module Base
{
	
	item Shirt_Denim
	{
		DisplayName = Shirt - Denim,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = ShirtDenimBlue;ShirtDenimLightBlack;ShirtDenimLightBlue;ShirtDenimBrown;ShirtDenimSaturated;ShirtDenimGreen;ShirtDenimGrey;ShirtDenimSalmon;ShirtDenimTan;ShirtDenimAcidWash,
		BiteDefense = 7,
		BloodLocation = ShirtLongSleeves,
		BodyLocation = Shirt,
		ClothingItem = Shirt_Denim,
		FabricType = Denim,
		Insulation = 0.45,
		ScratchDefense = 15,
		WindResistance = 0.55,
		WorldStaticModel = Shirt_Ground,
		Tags = RipClothingDenim,
	}
	
		
	item Shirt_Lumberjack
	{
		DisplayName = Shirt - Lumberjack,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = ShirtLumberjackBlue;ShirtLumberjackGreen;ShirtLumberjackGrey;ShirtLumberjackRed;ShirtLumberjackYellow;ShirtLumberjackBrown;ShirtLumberjackBlue;ShirtLumberjackGreen;ShirtLumberjackRed;ShirtLumberjackLightBlue;ShirtLumberjackMint;ShirtLumberjackOrange;ShirtLumberjackPink;ShirtLumberjackPurple;ShirtLumberjackWhite,
		BloodLocation = ShirtLongSleeves,
		BodyLocation = Shirt,
		ClothingItem = Shirt_Lumberjack,
		FabricType = Cotton,
		Insulation = 0.65,
		ScratchDefense = 5,
		WindResistance = 0.5,
		WorldStaticModel = Shirt_Ground,
		Tags = RipClothingCotton,
	}

	
	item Shirt_Lumberjack_TINT
	{
		DisplayName = Shirt - Lumberjack,
		DisplayCategory = Clothing,
		Type = Clothing,
		Icon = ShirtLumberjackGrey,
		BloodLocation = ShirtLongSleeves,
		BodyLocation = Shirt,
		ClothingItem = Shirt_Lumberjack_TINT,
		FabricType = Cotton,
		Insulation = 0.65,
		ScratchDefense = 5,
		WindResistance = 0.5,
		WorldStaticModel = Shirt_Ground,
		Tags = RipClothingCotton,
	}
	
		
	item Shirt_Workman
	{
		DisplayName = Shirt - Workman,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = ShirtDenimBlue;ShirtDenimLightBlack;ShirtDenimLightBlue;ShirtLumberjackBlue;ShirtLumberjackGreen;ShirtLumberjackGrey;ShirtLumberjackRed;ShirtLumberjackYellow;ShirtLumberjackBrown;ShirtLumberjackBlue;ShirtLumberjackGreen;ShirtLumberjackRed;ShirtLumberjackLightBlue;ShirtLumberjackMint;ShirtLumberjackOrange;ShirtLumberjackPink;ShirtLumberjackPurple;ShirtLumberjackWhite;ShirtDenimAcidWash;ShirtDenimBrown;ShirtDenimSaturated;ShirtDenimGreen;ShirtDenimGrey;ShirtDenimTan;ShirtDenimSalmon,
		BloodLocation = ShirtLongSleeves,
		BodyLocation = Shirt,
		ClothingItem = Shirt_Workman,
		FabricType = Cotton,
		Insulation = 0.35,
		ScratchDefense = 5,
		WindResistance = 0.3,
		WorldStaticModel = Shirt_Ground,
		Tags = RipClothingCotton,
	}
	
	
	item Tshirt_Sport
	{
		DisplayName = T-shirt - Sports,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = TshirtAthleticBlue;TshirtAthleticGreen;TshirtAthleticRed;TshirtAthleticYellow;TshirtAthleticBlack;TshirtAthleticGrey;TshirtAthleticOrange;TshirtAthleticPink;TshirtAthleticPurple;TshirtAthleticTeal,
		BloodLocation = Shirt,
		BodyLocation = Tshirt,
		ClothingItem = Tshirt_Sport,
		FabricType = Cotton,
		Insulation = 0.15,
		WindResistance = 0.05,
		WorldStaticModel = TShirt_Ground,
		Tags = RipClothingCotton,
	}

