module Base
{
		
	item Jacket_Varsity
	{
		DisplayName = Jacket - Varsity,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = JacketVarsity_KY;JacketVarsity_Alpha;JacketVarsity_Blue;JacketVarsity_BrownWhite;JacketVarsity_GreenBlack;JacketVarsity_Brown;JacketVarsity_Vintage;JacketVarsity_GreyGreen;JacketVarsity_Purple;JacketVarsity_TanBlack;JacketVarsity_Yellow,
		BiteDefense = 10,
		BloodLocation = Jacket,
		BodyLocation = Jacket,
		ClothingItem = Jacket_Varsity,
		FabricType = Cotton,
		Insulation = 0.60,
		NeckProtectionModifier = 0.3,
		ScratchDefense = 20,
		WindResistance = 0.5,
		WorldStaticModel = Jacket_Ground,
		Tags = RipClothingCotton,
	}
		
	item JacketLong_Random
	{
		DisplayName = Leather Coat,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 2,
		IconsForTexture = JacketLongBlack;JacketLongBrown;JacketLongGreen;JacketLongBlue;JacketLongGrey;JacketLongMud;JacketLongRed,
		BiteDefense = 20,
		BloodLocation = LongJacket,
		BodyLocation = JacketSuit,
		ClothingItem = JacketLong_Random,
		CombatSpeedModifier = 0.97,
		FabricType = Leather,
		Insulation = 0.65,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.93,
		ScratchDefense = 40,
		WaterResistance = 0.45,
		WindResistance = 0.35,
		WorldStaticModel = JacketLong_Ground,
		Tags = RipClothingLeather,
	}
	
	item PonchoGreen
	{
		DisplayName = Poncho,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = PonchoGreen;PonchoBlack;PonchoBrown;PonchoGrey;PonchoUrban;PonchoWoodland,
		ColorRed = 255,
		ColorBlue = 255,
		ColorGreen = 255,
		BloodLocation = Shirt;FullHelmet;Trousers,
		BodyLocation = JacketHat,
		ClothingExtraSubmenu = UpHoodie,
		ClothingItem = PonchoGreen,
		ClothingItemExtra = PonchoGreenDOWN,
		ClothingItemExtraOption = DownHoodie,
		Insulation = 0.1,
		RunSpeedModifier = 0.9,
		ScratchDefense = 10,
		WaterResistance = 1.0,
		WindResistance = 0.75,
		WorldStaticModel = Poncho_Ground,
	}
	
	item PonchoGreenDOWN
	{
		DisplayName = Poncho,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = PonchoGreen;PonchoBlack;PonchoBrown;PonchoGrey;PonchoUrban;PonchoWoodland,
		ColorRed = 255,
		ColorBlue = 255,
		ColorGreen = 255,
		BloodLocation = Shirt;FullHelmet;Trousers,
		BodyLocation = Jacket_Down,
		ClothingExtraSubmenu = DownHoodie,
		ClothingItem = PonchoGreenDOWN,
		ClothingItemExtra = PonchoGreen,
		ClothingItemExtraOption = UpHoodie,
		Insulation = 0.15,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.9,
		ScratchDefense = 10,
		WaterResistance = 1.0,
		WindResistance = 0.8,
		WorldStaticModel = Poncho_Ground,
	}
	
	item PonchoYellow
	{
		DisplayName = Poncho,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = RainPoncho_Generic;PonchoLightBlue;PonchoOrange;PonchoPurple;PonchoPink;PonchoBlue;PonchoLightGreen;PonchoRed,
		ColorRed = 255,
		ColorBlue = 255,
		ColorGreen = 255,
		BloodLocation = Shirt;FullHelmet;Trousers,
		BodyLocation = JacketHat,
		ClothingExtraSubmenu = UpHoodie,
		ClothingItem = PonchoYellow,
		ClothingItemExtra = PonchoYellowDOWN,
		ClothingItemExtraOption = DownHoodie,
		Insulation = 0.1,
		RunSpeedModifier = 0.9,
		ScratchDefense = 10,
		WaterResistance = 1.0,
		WindResistance = 0.75,
		WorldStaticModel = Poncho_Ground,
	}
	
	item PonchoYellowDOWN
	{
		DisplayName = Poncho,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = RainPoncho_Generic;PonchoLightBlue;PonchoOrange;PonchoPurple;PonchoPink;PonchoBlue;PonchoLightGreen;PonchoRed,
		ColorRed = 255,
		ColorBlue = 255,
		ColorGreen = 255,
		BloodLocation = Trousers;Shirt,
		BodyLocation = Jacket_Down,
		ClothingExtraSubmenu = DownHoodie,
		ClothingItem = PonchoYellowDOWN,
		ClothingItemExtra = PonchoYellow,
		ClothingItemExtraOption = UpHoodie,
		Insulation = 0.15,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.9,
		WaterResistance = 1.0,
		WindResistance = 0.8,
		WorldStaticModel = Poncho_Ground,
	}

	item Jacket_Sherpa
	{
		DisplayName = Denim Jacket - Sherpa,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 2.5,
		Icon = JacketLeatherBlack,
		BiteDefense = 25,
		BloodLocation = Jacket,
		BodyLocation = Jacket,
		ClothingItem = Jacket_Sherpa,
		CombatSpeedModifier = 0.96,
		FabricType = Denim,
		Insulation = 0.675,
		NeckProtectionModifier = 0.7,
		RunSpeedModifier = 0.94,
		ScratchDefense = 50,
		WaterResistance = 0.5,
		WindResistance = 0.65,
		WorldStaticModel = Jacket_Ground,
		Tags = RipClothingDenim,
	}

item Jacket_Canvas
	{
		DisplayName = Jacket - Canvas,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 3,
		Icon = JacketPadded_CamoTree,
		BiteDefense = 15,
		BloodLocation = Jumper;FullHelmet,
		BodyLocation = JacketHat_Bulky,
		ClothingExtraSubmenu = UpHoodie,
		ClothingItem = Jacket_Canvas,
		ClothingItemExtra = Jacket_CanvasDOWN,
		ClothingItemExtraOption = DownHoodie,
		CombatSpeedModifier = 0.95,
		Insulation = 0.8,
		RunSpeedModifier = 0.89,
		ScratchDefense = 20,
		WaterResistance = 0.55,
		WindResistance = 0.9,
		WorldStaticModel = Hoodie_Ground,
	}

	item Jacket_CanvasDOWN
	{
		DisplayName = Jacket - Canvas,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 3,
		Icon = JacketPadded_CamoTree,
		BiteDefense = 15,
		BloodLocation = Jacket,
		BodyLocation = Jacket_Bulky,
		ClothingExtraSubmenu = DownHoodie,
		ClothingItem = Jacket_CanvasDOWN,
		ClothingItemExtra = Jacket_Canvas,
		ClothingItemExtraOption = UpHoodie,
		CombatSpeedModifier = 0.95,
		Insulation = 0.75,
		NeckProtectionModifier = 0.55,
		RunSpeedModifier = 0.89,
		ScratchDefense = 20,
		WaterResistance = 0.55,
		WindResistance = 0.85,
		WorldStaticModel = Hoodie_Ground,
	}

}
