version = 1
tileset
{
    file = carpentry_02
    size = 8,16
    id = 199
    // carpentry_02_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 5
        ContainerPosition = Low
        CustomName = Table
        Facing = E
        GenericCraftingSurface = true
        GroupName = Shoddy
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        container = desk
        solidtrans = 
    }
    // carpentry_02_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 5
        ContainerPosition = Low
        CustomName = Table
        Facing = S
        GenericCraftingSurface = true
        GroupName = Shoddy
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        container = desk
        solidtrans = 
    }
    // carpentry_02_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 5
        ContainerPosition = Low
        CustomName = Table
        Facing = W
        GenericCraftingSurface = true
        GroupName = Shoddy
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        container = desk
        solidtrans = 
    }
    // carpentry_02_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 5
        ContainerPosition = Low
        CustomName = Table
        Facing = N
        GenericCraftingSurface = true
        GroupName = Shoddy
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        container = desk
        solidtrans = 
    }
    // carpentry_02_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 7
        ContainerPosition = Low
        CustomName = Table
        Facing = E
        GenericCraftingSurface = true
        GroupName = Medium
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = table
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        container = desk
        solidtrans = 
    }
    // carpentry_02_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 7
        ContainerPosition = Low
        CustomName = Table
        Facing = S
        GenericCraftingSurface = true
        GroupName = Medium
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = table
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        container = desk
        solidtrans = 
    }
    // carpentry_02_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 7
        ContainerPosition = Low
        CustomName = Table
        Facing = W
        GenericCraftingSurface = true
        GroupName = Medium
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = table
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        container = desk
        solidtrans = 
    }
    // carpentry_02_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 7
        ContainerPosition = Low
        CustomName = Table
        Facing = N
        GenericCraftingSurface = true
        GroupName = Medium
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = table
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        container = desk
        solidtrans = 
    }
    // carpentry_02_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        ContainerPosition = Low
        CustomName = Table
        Facing = E
        GenericCraftingSurface = true
        GroupName = Quality
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = table
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        container = desk
        solidtrans = 
    }
    // carpentry_02_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        ContainerPosition = Low
        CustomName = Table
        Facing = S
        GenericCraftingSurface = true
        GroupName = Quality
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = table
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        container = desk
        solidtrans = 
    }
    // carpentry_02_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        ContainerPosition = Low
        CustomName = Table
        Facing = W
        GenericCraftingSurface = true
        GroupName = Quality
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = table
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        container = desk
        solidtrans = 
    }
    // carpentry_02_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        ContainerPosition = Low
        CustomName = Table
        Facing = N
        GenericCraftingSurface = true
        GroupName = Quality
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = table
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        container = desk
        solidtrans = 
    }
    // carpentry_02_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        BurntTile = floors_burnt_01_1
        CanScrap = 
        FenceTypeLow = Sandbag
        HoppableW = 
        IsLow = 
        NoWallLighting = 
        ScrapUseSkill = 
        ScrapUseTool = 
        SnowTile = object_snow_overlay_01_180
        WallWTrans = 
        wall = 
    }
    // carpentry_02_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        BurntTile = floors_burnt_01_1
        CanScrap = 
        FenceTypeLow = Sandbag
        HoppableN = 
        IsLow = 
        NoWallLighting = 
        ScrapUseSkill = 
        ScrapUseTool = 
        SnowTile = object_snow_overlay_01_181
        WallNTrans = 
        wall = 
    }
    // carpentry_02_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        BurntTile = floors_burnt_01_1
        CanScrap = 
        FenceTypeLow = Sandbag
        HoppableN = 
        HoppableW = 
        IsLow = 
        NoWallLighting = 
        ScrapUseSkill = 
        ScrapUseTool = 
        SnowTile = object_snow_overlay_01_182
        WallNWTrans = 
        wall = 
    }
    // carpentry_02_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        BurntTile = floors_burnt_01_1
        CanScrap = 
        FenceTypeLow = Sandbag
        HoppableN = 
        HoppableW = 
        IsLow = 
        NoWallLighting = 
        ScrapUseSkill = 
        ScrapUseTool = 
        SnowTile = object_snow_overlay_01_183
        WallNWTrans = 
        wall = 
    }
    // carpentry_02_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GenericCraftingSurface = true
        GroupName = Quality Crafted Corner
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GenericCraftingSurface = true
        GroupName = Quality Crafted
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GenericCraftingSurface = true
        GroupName = Quality Crafted Corner
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GenericCraftingSurface = true
        GroupName = Quality Crafted
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GenericCraftingSurface = true
        GroupName = Quality Crafted Corner
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GenericCraftingSurface = true
        GroupName = Quality Crafted
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GenericCraftingSurface = true
        GroupName = Quality Crafted Corner
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GenericCraftingSurface = true
        GroupName = Quality Crafted
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GenericCraftingSurface = true
        GroupName = Crafter Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GenericCraftingSurface = true
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GenericCraftingSurface = true
        GroupName = Crafter Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GenericCraftingSurface = true
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GenericCraftingSurface = true
        GroupName = Crafter Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GenericCraftingSurface = true
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GenericCraftingSurface = true
        GroupName = Crafter Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GenericCraftingSurface = true
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GenericCraftingSurface = true
        GroupName = Poorly Crafted Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GenericCraftingSurface = true
        GroupName = Poorly Crafted
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GenericCraftingSurface = true
        GroupName = Poorly Crafted Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GenericCraftingSurface = true
        GroupName = Poorly Crafted
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GenericCraftingSurface = true
        GroupName = Poorly Crafted Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GenericCraftingSurface = true
        GroupName = Poorly Crafted
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GenericCraftingSurface = true
        GroupName = Poorly Crafted Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GenericCraftingSurface = true
        GroupName = Poorly Crafted
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // carpentry_02_40
    tile
    {
        xy = 0,5
        BurntTile = fencing_burnt_01_0
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_148
        FenceTypeLow = Wood
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        ScrapSize = Small
        SnowTile = object_snow_overlay_01_240
        WallWTrans = 
        wall = 
    }
    // carpentry_02_41
    tile
    {
        xy = 1,5
        BurntTile = fencing_burnt_01_1
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_145
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        ScrapSize = Small
        SnowTile = object_snow_overlay_01_241
        WallNTrans = 
        wall = 
    }
    // carpentry_02_42
    tile
    {
        xy = 2,5
        BurntTile = fencing_burnt_01_2
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = carpentry_02_41
        CornerWestWall = carpentry_02_40
        DamagedSprite = ct_more_damaged_objects_04_56
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        ScrapSize = Small
        SnowTile = object_snow_overlay_01_242
        WallNWTrans = 
        wall = 
    }
    // carpentry_02_43
    tile
    {
        xy = 3,5
        BurntTile = fencing_burnt_01_3
        CanScrap = 
        DamagedSprite = ct_more_damaged_objects_04_54
        HitByCar = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        ScrapSize = Small
        SnowTile = object_snow_overlay_01_243
        WallSE = 
        wall = 
    }
    // carpentry_02_44
    tile
    {
        xy = 4,5
        BurntTile = fencing_burnt_01_0
        CanScrap = 
        CloseSneakBonus = 400
        DamagedSprite = fencing_damaged_01_156
        FenceTypeLow = Wood
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        ScrapSize = Small
        SnowTile = object_snow_overlay_01_244
        WallWTrans = 
        wall = 
    }
    // carpentry_02_45
    tile
    {
        xy = 5,5
        BurntTile = fencing_burnt_01_1
        CanScrap = 
        CloseSneakBonus = 400
        DamagedSprite = fencing_damaged_01_153
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        ScrapSize = Small
        SnowTile = object_snow_overlay_01_245
        WallNTrans = 
        wall = 
    }
    // carpentry_02_46
    tile
    {
        xy = 6,5
        BurntTile = fencing_burnt_01_2
        CanScrap = 
        CloseSneakBonus = 400
        CornerNorthWall = carpentry_02_45
        CornerWestWall = carpentry_02_44
        DamagedSprite = ct_more_damaged_objects_04_58
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        ScrapSize = Small
        SnowTile = object_snow_overlay_01_246
        WallNWTrans = 
        wall = 
    }
    // carpentry_02_47
    tile
    {
        xy = 7,5
        BurntTile = fencing_burnt_01_3
        CanScrap = 
        DamagedSprite = ct_more_damaged_objects_04_54
        HitByCar = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        ScrapSize = Small
        SnowTile = object_snow_overlay_01_247
        WallSE = 
        wall = 
    }
    // carpentry_02_48
    tile
    {
        xy = 0,6
        BurntTile = fencing_burnt_01_00
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = fencing_damaged_01_164
        HitByCar = 
        HoppableW = 
        IsPaintable = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        PaintingType = crates
        ScrapSize = Small
        SnowTile = object_snow_overlay_01_252
        WallWTrans = 
        wall = 
    }
    // carpentry_02_49
    tile
    {
        xy = 1,6
        BurntTile = fencing_burnt_01_1
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = fencing_damaged_01_161
        HitByCar = 
        HoppableN = 
        IsPaintable = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        PaintingType = crates
        ScrapSize = Small
        SnowTile = object_snow_overlay_01_253
        WallNTrans = 
        wall = 
    }
    // carpentry_02_50
    tile
    {
        xy = 2,6
        BurntTile = fencing_burnt_01_2
        CanScrap = 
        CloseSneakBonus = 1000
        CornerNorthWall = carpentry_02_49
        CornerWestWall = carpentry_02_48
        DamagedSprite = ct_more_damaged_objects_04_60
        HitByCar = 
        HoppableN = 
        HoppableW = 
        IsPaintable = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        PaintingType = crates
        ScrapSize = Small
        SnowTile = object_snow_overlay_01_254
        WallNWTrans = 
        wall = 
    }
    // carpentry_02_51
    tile
    {
        xy = 3,6
        BurntTile = fencing_burnt_01_3
        CanScrap = 
        DamagedSprite = ct_more_damaged_objects_04_54
        HitByCar = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        ScrapSize = Small
        SnowTile = object_snow_overlay_01_255
        WallSE = 
        wall = 
    }
    // carpentry_02_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        CanScrap = 
        CustomName = Rain Collector Barrel
        IsMoveAble = 
        IsWaterCollector = 
        Material = Wood
        Material2 = PlasticBag
        PickUpWeight = 75
        solidtrans = 
    }
    // carpentry_02_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        CanScrap = 
        CustomName = Rain Collector Barrel
        IsMoveAble = 
        IsWaterCollector = 
        Material = Wood
        Material2 = PlasticBag
        PickUpWeight = 75
        solidtrans = 
    }
    // carpentry_02_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        CanScrap = 
        CustomName = Rain Collector Barrel
        IsMoveAble = 
        IsWaterCollector = 
        Material = Wood
        Material2 = PlasticBag
        PickUpWeight = 75
        solidtrans = 
    }
    // carpentry_02_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        CanScrap = 
        CustomName = Rain Collector Barrel
        IsMoveAble = 
        IsWaterCollector = 
        Material = Wood
        Material2 = PlasticBag
        PickUpWeight = 75
        solidtrans = 
    }
    // carpentry_02_56
    tile
    {
        xy = 0,7
        CanScrap = 
        FootstepMaterial = Wood
        Material = Wood
        Material2 = Nails
        ScrapSize = Small
        solidfloor = 
    }
    // carpentry_02_57
    tile
    {
        xy = 1,7
        CanScrap = 
        FootstepMaterial = Wood
        Material = Wood
        Material2 = Nails
        ScrapSize = Small
        solidfloor = 
    }
    // carpentry_02_58
    tile
    {
        xy = 2,7
        CanScrap = 
        FootstepMaterial = Wood
        Material = Wood
        Material2 = Nails
        ScrapSize = Small
        solidfloor = 
    }
    // carpentry_02_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CustomName = Pillar
        Facing = S
        GroupName = Lamp on
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 400
        solidtrans = 
    }
    // carpentry_02_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        CustomName = Pillar
        Facing = N
        GroupName = Lamp on
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 400
        solidtrans = 
    }
    // carpentry_02_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        CustomName = Pillar
        Facing = W
        GroupName = Lamp on
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 400
        solidtrans = 
    }
    // carpentry_02_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CustomName = Pillar
        Facing = E
        GroupName = Lamp on
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 200
        solidtrans = 
    }
    // carpentry_02_64
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Shelves
        Facing = S
        GroupName = Crafted Wooden
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        MaterialType = Wood
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        Surface = 80
        container = shelves
        solid = 
    }
    // carpentry_02_65
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Shelves
        Facing = E
        GroupName = Crafted Wooden
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        MaterialType = Wood
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        Surface = 80
        container = shelves
        solid = 
    }
    // carpentry_02_66
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Shelves
        Facing = W
        GroupName = Crafted Wooden
        IsMoveAble = 
        IsPaintable = 
        Material = Wood
        Material2 = Nails
        MaterialType = Wood
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        Surface = 80
        container = shelves
        solid = 
    }
    // carpentry_02_67
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Shelves
        Facing = N
        GroupName = Crafted Wooden
        IsMoveAble = 
        IsPaintable = 
        Material = Wood
        Material2 = Nails
        MaterialType = Wood
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        Surface = 80
        container = shelves
        solid = 
    }
    // carpentry_02_68
    tile
    {
        xy = 4,8
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = E
        GroupName = Crafted Wall
        IsHigh = 
        IsMoveAble = 
        IsPaintable = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        Surface = 60
        container = shelves
    }
    // carpentry_02_69
    tile
    {
        xy = 5,8
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = S
        GroupName = Crafted Wall
        IsHigh = 
        IsMoveAble = 
        IsPaintable = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        Surface = 60
        container = shelves
    }
    // carpentry_02_70
    tile
    {
        xy = 6,8
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = W
        GroupName = Crafted Wall
        IsHigh = 
        IsMoveAble = 
        IsPaintable = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        Surface = 60
        container = shelves
    }
    // carpentry_02_71
    tile
    {
        xy = 7,8
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = N
        GroupName = Crafted Wall
        IsHigh = 
        IsMoveAble = 
        IsPaintable = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        Surface = 60
        container = shelves
    }
    // carpentry_02_72
    tile
    {
        xy = 0,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 21
        bed = 
        solidtrans = 
    }
    // carpentry_02_73
    tile
    {
        xy = 1,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        Surface = 21
        bed = 
        solidtrans = 
    }
    // carpentry_02_74
    tile
    {
        xy = 2,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Nails
        Material3 = Fabric
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        Surface = 21
        bed = 
        solidtrans = 
    }
    // carpentry_02_75
    tile
    {
        xy = 3,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 21
        bed = 
        solidtrans = 
    }
    // carpentry_02_76
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        CustomItem = Base.Mattress
        CustomName = Mattress
        Facing = E
        ForceSingleItem = 
        GroupName = Makeshift
        IsMoveAble = 
        PickUpWeight = 80
        SpriteGridPos = 0,0
        Surface = 5
        bed = 
    }
    // carpentry_02_77
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        CustomItem = Base.Mattress
        CustomName = Mattress
        Facing = E
        ForceSingleItem = 
        GroupName = Makeshift
        IsMoveAble = 
        PickUpWeight = 80
        SpriteGridPos = 1,0
        Surface = 5
        bed = 
    }
    // carpentry_02_78
    tile
    {
        xy = 6,9
        BlocksPlacement = 
        CustomItem = Base.Mattress
        CustomName = Mattress
        Facing = S
        ForceSingleItem = 
        GroupName = Makeshift
        IsMoveAble = 
        PickUpWeight = 80
        SpriteGridPos = 0,1
        Surface = 5
        bed = 
    }
    // carpentry_02_79
    tile
    {
        xy = 7,9
        BlocksPlacement = 
        CustomItem = Base.Mattress
        CustomName = Mattress
        Facing = S
        ForceSingleItem = 
        GroupName = Makeshift
        IsMoveAble = 
        PickUpWeight = 80
        SpriteGridPos = 0,0
        Surface = 5
        bed = 
    }
    // carpentry_02_80
    tile
    {
        xy = 0,10
        CanScrap = 
        FenceTypeHigh = Wood
        Material = Log
        MaterialType = Wood_Solid
        NoWallLighting = 
        ScrapSize = Large
        SnowTile = object_snow_overlay_01_176
        TallHoppableW = 
        WallW = 
        wall = 
    }
    // carpentry_02_81
    tile
    {
        xy = 1,10
        CanScrap = 
        FenceTypeHigh = Wood
        Material = Log
        MaterialType = Wood_Solid
        NoWallLighting = 
        ScrapSize = Large
        SnowTile = object_snow_overlay_01_177
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // carpentry_02_82
    tile
    {
        xy = 2,10
        CanScrap = 
        CornerNorthWall = carpentry_02_81
        CornerWestWall = carpentry_02_80
        FenceTypeHigh = Wood
        Material = Log
        MaterialType = Wood_Solid
        ScrapSize = Large
        SnowTile = object_snow_overlay_01_178
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        wall = 
    }
    // carpentry_02_83
    tile
    {
        xy = 3,10
        CanScrap = 
        Material = Log
        ScrapSize = Small
        SnowTile = object_snow_overlay_01_179
        WallSE = 
        wall = 
    }
    // carpentry_02_88
    tile
    {
        xy = 0,11
        BlocksPlacement = 
        FootstepMaterial = Wood
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        stairsBW = 
    }
    // carpentry_02_89
    tile
    {
        xy = 1,11
        BlocksPlacement = 
        FootstepMaterial = Wood
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        stairsMW = 
    }
    // carpentry_02_90
    tile
    {
        xy = 2,11
        BlocksPlacement = 
        FootstepMaterial = Wood
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        stairsTW = 
    }
    // carpentry_02_94
    tile
    {
        xy = 6,11
        BlocksPlacement = 
        Material = Wood
        Material2 = Nails
    }
    // carpentry_02_95
    tile
    {
        xy = 7,11
        BlocksPlacement = 
        Material = Wood
        Material2 = Nails
    }
    // carpentry_02_96
    tile
    {
        xy = 0,12
        BlocksPlacement = 
        FootstepMaterial = Wood
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        stairsBN = 
    }
    // carpentry_02_97
    tile
    {
        xy = 1,12
        BlocksPlacement = 
        FootstepMaterial = Wood
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        stairsMN = 
    }
    // carpentry_02_98
    tile
    {
        xy = 2,12
        BlocksPlacement = 
        FootstepMaterial = Wood
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        stairsTN = 
    }
    // carpentry_02_100
    tile
    {
        xy = 4,12
        CanScrap = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        WallWTrans = 
        wall = 
    }
    // carpentry_02_101
    tile
    {
        xy = 5,12
        CanScrap = 
        HoppableN = 
        Material = Wood
        Material2 = Nails
        WallNTrans = 
        wall = 
    }
    // carpentry_02_102
    tile
    {
        xy = 6,12
        CanScrap = 
        CornerNorthWall = carpentry_02_101
        CornerWestWall = carpentry_02_100
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        WallNWTrans = 
        wall = 
    }
    // carpentry_02_103
    tile
    {
        xy = 7,12
        CanScrap = 
        Material = Wood
        Material2 = Nails
    }
    // carpentry_02_104
    tile
    {
        xy = 0,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = Low
        CustomName = Crate
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsStackable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = crate
        solidtrans = 
    }
    // carpentry_02_105
    tile
    {
        xy = 1,13
        CanScrap = 
        ContainerCapacity = 60
        IsPaintable = 
        IsStackable = 
        Material2 = Nails
        PaintingType = crates
        StackReplaceTileOffset = -1
        Surface = 64
        container = crate
        solidtrans = 
    }
    // carpentry_02_106
    tile
    {
        xy = 2,13
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = High
        IsPaintable = 
        IsStackable = 
        Material2 = Nails
        PaintingType = crates
        StackReplaceTileOffset = -2
        Surface = 96
        container = crate
        solidtrans = 
    }
    // carpentry_02_112
    tile
    {
        xy = 0,14
        BlocksPlacement = 
        solidtrans = 
    }
    // carpentry_02_113
    tile
    {
        xy = 1,14
        BlocksPlacement = 
        CanScrap = 
        CustomName = Planter
        IsLow = 
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        Surface = 20
        solidtrans = 
    }
    // carpentry_02_115
    tile
    {
        xy = 3,14
        Surface = 20
    }
    // carpentry_02_116
    tile
    {
        xy = 4,14
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Composter
        IsLow = 
        IsMoveAble = 
        IsoType = IsoCompost
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        container = composter
        solidtrans = 
    }
    // carpentry_02_117
    tile
    {
        xy = 5,14
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Composter
        IsLow = 
        IsMoveAble = 
        IsoType = IsoCompost
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        container = composter
        solidtrans = 
    }
    // carpentry_02_119
    tile
    {
        xy = 7,14
        Surface = 20
    }
    // carpentry_02_120
    tile
    {
        xy = 0,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = Rain Collector Barrel
        IsMoveAble = 
        IsWaterCollector = 
        Material = Wood
        Material2 = PlasticBag
        PickUpWeight = 75
        solidtrans = 
    }
    // carpentry_02_121
    tile
    {
        xy = 1,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = Rain Collector Barrel
        IsMoveAble = 
        IsWaterCollector = 
        Material = Wood
        Material2 = PlasticBag
        PickUpWeight = 75
        solidtrans = 
    }
    // carpentry_02_122
    tile
    {
        xy = 2,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = Rain Collector Barrel
        IsMoveAble = 
        IsWaterCollector = 
        Material = Wood
        Material2 = PlasticBag
        PickUpWeight = 75
        solidtrans = 
    }
    // carpentry_02_123
    tile
    {
        xy = 3,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = Rain Collector Barrel
        IsMoveAble = 
        IsWaterCollector = 
        Material = Wood
        Material2 = PlasticBag
        PickUpWeight = 75
        solidtrans = 
    }
    // carpentry_02_124
    tile
    {
        xy = 4,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = Rain Collector Barrel
        IsMoveAble = 
        IsWaterCollector = 
        Material = Wood
        Material2 = PlasticBag
        PickUpWeight = 75
        solidtrans = 
    }
    // carpentry_02_125
    tile
    {
        xy = 5,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = Rain Collector Barrel
        IsMoveAble = 
        IsWaterCollector = 
        Material = Wood
        Material2 = PlasticBag
        PickUpWeight = 75
        solidtrans = 
    }
    // carpentry_02_126
    tile
    {
        xy = 6,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = Rain Collector Barrel
        IsMoveAble = 
        IsWaterCollector = 
        Material = Wood
        Material2 = PlasticBag
        PickUpWeight = 75
        solidtrans = 
    }
    // carpentry_02_127
    tile
    {
        xy = 7,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = Rain Collector Barrel
        IsMoveAble = 
        IsWaterCollector = 
        Material = Wood
        Material2 = PlasticBag
        PickUpWeight = 75
        solidtrans = 
    }
}
tileset
{
    file = constructedobjects_01
    size = 8,14
    id = 207
    // constructedobjects_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
    }
    // constructedobjects_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
    }
    // constructedobjects_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        solidtrans = 
    }
    // constructedobjects_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        solidtrans = 
    }
    // constructedobjects_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        solidtrans = 
    }
    // constructedobjects_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        solidtrans = 
    }
    // constructedobjects_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        solidtrans = 
    }
    // constructedobjects_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        solidtrans = 
    }
    // constructedobjects_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        solidtrans = 
    }
    // constructedobjects_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        solidtrans = 
    }
    // constructedobjects_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        solidtrans = 
    }
    // constructedobjects_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        solidtrans = 
    }
    // constructedobjects_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
    }
    // constructedobjects_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
    }
    // constructedobjects_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
    }
    // constructedobjects_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
    }
    // constructedobjects_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
    }
    // constructedobjects_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
    }
    // constructedobjects_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        FloorOverlay = 
        attachedFloor = 
    }
    // constructedobjects_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        FloorOverlay = 
        attachedFloor = 
    }
    // constructedobjects_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
    }
    // constructedobjects_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
    }
    // constructedobjects_01_24
    tile
    {
        xy = 0,3
        Material = MetalPlates
        Material2 = Screws
        MaterialType = Metal_Solid
    }
    // constructedobjects_01_25
    tile
    {
        xy = 1,3
        Material = MetalPlates
        Material2 = Screws
        MaterialType = Metal_Solid
    }
    // constructedobjects_01_26
    tile
    {
        xy = 2,3
        Material = MetalPlates
        Material2 = Screws
        MaterialType = Metal_Solid
    }
    // constructedobjects_01_27
    tile
    {
        xy = 3,3
        Material = MetalPlates
        Material2 = Screws
        MaterialType = Metal_Solid
    }
    // constructedobjects_01_28
    tile
    {
        xy = 4,3
        Material = MetalPlates
        Material2 = Screws
        MaterialType = Metal_Solid
    }
    // constructedobjects_01_29
    tile
    {
        xy = 5,3
        Material = MetalPlates
        Material2 = Screws
        MaterialType = Metal_Solid
    }
    // constructedobjects_01_30
    tile
    {
        xy = 6,3
        Material = MetalPlates
        Material2 = Screws
        MaterialType = Metal_Solid
    }
    // constructedobjects_01_31
    tile
    {
        xy = 7,3
        Material = MetalPlates
        Material2 = Screws
        MaterialType = Metal_Solid
    }
    // constructedobjects_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
    }
    // constructedobjects_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = Low
        CustomName = Crate
        Facing = N
        GroupName = Metal
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpWeight = 80
        Surface = 32
        container = crate
        solidtrans = 
    }
    // constructedobjects_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = Low
        CustomName = Crate
        Facing = W
        GroupName = Metal
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpWeight = 80
        Surface = 32
        container = crate
        solidtrans = 
    }
    // constructedobjects_01_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = Low
        CustomName = Crate
        Facing = S
        GroupName = Metal
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpWeight = 80
        Surface = 32
        container = crate
        solidtrans = 
    }
    // constructedobjects_01_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = Low
        CustomName = Crate
        Facing = E
        GroupName = Metal
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpWeight = 80
        Surface = 32
        container = crate
        solidtrans = 
    }
    // constructedobjects_01_48
    tile
    {
        xy = 0,6
        CanScrap = 
        FenceTypeHigh = Metal
        Material = MetalPlates
        MaterialType = Metal_Large
        NoWallLighting = 
        WallW = 
        wall = 
    }
    // constructedobjects_01_49
    tile
    {
        xy = 1,6
        CanScrap = 
        FenceTypeHigh = Metal
        Material = MetalPlates
        MaterialType = Metal_Large
        NoWallLighting = 
        WallN = 
        wall = 
    }
    // constructedobjects_01_50
    tile
    {
        xy = 2,6
        CanScrap = 
        CornerNorthWall = constructedobjects_01_49
        CornerWestWall = constructedobjects_01_48
        FenceTypeHigh = Metal
        Material = MetalPlates
        MaterialType = Metal_Large
        WallNW = 
        wall = 
    }
    // constructedobjects_01_51
    tile
    {
        xy = 3,6
        CanScrap = 
        Material = MetalBars
        WallSE = 
        wall = 
    }
    // constructedobjects_01_52
    tile
    {
        xy = 4,6
        Material = MetalBars
    }
    // constructedobjects_01_53
    tile
    {
        xy = 5,6
        Material = MetalBars
    }
    // constructedobjects_01_54
    tile
    {
        xy = 6,6
        Material = MetalBars
    }
    // constructedobjects_01_55
    tile
    {
        xy = 7,6
        Material = MetalBars
    }
    // constructedobjects_01_56
    tile
    {
        xy = 0,7
        CanScrap = 
        Material = MetalPlates
        WindowW = 
        wall = 
    }
    // constructedobjects_01_57
    tile
    {
        xy = 1,7
        CanScrap = 
        Material = MetalPlates
        WindowN = 
        wall = 
    }
    // constructedobjects_01_58
    tile
    {
        xy = 2,7
        CanScrap = 
        DoorWallW = 
        Material = MetalPlates
        wall = 
    }
    // constructedobjects_01_59
    tile
    {
        xy = 3,7
        CanScrap = 
        DoorWallN = 
        Material = MetalPlates
        wall = 
    }
    // constructedobjects_01_60
    tile
    {
        xy = 4,7
        CanScrap = 
        HitByCar = 
        Material = MetalPlates
        MinimumCarSpeedDmg = 20
    }
    // constructedobjects_01_61
    tile
    {
        xy = 5,7
        CanScrap = 
        DamagedSprite = ct_more_damaged_objects_05_65
        FenceTypeLow = Metal
        HitByCar = 
        HoppableN = 
        Material = MetalPlates
        MinimumCarSpeedDmg = 20
        ThumpSound = ZombieThumpMetalPoleGate
        WallNTrans = 
        wall = 
    }
    // constructedobjects_01_62
    tile
    {
        xy = 6,7
        CanScrap = 
        DamagedSprite = ct_more_damaged_objects_05_64
        FenceTypeLow = Metal
        HitByCar = 
        HoppableW = 
        Material = MetalPlates
        MinimumCarSpeedDmg = 20
        ThumpSound = ZombieThumpMetalPoleGate
        WallWTrans = 
        wall = 
    }
    // constructedobjects_01_63
    tile
    {
        xy = 7,7
        CanScrap = 
        CornerNorthWall = constructedobjects_01_61
        CornerWestWall = constructedobjects_01_62
        DamagedSprite = ct_more_damaged_objects_05_66
        FenceTypeLow = Metal
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = MetalPlates
        MinimumCarSpeedDmg = 20
        ThumpSound = ZombieThumpMetalPoleGate
        WallNWTrans = 
        wall = 
    }
    // constructedobjects_01_64
    tile
    {
        xy = 0,8
        CanScrap = 
        FenceTypeHigh = Metal
        Material = MetalPlates
        MaterialType = Metal
        WallW = 
        wall = 
    }
    // constructedobjects_01_65
    tile
    {
        xy = 1,8
        CanScrap = 
        FenceTypeHigh = Metal
        Material = MetalPlates
        MaterialType = Metal
        WallN = 
        wall = 
    }
    // constructedobjects_01_66
    tile
    {
        xy = 2,8
        CanScrap = 
        CornerNorthWall = constructedobjects_01_65
        CornerWestWall = constructedobjects_01_64
        FenceTypeHigh = Metal
        Material = MetalPlates
        MaterialType = Metal
        WallNW = 
        wall = 
    }
    // constructedobjects_01_67
    tile
    {
        xy = 3,8
        CanScrap = 
        Material = MetalBars
        WallSE = 
        wall = 
    }
    // constructedobjects_01_68
    tile
    {
        xy = 4,8
        CanScrap = 
        CustomName = Wall Frame
        GroupName = Metal
        HoppableW = 
        Material = MetalBars
        ScrapSize = Large
        WallWTrans = 
        wall = 
    }
    // constructedobjects_01_69
    tile
    {
        xy = 5,8
        CanScrap = 
        CustomName = Wall Frame
        GroupName = Metal
        HoppableN = 
        Material = MetalBars
        ScrapSize = Large
        WallNTrans = 
        wall = 
    }
    // constructedobjects_01_70
    tile
    {
        xy = 6,8
        CanScrap = 
        CornerNorthWall = constructedobjects_01_69
        CornerWestWall = constructedobjects_01_68
        CustomName = Wall Frame
        GroupName = Metal
        HoppableN = 
        HoppableW = 
        Material = MetalBars
        Material2 = MetalBars
        ScrapSize = Large
        WallNWTrans = 
        wall = 
    }
    // constructedobjects_01_71
    tile
    {
        xy = 7,8
        CanScrap = 
        Material = MetalPlates
    }
    // constructedobjects_01_72
    tile
    {
        xy = 0,9
        CanScrap = 
        Material = MetalPlates
        WindowW = 
        wall = 
    }
    // constructedobjects_01_73
    tile
    {
        xy = 1,9
        CanScrap = 
        Material = MetalPlates
        WindowN = 
        wall = 
    }
    // constructedobjects_01_74
    tile
    {
        xy = 2,9
        CanScrap = 
        DoorWallW = 
        Material = MetalPlates
        wall = 
    }
    // constructedobjects_01_75
    tile
    {
        xy = 3,9
        CanScrap = 
        DoorWallN = 
        Material = MetalPlates
        wall = 
    }
    // constructedobjects_01_76
    tile
    {
        xy = 4,9
        CanScrap = 
        Material = MetalPlates
    }
    // constructedobjects_01_77
    tile
    {
        xy = 5,9
        CanScrap = 
        FenceTypeHigh = Metal
        Material = MetalPlates
        ThumpSound = ZombieThumpMetalPoleGate
        WallNTrans = 
        wall = 
    }
    // constructedobjects_01_78
    tile
    {
        xy = 6,9
        CanScrap = 
        FenceTypeHigh = Metal
        Material = MetalPlates
        ThumpSound = ZombieThumpMetalPoleGate
        WallWTrans = 
        wall = 
    }
    // constructedobjects_01_79
    tile
    {
        xy = 7,9
        CanScrap = 
        CornerNorthWall = constructedobjects_01_77
        CornerWestWall = constructedobjects_01_78
        FenceTypeHigh = Metal
        Material = MetalPlates
        ThumpSound = ZombieThumpMetalPoleGate
        WallNWTrans = 
        wall = 
    }
    // constructedobjects_01_80
    tile
    {
        xy = 0,10
        CanScrap = 
        FenceTypeLow = Metal
        HoppableN = 
        Material = SmallMetalPlates
        WallNTrans = 
        wall = 
    }
    // constructedobjects_01_81
    tile
    {
        xy = 1,10
        CanScrap = 
        FenceTypeLow = Metal
        HoppableN = 
        Material = SmallMetalPlates
        WallNTrans = 
        wall = 
    }
    // constructedobjects_01_82
    tile
    {
        xy = 2,10
        CanScrap = 
        FenceTypeLow = Metal
        HoppableW = 
        Material = SmallMetalPlates
        WallWTrans = 
        wall = 
    }
    // constructedobjects_01_83
    tile
    {
        xy = 3,10
        CanScrap = 
        FenceTypeLow = Metal
        HoppableW = 
        Material = SmallMetalPlates
        WallWTrans = 
        wall = 
    }
    // constructedobjects_01_84
    tile
    {
        xy = 4,10
        CanScrap = 
        CornerNorthWall = constructedobjects_01_80
        CornerWestWall = constructedobjects_01_83
        FenceTypeLow = Metal
        HoppableN = 
        HoppableW = 
        Material = SmallMetalPlates
        WallNWTrans = 
        wall = 
    }
    // constructedobjects_01_85
    tile
    {
        xy = 5,10
        CanScrap = 
        Material = MetalPlates
    }
    // constructedobjects_01_86
    tile
    {
        xy = 6,10
        CanScrap = 
        Material = SmallMetalPlates
        PickUpLevel = 1
        PickUpWeight = 20
        solidfloor = 
    }
    // constructedobjects_01_88
    tile
    {
        xy = 0,11
        MaterialType = Metal_Solid
        stairsBW = 
    }
    // constructedobjects_01_89
    tile
    {
        xy = 1,11
        MaterialType = Metal_Solid
        stairsMW = 
    }
    // constructedobjects_01_90
    tile
    {
        xy = 2,11
        MaterialType = Metal_Solid
        stairsTW = 
    }
    // constructedobjects_01_96
    tile
    {
        xy = 0,12
        MaterialType = Metal_Solid
        stairsBN = 
    }
    // constructedobjects_01_97
    tile
    {
        xy = 1,12
        MaterialType = Metal_Solid
        stairsMN = 
    }
    // constructedobjects_01_98
    tile
    {
        xy = 2,12
        MaterialType = Metal_Solid
        stairsTN = 
    }
}
tileset
{
    file = fencing_01
    size = 8,16
    id = 195
    // fencing_01_0
    tile
    {
        xy = 0,0
        CanScrap = 
        HitByCar = 
        Material = MetalBars
        SnowTile = object_snow_overlay_01_200
    }
    // fencing_01_1
    tile
    {
        xy = 1,0
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeLow = MetalGate
        HitByCar = 
        HoppableN = 
        Material = MetalBars
        SnowTile = object_snow_overlay_01_201
        TieSheetRope = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_2
    tile
    {
        xy = 2,0
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeLow = MetalGate
        HitByCar = 
        HoppableW = 
        Material = MetalBars
        SnowTile = object_snow_overlay_01_202
        TieSheetRope = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_3
    tile
    {
        xy = 3,0
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_01_1
        CornerWestWall = fencing_01_2
        FenceTypeLow = MetalGate
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = MetalBars
        SnowTile = object_snow_overlay_01_203
        TieSheetRope = 
        WallNWTrans = 
        wall = 
    }
    // fencing_01_4
    tile
    {
        xy = 4,0
        BurntTile = fencing_burnt_01_0
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_12
        FenceTypeLow = Wood
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        SnowTile = object_snow_overlay_01_204
        TieSheetRope = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_5
    tile
    {
        xy = 5,0
        BurntTile = fencing_burnt_01_1
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_9
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        SnowTile = object_snow_overlay_01_205
        TieSheetRope = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_6
    tile
    {
        xy = 6,0
        BurntTile = fencing_burnt_01_2
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_01_5
        CornerWestWall = fencing_01_4
        DamagedSprite = fencing_damaged_01_113
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        SnowTile = object_snow_overlay_01_206
        TieSheetRope = 
        WallNWTrans = 
        wall = 
    }
    // fencing_01_7
    tile
    {
        xy = 7,0
        BurntTile = fencing_burnt_01_3
        CanScrap = 
        DamagedSprite = ct_more_damaged_objects_04_11
        HitByCar = 
        Material = Wood
        MinimumCarSpeedDmg = 10
        SnowTile = object_snow_overlay_01_207
    }
    // fencing_01_8
    tile
    {
        xy = 0,1
        CanScrap = 
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        HitByCar = 
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        SnowTile = object_snow_overlay_01_208
        TallHoppableN = 
        ThumpSound = ZombieThumpWood
        WallN = 
        wall = 
    }
    // fencing_01_9
    tile
    {
        xy = 1,1
        CanScrap = 
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        HitByCar = 
