module Base
{
	item AmmoStrap_Bullets
	{
		DisplayName = Bullets Bandolier,
		DisplayCategory = Bag,
		Type = Container,
		IconsForTexture = AmmoStrap_Bullets;AmmoStrapBrownBullets,
		BodyLocation = AmmoStrap,
		ClothingItem = AmmoStrap_Bullets,
		Tooltip = Tooltip_AmmoStrap,
		WorldStaticModel = AmmoStrap_Ground,
		Tags = ReloadFastBullets,
		CanBeEquipped = AmmoStrap,
		Capacity = 1,
		CloseSound = CloseBulletsBandolier,
		OpenSound = OpenBulletsBandolier,
		PutInSound = StoreItemBulletsBandolier,
		RunSpeedModifier = 0.98,
		WeightReduction = 85,
        AcceptItemFunction = AcceptItemFunction.AmmoStrap_Bullets,
        Tags = BagsFillException;HasMetal;AmmoCase,
	}

	item AmmoStrap_Bullets_223
	{
		DisplayName = Bullets Bandolier,
		DisplayCategory = Bag,
		Type = Container,
		IconsForTexture = AmmoStrap_Bullets;AmmoStrapBrownBullets,
		BodyLocation = AmmoStrap,
		ClothingItem = AmmoStrap_Bullets_223,
		Tooltip = Tooltip_AmmoStrap,
		WorldStaticModel = AmmoStrap_Ground,
		Tags = ReloadFastBullets,
		CanBeEquipped = AmmoStrap,
		Capacity = 1,
		CloseSound = CloseBulletsBandolier,
		OpenSound = OpenBulletsBandolier,
		PutInSound = StoreItemBulletsBandolier,
		RunSpeedModifier = 0.98,
		WeightReduction = 85,
        AcceptItemFunction = AcceptItemFunction.AmmoStrap_Bullets,
        Tags = BagsFillException;HasMetal;AmmoCase,
	}

	item AmmoStrap_Bullets_308
	{
		DisplayName = Bullets Bandolier,
		DisplayCategory = Bag,
		Type = Container,
		IconsForTexture = AmmoStrap_Bullets;AmmoStrapBrownBullets,
		BodyLocation = AmmoStrap,
		ClothingItem = AmmoStrap_Bullets_308,
		Tooltip = Tooltip_AmmoStrap,
		WorldStaticModel = AmmoStrap_Ground,
		Tags = ReloadFastBullets,
		CanBeEquipped = AmmoStrap,
		Capacity = 1,
		CloseSound = CloseBulletsBandolier,
		OpenSound = OpenBulletsBandolier,
		PutInSound = StoreItemBulletsBandolier,
		RunSpeedModifier = 0.98,
		WeightReduction = 85,
        AcceptItemFunction = AcceptItemFunction.AmmoStrap_Bullets,
        Tags = BagsFillException;HasMetal;FirearmLoot,
	}

	item AmmoStrap_Shells
	{
		DisplayName = Shells Bandolier,
		DisplayCategory = Bag,
		Type = Container,
		IconsForTexture = AmmoStrap_Bullets;AmmoStrapBrown,
		BodyLocation = AmmoStrap,
		ClothingItem = AmmoStrap_Shells,
		Tooltip = Tooltip_AmmoStrap_Shotgun,
		WorldStaticModel = AmmoStrap_Ground,
		Tags = ReloadFastShells,
		CanBeEquipped = AmmoStrap,
		Capacity = 1,
		CloseSound = CloseShellsBandolier,
		OpenSound = OpenShellsBandolier,
		PutInSound = StoreItemShellsBandolier,
		RunSpeedModifier = 0.98,
		WeightReduction = 85,
        AcceptItemFunction = AcceptItemFunction.AmmoStrap_Shells,
        Tags = BagsFillException;HasMetal;FirearmLoot,
	}

	item HolsterDouble
	{
		DisplayName = Holster - Double,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.4,
		Icon = GunHolsterDouble,
		AttachmentsProvided = HolsterLeft;HolsterRight,
		BodyLocation = BeltExtra,
		ClothingItem = HolsterDouble,
		WorldStaticModel = HolsterDouble_Ground,
		Tags = FirearmLoot;HasMetal;IgnoreZombieDensity;IsMemento,
	}

	item HolsterSimple
	{
		DisplayName = Holster,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.2,
		IconsForTexture = Holster_Brown;Holster_Black;Holster_Green,
		AttachmentsProvided = HolsterRight,
		BodyLocation = BeltExtra,
		ClothingItem = Holster,
		WorldStaticModel = HolsterSingle_Ground,
		Tags = FirearmLoot,
	}

	item HolsterSimple_Black
	{
		DisplayName = Holster,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.2,
		Icon = Holster_Black,
		AttachmentsProvided = HolsterRight,
		BodyLocation = BeltExtra,
		ClothingItem = Holster_Black,
		WorldStaticModel = HolsterSingle_Ground,
		Tags = FirearmLoot,
	}

	item HolsterSimple_Brown
	{
		DisplayName = Holster,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.2,
		Icon = Holster_Brown,
		AttachmentsProvided = HolsterRight,
		BodyLocation = BeltExtra,
		ClothingItem = Holster_Brown,
		WorldStaticModel = HolsterSingle_Ground,
		Tags = FirearmLoot,
	}

	item HolsterSimple_Green
	{
		DisplayName = Holster,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.2,
		Icon = Holster_Green,
		AttachmentsProvided = HolsterRight,
		BodyLocation = BeltExtra,
		ClothingItem = Holster_Green,
		WorldStaticModel = HolsterSingle_Ground,
		Tags = FirearmLoot,
	}

	item HolsterShoulder
	{
		DisplayName = Holster - Shoulder,
		DisplayCategory = Accessory,
		Type = Container,
		Weight = 0.4,
		IconsForTexture = HolsterShoulder_Black;HolsterShoulder_Brown,
		AttachmentsProvided = HolsterShoulder,
		/*BodyLocation = Webbing,*/
		BodyLocation = ShoulderHolster,
		CanBeEquipped = ShoulderHolster,
		ClothingItem = HolsterShoulder,
		/*WorldStaticModel = Holster_Ground,*/
		WorldStaticModel = ShoulderHolster_Ground,
		Capacity = 1,
		CloseSound = CloseShoulderHolster,
		OpenSound = OpenShoulderHolster,
		PutInSound = StoreItemShoulderHolster,
		RunSpeedModifier = 0.99,
		WeightReduction = 85,
        AcceptItemFunction = AcceptItemFunction.HolsterShoulder,
		/*Tags = ConcealedCarry,*/
        Tooltip = Tooltip_item_HolsterShoulder,
        Tags = BagsFillException;HasMetal;FirearmLoot;IgnoreZombieDensity,
	}

	
}
