module Base
{
	xuiSkin default
	{
		entity ES_eaDoor
		{
			LuaWindowClass	= ISEntityWindow,
			DisplayName	= Elevator alt Door,
			Icon		= elevator_altDoor,
		}
	}

    entity Elevator_altDoor
    {
        component UiConfig
        {
            xuiSkin         = default,
            entityStyle     = ES_eaDoor,
            uiEnabled       = true,
        }

        component SpriteConfig
        {
            OnCreate = GE.EntityCreate,
            face E
            {
                layer
                {
                    row = openMallDoor_2,
                }
            }
            face N
            {
                layer
                {
                    row = openMallDoor_3,
                }

            }
        }

        component CraftRecipe
        {
            timedAction   = BuildMetalStructureMedium,
            time          = 250,
            SkillRequired = MetalWelding:4,
            xpAward       = MetalWelding:10,
            category      = Miscellaneous,
            ToolTip       = Tooltip_MakeButton,
            inputs
            {
                item 4 [Base.WeldingRods],
                item 4 [Base.BlowTorch] flags[Prop1],
                item 1 tags[WeldingMask] mode:keep,
                item 1 [Base.Screwdriver] mode:keep,
                item 6 [Base.SmallSheetMetal],
                item 4 [Base.SheetMetal],
                item 8 [Base.Base.ElectronicsScrap],
                item 20 [Base.Screws],
                item 4 [Base.ElectricWire],
            }
        }
    }
}