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        SnowTile = object_snow_overlay_01_209
        TallHoppableN = 
        ThumpSound = ZombieThumpWood
        WallN = 
        wall = 
    }
    // fencing_01_10
    tile
    {
        xy = 2,1
        CanScrap = 
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        HitByCar = 
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        SnowTile = object_snow_overlay_01_210
        TallHoppableW = 
        ThumpSound = ZombieThumpWood
        WallW = 
        wall = 
    }
    // fencing_01_11
    tile
    {
        xy = 3,1
        CanScrap = 
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        HitByCar = 
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        SnowTile = object_snow_overlay_01_211
        TallHoppableW = 
        ThumpSound = ZombieThumpWood
        WallW = 
        wall = 
    }
    // fencing_01_12
    tile
    {
        xy = 4,1
        CanScrap = 
        CloseSneakBonus = 500
        CornerNorthWall = fencing_01_8
        CornerWestWall = fencing_01_11
        FenceTypeHigh = Wood
        HitByCar = 
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        SnowTile = object_snow_overlay_01_212
        TallHoppableN = 
        TallHoppableW = 
        ThumpSound = ZombieThumpWood
        WallNW = 
        wall = 
    }
    // fencing_01_13
    tile
    {
        xy = 5,1
        CanScrap = 
        HitByCar = 
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        NoWallLighting = 
        SnowTile = object_snow_overlay_01_213
        ThumpSound = ZombieThumpWood
        WallSE = 
        wall = 
    }
    // fencing_01_16
    tile
    {
        xy = 0,2
        CanScrap = 
        DamagedSprite = ct_more_damaged_objects_04_16
        FenceTypeLow = Barbwire
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = MetalWire
        MinimumCarSpeedDmg = 10
        NoWallLighting = 
        ThumpSound = ZombieThumpChainlinkFence
        WallWTrans = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_17
    tile
    {
        xy = 1,2
        CanScrap = 
        DamagedSprite = ct_more_damaged_objects_04_17
        FenceTypeLow = Barbwire
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = MetalWire
        MinimumCarSpeedDmg = 10
        NoWallLighting = 
        ThumpSound = ZombieThumpChainlinkFence
        WallNTrans = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_18
    tile
    {
        xy = 2,2
        CanScrap = 
        CornerNorthWall = fencing_01_17
        CornerWestWall = fencing_01_16
        DamagedSprite = ct_more_damaged_objects_04_18
        FenceTypeLow = Barbwire
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = MetalWire
        MinimumCarSpeedDmg = 10
        NoWallLighting = 
        ThumpSound = ZombieThumpChainlinkFence
        WallNWTrans = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_19
    tile
    {
        xy = 3,2
        BurntTile = fencing_burnt_01_45
        CanAttachAnimal = 
        CanScrap = 
        DamagedSprite = ct_more_damaged_objects_04_19
        HitByCar = 
        Material = Wood
        MinimumCarSpeedDmg = 10
        NoWallLighting = 
    }
    // fencing_01_20
    tile
    {
        xy = 4,2
        CanScrap = 
        DamagedSprite = ct_more_damaged_objects_04_24
        FenceTypeLow = Barbwire
        HitByCar = 
        HoppableW = 
        Material = MetalWire
        MinimumCarSpeedDmg = 10
        ThumpSound = ZombieThumpChainlinkFence
        WallWTrans = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_21
    tile
    {
        xy = 5,2
        CanScrap = 
        DamagedSprite = ct_more_damaged_objects_04_25
        FenceTypeLow = Barbwire
        HitByCar = 
        HoppableN = 
        Material = MetalWire
        MinimumCarSpeedDmg = 10
        ThumpSound = ZombieThumpChainlinkFence
        WallNTrans = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_24
    tile
    {
        xy = 0,3
        BurntTile = fencing_burnt_01_64
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_33
        FenceTypeLow = Metal
        HitByCar = 
        HoppableN = 
        Material = MetalWire
        MinimumCarSpeedDmg = 10
        ThumpSound = ZombieThumpChainlinkFence
        WallNTrans = 
        wall = 
    }
    // fencing_01_25
    tile
    {
        xy = 1,3
        BurntTile = fencing_burnt_01_65
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_41
        FenceTypeLow = Metal
        HitByCar = 
        HoppableN = 
        Material = MetalWire
        MinimumCarSpeedDmg = 10
        ThumpSound = ZombieThumpChainlinkFence
        WallNTrans = 
        wall = 
    }
    // fencing_01_26
    tile
    {
        xy = 2,3
        BurntTile = fencing_burnt_01_66
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_44
        FenceTypeLow = Metal
        HitByCar = 
        HoppableW = 
        Material = MetalWire
        MinimumCarSpeedDmg = 10
        ThumpSound = ZombieThumpChainlinkFence
        WallWTrans = 
        wall = 
    }
    // fencing_01_27
    tile
    {
        xy = 3,3
        BurntTile = fencing_burnt_01_67
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_36
        FenceTypeLow = Metal
        HitByCar = 
        HoppableW = 
        Material = MetalWire
        MinimumCarSpeedDmg = 10
        ThumpSound = ZombieThumpChainlinkFence
        WallWTrans = 
        wall = 
    }
    // fencing_01_28
    tile
    {
        xy = 4,3
        BurntTile = fencing_burnt_01_68
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_01_24
        CornerWestWall = fencing_01_27
        DamagedSprite = fencing_damaged_01_116
        FenceTypeLow = Metal
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = MetalWire
        MinimumCarSpeedDmg = 10
        ThumpSound = ZombieThumpChainlinkFence
        WallNWTrans = 
        wall = 
    }
    // fencing_01_29
    tile
    {
        xy = 5,3
        BurntTile = fencing_burnt_01_69
        CanScrap = 
        DamagedSprite = ct_more_damaged_objects_04_35
        HitByCar = 
        Material = MetalBars
        Material2 = MetalScrap
        MinimumCarSpeedDmg = 10
    }
    // fencing_01_32
    tile
    {
        xy = 0,4
        BurntTile = fencing_burnt_01_40
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = fencing_damaged_01_49
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        SnowTile = object_snow_overlay_01_216
        WallNTrans = 
        wall = 
    }
    // fencing_01_33
    tile
    {
        xy = 1,4
        BurntTile = fencing_burnt_01_41
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = fencing_damaged_01_57
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        SnowTile = object_snow_overlay_01_217
        WallNTrans = 
        wall = 
    }
    // fencing_01_34
    tile
    {
        xy = 2,4
        BurntTile = fencing_burnt_01_42
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = fencing_damaged_01_60
        FenceTypeLow = Wood
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        SnowTile = object_snow_overlay_01_218
        WallWTrans = 
        wall = 
    }
    // fencing_01_35
    tile
    {
        xy = 3,4
        BurntTile = fencing_burnt_01_43
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = fencing_damaged_01_52
        FenceTypeLow = Wood
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        SnowTile = object_snow_overlay_01_219
        WallWTrans = 
        wall = 
    }
    // fencing_01_36
    tile
    {
        xy = 4,4
        BurntTile = fencing_burnt_01_44
        CanScrap = 
        CloseSneakBonus = 1000
        CornerNorthWall = fencing_01_32
        CornerWestWall = fencing_01_35
        DamagedSprite = fencing_damaged_01_117
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        SnowTile = object_snow_overlay_01_220
        WallNWTrans = 
        wall = 
    }
    // fencing_01_37
    tile
    {
        xy = 5,4
        BurntTile = fencing_burnt_01_45
        CanAttachAnimal = 
        CanScrap = 
        DamagedSprite = ct_more_damaged_objects_04_43
        HitByCar = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        NoWallLighting = 
        SnowTile = object_snow_overlay_01_221
    }
    // fencing_01_40
    tile
    {
        xy = 0,5
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        MaterialType = Concrete
        TallHoppableW = 
        WallW = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_41
    tile
    {
        xy = 1,5
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        MaterialType = Concrete
        TallHoppableN = 
        WallN = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_42
    tile
    {
        xy = 2,5
        CloseSneakBonus = 500
        CornerNorthWall = fencing_01_41
        CornerWestWall = fencing_01_40
        FenceTypeHigh = Wood
        MaterialType = Concrete
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_43
    tile
    {
        xy = 3,5
        CloseSneakBonus = 500
        WallSE = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_44
    tile
    {
        xy = 4,5
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        MaterialType = Concrete
        WallWTrans = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_45
    tile
    {
        xy = 5,5
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        MaterialType = Concrete
        WallNTrans = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_48
    tile
    {
        xy = 0,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        FenceTypeHigh = Metal
        Material = MetalWire
        Material2 = MetalWire
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallNTrans = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_49
    tile
    {
        xy = 1,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        FenceTypeHigh = Metal
        Material = MetalWire
        Material2 = MetalWire
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallNTrans = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_50
    tile
    {
        xy = 2,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        FenceTypeHigh = Metal
        Material = MetalWire
        Material2 = MetalWire
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallWTrans = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_51
    tile
    {
        xy = 3,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        FenceTypeHigh = Metal
        Material = MetalWire
        Material2 = MetalWire
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallWTrans = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_52
    tile
    {
        xy = 4,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        CornerWestWall = fencing_01_51
        FenceTypeHigh = Metal
        Material = MetalWire
        Material2 = MetalWire
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallNWTrans = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_53
    tile
    {
        xy = 5,6
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        fireRequirement = 900000
    }
    // fencing_01_56
    tile
    {
        xy = 0,7
        BurntTile = fencing_burnt_01_48
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        HitByCar = 
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        ThumpSound = ZombieThumpChainlinkFence
        WallNTrans = 
        wall = 
    }
    // fencing_01_57
    tile
    {
        xy = 1,7
        BurntTile = fencing_burnt_01_49
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        HitByCar = 
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        ThumpSound = ZombieThumpChainlinkFence
        WallNTrans = 
        wall = 
    }
    // fencing_01_58
    tile
    {
        xy = 2,7
        BurntTile = fencing_burnt_01_50
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        HitByCar = 
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        ThumpSound = ZombieThumpChainlinkFence
        WallWTrans = 
        wall = 
    }
    // fencing_01_59
    tile
    {
        xy = 3,7
        BurntTile = fencing_burnt_01_51
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        HitByCar = 
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        ThumpSound = ZombieThumpChainlinkFence
        WallWTrans = 
        wall = 
    }
    // fencing_01_60
    tile
    {
        xy = 4,7
        BurntTile = fencing_burnt_01_52
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_01_56
        CornerWestWall = fencing_01_59
        FenceTypeHigh = Metal
        HitByCar = 
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        TallHoppableW = 
        ThumpSound = ZombieThumpChainlinkFence
        WallNWTrans = 
        wall = 
    }
    // fencing_01_61
    tile
    {
        xy = 5,7
        BurntTile = fencing_burnt_01_53
        CanScrap = 
        HitByCar = 
        Material = MetalBars
        Material2 = MetalScrap
        SpearOnlyAttackThrough = 
        ThumpSound = ZombieThumpChainlinkFence
    }
    // fencing_01_64
    tile
    {
        xy = 0,8
        BurntTile = fencing_burnt_01_56
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = MetalGate
        HitByCar = 
        Material = MetalBars
        SnowTile = object_snow_overlay_01_224
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_65
    tile
    {
        xy = 1,8
        BurntTile = fencing_burnt_01_57
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = MetalGate
        HitByCar = 
        Material = MetalBars
        SnowTile = object_snow_overlay_01_225
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_66
    tile
    {
        xy = 2,8
        BurntTile = fencing_burnt_01_58
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = MetalGate
        HitByCar = 
        Material = MetalBars
        SnowTile = object_snow_overlay_01_226
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_67
    tile
    {
        xy = 3,8
        BurntTile = fencing_burnt_01_59
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = MetalGate
        HitByCar = 
        Material = MetalBars
        SnowTile = object_snow_overlay_01_227
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_68
    tile
    {
        xy = 4,8
        BurntTile = fencing_burnt_01_60
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_01_64
        CornerWestWall = fencing_01_67
        FenceTypeHigh = MetalGate
        HitByCar = 
        Material = MetalBars
        SnowTile = object_snow_overlay_01_228
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        wall = 
    }
    // fencing_01_69
    tile
    {
        xy = 5,8
        BurntTile = fencing_burnt_01_61
        CanScrap = 
        HitByCar = 
        Material = MetalBars
        SnowTile = object_snow_overlay_01_229
        SpearOnlyAttackThrough = 
    }
    // fencing_01_72
    tile
    {
        xy = 0,9
        CanScrap = 
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        HitByCar = 
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        SnowTile = object_snow_overlay_01_232
        TallHoppableW = 
        ThumpSound = ZombieThumpWood
        WallW = 
        wall = 
    }
    // fencing_01_73
    tile
    {
        xy = 1,9
        CanScrap = 
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        HitByCar = 
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        SnowTile = object_snow_overlay_01_233
        TallHoppableN = 
        ThumpSound = ZombieThumpWood
        WallN = 
        wall = 
    }
    // fencing_01_74
    tile
    {
        xy = 2,9
        CanScrap = 
        HitByCar = 
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        NoWallLighting = 
        SnowTile = object_snow_overlay_01_234
        ThumpSound = ZombieThumpWood
        WallSE = 
        wall = 
    }
    // fencing_01_75
    tile
    {
        xy = 3,9
        CanScrap = 
        CloseSneakBonus = 500
        CornerNorthWall = fencing_01_73
        CornerWestWall = fencing_01_72
        FenceTypeHigh = Wood
        HitByCar = 
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        SnowTile = object_snow_overlay_01_235
        TallHoppableN = 
        TallHoppableW = 
        ThumpSound = ZombieThumpWood
        WallNW = 
        wall = 
    }
    // fencing_01_80
    tile
    {
        xy = 0,10
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_81
    tile
    {
        xy = 1,10
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_82
    tile
    {
        xy = 2,10
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_83
    tile
    {
        xy = 3,10
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_84
    tile
    {
        xy = 4,10
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_01_80
        CornerWestWall = fencing_01_83
        FenceTypeHigh = Metal
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        wall = 
    }
    // fencing_01_88
    tile
    {
        xy = 0,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_89
    tile
    {
        xy = 1,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_90
    tile
    {
        xy = 2,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_91
    tile
    {
        xy = 3,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_92
    tile
    {
        xy = 4,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_01_88
        CornerWestWall = fencing_01_91
        FenceTypeHigh = Metal
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        WallNWTrans = 
        wall = 
    }
    // fencing_01_96
    tile
    {
        xy = 0,12
        CustomName = Military Barrier
        GroupName = Barricade
        solidtrans = 
    }
    // fencing_01_97
    tile
    {
        xy = 1,12
        CustomName = Military Barrier
        GroupName = Barricade
        MaterialType = Plaster
        solidtrans = 
    }
    // fencing_01_98
    tile
    {
        xy = 2,12
        CustomName = Military Barrier
        GroupName = Empty
        IsMoveAble = 
        PickUpWeight = 200
        solidtrans = 
    }
    // fencing_01_99
    tile
    {
        xy = 3,12
        CustomName = Military Barrier
        GroupName = Empty
        IsMoveAble = 
        MaterialType = Fabric
        PickUpWeight = 200
        solidtrans = 
    }
    // fencing_01_100
    tile
    {
        xy = 4,12
        CustomName = Military Barrier
        GroupName = Barricade
        solidtrans = 
    }
    // fencing_01_101
    tile
    {
        xy = 5,12
        CustomName = Military Barrier
        GroupName = Barricade
        MaterialType = Plaster
        solidtrans = 
    }
    // fencing_01_102
    tile
    {
        xy = 6,12
        CustomName = Military Barrier
        GroupName = Barricade
        solidtrans = 
    }
    // fencing_01_103
    tile
    {
        xy = 7,12
        CustomName = Military Barrier
        GroupName = Barricade
        MaterialType = Plaster
        solidtrans = 
    }
    // fencing_01_104
    tile
    {
        xy = 0,13
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Nails
        SnowTile = object_snow_overlay_01_248
        TieSheetRope = 
        WallNTrans = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_105
    tile
    {
        xy = 1,13
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        SnowTile = object_snow_overlay_01_249
        TieSheetRope = 
        WallWTrans = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_106
    tile
    {
        xy = 2,13
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_01_104
        CornerWestWall = fencing_01_105
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        SnowTile = object_snow_overlay_01_250
        TieSheetRope = 
        WallNWTrans = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_107
    tile
    {
        xy = 3,13
        CanScrap = 
        HitByCar = 
        Material = Wood
        SnowTile = object_snow_overlay_01_251
        fireRequirement = 900000
    }
    // fencing_01_108
    tile
    {
        xy = 4,13
        CanScrap = 
        CloseSneakBonus = 150
        DamagedSprite = fencing_01_110
        HitByCar = 
        HoppableN = 
        Material = MetalScrap
        Material2 = MetalWire
        MinimumCarSpeedDmg = 10
        WallNTrans = 
        wall = 
    }
    // fencing_01_109
    tile
    {
        xy = 5,13
        CanScrap = 
        CloseSneakBonus = 150
        DamagedSprite = fencing_01_111
        HitByCar = 
        HoppableW = 
        Material = MetalScrap
        Material2 = MetalWire
        MinimumCarSpeedDmg = 10
        WallWTrans = 
        wall = 
    }
    // fencing_01_110
    tile
    {
        xy = 6,13
        CanScrap = 
        Material = MetalScrap
        Material2 = MetalWire
    }
    // fencing_01_111
    tile
    {
        xy = 7,13
        CanScrap = 
        Material = MetalScrap
        Material2 = MetalWire
    }
    // fencing_01_112
    tile
    {
        xy = 0,14
        CanScrap = 
        CloseSneakBonus = 1000
        FenceTypeLow = MetalGate
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallWTrans = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_113
    tile
    {
        xy = 1,14
        CanScrap = 
        CloseSneakBonus = 1000
        FenceTypeLow = MetalGate
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallWTrans = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_114
    tile
    {
        xy = 2,14
        CanScrap = 
        CloseSneakBonus = 1000
        FenceTypeLow = MetalGate
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_115
    tile
    {
        xy = 3,14
        CanScrap = 
        CloseSneakBonus = 1000
        FenceTypeLow = MetalGate
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        fireRequirement = 900000
        wall = 
    }
    // fencing_01_116
    tile
    {
        xy = 4,14
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        wall = 
    }
    // fencing_01_117
    tile
    {
        xy = 5,14
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        wall = 
    }
    // fencing_01_118
    tile
    {
        xy = 6,14
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        wall = 
    }
    // fencing_01_119
    tile
    {
        xy = 7,14
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        wall = 
    }
    // fencing_01_120
    tile
    {
        xy = 0,15
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = ct_more_damaged_objects_04_72
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        WallNTrans = 
        wall = 
    }
    // fencing_01_121
    tile
    {
        xy = 1,15
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = ct_more_damaged_objects_04_73
        FenceTypeLow = Wood
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        WallWTrans = 
        wall = 
    }
    // fencing_01_122
    tile
    {
        xy = 2,15
        CanScrap = 
        CloseSneakBonus = 1000
        CornerNorthWall = fencing_01_32
        CornerWestWall = fencing_01_35
        DamagedSprite = ct_more_damaged_objects_04_74
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        WallNWTrans = 
        wall = 
    }
    // fencing_01_123
    tile
    {
        xy = 3,15
        CanScrap = 
        DamagedSprite = ct_more_damaged_objects_04_75
        HitByCar = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        NoWallLighting = 
    }
}
tileset
{
    file = fencing_burnt_01
    size = 8,10
    id = 196
    // fencing_burnt_01_0
    tile
    {
        xy = 0,0
        DamagedSprite = ct_more_damaged_objects_04_88
        FenceTypeLow = Wood
        HitByCar = 
        HoppableW = 
        MinimumCarSpeedDmg = 10
        WallWTrans = 
        wall = 
    }
    // fencing_burnt_01_1
    tile
    {
        xy = 1,0
        DamagedSprite = ct_more_damaged_objects_04_89
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        MinimumCarSpeedDmg = 10
        WallNTrans = 
        wall = 
    }
    // fencing_burnt_01_2
    tile
    {
        xy = 2,0
        CornerNorthWall = fencing_burnt_01_1
        CornerWestWall = fencing_burnt_01_0
        DamagedSprite = ct_more_damaged_objects_04_90
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        HoppableW = 
        MinimumCarSpeedDmg = 10
        WallNWTrans = 
        wall = 
    }
    // fencing_burnt_01_3
    tile
    {
        xy = 3,0
        DamagedSprite = ct_more_damaged_objects_04_91
        HitByCar = 
        MinimumCarSpeedDmg = 10
    }
    // fencing_burnt_01_8
    tile
    {
        xy = 0,1
        FenceTypeHigh = Wood
        MaterialType = Wood
        WallN = 
        wall = 
    }
    // fencing_burnt_01_9
    tile
    {
        xy = 1,1
        FenceTypeHigh = Wood
        MaterialType = Wood
        WallN = 
        wall = 
    }
    // fencing_burnt_01_10
    tile
    {
        xy = 2,1
        FenceTypeHigh = Wood
        MaterialType = Wood
        WallW = 
        wall = 
    }
    // fencing_burnt_01_11
    tile
    {
        xy = 3,1
        FenceTypeHigh = Wood
        MaterialType = Wood
        WallW = 
        wall = 
    }
    // fencing_burnt_01_12
    tile
    {
        xy = 4,1
        CornerNorthWall = fencing_burnt_01_8
        CornerWestWall = fencing_burnt_01_11
        FenceTypeHigh = Wood
        MaterialType = Wood
        WallNW = 
        wall = 
    }
    // fencing_burnt_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        MoveWithWind = 
    }
    // fencing_burnt_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        MoveWithWind = 
    }
    // fencing_burnt_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        MoveWithWind = 
    }
    // fencing_burnt_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        MoveWithWind = 
    }
    // fencing_burnt_01_24
    tile
    {
        xy = 0,3
        FootstepMaterial = Grass
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // fencing_burnt_01_25
    tile
    {
        xy = 1,3
        exterior = 
        solidfloor = 
    }
    // fencing_burnt_01_26
    tile
    {
        xy = 2,3
        exterior = 
        solidfloor = 
    }
    // fencing_burnt_01_27
    tile
    {
        xy = 3,3
        exterior = 
        solidfloor = 
    }
    // fencing_burnt_01_28
    tile
    {
        xy = 4,3
        exterior = 
        solidfloor = 
    }
    // fencing_burnt_01_29
    tile
    {
        xy = 5,3
        FootstepMaterial = Grass
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // fencing_burnt_01_30
    tile
    {
        xy = 6,3
        FootstepMaterial = Grass
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // fencing_burnt_01_31
    tile
    {
        xy = 7,3
        FootstepMaterial = Grass
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // fencing_burnt_01_32
    tile
    {
        xy = 0,4
        FloorOverlay = 
    }
    // fencing_burnt_01_33
    tile
    {
        xy = 1,4
        FloorOverlay = 
    }
    // fencing_burnt_01_34
    tile
    {
        xy = 2,4
        FloorOverlay = 
    }
    // fencing_burnt_01_35
    tile
    {
        xy = 3,4
        FloorOverlay = 
    }
    // fencing_burnt_01_36
    tile
    {
        xy = 4,4
        FloorOverlay = 
    }
    // fencing_burnt_01_37
    tile
    {
        xy = 5,4
        FloorOverlay = 
    }
    // fencing_burnt_01_38
    tile
    {
        xy = 6,4
        FloorOverlay = 
    }
    // fencing_burnt_01_39
    tile
    {
        xy = 7,4
        FloorOverlay = 
    }
    // fencing_burnt_01_40
    tile
    {
        xy = 0,5
        FenceTypeLow = Wood
    }
    // fencing_burnt_01_41
    tile
    {
        xy = 1,5
        FenceTypeLow = Wood
    }
    // fencing_burnt_01_42
    tile
    {
        xy = 2,5
        FenceTypeLow = Wood
    }
    // fencing_burnt_01_43
    tile
    {
        xy = 3,5
        FenceTypeLow = Wood
    }
    // fencing_burnt_01_44
    tile
    {
        xy = 4,5
        CornerNorthWall = fencing_burnt_01_40
        CornerWestWall = fencing_burnt_01_43
        FenceTypeLow = Wood
    }
    // fencing_burnt_01_48
    tile
    {
        xy = 0,6
        FenceTypeHigh = Metal
    }
    // fencing_burnt_01_49
    tile
    {
        xy = 1,6
        FenceTypeHigh = Metal
    }
    // fencing_burnt_01_50
    tile
    {
        xy = 2,6
        FenceTypeHigh = Metal
    }
    // fencing_burnt_01_51
    tile
    {
        xy = 3,6
        FenceTypeHigh = Metal
    }
    // fencing_burnt_01_52
    tile
    {
        xy = 4,6
        CornerNorthWall = fencing_burnt_01_48
        CornerWestWall = fencing_burnt_01_51
        FenceTypeHigh = Metal
    }
    // fencing_burnt_01_56
    tile
    {
        xy = 0,7
        FenceTypeHigh = MetalGate
    }
    // fencing_burnt_01_57
    tile
    {
        xy = 1,7
        FenceTypeHigh = MetalGate
    }
    // fencing_burnt_01_58
    tile
    {
        xy = 2,7
        FenceTypeHigh = MetalGate
    }
    // fencing_burnt_01_59
    tile
    {
        xy = 3,7
        FenceTypeHigh = MetalGate
    }
    // fencing_burnt_01_60
    tile
    {
        xy = 4,7
        CornerNorthWall = fencing_burnt_01_56
        CornerWestWall = fencing_burnt_01_59
        FenceTypeHigh = MetalGate
    }
    // fencing_burnt_01_64
    tile
    {
        xy = 0,8
        FenceTypeLow = Metal
    }
    // fencing_burnt_01_65
    tile
    {
        xy = 1,8
        FenceTypeLow = Metal
    }
    // fencing_burnt_01_66
    tile
    {
        xy = 2,8
        FenceTypeLow = Metal
    }
    // fencing_burnt_01_67
    tile
    {
        xy = 3,8
        FenceTypeLow = Metal
    }
    // fencing_burnt_01_68
    tile
    {
        xy = 4,8
        CornerNorthWall = fencing_burnt_01_64
        CornerWestWall = fencing_burnt_01_67
        FenceTypeLow = Metal
    }
}
tileset
{
    file = fencing_damaged_01
    size = 8,23
    id = 197
    // fencing_damaged_01_0
    tile
    {
        xy = 0,0
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeLow = MetalGate
        HoppableN = 
        Material = MetalBars
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_2
    tile
    {
        xy = 2,0
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeLow = MetalGate
        HoppableN = 
        Material = MetalBars
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_3
    tile
    {
        xy = 3,0
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeLow = MetalGate
        HoppableW = 
        Material = MetalBars
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_5
    tile
    {
        xy = 5,0
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeLow = MetalGate
        HoppableW = 
        Material = MetalBars
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_6
    tile
    {
        xy = 6,0
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_01_1
        CornerWestWall = fencing_damaged_01_5
        FenceTypeLow = MetalGate
        HoppableN = 
        HoppableW = 
        Material = MetalBars
        StopCar = 
        WallNWTrans = 
        wall = 
    }
    // fencing_damaged_01_7
    tile
    {
        xy = 7,0
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_damaged_01_0
        CornerWestWall = fencing_01_2
        FenceTypeLow = MetalGate
        HoppableN = 
        HoppableW = 
        Material = MetalBars
        StopCar = 
        WallNWTrans = 
        wall = 
    }
    // fencing_damaged_01_8
    tile
    {
        xy = 0,1
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_9
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_10
    tile
    {
        xy = 2,1
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_9
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_11
    tile
    {
        xy = 3,1
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_12
        FenceTypeLow = Wood
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_13
    tile
    {
        xy = 5,1
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_12
        FenceTypeLow = Wood
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_14
    tile
    {
        xy = 6,1
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_01_5
        CornerWestWall = fencing_damaged_01_13
        DamagedSprite = fencing_damaged_01_113
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        WallNWTrans = 
        wall = 
    }
    // fencing_damaged_01_15
    tile
    {
        xy = 7,1
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_damaged_01_8
        CornerWestWall = fencing_01_4
        DamagedSprite = fencing_damaged_01_113
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        WallNWTrans = 
        wall = 
    }
    // fencing_damaged_01_16
    tile
    {
        xy = 0,2
        CanScrap = 
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        TallHoppableN = 
        ThumpSound = ZombieThumpWood
        WallN = 
        wall = 
    }
    // fencing_damaged_01_18
    tile
    {
        xy = 2,2
        CanScrap = 
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        TallHoppableN = 
        ThumpSound = ZombieThumpWood
        WallN = 
        wall = 
    }
    // fencing_damaged_01_19
    tile
    {
        xy = 3,2
        CanScrap = 
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        FlatTextureOffset = -2
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        TallHoppableW = 
        ThumpSound = ZombieThumpWood
        WallW = 
        wall = 
    }
    // fencing_damaged_01_21
    tile
    {
        xy = 5,2
        CanScrap = 
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        FlatTextureOffset = -2
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        TallHoppableW = 
        ThumpSound = ZombieThumpWood
        WallW = 
        wall = 
    }
    // fencing_damaged_01_22
    tile
    {
        xy = 6,2
        CanScrap = 
        CloseSneakBonus = 500
        CornerNorthWall = fencing_01_73
        CornerWestWall = fencing_damaged_01_21
        FenceTypeHigh = Wood
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        TallHoppableN = 
        TallHoppableW = 
        ThumpSound = ZombieThumpWood
        WallNW = 
        wall = 
    }
    // fencing_damaged_01_23
    tile
    {
        xy = 7,2
        CanScrap = 
        CloseSneakBonus = 500
        CornerNorthWall = fencing_damaged_01_64
        CornerWestWall = fencing_01_72
        FenceTypeHigh = Wood
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        TallHoppableN = 
        TallHoppableW = 
        ThumpSound = ZombieThumpWood
        WallNW = 
        wall = 
    }
    // fencing_damaged_01_24
    tile
    {
        xy = 0,3
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        MaterialType = Concrete
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // fencing_damaged_01_26
    tile
    {
        xy = 2,3
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        MaterialType = Concrete
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // fencing_damaged_01_27
    tile
    {
        xy = 3,3
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        MaterialType = Concrete
        TallHoppableW = 
        WallW = 
        wall = 
    }
    // fencing_damaged_01_29
    tile
    {
        xy = 5,3
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        MaterialType = Concrete
        TallHoppableW = 
        WallW = 
        wall = 
    }
    // fencing_damaged_01_30
    tile
    {
        xy = 6,3
        CloseSneakBonus = 500
        CornerNorthWall = fencing_01_41
        CornerWestWall = fencing_damaged_01_29
        FenceTypeHigh = Wood
        MaterialType = Concrete
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        wall = 
    }
    // fencing_damaged_01_31
    tile
    {
        xy = 7,3
        CloseSneakBonus = 500
        CornerNorthWall = fencing_damaged_01_24
        CornerWestWall = fencing_01_40
        FenceTypeHigh = Wood
        MaterialType = Concrete
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        wall = 
    }
    // fencing_damaged_01_32
    tile
    {
        xy = 0,4
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_33
        FenceTypeLow = Metal
        HitByCar = 
        HoppableN = 
        Material = MetalBars
        MinimumCarSpeedDmg = 10
        ThumpSound = ZombieThumpChainlinkFence
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_34
    tile
    {
        xy = 2,4
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_33
        FenceTypeLow = Metal
        HitByCar = 
        HoppableN = 
        Material = MetalBars
        MinimumCarSpeedDmg = 10
        ThumpSound = ZombieThumpChainlinkFence
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_35
    tile
    {
        xy = 3,4
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_36
        FenceTypeLow = Metal
        HitByCar = 
        HoppableW = 
        Material = MetalBars
        MinimumCarSpeedDmg = 10
        ThumpSound = ZombieThumpChainlinkFence
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_37
    tile
    {
        xy = 5,4
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_36
        FenceTypeLow = Metal
        HitByCar = 
        HoppableW = 
        Material = MetalBars
        MinimumCarSpeedDmg = 10
        ThumpSound = ZombieThumpChainlinkFence
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_38
    tile
    {
        xy = 6,4
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_01_24
        CornerWestWall = fencing_damaged_01_37
        DamagedSprite = fencing_damaged_01_116
        FenceTypeLow = Metal
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = MetalBars
        MinimumCarSpeedDmg = 10
        ThumpSound = ZombieThumpChainlinkFence
        WallNWTrans = 
        wall = 
    }
    // fencing_damaged_01_39
    tile
    {
        xy = 7,4
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_damaged_01_32
        CornerWestWall = fencing_01_27
        DamagedSprite = fencing_damaged_01_116
        FenceTypeLow = Metal
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = MetalBars
        MinimumCarSpeedDmg = 10
        ThumpSound = ZombieThumpChainlinkFence
        WallNWTrans = 
        wall = 
    }
    // fencing_damaged_01_40
    tile
    {
        xy = 0,5
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_41
        FenceTypeLow = Metal
        HitByCar = 
        HoppableN = 
        Material = MetalBars
        MinimumCarSpeedDmg = 10
        ThumpSound = ZombieThumpChainlinkFence
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_42
    tile
    {
        xy = 2,5
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_41
        FenceTypeLow = Metal
        HitByCar = 
        HoppableN = 
        Material = MetalBars
        MinimumCarSpeedDmg = 10
        ThumpSound = ZombieThumpChainlinkFence
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_43
    tile
    {
        xy = 3,5
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_44
        FenceTypeLow = Metal
        HitByCar = 
        HoppableW = 
        Material = MetalBars
        MinimumCarSpeedDmg = 10
        ThumpSound = ZombieThumpChainlinkFence
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_45
    tile
    {
        xy = 5,5
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_44
        FenceTypeLow = Metal
        HitByCar = 
        HoppableW = 
        Material = MetalBars
        MinimumCarSpeedDmg = 10
        ThumpSound = ZombieThumpChainlinkFence
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_48
    tile
    {
        xy = 0,6
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = fencing_damaged_01_49
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_50
    tile
    {
        xy = 2,6
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = fencing_damaged_01_49
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_51
    tile
    {
        xy = 3,6
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = fencing_damaged_01_52
        FenceTypeLow = Wood
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_53
    tile
    {
        xy = 5,6
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = fencing_damaged_01_52
        FenceTypeLow = Wood
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_54
    tile
    {
        xy = 6,6
        CanScrap = 
        CloseSneakBonus = 1000
        CornerNorthWall = fencing_01_32
        CornerWestWall = fencing_damaged_01_53
        DamagedSprite = fencing_damaged_01_117
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        WallNWTrans = 
        wall = 
    }
    // fencing_damaged_01_55
    tile
    {
        xy = 7,6
        CanScrap = 
        CloseSneakBonus = 1000
        CornerNorthWall = fencing_damaged_01_48
        CornerWestWall = fencing_01_35
        DamagedSprite = fencing_damaged_01_117
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        WallNWTrans = 
        wall = 
    }
    // fencing_damaged_01_56
    tile
    {
        xy = 0,7
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = fencing_damaged_01_57
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_58
    tile
    {
        xy = 2,7
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = fencing_damaged_01_57
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_59
    tile
    {
        xy = 3,7
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = fencing_damaged_01_60
        FenceTypeLow = Wood
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_61
    tile
    {
        xy = 5,7
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = fencing_damaged_01_60
        FenceTypeLow = Wood
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        MinimumCarSpeedDmg = 10
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_64
    tile
    {
        xy = 0,8
        CanScrap = 
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        TallHoppableN = 
        ThumpSound = ZombieThumpWood
        WallN = 
        wall = 
    }
    // fencing_damaged_01_66
    tile
    {
        xy = 2,8
        CanScrap = 
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        TallHoppableN = 
        ThumpSound = ZombieThumpWood
        WallN = 
        wall = 
    }
    // fencing_damaged_01_67
    tile
    {
        xy = 3,8
        CanScrap = 
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        FlatTextureOffset = -2
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        TallHoppableW = 
        ThumpSound = ZombieThumpWood
        WallW = 
        wall = 
    }
    // fencing_damaged_01_69
    tile
    {
        xy = 5,8
        CanScrap = 
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        FlatTextureOffset = -2
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        TallHoppableW = 
        ThumpSound = ZombieThumpWood
        WallW = 
        wall = 
    }
    // fencing_damaged_01_70
    tile
    {
        xy = 6,8
        CanScrap = 
        CloseSneakBonus = 500
        CornerNorthWall = fencing_01_8
        CornerWestWall = fencing_damaged_01_69
        FenceTypeHigh = Wood
        FlatTextureOffset = -3
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        TallHoppableN = 
        TallHoppableW = 
        ThumpSound = ZombieThumpWood
        WallNW = 
        wall = 
    }
    // fencing_damaged_01_71
    tile
    {
        xy = 7,8
        CanScrap = 
        CloseSneakBonus = 500
        CornerNorthWall = fencing_damaged_01_64
        CornerWestWall = fencing_01_11
        FenceTypeHigh = Wood
        FlatTextureOffset = -3
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        TallHoppableN = 
        TallHoppableW = 
        ThumpSound = ZombieThumpWood
        WallNW = 
        wall = 
    }
    // fencing_damaged_01_72
    tile
    {
        xy = 0,9
        CanScrap = 
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        TallHoppableN = 
        ThumpSound = ZombieThumpWood
        WallN = 
        wall = 
    }
    // fencing_damaged_01_74
    tile
    {
        xy = 2,9
        CanScrap = 
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        TallHoppableN = 
        ThumpSound = ZombieThumpWood
        WallN = 
        wall = 
    }
    // fencing_damaged_01_75
    tile
    {
        xy = 3,9
        CanScrap = 
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        FlatTextureOffset = -2
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        TallHoppableW = 
        ThumpSound = ZombieThumpWood
        WallW = 
        wall = 
    }
    // fencing_damaged_01_77
    tile
    {
        xy = 5,9
        CanScrap = 
        CloseSneakBonus = 500
        FenceTypeHigh = Wood
        FlatTextureOffset = -2
        Material = Wood
        Material2 = Screws
        MaterialType = Wood_Solid
        TallHoppableW = 
        ThumpSound = ZombieThumpWood
        WallW = 
        wall = 
    }
    // fencing_damaged_01_80
    tile
    {
        xy = 0,10
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        Material = MetalWire
        TallHoppableN = 
        ThumpSound = ZombieThumpChainlinkFence
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_82
    tile
    {
        xy = 2,10
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        Material = MetalWire
        TallHoppableN = 
        ThumpSound = ZombieThumpChainlinkFence
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_83
    tile
    {
        xy = 3,10
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        Material = MetalWire
        TallHoppableW = 
        ThumpSound = ZombieThumpChainlinkFence
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_85
    tile
    {
        xy = 5,10
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        Material = MetalWire
        TallHoppableW = 
        ThumpSound = ZombieThumpChainlinkFence
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_86
    tile
    {
        xy = 6,10
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_01_56
        CornerWestWall = fencing_damaged_01_85
