module Base
{
	model SVU_Rack_ATAPetyarbuilt
    {
        mesh = vehicles/ATAPetyarbuiltArmor|roofrack,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Bullbar_ATAPetyarbuilt_Small
    {
        mesh = vehicles/ATAPetyarbuiltArmor|Bullbar_Truck,
        texture = Vehicles/Wheelchain,
        shader = basicEffect,
        scale = 0.05,
    }

	model SVU_Bullbar_ATAPetyarbuilt_Medium
    {
        mesh = vehicles/ATAPetyarbuiltArmor|pushbar_medium,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Bullbar_ATAPetyarbuilt_Large
    {
        mesh = vehicles/ATAPetyarbuiltArmor|pushbar_large,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Bullbar_ATAPetyarbuilt_Large_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|pushbar_large_spiked,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Plow_ATAPetyarbuilt
    {
        mesh = vehicles/ATAPetyarbuiltArmor|plow,
        texture = Vehicles/Wheelchain,
        scale = 0.05,
    }

	model SVU_Plow_ATAPetyarbuilt_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|plow,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Plow_ATAPetyarbuilt_Spiked
    {
        mesh = vehicles/ATAPetyarbuiltArmor|plow_spiked,
        texture = /Vehicles/Wheelchain,
        scale = 0.05,
    }

	model SVU_Plow_ATAPetyarbuilt_Spiked_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|plow_spiked,
        texture = /Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Chains_FL_ATAPetyarbuilt
    {
        mesh = vehicles/ATAPetyarbuiltWheels|chaintires,
        texture = Vehicles/Wheelchain,
        scale = 0.05,
    }

	model SVU_Chains_FR_ATAPetyarbuilt
    {
        mesh = vehicles/ATAPetyarbuiltWheels|chaintires,
        texture = Vehicles/Wheelchain,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_Chains_RL_ATAPetyarbuilt
    {
        mesh = vehicles/ATAPetyarbuiltWheels|chaintiresR,
        texture = Vehicles/Wheelchain,
        scale = 0.05,
    }

	model SVU_Chains_RR_ATAPetyarbuilt
    {
        mesh = vehicles/ATAPetyarbuiltWheels|chaintiresR,
        texture = Vehicles/Wheelchain,
        scale = 0.05,
        invertX = TRUE,
    }

    model SVU_Rooflight_ATAPetyarbuilt
    {
        mesh = vehicles/ATAPetyarbuiltArmor|rooflights,
        shader = vehicle,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

    model SVU_Rooflight_ATAPetyarbuilt_Ambulance
    {
        mesh = vehicles/ATAPetyarbuiltArmor|rooflights_amb,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

    model SVU_Rooflight_Bulbs_ATAPetyarbuilt
    {
        mesh = vehicles/ATAPetyarbuiltArmor|rooflights_bulbs,
        shader = vehicle,
        scale = 0.05,
    }

    model SVU_Rooflight_Bulbs_ATAPetyarbuilt_VVE
    {
        mesh = vehicles/ATAPetyarbuiltArmor|rooflights_bulbs_vve,
        shader = vehicle,
        scale = 0.05,
    }

    model SVU_Rooflight_Bulbs_ATAPetyarbuilt_Ambulance
    {
        mesh = vehicles/ATAPetyarbuiltArmor|rooflights_amb_bulbs,
        shader = vehicle,
        scale = 0.05,
    }

    model SVU_Rooflight_Bulbs_ATAPetyarbuilt_Ambulance_VVE
    {
        mesh = vehicles/ATAPetyarbuiltArmor|rooflights_amb_bulbs_vve,
        shader = vehicle,
        scale = 0.05,
    }

	model SVU_Dummy_ATAPetyarbuilt
    {
        mesh = vehicles/ATAPetyarbuiltArmor|dummy,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Dummy_ATAPetyarbuilt_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|dummy,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Airscoop_ATAPetyarbuilt_Small
    {
        mesh = vehicles/ATAPetyarbuiltArmor|airscoopsmall,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Airscoop_ATAPetyarbuilt_Small_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|airscoopsmall,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Airscoop_ATAPetyarbuilt_Medium
    {
        mesh = vehicles/ATAPetyarbuiltArmor|airscoopmedium,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Airscoop_ATAPetyarbuilt_Medium_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|airscoopmedium,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Airscoop_ATAPetyarbuilt_Large
    {
        mesh = vehicles/ATAPetyarbuiltArmor|airscooplarge,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Airscoop_ATAPetyarbuilt_Large_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|airscooplarge,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Airscoop_ATAPetyarbuilt_Piped
    {
        mesh = vehicles/ATAPetyarbuiltArmor|airscooppiped,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Airscoop_ATAPetyarbuilt_Piped_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|airscooppiped,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Airscoop_ATAPetyarbuilt_Small_Round
    {
        mesh = vehicles/ATAPetyarbuiltArmor|airscooproundsmall,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Airscoop_ATAPetyarbuilt_Small_Round_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|airscooproundsmall,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Airscoop_ATAPetyarbuilt_Large_Round
    {
        mesh = vehicles/ATAPetyarbuiltArmor|airscooproundlarge,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Airscoop_ATAPetyarbuilt_Large_Round_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|airscooproundlarge,
        texture = KitsuneLib/Vehicles/puv_parts_rusted,
        scale = 0.05,
    }
	model SVU_Airscoop_ATAPetyarbuilt_Snorkel_Right
    {
        mesh = vehicles/ATAPetyarbuiltArmor|snorkel,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }
	model SVU_Airscoop_ATAPetyarbuilt_Snorkel_Left
    {
        mesh = vehicles/ATAPetyarbuiltArmor|snorkel,
		invertX = true,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }
}
