent_Rest = "Rest",
    ContextMenu_KnoxEvent_Settings = "Settings",
    ContextMenu_KnoxEvent_LootBuilding = "Loot building",
    ContextMenu_KnoxEvent_OpenInventory = "Open Npc inventory",
    ContextMenu_KnoxEvent_Scavenge = "Scavenge area",
    ContextMenu_KnoxEvent_Speak = "Speak",
    ContextMenu_KnoxEvent_Contact = "Contact nearby survivors",
    ContextMenu_KnoxEvent_SendToSafehouse = "Send to safehouse",
    ContextMenu_SafehouseSwitch = "Switch safehouse",
    ContextMenu_KnoxEvent_Scout = "Scout area",
    ContextMenu_PreferredWeapon = "Set preferred",
    ContextMenu_KnoxEvent_Read = "Read",
    ContextMenu_KnoxEvent_Organize = "Organize",
    ContextMenu_KnoxEvent_Wash = "Wash",
    ContextMenu_SafehouseClaimFreehand = "Claim safehouse (freehand)",
    ContextMenu_SafehouseAdjust = "Adjust safehouse",
    ContextMenu_KnoxEvent_Farm = "Farm",
    ContextMenu_KnoxEvent_KnockHome = "Knock",
    ContextMenu_KnoxEvent_ForceUnstuck = "Force unstuck",
    ContextMenu_KnoxEvent_ClaimFreehand = "Claim safehouse (freehand)",
    ContextMenu_KnoxEvent_EditSafehouse = "Edit safehouse area",
    ContextMenu_KnoxEvent_TeleportSafehouse = "Teleport to safehouse",
}
