require 'Items/ProceduralDistributions'

table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Vest_BulletPoliceGray");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 4);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Gloves_Tactical");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 3);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Gloves_FingerlessTactical");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 3);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Vest_BulletATF");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Hat_BaseballCap_ATF");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Shirt_TacticalBlue");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Shirt_TacticalGray");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Shirt_TacticalGreen");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Trousers_TacticalBlue");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Trousers_TacticalGray");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Trousers_TacticalGreen");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Trousers_TacticalBlueTEXTURE");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Trousers_TacticalGrayTEXTURE");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Trousers_TacticalGreenTEXTURE");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Vest_BulletPress");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 0.5);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Hat_BaseballCap_Press");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 0.5);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Bag_ChestRig_Tactical");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 1);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Hat_TacticalBlue");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Hat_TacticalGray");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Hat_TacticalGreen");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Hat_Riot_Tactical");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 2);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Hat_Crash_Tactical");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 2);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Vest_Tactical");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 2);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Hat_BalaclavaTacticalTEXTURE");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 2);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Glasses_TacticalGoggles");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 2);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Hat_BaseballCap_FBI");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 0.5);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Jacket_FBI");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 0.5);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Hat_Tactical_Headset");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 1);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Holster_TacticalBelt");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 2);
table.insert(ProceduralDistributions.list["PoliceLockers"].items, "VGE.Vest_BulletFBI");
table.insert(ProceduralDistributions.list["PoliceLockers"].items, 0.5);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Vest_BulletPoliceGray");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 4);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Gloves_Tactical");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 3);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Gloves_FingerlessTactical");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 3);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Vest_BulletATF");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Hat_BaseballCap_ATF");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Shirt_TacticalBlue");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Shirt_TacticalGray");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Shirt_TacticalGreen");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Trousers_TacticalBlue");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Trousers_TacticalGray");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Trousers_TacticalGreen");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Trousers_TacticalBlueTEXTURE");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Trousers_TacticalGrayTEXTURE");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Trousers_TacticalGreenTEXTURE");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Vest_BulletPress");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 0.5);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Hat_BaseballCap_Press");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 0.5);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Bag_ChestRig_Tactical");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 1);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Hat_TacticalBlue");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Hat_TacticalGray");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Hat_TacticalGreen");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 0.8);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Hat_Riot_Tactical");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 2);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Hat_Crash_Tactical");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 2);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Vest_Tactical");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 2);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Hat_BalaclavaTacticalTEXTURE");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 2);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Glasses_TacticalGoggles");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 2);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Hat_BaseballCap_FBI");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 0.5);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Jacket_FBI");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 0.5);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Hat_Tactical_Headset");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 1);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Holster_TacticalBelt");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 2);
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, "VGE.Vest_BulletFBI");
table.insert(ProceduralDistributions.list["PrisonGuardLockers"].items, 0.5);