module Base
{
	model SVU_FL_Window_ATAPetyarbuilt_Light
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontlightleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_FR_Window_ATAPetyarbuilt_Light
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontlightleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_RL_Window_ATAPetyarbuilt_Light
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearlightleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_RR_Window_ATAPetyarbuilt_Light
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearlightleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_F_Window_ATAPetyarbuilt_Light
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowlightfront,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_R_Window_ATAPetyarbuilt_Light
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowlightrear,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_FL_Window_ATAPetyarbuilt_Light_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontlightspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_FR_Window_ATAPetyarbuilt_Light_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontlightspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_RL_Window_ATAPetyarbuilt_Light_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearlightspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_RR_Window_ATAPetyarbuilt_Light_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearlightspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_F_Window_ATAPetyarbuilt_Light_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowlightspikedfront,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_R_Window_ATAPetyarbuilt_Light_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowlightspikedrear,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_FL_Window_ATAPetyarbuilt_Light_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontlightleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_FR_Window_ATAPetyarbuilt_Light_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontlightleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_RL_Window_ATAPetyarbuilt_Light_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearlightleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_RR_Window_ATAPetyarbuilt_Light_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearlightleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_F_Window_ATAPetyarbuilt_Light_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowlightfront,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_R_Window_ATAPetyarbuilt_Light_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowlightrear,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_FL_Window_ATAPetyarbuilt_Light_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontlightspikedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_FR_Window_ATAPetyarbuilt_Light_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontlightspikedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_RL_Window_ATAPetyarbuilt_Light_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearlightspikedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_RR_Window_ATAPetyarbuilt_Light_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearlightspikedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_F_Window_ATAPetyarbuilt_Light_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowlightspikedfront,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_R_Window_ATAPetyarbuilt_Light_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowlightspikedrear,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Hood_ATAPetyarbuilt_Light
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodlightfront,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Hood_ATAPetyarbuilt_Light_Scoop
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodlightfrontscoop,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Trunk_ATAPetyarbuilt_Light
    {
        mesh = vehicles/ATAPetyarbuiltArmor|trunklightrear,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Door_FL_ATAPetyarbuilt_Light
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontlightleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Door_FR_ATAPetyarbuilt_Light
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontlightleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_Door_RL_ATAPetyarbuilt_Light
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearlightleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Door_RR_ATAPetyarbuilt_Light
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearlightleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_Hood_ATAPetyarbuilt_Light_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodlightspikedfront,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Hood_ATAPetyarbuilt_Light_Spiked_Scoop
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodlightspikedfrontscoop,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Trunk_ATAPetyarbuilt_Light_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|trunklightspikedrear,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Door_FL_ATAPetyarbuilt_Light_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontlightspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Door_FR_ATAPetyarbuilt_Light_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontlightspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_Door_RL_ATAPetyarbuilt_Light_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearlightspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Door_RR_ATAPetyarbuilt_Light_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearlightspikedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_Hood_ATAPetyarbuilt_Light_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodlightfront,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Hood_ATAPetyarbuilt_Light_Rusted_Scoop
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodlightfrontscoop,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Trunk_ATAPetyarbuilt_Light_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|trunklightrear,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Door_FL_ATAPetyarbuilt_Light_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontlightleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Door_FR_ATAPetyarbuilt_Light_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontlightleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_Door_RL_ATAPetyarbuilt_Light_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearlightleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Door_RR_ATAPetyarbuilt_Light_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearlightleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_Hood_ATAPetyarbuilt_Light_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodlightspikedfront,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Hood_ATAPetyarbuilt_Light_Spiked_Rusted_Scoop
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodlightspikedfrontscoop,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Trunk_ATAPetyarbuilt_Light_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|trunklightspikedrear,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Door_FL_ATAPetyarbuilt_Light_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontlightspikedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Door_FR_ATAPetyarbuilt_Light_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontlightspikedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_Door_RL_ATAPetyarbuilt_Light_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearlightspikedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Door_RR_ATAPetyarbuilt_Light_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearlightspikedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
        invertX = TRUE,
    }
}