        FenceTypeHigh = Metal
        Material = MetalWire
        TallHoppableN = 
        TallHoppableW = 
        ThumpSound = ZombieThumpChainlinkFence
        WallNWTrans = 
        wall = 
    }
    // fencing_damaged_01_87
    tile
    {
        xy = 7,10
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_damaged_01_80
        CornerWestWall = fencing_01_59
        FenceTypeHigh = Metal
        Material = MetalWire
        TallHoppableN = 
        TallHoppableW = 
        ThumpSound = ZombieThumpChainlinkFence
        WallNWTrans = 
        wall = 
    }
    // fencing_damaged_01_88
    tile
    {
        xy = 0,11
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        Material = MetalWire
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_90
    tile
    {
        xy = 2,11
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        Material = MetalWire
        TallHoppableN = 
        ThumpSound = ZombieThumpChainlinkFence
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_91
    tile
    {
        xy = 3,11
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        Material = MetalWire
        TallHoppableW = 
        ThumpSound = ZombieThumpChainlinkFence
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_93
    tile
    {
        xy = 5,11
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        Material = MetalWire
        TallHoppableW = 
        ThumpSound = ZombieThumpChainlinkFence
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_96
    tile
    {
        xy = 0,12
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = MetalGate
        Material = MetalBars
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_98
    tile
    {
        xy = 2,12
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = MetalGate
        Material = MetalBars
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_99
    tile
    {
        xy = 3,12
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = MetalGate
        Material = MetalBars
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_101
    tile
    {
        xy = 5,12
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = MetalGate
        Material = MetalBars
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_102
    tile
    {
        xy = 6,12
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_01_64
        CornerWestWall = fencing_damaged_01_101
        FenceTypeHigh = MetalGate
        Material = MetalBars
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        wall = 
    }
    // fencing_damaged_01_103
    tile
    {
        xy = 7,12
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_damaged_01_96
        CornerWestWall = fencing_01_67
        FenceTypeHigh = MetalGate
        Material = MetalBars
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        wall = 
    }
    // fencing_damaged_01_104
    tile
    {
        xy = 0,13
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = MetalGate
        Material = MetalBars
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_106
    tile
    {
        xy = 2,13
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = MetalGate
        Material = MetalBars
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_107
    tile
    {
        xy = 3,13
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = MetalGate
        Material = MetalBars
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_109
    tile
    {
        xy = 5,13
        CanScrap = 
        CloseSneakBonus = 250
        FenceTypeHigh = MetalGate
        Material = MetalBars
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_112
    tile
    {
        xy = 0,14
        CornerNorthWall = fencing_damaged_01_1
        CornerWestWall = fencing_damaged_01_4
    }
    // fencing_damaged_01_113
    tile
    {
        xy = 1,14
        CornerNorthWall = fencing_damaged_01_9
        CornerWestWall = fencing_damaged_01_12
    }
    // fencing_damaged_01_114
    tile
    {
        xy = 2,14
        CornerNorthWall = fencing_damaged_01_17
        CornerWestWall = fencing_damaged_01_20
    }
    // fencing_damaged_01_115
    tile
    {
        xy = 3,14
        CornerNorthWall = fencing_damaged_01_25
        CornerWestWall = fencing_damaged_01_28
    }
    // fencing_damaged_01_116
    tile
    {
        xy = 4,14
        CornerNorthWall = fencing_damaged_01_33
        CornerWestWall = fencing_damaged_01_36
    }
    // fencing_damaged_01_117
    tile
    {
        xy = 5,14
        CornerNorthWall = fencing_damaged_01_49
        CornerWestWall = fencing_damaged_01_52
    }
    // fencing_damaged_01_118
    tile
    {
        xy = 6,14
        CornerNorthWall = fencing_damaged_01_97
        CornerWestWall = fencing_damaged_01_100
    }
    // fencing_damaged_01_120
    tile
    {
        xy = 0,15
        CustomName = Fence Debris
        Facing = N
        GroupName = Metal Bar
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_121
    tile
    {
        xy = 1,15
        CustomName = Fence Debris
        Facing = S
        GroupName = Metal Bar
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_122
    tile
    {
        xy = 2,15
        CustomName = Fence Debris
        Facing = W
        GroupName = Metal Bar
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_123
    tile
    {
        xy = 3,15
        CustomName = Fence Debris
        Facing = E
        GroupName = Metal Bar
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_124
    tile
    {
        xy = 4,15
        CustomName = Fence Debris
        Facing = N
        GroupName = White Wooden
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_125
    tile
    {
        xy = 5,15
        CustomName = Fence Debris
        Facing = S
        GroupName = White Wooden
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_126
    tile
    {
        xy = 6,15
        CustomName = Fence Debris
        Facing = W
        GroupName = White Wooden
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_127
    tile
    {
        xy = 7,15
        CustomName = Fence Debris
        Facing = E
        GroupName = White Wooden
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_128
    tile
    {
        xy = 0,16
        CustomName = Tall Fence Debris
        Facing = N
        GroupName = Wooden
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_129
    tile
    {
        xy = 1,16
        CustomName = Tall Fence Debris
        Facing = S
        GroupName = Wooden
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_130
    tile
    {
        xy = 2,16
        CustomName = Tall Fence Debris
        Facing = W
        GroupName = Wooden
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_131
    tile
    {
        xy = 3,16
        CustomName = Tall Fence Debris
        Facing = E
        GroupName = Wooden
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_132
    tile
    {
        xy = 4,16
        CustomName = Tall Fence Debris
        Facing = N
        GroupName = Concrete
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_133
    tile
    {
        xy = 5,16
        CustomName = Tall Fence Debris
        Facing = S
        GroupName = Concrete
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_134
    tile
    {
        xy = 6,16
        CustomName = Tall Fence Debris
        Facing = W
        GroupName = Concrete
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_135
    tile
    {
        xy = 7,16
        CustomName = Tall Fence Debris
        Facing = E
        GroupName = Concrete
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_136
    tile
    {
        xy = 0,17
        CustomName = Fence Debris
        Facing = N
        GroupName = Tan Wooden
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_137
    tile
    {
        xy = 1,17
        CustomName = Fence Debris
        Facing = S
        GroupName = Tan Wooden
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_138
    tile
    {
        xy = 2,17
        CustomName = Fence Debris
        Facing = W
        GroupName = Tan Wooden
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_139
    tile
    {
        xy = 3,17
        CustomName = Fence Debris
        Facing = E
        GroupName = Tan Wooden
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_140
    tile
    {
        xy = 4,17
        CustomName = Fence Debris
        Facing = N
        GroupName = Chain Link
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_141
    tile
    {
        xy = 5,17
        CustomName = Fence Debris
        Facing = S
        GroupName = Chain Link
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_142
    tile
    {
        xy = 6,17
        CustomName = Fence Debris
        Facing = W
        GroupName = Chain Link
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_143
    tile
    {
        xy = 7,17
        CustomName = Fence Debris
        Facing = E
        GroupName = Chain Link
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_144
    tile
    {
        xy = 0,18
        BurntTile = fencing_burnt_01_1
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_145
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_145
    tile
    {
        xy = 1,18
        CanScrap = 
        Material = Wood
        Material2 = Screws
        ScrapSize = Small
    }
    // fencing_damaged_01_146
    tile
    {
        xy = 2,18
        BurntTile = fencing_burnt_01_1
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_145
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_147
    tile
    {
        xy = 3,18
        BurntTile = fencing_burnt_01_0
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_148
        FenceTypeLow = Wood
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_148
    tile
    {
        xy = 4,18
        CanScrap = 
        Material = Wood
        Material2 = Screws
        ScrapSize = Small
    }
    // fencing_damaged_01_149
    tile
    {
        xy = 5,18
        BurntTile = fencing_burnt_01_0
        CanScrap = 
        CloseSneakBonus = 250
        DamagedSprite = fencing_damaged_01_148
        FenceTypeLow = Wood
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_150
    tile
    {
        xy = 6,18
        BurntTile = fencing_burnt_01_2
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = carpentry_02_41
        CornerWestWall = fencing_damaged_01_149
        DamagedSprite = ct_more_damaged_objects_04_56
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        WallNWTrans = 
        wall = 
    }
    // fencing_damaged_01_151
    tile
    {
        xy = 7,18
        BurntTile = fencing_burnt_01_2
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_damaged_01_144
        CornerWestWall = carpentry_02_40
        DamagedSprite = ct_more_damaged_objects_04_56
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        WallNWTrans = 
        wall = 
    }
    // fencing_damaged_01_152
    tile
    {
        xy = 0,19
        BurntTile = fencing_burnt_01_1
        CanScrap = 
        CloseSneakBonus = 400
        DamagedSprite = fencing_damaged_01_153
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_153
    tile
    {
        xy = 1,19
        CanScrap = 
        Material = Wood
        Material2 = Screws
        ScrapSize = Small
    }
    // fencing_damaged_01_154
    tile
    {
        xy = 2,19
        BurntTile = fencing_burnt_01_1
        CanScrap = 
        CloseSneakBonus = 400
        DamagedSprite = fencing_damaged_01_153
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_155
    tile
    {
        xy = 3,19
        BurntTile = fencing_burnt_01_0
        CanScrap = 
        CloseSneakBonus = 400
        DamagedSprite = fencing_damaged_01_156
        FenceTypeLow = Wood
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_156
    tile
    {
        xy = 4,19
        CanScrap = 
        Material = Wood
        Material2 = Screws
        ScrapSize = Small
    }
    // fencing_damaged_01_157
    tile
    {
        xy = 5,19
        BurntTile = fencing_burnt_01_0
        CanScrap = 
        CloseSneakBonus = 400
        DamagedSprite = fencing_damaged_01_156
        FenceTypeLow = Wood
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_158
    tile
    {
        xy = 6,19
        BurntTile = fencing_burnt_01_2
        CanScrap = 
        CloseSneakBonus = 400
        CornerNorthWall = carpentry_02_45
        CornerWestWall = fencing_damaged_01_157
        DamagedSprite = ct_more_damaged_objects_04_58
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        WallNWTrans = 
        wall = 
    }
    // fencing_damaged_01_159
    tile
    {
        xy = 7,19
        BurntTile = fencing_burnt_01_2
        CanScrap = 
        CloseSneakBonus = 400
        CornerNorthWall = fencing_damaged_01_152
        CornerWestWall = carpentry_02_44
        DamagedSprite = ct_more_damaged_objects_04_58
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        WallNWTrans = 
        wall = 
    }
    // fencing_damaged_01_160
    tile
    {
        xy = 0,20
        BurntTile = fencing_burnt_01_1
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = fencing_damaged_01_161
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        IsPaintable = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        PaintingType = crates
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_161
    tile
    {
        xy = 1,20
        CanScrap = 
        Material = Wood
        Material2 = Screws
        ScrapSize = Small
    }
    // fencing_damaged_01_162
    tile
    {
        xy = 2,20
        BurntTile = fencing_burnt_01_1
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = fencing_damaged_01_161
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        IsPaintable = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        PaintingType = crates
        WallNTrans = 
        wall = 
    }
    // fencing_damaged_01_163
    tile
    {
        xy = 3,20
        BurntTile = fencing_burnt_01_00
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = fencing_damaged_01_164
        FenceTypeLow = Wood
        HitByCar = 
        HoppableW = 
        IsPaintable = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        PaintingType = crates
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_164
    tile
    {
        xy = 4,20
        CanScrap = 
        Material = Wood
        Material2 = Screws
        ScrapSize = Small
    }
    // fencing_damaged_01_165
    tile
    {
        xy = 5,20
        BurntTile = fencing_burnt_01_00
        CanScrap = 
        CloseSneakBonus = 1000
        DamagedSprite = fencing_damaged_01_164
        FenceTypeLow = Wood
        HitByCar = 
        HoppableW = 
        IsPaintable = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        PaintingType = crates
        WallWTrans = 
        wall = 
    }
    // fencing_damaged_01_166
    tile
    {
        xy = 6,20
        BurntTile = fencing_burnt_01_2
        CanScrap = 
        CloseSneakBonus = 1000
        CornerNorthWall = carpentry_02_49
        CornerWestWall = fencing_damaged_01_165
        DamagedSprite = ct_more_damaged_objects_04_60
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        HoppableW = 
        IsPaintable = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        PaintingType = crates
        WallNWTrans = 
        wall = 
    }
    // fencing_damaged_01_167
    tile
    {
        xy = 7,20
        BurntTile = fencing_burnt_01_2
        CanScrap = 
        CloseSneakBonus = 1000
        CornerNorthWall = fencing_damaged_01_160
        CornerWestWall = carpentry_02_48
        DamagedSprite = ct_more_damaged_objects_04_60
        FenceTypeLow = Wood
        HitByCar = 
        HoppableN = 
        HoppableW = 
        IsPaintable = 
        Material = Wood
        Material2 = Nails
        MinimumCarSpeedDmg = 10
        PaintingType = crates
        WallNWTrans = 
        wall = 
    }
    // fencing_damaged_01_168
    tile
    {
        xy = 0,21
        CustomName = Fence Debris
        Facing = N
        GroupName = Brown Wooden
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_169
    tile
    {
        xy = 1,21
        CustomName = Fence Debris
        Facing = S
        GroupName = Brown Wooden
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_170
    tile
    {
        xy = 2,21
        CustomName = Fence Debris
        Facing = W
        GroupName = Brown Wooden
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
    // fencing_damaged_01_171
    tile
    {
        xy = 3,21
        CustomName = Fence Debris
        Facing = E
        GroupName = Brown Wooden
        IsMoveAble = 
        PickUpWeight = 5
        attachedFloor = 
    }
}
tileset
{
    file = fixtures_doors_fences_01
    size = 8,17
    id = 206
    // fixtures_doors_fences_01_0
    tile
    {
        xy = 0,0
        CanScrap = 
        CustomName = Fence gate
        DoorSound = MetalPoleGateSmall
        FenceTypeLow = MetalGate
        HoppableW = 
        Material = MetalBars
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_1
    tile
    {
        xy = 1,0
        CanScrap = 
        CustomName = Fence gate
        DoorSound = MetalPoleGateSmall
        FenceTypeLow = MetalGate
        HoppableN = 
        Material = MetalBars
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_2
    tile
    {
        xy = 2,0
        CanScrap = 
        CustomName = Fence gate
        DoorSound = MetalPoleGateSmall
        FenceTypeLow = MetalGate
        Material = MetalBars
        attachedW = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_3
    tile
    {
        xy = 3,0
        CanScrap = 
        CustomName = Fence gate
        DoorSound = MetalPoleGateSmall
        FenceTypeLow = MetalGate
        Material = MetalBars
        attachedN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_4
    tile
    {
        xy = 4,0
        CanScrap = 
        CustomName = Fence gate
        DamagedSprite = ct_more_damaged_objects_05_8
        DoorSound = WoodGateSmall
        HitByCar = 
        HoppableW = 
        Material = Door
        Material2 = Wood
        MinimumCarSpeedDmg = 10
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_5
    tile
    {
        xy = 5,0
        CanScrap = 
        CustomName = Fence gate
        DamagedSprite = ct_more_damaged_objects_05_10
        DoorSound = WoodGateSmall
        HitByCar = 
        HoppableN = 
        Material = Door
        Material2 = Wood
        MinimumCarSpeedDmg = 10
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_6
    tile
    {
        xy = 6,0
        CanScrap = 
        CustomName = Fence gate
        DamagedSprite = ct_more_damaged_objects_05_8
        DoorSound = WoodGateSmall
        HitByCar = 
        Material = Door
        Material2 = Wood
        MinimumCarSpeedDmg = 10
        attachedW = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_7
    tile
    {
        xy = 7,0
        CanScrap = 
        CustomName = Fence gate
        DamagedSprite = ct_more_damaged_objects_05_10
        DoorSound = WoodGateSmall
        HitByCar = 
        Material = Door
        Material2 = Wood
        MinimumCarSpeedDmg = 10
        attachedN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_8
    tile
    {
        xy = 0,1
        CanScrap = 
        CustomName = Fence gate
        DamagedSprite = ct_more_damaged_objects_05_16
        DoorSound = WoodGateSmall
        HitByCar = 
        HoppableW = 
        Material = Door
        Material2 = Wood
        MinimumCarSpeedDmg = 10
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_9
    tile
    {
        xy = 1,1
        CanScrap = 
        CustomName = Fence gate
        DamagedSprite = ct_more_damaged_objects_05_18
        DoorSound = WoodGateSmall
        HitByCar = 
        HoppableN = 
        Material = Door
        Material2 = Wood
        MinimumCarSpeedDmg = 10
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_10
    tile
    {
        xy = 2,1
        CanScrap = 
        CustomName = Fence gate
        DamagedSprite = ct_more_damaged_objects_05_16
        DoorSound = WoodGateSmall
        HitByCar = 
        Material = Door
        Material2 = Wood
        MinimumCarSpeedDmg = 10
        attachedW = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_11
    tile
    {
        xy = 3,1
        CanScrap = 
        CustomName = Fence gate
        DamagedSprite = ct_more_damaged_objects_05_18
        DoorSound = WoodGateSmall
        HitByCar = 
        Material = Door
        Material2 = Wood
        MinimumCarSpeedDmg = 10
        attachedN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_12
    tile
    {
        xy = 4,1
        CanScrap = 
        CustomName = Fence gate
        DoorSound = WoodGate
        Material = Door
        Material2 = Wood
        MaterialType = Wood_Solid
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_13
    tile
    {
        xy = 5,1
        CanScrap = 
        CustomName = Fence gate
        DoorSound = WoodGate
        Material = Door
        Material2 = Wood
        MaterialType = Wood_Solid
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_14
    tile
    {
        xy = 6,1
        CanScrap = 
        CustomName = Fence gate
        DoorSound = WoodGate
        Material = Door
        Material2 = Wood
        MaterialType = Wood_Solid
        attachedW = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_15
    tile
    {
        xy = 7,1
        CanScrap = 
        CustomName = Fence gate
        DoorSound = WoodGate
        Material = Door
        Material2 = Wood
        MaterialType = Wood_Solid
        attachedN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_16
    tile
    {
        xy = 0,2
        CanScrap = 
        CustomName = Fence gate
        DamagedSprite = ct_more_damaged_objects_05_32
        DoorSound = MetalGate
        FenceTypeLow = Metal
        HitByCar = 
        HoppableW = 
        Material2 = MetalBars
        Material3 = MetalPipe
        MinimumCarSpeedDmg = 10
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_17
    tile
    {
        xy = 1,2
        CanScrap = 
        CustomName = Fence gate
        DamagedSprite = ct_more_damaged_objects_05_34
        DoorSound = MetalGate
        FenceTypeLow = Metal
        HitByCar = 
        HoppableN = 
        Material2 = MetalBars
        Material3 = MetalPipe
        MinimumCarSpeedDmg = 10
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_18
    tile
    {
        xy = 2,2
        CanScrap = 
        CustomName = Fence gate
        DamagedSprite = ct_more_damaged_objects_05_32
        DoorSound = MetalGate
        FenceTypeLow = Metal
        HitByCar = 
        Material2 = MetalBars
        Material3 = MetalPipe
        MinimumCarSpeedDmg = 10
        attachedW = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_19
    tile
    {
        xy = 3,2
        CanScrap = 
        CustomName = Fence gate
        DamagedSprite = ct_more_damaged_objects_05_34
        DoorSound = MetalGate
        FenceTypeLow = Metal
        HitByCar = 
        Material2 = MetalBars
        Material3 = MetalPipe
        MinimumCarSpeedDmg = 10
        attachedN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_20
    tile
    {
        xy = 4,2
        CanScrap = 
        CustomName = Fence gate
        DoorSound = MetalPoleGate
        Material2 = MetalBars
        Material3 = MetalPipe
        ThumpSound = ZombieThumpMetalPoleGate
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_21
    tile
    {
        xy = 5,2
        CanScrap = 
        CustomName = Fence gate
        DoorSound = MetalPoleGate
        Material2 = MetalBars
        Material3 = MetalPipe
        ThumpSound = ZombieThumpMetalPoleGate
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_22
    tile
    {
        xy = 6,2
        CanScrap = 
        CustomName = Fence gate
        DoorSound = MetalPoleGate
        Material2 = MetalBars
        Material3 = MetalPipe
        ThumpSound = ZombieThumpMetalPoleGate
        attachedW = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_23
    tile
    {
        xy = 7,2
        CanScrap = 
        CustomName = Fence gate
        DoorSound = MetalPoleGate
        Material2 = MetalBars
        Material3 = MetalPipe
        ThumpSound = ZombieThumpMetalPoleGate
        attachedN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_24
    tile
    {
        xy = 0,3
        CanScrap = 
        CustomName = Fence gate
        DoorSound = MetalGate
        Material2 = MetalBars
        Material3 = MetalPipe
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_25
    tile
    {
        xy = 1,3
        CanScrap = 
        CustomName = Fence gate
        DoorSound = MetalGate
        Material2 = MetalBars
        Material3 = MetalPipe
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_26
    tile
    {
        xy = 2,3
        CanScrap = 
        CustomName = Fence gate
        DoorSound = MetalGate
        Material2 = MetalBars
        Material3 = MetalPipe
        attachedW = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_27
    tile
    {
        xy = 3,3
        CanScrap = 
        CustomName = Fence gate
        DoorSound = MetalGate
        Material2 = MetalBars
        Material3 = MetalPipe
        attachedN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_28
    tile
    {
        xy = 4,3
        CanScrap = 
        CustomName = Fence gate
        DamagedSprite = ct_more_damaged_objects_05_56
        DoorSound = MetalGate
        FenceTypeLow = Metal
        HitByCar = 
        HoppableW = 
        Material2 = MetalBars
        Material3 = MetalPipe
        MinimumCarSpeedDmg = 20
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_29
    tile
    {
        xy = 5,3
        CanScrap = 
        CustomName = Fence gate
        DamagedSprite = ct_more_damaged_objects_05_58
        DoorSound = MetalGate
        FenceTypeLow = Metal
        HitByCar = 
        HoppableN = 
        Material2 = MetalBars
        Material3 = MetalPipe
        MinimumCarSpeedDmg = 20
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_30
    tile
    {
        xy = 6,3
        CanScrap = 
        CustomName = Fence gate
        DamagedSprite = ct_more_damaged_objects_05_56
        DoorSound = MetalGate
        FenceTypeLow = Metal
        HitByCar = 
        Material2 = MetalBars
        Material3 = MetalPipe
        MinimumCarSpeedDmg = 20
        attachedW = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_31
    tile
    {
        xy = 7,3
        CanScrap = 
        CustomName = Fence gate
        DamagedSprite = ct_more_damaged_objects_05_58
        DoorSound = MetalGate
        FenceTypeLow = Metal
        HitByCar = 
        Material2 = MetalBars
        Material3 = MetalPipe
        MinimumCarSpeedDmg = 20
        attachedN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_32
    tile
    {
        xy = 0,4
        DoorSound = MetalPoleGateDouble
        DoorWallW = 
        DoubleDoor = 3
        Material2 = MetalBars
        Material3 = MetalPipe
        ThumpSound = ZombieThumpMetalPoleGate
        doorTrans = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_33
    tile
    {
        xy = 1,4
        DoorSound = MetalPoleGateDouble
        DoorWallW = 
        DoubleDoor = 4
        Material2 = MetalBars
        Material3 = MetalPipe
        ThumpSound = ZombieThumpMetalPoleGate
        doorTrans = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_34
    tile
    {
        xy = 2,4
        DoorSound = MetalPoleGateDouble
        DoorWallN = 
        DoubleDoor = 1
        Material2 = MetalBars
        Material3 = MetalPipe
        ThumpSound = ZombieThumpMetalPoleGate
        doorN = 
        doorTrans = 
        wall = 
    }
    // fixtures_doors_fences_01_35
    tile
    {
        xy = 3,4
        DoorSound = MetalPoleGateDouble
        DoorWallN = 
        DoubleDoor = 2
        Material2 = MetalBars
        Material3 = MetalPipe
        ThumpSound = ZombieThumpMetalPoleGate
        doorN = 
        doorTrans = 
        wall = 
    }
    // fixtures_doors_fences_01_36
    tile
    {
        xy = 4,4
        DoorSound = MetalPoleGateDouble
        DoubleDoor = 8
        Material2 = MetalBars
        Material3 = MetalPipe
        PhysicsShape = WallN
        ThumpSound = ZombieThumpMetalPoleGate
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_37
    tile
    {
        xy = 5,4
        DoorSound = MetalPoleGateDouble
        DoubleDoor = 7
        Material2 = MetalBars
        Material3 = MetalPipe
        PhysicsShape = WallN
        ThumpSound = ZombieThumpMetalPoleGate
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_38
    tile
    {
        xy = 6,4
        DoorSound = MetalPoleGateDouble
        DoubleDoor = 6
        Material2 = MetalBars
        Material3 = MetalPipe
        PhysicsShape = WallW
        ThumpSound = ZombieThumpMetalPoleGate
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_39
    tile
    {
        xy = 7,4
        DoorSound = MetalPoleGateDouble
        DoubleDoor = 5
        Material2 = MetalBars
        Material3 = MetalPipe
        PhysicsShape = WallW
        ThumpSound = ZombieThumpMetalPoleGate
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_40
    tile
    {
        xy = 0,5
        DoorSound = MetalPoleGateDouble
        DoorWallW = 
        DoubleDoor = 1
        Material2 = MetalBars
        Material3 = MetalPipe
        ThumpSound = ZombieThumpMetalPoleGate
        doorTrans = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_41
    tile
    {
        xy = 1,5
        DoorSound = MetalPoleGateDouble
        DoorWallW = 
        DoubleDoor = 2
        Material2 = MetalBars
        Material3 = MetalPipe
        ThumpSound = ZombieThumpMetalPoleGate
        doorTrans = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_42
    tile
    {
        xy = 2,5
        DoorSound = MetalPoleGateDouble
        DoorWallN = 
        DoubleDoor = 3
        Material2 = MetalBars
        Material3 = MetalPipe
        ThumpSound = ZombieThumpMetalPoleGate
        doorN = 
        doorTrans = 
        wall = 
    }
    // fixtures_doors_fences_01_43
    tile
    {
        xy = 3,5
        DoorSound = MetalPoleGateDouble
        DoorWallN = 
        DoubleDoor = 4
        Material2 = MetalBars
        Material3 = MetalPipe
        ThumpSound = ZombieThumpMetalPoleGate
        doorN = 
        doorTrans = 
        wall = 
    }
    // fixtures_doors_fences_01_44
    tile
    {
        xy = 4,5
        DoorSound = MetalPoleGateDouble
        DoubleDoor = 5
        Material2 = MetalBars
        Material3 = MetalPipe
        PhysicsShape = WallS
        ThumpSound = ZombieThumpMetalPoleGate
        attachedS = 
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_45
    tile
    {
        xy = 5,5
        DoorSound = MetalPoleGateDouble
        DoubleDoor = 6
        Material2 = MetalBars
        Material3 = MetalPipe
        PhysicsShape = WallS
        ThumpSound = ZombieThumpMetalPoleGate
        attachedS = 
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_46
    tile
    {
        xy = 6,5
        DoorSound = MetalPoleGateDouble
        DoubleDoor = 7
        Material2 = MetalBars
        Material3 = MetalPipe
        PhysicsShape = WallE
        ThumpSound = ZombieThumpMetalPoleGate
        attachedE = 
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_47
    tile
    {
        xy = 7,5
        DoorSound = MetalPoleGateDouble
        DoubleDoor = 8
        Material2 = MetalBars
        Material3 = MetalPipe
        PhysicsShape = WallE
        ThumpSound = ZombieThumpMetalPoleGate
        attachedE = 
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_48
    tile
    {
        xy = 0,6
        DoorSound = WoodGate
        DoorWallW = 
        DoubleDoor = 3
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_49
    tile
    {
        xy = 1,6
        DoorSound = WoodGate
        DoorWallW = 
        DoubleDoor = 4
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_50
    tile
    {
        xy = 2,6
        DoorSound = WoodGate
        DoorWallN = 
        DoubleDoor = 1
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        doorN = 
        wall = 
    }
    // fixtures_doors_fences_01_51
    tile
    {
        xy = 3,6
        DoorSound = WoodGate
        DoorWallN = 
        DoubleDoor = 2
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        doorN = 
        wall = 
    }
    // fixtures_doors_fences_01_52
    tile
    {
        xy = 4,6
        DoorSound = WoodGate
        DoubleDoor = 8
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        PhysicsShape = WallN
        doorN = 
    }
    // fixtures_doors_fences_01_53
    tile
    {
        xy = 5,6
        DoorSound = WoodGate
        DoubleDoor = 7
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        PhysicsShape = WallN
        doorN = 
    }
    // fixtures_doors_fences_01_54
    tile
    {
        xy = 6,6
        DoorSound = WoodGate
        DoubleDoor = 6
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        PhysicsShape = WallW
        doorW = 
    }
    // fixtures_doors_fences_01_55
    tile
    {
        xy = 7,6
        DoorSound = WoodGate
        DoubleDoor = 5
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        PhysicsShape = WallW
        doorW = 
    }
    // fixtures_doors_fences_01_56
    tile
    {
        xy = 0,7
        DoorSound = WoodGate
        DoorWallW = 
        DoubleDoor = 1
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_57
    tile
    {
        xy = 1,7
        DoorSound = WoodGate
        DoorWallW = 
        DoubleDoor = 2
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_58
    tile
    {
        xy = 2,7
        DoorSound = WoodGate
        DoorWallN = 
        DoubleDoor = 3
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        doorN = 
        wall = 
    }
    // fixtures_doors_fences_01_59
    tile
    {
        xy = 3,7
        DoorSound = WoodGate
        DoorWallN = 
        DoubleDoor = 4
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        doorN = 
        wall = 
    }
    // fixtures_doors_fences_01_60
    tile
    {
        xy = 4,7
        DoorSound = WoodGate
        DoubleDoor = 5
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        PhysicsShape = WallS
        attachedS = 
        doorN = 
    }
    // fixtures_doors_fences_01_61
    tile
    {
        xy = 5,7
        DoorSound = WoodGate
        DoubleDoor = 6
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        PhysicsShape = WallS
        attachedS = 
        doorN = 
    }
    // fixtures_doors_fences_01_62
    tile
    {
        xy = 6,7
        DoorSound = WoodGate
        DoubleDoor = 7
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        PhysicsShape = WallE
        attachedE = 
        doorW = 
    }
    // fixtures_doors_fences_01_63
    tile
    {
        xy = 7,7
        DoorSound = WoodGate
        DoubleDoor = 8
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        PhysicsShape = WallE
        attachedE = 
        doorW = 
    }
    // fixtures_doors_fences_01_64
    tile
    {
        xy = 0,8
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 3
        Material = MetalPipe
        Material2 = MetalWire
        NoWallLighting = 
        doorTrans = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_65
    tile
    {
        xy = 1,8
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 4
        Material = MetalPipe
        Material2 = MetalWire
        NoWallLighting = 
        doorTrans = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_66
    tile
    {
        xy = 2,8
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 1
        Material = MetalPipe
        Material2 = MetalWire
        NoWallLighting = 
        doorN = 
        doorTrans = 
        wall = 
    }
    // fixtures_doors_fences_01_67
    tile
    {
        xy = 3,8
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 2
        Material = MetalPipe
        Material2 = MetalWire
        NoWallLighting = 
        doorN = 
        doorTrans = 
        wall = 
    }
    // fixtures_doors_fences_01_68
    tile
    {
        xy = 4,8
        DoorSound = MetalGate
        DoubleDoor = 8
        Material = MetalPipe
        Material2 = MetalWire
        NoWallLighting = 
        PhysicsShape = WallN
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_69
    tile
    {
        xy = 5,8
        DoorSound = MetalGate
        DoubleDoor = 7
        Material = MetalPipe
        Material2 = MetalWire
        NoWallLighting = 
        PhysicsShape = WallN
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_70
    tile
    {
        xy = 6,8
        DoorSound = MetalGate
        DoubleDoor = 6
        Material = MetalPipe
        Material2 = MetalWire
        NoWallLighting = 
        PhysicsShape = WallW
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_71
    tile
    {
        xy = 7,8
        DoorSound = MetalGate
        DoubleDoor = 5
        Material = MetalPipe
        Material2 = MetalWire
        NoWallLighting = 
        PhysicsShape = WallW
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_72
    tile
    {
        xy = 0,9
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 1
        Material = MetalPipe
        Material2 = MetalWire
        NoWallLighting = 
        doorTrans = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_73
    tile
    {
        xy = 1,9
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 2
        Material = MetalPipe
        Material2 = MetalWire
        NoWallLighting = 
        doorTrans = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_74
    tile
    {
        xy = 2,9
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 3
        Material = MetalPipe
        Material2 = MetalWire
        NoWallLighting = 
        doorN = 
        doorTrans = 
        wall = 
    }
    // fixtures_doors_fences_01_75
    tile
    {
        xy = 3,9
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 4
        Material = MetalPipe
        Material2 = MetalWire
        NoWallLighting = 
        doorN = 
        doorTrans = 
        wall = 
    }
    // fixtures_doors_fences_01_76
    tile
    {
        xy = 4,9
        DoorSound = MetalGate
        DoubleDoor = 5
        Material = MetalPipe
        Material2 = MetalWire
        NoWallLighting = 
        PhysicsShape = WallS
        attachedS = 
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_77
    tile
    {
        xy = 5,9
        DoorSound = MetalGate
        DoubleDoor = 6
        Material = MetalPipe
        Material2 = MetalWire
        NoWallLighting = 
        PhysicsShape = WallS
        attachedS = 
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_78
    tile
    {
        xy = 6,9
        DoorSound = MetalGate
        DoubleDoor = 7
        Material = MetalPipe
        Material2 = MetalWire
        NoWallLighting = 
        PhysicsShape = WallE
        attachedE = 
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_79
    tile
    {
        xy = 7,9
        DoorSound = MetalGate
        DoubleDoor = 8
        Material = MetalPipe
        Material2 = MetalWire
        NoWallLighting = 
        PhysicsShape = WallE
        attachedE = 
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_80
    tile
    {
        xy = 0,10
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 3
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        doorTrans = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_81
    tile
    {
        xy = 1,10
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 4
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        doorTrans = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_82
    tile
    {
        xy = 2,10
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 1
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        doorN = 
        doorTrans = 
        wall = 
    }
    // fixtures_doors_fences_01_83
    tile
    {
        xy = 3,10
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 2
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        doorN = 
        doorTrans = 
        wall = 
    }
    // fixtures_doors_fences_01_84
    tile
    {
        xy = 4,10
        DoorSound = MetalGate
        DoubleDoor = 8
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        PhysicsShape = WallN
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_85
    tile
    {
        xy = 5,10
        DoorSound = MetalGate
        DoubleDoor = 7
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        PhysicsShape = WallN
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_86
    tile
    {
        xy = 6,10
        DoorSound = MetalGate
        DoubleDoor = 6
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        PhysicsShape = WallW
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_87
    tile
    {
        xy = 7,10
        DoorSound = MetalGate
        DoubleDoor = 5
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        PhysicsShape = WallW
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_88
    tile
    {
        xy = 0,11
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 1
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        doorTrans = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_89
    tile
    {
        xy = 1,11
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 2
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        doorTrans = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_90
    tile
    {
        xy = 2,11
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 3
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        doorN = 
        doorTrans = 
        wall = 
    }
    // fixtures_doors_fences_01_91
    tile
    {
        xy = 3,11
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 4
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        doorN = 
        doorTrans = 
        wall = 
    }
    // fixtures_doors_fences_01_92
    tile
    {
        xy = 4,11
        DoorSound = MetalGate
        DoubleDoor = 5
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        PhysicsShape = WallS
        attachedS = 
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_93
    tile
    {
        xy = 5,11
        DoorSound = MetalGate
        DoubleDoor = 6
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        PhysicsShape = WallS
        attachedS = 
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_94
    tile
    {
        xy = 6,11
        DoorSound = MetalGate
        DoubleDoor = 7
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        PhysicsShape = WallE
        attachedE = 
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_95
    tile
    {
        xy = 7,11
        DoorSound = MetalGate
        DoubleDoor = 8
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        PhysicsShape = WallE
        attachedE = 
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_96
    tile
    {
        xy = 0,12
        DoorSound = WoodGate
        DoorWallW = 
        DoubleDoor = 3
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_97
    tile
    {
        xy = 1,12
        DoorSound = WoodGate
        DoorWallW = 
        DoubleDoor = 4
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_98
    tile
    {
        xy = 2,12
        DoorSound = WoodGate
        DoorWallN = 
        DoubleDoor = 1
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        doorN = 
        wall = 
    }
    // fixtures_doors_fences_01_99
    tile
    {
        xy = 3,12
        DoorSound = WoodGate
        DoorWallN = 
        DoubleDoor = 2
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        doorN = 
        wall = 
    }
    // fixtures_doors_fences_01_100
    tile
    {
        xy = 4,12
        DoorSound = WoodGate
        DoubleDoor = 8
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        PhysicsShape = WallN
        doorN = 
    }
    // fixtures_doors_fences_01_101
    tile
    {
        xy = 5,12
        DoorSound = WoodGate
        DoubleDoor = 7
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        PhysicsShape = WallN
        doorN = 
    }
    // fixtures_doors_fences_01_102
    tile
    {
        xy = 6,12
        DoorSound = WoodGate
        DoubleDoor = 6
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        PhysicsShape = WallW
        doorW = 
    }
    // fixtures_doors_fences_01_103
    tile
    {
        xy = 7,12
        DoorSound = WoodGate
        DoubleDoor = 5
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        PhysicsShape = WallW
        doorW = 
    }
    // fixtures_doors_fences_01_104
    tile
    {
        xy = 0,13
        DoorSound = WoodGate
        DoorWallW = 
        DoubleDoor = 1
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_105
    tile
    {
        xy = 1,13
        DoorSound = WoodGate
        DoorWallW = 
        DoubleDoor = 2
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        doorW = 
        wall = 
    }
    // fixtures_doors_fences_01_106
    tile
    {
        xy = 2,13
        DoorSound = WoodGate
        DoorWallN = 
        DoubleDoor = 3
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        doorN = 
        wall = 
    }
    // fixtures_doors_fences_01_107
    tile
    {
        xy = 3,13
        DoorSound = WoodGate
        DoorWallN = 
        DoubleDoor = 4
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        doorN = 
        wall = 
    }
    // fixtures_doors_fences_01_108
    tile
    {
        xy = 4,13
        DoorSound = WoodGate
        DoubleDoor = 5
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        PhysicsShape = WallS
        attachedS = 
