module Base{
   
    item 792Bullets
    {
        DisplayCategory = Ammo,
        Count	=	5,
        Weight	=	0.02,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	7.92 Ammo,
        Icon	=	RifleAmmo308loose,
        MetalValue = 1,
        WorldStaticModel = RifleAmmo,
    }
    item 792Box
    {
        DisplayCategory = Ammo,
        Weight	=	0.6,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	Box of 7.92 Bullets,
        Icon	=	RifleAmmo308,
        MetalValue = 40,
        WorldStaticModel = RifleAmmoBox,
        PlaceOneSound = BoxOfRoundsPlaceOne,
        PlaceMultipleSound = BoxOfRoundsPlaceAll,
    }
    item APAmmo
    {
        DisplayCategory = Ammo,
        Weight	=	2,
        Type	=	Normal,
        DisplayName	=	APAmmo,
        Icon	=	APAmmo,
    }
    item APFSDSAmmo
    {
        DisplayCategory = Ammo,
        Weight	=	2,
        Type	=	Normal,
        DisplayName	=	APFSDSAmmo,
        Icon	=	APFSDSAmmo,
    }
    item HEAmmo{
        DisplayCategory = Ammo,
        Weight	=	2,
        Type	=	Normal,
        DisplayName	=	HEAmmo,
        Icon	=	HEAmmo,
    }
    item HEATAmmo{
        DisplayCategory = Ammo,
        Weight	=	2,
        Type	=	Normal,
        DisplayName	=	HEATAmmo,
        Icon	=	HEATAmmo,
    }
    item 30mmAP
    {
        DisplayCategory = Ammo,
        Weight	=	0.5,
        Type	=	Normal,
        DisplayName	=	30mmAP,
        Icon	=	30mmAP,
    }
    item 30mmHE
    {
        DisplayCategory = Ammo,
        Weight	=	0.5,
        Type	=	Normal,
        DisplayName	=	30mmHE,
        Icon	=	30mmHE,
    }
    item Rocket10{
        DisplayCategory = Ammo,
        DisplayName	=	Rocket10,
        Icon	=	Rocket10,
        Weight	=	20.0,
        Type	=	Normal,
        VehicleType =   10,
        ConditionMax = 100,
        MechanicsItem = TRUE,
    }
    item AnTiTankMissile10{
        DisplayCategory = Ammo,
        DisplayName	=	AnTiTankMissile10,
        Icon	=	AnTiTankMissile10,
        Weight	=	20.0,
        Type	=	Normal,
        VehicleType =   10,
        ConditionMax = 100,
        MechanicsItem = TRUE,
    }
    item MachineGun10{
        DisplayCategory = Ammo,
        DisplayName	=	机枪挂载,
        Icon	=	MachineGun10,
        Weight	=	20.0,
        Type	=	Normal,
        VehicleType =   10,
        ConditionMax = 100,
        MechanicsItem = TRUE,
    }
    item RocketNest10{
        DisplayCategory = Ammo,
        DisplayName	=	火箭巢,
        Icon	=	RocketNest10,
        Weight	=	20.0,
        Type	=	Normal,
        VehicleType =   10,
        ConditionMax = 100,
        MechanicsItem = TRUE,
    }
    craftRecipe OpenBoxof792Ammo
	{
        timedAction = OpenShellsBox,
		Time = 15,
		category = Ammunition,
        Tags = InHandCraft;CanBeDoneInDark,
		inputs
		{
			item 1 [Base.792Box] flags[Prop2],
		}
		outputs
		{
			item 50 Base.792Bullets,
		}
	}

	craftRecipe Place792AmmoinBox
	{
        timedAction = PlaceAmmoInBox,
		Time = 15,
		category = Ammunition,
        Tags = InHandCraft,
		inputs
		{
			item 50 [Base.792Bullets],
		}
		outputs
		{
			item 1 Base.792Box,
		}
	}
}