item Tshirt_TieDye
	{
		DisplayName = T-shirt - Tie Dye,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = TShirt_TieDye1;TShirt_TieDye2;TShirt_TieDye3;TShirt_TieDye4;TieDye1;TieDye2;TieNoCND1;TieNoCND2;TieNoCND3,
		BloodLocation = Shirt,
		BodyLocation = Tshirt,
		ClothingItem = Tshirt_TieDye,
		FabricType = Cotton,
		Insulation = 0.2,
		WindResistance = 0.05,
		WorldStaticModel = TShirt_Ground,
		Tags = RipClothingCotton,
	}

item Shirt_HawaiianRed
	{
		DisplayName = Shirt - Hawaiian,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = ShirtHawaiianRed;ShirtHawaiianBlue;ShirtHawaiianGreen;ShirtHawaiianLightBlue;ShirtHawaiianOrange;ShirtHawaiianPink;ShirtHawaiianPurple;ShirtHawaiianYellow,
		BloodLocation = Shirt,
		BodyLocation = ShortSleeveShirt,
		ClothingItem = Shirt_HawaiianRed,
		FabricType = Cotton,
		Insulation = 0.1,
		WindResistance = 0.05,
		WorldStaticModel = TShirt_Ground,
		Tags = RipClothingCotton,
	}

	item Tshirt_LongSleeve_SuperColor
	{
		DisplayName = Long Sleeve T-shirt,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Shirt_Neon1;Shirt_Neon2;Shirt_Neon3;Shirt_Neon4;Shirt_Neon5;Shirt_Neon6;Shirt_Neon7;Shirt_Neon8;Shirt_Neon9;Shirt_Neon10;Shirt_Neon11;Shirt_Neon12;Shirt_Neon13,
		BloodLocation = ShirtLongSleeves,
		BodyLocation = Tshirt,
		ClothingItem = Tshirt_LongSleeve_SuperColor,
		FabricType = Cotton,
		Insulation = 0.3,
		WindResistance = 0.15,
		WorldStaticModel = Shirt_Ground,
		Tags = RipClothingCotton,
	}

item Tshirt_SuperColor
	{
		DisplayName = T-shirt,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = TShirt_Neon1;TShirt_Neon2;TShirt_Neon3;TShirt_Neon4;TShirt_Neon5;TShirt_Neon6;TShirt_Neon7;TShirt_Neon8;TShirt_Neon9;TShirt_Neon10;TShirt_Neon11;TShirt_Neon12;TShirt_Neon13,
		BloodLocation = Shirt,
		BodyLocation = Tshirt,
		ClothingItem = Tshirt_SuperColor,
		FabricType = Cotton,
		Insulation = 0.2,
		WindResistance = 0.05,
		WorldStaticModel = TShirt_Ground,
		Tags = RipClothingCotton,
	}








item BaggyTee
	{
		DisplayName = T-shirt - Baggy,
		DisplayCategory = Clothing,
		Type = Clothing,
		Icon = TshirtGeneric,
		BloodLocation = Shirt,
		BodyLocation = Shirt,
		ClothingItem = BaggyTee,
		FabricType = Cotton,
		Insulation = 0.225,
		WindResistance = 0.1,
		WorldStaticModel = TShirt_Ground,
		Tags = RipClothingCotton,
	}

item CrewneckSweatshirt
	{
		DisplayName = Sweatshirt,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 1,
		Icon = CrewneckSweatshirt,
		BloodLocation = Jumper,
		BodyLocation = Sweater,
		ClothingItem = CrewneckSweatshirt,
		Insulation = 0.4,
		ScratchDefense = 5,
		BiteDefense = 5,
		WindResistance = 0.4,
		WorldStaticModel = Jacket_Shellsuit_Ground,
		Tags = IsFireFuel;IsFireTinder;RipClothingCotton,
	}

	
	
}