        doorN = 
    }
    // fixtures_doors_fences_01_109
    tile
    {
        xy = 5,13
        DoorSound = WoodGate
        DoubleDoor = 6
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        PhysicsShape = WallS
        attachedS = 
        doorN = 
    }
    // fixtures_doors_fences_01_110
    tile
    {
        xy = 6,13
        DoorSound = WoodGate
        DoubleDoor = 7
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        PhysicsShape = WallE
        attachedE = 
        doorW = 
    }
    // fixtures_doors_fences_01_111
    tile
    {
        xy = 7,13
        DoorSound = WoodGate
        DoubleDoor = 8
        Material = Wood
        Material2 = Nails
        MaterialType = Wood_Solid
        NoWallLighting = 
        PhysicsShape = WallE
        attachedE = 
        doorW = 
    }
    // fixtures_doors_fences_01_112
    tile
    {
        xy = 0,14
        DoorSound = FarmGate
        DoubleDoor = 3
        FenceTypeLow = MetalGate
        HoppableW = 
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        ThumpSound = ZombieThumpMetalPoleGate
        doorTrans = 
        doorW = 
        exterior = 
    }
    // fixtures_doors_fences_01_113
    tile
    {
        xy = 1,14
        DoorSound = FarmGate
        DoubleDoor = 4
        FenceTypeLow = MetalGate
        HoppableW = 
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        ThumpSound = ZombieThumpMetalPoleGate
        doorTrans = 
        doorW = 
        exterior = 
    }
    // fixtures_doors_fences_01_114
    tile
    {
        xy = 2,14
        DoorSound = FarmGate
        DoubleDoor = 1
        FenceTypeLow = MetalGate
        HoppableN = 
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        ThumpSound = ZombieThumpMetalPoleGate
        doorN = 
        doorTrans = 
        exterior = 
    }
    // fixtures_doors_fences_01_115
    tile
    {
        xy = 3,14
        DoorSound = FarmGate
        DoubleDoor = 2
        FenceTypeLow = MetalGate
        HoppableN = 
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        ThumpSound = ZombieThumpMetalPoleGate
        doorN = 
        doorTrans = 
        exterior = 
    }
    // fixtures_doors_fences_01_116
    tile
    {
        xy = 4,14
        DoorSound = FarmGate
        DoubleDoor = 8
        FenceTypeLow = MetalGate
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        ThumpSound = ZombieThumpMetalPoleGate
        doorN = 
        doorTrans = 
        exterior = 
    }
    // fixtures_doors_fences_01_117
    tile
    {
        xy = 5,14
        DoorSound = FarmGate
        DoubleDoor = 7
        FenceTypeLow = MetalGate
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        ThumpSound = ZombieThumpMetalPoleGate
        doorN = 
        doorTrans = 
        exterior = 
    }
    // fixtures_doors_fences_01_118
    tile
    {
        xy = 6,14
        DoorSound = FarmGate
        DoubleDoor = 6
        FenceTypeLow = MetalGate
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        ThumpSound = ZombieThumpMetalPoleGate
        doorTrans = 
        doorW = 
        exterior = 
    }
    // fixtures_doors_fences_01_119
    tile
    {
        xy = 7,14
        DoorSound = FarmGate
        DoubleDoor = 5
        FenceTypeLow = MetalGate
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        ThumpSound = ZombieThumpMetalPoleGate
        doorTrans = 
        doorW = 
        exterior = 
    }
    // fixtures_doors_fences_01_120
    tile
    {
        xy = 0,15
        DoorSound = FarmGate
        DoubleDoor = 1
        FenceTypeLow = MetalGate
        HoppableW = 
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        ThumpSound = ZombieThumpMetalPoleGate
        doorTrans = 
        doorW = 
        exterior = 
    }
    // fixtures_doors_fences_01_121
    tile
    {
        xy = 1,15
        DoorSound = FarmGate
        DoubleDoor = 2
        FenceTypeLow = MetalGate
        HoppableW = 
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        ThumpSound = ZombieThumpMetalPoleGate
        doorTrans = 
        doorW = 
        exterior = 
    }
    // fixtures_doors_fences_01_122
    tile
    {
        xy = 2,15
        DoorSound = FarmGate
        DoubleDoor = 3
        FenceTypeLow = MetalGate
        HoppableN = 
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        ThumpSound = ZombieThumpMetalPoleGate
        doorN = 
        doorTrans = 
        exterior = 
    }
    // fixtures_doors_fences_01_123
    tile
    {
        xy = 3,15
        DoorSound = FarmGate
        DoubleDoor = 4
        FenceTypeLow = MetalGate
        HoppableN = 
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        ThumpSound = ZombieThumpMetalPoleGate
        doorN = 
        doorTrans = 
        exterior = 
    }
    // fixtures_doors_fences_01_124
    tile
    {
        xy = 4,15
        DoorSound = FarmGate
        DoubleDoor = 5
        FenceTypeLow = MetalGate
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        ThumpSound = ZombieThumpMetalPoleGate
        attachedS = 
        doorN = 
        doorTrans = 
        exterior = 
    }
    // fixtures_doors_fences_01_125
    tile
    {
        xy = 5,15
        DoorSound = FarmGate
        DoubleDoor = 6
        FenceTypeLow = MetalGate
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        ThumpSound = ZombieThumpMetalPoleGate
        attachedS = 
        doorN = 
        doorTrans = 
        exterior = 
    }
    // fixtures_doors_fences_01_126
    tile
    {
        xy = 6,15
        DoorSound = FarmGate
        DoubleDoor = 7
        FenceTypeLow = MetalGate
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        ThumpSound = ZombieThumpMetalPoleGate
        attachedE = 
        doorTrans = 
        doorW = 
        exterior = 
    }
    // fixtures_doors_fences_01_127
    tile
    {
        xy = 7,15
        DoorSound = FarmGate
        DoubleDoor = 8
        FenceTypeLow = MetalGate
        Material = MetalBars
        Material2 = MetalPipe
        NoWallLighting = 
        ThumpSound = ZombieThumpMetalPoleGate
        attachedE = 
        doorTrans = 
        doorW = 
        exterior = 
    }
    // fixtures_doors_fences_01_128
    tile
    {
        xy = 0,16
        CanScrap = 
        CustomName = Fence gate
        DoorSound = MetalGate
        Material2 = MetalBars
        Material3 = MetalPipe
        doorTrans = 
        doorW = 
    }
    // fixtures_doors_fences_01_129
    tile
    {
        xy = 1,16
        CanScrap = 
        CustomName = Fence gate
        DoorSound = MetalGate
        Material2 = MetalBars
        Material3 = MetalPipe
        doorN = 
        doorTrans = 
    }
    // fixtures_doors_fences_01_130
    tile
    {
        xy = 2,16
        CanScrap = 
        CustomName = Fence gate
        DoorSound = MetalGate
        Material2 = MetalBars
        Material3 = MetalPipe
        doorTrans = 
    }
    // fixtures_doors_fences_01_131
    tile
    {
        xy = 3,16
        CanScrap = 
        CustomName = Fence gate
        DoorSound = MetalGate
        Material2 = MetalBars
        Material3 = MetalPipe
        doorTrans = 
    }
}
tileset
{
    file = lighting_outdoor_01
    size = 8,11
    id = 193
    // lighting_outdoor_01_0
    tile
    {
        xy = 0,0
        AmbientSound = StreetLightAmbiance
        BlocksPlacement = 
        DamagedSprite = ct_more_damaged_objects_02_0
        HasLightOnSprite = 
        HitByCar = 
        LightRadius = 13
        MinimumCarSpeedDmg = 30
        SnowTile = object_snow_overlay_03_104
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_1
    tile
    {
        xy = 1,0
        AmbientSound = StreetLightAmbiance
        BlocksPlacement = 
        DamagedSprite = ct_more_damaged_objects_02_2
        HasLightOnSprite = 
        HitByCar = 
        LightRadius = 18
        MinimumCarSpeedDmg = 30
        TileOverlay = 
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_2
    tile
    {
        xy = 2,0
        AmbientSound = StreetLightAmbiance
        BlocksPlacement = 
        DamagedSprite = ct_more_damaged_objects_02_4
        HasLightOnSprite = 
        HitByCar = 
        LightRadius = 12
        MinimumCarSpeedDmg = 30
        SnowTile = object_snow_overlay_03_106
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_3
    tile
    {
        xy = 3,0
        AmbientSound = StreetLightAmbiance
        BlocksPlacement = 
        DamagedSprite = ct_more_damaged_objects_02_6
        HasLightOnSprite = 
        HitByCar = 
        LightRadius = 16
        MinimumCarSpeedDmg = 30
        SnowTile = object_snow_overlay_03_107
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        DamagedSprite = ct_more_damaged_objects_02_23
        HasLightOnSprite = 
        HitByCar = 
        MinimumCarSpeedDmg = 30
        SnowTile = object_snow_overlay_03_108
        alwaysDraw = 
    }
    // lighting_outdoor_01_5
    tile
    {
        xy = 5,0
        AmbientSound = StreetLightAmbiance
        BlocksPlacement = 
        HasLightOnSprite = 
        LightRadius = 40
        SnowTile = object_snow_overlay_03_109
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_6
    tile
    {
        xy = 6,0
        AmbientSound = StreetLightAmbiance
        BlocksPlacement = 
        HasLightOnSprite = 
        LightRadius = 50
        SnowTile = object_snow_overlay_03_110
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_7
    tile
    {
        xy = 7,0
        AmbientSound = StreetLightAmbiance
        BlocksPlacement = 
        HasLightOnSprite = 
        LightRadius = 50
        SnowTile = object_snow_overlay_03_111
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_8
    tile
    {
        xy = 0,1
        AmbientSound = StreetLightAmbiance
        BlocksPlacement = 
        HasLightOnSprite = 
        LightRadius = 60
        SnowTile = object_snow_overlay_03_112
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_9
    tile
    {
        xy = 1,1
        AmbientSound = StreetLightAmbiance
        BlocksPlacement = 
        HasLightOnSprite = 
        LightRadius = 60
        SnowTile = object_snow_overlay_03_113
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_10
    tile
    {
        xy = 2,1
        AmbientSound = StreetLightAmbiance
        BlocksPlacement = 
        HasLightOnSprite = 
        LightRadius = 60
        SnowTile = object_snow_overlay_03_114
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_11
    tile
    {
        xy = 3,1
        AmbientSound = StreetLightAmbiance
        BlocksPlacement = 
        HasLightOnSprite = 
        LightRadius = 60
        SnowTile = object_snow_overlay_03_115
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        HasLightOnSprite = 
        SnowTile = object_snow_overlay_03_116
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        HasLightOnSprite = 
        SnowTile = object_snow_overlay_03_117
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        HasLightOnSprite = 
        SnowTile = object_snow_overlay_03_118
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        HasLightOnSprite = 
        SnowTile = object_snow_overlay_03_119
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        DamagedSprite = ct_more_damaged_objects_02_8
        HasLightOnSprite = 
        HitByCar = 
        MinimumCarSpeedDmg = 30
        SnowTile = object_snow_overlay_03_120
        alwaysDraw = 
    }
    // lighting_outdoor_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        DamagedSprite = ct_more_damaged_objects_02_48
        HasLightOnSprite = 
        HitByCar = 
        MinimumCarSpeedDmg = 30
        SnowTile = object_snow_overlay_03_121
        alwaysDraw = 
    }
    // lighting_outdoor_01_18
    tile
    {
        xy = 2,2
        AmbientSound = StreetLightAmbiance
        BlocksPlacement = 
        HasLightOnSprite = 
        LightRadius = 50
        SnowTile = object_snow_overlay_03_122
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_19
    tile
    {
        xy = 3,2
        AmbientSound = StreetLightAmbiance
        BlocksPlacement = 
        HasLightOnSprite = 
        LightRadius = 50
        SnowTile = object_snow_overlay_03_123
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        HasLightOnSprite = 
        SnowTile = object_snow_overlay_03_124
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        HasLightOnSprite = 
        SnowTile = object_snow_overlay_03_125
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        HasLightOnSprite = 
        SnowTile = object_snow_overlay_03_126
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        HasLightOnSprite = 
        SnowTile = object_snow_overlay_03_127
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_24
    tile
    {
        xy = 0,3
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = S
        GroupName = Round
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 9
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        SnowTile = object_snow_overlay_03_128
        attachedN = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_25
    tile
    {
        xy = 1,3
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = E
        GroupName = Round
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 9
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        SnowTile = object_snow_overlay_03_129
        attachedW = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_26
    tile
    {
        xy = 2,3
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = S
        GroupName = Antique
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 8
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        SnowTile = object_snow_overlay_03_130
        attachedN = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_27
    tile
    {
        xy = 3,3
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = E
        GroupName = Antique
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 8
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        SnowTile = object_snow_overlay_03_131
        attachedW = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_28
    tile
    {
        xy = 4,3
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = N
        GroupName = Round
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 9
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        SnowTile = object_snow_overlay_03_132
        attachedW = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_29
    tile
    {
        xy = 5,3
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = W
        GroupName = Round
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 9
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        SnowTile = object_snow_overlay_03_133
        attachedN = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_30
    tile
    {
        xy = 6,3
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = N
        GroupName = Antique
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 8
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        SnowTile = object_snow_overlay_03_134
        attachedW = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_31
    tile
    {
        xy = 7,3
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = W
        GroupName = Antique
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 8
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        SnowTile = object_snow_overlay_03_135
        attachedN = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_32
    tile
    {
        xy = 0,4
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = S
        GroupName = Modern
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 7
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_33
    tile
    {
        xy = 1,4
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = E
        GroupName = Modern
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 7
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_34
    tile
    {
        xy = 2,4
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = S
        GroupName = Fancy
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 5
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        SnowTile = object_snow_overlay_03_136
        attachedN = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_35
    tile
    {
        xy = 3,4
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = E
        GroupName = Fancy
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 5
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        SnowTile = object_snow_overlay_03_137
        attachedW = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_36
    tile
    {
        xy = 4,4
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = N
        GroupName = Modern
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 7
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedS = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_37
    tile
    {
        xy = 5,4
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = W
        GroupName = Modern
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 7
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedE = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_38
    tile
    {
        xy = 6,4
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = W
        GroupName = Fancy
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 5
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        SnowTile = object_snow_overlay_03_138
        attachedE = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_39
    tile
    {
        xy = 7,4
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = N
        GroupName = Fancy
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 5
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        SnowTile = object_snow_overlay_03_139
        attachedS = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_40
    tile
    {
        xy = 0,5
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = S
        GroupName = Oval
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 6
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_41
    tile
    {
        xy = 1,5
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = E
        GroupName = Oval
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 6
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_42
    tile
    {
        xy = 2,5
        AmbientSound = NeonSignAmbiance
        CustomName = Sign
        Facing = S
        GroupName = Neon Open
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 4
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 110
        lightG = 25
        lightR = 110
        lightswitch = 
    }
    // lighting_outdoor_01_43
    tile
    {
        xy = 3,5
        AmbientSound = NeonSignAmbiance
        CustomName = Sign
        Facing = E
        GroupName = Neon Open
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 4
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        lightB = 110
        lightG = 25
        lightR = 110
        lightswitch = 
    }
    // lighting_outdoor_01_44
    tile
    {
        xy = 4,5
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = N
        GroupName = Oval
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 6
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedE = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_45
    tile
    {
        xy = 5,5
        AmbientSound = LightBulbAmbiance
        CustomName = Outdoor Lamp
        Facing = W
        GroupName = Oval
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 6
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedS = 
        lightB = 80
        lightG = 100
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_46
    tile
    {
        xy = 6,5
        AmbientSound = NeonSignAmbiance
        CustomName = Sign
        Facing = N
        GroupName = Neon Open
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 4
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 110
        lightG = 25
        lightR = 110
        lightswitch = 
    }
    // lighting_outdoor_01_47
    tile
    {
        xy = 7,5
        AmbientSound = NeonSignAmbiance
        CustomName = Sign
        Facing = W
        GroupName = Neon Open
        HasLightOnSprite = 
        IsHigh = 
        IsMoveAble = 
        LightRadius = 4
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        lightB = 110
        lightG = 25
        lightR = 110
        lightswitch = 
    }
    // lighting_outdoor_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CustomName = Lights
        Facing = E
        GroupName = Flood
        HasLightOnSprite = 
        IsMoveAble = 
        LightRadius = 24
        PickUpWeight = 150
        lightB = 200
        lightG = 255
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CustomName = Lights
        Facing = S
        GroupName = Flood
        HasLightOnSprite = 
        IsMoveAble = 
        LightRadius = 24
        PickUpWeight = 150
        lightB = 200
        lightG = 255
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CustomName = Lights
        Facing = W
        GroupName = Flood
        HasLightOnSprite = 
        IsMoveAble = 
        LightRadius = 24
        PickUpWeight = 150
        lightB = 200
        lightG = 255
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CustomName = Lights
        Facing = N
        GroupName = Flood
        HasLightOnSprite = 
        IsMoveAble = 
        LightRadius = 24
        PickUpWeight = 150
        lightB = 200
        lightG = 255
        lightR = 255
        lightswitch = 
    }
    // lighting_outdoor_01_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        HasLightOnSprite = 
        SnowTile = object_snow_overlay_03_140
        alwaysDraw = 
    }
    // lighting_outdoor_01_53
    tile
    {
        xy = 5,6
        AmbientSound = StreetLightAmbiance
        BlocksPlacement = 
        HasLightOnSprite = 
        LightRadius = 30
        SnowTile = object_snow_overlay_03_141
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_54
    tile
    {
        xy = 6,6
        AmbientSound = StreetLightAmbiance
        BlocksPlacement = 
        HasLightOnSprite = 
        LightRadius = 30
        SnowTile = object_snow_overlay_03_142
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        HasLightOnSprite = 
        SnowTile = object_snow_overlay_03_143
        alwaysDraw = 
    }
    // lighting_outdoor_01_58
    tile
    {
        xy = 2,7
        HasLightOnSprite = 
        alwaysDraw = 
    }
    // lighting_outdoor_01_59
    tile
    {
        xy = 3,7
        HasLightOnSprite = 
        alwaysDraw = 
    }
    // lighting_outdoor_01_60
    tile
    {
        xy = 4,7
        HasLightOnSprite = 
        alwaysDraw = 
    }
    // lighting_outdoor_01_61
    tile
    {
        xy = 5,7
        HasLightOnSprite = 
        alwaysDraw = 
    }
    // lighting_outdoor_01_62
    tile
    {
        xy = 6,7
        HasLightOnSprite = 
        alwaysDraw = 
    }
    // lighting_outdoor_01_63
    tile
    {
        xy = 7,7
        AmbientSound = StreetLightAmbiance
        LightRadius = 50
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_64
    tile
    {
        xy = 0,8
        AmbientSound = StreetLightAmbiance
        LightRadius = 50
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_65
    tile
    {
        xy = 1,8
        alwaysDraw = 
    }
    // lighting_outdoor_01_66
    tile
    {
        xy = 2,8
        alwaysDraw = 
    }
    // lighting_outdoor_01_67
    tile
    {
        xy = 3,8
        alwaysDraw = 
    }
    // lighting_outdoor_01_68
    tile
    {
        xy = 4,8
        alwaysDraw = 
    }
    // lighting_outdoor_01_69
    tile
    {
        xy = 5,8
        alwaysDraw = 
    }
    // lighting_outdoor_01_72
    tile
    {
        xy = 0,9
        AmbientSound = StreetLightAmbiance
        LightRadius = 50
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
    // lighting_outdoor_01_73
    tile
    {
        xy = 1,9
        alwaysDraw = 
    }
    // lighting_outdoor_01_74
    tile
    {
        xy = 2,9
        alwaysDraw = 
    }
    // lighting_outdoor_01_75
    tile
    {
        xy = 3,9
        alwaysDraw = 
    }
    // lighting_outdoor_01_76
    tile
    {
        xy = 4,9
        alwaysDraw = 
    }
    // lighting_outdoor_01_77
    tile
    {
        xy = 5,9
        alwaysDraw = 
    }
    // lighting_outdoor_01_82
    tile
    {
        xy = 2,10
        alwaysDraw = 
    }
    // lighting_outdoor_01_83
    tile
    {
        xy = 3,10
        alwaysDraw = 
    }
    // lighting_outdoor_01_84
    tile
    {
        xy = 4,10
        alwaysDraw = 
    }
    // lighting_outdoor_01_85
    tile
    {
        xy = 5,10
        alwaysDraw = 
    }
    // lighting_outdoor_01_86
    tile
    {
        xy = 6,10
        alwaysDraw = 
    }
    // lighting_outdoor_01_87
    tile
    {
        xy = 7,10
        AmbientSound = StreetLightAmbiance
        LightRadius = 50
        alwaysDraw = 
        lightB = 20
        lightG = 80
        lightR = 255
        lightswitch = 
        streetlight = 
    }
}
tileset
{
    file = location_business_machinery_01
    size = 8,7
    id = 201
    // location_business_machinery_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        MaterialType = Metal
        StopCar = 
    }
    // location_business_machinery_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        MaterialType = Metal
        StopCar = 
    }
    // location_business_machinery_01_6
    tile
    {
        xy = 6,0
        MaterialType = Carpet
    }
    // location_business_machinery_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        MaterialType = Metal
        StopCar = 
    }
    // location_business_machinery_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        MaterialType = Metal
        StopCar = 
    }
    // location_business_machinery_01_14
    tile
    {
        xy = 6,1
        MaterialType = Carpet
    }
    // location_business_machinery_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Workbench
        Facing = S
        GroupName = Wood Top
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = MetalScrap
        Material2 = Wood
        PickUpWeight = 100
        SpriteGridPos = 0,0
        Surface = 24
        solidtrans = 
    }
    // location_business_machinery_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Workbench
        Facing = S
        GroupName = Wood Top
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = MetalScrap
        Material2 = Wood
        PickUpWeight = 100
        SpriteGridPos = 1,0
        Surface = 24
        solidtrans = 
    }
    // location_business_machinery_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Workbench
        Facing = E
        GroupName = Wood Top
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = MetalScrap
        Material2 = Wood
        PickUpWeight = 100
        SpriteGridPos = 0,1
        Surface = 24
        solidtrans = 
    }
    // location_business_machinery_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Workbench
        Facing = E
        GroupName = Wood Top
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = MetalScrap
        Material2 = Wood
        PickUpWeight = 100
        SpriteGridPos = 0,0
        Surface = 24
        solidtrans = 
    }
    // location_business_machinery_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Workbench
        Facing = N
        GroupName = Wood Top
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = MetalScrap
        Material2 = Wood
        PickUpWeight = 100
        SpriteGridPos = 0,0
        Surface = 24
        solidtrans = 
    }
    // location_business_machinery_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Workbench
        Facing = N
        GroupName = Wood Top
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = MetalScrap
        Material2 = Wood
        PickUpWeight = 100
        SpriteGridPos = 1,0
        Surface = 24
        solidtrans = 
    }
    // location_business_machinery_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Workbench
        Facing = W
        GroupName = Wood Top
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = MetalScrap
        Material2 = Wood
        PickUpWeight = 100
        SpriteGridPos = 0,1
        Surface = 24
        solidtrans = 
    }
    // location_business_machinery_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Workbench
        Facing = W
        GroupName = Wood Top
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = MetalScrap
        Material2 = Wood
        PickUpWeight = 100
        SpriteGridPos = 0,0
        Surface = 24
        solidtrans = 
    }
    // location_business_machinery_01_24
    tile
    {
        xy = 0,3
        CustomName = Pegboard
        Facing = S
        ForceSingleItem = 
        GroupName = Wood
        IsMoveAble = 
        MaterialType = Wood
        MoveType = WallObject
        PickUpWeight = 50
        SpriteGridPos = 0,0
        WallOverlay = 
        attachedN = 
    }
    // location_business_machinery_01_25
    tile
    {
        xy = 1,3
        CustomName = Pegboard
        Facing = S
        ForceSingleItem = 
        GroupName = Wood
        IsMoveAble = 
        MaterialType = Wood
        MoveType = WallObject
        PickUpWeight = 50
        SpriteGridPos = 1,0
        WallOverlay = 
        attachedN = 
    }
    // location_business_machinery_01_26
    tile
    {
        xy = 2,3
        CustomName = Pegboard
        Facing = E
        ForceSingleItem = 
        GroupName = Wood
        IsMoveAble = 
        MaterialType = Wood
        MoveType = WallObject
        PickUpWeight = 50
        SpriteGridPos = 0,1
        WallOverlay = 
        attachedW = 
    }
    // location_business_machinery_01_27
    tile
    {
        xy = 3,3
        CustomName = Pegboard
        Facing = E
        ForceSingleItem = 
        GroupName = Wood
        IsMoveAble = 
        MaterialType = Wood
        MoveType = WallObject
        PickUpWeight = 50
        SpriteGridPos = 0,0
        WallOverlay = 
        attachedW = 
    }
    // location_business_machinery_01_28
    tile
    {
        xy = 4,3
        MaterialType = Wood
    }
    // location_business_machinery_01_29
    tile
    {
        xy = 5,3
        MaterialType = Wood
    }
    // location_business_machinery_01_30
    tile
    {
        xy = 6,3
        MaterialType = Wood
    }
    // location_business_machinery_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        ContainerCapacity = 20
        ContainerPosition = Low
        CustomName = Tool Cabinet
        Facing = S
        GroupName = Red Mobile
        IsMoveAble = 
        IsTable = 
        PickUpWeight = 200
        Surface = 34
        container = toolcabinet
        solidtrans = 
    }
    // location_business_machinery_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        ContainerCapacity = 20
        ContainerPosition = Low
        CustomName = Tool Cabinet
        Facing = E
        GroupName = Red Mobile
        IsMoveAble = 
        IsTable = 
        PickUpWeight = 200
        Surface = 34
        container = toolcabinet
        solidtrans = 
    }
    // location_business_machinery_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        ContainerCapacity = 20
        ContainerPosition = Low
        CustomName = Tool Cabinet
        Facing = N
        GroupName = Red Mobile
        IsMoveAble = 
        IsTable = 
        PickUpWeight = 200
        Surface = 34
        container = toolcabinet
        solidtrans = 
    }
    // location_business_machinery_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        ContainerCapacity = 20
        ContainerPosition = Low
        CustomName = Tool Cabinet
        Facing = W
        GroupName = Red Mobile
        IsMoveAble = 
        IsTable = 
        PickUpWeight = 200
        Surface = 34
        container = toolcabinet
        solidtrans = 
    }
    // location_business_machinery_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
    }
    // location_business_machinery_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
    }
    // location_business_machinery_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
    }
    // location_business_machinery_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        solidtrans = 
    }
    // location_business_machinery_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        solidtrans = 
    }
    // location_business_machinery_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        solidtrans = 
    }
    // location_business_machinery_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
    }
    // location_business_machinery_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
    }
    // location_business_machinery_01_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
    }
    // location_business_machinery_01_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        solidtrans = 
    }
    // location_business_machinery_01_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        solidtrans = 
    }
    // location_business_machinery_01_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
    }
}
tileset
{
    file = location_business_office_generic_01
    size = 8,29
    id = 202
    // location_business_office_generic_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPosition = Low
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = E
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        Surface = 30
        container = desk
        solidtrans = 
    }
    // location_business_office_generic_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        Facing = E
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // location_business_office_generic_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 30
        solidtrans = 
    }
    // location_business_office_generic_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 30
        solidtrans = 
    }
    // location_business_office_generic_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 31
        solidtrans = 
    }
    // location_business_office_generic_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPosition = Low
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = S
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 30
        container = desk
        solidtrans = 
    }
    // location_business_office_generic_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        Facing = S
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        Surface = 30
        solidtrans = 
    }
    // location_business_office_generic_01_7
    tile
    {
        xy = 7,0
        CustomName = Noteboard
        Facing = S
        GroupName = Cork
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
    }
    // location_business_office_generic_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = N
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        Surface = 32
        solidtrans = 
    }
    // location_business_office_generic_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 32
        solidtrans = 
    }
    // location_business_office_generic_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPosition = Low
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = N
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 32
        container = desk
        solidtrans = 
    }
    // location_business_office_generic_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 32
        solidtrans = 
    }
    // location_business_office_generic_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 32
        solidtrans = 
    }
    // location_business_office_generic_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPosition = Low
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 32
        container = desk
        solidtrans = 
    }
    // location_business_office_generic_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 32
        solidtrans = 
    }
    // location_business_office_generic_01_15
    tile
    {
        xy = 7,1
        CustomName = Noteboard
        Facing = E
        GroupName = Cork
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
    }
    // location_business_office_generic_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 15
        ContainerCloseSound = DrawerMetalClose
        ContainerOpenSound = DrawerMetalOpen
        ContainerPutSound = DrawerMetalTransferItem
        ContainerTakeSound = DrawerMetalTransferItem
        CustomName = Cabinet
        Facing = S
        GroupName = Grey File
        IsLow = 
        IsMoveAble = 
        ItemHeight = 48
        Material = SmallMetalPlates
        Material2 = MetalScrap
        MaterialType = Metal
        PickUpWeight = 100
        container = filingcabinet
        solidtrans = 
    }
    // location_business_office_generic_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 15
        ContainerCloseSound = DrawerMetalClose
        ContainerOpenSound = DrawerMetalOpen
        ContainerPutSound = DrawerMetalTransferItem
        ContainerTakeSound = DrawerMetalTransferItem
        CustomName = Cabinet
        Facing = E
        GroupName = Grey File
        IsLow = 
        IsMoveAble = 
        ItemHeight = 48
        Material = SmallMetalPlates
        Material2 = MetalScrap
        MaterialType = Metal
        PickUpWeight = 100
        container = filingcabinet
        solidtrans = 
    }
    // location_business_office_generic_01_18
    tile
    {
        xy = 2,2
        CanScrap = 
        CustomName = Cubicle
        Facing = E
        GroupName = Type A Grey
        HoppableW = 
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MaterialType = Plastic
        PickUpWeight = 30
        WallWTrans = 
        wall = 
    }
    // location_business_office_generic_01_19
    tile
    {
        xy = 3,2
        CanScrap = 
        CustomName = Cubicle
        Facing = S
        GroupName = Type B Grey
        HoppableN = 
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MaterialType = Plastic
        PickUpWeight = 30
        WallNTrans = 
        wall = 
    }
    // location_business_office_generic_01_20
    tile
    {
        xy = 4,2
        CanScrap = 
        CustomName = Grey Cubicle Corner
        HoppableN = 
        HoppableW = 
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MaterialType = Plastic
        PickUpWeight = 30
        WallNWTrans = 
        wall = 
    }
    // location_business_office_generic_01_21
    tile
    {
        xy = 5,2
        CanScrap = 
        CustomName = Cubicle
        Facing = E
        GroupName = Type A Blue
        HoppableW = 
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MaterialType = Plastic
        PickUpWeight = 30
        WallWTrans = 
        wall = 
    }
    // location_business_office_generic_01_22
    tile
    {
        xy = 6,2
        CanScrap = 
        CustomName = Cubicle
        Facing = S
        GroupName = Type B Blue
        HoppableN = 
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MaterialType = Plastic
        PickUpWeight = 30
        WallNTrans = 
        wall = 
    }
    // location_business_office_generic_01_23
    tile
    {
        xy = 7,2
        CanScrap = 
        CustomName = Blue Cubicle Corner
        HoppableN = 
        HoppableW = 
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MaterialType = Plastic
        PickUpWeight = 30
        WallNW = 
        wall = 
    }
    // location_business_office_generic_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 15
        ContainerCloseSound = DrawerMetalClose
        ContainerOpenSound = DrawerMetalOpen
        ContainerPutSound = DrawerMetalTransferItem
        ContainerTakeSound = DrawerMetalTransferItem
        CustomName = Cabinet
        Facing = N
        GroupName = Grey File
        IsLow = 
        IsMoveAble = 
        ItemHeight = 48
        Material = SmallMetalPlates
        Material2 = MetalScrap
        MaterialType = Metal
        PickUpWeight = 100
        container = filingcabinet
        solidtrans = 
    }
    // location_business_office_generic_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 15
        ContainerCloseSound = DrawerMetalClose
        ContainerOpenSound = DrawerMetalOpen
        ContainerPutSound = DrawerMetalTransferItem
        ContainerTakeSound = DrawerMetalTransferItem
        CustomName = Cabinet
        Facing = W
        GroupName = Grey File
        IsLow = 
        IsMoveAble = 
        ItemHeight = 48
        Material = SmallMetalPlates
        Material2 = MetalScrap
        MaterialType = Metal
        PickUpWeight = 100
        container = filingcabinet
        solidtrans = 
    }
    // location_business_office_generic_01_26
    tile
    {
        xy = 2,3
        CanScrap = 
        CustomName = Cubicle
        Facing = E
        GroupName = Type B Grey
        HoppableW = 
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MaterialType = Plastic
        PickUpWeight = 30
        WallWTrans = 
        wall = 
    }
    // location_business_office_generic_01_27
    tile
    {
        xy = 3,3
        CanScrap = 
        CustomName = Cubicle
        Facing = S
        GroupName = Type A Grey
        HoppableN = 
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MaterialType = Plastic
        PickUpWeight = 30
        WallNTrans = 
        wall = 
    }
    // location_business_office_generic_01_28
    tile
    {
        xy = 4,3
        CanScrap = 
        CustomName = Grey Cubicle
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        PickUpWeight = 30
    }
    // location_business_office_generic_01_29
    tile
    {
        xy = 5,3
        CanScrap = 
        CustomName = Cubicle
        Facing = E
        GroupName = Type B Blue
        HoppableW = 
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MaterialType = Plastic
        PickUpWeight = 30
        WallWTrans = 
        wall = 
    }
    // location_business_office_generic_01_30
    tile
    {
        xy = 6,3
        CanScrap = 
        CustomName = Cubicle
        Facing = S
        GroupName = Type A Blue
        HoppableN = 
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MaterialType = Plastic
        PickUpWeight = 30
        WallNTrans = 
        wall = 
    }
    // location_business_office_generic_01_31
    tile
    {
        xy = 7,3
        CanScrap = 
        CustomName = Blue Cubicle
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        PickUpWeight = 30
    }
    // location_business_office_generic_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 15
        ContainerCloseSound = DrawerMetalClose
        ContainerOpenSound = DrawerMetalOpen
        ContainerPutSound = DrawerMetalTransferItem
        ContainerTakeSound = DrawerMetalTransferItem
        CustomName = Cabinet
        Facing = S
        GroupName = White File
        IsLow = 
        IsMoveAble = 
        ItemHeight = 50
        Material = SmallMetalPlates
        Material2 = MetalScrap
        MaterialType = Metal
        PickUpWeight = 120
        container = filingcabinet
        solidtrans = 
    }
    // location_business_office_generic_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 15
        ContainerCloseSound = DrawerMetalClose
        ContainerOpenSound = DrawerMetalOpen
        ContainerPutSound = DrawerMetalTransferItem
        ContainerTakeSound = DrawerMetalTransferItem
        CustomName = Cabinet
        Facing = E
        GroupName = White File
        IsLow = 
        IsMoveAble = 
        ItemHeight = 50
        Material = SmallMetalPlates
        Material2 = MetalScrap
        MaterialType = Metal
        PickUpWeight = 120
        container = filingcabinet
        solidtrans = 
    }
    // location_business_office_generic_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 15
        ContainerCloseSound = DrawerMetalClose
        ContainerOpenSound = DrawerMetalOpen
        ContainerPutSound = DrawerMetalTransferItem
        ContainerTakeSound = DrawerMetalTransferItem
        CustomName = Cabinet
        Facing = N
        GroupName = White File
        IsLow = 
        IsMoveAble = 
        ItemHeight = 50
        Material = SmallMetalPlates
        Material2 = MetalScrap
        MaterialType = Metal
        PickUpWeight = 120
        container = filingcabinet
        solidtrans = 
    }
    // location_business_office_generic_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 15
        ContainerCloseSound = DrawerMetalClose
        ContainerOpenSound = DrawerMetalOpen
        ContainerPutSound = DrawerMetalTransferItem
        ContainerTakeSound = DrawerMetalTransferItem
        CustomName = Cabinet
        Facing = W
        GroupName = White File
        IsLow = 
        IsMoveAble = 
        ItemHeight = 50
        Material = SmallMetalPlates
        Material2 = MetalScrap
        MaterialType = Metal
        PickUpWeight = 120
        container = filingcabinet
        solidtrans = 
    }
    // location_business_office_generic_01_36
    tile
    {
        xy = 4,4
        CustomName = Noteboard
        Facing = E
        GroupName = Big Cork
        IsHigh = 
        IsMoveAble = 
        MaterialType = Wood
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,1
    }
    // location_business_office_generic_01_37
    tile
    {
        xy = 5,4
        CustomName = Noteboard
        Facing = E
        GroupName = Big Cork
        IsHigh = 
        IsMoveAble = 
        MaterialType = Wood
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
    }
    // location_business_office_generic_01_38
    tile
    {
        xy = 6,4
