module Base
{
	model Silencer
	{
		mesh = weapons/firearm/Silencer,
		texture = weapons/firearm/Silencer,
		scale = 0.01,
	}
	model SilencerRifle
	{
		mesh = weapons/firearm/SilencerRifle,
		texture = weapons/firearm/Silencer,
		scale = 0.01,
	}
	model SilencerBig
	{
		mesh = weapons/firearm/SilencerBig,
		texture = weapons/firearm/Silencer,
		scale = 0.01,
	}
	model MetalPipeSilencer
	{
		mesh = weapons/firearm/MetalPipeSilencer,
		texture = weapons/firearm/MetalBarMetalPipe,
		scale = 0.01,
	}
	model MetalPipeSilencerBig
	{
		mesh = weapons/firearm/MetalPipeSilencerBig,
		texture = weapons/firearm/MetalBarMetalPipe,
		scale = 0.01,
	}
	model MetalPipeSilencerRifle
	{
		mesh = weapons/firearm/MetalPipeSilencerRifle,
		texture = weapons/firearm/MetalBarMetalPipe,
		scale = 0.01,
	}
	model TorchSilencer
	{
		mesh = weapons/firearm/TorchSilencer,
		texture = weapons/firearm/HandTorch,
		scale = 0.01,
	}
	model TorchSilencerRifle
	{
		mesh = weapons/firearm/TorchSilencer,
		texture = weapons/firearm/HandTorch,
		scale = 0.01,
	}
	model WaterBottleSilencer
	{
		mesh = weapons/firearm/WaterBottleSilencer,
		texture = weapons/firearm/WaterBottleSilencer,
        	scale = 0.01,
	}
	model WaterBottleSilencerRifle
	{
		mesh = weapons/firearm/WaterBottleSilencer,
		texture = weapons/firearm/WaterBottleSilencer,
        	scale = 0.01,
	}
	model Silencer_Ground
	{
		mesh = WorldItems/Silencer_Ground,
		texture = weapons/firearm/Silencer,
		scale = 0.015,
	}
	model MetalPipeSilencer_Ground
	{
		mesh = WorldItems/MetalPipeSilencer_Ground,
		texture = weapons/firearm/MetalBarMetalPipe,
		scale = 0.0045,
	}
	model TorchSilencer_Ground
	{
		mesh = WorldItems/TorchSilencer_Ground,
		texture = weapons/firearm/HandTorch,
		scale = 0.004,
	}
	model WaterBottleSilencer_Ground
	{
		mesh = WorldItems/WaterBottleSilencer_Ground,
		texture = weapons/firearm/WaterBottleSilencer,
		scale = 0.0045,
	}
}
