module Base
{

	item Torchlit
	{
		DisplayName = Torch,
		DisplayCategory = FireSource,
		Type = Drainable,
		Weight = 3.0,
		Icon = Torchlit,
		ActivatedItem = TRUE,
		DisappearOnUse = FALSE,
		KeepOnDeplete = FALSE,
		LightDistance = 15,
		LightStrength = 0.8,
		TorchCone = FALSE,
		TorchDot = 0.66,
		UseDelta = 0.0012,
		UseWhileEquipped = TRUE,
		UseWhileUnequipped = TRUE,
		cantBeConsolided = TRUE,
		primaryAnimMask = HoldingUmbrellaRight,
		secondaryAnimMask = HoldingUmbrellaLeft,
		StaticModel = Torchlit,
		SurvivalGear = TRUE,
		WorldStaticModel = Torchlit,
		Tags = WoodHandle;FireSource;StartFire,
		SoundMap = Activate batSwing,
		SoundMap = Deactivate batSwing,
		SoundMap = EquippedAndActivated torchburning,
	}

	item Torchunlit
	{
		DisplayName = Torch Unlit,
		DisplayCategory = FireSource,
		Type = Drainable,
		Weight = 3.0,
		Icon = Torchunlit,
		UseWhileEquipped = FALSE,
		UseDelta = 0.0012,
		cantBeConsolided = TRUE,
		primaryAnimMask = HoldingTorchRight,
		secondaryAnimMask = HoldingTorchLeft,
		StaticModel = Torchunlit,
		WorldStaticModel = Torchunlit,
		}
	}
}