module Base{
     sound TrackType1_Stage_1
    {
        Loot = true,
        category = Panzer,
        clip
        {
            file = media/sound/Vehicle/tracks_25.wav, is3D = true, volume = 0.2,
        }
    }
    sound TrackType1_Stage_2
    {
        Loot = true,
        category = Panzer,
        clip
        {
            file = media/sound/Vehicle/tracks_50.wav, is3D = true, volume = 0.2,
        }
    }
    sound TrackType1_Stage_3
    {
        category = Panzer,
        Loot = true,
        clip
        {
            file = media/sound/Vehicle/tracks_75.wav, is3D = true, volume = 0.2,
        }
    }
    sound TrackType2_Stage_1
    {
        Loot = true,
        category = Panzer,
        clip
        {
            file = media/sound/Vehicle/engine_33_load_tracks.wav, is3D = true, volume = 0.2,
        }
    }
    sound TrackType2_Stage_2
    {
        Loot = true,
        category = Panzer,
        clip
        {
            file = media/sound/Vehicle/engine_66_load_tracks.wav, is3D = true, volume = 0.2,
        }
    }
    
    sound TrackType2_Stage_3
    {
        Loot = true,
        category = Panzer,
        clip
        {
            file = media/sound/Vehicle/engine_99_load_tracks.wav, is3D = true, volume = 0.2,
        }
    }
    sound TrackType3_Stage_1
    {
        Loot = true,
        category = Panzer,
        clip
        {
            file = media/sound/Vehicle/ikv91_fast_tracks.wav, is3D = true, volume = 0.2,
        }
    }
    sound TrackType3_Stage_2
    {
        Loot = true,
        category = Panzer,
        clip
        {
            file = media/sound/Vehicle/ikv91_mid_tracks.wav, is3D = true, volume = 0.2,
        }
    }
    sound TrackType3_Stage_3
    {
        Loot = true,
        category = Panzer,
        clip
        {
            file = media/sound/Vehicle/ikv91_fast_tracks.wav, is3D = true, volume = 0.2,
        }
    }


    sound Pak43_LoadEnd
    {
        category = Panzer,
        clip
        {
            file = media/sound/Weapon/LoadEnd/reloading_close-001.wav, is3D = true,
        }
        clip
        {
            file = media/sound/Weapon/LoadEnd/reloading_close-002.wav, is3D = true,
        }
        clip
        {
            file = media/sound/Weapon/LoadEnd/reloading_close-003.wav, is3D = true,
        }
        clip
        {
            file = media/sound/Weapon/LoadEnd/reloading_close-004.wav, is3D = true,
        }
    }
    sound Pak43_Loading
    {
        category = Panzer,
        clip
        {
            file = media/sound/Weapon/Loading/reloading_insert_projectile_burning-001.wav, is3D = true,
        }
        clip
        {
            file = media/sound/Weapon/Loading/reloading_insert_projectile_burning-002.wav, is3D = true,
        }
        clip
        {
            file = media/sound/Weapon/Loading/reloading_insert_projectile_burning-003.wav, is3D = true,
        }
        clip
        {
            file = media/sound/Weapon/Loading/reloading_insert_projectile_burning-004.wav, is3D = true,
        }

    }
    sound Pak43_LoadStart
    {
        category = Panzer,
        clip
        {
            file = media/sound/Weapon/LoadStart/reloading_open-001.wav, is3D = true,
        }
        clip
        {
            file = media/sound/Weapon/LoadStart/reloading_open-002.wav, is3D = true,
        }
        clip
        {
            file = media/sound/Weapon/LoadStart/reloading_open-003.wav, is3D = true,
        }
        clip
        {
            file = media/sound/Weapon/LoadStart/reloading_open-004.wav, is3D = true,
        }
    }
    sound MG34_Fire
    {
        category = Panzer,
        clip
        {
            file = media/sound/Weapon/MG/mg_inside-001.wav, is3D = true,
        }
        clip
        {
            file = media/sound/Weapon/MG/mg_inside-002.wav, is3D = true,
        }
        clip
        {
            file = media/sound/Weapon/MG/mg_inside-003.wav, is3D = true,
        }
        clip
        {
            file = media/sound/Weapon/MG/mg_inside-004.wav, is3D = true,
        }
        clip
        {
            file = media/sound/Weapon/MG/mg_inside-005.wav, is3D = true,
        }
        clip
        {
            file = media/sound/Weapon/MG/mg_inside-006.wav, is3D = true,
        }
    }
    sound MG42_Fire
    {
        category = Panzer,
        clip
        {
            file = media/sound/Weapon/MG/mg_close-001.wav, is3D = true,
        }
        clip
        {
            file = media/sound/Weapon/MG/mg_close-002.wav, is3D = true,
        }
        clip
        {
            file = media/sound/Weapon/MG/mg_close-003.wav, is3D = true,
        }
        clip
        {
            file = media/sound/Weapon/MG/mg_close-004.wav, is3D = true,
        }
        clip
        {
            file = media/sound/Weapon/MG/mg_close-005.wav, is3D = true,
        }
        clip
        {
            file = media/sound/Weapon/MG/mg_close-006.wav, is3D = true,
        }
    }
        sound Shellincoming
    {
        category = Panzer,
        clip
        {
            file = media/sound/shell_incoming-001.wav, is3D = false,
        }
        clip
        {
            file = media/sound/shell_incoming-002.wav, is3D = false,
        }
        clip
        {
            file = media/sound/shell_incoming-003.wav, is3D = false,
        }
        clip
        {
            file = media/sound/shell_incoming-004.wav, is3D = false,
        }
        clip
        {
            file = media/sound/shell_incoming-005.wav, is3D = false,
        }
        clip
        {
            file = media/sound/shell_incoming-006.wav, is3D = false,
        }
        clip
        {
            file = media/sound/shell_incoming-007.wav, is3D = false,
        }
    }
}
