module Base
{
	model SVU_FL_Window_ATAPetyarbuilt_Reinforced
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontreinforcedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_FR_Window_ATAPetyarbuilt_Reinforced
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontreinforcedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_RL_Window_ATAPetyarbuilt_Reinforced
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearreinforcedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_RR_Window_ATAPetyarbuilt_Reinforced
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearreinforcedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_F_Window_ATAPetyarbuilt_Reinforced
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowreinforcedfront,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_R_Window_ATAPetyarbuilt_Reinforced
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowreinforcedrear,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_FL_Window_ATAPetyarbuilt_Reinforced_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontreinforcedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_FR_Window_ATAPetyarbuilt_Reinforced_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowfrontreinforcedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_RL_Window_ATAPetyarbuilt_Reinforced_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearreinforcedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_RR_Window_ATAPetyarbuilt_Reinforced_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowrearreinforcedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_F_Window_ATAPetyarbuilt_Reinforced_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowreinforcedfront,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_R_Window_ATAPetyarbuilt_Reinforced_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|windowreinforcedrear,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Hood_ATAPetyarbuilt_Reinforced
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodreinforcedfront,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Hood_ATAPetyarbuilt_Reinforced_Scoop
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodreinforcedfrontscoop,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Trunk_ATAPetyarbuilt_Reinforced
    {
        mesh = vehicles/ATAPetyarbuiltArmor|trunkreinforcedrear,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Door_FL_ATAPetyarbuilt_Reinforced
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontreinforcedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Door_FR_ATAPetyarbuilt_Reinforced
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontreinforcedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_Door_RL_ATAPetyarbuilt_Reinforced
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearreinforcedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
    }

	model SVU_Door_RR_ATAPetyarbuilt_Reinforced
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearreinforcedleft,
        texture = Vehicles/puv_parts,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_Hood_ATAPetyarbuilt_Reinforced_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodreinforcedfront,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Hood_ATAPetyarbuilt_Reinforced_Rusted_Scoop
    {
        mesh = vehicles/ATAPetyarbuiltArmor|hoodreinforcedfrontscoop,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Trunk_ATAPetyarbuilt_Reinforced_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|trunkreinforcedrear,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Door_FL_ATAPetyarbuilt_Reinforced_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontreinforcedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
    }

	model SVU_Door_FR_ATAPetyarbuilt_Reinforced_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorfrontreinforcedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,
        invertX = TRUE,
    }

	model SVU_Door_RL_ATAPetyarbuilt_Reinforced_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearreinforcedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,,
    }

	model SVU_Door_RR_ATAPetyarbuilt_Reinforced_Rusted
    {
        mesh = vehicles/ATAPetyarbuiltArmor|doorrearreinforcedleft,
        texture = Vehicles/puv_parts_rusted,
        scale = 0.05,,
        invertX = TRUE,
    }
}
