module Base
{
	model SVU_FL_Window_ATAPetyarbuilt_Heavy
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontheavyleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_FR_Window_ATAPetyarbuilt_Heavy
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontheavyleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_RL_Window_ATAPetyarbuilt_Heavy
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearheavyleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_RR_Window_ATAPetyarbuilt_Heavy
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearheavyleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_F_Window_ATAPetyarbuilt_Heavy
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowheavyfront,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_R_Window_ATAPetyarbuilt_Heavy
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowheavyrear,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_FL_Window_ATAPetyarbuilt_Heavy_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontheavyspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_FR_Window_ATAPetyarbuilt_Heavy_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontheavyspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_RL_Window_ATAPetyarbuilt_Heavy_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearheavyspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_RR_Window_ATAPetyarbuilt_Heavy_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearheavyspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_F_Window_ATAPetyarbuilt_Heavy_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowheavyspikedfront,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_R_Window_ATAPetyarbuilt_Heavy_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowheavyspikedrear,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_FL_Window_ATAPetyarbuilt_Heavy_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontheavyleft,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_FR_Window_ATAPetyarbuilt_Heavy_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontheavyleft,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_RL_Window_ATAPetyarbuilt_Heavy_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearheavyleft,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_RR_Window_ATAPetyarbuilt_Heavy_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearheavyleft,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_F_Window_ATAPetyarbuilt_Heavy_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowheavyfront,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_R_Window_ATAPetyarbuilt_Heavy_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowheavyrear,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_FL_Window_ATAPetyarbuilt_Heavy_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontheavyspikedleft,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_FR_Window_ATAPetyarbuilt_Heavy_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontheavyspikedleft,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_RL_Window_ATAPetyarbuilt_Heavy_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearheavyspikedleft,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_RR_Window_ATAPetyarbuilt_Heavy_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearheavyspikedleft,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_F_Window_ATAPetyarbuilt_Heavy_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowheavyspikedfront,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_R_Window_ATAPetyarbuilt_Heavy_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowheavyspikedrear,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Hood_ATAPetyarbuilt_Heavy
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodheavyfront,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Hood_ATAPetyarbuilt_Heavy_Scoop
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodheavyfrontscoop,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Trunk_ATAPetyarbuilt_Heavy
    {
        mesh = vehicles/ATAPetyarbuiltArmor|trunkheavyrear,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Door_FL_ATAPetyarbuilt_Heavy
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontheavyleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Door_FR_ATAPetyarbuilt_Heavy
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontheavyleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_Door_RL_ATAPetyarbuilt_Heavy
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearheavyleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Door_RR_ATAPetyarbuilt_Heavy
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearheavyleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_Hood_ATAPetyarbuilt_Heavy_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodheavyspikedfront,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Hood_ATAPetyarbuilt_Heavy_Spiked_Scoop
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodheavyspikedfrontscoop,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Trunk_ATAPetyarbuilt_Heavy_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|trunkheavyspikedrear,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Door_FL_ATAPetyarbuilt_Heavy_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontheavyspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Door_FR_ATAPetyarbuilt_Heavy_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontheavyspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_Door_RL_ATAPetyarbuilt_Heavy_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearheavyspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Door_RR_ATAPetyarbuilt_Heavy_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearheavyspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_Hood_ATAPetyarbuilt_Heavy_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodheavyfront,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Hood_ATAPetyarbuilt_Heavy_Rusted_Scoop
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodheavyfrontscoop,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Trunk_ATAPetyarbuilt_Heavy_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|trunkheavyrear,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Door_FL_ATAPetyarbuilt_Heavy_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontheavyleft,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Door_FR_ATAPetyarbuilt_Heavy_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontheavyleft,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_Door_RL_ATAPetyarbuilt_Heavy_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearheavyleft,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Door_RR_ATAPetyarbuilt_Heavy_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearheavyleft,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_Hood_ATAPetyarbuilt_Heavy_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodheavyspikedfront,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Hood_ATAPetyarbuilt_Heavy_Spiked_Rusted_Scoop
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodheavyspikedfrontscoop,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Trunk_ATAPetyarbuilt_Heavy_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|trunkheavyspikedrear,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Door_FL_ATAPetyarbuilt_Heavy_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontheavyspikedleft,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Door_FR_ATAPetyarbuilt_Heavy_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontheavyspikedleft,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_Door_RL_ATAPetyarbuilt_Heavy_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearheavyspikedleft,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Door_RR_ATAPetyarbuilt_Heavy_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearheavyspikedleft,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
        invertX = TRUE,
    }
}
