VERSION = 1,
option WarThunder.AmmoPrice
{
    type = integer,
    default = 1,
    min = 0,
    max = 1000,
    page = WarThunder,
    translation = AmmoPrice,
}


option WT.TigerDestoryBuilding
{
	type = boolean,
	default = true,
	page = WarThunder,
	translation = TigerDestoryBuilding,
}

option WT.TigerDestorySafeHouse
{
	type = boolean,
	default = false,
	page = WarThunder,
	translation = TigerDestorySafeHouse,
}

option WT.TigerDestoryNormalCar
{
	type = boolean,
	default = false,
	page = WarThunder,
	translation = TigerDestoryNormalCar,
}

option WT.TigerDestoryBurnedCarOnly
{
	type = boolean,
	default = true,
	page = WarThunder,
	translation = TigerDestoryBurnedCarOnly,
}

option WT.DestoryStartAsh
{
	type = boolean,
	default = true,
	page = WarThunder,
	translation = DestoryStartAsh,
}

option WT.SpawnTigerInWorld
{
	type = boolean,
	default = true,
	page = WarThunder,
	translation = SpawnTigerInWorld,
}


option WT.TigerNeedShovel
{
	type = boolean,
	default = true,
	page = WarThunder,
	translation = TigerNeedShovel,
}


option WT.SpawnAmmoIntheWorld
{
	type = boolean,
	default = true,
	page = WarThunder,
	translation = SpawnAmmoIntheWorld,
}


option WT.SpawnAmmoIntheWorldPercent
{
    type = integer,
    default = 2,
    min = 0,
    max = 1000,
    page = WarThunder,
	translation = SpawnAmmoIntheWorld_Percent,
}




option WT.UnlockAllRearch
{
	type = boolean,
	default = false,
	page = WarThunder,
	translation = UnlockAllRearch,
}

option WT.DisableAmmoBuy
{
	type = boolean,
	default = false,
	page = WarThunder,
	translation = DisableAmmoBuy,
}



option WT.HeliGasMultiples
{
    type = double,
    default = 1,
    min = 0,
    max = 10,
    page = WarThunder,
	translation = HeliGasMultiples,
}


option WT.RepairWhenSpawn
{
	type = boolean,
	default = true,
	page = WarThunder,
	translation = RepairWhenSpawn,
}

option WT.SpawnBurned
{
	type = boolean,
	default = true,
	page = WarThunder,
	translation = SpawnBurned,
}

option WT.FloorHit
{
	type = boolean,
	default = true,
	page = WarThunder,
	translation = FloorHit,
}