        CustomName = Noteboard
        Facing = S
        GroupName = Big Cork
        IsHigh = 
        IsMoveAble = 
        MaterialType = Wood
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
    }
    // location_business_office_generic_01_39
    tile
    {
        xy = 7,4
        CustomName = Noteboard
        Facing = S
        GroupName = Big Cork
        IsHigh = 
        IsMoveAble = 
        MaterialType = Wood
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 1,0
    }
    // location_business_office_generic_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPosition = Low
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = E
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        Surface = 30
        container = desk
        solidtrans = 
    }
    // location_business_office_generic_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        Facing = E
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // location_business_office_generic_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPosition = Low
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = S
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 29
        container = desk
        solidtrans = 
    }
    // location_business_office_generic_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        Facing = S
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        Surface = 29
        solidtrans = 
    }
    // location_business_office_generic_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CanScrap = 
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = N
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // location_business_office_generic_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPosition = Low
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = N
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        Surface = 30
        container = desk
        solidtrans = 
    }
    // location_business_office_generic_01_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CanScrap = 
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = W
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        Surface = 30
        solidtrans = 
    }
    // location_business_office_generic_01_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPosition = Low
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = W
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 30
        container = desk
        solidtrans = 
    }
    // location_business_office_generic_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CustomName = Dispenser
        Facing = E
        GroupName = Water
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = WaterContainer
        MaterialType = Plastic
        PickUpWeight = 300
        ScrapSize = Small
        StopCar = 
    }
    // location_business_office_generic_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CustomName = Dispenser
        Facing = S
        GroupName = Water
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = WaterContainer
        MaterialType = Plastic
        PickUpWeight = 300
        ScrapSize = Small
        StopCar = 
    }
    // location_business_office_generic_01_50
    tile
    {
        xy = 2,6
        CustomName = Whiteboard
        Facing = E
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MaterialType = Plastic
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,2
    }
    // location_business_office_generic_01_51
    tile
    {
        xy = 3,6
        CustomName = Whiteboard
        Facing = E
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MaterialType = Plastic
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,1
    }
    // location_business_office_generic_01_52
    tile
    {
        xy = 4,6
        CustomName = Whiteboard
        Facing = E
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MaterialType = Plastic
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
    }
    // location_business_office_generic_01_53
    tile
    {
        xy = 5,6
        CustomName = Whiteboard
        Facing = S
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MaterialType = Plastic
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
    }
    // location_business_office_generic_01_54
    tile
    {
        xy = 6,6
        CustomName = Whiteboard
        Facing = S
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MaterialType = Plastic
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 1,0
    }
    // location_business_office_generic_01_55
    tile
    {
        xy = 7,6
        CustomName = Whiteboard
        Facing = S
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MaterialType = Plastic
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 2,0
    }
    // location_business_office_generic_01_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        CustomName = Dispenser
        Facing = W
        GroupName = Water
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = WaterContainer
        MaterialType = Plastic
        PickUpWeight = 300
        ScrapSize = Small
        StopCar = 
    }
    // location_business_office_generic_01_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        CustomName = Dispenser
        Facing = N
        GroupName = Water
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = WaterContainer
        MaterialType = Plastic
        PickUpWeight = 300
        ScrapSize = Small
        StopCar = 
    }
    // location_business_office_generic_01_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CustomName = Dispenser
        Facing = E
        GroupName = Empty Water
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MaterialType = Plastic
        PickUpWeight = 300
        ScrapSize = Small
        StopCar = 
    }
    // location_business_office_generic_01_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CustomName = Dispenser
        Facing = S
        GroupName = Empty Water
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MaterialType = Plastic
        PickUpWeight = 300
        ScrapSize = Small
        StopCar = 
    }
    // location_business_office_generic_01_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        CustomName = Dispenser
        Facing = W
        GroupName = Empty Water
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MaterialType = Plastic
        PickUpWeight = 300
        ScrapSize = Small
        StopCar = 
    }
    // location_business_office_generic_01_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        CustomName = Dispenser
        Facing = N
        GroupName = Empty Water
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MaterialType = Plastic
        PickUpWeight = 300
        ScrapSize = Small
        StopCar = 
    }
    // location_business_office_generic_01_64
    tile
    {
        xy = 0,8
        CustomName = Whiteboard
        Facing = E
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,3
    }
    // location_business_office_generic_01_65
    tile
    {
        xy = 1,8
        CustomName = Whiteboard
        Facing = E
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,2
    }
    // location_business_office_generic_01_66
    tile
    {
        xy = 2,8
        CustomName = Whiteboard
        Facing = E
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,1
    }
    // location_business_office_generic_01_67
    tile
    {
        xy = 3,8
        CustomName = Whiteboard
        Facing = E
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
    }
    // location_business_office_generic_01_68
    tile
    {
        xy = 4,8
        CustomName = Whiteboard
        Facing = S
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
    }
    // location_business_office_generic_01_69
    tile
    {
        xy = 5,8
        CustomName = Whiteboard
        Facing = S
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 1,0
    }
    // location_business_office_generic_01_70
    tile
    {
        xy = 6,8
        CustomName = Whiteboard
        Facing = S
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 2,0
    }
    // location_business_office_generic_01_71
    tile
    {
        xy = 7,8
        CustomName = Whiteboard
        Facing = S
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 3,0
    }
    // location_business_office_generic_01_72
    tile
    {
        xy = 0,9
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPosition = Low
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = E
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,2
        Surface = 30
        container = desk
        solidtrans = 
    }
    // location_business_office_generic_01_73
    tile
    {
        xy = 1,9
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        Facing = E
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        Surface = 30
        solidtrans = 
    }
    // location_business_office_generic_01_74
    tile
    {
        xy = 2,9
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        Facing = E
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // location_business_office_generic_01_75
    tile
    {
        xy = 3,9
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPosition = Low
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = S
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 29
        container = desk
        solidtrans = 
    }
    // location_business_office_generic_01_76
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        Facing = S
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        Surface = 29
        solidtrans = 
    }
    // location_business_office_generic_01_77
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        Facing = S
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 2,0
        Surface = 29
        solidtrans = 
    }
    // location_business_office_generic_01_80
    tile
    {
        xy = 0,10
        BlocksPlacement = 
        CanScrap = 
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = N
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // location_business_office_generic_01_81
    tile
    {
        xy = 1,10
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        Facing = N
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        Surface = 30
        solidtrans = 
    }
    // location_business_office_generic_01_82
    tile
    {
        xy = 2,10
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPosition = Low
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = N
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 2,0
        Surface = 30
        container = desk
        solidtrans = 
    }
    // location_business_office_generic_01_83
    tile
    {
        xy = 3,10
        BlocksPlacement = 
        CanScrap = 
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = W
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,2
        Surface = 30
        solidtrans = 
    }
    // location_business_office_generic_01_84
    tile
    {
        xy = 4,10
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        Facing = W
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        Surface = 30
        solidtrans = 
    }
    // location_business_office_generic_01_85
    tile
    {
        xy = 5,10
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPosition = Low
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = W
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 30
        container = desk
        solidtrans = 
    }
    // location_business_office_generic_01_88
    tile
    {
        xy = 0,11
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPosition = Low
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = E
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,2
        Surface = 30
        container = desk
        solidtrans = 
    }
    // location_business_office_generic_01_89
    tile
    {
        xy = 1,11
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        Facing = E
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        Surface = 30
        solidtrans = 
    }
    // location_business_office_generic_01_90
    tile
    {
        xy = 2,11
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        Facing = E
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // location_business_office_generic_01_91
    tile
    {
        xy = 3,11
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPosition = Low
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = S
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 29
        container = desk
        solidtrans = 
    }
    // location_business_office_generic_01_92
    tile
    {
        xy = 4,11
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        Facing = S
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        Surface = 29
        solidtrans = 
    }
    // location_business_office_generic_01_93
    tile
    {
        xy = 5,11
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        Facing = S
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 2,0
        Surface = 29
        solidtrans = 
    }
    // location_business_office_generic_01_96
    tile
    {
        xy = 0,12
        BlocksPlacement = 
        CanScrap = 
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = N
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // location_business_office_generic_01_97
    tile
    {
        xy = 1,12
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        Facing = N
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        Surface = 30
        solidtrans = 
    }
    // location_business_office_generic_01_98
    tile
    {
        xy = 2,12
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPosition = Low
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = N
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 2,0
        Surface = 30
        container = desk
        solidtrans = 
    }
    // location_business_office_generic_01_99
    tile
    {
        xy = 3,12
        BlocksPlacement = 
        CanScrap = 
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = W
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,2
        Surface = 30
        solidtrans = 
    }
    // location_business_office_generic_01_100
    tile
    {
        xy = 4,12
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        Facing = W
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        Surface = 30
        solidtrans = 
    }
    // location_business_office_generic_01_101
    tile
    {
        xy = 5,12
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPosition = Low
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
        CustomName = Desk
        Facing = W
        GroupName = Office
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 30
        container = desk
        solidtrans = 
    }
    // location_business_office_generic_01_104
    tile
    {
        xy = 0,13
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_112
    tile
    {
        xy = 0,14
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_116
    tile
    {
        xy = 4,14
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_120
    tile
    {
        xy = 0,15
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_128
    tile
    {
        xy = 0,16
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_130
    tile
    {
        xy = 2,16
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_136
    tile
    {
        xy = 0,17
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_144
    tile
    {
        xy = 0,18
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_148
    tile
    {
        xy = 4,18
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_152
    tile
    {
        xy = 0,19
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_160
    tile
    {
        xy = 0,20
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_162
    tile
    {
        xy = 2,20
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_168
    tile
    {
        xy = 0,21
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_176
    tile
    {
        xy = 0,22
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_182
    tile
    {
        xy = 6,22
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_184
    tile
    {
        xy = 0,23
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_192
    tile
    {
        xy = 0,24
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_195
    tile
    {
        xy = 3,24
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_200
    tile
    {
        xy = 0,25
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_208
    tile
    {
        xy = 0,26
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_214
    tile
    {
        xy = 6,26
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_216
    tile
    {
        xy = 0,27
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_224
    tile
    {
        xy = 0,28
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
    // location_business_office_generic_01_227
    tile
    {
        xy = 3,28
        ContainerCloseSound = DrawerWoodClose
        ContainerOpenSound = DrawerWoodOpen
        ContainerPutSound = DrawerWoodTransferItem
        ContainerTakeSound = DrawerWoodTransferItem
    }
}
tileset
{
    file = location_restaurant_seahorse_01
    size = 8,10
    id = 203
    // location_restaurant_seahorse_01_0
    tile
    {
        xy = 0,0
        MaterialType = Plaster
        WallW = 
        wall = 
    }
    // location_restaurant_seahorse_01_1
    tile
    {
        xy = 1,0
        MaterialType = Plaster
        WallN = 
        wall = 
    }
    // location_restaurant_seahorse_01_2
    tile
    {
        xy = 2,0
        CornerNorthWall = location_restaurant_seahorse_01_1
        CornerWestWall = location_restaurant_seahorse_01_0
        MaterialType = Plaster
        WallNW = 
        wall = 
    }
    // location_restaurant_seahorse_01_3
    tile
    {
        xy = 3,0
        WallSE = 
        wall = 
    }
    // location_restaurant_seahorse_01_4
    tile
    {
        xy = 4,0
        MaterialType = Plaster
        WallW = 
        wall = 
    }
    // location_restaurant_seahorse_01_5
    tile
    {
        xy = 5,0
        MaterialType = Plaster
        WallN = 
        wall = 
    }
    // location_restaurant_seahorse_01_6
    tile
    {
        xy = 6,0
        CornerNorthWall = location_restaurant_seahorse_01_5
        CornerWestWall = location_restaurant_seahorse_01_4
        MaterialType = Plaster
        WallNW = 
        wall = 
    }
    // location_restaurant_seahorse_01_7
    tile
    {
        xy = 7,0
        WallSE = 
        wall = 
    }
    // location_restaurant_seahorse_01_8
    tile
    {
        xy = 0,1
        WindowW = 
        wall = 
    }
    // location_restaurant_seahorse_01_9
    tile
    {
        xy = 1,1
        WindowN = 
        wall = 
    }
    // location_restaurant_seahorse_01_10
    tile
    {
        xy = 2,1
        DoorWallW = 
        wall = 
    }
    // location_restaurant_seahorse_01_11
    tile
    {
        xy = 3,1
        DoorWallN = 
        wall = 
    }
    // location_restaurant_seahorse_01_12
    tile
    {
        xy = 4,1
        WindowW = 
        wall = 
    }
    // location_restaurant_seahorse_01_13
    tile
    {
        xy = 5,1
        WindowN = 
        wall = 
    }
    // location_restaurant_seahorse_01_14
    tile
    {
        xy = 6,1
        DoorWallW = 
        wall = 
    }
    // location_restaurant_seahorse_01_15
    tile
    {
        xy = 7,1
        DoorWallN = 
        wall = 
    }
    // location_restaurant_seahorse_01_16
    tile
    {
        xy = 0,2
        DamagedSprite = ct_more_damaged_objects_03_72
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 8
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // location_restaurant_seahorse_01_17
    tile
    {
        xy = 1,2
        DamagedSprite = ct_more_damaged_objects_03_73
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 8
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // location_restaurant_seahorse_01_18
    tile
    {
        xy = 2,2
        DamagedSprite = ct_more_damaged_objects_03_74
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 8
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // location_restaurant_seahorse_01_19
    tile
    {
        xy = 3,2
        DamagedSprite = ct_more_damaged_objects_03_80
        FlatTextureOffset = -3
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 8
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // location_restaurant_seahorse_01_20
    tile
    {
        xy = 4,2
        DamagedSprite = ct_more_damaged_objects_03_81
        FlatTextureOffset = -3
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 8
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // location_restaurant_seahorse_01_21
    tile
    {
        xy = 5,2
        DamagedSprite = ct_more_damaged_objects_03_82
        FlatTextureOffset = -3
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 8
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // location_restaurant_seahorse_01_24
    tile
    {
        xy = 0,3
        GrimeType = FullWindow
        MaterialType = Glass
    }
    // location_restaurant_seahorse_01_25
    tile
    {
        xy = 1,3
        GrimeType = FullWindow
        MaterialType = Glass
    }
    // location_restaurant_seahorse_01_26
    tile
    {
        xy = 2,3
        GrimeType = FullWindow
        MaterialType = Glass
    }
    // location_restaurant_seahorse_01_27
    tile
    {
        xy = 3,3
        GrimeType = FullWindow
        MaterialType = Glass
    }
    // location_restaurant_seahorse_01_28
    tile
    {
        xy = 4,3
        GrimeType = FullWindow
        MaterialType = Glass
    }
    // location_restaurant_seahorse_01_29
    tile
    {
        xy = 5,3
        GrimeType = FullWindow
        MaterialType = Glass
    }
    // location_restaurant_seahorse_01_32
    tile
    {
        xy = 0,4
        GrimeType = FullWindow
    }
    // location_restaurant_seahorse_01_33
    tile
    {
        xy = 1,4
        GrimeType = FullWindow
    }
    // location_restaurant_seahorse_01_34
    tile
    {
        xy = 2,4
        GrimeType = FullWindow
    }
    // location_restaurant_seahorse_01_35
    tile
    {
        xy = 3,4
        GrimeType = FullWindow
    }
    // location_restaurant_seahorse_01_36
    tile
    {
        xy = 4,4
        GrimeType = FullWindow
    }
    // location_restaurant_seahorse_01_37
    tile
    {
        xy = 5,4
        GrimeType = FullWindow
    }
    // location_restaurant_seahorse_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bin
        Facing = E
        GroupName = Garbage
        IsMoveAble = 
        IsTrashCan = 
        Material = Wood
        Material2 = PlasticBag
        MaterialType = Wood
        PickUpWeight = 100
        container = bin
        solidtrans = 
    }
    // location_restaurant_seahorse_01_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bin
        Facing = S
        GroupName = Garbage
        IsMoveAble = 
        IsTrashCan = 
        Material = Wood
        Material2 = PlasticBag
        MaterialType = Wood
        PickUpWeight = 100
        container = bin
        solidtrans = 
    }
    // location_restaurant_seahorse_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Seahorse Coffee Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_restaurant_seahorse_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Seahorse Coffee
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_restaurant_seahorse_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Seahorse Coffee Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_restaurant_seahorse_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Seahorse Coffee
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_restaurant_seahorse_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Seahorse Coffee Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_restaurant_seahorse_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Seahorse Coffee
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_restaurant_seahorse_01_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Seahorse Coffee Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_restaurant_seahorse_01_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Seahorse Coffee
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_restaurant_seahorse_01_48
    tile
    {
        xy = 0,6
        CanScrap = 
        DoorSound = MetalDoor
        Material = Door
        Material2 = Wood
        Material3 = Glass
        MaterialType = Glass
        doorTrans = 
        doorW = 
    }
    // location_restaurant_seahorse_01_49
    tile
    {
        xy = 1,6
        CanScrap = 
        DoorSound = MetalDoor
        Material = Door
        Material2 = Wood
        Material3 = Glass
        MaterialType = Glass
        doorN = 
        doorTrans = 
    }
    // location_restaurant_seahorse_01_50
    tile
    {
        xy = 2,6
        CanScrap = 
        DoorSound = MetalDoor
        Material = Door
        Material2 = Wood
        Material3 = Glass
        MaterialType = Glass
        doorTrans = 
    }
    // location_restaurant_seahorse_01_51
    tile
    {
        xy = 3,6
        CanScrap = 
        DoorSound = MetalDoor
        Material = Door
        Material2 = Wood
        Material3 = Glass
        MaterialType = Glass
        doorTrans = 
    }
    // location_restaurant_seahorse_01_52
    tile
    {
        xy = 4,6
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Seahorse Coffee Menu
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,1
    }
    // location_restaurant_seahorse_01_53
    tile
    {
        xy = 5,6
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Seahorse Coffee Menu
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,0
    }
    // location_restaurant_seahorse_01_54
    tile
    {
        xy = 6,6
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Seahorse Coffee Menu
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,0
    }
    // location_restaurant_seahorse_01_55
    tile
    {
        xy = 7,6
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Seahorse Coffee Menu
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 1,0
    }
    // location_restaurant_seahorse_01_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Display
        Facing = S
        GroupName = Seahorse Coffee Glass
        IsLow = 
        IsMoveAble = 
        ItemHeight = 40
        Material = Glass
        Material2 = Wood
        Material3 = Nails
        MaterialType = Metal_Light
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = restaurantdisplay
        solidtrans = 
    }
    // location_restaurant_seahorse_01_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Display
        Facing = S
        GroupName = Seahorse Coffee Glass
        IsLow = 
        IsMoveAble = 
        ItemHeight = 40
        Material = Glass
        Material2 = Wood
        Material3 = Nails
        MaterialType = Metal_Light
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = restaurantdisplay
        solidtrans = 
    }
    // location_restaurant_seahorse_01_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Display
        Facing = E
        GroupName = Seahorse Coffee Glass
        IsLow = 
        IsMoveAble = 
        ItemHeight = 38
        Material = Glass
        Material2 = Wood
        Material3 = Nails
        MaterialType = Metal_Light
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = restaurantdisplay
        solidtrans = 
    }
    // location_restaurant_seahorse_01_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Display
        Facing = E
        GroupName = Seahorse Coffee Glass
        IsLow = 
        IsMoveAble = 
        ItemHeight = 38
        Material = Glass
        Material2 = Wood
        Material3 = Nails
        MaterialType = Metal_Light
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = restaurantdisplay
        solidtrans = 
    }
    // location_restaurant_seahorse_01_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Display
        Facing = W
        GroupName = Seahorse Coffee Glass
        IsLow = 
        IsMoveAble = 
        ItemHeight = 38
        Material = Glass
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = restaurantdisplay
        solidtrans = 
    }
    // location_restaurant_seahorse_01_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Display
        Facing = W
        GroupName = Seahorse Coffee Glass
        IsLow = 
        IsMoveAble = 
        ItemHeight = 38
        Material = Glass
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = restaurantdisplay
        solidtrans = 
    }
    // location_restaurant_seahorse_01_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Display
        Facing = N
        GroupName = Seahorse Coffee Glass
        IsLow = 
        IsMoveAble = 
        ItemHeight = 40
        Material = Glass
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = restaurantdisplay
        solidtrans = 
    }
    // location_restaurant_seahorse_01_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Display
        Facing = N
        GroupName = Seahorse Coffee Glass
        IsLow = 
        IsMoveAble = 
        ItemHeight = 40
        Material = Glass
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = restaurantdisplay
        solidtrans = 
    }
    // location_restaurant_seahorse_01_64
    tile
    {
        xy = 0,8
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Coffee Low
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,0
        attachedN = 
    }
    // location_restaurant_seahorse_01_65
    tile
    {
        xy = 1,8
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Coffee Low
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 1,0
        attachedN = 
    }
    // location_restaurant_seahorse_01_66
    tile
    {
        xy = 2,8
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Coffee Low
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 2,0
        attachedN = 
    }
    // location_restaurant_seahorse_01_67
    tile
    {
        xy = 3,8
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Coffee Low
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,2
        attachedW = 
    }
    // location_restaurant_seahorse_01_68
    tile
    {
        xy = 4,8
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Coffee Low
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,1
        attachedW = 
    }
    // location_restaurant_seahorse_01_69
    tile
    {
        xy = 5,8
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Coffee Low
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,0
        attachedW = 
    }
    // location_restaurant_seahorse_01_72
    tile
    {
        xy = 0,9
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Coffee High
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,0
    }
    // location_restaurant_seahorse_01_73
    tile
    {
        xy = 1,9
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Coffee High
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 1,0
    }
    // location_restaurant_seahorse_01_74
    tile
    {
        xy = 2,9
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Coffee High
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 2,0
    }
    // location_restaurant_seahorse_01_75
    tile
    {
        xy = 3,9
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Coffee High
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,2
    }
    // location_restaurant_seahorse_01_76
    tile
    {
        xy = 4,9
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Coffee High
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,1
    }
    // location_restaurant_seahorse_01_77
    tile
    {
        xy = 5,9
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Coffee High
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,0
    }
}
tileset
{
    file = location_shop_accessories_genericsigns_01
    size = 8,12
    id = 191
    // location_shop_accessories_genericsigns_01_0
    tile
    {
        xy = 0,0
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Tattoo Parlor
        IsHigh = 
        IsMoveAble = 
        LightRadius = 2
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
        attachedN = 
        lightB = 30
        lightG = 30
        lightR = 100
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_1
    tile
    {
        xy = 1,0
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Tattoo Parlor
        IsHigh = 
        IsMoveAble = 
        LightRadius = 2
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 1,0
        attachedN = 
        lightB = 30
        lightG = 30
        lightR = 100
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_2
    tile
    {
        xy = 2,0
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Tattoo Parlor
        IsHigh = 
        IsMoveAble = 
        LightRadius = 2
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 2,0
        attachedN = 
        lightB = 30
        lightG = 30
        lightR = 100
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_3
    tile
    {
        xy = 3,0
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Bail Bonds
        IsHigh = 
        IsMoveAble = 
        LightRadius = 3
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,2
        attachedW = 
        lightB = 60
        lightG = 60
        lightR = 60
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_4
    tile
    {
        xy = 4,0
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Bail Bonds
        IsHigh = 
        IsMoveAble = 
        LightRadius = 3
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,1
        attachedW = 
        lightB = 60
        lightG = 60
        lightR = 60
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_5
    tile
    {
        xy = 5,0
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Bail Bonds
        IsHigh = 
        IsMoveAble = 
        LightRadius = 3
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
        attachedW = 
        lightB = 60
        lightG = 60
        lightR = 60
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_6
    tile
    {
        xy = 6,0
        CustomName = Sign
        DamagedSprite = ct_more_damaged_objects_01_38
        Facing = S
        GroupName = For Sale
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MinimumCarSpeedDmg = 5
        PickUpWeight = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_7
    tile
    {
        xy = 7,0
        CustomName = Sign
        DamagedSprite = ct_more_damaged_objects_01_39
        Facing = E
        GroupName = For Sale
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MinimumCarSpeedDmg = 5
        PickUpWeight = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_8
    tile
    {
        xy = 0,1
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Legal Services
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
        attachedN = 
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_9
    tile
    {
        xy = 1,1
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Legal Services
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 1,0
        attachedN = 
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_10
    tile
    {
        xy = 2,1
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Legal Services
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 2,0
        attachedN = 
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_11
    tile
    {
        xy = 3,1
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Legal Services
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,2
        attachedW = 
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_12
    tile
    {
        xy = 4,1
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Legal Services
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,1
        attachedW = 
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_13
    tile
    {
        xy = 5,1
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Legal Services
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
        attachedW = 
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_14
    tile
    {
        xy = 6,1
        attachedW = 
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_15
    tile
    {
        xy = 7,1
        attachedW = 
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_16
    tile
    {
        xy = 0,2
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Adult Education
        IsHigh = 
        IsMoveAble = 
        LightRadius = 1
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
        attachedN = 
        lightB = 20
        lightG = 20
        lightR = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_17
    tile
    {
        xy = 1,2
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Adult Education
        IsHigh = 
        IsMoveAble = 
        LightRadius = 1
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 1,0
        attachedN = 
        lightB = 20
        lightG = 20
        lightR = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_18
    tile
    {
        xy = 2,2
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Adult Education
        IsHigh = 
        IsMoveAble = 
        LightRadius = 1
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 2,0
        attachedN = 
        lightB = 20
        lightG = 20
        lightR = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_19
    tile
    {
        xy = 3,2
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Adult Education
        IsHigh = 
        IsMoveAble = 
        LightRadius = 1
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 3,0
        attachedN = 
        lightB = 20
        lightG = 20
        lightR = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_20
    tile
    {
        xy = 4,2
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Center
        IsHigh = 
        IsMoveAble = 
        LightRadius = 1
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
        attachedN = 
        lightB = 20
        lightG = 20
        lightR = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_21
    tile
    {
        xy = 5,2
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Center
        IsHigh = 
        IsMoveAble = 
        LightRadius = 1
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 1,0
        attachedN = 
        lightB = 20
        lightG = 20
        lightR = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_24
    tile
    {
        xy = 0,3
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Family Fashion
        IsHigh = 
        IsMoveAble = 
        LightRadius = 3
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
        attachedN = 
        lightB = 10
        lightG = 50
        lightR = 25
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_25
    tile
    {
        xy = 1,3
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Family Fashion
        IsHigh = 
        IsMoveAble = 
        LightRadius = 3
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 1,0
        attachedN = 
        lightB = 10
        lightG = 50
        lightR = 25
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_26
    tile
    {
        xy = 2,3
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Family Fashion
        IsHigh = 
        IsMoveAble = 
        LightRadius = 3
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 2,0
        attachedN = 
        lightB = 10
        lightG = 50
        lightR = 25
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_27
    tile
    {
        xy = 3,3
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Family Fashion
        IsHigh = 
        IsMoveAble = 
        LightRadius = 3
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 3,0
        attachedN = 
        lightB = 10
        lightG = 50
        lightR = 25
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_28
    tile
    {
        xy = 4,3
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Family Fashion
        IsHigh = 
        IsMoveAble = 
        LightRadius = 3
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,3
        attachedW = 
        lightB = 10
        lightG = 50
        lightR = 25
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_29
    tile
    {
        xy = 5,3
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Family Fashion
        IsHigh = 
        IsMoveAble = 
        LightRadius = 3
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,2
        attachedW = 
        lightB = 10
        lightG = 50
        lightR = 25
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_30
    tile
    {
        xy = 6,3
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Family Fashion
        IsHigh = 
        IsMoveAble = 
        LightRadius = 3
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,1
        attachedW = 
        lightB = 10
        lightG = 50
        lightR = 25
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_31
    tile
    {
        xy = 7,3
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Family Fashion
        IsHigh = 
        IsMoveAble = 
        LightRadius = 3
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
        attachedW = 
        lightB = 10
        lightG = 50
        lightR = 25
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_32
    tile
    {
        xy = 0,4
        IsHigh = 
        attachedN = 
    }
    // location_shop_accessories_genericsigns_01_33
    tile
    {
        xy = 1,4
        IsHigh = 
        attachedN = 
    }
    // location_shop_accessories_genericsigns_01_34
    tile
    {
        xy = 2,4
        IsHigh = 
        attachedN = 
    }
    // location_shop_accessories_genericsigns_01_35
    tile
    {
        xy = 3,4
        Facing = E
        IsHigh = 
        attachedW = 
    }
    // location_shop_accessories_genericsigns_01_36
    tile
    {
        xy = 4,4
        Facing = E
        IsHigh = 
        attachedW = 
    }
    // location_shop_accessories_genericsigns_01_37
    tile
    {
        xy = 5,4
        Facing = E
        IsHigh = 
        attachedW = 
    }
    // location_shop_accessories_genericsigns_01_39
    tile
    {
        xy = 7,4
        LightRadius = 2
        lightB = 70
        lightG = 20
        lightR = 20
    }
    // location_shop_accessories_genericsigns_01_40
    tile
    {
        xy = 0,5
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Insurance
        IsHigh = 
        IsMoveAble = 
        LightRadius = 2
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,2
        attachedW = 
        lightB = 70
        lightG = 20
        lightR = 20
    }
    // location_shop_accessories_genericsigns_01_41
    tile
    {
        xy = 1,5
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Insurance
        IsHigh = 
        IsMoveAble = 
        LightRadius = 2
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,1
        attachedW = 
        lightB = 70
        lightG = 20
        lightR = 20
    }
    // location_shop_accessories_genericsigns_01_42
    tile
    {
        xy = 2,5
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Insurance
        IsHigh = 
        IsMoveAble = 
        LightRadius = 2
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
        attachedW = 
        lightB = 70
        lightG = 20
        lightR = 20
    }
    // location_shop_accessories_genericsigns_01_43
    tile
    {
        xy = 3,5
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Insurance
        IsHigh = 
        IsMoveAble = 
        LightRadius = 2
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
        attachedN = 
        lightB = 70
        lightG = 20
        lightR = 20
    }
    // location_shop_accessories_genericsigns_01_44
    tile
    {
        xy = 4,5
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Insurance
        IsHigh = 
        IsMoveAble = 
        LightRadius = 2
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 1,0
        attachedN = 
        lightB = 70
        lightG = 20
        lightR = 20
    }
    // location_shop_accessories_genericsigns_01_45
    tile
    {
        xy = 5,5
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Insurance
        IsHigh = 
        IsMoveAble = 
        LightRadius = 2
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 2,0
        attachedN = 
        lightB = 70
        lightG = 20
        lightR = 20
    }
    // location_shop_accessories_genericsigns_01_46
    tile
    {
        xy = 6,5
        LightRadius = 2
        lightB = 70
        lightG = 20
        lightR = 20
    }
    // location_shop_accessories_genericsigns_01_47
    tile
    {
        xy = 7,5
        LightRadius = 2
        lightB = 70
        lightG = 20
        lightR = 20
    }
    // location_shop_accessories_genericsigns_01_48
    tile
    {
        xy = 0,6
        LightRadius = 2
        attachedW = 
        lightB = 20
        lightG = 100
        lightR = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_49
    tile
    {
        xy = 1,6
        LightRadius = 2
        attachedW = 
        lightB = 20
        lightG = 100
        lightR = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_50
    tile
    {
        xy = 2,6
        LightRadius = 2
        attachedW = 
        lightB = 20
        lightG = 100
        lightR = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_51
    tile
    {
        xy = 3,6
        LightRadius = 2
        attachedW = 
        lightB = 20
        lightG = 100
        lightR = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_52
    tile
    {
        xy = 4,6
