-- require "VehicleZoneDefinition"
-- local ArmorList = {"Base.M1A1"}
-- local HeliList = {"Base.AH64A"}
-- if VehicleZoneDistribution and SandboxVars.WT.SpawnTigerInWorld then
--     for i = 1, #ArmorList do
--         VehicleZoneDistribution.ParkingStall.vehicles[ArmorList[i]] = {
--             index = -1,
--             spawnChance = 100
--         }
--         VehicleZoneDistribution.military = VehicleZoneDistribution.military or {}
--         VehicleZoneDistribution.military.vehicles = VehicleZoneDistribution.military.vehicles or {}
--         VehicleZoneDistribution.military.vehicles[ArmorList[i]] = {
--             index = -1,
--             spawnChance = 2
--         }
--         VehicleZoneDistribution.military.vehicles[ArmorList[i]] = {
--             index = -1,
--             spawnChance = 1
--         }
--     end
--     for i = 1, #HeliList do
--         VehicleZoneDistribution.HeliSpawn.vehicles[HeliList[i]] = {
--             index = -1,
--             spawnChance = 100
--         }
--         VehicleZoneDistribution.military = VehicleZoneDistribution.military or {}
--         VehicleZoneDistribution.military.vehicles = VehicleZoneDistribution.military.vehicles or {}
--         VehicleZoneDistribution.military.vehicles[HeliList[i]] = {
--             index = -1,
--             spawnChance = 2
--         }
--         VehicleZoneDistribution.military.vehicles[HeliList[i]] = {
--             index = -1,
--             spawnChance = 1
--         }
--     end
-- end
