module Base
{

    model Button_Wood
    {
        mesh = WorldItems/Button,
        texture = WorldItems/Button_Wood,
        scale = 0.6,
    }

    model FlintFirestarter
    {
        mesh = WorldItems/MagnesiumFirestarter,
        texture = WorldItems/FlintFirestarter,
        scale = 0.1,
    }

    model CandleJar
    {
        mesh = WorldItems/JarFood_Open,
        texture = WorldItems/CandleJar,
        scale = 0.12,
        attachment Bip01_Prop2
        {
            offset = -0.001 0.0028 0.0016,
            rotate = 0.0 0.0 0.0,
        }
    }

    model CandleTinCan
    {
        mesh = WorldItems/CanOpen_Full,
        texture = WorldItems/CandleTinCan,
        scale = 0.12,
    }

    model CandleTinCan_Hand
    {
        mesh = WorldItems/CanOpen_Full,
        texture = WorldItems/CandleTinCan,
        scale = 0.12,
        attachment Bip01_Prop2
        {
            offset = 0.0 0.0 0.0,
            rotate = 0.0 0.0 0.0,
        }
    }

    model CandleWaterRationCan
    {
        mesh = WorldItems/CanOpen_Full,
        texture = WorldItems/CandleWaterRationCan,
        scale = 0.12,
    }

    model CandleWaterRationCan_Hand
    {
        mesh = WorldItems/CanOpen_Full,
        texture = WorldItems/CandleWaterRationCan,
        scale = 0.12,
        attachment Bip01_Prop2
        {
            offset = 0.0 0.0 0.0,
            rotate = 0.0 0.0 0.0,
        }
    }

    model TorchCloth
    {
        mesh = WorldItems/TorchInert,
        texture = WorldItems/TorchCloth,
	scale = 0.01,
        attachment world
        {
            offset = 0.0454 -0.0327 -0.0000,
            rotate = 0.0000 0.0000 100.00,
        }
        attachment rifle_back
        {
            offset = -0.0034 -0.1002 0.0285,
            rotate = 19.4624 31.4854 -29.8382,
        }
        attachment rifle_back_bag
        {
            offset = -0.0099 -0.1540 -0.0218,
            rotate = 129.6803 67.1447 -133.9837,
        }
    }

    model TorchDenim
    {
        mesh = WorldItems/TorchInert,
        texture = WorldItems/TorchDenim,
	scale = 0.01,
        attachment world
        {
            offset = 0.0454 -0.0327 -0.0000,
            rotate = 0.0000 0.0000 100.00,
        }
        attachment rifle_back
        {
            offset = -0.0034 -0.1002 0.0285,
            rotate = 19.4624 31.4854 -29.8382,
        }
        attachment rifle_back_bag
        {
            offset = -0.0099 -0.1540 -0.0218,
            rotate = 129.6803 67.1447 -133.9837,
        }
    }

    model TorchFiber
    {
        mesh = WorldItems/TorchInert,
        texture = WorldItems/TorchFiber,
	scale = 0.01,
        attachment world
        {
            offset = 0.0454 -0.0327 -0.0000,
            rotate = 0.0000 0.0000 100.00,
        }
        attachment rifle_back
        {
            offset = -0.0034 -0.1002 0.0285,
            rotate = 19.4624 31.4854 -29.8382,
        }
        attachment rifle_back_bag
        {
            offset = -0.0099 -0.1540 -0.0218,
            rotate = 129.6803 67.1447 -133.9837,
        }
    }

    model TorchBurnt
    {
        mesh = WorldItems/TorchInert,
        texture = WorldItems/TorchBurnt,
	scale = 0.01,
        attachment world
        {
            offset = 0.0454 -0.0327 -0.0000,
            rotate = 0.0000 0.0000 100.00,
        }
        attachment rifle_back
        {
            offset = -0.0034 -0.1002 0.0285,
            rotate = 19.4624 31.4854 -29.8382,
        }
        attachment rifle_back_bag
        {
            offset = -0.0099 -0.1540 -0.0218,
            rotate = 129.6803 67.1447 -133.9837,
        }
    }

    model TorchLit
    {
        mesh = WorldItems/TorchActive,
        texture = WorldItems/TorchLit,
	scale = 0.01,
        attachment world
        {
            offset = 0.0454 -0.0327 -0.0000,
            rotate = 0.0000 0.0000 100.00,
        }
    }
}