        LightRadius = 2
        attachedN = 
        lightB = 20
        lightG = 100
        lightR = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_53
    tile
    {
        xy = 5,6
        LightRadius = 2
        attachedN = 
        lightB = 20
        lightG = 100
        lightR = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_54
    tile
    {
        xy = 6,6
        LightRadius = 2
        attachedN = 
        lightB = 20
        lightG = 100
        lightR = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_55
    tile
    {
        xy = 7,6
        LightRadius = 2
        attachedN = 
        lightB = 20
        lightG = 100
        lightR = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_56
    tile
    {
        xy = 0,7
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Bakery
        IsHigh = 
        IsMoveAble = 
        LightRadius = 2
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,2
        lightB = 10
        lightG = 10
        lightR = 70
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_57
    tile
    {
        xy = 1,7
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Bakery
        IsHigh = 
        IsMoveAble = 
        LightRadius = 2
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,1
        lightB = 10
        lightG = 10
        lightR = 70
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_58
    tile
    {
        xy = 2,7
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Bakery
        IsHigh = 
        IsMoveAble = 
        LightRadius = 2
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
        lightB = 10
        lightG = 10
        lightR = 70
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_59
    tile
    {
        xy = 3,7
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Bakery
        IsHigh = 
        IsMoveAble = 
        LightRadius = 2
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
        lightB = 10
        lightG = 10
        lightR = 70
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_60
    tile
    {
        xy = 4,7
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Bakery
        IsHigh = 
        IsMoveAble = 
        LightRadius = 2
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 1,0
        lightB = 10
        lightG = 10
        lightR = 70
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_61
    tile
    {
        xy = 5,7
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Bakery
        IsHigh = 
        IsMoveAble = 
        LightRadius = 2
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 2,0
        lightB = 10
        lightG = 10
        lightR = 70
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_65
    tile
    {
        xy = 1,8
        CustomName = CustomName
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_66
    tile
    {
        xy = 2,8
        CustomName = CustomName
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_67
    tile
    {
        xy = 3,8
        CustomName = CustomName
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_68
    tile
    {
        xy = 4,8
        CustomName = CustomName
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_69
    tile
    {
        xy = 5,8
        CustomName = CustomName
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_70
    tile
    {
        xy = 6,8
        CustomName = CustomName
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_71
    tile
    {
        xy = 7,8
        CustomName = CustomName
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_72
    tile
    {
        xy = 0,9
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Hair Studio
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,3
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_73
    tile
    {
        xy = 1,9
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Hair Studio
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,2
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_74
    tile
    {
        xy = 2,9
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Hair Studio
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,1
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_75
    tile
    {
        xy = 3,9
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Hair Studio
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_76
    tile
    {
        xy = 4,9
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Hair Studio
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_77
    tile
    {
        xy = 5,9
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Hair Studio
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 1,0
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_78
    tile
    {
        xy = 6,9
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Hair Studio
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 2,0
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_79
    tile
    {
        xy = 7,9
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Hair Studio
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 3,0
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_80
    tile
    {
        xy = 0,10
        CustomName = CustomName
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_81
    tile
    {
        xy = 1,10
        CustomName = CustomName
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_82
    tile
    {
        xy = 2,10
        CustomName = CustomName
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_83
    tile
    {
        xy = 3,10
        CustomName = CustomName
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_84
    tile
    {
        xy = 4,10
        CustomName = CustomName
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_85
    tile
    {
        xy = 5,10
        CustomName = CustomName
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_88
    tile
    {
        xy = 0,11
        CustomName = CustomName
        LightRadius = 1
        lightB = 20
        lightG = 20
        lightR = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_89
    tile
    {
        xy = 1,11
        CustomName = CustomName
        LightRadius = 1
        lightB = 20
        lightG = 20
        lightR = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_90
    tile
    {
        xy = 2,11
        CustomName = CustomName
        LightRadius = 1
        lightB = 20
        lightG = 20
        lightR = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_91
    tile
    {
        xy = 3,11
        CustomName = CustomName
        LightRadius = 1
        lightB = 20
        lightG = 20
        lightR = 20
        streetlight = 
    }
    // location_shop_accessories_genericsigns_01_92
    tile
    {
        xy = 4,11
        CustomName = CustomName
        LightRadius = 1
        lightB = 20
        lightG = 20
        lightR = 20
        streetlight = 
    }
}
tileset
{
    file = location_shop_generic_01
    size = 8,16
    id = 192
    // location_shop_generic_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Comics Shop
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Comics Shop
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Beige Magazine Shop
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Beige Magazine Shop
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_4
    tile
    {
        xy = 4,0
        FootstepMaterial = Ceramic
        solidfloor = 
    }
    // location_shop_generic_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Beige Rack Shop
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Beige Rack Shop
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Beige Rack Shop
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 2,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Beige Rack Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 3,0
        container = shelves
    }
    // location_shop_generic_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Beige Rack Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,3
        container = shelves
    }
    // location_shop_generic_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Beige Rack Shop
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,2
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Beige Rack Shop
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Beige Rack Shop
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Counter
        Facing = N
        GenericCraftingSurface = true
        GroupName = Generic Shop Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        solidtrans = 
    }
    // location_shop_generic_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Counter
        Facing = N
        GenericCraftingSurface = true
        GroupName = Generic Shop
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        solidtrans = 
    }
    // location_shop_generic_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Counter
        Facing = E
        GenericCraftingSurface = true
        GroupName = Generic Shop Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        solidtrans = 
    }
    // location_shop_generic_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Counter
        Facing = E
        GenericCraftingSurface = true
        GroupName = Generic Shop
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        solidtrans = 
    }
    // location_shop_generic_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Counter
        Facing = S
        GenericCraftingSurface = true
        GroupName = Generic Shop Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        solidtrans = 
    }
    // location_shop_generic_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Counter
        Facing = S
        GenericCraftingSurface = true
        GroupName = Generic Shop
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        solidtrans = 
    }
    // location_shop_generic_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Counter
        Facing = W
        GenericCraftingSurface = true
        GroupName = Generic Shop Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        solidtrans = 
    }
    // location_shop_generic_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Counter
        Facing = W
        GenericCraftingSurface = true
        GroupName = Generic Shop
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        solidtrans = 
    }
    // location_shop_generic_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        ContainerCapacity = 15
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        MaterialType = Plastic
        container = shelvesmag
        solidtrans = 
    }
    // location_shop_generic_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        ContainerCapacity = 15
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        MaterialType = Plastic
        container = shelvesmag
        solidtrans = 
    }
    // location_shop_generic_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        ContainerCapacity = 15
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        MaterialType = Plastic
        container = shelvesmag
        solidtrans = 
    }
    // location_shop_generic_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        ContainerCapacity = 15
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        MaterialType = Plastic
        container = shelvesmag
        solidtrans = 
    }
    // location_shop_generic_01_28
    tile
    {
        xy = 4,3
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = W
        GroupName = Beige Wall Shop
        IsHigh = 
        IsMoveAble = 
        ItemHeight = 60
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        container = shelves
    }
    // location_shop_generic_01_29
    tile
    {
        xy = 5,3
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = N
        GroupName = Beige Wall Shop
        IsHigh = 
        IsMoveAble = 
        ItemHeight = 60
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        container = shelves
    }
    // location_shop_generic_01_30
    tile
    {
        xy = 6,3
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Beige Wall Shop
        IsHigh = 
        IsMoveAble = 
        ItemHeight = 60
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        container = shelves
    }
    // location_shop_generic_01_31
    tile
    {
        xy = 7,3
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Beige Wall Shop
        IsHigh = 
        IsMoveAble = 
        ItemHeight = 60
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        container = shelves
    }
    // location_shop_generic_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = E
        GroupName = Rounded Glass Display
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = Nails
        MaterialType = Glass_Light
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_generic_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = E
        GroupName = Rounded Glass Display
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = Nails
        MaterialType = Glass_Light
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_generic_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = S
        GroupName = Rounded Glass Display
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = Nails
        MaterialType = Glass_Light
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_generic_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = S
        GroupName = Rounded Glass Display
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = Nails
        MaterialType = Glass_Light
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_generic_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPutSound = ClothesRackTransferItem
        ContainerTakeSound = ClothesRackTransferItem
        CustomName = Rack
        Facing = E
        GroupName = Large Clothes
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalScrap
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = clothingrack
    }
    // location_shop_generic_01_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPutSound = ClothesRackTransferItem
        ContainerTakeSound = ClothesRackTransferItem
        CustomName = Rack
        Facing = E
        GroupName = Large Clothes
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalScrap
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
    }
    // location_shop_generic_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPutSound = ClothesRackTransferItem
        ContainerTakeSound = ClothesRackTransferItem
        CustomName = Rack
        Facing = S
        GroupName = Large Clothes
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalScrap
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
    }
    // location_shop_generic_01_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPutSound = ClothesRackTransferItem
        ContainerTakeSound = ClothesRackTransferItem
        CustomName = Rack
        Facing = S
        GroupName = Large Clothes
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalScrap
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = clothingrack
    }
    // location_shop_generic_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = S
        GroupName = Long
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        Material2 = Nails
        MaterialType = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = S
        GroupName = Long
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        Material2 = Nails
        MaterialType = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = S
        GroupName = Long
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        Material2 = Nails
        MaterialType = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 2,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_01_43
    tile
    {
        xy = 3,5
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Long
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        Material2 = Nails
        MaterialType = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 3,0
    }
    // location_shop_generic_01_44
    tile
    {
        xy = 4,5
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Long
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        Material2 = Nails
        MaterialType = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,3
    }
    // location_shop_generic_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = E
        GroupName = Long
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        Material2 = Nails
        MaterialType = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,2
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_01_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = E
        GroupName = Long
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        Material2 = Nails
        MaterialType = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_01_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = E
        GroupName = Long
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        Material2 = Nails
        MaterialType = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPutSound = ClothesRackTransferItem
        ContainerTakeSound = ClothesRackTransferItem
        CustomName = Rack
        Facing = E
        GroupName = Small Clothes
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalScrap
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = clothingrack
    }
    // location_shop_generic_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPutSound = ClothesRackTransferItem
        ContainerTakeSound = ClothesRackTransferItem
        CustomName = Rack
        Facing = E
        GroupName = Small Clothes
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalScrap
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
    }
    // location_shop_generic_01_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPutSound = ClothesRackTransferItem
        ContainerTakeSound = ClothesRackTransferItem
        CustomName = Rack
        Facing = S
        GroupName = Small Clothes
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalScrap
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
    }
    // location_shop_generic_01_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPutSound = ClothesRackTransferItem
        ContainerTakeSound = ClothesRackTransferItem
        CustomName = Rack
        Facing = S
        GroupName = Small Clothes
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalScrap
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = clothingrack
    }
    // location_shop_generic_01_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        CanScrap = 
        ContainerPutSound = ClothesRackTransferItem
        ContainerTakeSound = ClothesRackTransferItem
        CustomName = Clothes Stand
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalScrap
        PickUpLevel = 1
        PickUpWeight = 50
        ScrapSize = Small
        container = clothingrack
    }
    // location_shop_generic_01_53
    tile
    {
        xy = 5,6
        CanBreak = 
        CustomName = Shelves
        Facing = E
        GroupName = Clothing Shop
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = clothingrack
    }
    // location_shop_generic_01_54
    tile
    {
        xy = 6,6
        CanBreak = 
        CustomName = Shelves
        Facing = S
        GroupName = Clothing Shop
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = clothingrack
    }
    // location_shop_generic_01_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Open
        IsMoveAble = 
        ItemHeight = 45
        Material = Wood
        Material2 = Nails
        MaterialType = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,2
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_01_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Open
        IsMoveAble = 
        ItemHeight = 45
        Material = Wood
        Material2 = Nails
        MaterialType = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_01_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Open
        IsMoveAble = 
        ItemHeight = 45
        Material = Wood
        Material2 = Nails
        MaterialType = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_01_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Open
        IsMoveAble = 
        ItemHeight = 45
        Material = Wood
        Material2 = Nails
        MaterialType = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_01_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Open
        IsMoveAble = 
        ItemHeight = 45
        Material = Wood
        Material2 = Nails
        MaterialType = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_01_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Open
        IsMoveAble = 
        ItemHeight = 45
        Material = Wood
        Material2 = Nails
        MaterialType = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 2,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_01_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = S
        GroupName = Wooden Shop
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = E
        GroupName = Wooden Shop
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_64
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Generic Cooled
        IsMoveAble = 
        ItemHeight = 60
        Material = Wood
        Material2 = Nails
        Material3 = Electric
        MaterialType = Plastic
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 100
        PlaceTool = Electrician
        SpriteGridPos = 0,0
        container = fridge
        solidtrans = 
    }
    // location_shop_generic_01_65
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Generic Cooled
        IsMoveAble = 
        ItemHeight = 60
        Material = Wood
        Material2 = Nails
        Material3 = Electric
        MaterialType = Plastic
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 100
        PlaceTool = Electrician
        SpriteGridPos = 1,0
        container = fridge
        solidtrans = 
    }
    // location_shop_generic_01_66
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Generic Cooled
        IsMoveAble = 
        ItemHeight = 60
        Material = Wood
        Material2 = Nails
        Material3 = Electric
        MaterialType = Plastic
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 100
        PlaceTool = Electrician
        SpriteGridPos = 2,0
        container = fridge
        solidtrans = 
    }
    // location_shop_generic_01_67
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Generic Cooled
        IsMoveAble = 
        ItemHeight = 60
        Material = Wood
        Material2 = Nails
        Material3 = Electric
        MaterialType = Plastic
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 100
        PlaceTool = Electrician
        SpriteGridPos = 0,2
        container = fridge
        solidtrans = 
    }
    // location_shop_generic_01_68
    tile
    {
        xy = 4,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Generic Cooled
        IsMoveAble = 
        ItemHeight = 60
        Material = Wood
        Material2 = Nails
        Material3 = Electric
        MaterialType = Plastic
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 100
        PlaceTool = Electrician
        SpriteGridPos = 0,1
        container = fridge
        solidtrans = 
    }
    // location_shop_generic_01_69
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Generic Cooled
        IsMoveAble = 
        ItemHeight = 60
        Material = Wood
        Material2 = Nails
        Material3 = Electric
        MaterialType = Plastic
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 100
        PlaceTool = Electrician
        SpriteGridPos = 0,0
        container = fridge
        solidtrans = 
    }
    // location_shop_generic_01_70
    tile
    {
        xy = 6,8
        BlocksPlacement = 
        CustomName = Sign
        DamagedSprite = ct_more_damaged_objects_01_40
        Facing = E
        GroupName = Sale
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MinimumCarSpeedDmg = 5
        PickUpWeight = 30
    }
    // location_shop_generic_01_71
    tile
    {
        xy = 7,8
        BlocksPlacement = 
        CustomName = Sign
        DamagedSprite = ct_more_damaged_objects_01_41
        Facing = S
        GroupName = Sale
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MinimumCarSpeedDmg = 5
        PickUpWeight = 30
    }
    // location_shop_generic_01_72
    tile
    {
        xy = 0,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Large Shop
        IsMoveAble = 
        ItemHeight = 60
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_73
    tile
    {
        xy = 1,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Large Shop
        IsMoveAble = 
        ItemHeight = 60
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_74
    tile
    {
        xy = 2,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Large Shop
        IsMoveAble = 
        ItemHeight = 60
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_75
    tile
    {
        xy = 3,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Large Shop
        IsMoveAble = 
        ItemHeight = 60
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_76
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = N
        GroupName = Large Shop
        IsMoveAble = 
        ItemHeight = 60
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_77
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = N
        GroupName = Large Shop
        IsMoveAble = 
        ItemHeight = 60
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_78
    tile
    {
        xy = 6,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = W
        GroupName = Large Shop
        IsMoveAble = 
        ItemHeight = 60
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_79
    tile
    {
        xy = 7,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = W
        GroupName = Large Shop
        IsMoveAble = 
        ItemHeight = 60
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_80
    tile
    {
        xy = 0,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Counter
        Facing = S
        GroupName = White Display
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = Nails
        MaterialType = Glass_Light
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = displaycasebutcher
        solidtrans = 
    }
    // location_shop_generic_01_81
    tile
    {
        xy = 1,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Counter
        Facing = S
        GroupName = White Display
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = Nails
        MaterialType = Glass_Light
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = displaycasebutcher
        solidtrans = 
    }
    // location_shop_generic_01_82
    tile
    {
        xy = 2,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Counter
        Facing = S
        GroupName = White Display
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = Nails
        MaterialType = Glass_Light
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 2,0
        container = displaycasebutcher
        solidtrans = 
    }
    // location_shop_generic_01_83
    tile
    {
        xy = 3,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Counter
        Facing = E
        GroupName = White Display
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = Nails
        MaterialType = Glass_Light
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,2
        container = displaycasebutcher
        solidtrans = 
    }
    // location_shop_generic_01_84
    tile
    {
        xy = 4,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Counter
        Facing = E
        GroupName = White Display
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = Nails
        MaterialType = Glass_Light
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = displaycasebutcher
        solidtrans = 
    }
    // location_shop_generic_01_85
    tile
    {
        xy = 5,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Counter
        Facing = E
        GroupName = White Display
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = Nails
        MaterialType = Glass_Light
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = displaycasebutcher
        solidtrans = 
    }
    // location_shop_generic_01_86
    tile
    {
        xy = 6,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Shelves
        Facing = S
        GroupName = Fancy Wooden Shop
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        MaterialType = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_87
    tile
    {
        xy = 7,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Shelves
        Facing = E
        GroupName = Fancy Wooden Shop
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        Material = Wood
        MaterialType = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_01_88
    tile
    {
        xy = 0,11
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = S
        GroupName = Shop Display
        IsLow = 
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        container = grocerstand
        solidtrans = 
    }
    // location_shop_generic_01_89
    tile
    {
        xy = 1,11
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = E
        GroupName = Shop Display
        IsLow = 
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        container = grocerstand
        solidtrans = 
    }
    // location_shop_generic_01_90
    tile
    {
        xy = 2,11
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = W
        GroupName = Shop Display
        IsLow = 
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        container = grocerstand
        solidtrans = 
    }
    // location_shop_generic_01_91
    tile
    {
        xy = 3,11
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = N
        GroupName = Shop Display
        IsLow = 
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        container = grocerstand
        solidtrans = 
    }
    // location_shop_generic_01_92
    tile
    {
        xy = 4,11
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Shelves
        Facing = S
        GroupName = Trapzoid Shop
        IsLow = 
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = grocerstand
        solidtrans = 
    }
    // location_shop_generic_01_93
    tile
    {
        xy = 5,11
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Shelves
        Facing = E
        GroupName = Trapzoid Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = grocerstand
        solidtrans = 
    }
    // location_shop_generic_01_94
    tile
    {
        xy = 6,11
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Shelves
        Facing = W
        GroupName = Trapzoid Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = grocerstand
        solidtrans = 
    }
    // location_shop_generic_01_95
    tile
    {
        xy = 7,11
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Shelves
        Facing = N
        GroupName = Trapzoid Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = grocerstand
        solidtrans = 
    }
    // location_shop_generic_01_96
    tile
    {
        xy = 0,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = S
        GenericCraftingSurface = true
        GroupName = Glass Corner Display
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material2 = Glass
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = displaycase
        solidtrans = 
    }
    // location_shop_generic_01_97
    tile
    {
        xy = 1,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = S
        GenericCraftingSurface = true
        GroupName = Glass Display
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material2 = Glass
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = displaycase
        solidtrans = 
    }
    // location_shop_generic_01_98
    tile
    {
        xy = 2,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = W
        GenericCraftingSurface = true
        GroupName = Glass Corner Display
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material2 = Glass
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = displaycase
        solidtrans = 
    }
    // location_shop_generic_01_99
    tile
    {
        xy = 3,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = W
        GenericCraftingSurface = true
        GroupName = Glass Display
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material2 = Glass
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = displaycase
        solidtrans = 
    }
    // location_shop_generic_01_100
    tile
    {
        xy = 4,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = N
        GenericCraftingSurface = true
        GroupName = Glass Corner Display
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material2 = Glass
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = displaycase
        solidtrans = 
    }
    // location_shop_generic_01_101
    tile
    {
        xy = 5,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = N
        GenericCraftingSurface = true
        GroupName = Glass Display
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material2 = Glass
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = displaycase
        solidtrans = 
    }
    // location_shop_generic_01_102
    tile
    {
        xy = 6,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = E
        GenericCraftingSurface = true
        GroupName = Glass Corner Display
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material2 = Glass
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = displaycase
        solidtrans = 
    }
    // location_shop_generic_01_103
    tile
    {
        xy = 7,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = E
        GenericCraftingSurface = true
        GroupName = Glass Display
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material2 = Glass
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = displaycase
        solidtrans = 
    }
    // location_shop_generic_01_104
    tile
    {
        xy = 0,13
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        MaterialType = Plastic
    }
    // location_shop_generic_01_105
    tile
    {
        xy = 1,13
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        MaterialType = Plastic
    }
    // location_shop_generic_01_106
    tile
    {
        xy = 2,13
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        MaterialType = Plastic
    }
    // location_shop_generic_01_107
    tile
    {
        xy = 3,13
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        MaterialType = Plastic
    }
    // location_shop_generic_01_108
    tile
    {
        xy = 4,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Shelves
        Facing = S
        GroupName = Generic Shop Low
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_shop_generic_01_109
    tile
    {
        xy = 5,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Shelves
        Facing = E
        GroupName = Generic Shop Low
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_shop_generic_01_110
    tile
    {
        xy = 6,13
        CanBreak = 
        CanScrap = 
        CustomName = Gun Shelves
        Facing = S
        GroupName = Generic Shop
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
    }
    // location_shop_generic_01_111
    tile
    {
        xy = 7,13
        CanBreak = 
        CanScrap = 
        CustomName = Gun Shelves
        Facing = E
        GroupName = Generic Shop
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
    }
    // location_shop_generic_01_112
    tile
    {
        xy = 0,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = W
        GroupName = Rounded Glass Display
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_generic_01_113
    tile
    {
        xy = 1,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = W
        GroupName = Rounded Glass Display
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_generic_01_114
    tile
    {
        xy = 2,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = N
        GroupName = Rounded Glass Display
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_generic_01_115
    tile
    {
        xy = 3,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = N
        GroupName = Rounded Glass Display
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_generic_01_120
    tile
    {
        xy = 0,15
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 5
        CustomName = Display
        Facing = E
        GroupName = Small Black
        IsMoveAble = 
        IsSurfaceOffset = 
        IsTableTop = 
        Material = MetalScrap
        PickUpWeight = 40
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // location_shop_generic_01_121
    tile
    {
        xy = 1,15
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 5
        CustomName = Display
        Facing = S
        GroupName = Small Black
        IsMoveAble = 
        IsSurfaceOffset = 
        IsTableTop = 
        Material = MetalScrap
        PickUpWeight = 40
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // location_shop_generic_01_122
    tile
    {
        xy = 2,15
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 5
        CustomName = Display
        Facing = N
        GroupName = Small Black
        IsMoveAble = 
        IsSurfaceOffset = 
        IsTableTop = 
        Material = MetalScrap
        PickUpWeight = 40
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // location_shop_generic_01_123
    tile
    {
        xy = 3,15
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 5
        CustomName = Display
        Facing = W
        GroupName = Small Black
        IsMoveAble = 
        IsSurfaceOffset = 
        IsTableTop = 
        Material = MetalScrap
        PickUpWeight = 40
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
}
tileset
{
    file = location_shop_greenes_01
    size = 8,10
    id = 204
    // location_shop_greenes_01_0
    tile
    {
        xy = 0,0
        MaterialType = Brick
        WallW = 
        wall = 
    }
    // location_shop_greenes_01_1
    tile
    {
        xy = 1,0
        MaterialType = Brick
        WallN = 
        wall = 
    }
    // location_shop_greenes_01_2
    tile
    {
        xy = 2,0
        CornerNorthWall = location_shop_greenes_01_1
        CornerWestWall = location_shop_greenes_01_0
        MaterialType = Brick
        WallNW = 
        wall = 
    }
    // location_shop_greenes_01_3
    tile
    {
        xy = 3,0
        WallSE = 
        wall = 
    }
    // location_shop_greenes_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
    }
    // location_shop_greenes_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
    }
    // location_shop_greenes_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
    }
    // location_shop_greenes_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
    }
    // location_shop_greenes_01_8
    tile
    {
        xy = 0,1
        DamagedSprite = ct_more_damaged_objects_03_57
        GlassRemovedOffset = 64
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 56
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // location_shop_greenes_01_9
    tile
    {
        xy = 1,1
        DamagedSprite = ct_more_damaged_objects_03_56
        GlassRemovedOffset = 64
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 56
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // location_shop_greenes_01_10
    tile
    {
        xy = 2,1
        DoorWallW = 
        wall = 
    }
    // location_shop_greenes_01_11
    tile
    {
        xy = 3,1
        DoorWallN = 
        wall = 
    }
    // location_shop_greenes_01_12
    tile
    {
        xy = 4,1
        DamagedSprite = ct_more_damaged_objects_03_59
        HitByCar = 
        MinimumCarSpeedDmg = 10
    }
    // location_shop_greenes_01_13
    tile
    {
        xy = 5,1
        DamagedSprite = ct_more_damaged_objects_03_56
        GlassRemovedOffset = 65
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 57
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // location_shop_greenes_01_14
    tile
    {
        xy = 6,1
        DamagedSprite = ct_more_damaged_objects_03_57
        GlassRemovedOffset = 65
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 57
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // location_shop_greenes_01_16
    tile
    {
        xy = 0,2
        DamagedSprite = ct_more_damaged_objects_03_64
        GlassRemovedOffset = 58
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 50
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // location_shop_greenes_01_17
    tile
    {
        xy = 1,2
        DamagedSprite = ct_more_damaged_objects_03_65
        GlassRemovedOffset = 58
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 50
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // location_shop_greenes_01_18
    tile
    {
        xy = 2,2
        DamagedSprite = ct_more_damaged_objects_03_66
        GlassRemovedOffset = 58
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 50
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // location_shop_greenes_01_19
    tile
    {
        xy = 3,2
        DamagedSprite = ct_more_damaged_objects_03_67
        GlassRemovedOffset = 58
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 50
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // location_shop_greenes_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = S
        GroupName = Greene 's Grocery Display
        IsLow = 
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        container = grocerstand
        solidtrans = 
    }
    // location_shop_greenes_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = E
        GroupName = Greene 's Grocery Display
        IsLow = 
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        container = grocerstand
        solidtrans = 
    }
    // location_shop_greenes_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = W
        GroupName = Greene 's Grocery Display
        IsLow = 
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        container = grocerstand
        solidtrans = 
    }
    // location_shop_greenes_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = N
        GroupName = Greene 's Grocery Display
        IsLow = 
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        container = grocerstand
        solidtrans = 
    }
    // location_shop_greenes_01_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = S
        GroupName = Grocery Trapezoid
        IsLow = 
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_greenes_01_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = E
        GroupName = Grocery Trapezoid
        IsLow = 
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_greenes_01_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = W
        GroupName = Grocery Trapezoid
        IsLow = 
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_greenes_01_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPutSound = ShelfGenericTransferItem
        ContainerTakeSound = ShelfGenericTransferItem
        CustomName = Counter
        Facing = N
        GroupName = Grocery Trapezoid
        IsLow = 
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_greenes_01_32
    tile
    {
        xy = 0,4
        CanBreak = 
        CustomName = Greene's Grocery Carpet
        FootstepMaterial = Wood
        IsMoveAble = 
        Material = Fabric
        MoveType = FloorTile
        PickUpTool = Cutter
        PickUpWeight = 10
        diamondFloor = 
        solidfloor = 
    }
    // location_shop_greenes_01_33
    tile
    {
        xy = 1,4
        CanBreak = 
        CustomName = Greene's Grocery Carpet B
        FootstepMaterial = Wood
        IsMoveAble = 
        Material = Fabric
        MoveType = FloorTile
        PickUpTool = Cutter
        PickUpWeight = 10
        diamondFloor = 
        solidfloor = 
    }
    // location_shop_greenes_01_34
    tile
    {
        xy = 2,4
        CanBreak = 
        CustomName = Greene's Grocery Floor
        FootstepMaterial = Wood
        IsMoveAble = 
        Material = Wood
        MoveType = FloorTile
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 20
        PlaceTool = Hammer
        diamondFloor = 
        solidfloor = 
    }
    // location_shop_greenes_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 25
        ContainerPosition = Low
        CustomName = Small Crate
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 20
        Surface = 20
        container = smallcrate
        solidtrans = 
    }
    // location_shop_greenes_01_36
    tile
    {
        xy = 4,4
        ContainerCapacity = 25
        ItemHeight = 40
        StackReplaceTileOffset = -1
        container = smallcrate
        solidtrans = 
    }
    // location_shop_greenes_01_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        ContainerCapacity = 10
        CustomName = Basket
        Facing = S
        GroupName = Vegetable
        IsLow = 
        IsMoveAble = 
        IsTableTop = 
        PickUpWeight = 10
        container = smallbox
    }
    // location_shop_greenes_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        ContainerCapacity = 10
        CustomName = Basket
        Facing = E
        GroupName = Vegetable
        IsLow = 
        IsMoveAble = 
        IsTableTop = 
        PickUpWeight = 10
        container = smallbox
    }
    // location_shop_greenes_01_40
    tile
    {
        xy = 0,5
        LightRadius = 3
        WallOverlay = 
