module Base
{
	model DragonScimitar
	{
		mesh = weapons/1Handed/DragonScimitar,
		texture = WorldItems/DragonScimitar,

		attachment world
		{
			offset = 0.0155 0.2859 0.0150,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment Bip01_Prop2
		{
			offset = -0.0130 0.0001 0.0025,
			rotate = -23.8537 -86.6222 -22.0887,
		}
	}

	model DragonScimitar_Blade
	{
		mesh = WorldItems/DragonScimitar_Blade,
		texture = WorldItems/DragonScimitar,
	}

	model GraniteMaul
	{
		mesh = Weapons/2Handed/GraniteMaul,
		texture = WorldItems/GraniteMaul,

		attachment world
		{
			offset = -0.0100 0.3350 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	model SteelDagger
	{
		mesh = Weapons/1Handed/SteelDagger,
		texture = WorldItems/SteelDagger,

		attachment world
		{
			offset = 0.0000 0.1150 -0.0100,
			rotate = 180.0000 0.0000 180.0000,
		}
	}

	model GhraziRapier
	{
		mesh = Weapons/1Handed/GhraziRapier,
		texture = WorldItems/GhraziRapier,

		attachment world
		{
			offset = 0.0000 0.1150 -0.0100,
			rotate = 180.0000 0.0000 180.0000,
		}
	}

	model ZamorakGodSword
	{
		mesh = Weapons/2Handed/ZamorakGodSword,
		texture = WorldItems/ZamorakGodSword,

		attachment world
		{
			offset = 0.0000 0.2850 0.0150,
			rotate = 180.0000 0.0000 180.0000,
		}
	}

	model ZamorakGodSword_Blade
	{
		mesh = WorldItems/ZamorakGodSword_Blade,
		texture = WorldItems/ZamorakGodSword,
	}

	model DragonHalberd
	{
		mesh = Weapons/2Handed/DragonHalberd,
		texture = WorldItems/DragonHalberd,

		attachment world
		{
			offset = -0.0100 0.3150 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	model DragonHalberd_Head
	{
		mesh = WorldItems/DragonHalberd_Head,
		texture = WorldItems/DragonHalberd,
	}

	model Darklight
	{
		mesh = weapons/1Handed/Darklight,
		texture = WorldItems/Darklight,

		attachment world
		{
			offset = 0.0000 0.1400 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}
	}

	model Darklight_Blade
	{
		mesh = WorldItems/Darklight_Blade,
		texture = WorldItems/Darklight,
	}

	model ObbyMaul
	{
		mesh = Weapons/2Handed/ObbyMaul,
		texture = WorldItems/ObbyMaul,

		attachment world
		{
			offset = -0.0100 0.3350 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	model ObbyMaul_Head
	{
		mesh = WorldItems/ObbyMaul_Head,
		texture = WorldItems/ObbyMaul,
	}

	model DHAxe
	{
		mesh = Weapons/2Handed/DHAxe,
		texture = WorldItems/DHAxe,

		attachment world
		{
			offset = -0.0100 0.3350 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	
	model DHAxe_Head
	{
		mesh = WorldItems/DHAxe_Head,
		texture = WorldItems/DHAxe,
	}

	model BCAnchor
	{
		mesh = Weapons/2Handed/BCAnchor,
		texture = WorldItems/BCAnchor,

		attachment world
		{
			offset = -0.0100 0.3350 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	model BCAnchor_Head
	{
		mesh = WorldItems/BCAnchor_Head,
		texture = WorldItems/BCAnchor,
	}

	model ViturScythe
	{
		mesh = Weapons/2Handed/ViturScythe,
		texture = WorldItems/ViturScythe,

		attachment world
		{
			offset = -0.0100 0.3350 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	model ViturScythe_Head
	{
		mesh = WorldItems/ViturScythe_Head,
		texture = WorldItems/ViturScythe,
	}

	model Hat_OSRS_PartyHat_ground
    {
        mesh = WorldItems/Clothing/OSRSPartyHat_ground,
    }

	model DragonDagger
	{
		mesh = Weapons/1Handed/DragonDagger,
		texture = WorldItems/DragonDagger,

		attachment world
		{
			offset = 0.0000 0.1150 -0.0100,
			rotate = 180.0000 0.0000 180.0000,
		}
	}

	model DragonDagger_Blade
	{
		mesh = WorldItems/DragonDagger_Blade,
		texture = WorldItems/DragonDagger,
	}

	model ChristmasCracker
	{
		mesh = WorldItems/ChristmasCracker,
		texture = WorldItems/ChristmasCracker,
	}

	model ChristmasCracker_ground
	{
		mesh = WorldItems/ChristmasCracker_ground,
		texture = WorldItems/ChristmasCracker,
	}
	
}