module Base
{

	item Survival_FlintFirestarter
	{
		DisplayName = Flint Firestarter,
		DisplayCategory = Camping,
		Type = Drainable,
		Weight = 0.1,
		Icon = FlintFirestarter,
		UseDelta    =   0.025,
		WorldStaticModel = Survival_FlintFirestarter,
		SurvivalGear = TRUE,
		Tags = StartFire;HasMetal,
		UseWhileEquipped = FALSE,
	}

	item Survival_CrushedStone
	{
		DisplayName = Stone Pieces,
		DisplayCategory = Material,
		Type = Normal,
		Weight = 0.8,
		Icon = CrushedStone,
		WorldStaticModel = Survival_CrushedStone,
	}

	item Survival_TorchFresh
	{
		DisplayName = Torch (Fresh),
		DisplayCategory = Camping,
		Type = Drainable,
		AttachmentType = Rifle,
		Weight = 2.0,
		Icon = TorchFresh,
		UseWhileEquipped = FALSE,
		UseDelta = 0.0008,
		cantBeConsolided = TRUE,
		primaryAnimMask = HoldingTorchRight,
		secondaryAnimMask = HoldingTorchLeft,
		StaticModel = Survival_TorchFresh,
		WorldStaticModel = Survival_TorchFresh,
		SurvivalGear = TRUE,
		Tooltip = Tooltip_Survival_Torch,
	}

	item Survival_TorchBurnt
	{
		DisplayName = Torch (Extinguished),
		DisplayCategory = Camping,
		Type = Drainable,
		AttachmentType = Rifle,
		Weight = 2.0,
		Icon = TorchBurnt,
		UseWhileEquipped = FALSE,
		UseDelta = 0.0008,
		cantBeConsolided = TRUE,
		primaryAnimMask = HoldingTorchRight,
		secondaryAnimMask = HoldingTorchLeft,
		StaticModel = Survival_TorchBurnt,
		WorldStaticModel = Survival_TorchBurnt,
		Tooltip = Tooltip_Survival_Torch,
	}
		
	item Survival_TorchBurning
	{
		DisplayName = Torch,
		DisplayCategory = FireSource,
		Type = Drainable,
		Weight = 2.0,
		Icon = TorchBurning,
		LightDistance = 12,
		LightStrength = 0.8,
		TorchCone = FALSE,
		TorchDot = 0.66,
		UseDelta = 0.0008,
		KeepOnDeplete = FALSE,
		UseWhileEquipped = TRUE,
		UseWhileUnequipped = TRUE,
		cantBeConsolided = TRUE,
		StaticModel = Survival_TorchBurning,
		WorldStaticModel = Survival_TorchBurning,
		primaryAnimMask = HoldingUmbrellaRight,
		secondaryAnimMask = HoldingUmbrellaLeft,
		Tags = FireSource;StartFire,
		Tooltip = Tooltip_Survival_TorchBurning,
	}

	item Candle
	{
		primaryAnimMask = HoldingUmbrellaRight,
		secondaryAnimMask = HoldingUmbrellaLeft,
	}

	item CandleLit
	{
		primaryAnimMask = HoldingUmbrellaRight,
		secondaryAnimMask = HoldingUmbrellaLeft,
	}

	item Lighter
	{
		primaryAnimMask = HoldingUmbrellaRight,
		secondaryAnimMask = HoldingUmbrellaLeft,
	}
}