        attachedW = 
        lightB = 20
        lightG = 60
        lightR = 20
        lightswitch = 
        streetlight = 
    }
    // location_shop_greenes_01_41
    tile
    {
        xy = 1,5
        LightRadius = 3
        WallOverlay = 
        attachedW = 
        lightB = 20
        lightG = 60
        lightR = 20
        lightswitch = 
        streetlight = 
    }
    // location_shop_greenes_01_42
    tile
    {
        xy = 2,5
        LightRadius = 3
        WallOverlay = 
        attachedW = 
        lightB = 20
        lightG = 60
        lightR = 20
        lightswitch = 
        streetlight = 
    }
    // location_shop_greenes_01_43
    tile
    {
        xy = 3,5
        LightRadius = 3
        WallOverlay = 
        attachedW = 
        lightB = 20
        lightG = 60
        lightR = 20
        lightswitch = 
        streetlight = 
    }
    // location_shop_greenes_01_44
    tile
    {
        xy = 4,5
        LightRadius = 3
        WallOverlay = 
        attachedW = 
        lightB = 20
        lightG = 60
        lightR = 20
        lightswitch = 
        streetlight = 
    }
    // location_shop_greenes_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CustomName = Sign
        Facing = E
        GroupName = 99 Cent Sale
        IsMoveAble = 
        PickUpWeight = 30
    }
    // location_shop_greenes_01_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CustomName = Sign
        Facing = S
        GroupName = 99 Cent Sale
        IsMoveAble = 
        PickUpWeight = 30
    }
    // location_shop_greenes_01_48
    tile
    {
        xy = 0,6
        LightRadius = 3
        WallOverlay = 
        attachedN = 
        lightB = 20
        lightG = 60
        lightR = 20
        lightswitch = 
        streetlight = 
    }
    // location_shop_greenes_01_49
    tile
    {
        xy = 1,6
        LightRadius = 3
        WallOverlay = 
        attachedN = 
        lightB = 20
        lightG = 60
        lightR = 20
        lightswitch = 
        streetlight = 
    }
    // location_shop_greenes_01_50
    tile
    {
        xy = 2,6
        LightRadius = 3
        WallOverlay = 
        attachedN = 
        lightB = 20
        lightG = 60
        lightR = 20
        lightswitch = 
        streetlight = 
    }
    // location_shop_greenes_01_51
    tile
    {
        xy = 3,6
        LightRadius = 3
        WallOverlay = 
        attachedN = 
        lightB = 20
        lightG = 60
        lightR = 20
        lightswitch = 
        streetlight = 
    }
    // location_shop_greenes_01_52
    tile
    {
        xy = 4,6
        LightRadius = 3
        WallOverlay = 
        attachedN = 
        lightB = 20
        lightG = 60
        lightR = 20
        lightswitch = 
        streetlight = 
    }
    // location_shop_greenes_01_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Greene's Grocery
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_greenes_01_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Greene's Grocery
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = shelves
        solidtrans = 
    }
    // location_shop_greenes_01_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Greene's Grocery
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 2,0
        container = shelves
        solidtrans = 
    }
    // location_shop_greenes_01_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Greene's Grocery
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 3,0
        container = shelves
        solidtrans = 
    }
    // location_shop_greenes_01_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Greene's Grocery
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,3
        container = shelves
        solidtrans = 
    }
    // location_shop_greenes_01_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Greene's Grocery
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,2
        container = shelves
        solidtrans = 
    }
    // location_shop_greenes_01_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Greene's Grocery
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = shelves
        solidtrans = 
    }
    // location_shop_greenes_01_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Greene's Grocery
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_greenes_01_64
    tile
    {
        xy = 0,8
        GrimeType = FullWindow
        MaterialType = Glass
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // location_shop_greenes_01_65
    tile
    {
        xy = 1,8
        GrimeType = FullWindow
        MaterialType = Glass
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // location_shop_greenes_01_66
    tile
    {
        xy = 2,8
        GrimeType = FullWindow
        MaterialType = Glass
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // location_shop_greenes_01_67
    tile
    {
        xy = 3,8
        GrimeType = FullWindow
        MaterialType = Glass
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // location_shop_greenes_01_68
    tile
    {
        xy = 4,8
        GrimeType = FullWindow
        MaterialType = Glass
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // location_shop_greenes_01_69
    tile
    {
        xy = 5,8
        GrimeType = FullWindow
        MaterialType = Glass
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // location_shop_greenes_01_70
    tile
    {
        xy = 6,8
        GrimeType = FullWindow
        MaterialType = Glass
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // location_shop_greenes_01_71
    tile
    {
        xy = 7,8
        GrimeType = FullWindow
        MaterialType = Glass
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // location_shop_greenes_01_72
    tile
    {
        xy = 0,9
        GrimeType = FullWindow
        MaterialType = Glass
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // location_shop_greenes_01_73
    tile
    {
        xy = 1,9
        GrimeType = FullWindow
        MaterialType = Glass
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // location_shop_greenes_01_74
    tile
    {
        xy = 2,9
        GrimeType = FullWindow
        MaterialType = Glass
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // location_shop_greenes_01_75
    tile
    {
        xy = 3,9
        GrimeType = FullWindow
        MaterialType = Glass
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // location_shop_greenes_01_76
    tile
    {
        xy = 4,9
        GrimeType = FullWindow
        MaterialType = Glass
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // location_shop_greenes_01_77
    tile
    {
        xy = 5,9
        GrimeType = FullWindow
        MaterialType = Glass
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // location_shop_greenes_01_78
    tile
    {
        xy = 6,9
        GrimeType = FullWindow
        MaterialType = Glass
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // location_shop_greenes_01_79
    tile
    {
        xy = 7,9
        GrimeType = FullWindow
        MaterialType = Glass
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
}
tileset
{
    file = street_decoration_01
    size = 8,12
    id = 63
    // street_decoration_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Sign
        DamagedSprite = damaged_objects_01_0
        Facing = S
        GroupName = Stop
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_decoration_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Sign
        DamagedSprite = damaged_objects_01_2
        Facing = E
        GroupName = Stop
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_decoration_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Sign
        DamagedSprite = damaged_objects_01_2
        Facing = N
        GroupName = Stop
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_decoration_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Sign
        DamagedSprite = damaged_objects_01_3
        Facing = W
        GroupName = Stop
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_decoration_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Meter
        DamagedSprite = damaged_objects_01_4
        Facing = S
        GroupName = Parking
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalScrap
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_decoration_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Meter
        DamagedSprite = damaged_objects_01_5
        Facing = E
        GroupName = Parking
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalScrap
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_decoration_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Meter
        DamagedSprite = damaged_objects_01_6
        Facing = N
        GroupName = Parking
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalScrap
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_decoration_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Meter
        DamagedSprite = damaged_objects_01_7
        Facing = W
        GroupName = Parking
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalScrap
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_decoration_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Box
        DamagedSprite = damaged_objects_01_8
        Facing = S
        GroupName = Public Mail
        HitByCar = 
        IsMoveAble = 
        Material2 = MetalScrap
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 30
        PickUpTool = Crowbar
        PickUpWeight = 150
        SnowTile = object_snow_overlay_01_96
        StopCar = 
        container = postbox
        solidtrans = 
    }
    // street_decoration_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Box
        DamagedSprite = damaged_objects_01_9
        Facing = E
        GroupName = Public Mail
        HitByCar = 
        IsMoveAble = 
        Material2 = MetalScrap
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 30
        PickUpTool = Crowbar
        PickUpWeight = 150
        SnowTile = object_snow_overlay_01_97
        StopCar = 
        container = postbox
        solidtrans = 
    }
    // street_decoration_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Box
        DamagedSprite = damaged_objects_01_10
        Facing = N
        GroupName = Public Mail
        HitByCar = 
        IsMoveAble = 
        Material2 = MetalScrap
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 30
        PickUpTool = Crowbar
        PickUpWeight = 150
        SnowTile = object_snow_overlay_01_98
        StopCar = 
        container = postbox
        solidtrans = 
    }
    // street_decoration_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 5
        CustomName = Box
        DamagedSprite = damaged_objects_01_11
        Facing = W
        GroupName = Public Mail
        HitByCar = 
        IsMoveAble = 
        Material2 = MetalScrap
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 30
        PickUpTool = Crowbar
        PickUpWeight = 150
        SnowTile = object_snow_overlay_01_99
        StopCar = 
        container = postbox
        solidtrans = 
    }
    // street_decoration_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CustomName = Standpipe
        DamagedSprite = ct_more_damaged_objects_06_44
        HitByCar = 
        IsMoveAble = 
        MinimumCarSpeedDmg = 30
        PickUpLevel = 2
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        SnowTile = object_snow_overlay_01_100
        StopCar = 
    }
    // street_decoration_01_13
    tile
    {
        xy = 5,1
        attachedFloor = 
    }
    // street_decoration_01_14
    tile
    {
        xy = 6,1
        attachedFloor = 
    }
    // street_decoration_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        ContainerCapacity = 5
        CustomName = Box
        DamagedSprite = damaged_objects_01_18
        Facing = E
        GroupName = Mail
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MinimumCarSpeedDmg = 15
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        SnowTile = object_snow_overlay_01_104
        container = postbox
    }
    // street_decoration_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        ContainerCapacity = 5
        CustomName = Box
        DamagedSprite = damaged_objects_01_19
        Facing = S
        GroupName = Mail
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MinimumCarSpeedDmg = 15
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        SnowTile = object_snow_overlay_01_105
        container = postbox
    }
    // street_decoration_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        ContainerCapacity = 5
        CustomName = Box
        DamagedSprite = damaged_objects_01_20
        Facing = W
        GroupName = Mail
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MinimumCarSpeedDmg = 15
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        SnowTile = object_snow_overlay_01_106
        container = postbox
    }
    // street_decoration_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        ContainerCapacity = 5
        CustomName = Box
        DamagedSprite = damaged_objects_01_21
        Facing = N
        GroupName = Mail
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MinimumCarSpeedDmg = 15
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        SnowTile = object_snow_overlay_01_107
        container = postbox
    }
    // street_decoration_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Streetname Sign
        DamagedSprite = damaged_objects_01_22
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_decoration_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        StopCar = 
    }
    // street_decoration_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Cone
        DamagedSprite = damaged_objects_01_26
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        Material = PlasticHard
        MinimumCarSpeedDmg = 5
    }
    // street_decoration_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Cone
        DamagedSprite = damaged_objects_01_27
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        Material = PlasticHard
        MinimumCarSpeedDmg = 5
    }
    // street_decoration_01_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Block
        Facing = S
        FenceTypeLow = RoadBlock
        GroupName = Concrete Road
        HoppableN = 
        IsLow = 
        IsMoveAble = 
        Material = Stone
        NoWallLighting = 
        PickUpTool = Crowbar
        PickUpWeight = 250
        StopCar = 
        exterior = 
    }
    // street_decoration_01_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Block
        Facing = E
        FenceTypeLow = RoadBlock
        GroupName = Concrete Road
        HoppableW = 
        IsLow = 
        IsMoveAble = 
        Material = Stone
        NoWallLighting = 
        PickUpTool = Crowbar
        PickUpWeight = 250
        StopCar = 
        exterior = 
    }
    // street_decoration_01_30
    tile
    {
        xy = 6,3
        attachedFloor = 
    }
    // street_decoration_01_31
    tile
    {
        xy = 7,3
        attachedFloor = 
    }
    // street_decoration_01_32
    tile
    {
        xy = 0,4
        attachedFloor = 
    }
    // street_decoration_01_33
    tile
    {
        xy = 1,4
        attachedFloor = 
    }
    // street_decoration_01_34
    tile
    {
        xy = 2,4
        attachedFloor = 
    }
    // street_decoration_01_35
    tile
    {
        xy = 3,4
        attachedFloor = 
    }
    // street_decoration_01_36
    tile
    {
        xy = 4,4
        attachedFloor = 
    }
    // street_decoration_01_37
    tile
    {
        xy = 5,4
        attachedFloor = 
    }
    // street_decoration_01_38
    tile
    {
        xy = 6,4
        AmbientSound = PayPhoneAmbiance
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Phones
        Facing = E
        GroupName = Pay
        IsMoveAble = 
        Material = Electric
        Material2 = Mechanical
        Material3 = MetalScrap
        MaterialType = Plastic
        MoveType = WallObject
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 200
        PlaceTool = Electrician
    }
    // street_decoration_01_39
    tile
    {
        xy = 7,4
        AmbientSound = PayPhoneAmbiance
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Phones
        Facing = S
        GroupName = Pay
        IsMoveAble = 
        Material = Electric
        Material2 = Mechanical
        Material3 = MetalScrap
        MaterialType = Plastic
        MoveType = WallObject
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 200
        PlaceTool = Electrician
    }
    // street_decoration_01_40
    tile
    {
        xy = 0,5
        attachedFloor = 
    }
    // street_decoration_01_41
    tile
    {
        xy = 1,5
        attachedFloor = 
    }
    // street_decoration_01_42
    tile
    {
        xy = 2,5
        attachedFloor = 
    }
    // street_decoration_01_43
    tile
    {
        xy = 3,5
        attachedFloor = 
    }
    // street_decoration_01_44
    tile
    {
        xy = 4,5
        attachedFloor = 
    }
    // street_decoration_01_45
    tile
    {
        xy = 5,5
        attachedFloor = 
    }
    // street_decoration_01_46
    tile
    {
        xy = 6,5
        AmbientSound = PayPhoneAmbiance
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Phones
        Facing = W
        GroupName = Pay
        IsMoveAble = 
        Material = Electric
        Material2 = Mechanical
        Material3 = MetalScrap
        MoveType = WallObject
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 200
        PlaceTool = Electrician
    }
    // street_decoration_01_47
    tile
    {
        xy = 7,5
        AmbientSound = PayPhoneAmbiance
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Phones
        Facing = N
        GroupName = Pay
        IsMoveAble = 
        Material = Electric
        Material2 = Mechanical
        Material3 = MetalScrap
        MoveType = WallObject
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 200
        PlaceTool = Electrician
    }
    // street_decoration_01_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Post
        Facing = N
        GroupName = Barrier
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = MetalBars
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 0,3
        solidtrans = 
    }
    // street_decoration_01_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Post
        DamagedSprite = ct_more_damaged_objects_01_1
        Facing = N
        GroupName = Barrier
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 0,2
    }
    // street_decoration_01_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Post
        DamagedSprite = ct_more_damaged_objects_01_2
        Facing = N
        GroupName = Barrier
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 0,1
    }
    // street_decoration_01_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Post
        DamagedSprite = ct_more_damaged_objects_01_3
        Facing = N
        GroupName = Barrier
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 0,0
    }
    // street_decoration_01_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Post
        DamagedSprite = ct_more_damaged_objects_01_4
        Facing = W
        GroupName = Barrier
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 0,0
    }
    // street_decoration_01_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Post
        DamagedSprite = ct_more_damaged_objects_01_5
        Facing = W
        GroupName = Barrier
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 1,0
    }
    // street_decoration_01_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Post
        DamagedSprite = ct_more_damaged_objects_01_6
        Facing = W
        GroupName = Barrier
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 2,0
    }
    // street_decoration_01_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Post
        Facing = W
        GroupName = Barrier
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = MetalBars
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 3,0
        solidtrans = 
    }
    // street_decoration_01_64
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Post
        Facing = E
        GroupName = Barrier
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = MetalBars
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 0,0
    }
    // street_decoration_01_65
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Post
        DamagedSprite = ct_more_damaged_objects_01_9
        Facing = E
        GroupName = Barrier
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 1,0
    }
    // street_decoration_01_66
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Post
        DamagedSprite = ct_more_damaged_objects_01_10
        Facing = E
        GroupName = Barrier
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 2,0
    }
    // street_decoration_01_67
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Post
        DamagedSprite = ct_more_damaged_objects_01_11
        Facing = E
        GroupName = Barrier
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 3,0
    }
    // street_decoration_01_68
    tile
    {
        xy = 4,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Post
        DamagedSprite = ct_more_damaged_objects_01_12
        Facing = S
        GroupName = Barrier
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 0,3
    }
    // street_decoration_01_69
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Post
        DamagedSprite = ct_more_damaged_objects_01_13
        Facing = S
        GroupName = Barrier
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 0,2
    }
    // street_decoration_01_70
    tile
    {
        xy = 6,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Post
        DamagedSprite = ct_more_damaged_objects_01_14
        Facing = S
        GroupName = Barrier
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 0,1
    }
    // street_decoration_01_71
    tile
    {
        xy = 7,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Post
        Facing = S
        GroupName = Barrier
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = MetalBars
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        SpriteGridPos = 0,0
    }
    // street_decoration_01_80
    tile
    {
        xy = 0,10
        BlocksPlacement = 
        ContainerCapacity = 5
        IsLow = 
        IsMoveAble = 
        MaterialType = Metal_Light
        PickUpWeight = 200
        SnowTile = object_snow_overlay_01_112
        container = newspaper_knews
        solidtrans = 
    }
    // street_decoration_01_81
    tile
    {
        xy = 1,10
        BlocksPlacement = 
        ContainerCapacity = 5
        IsLow = 
        IsMoveAble = 
        MaterialType = Metal_Light
        PickUpWeight = 200
        SnowTile = object_snow_overlay_01_113
        container = newspaper_knews
        solidtrans = 
    }
    // street_decoration_01_82
    tile
    {
        xy = 2,10
        BlocksPlacement = 
        ContainerCapacity = 5
        IsLow = 
        IsMoveAble = 
        MaterialType = Metal_Light
        PickUpWeight = 200
        SnowTile = object_snow_overlay_01_114
        container = newspaper_knews
        solidtrans = 
    }
    // street_decoration_01_83
    tile
    {
        xy = 3,10
        BlocksPlacement = 
        ContainerCapacity = 5
        IsLow = 
        IsMoveAble = 
        MaterialType = Metal_Light
        PickUpWeight = 200
        SnowTile = object_snow_overlay_01_115
        container = newspaper_knews
        solidtrans = 
    }
    // street_decoration_01_84
    tile
    {
        xy = 4,10
        BlocksPlacement = 
        ContainerCapacity = 5
        IsLow = 
        IsMoveAble = 
        MaterialType = Metal_Light
        PickUpWeight = 200
        SnowTile = object_snow_overlay_01_116
        container = newspaper_dispatch
        solidtrans = 
    }
    // street_decoration_01_85
    tile
    {
        xy = 5,10
        BlocksPlacement = 
        ContainerCapacity = 5
        IsLow = 
        IsMoveAble = 
        MaterialType = Metal_Light
        PickUpWeight = 200
        SnowTile = object_snow_overlay_01_117
        container = newspaper_dispatch
        solidtrans = 
    }
    // street_decoration_01_86
    tile
    {
        xy = 6,10
        BlocksPlacement = 
        ContainerCapacity = 5
        IsLow = 
        IsMoveAble = 
        MaterialType = Metal_Light
        PickUpWeight = 200
        SnowTile = object_snow_overlay_01_118
        container = newspaper_dispatch
        solidtrans = 
    }
    // street_decoration_01_87
    tile
    {
        xy = 7,10
        BlocksPlacement = 
        ContainerCapacity = 5
        IsLow = 
        IsMoveAble = 
        MaterialType = Metal_Light
        PickUpWeight = 200
        SnowTile = object_snow_overlay_01_119
        container = newspaper_dispatch
        solidtrans = 
    }
    // street_decoration_01_88
    tile
    {
        xy = 0,11
        BlocksPlacement = 
        ContainerCapacity = 5
        IsLow = 
        IsMoveAble = 
        MaterialType = Metal_Light
        PickUpWeight = 200
        SnowTile = object_snow_overlay_01_120
        container = newspaper_herald
        solidtrans = 
    }
    // street_decoration_01_89
    tile
    {
        xy = 1,11
        BlocksPlacement = 
        ContainerCapacity = 5
        IsLow = 
        IsMoveAble = 
        MaterialType = Metal_Light
        PickUpWeight = 200
        SnowTile = object_snow_overlay_01_121
        container = newspaper_herald
        solidtrans = 
    }
    // street_decoration_01_90
    tile
    {
        xy = 2,11
        BlocksPlacement = 
        ContainerCapacity = 5
        IsLow = 
        IsMoveAble = 
        MaterialType = Metal_Light
        PickUpWeight = 200
        SnowTile = object_snow_overlay_01_122
        container = newspaper_herald
        solidtrans = 
    }
    // street_decoration_01_91
    tile
    {
        xy = 3,11
        BlocksPlacement = 
        ContainerCapacity = 5
        IsLow = 
        IsMoveAble = 
        MaterialType = Metal_Light
        PickUpWeight = 200
        SnowTile = object_snow_overlay_01_123
        container = newspaper_herald
        solidtrans = 
    }
    // street_decoration_01_92
    tile
    {
        xy = 4,11
        BlocksPlacement = 
        ContainerCapacity = 5
        IsLow = 
        IsMoveAble = 
        MaterialType = Metal_Light
        PickUpWeight = 200
        SnowTile = object_snow_overlay_01_124
        container = newspaper_times
        solidtrans = 
    }
    // street_decoration_01_93
    tile
    {
        xy = 5,11
        BlocksPlacement = 
        ContainerCapacity = 5
        IsLow = 
        IsMoveAble = 
        MaterialType = Metal_Light
        PickUpWeight = 200
        SnowTile = object_snow_overlay_01_125
        container = newspaper_times
        solidtrans = 
    }
    // street_decoration_01_94
    tile
    {
        xy = 6,11
        BlocksPlacement = 
        ContainerCapacity = 5
        IsLow = 
        IsMoveAble = 
        MaterialType = Metal_Light
        PickUpWeight = 200
        SnowTile = object_snow_overlay_01_126
        container = newspaper_times
        solidtrans = 
    }
    // street_decoration_01_95
    tile
    {
        xy = 7,11
        BlocksPlacement = 
        ContainerCapacity = 5
        IsLow = 
        IsMoveAble = 
        MaterialType = Metal_Light
        PickUpWeight = 200
        SnowTile = object_snow_overlay_01_127
        container = newspaper_times
        solidtrans = 
    }
}
tileset
{
    file = street_roadsigns_01
    size = 8,7
    id = 190
    // street_roadsigns_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        MaterialType = Metal_Light
        solidtrans = 
    }
    // street_roadsigns_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        MaterialType = Metal_Light
        solidtrans = 
    }
    // street_roadsigns_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        MaterialType = Metal_Light
        solidtrans = 
    }
    // street_roadsigns_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        MaterialType = Metal_Light
        solidtrans = 
    }
    // street_roadsigns_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        DamagedSprite = ct_more_damaged_objects_01_26
        Facing = S
        GroupName = Back of
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_roadsigns_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        DamagedSprite = ct_more_damaged_objects_01_27
        Facing = E
        GroupName = Back of
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_roadsigns_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        DamagedSprite = ct_more_damaged_objects_01_28
        Facing = S
        GroupName = Right Curve
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_roadsigns_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        DamagedSprite = ct_more_damaged_objects_01_30
        Facing = S
        GroupName = Left Curve
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_roadsigns_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        DamagedSprite = ct_more_damaged_objects_01_32
        Facing = S
        GroupName = Left Curve Ahead
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_roadsigns_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        DamagedSprite = ct_more_damaged_objects_01_34
        Facing = S
        GroupName = Right Curve Ahead
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_roadsigns_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        DamagedSprite = ct_more_damaged_objects_01_36
        Facing = S
        GroupName = S-Curve
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_roadsigns_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        DamagedSprite = ct_more_damaged_objects_01_29
        Facing = E
        GroupName = Right Curve
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_roadsigns_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        DamagedSprite = ct_more_damaged_objects_01_31
        Facing = E
        GroupName = Left Curve
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_roadsigns_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        DamagedSprite = ct_more_damaged_objects_01_33
        Facing = E
        GroupName = Left Curve Ahead
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_roadsigns_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        DamagedSprite = ct_more_damaged_objects_01_35
        Facing = E
        GroupName = Right Curve Ahead
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_roadsigns_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        DamagedSprite = ct_more_damaged_objects_01_37
        Facing = E
        GroupName = S-Curve
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        MaterialType = Metal_Light
        MinimumCarSpeedDmg = 20
        MoveType = Vegitation
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        StopCar = 
    }
    // street_roadsigns_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = S
        GroupName = Rest Area
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 0,1
        solidtrans = 
    }
    // street_roadsigns_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = S
        GroupName = Rest Area
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 0,0
        solidtrans = 
    }
    // street_roadsigns_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = E
        GroupName = Muldraugh
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 0,1
        solidtrans = 
    }
    // street_roadsigns_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = E
        GroupName = Muldraugh
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 0,0
        solidtrans = 
    }
    // street_roadsigns_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = S
        GroupName = West Point
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 0,0
        solidtrans = 
    }
    // street_roadsigns_01_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = S
        GroupName = West Point
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 1,0
        solidtrans = 
    }
    // street_roadsigns_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = E
        GroupName = Rest Area
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 0,0
        solidtrans = 
    }
    // street_roadsigns_01_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = E
        GroupName = Rest Area
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 1,0
        solidtrans = 
    }
    // street_roadsigns_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = W
        GroupName = Rest Area
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 0,0
        solidtrans = 
    }
    // street_roadsigns_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = W
        GroupName = Rest Area
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 1,0
        solidtrans = 
    }
    // street_roadsigns_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = S
        GroupName = Rosewood
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 0,1
    }
    // street_roadsigns_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = S
        GroupName = Rosewood
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 0,0
    }
    // street_roadsigns_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = N
        GroupName = Rosewood
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 0,1
    }
    // street_roadsigns_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = N
        GroupName = Rosewood
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 0,0
    }
    // street_roadsigns_01_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = S
        GroupName = March Ridge
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 0,1
    }
    // street_roadsigns_01_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = S
        GroupName = March Ridge
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 0,0
    }
    // street_roadsigns_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = N
        GroupName = Rest Area
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 0,1
    }
    // street_roadsigns_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = N
        GroupName = Rest Area
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 0,0
    }
    // street_roadsigns_01_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = S
        GroupName = Rest Area South
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 0,1
    }
    // street_roadsigns_01_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CanScrap = 
        CustomName = Road Sign
        Facing = S
        GroupName = Rest Area South
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpTool = Shovel
        PickUpWeight = 200
        PlaceTool = Shovel
        SpriteGridPos = 0,0
    }
}
tileset
{
    file = trashcontainers_01
    size = 8,5
    id = 65
    // trashcontainers_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        ContainerCapacity = 20
        CustomName = Bin
        DamagedSprite = damaged_objects_01_12
        Facing = S
        GroupName = Wheelie
        HitByCar = 
        IsMoveAble = 
        IsTrashCan = 
        MaterialType = Plastic
        MinimumCarSpeedDmg = 10
        PickUpWeight = 100
        SnowTile = object_snow_overlay_01_152
        WheelieBin = 
        container = bin
    }
    // trashcontainers_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        ContainerCapacity = 20
        CustomName = Bin
        DamagedSprite = damaged_objects_01_12
        Facing = E
        GroupName = Wheelie
        HitByCar = 
        IsMoveAble = 
        IsTrashCan = 
        MaterialType = Plastic
        MinimumCarSpeedDmg = 10
        PickUpWeight = 100
        SnowTile = object_snow_overlay_01_153
        WheelieBin = 
        container = bin
    }
    // trashcontainers_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        ContainerCapacity = 20
        CustomName = Bin
        DamagedSprite = damaged_objects_01_13
        Facing = N
        GroupName = Wheelie
        HitByCar = 
        IsMoveAble = 
        IsTrashCan = 
        MaterialType = Plastic
        MinimumCarSpeedDmg = 10
        PickUpWeight = 100
        SnowTile = object_snow_overlay_01_154
        WheelieBin = 
        container = bin
    }
    // trashcontainers_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        ContainerCapacity = 20
        CustomName = Bin
        DamagedSprite = damaged_objects_01_13
        Facing = W
        GroupName = Wheelie
        HitByCar = 
        IsMoveAble = 
        IsTrashCan = 
        MaterialType = Plastic
        MinimumCarSpeedDmg = 10
        PickUpWeight = 100
        SnowTile = object_snow_overlay_01_155
        WheelieBin = 
        container = bin
    }
    // trashcontainers_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Dumpster
        Facing = E
        GroupName = Blue
        IsMoveAble = 
        IsTrashCan = 
        Material = MetalPlates
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Large
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 300
        SnowTile = object_snow_overlay_04_248
        SpriteGridPos = 0,1
        container = dumpster
        solid = 
    }
    // trashcontainers_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Dumpster
        Facing = E
        GroupName = Blue
        IsMoveAble = 
        IsTrashCan = 
        Material = MetalPlates
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Large
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 300
        SnowTile = object_snow_overlay_04_249
        SpriteGridPos = 0,0
        container = dumpster
        solid = 
    }
    // trashcontainers_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Dumpster
        Facing = S
        GroupName = Blue
        IsMoveAble = 
        IsTrashCan = 
        Material = MetalPlates
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Large
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 300
        SnowTile = object_snow_overlay_04_250
        SpriteGridPos = 0,0
        container = dumpster
        solid = 
    }
    // trashcontainers_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Dumpster
        Facing = S
        GroupName = Blue
        IsMoveAble = 
        IsTrashCan = 
        Material = MetalPlates
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Large
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 300
        SnowTile = object_snow_overlay_04_251
        SpriteGridPos = 1,0
        container = dumpster
        solid = 
    }
    // trashcontainers_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Dumpster
        Facing = E
        GroupName = Orange
        IsMoveAble = 
        IsTrashCan = 
        Material = MetalPlates
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Large
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 300
        SnowTile = object_snow_overlay_01_156
        SpriteGridPos = 0,1
        Surface = 46
        container = dumpster
        solid = 
    }
    // trashcontainers_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Dumpster
        Facing = E
        GroupName = Orange
        IsMoveAble = 
        IsTrashCan = 
        Material = MetalPlates
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Large
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 300
        SnowTile = object_snow_overlay_01_157
        SpriteGridPos = 0,0
        Surface = 46
        container = dumpster
        solid = 
    }
    // trashcontainers_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Dumpster
        Facing = S
        GroupName = Orange
        IsMoveAble = 
        IsTrashCan = 
        Material = MetalPlates
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Large
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 300
        SnowTile = object_snow_overlay_01_158
        SpriteGridPos = 0,0
        Surface = 46
        container = dumpster
        solid = 
    }
    // trashcontainers_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Dumpster
        Facing = S
        GroupName = Orange
        IsMoveAble = 
        IsTrashCan = 
        Material = MetalPlates
        Material2 = MetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Large
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 300
        SnowTile = object_snow_overlay_01_159
        SpriteGridPos = 1,0
        Surface = 46
        container = dumpster
        solid = 
    }
    // trashcontainers_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Recycle Bin
        DamagedSprite = damaged_objects_01_14
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        IsTrashCan = 
        Material = MetalScrap
        Material2 = PlasticBag
        PickUpWeight = 50
        SnowTile = object_snow_overlay_04_209
        container = bin
        solidtrans = 
    }
    // trashcontainers_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomItem = Base.Mov_GreenGarbageBin
        CustomName = Green Garbage Bin
        IsLow = 
        IsMoveAble = 
        IsTrashCan = 
        Material = MetalScrap
        Material2 = PlasticBag
        PickUpWeight = 100
        container = bin
        solidtrans = 
    }
    // trashcontainers_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Bin
        Facing = S
        GroupName = Grey Garbage
        IsLow = 
        IsMoveAble = 
        IsTrashCan = 
        Material = MetalScrap
        Material2 = PlasticBag
        MaterialType = Plastic
        PickUpWeight = 50
        container = bin
        solidtrans = 
    }
    // trashcontainers_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Bin
        Facing = E
        GroupName = Grey Garbage
        IsLow = 
        IsMoveAble = 
        IsTrashCan = 
        Material = MetalScrap
        Material2 = PlasticBag
        MaterialType = Plastic
        PickUpWeight = 50
        container = bin
        solidtrans = 
    }
    // trashcontainers_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Round Bin
        IsLow = 
        IsMoveAble = 
        IsTrashCan = 
        Material = MetalScrap
        Material2 = PlasticBag
        PickUpWeight = 50
        container = bin
        solidtrans = 
    }
    // trashcontainers_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Public Garbage Bin
        IsLow = 
        IsMoveAble = 
        IsTrashCan = 
        Material = MetalScrap
        Material2 = PlasticBag
        PickUpWeight = 50
        SnowTile = object_snow_overlay_01_143
        container = bin
        solidtrans = 
    }
    // trashcontainers_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        ContainerCapacity = 10
        ContainerCloseSound = CardboardClose
        ContainerOpenSound = CardboardOpen
        ContainerPutSound = CardboardTransferItem
        ContainerTakeSound = CardboardTransferItem
        CustomName = Box
        DamagedSprite = ct_more_damaged_objects_01_16
        Facing = S
        GroupName = Cartboard
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MinimumCarSpeedDmg = 15
        PickUpWeight = 20
        Surface = 19
        container = smallbox
    }
    // trashcontainers_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        ContainerCapacity = 10
        ContainerCloseSound = CardboardClose
        ContainerOpenSound = CardboardOpen
        ContainerPutSound = CardboardTransferItem
        ContainerTakeSound = CardboardTransferItem
        CustomName = Box
        DamagedSprite = ct_more_damaged_objects_01_17
        Facing = E
        GroupName = Cartboard
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MinimumCarSpeedDmg = 15
        PickUpWeight = 20
        Surface = 19
        container = smallbox
    }
    // trashcontainers_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        ContainerCapacity = 10
        ContainerCloseSound = CardboardClose
        ContainerOpenSound = CardboardOpen
        ContainerPutSound = CardboardTransferItem
        ContainerTakeSound = CardboardTransferItem
        CustomName = Box
        DamagedSprite = ct_more_damaged_objects_01_18
        Facing = S
        GroupName = Battered Cartboard
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MinimumCarSpeedDmg = 15
        PickUpWeight = 20
        container = smallbox
    }
    // trashcontainers_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        ContainerCapacity = 10
        ContainerCloseSound = CardboardClose
        ContainerOpenSound = CardboardOpen
        ContainerPutSound = CardboardTransferItem
        ContainerTakeSound = CardboardTransferItem
        CustomName = Box
        DamagedSprite = ct_more_damaged_objects_01_19
        Facing = E
        GroupName = Battered Cartboard
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MinimumCarSpeedDmg = 15
        PickUpWeight = 20
        container = smallbox
    }
    // trashcontainers_01_32
    tile
    {
        xy = 0,4
        CustomName = Bin
        Facing = E
        GroupName = Wall
        IsMoveAble = 
        MaterialType = Metal
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 30
        PlaceTool = Hammer
    }
    // trashcontainers_01_33
    tile
    {
        xy = 1,4
        CustomName = Bin
        Facing = S
        GroupName = Wall
        IsMoveAble = 
        MaterialType = Metal
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 30
        PlaceTool = Hammer
    }
}
tileset
{
    file = vegetation_ornamental_01
    size = 8,8
    id = 70
    // vegetation_ornamental_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        Bush = 
