VERSION = 1,

option DZ_zombieCustomA.Name{
    page = DZ_zombieCustomA,
    translation = DZ_zombieCustomA_Name,
    type = string,
    default = Custom Zombie A,
}

option DZ_zombieCustomA.EnableZombie{
    page = DZ_zombieCustomA,
    translation = DZ_zombieCustomA_EnableZombie,
    type = boolean,
    default = true,
}

option DZ_zombieCustomA.Chance{
    page = DZ_zombieCustomA,
    translation = DZ_zombieCustomA_Chance,
    type = integer,
    min = 0,
    max = 10000,
    default = 100,
}

option DZ_zombieCustomA.Speed {
    page = DZ_zombieCustomA,
    translation = ZSpeed,
    type = enum,
    numValues = 3,
    default = 2,
    valueTranslation = ZSpeed,
}
option DZ_zombieCustomA.Strength {
    page = DZ_zombieCustomA,
    translation = ZStrength,
    type = enum,
    numValues = 3,
    default = 2,
    valueTranslation = ZStrength,
}

option DZ_zombieCustomA.Toughness {
    type = enum,
    numValues = 3,
    default = 2,
    page = DZ_zombieCustomA,
    translation = ZToughness,
    valueTranslation = ZToughness,
}

option DZ_zombieCustomA.Cognition {
    type = enum,
    numValues = 3,
    default = 3,
    page = DZ_zombieCustomA,
    translation = ZCognition,
    valueTranslation = ZCognition,
}

option DZ_zombieCustomA.Memory {
    type = enum,
    numValues = 4,
    default = 2,
    page = DZ_zombieCustomA,
    translation = ZMemory,
    valueTranslation = ZMemory,
}

option DZ_zombieCustomA.Sight {
    type = enum,
    numValues = 3,
    default = 2,
    page = DZ_zombieCustomA,
    translation = ZSight,
    valueTranslation = ZSight,
}

option DZ_zombieCustomA.Hearing {
    type = enum,
    numValues = 3,
    default = 2,
    page = DZ_zombieCustomA,
    translation = ZHearing,
}