        CanBreak = 
        CustomName = Hedge
        Facing = S
        GroupName = Tall
        IsMoveAble = 
        Material = Natural
        MaterialType = Grass
        MoveType = Vegitation
        Movement = HedgeHigh
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 80
        PlaceTool = Shovel
        SnowTile = f_bushes_2_010
        SpeedFactor = 20
        vegitation = 
    }
    // vegetation_ornamental_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        Bush = 
        CanBreak = 
        CustomName = Hedge
        Facing = E
        GroupName = Tall
        IsMoveAble = 
        Material = Natural
        MaterialType = Grass
        MoveType = Vegitation
        Movement = HedgeHigh
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 80
        PlaceTool = Shovel
        SnowTile = f_bushes_2_011
        SpeedFactor = 20
        vegitation = 
    }
    // vegetation_ornamental_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        Bush = 
        CanBreak = 
        CustomName = Hedge
        Facing = S
        GroupName = Tall Corner
        IsMoveAble = 
        Material = Natural
        MaterialType = Grass
        MoveType = Vegitation
        Movement = HedgeHigh
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 80
        PlaceTool = Shovel
        SnowTile = f_bushes_2_012
        SpeedFactor = 20
        vegitation = 
    }
    // vegetation_ornamental_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        Bush = 
        CanBreak = 
        CustomName = Hedge
        Facing = N
        GroupName = Tall Corner
        IsMoveAble = 
        Material = Natural
        MaterialType = Grass
        MoveType = Vegitation
        Movement = HedgeHigh
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 80
        PlaceTool = Shovel
        SnowTile = f_bushes_2_013
        SpeedFactor = 20
        vegitation = 
    }
    // vegetation_ornamental_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        Bush = 
        CanBreak = 
        CustomName = Hedge
        Facing = S
        GroupName = Low
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        Movement = HedgeLow
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        SnowTile = f_bushes_2_014
        SpeedFactor = 20
        vegitation = 
    }
    // vegetation_ornamental_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        Bush = 
        CanBreak = 
        CustomName = Hedge
        Facing = E
        GroupName = Low
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        Movement = HedgeLow
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        SnowTile = f_bushes_2_015
        SpeedFactor = 20
        vegitation = 
    }
    // vegetation_ornamental_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        Bush = 
        CanBreak = 
        CustomName = Hedge
        Facing = S
        GroupName = Low Corner
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        Movement = HedgeLow
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        SnowTile = f_bushes_2_016
        SpeedFactor = 20
        vegitation = 
    }
    // vegetation_ornamental_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        Bush = 
        CanBreak = 
        CustomName = Hedge
        Facing = N
        GroupName = Low Corner
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        Movement = HedgeLow
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        SnowTile = f_bushes_2_017
        SpeedFactor = 20
        vegitation = 
    }
    // vegetation_ornamental_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        Bush = 
        CanBreak = 
        CustomName = Ornamental Bush
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 30
        PlaceTool = Shovel
        SnowTile = f_bushes_2_018
        exterior = 
        vegitation = 
    }
    // vegetation_ornamental_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        Bush = 
        CanBreak = 
        CustomName = Ornamental Bush
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 30
        PlaceTool = Shovel
        SnowTile = f_bushes_2_019
        exterior = 
        vegitation = 
    }
    // vegetation_ornamental_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        Bush = 
        CanBreak = 
        CustomName = Hedge
        Facing = W
        GroupName = Tall Corner
        IsMoveAble = 
        Material = Natural
        MaterialType = Grass
        MoveType = Vegitation
        Movement = HedgeHigh
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 80
        PlaceTool = Shovel
        SnowTile = f_bushes_2_20
        vegitation = 
    }
    // vegetation_ornamental_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        Bush = 
        CanBreak = 
        CustomName = Hedge
        Facing = E
        GroupName = Tall Corner
        IsMoveAble = 
        Material = Natural
        MaterialType = Grass
        MoveType = Vegitation
        Movement = HedgeHigh
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 80
        PlaceTool = Shovel
        SnowTile = f_bushes_2_21
        vegitation = 
    }
    // vegetation_ornamental_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        Bush = 
        CanBreak = 
        CustomName = Hedge
        Facing = W
        GroupName = Low Corner
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        Movement = HedgeLow
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        SnowTile = f_bushes_2_22
        vegitation = 
    }
    // vegetation_ornamental_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        Bush = 
        CanBreak = 
        CustomName = Hedge
        Facing = E
        GroupName = Low Corner
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        Movement = HedgeLow
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        SnowTile = f_bushes_2_23
        vegitation = 
    }
    // vegetation_ornamental_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CustomName = Flamingo
        DamagedSprite = ct_more_damaged_objects_01_22
        Facing = S
        GroupName = Imitation
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MaterialType = Plastic
        MinimumCarSpeedDmg = 5
        PickUpWeight = 40
        SnowTile = object_snow_overlay_01_144
        attachedFloor = 
        solidfloor = 
    }
    // vegetation_ornamental_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CustomName = Flamingo
        DamagedSprite = ct_more_damaged_objects_01_22
        Facing = E
        GroupName = Imitation
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MaterialType = Plastic
        MinimumCarSpeedDmg = 5
        PickUpWeight = 40
        SnowTile = object_snow_overlay_01_145
        attachedFloor = 
        solidfloor = 
    }
    // vegetation_ornamental_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CustomName = Flamingo
        DamagedSprite = ct_more_damaged_objects_01_22
        Facing = W
        GroupName = Imitation
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MaterialType = Plastic
        MinimumCarSpeedDmg = 5
        PickUpWeight = 40
        SnowTile = object_snow_overlay_01_146
        attachedFloor = 
        solidfloor = 
    }
    // vegetation_ornamental_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CustomName = Flamingo
        DamagedSprite = ct_more_damaged_objects_01_22
        Facing = N
        GroupName = Imitation
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MaterialType = Plastic
        MinimumCarSpeedDmg = 5
        PickUpWeight = 40
        SnowTile = object_snow_overlay_01_147
        attachedFloor = 
        solidfloor = 
    }
    // vegetation_ornamental_01_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CustomName = Flamingo
        DamagedSprite = ct_more_damaged_objects_01_23
        Facing = S
        GroupName = Pecking Imitation
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MaterialType = Plastic
        MinimumCarSpeedDmg = 5
        PickUpWeight = 40
        SnowTile = object_snow_overlay_01_148
        attachedFloor = 
        solidfloor = 
    }
    // vegetation_ornamental_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CustomName = Flamingo
        DamagedSprite = ct_more_damaged_objects_01_23
        Facing = E
        GroupName = Pecking Imitation
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MaterialType = Plastic
        MinimumCarSpeedDmg = 5
        PickUpWeight = 40
        SnowTile = object_snow_overlay_01_149
        attachedFloor = 
        solidfloor = 
    }
    // vegetation_ornamental_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CustomName = Flamingo
        DamagedSprite = ct_more_damaged_objects_01_23
        Facing = W
        GroupName = Pecking Imitation
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MaterialType = Plastic
        MinimumCarSpeedDmg = 5
        PickUpWeight = 40
        SnowTile = object_snow_overlay_01_150
        attachedFloor = 
        solidfloor = 
    }
    // vegetation_ornamental_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CustomName = Flamingo
        DamagedSprite = ct_more_damaged_objects_01_23
        Facing = N
        GroupName = Pecking Imitation
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MaterialType = Plastic
        MinimumCarSpeedDmg = 5
        PickUpWeight = 40
        SnowTile = object_snow_overlay_01_151
        attachedFloor = 
        solidfloor = 
    }
    // vegetation_ornamental_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CanBreak = 
        CustomName = Flowerbed
        IsLow = 
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        PickUpLevel = 1
        PickUpTool = Shovel
        PickUpWeight = 20
        PlaceTool = Shovel
        attachedFloor = 
    }
    // vegetation_ornamental_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CustomName = The Gnome
        DamagedSprite = ct_more_damaged_objects_01_24
        Facing = S
        GroupName = David
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MinimumCarSpeedDmg = 5
        PickUpWeight = 40
    }
    // vegetation_ornamental_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CustomName = The Gnome
        DamagedSprite = ct_more_damaged_objects_01_25
        Facing = E
        GroupName = David
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MinimumCarSpeedDmg = 5
        PickUpWeight = 40
    }
    // vegetation_ornamental_01_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CustomName = Bird Bath
        DamagedSprite = ct_more_damaged_objects_01_20
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MaterialType = Stone
        MinimumCarSpeedDmg = 10
        PickUpWeight = 150
        solidtrans = 
    }
    // vegetation_ornamental_01_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CustomName = Bird Bath
        DamagedSprite = ct_more_damaged_objects_01_21
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MaterialType = Stone
        MinimumCarSpeedDmg = 10
        PickUpWeight = 150
        solidtrans = 
    }
    // vegetation_ornamental_01_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        CustomName = The Gnome
        DamagedSprite = ct_more_damaged_objects_01_24
        Facing = W
        GroupName = David
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MinimumCarSpeedDmg = 5
        PickUpWeight = 40
    }
    // vegetation_ornamental_01_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        CustomName = The Gnome
        DamagedSprite = ct_more_damaged_objects_01_25
        Facing = N
        GroupName = David
        HitByCar = 
        IsLow = 
        IsMoveAble = 
        MinimumCarSpeedDmg = 5
        PickUpWeight = 40
    }
}
tileset
{
    file = walls_commercial_01
    size = 8,16
    id = 194
    // walls_commercial_01_0
    tile
    {
        xy = 0,0
        DamagedSprite = ct_more_damaged_objects_03_0
        GlassRemovedOffset = 12
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 10
        SnowTile = object_snow_overlay_03_160
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // walls_commercial_01_1
    tile
    {
        xy = 1,0
        DamagedSprite = ct_more_damaged_objects_03_1
        GlassRemovedOffset = 12
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 10
        SnowTile = object_snow_overlay_03_161
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // walls_commercial_01_2
    tile
    {
        xy = 2,0
        DamagedSprite = ct_more_damaged_objects_03_3
        GrimeType = FullWindow
        HitByCar = 
        MinimumCarSpeedDmg = 10
        WallSE = 
        wall = 
    }
    // walls_commercial_01_3
    tile
    {
        xy = 3,0
        GrimeType = FullWindow
    }
    // walls_commercial_01_4
    tile
    {
        xy = 4,0
        GrimeType = FullWindow
    }
    // walls_commercial_01_5
    tile
    {
        xy = 5,0
        CornerNorthWall = walls_commercial_01_4
        CornerWestWall = walls_commercial_01_3
        GrimeType = FullWindow
    }
    // walls_commercial_01_8
    tile
    {
        xy = 0,1
        DoorWallW = 
        wall = 
    }
    // walls_commercial_01_9
    tile
    {
        xy = 1,1
        DoorWallN = 
        wall = 
    }
    // walls_commercial_01_10
    tile
    {
        xy = 2,1
        GrimeType = FullWindow
        SnowTile = object_snow_overlay_03_162
    }
    // walls_commercial_01_11
    tile
    {
        xy = 3,1
        GrimeType = FullWindow
        SnowTile = object_snow_overlay_03_163
    }
    // walls_commercial_01_12
    tile
    {
        xy = 4,1
        GrimeType = FullWindow
        SnowTile = object_snow_overlay_03_164
    }
    // walls_commercial_01_13
    tile
    {
        xy = 5,1
        GrimeType = FullWindow
        SnowTile = object_snow_overlay_03_165
    }
    // walls_commercial_01_14
    tile
    {
        xy = 6,1
        GrimeType = FullWindow
    }
    // walls_commercial_01_15
    tile
    {
        xy = 7,1
        GrimeType = FullWindow
    }
    // walls_commercial_01_16
    tile
    {
        xy = 0,2
        DamagedSprite = ct_more_damaged_objects_03_8
        GlassRemovedOffset = -13
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_168
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // walls_commercial_01_17
    tile
    {
        xy = 1,2
        DamagedSprite = ct_more_damaged_objects_03_9
        GlassRemovedOffset = -13
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_169
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // walls_commercial_01_18
    tile
    {
        xy = 2,2
        CornerNorthWall = walls_commercial_01_17
        CornerWestWall = walls_commercial_01_16
        DamagedSprite = ct_more_damaged_objects_03_10
        GlassRemovedOffset = -13
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_170
        WallNWTrans = 
        wall = 
    }
    // walls_commercial_01_19
    tile
    {
        xy = 3,2
        DamagedSprite = ct_more_damaged_objects_03_11
        GrimeType = FullWindow
        HitByCar = 
        MinimumCarSpeedDmg = 10
        WallSE = 
        wall = 
    }
    // walls_commercial_01_20
    tile
    {
        xy = 4,2
        GrimeType = FullWindow
        SnowTile = object_snow_overlay_03_172
    }
    // walls_commercial_01_21
    tile
    {
        xy = 5,2
        GrimeType = FullWindow
        SnowTile = object_snow_overlay_03_173
    }
    // walls_commercial_01_22
    tile
    {
        xy = 6,2
        CornerNorthWall = walls_commercial_01_21
        CornerWestWall = walls_commercial_01_20
        GrimeType = FullWindow
        SnowTile = object_snow_overlay_03_174
    }
    // walls_commercial_01_26
    tile
    {
        xy = 2,3
        DoorWallW = 
        wall = 
    }
    // walls_commercial_01_27
    tile
    {
        xy = 3,3
        DoorWallN = 
        wall = 
    }
    // walls_commercial_01_28
    tile
    {
        xy = 4,3
        GrimeType = Trim
        HoppableW = 
        WallW = 
        wall = 
    }
    // walls_commercial_01_29
    tile
    {
        xy = 5,3
        GrimeType = Trim
        HoppableN = 
        WallN = 
        wall = 
    }
    // walls_commercial_01_30
    tile
    {
        xy = 6,3
        CornerNorthWall = walls_commercial_01_29
        CornerWestWall = walls_commercial_01_28
        GrimeType = Trim
        HoppableN = 
        HoppableW = 
        WallNW = 
        wall = 
    }
    // walls_commercial_01_31
    tile
    {
        xy = 7,3
        GrimeType = FullWindow
    }
    // walls_commercial_01_32
    tile
    {
        xy = 0,4
        DamagedSprite = ct_more_damaged_objects_03_16
        GlassRemovedOffset = 28
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_176
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // walls_commercial_01_33
    tile
    {
        xy = 1,4
        DamagedSprite = ct_more_damaged_objects_03_17
        GlassRemovedOffset = 28
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_177
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // walls_commercial_01_34
    tile
    {
        xy = 2,4
        CornerNorthWall = walls_commercial_01_33
        CornerWestWall = walls_commercial_01_32
        DamagedSprite = ct_more_damaged_objects_03_18
        GlassRemovedOffset = 28
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SnowTile = object_snow_overlay_03_178
        WallNWTrans = 
        wall = 
    }
    // walls_commercial_01_35
    tile
    {
        xy = 3,4
        DamagedSprite = ct_more_damaged_objects_03_19
        HitByCar = 
        MinimumCarSpeedDmg = 10
        WallSE = 
        wall = 
    }
    // walls_commercial_01_36
    tile
    {
        xy = 4,4
        GrimeType = FullWindow
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_180
    }
    // walls_commercial_01_37
    tile
    {
        xy = 5,4
        GrimeType = FullWindow
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_181
    }
    // walls_commercial_01_38
    tile
    {
        xy = 6,4
        CornerNorthWall = walls_commercial_01_37
        CornerWestWall = walls_commercial_01_36
        GrimeType = FullWindow
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_182
    }
    // walls_commercial_01_40
    tile
    {
        xy = 0,5
        GlassRemovedOffset = -26
        GrimeType = Trim
        MaterialType = Glass
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_184
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // walls_commercial_01_41
    tile
    {
        xy = 1,5
        GlassRemovedOffset = -26
        GrimeType = Trim
        MaterialType = Glass
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_185
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // walls_commercial_01_42
    tile
    {
        xy = 2,5
        DoorWallW = 
        wall = 
    }
    // walls_commercial_01_43
    tile
    {
        xy = 3,5
        DoorWallN = 
        wall = 
    }
    // walls_commercial_01_44
    tile
    {
        xy = 4,5
        GrimeType = Trim
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_186
    }
    // walls_commercial_01_45
    tile
    {
        xy = 5,5
        GrimeType = Trim
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_187
    }
    // walls_commercial_01_48
    tile
    {
        xy = 0,6
        MaterialType = Cinderblock
        WallW = 
        wall = 
    }
    // walls_commercial_01_49
    tile
    {
        xy = 1,6
        MaterialType = Cinderblock
        WallN = 
        wall = 
    }
    // walls_commercial_01_50
    tile
    {
        xy = 2,6
        CornerNorthWall = walls_commercial_01_49
        CornerWestWall = walls_commercial_01_48
        MaterialType = Cinderblock
        WallNW = 
        wall = 
    }
    // walls_commercial_01_51
    tile
    {
        xy = 3,6
        WallSE = 
        wall = 
    }
    // walls_commercial_01_52
    tile
    {
        xy = 4,6
        WallW = 
        wall = 
    }
    // walls_commercial_01_53
    tile
    {
        xy = 5,6
        WallN = 
        wall = 
    }
    // walls_commercial_01_54
    tile
    {
        xy = 6,6
        CornerNorthWall = walls_commercial_01_53
        CornerWestWall = walls_commercial_01_52
        WallNW = 
        wall = 
    }
    // walls_commercial_01_55
    tile
    {
        xy = 7,6
        WallSE = 
        wall = 
    }
    // walls_commercial_01_56
    tile
    {
        xy = 0,7
        WindowW = 
        wall = 
    }
    // walls_commercial_01_57
    tile
    {
        xy = 1,7
        WindowN = 
        wall = 
    }
    // walls_commercial_01_58
    tile
    {
        xy = 2,7
        DoorWallW = 
        wall = 
    }
    // walls_commercial_01_59
    tile
    {
        xy = 3,7
        DoorWallN = 
        wall = 
    }
    // walls_commercial_01_60
    tile
    {
        xy = 4,7
        GrimeType = FullWindow
        SnowTile = object_snow_overlay_03_188
        WindowW = 
        wall = 
    }
    // walls_commercial_01_61
    tile
    {
        xy = 5,7
        GrimeType = FullWindow
        SnowTile = object_snow_overlay_03_189
        WindowN = 
        wall = 
    }
    // walls_commercial_01_62
    tile
    {
        xy = 6,7
        CornerNorthWall = walls_commercial_01_61
        CornerWestWall = walls_commercial_01_60
        DoorWallW = 
        GrimeType = FullWindow
        SnowTile = object_snow_overlay_03_190
        wall = 
    }
    // walls_commercial_01_64
    tile
    {
        xy = 0,8
        DamagedSprite = ct_more_damaged_objects_03_24
        GlassRemovedOffset = 12
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_192
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // walls_commercial_01_65
    tile
    {
        xy = 1,8
        DamagedSprite = ct_more_damaged_objects_03_25
        GlassRemovedOffset = 12
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_193
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // walls_commercial_01_66
    tile
    {
        xy = 2,8
        CornerNorthWall = walls_commercial_01_65
        CornerWestWall = walls_commercial_01_64
        DamagedSprite = ct_more_damaged_objects_03_26
        GlassRemovedOffset = 12
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_194
        WallNWTrans = 
        wall = 
    }
    // walls_commercial_01_67
    tile
    {
        xy = 3,8
        DamagedSprite = ct_more_damaged_objects_03_27
        HitByCar = 
        MinimumCarSpeedDmg = 10
        WallSE = 
        wall = 
    }
    // walls_commercial_01_68
    tile
    {
        xy = 4,8
        GrimeType = FullWindow
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_196
    }
    // walls_commercial_01_69
    tile
    {
        xy = 5,8
        GrimeType = FullWindow
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_197
    }
    // walls_commercial_01_70
    tile
    {
        xy = 6,8
        CornerNorthWall = walls_commercial_01_69
        CornerWestWall = walls_commercial_01_68
        GrimeType = FullWindow
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_198
    }
    // walls_commercial_01_74
    tile
    {
        xy = 2,9
        DoorWallW = 
        wall = 
    }
    // walls_commercial_01_75
    tile
    {
        xy = 3,9
        DoorWallN = 
        wall = 
    }
    // walls_commercial_01_76
    tile
    {
        xy = 4,9
        GrimeType = FullWindow
    }
    // walls_commercial_01_77
    tile
    {
        xy = 5,9
        GrimeType = FullWindow
    }
    // walls_commercial_01_78
    tile
    {
        xy = 6,9
        CornerNorthWall = walls_commercial_01_77
        CornerWestWall = walls_commercial_01_76
        GrimeType = FullWindow
    }
    // walls_commercial_01_80
    tile
    {
        xy = 0,10
        GlassRemovedOffset = 12
        GrimeType = Trim
        MaterialType = Glass
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_200
        WindowLocked = 
        windowW = 
    }
    // walls_commercial_01_81
    tile
    {
        xy = 1,10
        GlassRemovedOffset = 12
        GrimeType = Trim
        MaterialType = Glass
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_201
        WindowLocked = 
        windowN = 
    }
    // walls_commercial_01_82
    tile
    {
        xy = 2,10
        CornerNorthWall = walls_commercial_01_81
        CornerWestWall = walls_commercial_01_80
        GlassRemovedOffset = 12
        GrimeType = Trim
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_202
        WallNWTrans = 
        wall = 
    }
    // walls_commercial_01_83
    tile
    {
        xy = 3,10
        WallSE = 
        wall = 
    }
    // walls_commercial_01_84
    tile
    {
        xy = 4,10
        GrimeType = Trim
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_204
    }
    // walls_commercial_01_85
    tile
    {
        xy = 5,10
        GrimeType = Trim
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_205
    }
    // walls_commercial_01_86
    tile
    {
        xy = 6,10
        CornerNorthWall = walls_commercial_01_85
        CornerWestWall = walls_commercial_01_84
        GrimeType = Trim
        SnowTile = object_snow_overlay_03_206
    }
    // walls_commercial_01_90
    tile
    {
        xy = 2,11
        DoorWallW = 
        wall = 
    }
    // walls_commercial_01_91
    tile
    {
        xy = 3,11
        DoorWallN = 
        wall = 
    }
    // walls_commercial_01_92
    tile
    {
        xy = 4,11
        GrimeType = Trim
    }
    // walls_commercial_01_93
    tile
    {
        xy = 5,11
        GrimeType = Trim
    }
    // walls_commercial_01_94
    tile
    {
        xy = 6,11
        CornerNorthWall = walls_commercial_01_93
        CornerWestWall = walls_commercial_01_92
        GrimeType = Trim
    }
    // walls_commercial_01_96
    tile
    {
        xy = 0,12
        DamagedSprite = ct_more_damaged_objects_03_32
        GlassRemovedOffset = 12
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_208
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // walls_commercial_01_97
    tile
    {
        xy = 1,12
        DamagedSprite = ct_more_damaged_objects_03_33
        GlassRemovedOffset = 12
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_209
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // walls_commercial_01_98
    tile
    {
        xy = 2,12
        CornerNorthWall = walls_commercial_01_97
        CornerWestWall = walls_commercial_01_96
        DamagedSprite = ct_more_damaged_objects_03_34
        GlassRemovedOffset = 12
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_210
        WallNWTrans = 
        wall = 
    }
    // walls_commercial_01_99
    tile
    {
        xy = 3,12
        DamagedSprite = ct_more_damaged_objects_03_35
        HitByCar = 
        MinimumCarSpeedDmg = 10
        WallSE = 
        wall = 
    }
    // walls_commercial_01_100
    tile
    {
        xy = 4,12
        GrimeType = FullWindow
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_212
    }
    // walls_commercial_01_101
    tile
    {
        xy = 5,12
        GrimeType = FullWindow
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_213
    }
    // walls_commercial_01_102
    tile
    {
        xy = 6,12
        CornerNorthWall = walls_commercial_01_101
        CornerWestWall = walls_commercial_01_100
        GrimeType = FullWindow
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_214
    }
    // walls_commercial_01_106
    tile
    {
        xy = 2,13
        DoorWallW = 
        wall = 
    }
    // walls_commercial_01_107
    tile
    {
        xy = 3,13
        DoorWallN = 
        wall = 
    }
    // walls_commercial_01_108
    tile
    {
        xy = 4,13
        GrimeType = Trim
    }
    // walls_commercial_01_109
    tile
    {
        xy = 5,13
        GrimeType = Trim
    }
    // walls_commercial_01_110
    tile
    {
        xy = 6,13
        CornerNorthWall = walls_commercial_01_121
        CornerWestWall = walls_commercial_01_120
        GrimeType = Trim
    }
    // walls_commercial_01_112
    tile
    {
        xy = 0,14
        GlassRemovedOffset = 8
        GrimeType = Trim
        MaterialType = Glass
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_216
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // walls_commercial_01_113
    tile
    {
        xy = 1,14
        GlassRemovedOffset = 8
        GrimeType = Trim
        MaterialType = Glass
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_217
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // walls_commercial_01_114
    tile
    {
        xy = 2,14
        CornerNorthWall = walls_commercial_01_113
        CornerWestWall = walls_commercial_01_112
        GlassRemovedOffset = 8
        GrimeType = Trim
        MaterialType = Glass
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_218
        WallNWTrans = 
        wall = 
    }
    // walls_commercial_01_115
    tile
    {
        xy = 3,14
        WallSE = 
        wall = 
    }
    // walls_commercial_01_116
    tile
    {
        xy = 4,14
        GrimeType = Trim
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_220
    }
    // walls_commercial_01_117
    tile
    {
        xy = 5,14
        GrimeType = Trim
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_221
    }
    // walls_commercial_01_118
    tile
    {
        xy = 6,14
        CornerNorthWall = walls_commercial_01_117
        CornerWestWall = walls_commercial_01_116
        GrimeType = Trim
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_222
    }
    // walls_commercial_01_120
    tile
    {
        xy = 0,15
        GrimeType = Trim
    }
    // walls_commercial_01_121
    tile
    {
        xy = 1,15
        GrimeType = Trim
    }
    // walls_commercial_01_122
    tile
    {
        xy = 2,15
        CornerNorthWall = walls_commercial_01_121
        CornerWestWall = walls_commercial_01_120
        GrimeType = Trim
    }
}
tileset
{
    file = walls_commercial_02
    size = 8,11
    id = 205
    // walls_commercial_02_0
    tile
    {
        xy = 0,0
        GlassRemovedOffset = 72
        GrimeType = Trim
        MaterialType = Glass
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_224
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // walls_commercial_02_1
    tile
    {
        xy = 1,0
        GlassRemovedOffset = 72
        GrimeType = Trim
        MaterialType = Glass
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_225
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // walls_commercial_02_2
    tile
    {
        xy = 2,0
        CornerNorthWall = walls_commercial_02_1
        CornerWestWall = walls_commercial_02_0
        GlassRemovedOffset = 72
        GrimeType = Trim
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_226
        WallNW = 
        wall = 
    }
    // walls_commercial_02_3
    tile
    {
        xy = 3,0
        WallSE = 
        wall = 
    }
    // walls_commercial_02_4
    tile
    {
        xy = 4,0
        GrimeType = Trim
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_228
    }
    // walls_commercial_02_5
    tile
    {
        xy = 5,0
        GrimeType = Trim
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_229
    }
    // walls_commercial_02_6
    tile
    {
        xy = 6,0
        CornerNorthWall = walls_commercial_02_5
        CornerWestWall = walls_commercial_02_4
        GrimeType = Trim
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_230
    }
    // walls_commercial_02_8
    tile
    {
        xy = 0,1
        GlassRemovedOffset = 68
        GrimeType = Trim
        MaterialType = Glass
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_232
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // walls_commercial_02_9
    tile
    {
        xy = 1,1
        GlassRemovedOffset = 68
        GrimeType = Trim
        MaterialType = Glass
        SmashedTileOffset = 4
        SnowTile = object_snow_overlay_03_233
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // walls_commercial_02_10
    tile
    {
        xy = 2,1
        CornerNorthWall = walls_commercial_02_9
        CornerWestWall = walls_commercial_02_8
        GlassRemovedOffset = 68
        GrimeType = Trim
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_234
        WallNW = 
        wall = 
    }
    // walls_commercial_02_11
    tile
    {
        xy = 3,1
        WallSE = 
        wall = 
    }
    // walls_commercial_02_12
    tile
    {
        xy = 4,1
        GrimeType = Trim
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_236
    }
    // walls_commercial_02_13
    tile
    {
        xy = 5,1
        GrimeType = Trim
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_237
    }
    // walls_commercial_02_14
    tile
    {
        xy = 6,1
        CornerNorthWall = walls_commercial_02_13
        CornerWestWall = walls_commercial_02_12
        GrimeType = Trim
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_238
    }
    // walls_commercial_02_16
    tile
    {
        xy = 0,2
        GrimeType = Trim
        WallOverlay = 
        WallWTrans = 
        attachedW = 
        wall = 
    }
    // walls_commercial_02_17
    tile
    {
        xy = 1,2
        GrimeType = Trim
        WallNTrans = 
        WallOverlay = 
        attachedN = 
        wall = 
    }
    // walls_commercial_02_18
    tile
    {
        xy = 2,2
        CornerNorthWall = walls_commercial_02_17
        CornerWestWall = walls_commercial_02_16
        GrimeType = Trim
        WallNWTrans = 
        WallOverlay = 
        attachedN = 
        wall = 
    }
    // walls_commercial_02_19
    tile
    {
        xy = 3,2
        GrimeType = FullWindow
        WallOverlay = 
        WallSE = 
        attachedE = 
        wall = 
    }
    // walls_commercial_02_20
    tile
    {
        xy = 4,2
        GrimeType = Trim
        WallOverlay = 
        WallWTrans = 
        attachedW = 
        wall = 
    }
    // walls_commercial_02_21
    tile
    {
        xy = 5,2
        GrimeType = Trim
        WallNTrans = 
        WallOverlay = 
        attachedN = 
        wall = 
    }
    // walls_commercial_02_22
    tile
    {
        xy = 6,2
        CornerNorthWall = walls_commercial_02_21
        CornerWestWall = walls_commercial_02_20
        GrimeType = Trim
        WallNWTrans = 
        WallOverlay = 
        attachedN = 
        wall = 
    }
    // walls_commercial_02_23
    tile
    {
        xy = 7,2
        GrimeType = FullWindow
        WallOverlay = 
        WallSE = 
        attachedE = 
        wall = 
    }
    // walls_commercial_02_24
    tile
    {
        xy = 0,3
        GrimeType = Trim
        WallOverlay = 
        WallWTrans = 
        attachedW = 
        wall = 
    }
    // walls_commercial_02_25
    tile
    {
        xy = 1,3
        GrimeType = Trim
        WallNTrans = 
        WallOverlay = 
        attachedN = 
        wall = 
    }
    // walls_commercial_02_26
    tile
    {
        xy = 2,3
        CornerNorthWall = walls_commercial_02_25
        CornerWestWall = walls_commercial_02_24
        GrimeType = Trim
        WallNWTrans = 
        WallOverlay = 
        attachedN = 
        wall = 
    }
    // walls_commercial_02_27
    tile
    {
        xy = 3,3
        GrimeType = FullWindow
        WallOverlay = 
        WallSE = 
        attachedE = 
        wall = 
    }
    // walls_commercial_02_28
    tile
    {
        xy = 4,3
        GrimeType = Trim
        WallOverlay = 
        WallWTrans = 
        attachedW = 
        wall = 
    }
    // walls_commercial_02_29
    tile
    {
        xy = 5,3
        GrimeType = Trim
        WallNTrans = 
        WallOverlay = 
        attachedN = 
        wall = 
    }
    // walls_commercial_02_30
    tile
    {
        xy = 6,3
        CornerNorthWall = walls_commercial_02_29
        CornerWestWall = walls_commercial_02_28
        GrimeType = Trim
        WallNWTrans = 
        WallOverlay = 
        attachedN = 
        wall = 
    }
    // walls_commercial_02_31
    tile
    {
        xy = 7,3
        GrimeType = FullWindow
        WallOverlay = 
        WallSE = 
        attachedE = 
        wall = 
    }
    // walls_commercial_02_32
    tile
    {
        xy = 0,4
        GrimeType = Trim
        WallOverlay = 
        WallWTrans = 
        attachedW = 
        wall = 
    }
    // walls_commercial_02_33
    tile
    {
        xy = 1,4
        GrimeType = Trim
        WallNTrans = 
        WallOverlay = 
        attachedN = 
        wall = 
    }
    // walls_commercial_02_34
    tile
    {
        xy = 2,4
        CornerNorthWall = walls_commercial_02_33
        CornerWestWall = walls_commercial_02_32
        GrimeType = Trim
        WallNWTrans = 
        WallOverlay = 
        attachedN = 
        wall = 
    }
    // walls_commercial_02_35
    tile
    {
        xy = 3,4
        GrimeType = FullWindow
        WallOverlay = 
        WallSE = 
        attachedE = 
        wall = 
    }
    // walls_commercial_02_36
    tile
    {
        xy = 4,4
        GrimeType = Trim
        WallOverlay = 
        WallWTrans = 
        attachedW = 
        wall = 
    }
    // walls_commercial_02_37
    tile
    {
        xy = 5,4
        GrimeType = Trim
        WallNTrans = 
        WallOverlay = 
        attachedN = 
        wall = 
    }
    // walls_commercial_02_38
    tile
    {
        xy = 6,4
        CornerNorthWall = walls_commercial_02_37
        CornerWestWall = walls_commercial_02_36
        GrimeType = Trim
        WallNWTrans = 
        WallOverlay = 
        attachedN = 
        wall = 
    }
    // walls_commercial_02_39
    tile
    {
        xy = 7,4
        GrimeType = FullWindow
        WallOverlay = 
        WallSE = 
        attachedE = 
        wall = 
    }
    // walls_commercial_02_40
    tile
    {
        xy = 0,5
        GrimeType = Trim
        WallOverlay = 
        WallWTrans = 
        attachedW = 
        wall = 
    }
    // walls_commercial_02_41
    tile
    {
        xy = 1,5
        GrimeType = Trim
        WallNTrans = 
        WallOverlay = 
        attachedN = 
        wall = 
    }
    // walls_commercial_02_42
    tile
    {
        xy = 2,5
        CornerNorthWall = walls_commercial_02_41
        CornerWestWall = walls_commercial_02_40
        GrimeType = Trim
        WallNWTrans = 
        WallOverlay = 
        attachedN = 
        wall = 
    }
    // walls_commercial_02_43
    tile
    {
        xy = 3,5
        GrimeType = FullWindow
        WallOverlay = 
        WallSE = 
        attachedE = 
        wall = 
    }
    // walls_commercial_02_44
    tile
    {
        xy = 4,5
        GrimeType = Trim
        WallOverlay = 
        WallWTrans = 
        attachedW = 
        wall = 
    }
    // walls_commercial_02_45
    tile
    {
        xy = 5,5
        GrimeType = Trim
        WallNTrans = 
        WallOverlay = 
        attachedN = 
        wall = 
    }
    // walls_commercial_02_46
    tile
    {
        xy = 6,5
        CornerNorthWall = walls_commercial_02_45
        CornerWestWall = walls_commercial_02_44
        GrimeType = Trim
        WallNWTrans = 
        WallOverlay = 
        attachedN = 
        wall = 
    }
    // walls_commercial_02_47
    tile
    {
        xy = 7,5
        GrimeType = FullWindow
        WallOverlay = 
        WallSE = 
        attachedE = 
        wall = 
    }
    // walls_commercial_02_48
    tile
    {
        xy = 0,6
        DamagedSprite = ct_more_damaged_objects_03_40
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 8
        SnowTile = object_snow_overlay_03_240
        WindowLocked = 
        windowN = 
    }
    // walls_commercial_02_49
    tile
    {
        xy = 1,6
        DamagedSprite = ct_more_damaged_objects_03_41
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 8
        SnowTile = object_snow_overlay_03_241
        WindowLocked = 
        windowN = 
    }
    // walls_commercial_02_50
    tile
    {
        xy = 2,6
        DamagedSprite = ct_more_damaged_objects_03_42
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 8
        SnowTile = object_snow_overlay_03_242
        WindowLocked = 
        windowN = 
    }
    // walls_commercial_02_51
    tile
    {
        xy = 3,6
        DamagedSprite = ct_more_damaged_objects_03_48
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 8
        SnowTile = object_snow_overlay_03_243
        WindowLocked = 
        windowW = 
    }
    // walls_commercial_02_52
    tile
    {
        xy = 4,6
        DamagedSprite = ct_more_damaged_objects_03_49
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 8
        SnowTile = object_snow_overlay_03_244
        WindowLocked = 
        windowW = 
    }
    // walls_commercial_02_53
    tile
    {
        xy = 5,6
        DamagedSprite = ct_more_damaged_objects_03_50
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 8
        SnowTile = object_snow_overlay_03_245
        WindowLocked = 
        windowW = 
    }
    // walls_commercial_02_54
    tile
    {
        xy = 6,6
        DamagedSprite = ct_more_damaged_objects_03_43
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 8
        SnowTile = object_snow_overlay_03_246
        WindowLocked = 
        windowN = 
    }
    // walls_commercial_02_55
    tile
    {
        xy = 7,6
        DamagedSprite = ct_more_damaged_objects_03_51
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        HitByCar = 
        MaterialType = Glass
        MinimumCarSpeedDmg = 10
        SmashedTileOffset = 8
        SnowTile = object_snow_overlay_03_247
        WindowLocked = 
        windowW = 
    }
    // walls_commercial_02_56
    tile
    {
        xy = 0,7
        GrimeType = FullWindow
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_248
    }
    // walls_commercial_02_57
    tile
    {
        xy = 1,7
        GrimeType = FullWindow
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_249
    }
    // walls_commercial_02_58
    tile
    {
        xy = 2,7
        GrimeType = FullWindow
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_250
    }
    // walls_commercial_02_59
    tile
    {
        xy = 3,7
        GrimeType = FullWindow
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_251
    }
    // walls_commercial_02_60
    tile
    {
        xy = 4,7
        GrimeType = FullWindow
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_252
    }
    // walls_commercial_02_61
    tile
    {
        xy = 5,7
        GrimeType = FullWindow
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_253
    }
    // walls_commercial_02_62
    tile
    {
        xy = 6,7
        GrimeType = FullWindow
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_254
    }
    // walls_commercial_02_63
    tile
    {
        xy = 7,7
        GrimeType = FullWindow
        MaterialType = Glass
        SnowTile = object_snow_overlay_03_255
    }
    // walls_commercial_02_64
    tile
    {
        xy = 0,8
        GrimeType = FullWindow
    }
    // walls_commercial_02_65
    tile
    {
        xy = 1,8
        GrimeType = FullWindow
    }
    // walls_commercial_02_66
    tile
    {
        xy = 2,8
        GrimeType = FullWindow
    }
    // walls_commercial_02_67
    tile
    {
        xy = 3,8
        GrimeType = FullWindow
    }
    // walls_commercial_02_68
    tile
    {
        xy = 4,8
        GrimeType = FullWindow
    }
    // walls_commercial_02_69
    tile
    {
        xy = 5,8
        GrimeType = FullWindow
    }
    // walls_commercial_02_70
    tile
    {
        xy = 6,8
        GrimeType = FullWindow
    }
    // walls_commercial_02_71
    tile
    {
        xy = 7,8
        GrimeType = FullWindow
    }
    // walls_commercial_02_72
    tile
    {
        xy = 0,9
        GrimeType = Trim
        WindowLocked = 
        windowW = 
    }
    // walls_commercial_02_73
    tile
    {
        xy = 1,9
        GrimeType = Trim
        WindowLocked = 
        windowN = 
    }
    // walls_commercial_02_74
    tile
    {
        xy = 2,9
        CornerNorthWall = walls_commercial_02_73
        CornerWestWall = walls_commercial_02_72
        GrimeType = Trim
        WallNW = 
        wall = 
    }
    // walls_commercial_02_76
    tile
    {
        xy = 4,9
        GrimeType = Trim
        WindowLocked = 
        windowW = 
    }
    // walls_commercial_02_77
    tile
    {
        xy = 5,9
        GrimeType = Trim
        WindowLocked = 
        windowN = 
    }
    // walls_commercial_02_78
    tile
    {
        xy = 6,9
        CornerNorthWall = walls_commercial_02_77
        CornerWestWall = walls_commercial_02_76
        GrimeType = Trim
        WallNW = 
        wall = 
    }
    // walls_commercial_02_80
    tile
    {
        xy = 0,10
        DoorWallW = 
        wall = 
    }
    // walls_commercial_02_81
    tile
    {
        xy = 1,10
        DoorWallN = 
        wall = 
    }
    // walls_commercial_02_82
    tile
    {
        xy = 2,10
        DoorWallW = 
        wall = 
    }
    // walls_commercial_02_83
    tile
    {
        xy = 3,10
        DoorWallN = 
        wall = 
    }
    // walls_commercial_02_84
    tile
    {
        xy = 4,10
        CutawayHint = DoubleDoorLeft
        DoorWallW = 
        DoubleDoor1 = 
        GrimeType = FullWindow
        cutW = 
        wall = 
    }
    // walls_commercial_02_85
    tile
    {
        xy = 5,10
        CutawayHint = DoubleDoorRight
        DoorWallW = 
        DoubleDoor2 = 
        GrimeType = FullWindow
        cutW = 
        wall = 
    }
    // walls_commercial_02_86
    tile
    {
        xy = 6,10
        CutawayHint = DoubleDoorLeft
        DoorWallN = 
        DoubleDoor1 = 
        GrimeType = FullWindow
        cutN = 
        wall = 
    }
    // walls_commercial_02_87
    tile
    {
        xy = 7,10
        CutawayHint = DoubleDoorRight
        DoorWallN = 
        DoubleDoor2 = 
        GrimeType = FullWindow
        cutN = 
        wall = 
    }
}
