
module Base
{	
	item Bag_NormalHikingBag
	{
		/*DisplayName = Hiking Bag,*/
		DisplayName = Hiking Backpack,
		DisplayCategory = Bag,
		Type = Container,
		Weight = 1.2,
		IconsForTexture = Hiking_Blue;Hiking_Green;Hiking_Red;Hiking_Green;Hiking_Black;Hiking_Brown;Hiking_DarkPurple;Hiking_Gold;Hiking_Grey;Hiking_LightBlue;Hiking_Olive;Hiking_Orange;Hiking_Pink;Hiking_Purple;Hiking_Violet,
		AttachmentReplacement = Bag,
		BloodLocation = Bag,
		CanBeEquipped = Back,
		Capacity = 20,
		CloseSound = CloseBag,
		ClothingItem = Bag_HikingBag,
		EquipSound = EquipBackpackLarge,
		OpenSound = OpenBag,
		PutInSound = PutItemInBag,
		ReplaceInPrimaryHand = Bag_HikingBag_RHand holdingbagright,
		ReplaceInSecondHand = Bag_HikingBag_LHand holdingbagleft,
		RunSpeedModifier = 0.96,
		SoundParameter = EquippedBaggageContainer HikingBag,
		WeightReduction = 75,
		WorldStaticModel = HikingBag_Ground,
	    AttachmentsProvided = BedrollBottom,
        Tags = IsFireFuel;IsFireTinder,
	}
	
	item Bag_BigHikingBag
	{
		/* DisplayName = Big Hiking Bag,*/
		DisplayName = Big Hiking Backpack,
		DisplayCategory = Bag,
		Type = Container,
		Weight = 1.5,
		IconsForTexture = BigHiking_Blue;BigHiking_Green;BigHiking_Red;BigHiking_Black;BigHiking_Brown;BigHiking_DarkPurple;BigHiking_Gold;BigHiking_Grey;BigHiking_LightBlue;BigHiking_Olive;BigHiking_Orange;BigHiking_Pink;BigHiking_Purple;BigHiking_Violet,
		AttachmentReplacement = Bag,
		BloodLocation = Bag,
		CanBeEquipped = Back,
		Capacity = 22,
		CloseSound = CloseBag,
		ClothingItem = Bag_BigHikingBag,
		EquipSound = EquipBackpackLarge,
		OpenSound = OpenBag,
		PutInSound = PutItemInBag,
		ReplaceInPrimaryHand = Bag_BigHikingBag_RHand holdingbagright,
		ReplaceInSecondHand = Bag_BigHikingBag_LHand holdingbagleft,
		RunSpeedModifier = 0.95,
		SoundParameter = EquippedBaggageContainer HikingBag,
		WeightReduction = 80,
		WorldStaticModel = BigHikingBag_Ground,
		AttachmentsProvided = BedrollBottomBig,
        Tags = IsFireFuel;IsFireTinder,
	}

item Bag_BigHikingBag_Travel
	{
		DisplayName = Big Hiking Backpack with Travel Patches,
		DisplayCategory = Memento,
		Type = Container,
		Weight = 1.5,
		IconsForTexture = BigHiking_Blue;BigHiking_Green;BigHiking_Red;BigHiking_Black;BigHiking_Brown;BigHiking_DarkPurple;BigHiking_Gold;BigHiking_Grey;BigHiking_LightBlue;BigHiking_Olive;BigHiking_Orange;BigHiking_Pink;BigHiking_Purple;BigHiking_Violet,
		AttachmentReplacement = Bag,
		BloodLocation = Bag,
		CanBeEquipped = Back,
		Capacity = 22,
		CloseSound = CloseBag,
		ClothingItem = Bag_BigHikingBag_Travel,
		EquipSound = EquipBackpackLarge,
		OpenSound = OpenBag,
		PutInSound = PutItemInBag,
		ReplaceInPrimaryHand = Bag_BigHikingBag_Travel_RHand holdingbagright,
		ReplaceInSecondHand = Bag_BigHikingBag_Travel_LHand holdingbagleft,
		RunSpeedModifier = 0.95,
		SoundParameter = EquippedBaggageContainer HikingBag,
		WeightReduction = 80,
		WorldStaticModel = BigHikingBag_Ground,
		AttachmentsProvided = BedrollBottomBig,
		Tags = IgnoreZombieDensity;IsFireFuel;IsFireTinder;IsMemento,
	}

	item Bag_HikingBag_Travel
	{
		DisplayName = Hiking Backpack with Travel Patches,
		DisplayCategory = Memento,
		Type = Container,
		Weight = 1.2,
		IconsForTexture = Hiking_Blue;Hiking_Green;Hiking_Red;Hiking_Black;Hiking_Brown;Hiking_DarkPurple;Hiking_Gold;Hiking_Grey;Hiking_LightBlue;Hiking_Olive;Hiking_Orange;Hiking_Pink;Hiking_Purple;Hiking_Violet,
		AttachmentReplacement = Bag,
		BloodLocation = Bag,
		CanBeEquipped = Back,
		Capacity = 20,
		CloseSound = CloseBag,
		ClothingItem = Bag_HikingBag_Travel,
		EquipSound = EquipBackpackLarge,
		OpenSound = OpenBag,
		PutInSound = PutItemInBag,
		ReplaceInPrimaryHand = Bag_HikingBag_Travel_RHand holdingbagright,
		ReplaceInSecondHand = Bag_HikingBag_Travel_LHand holdingbagleft,
		RunSpeedModifier = 0.96,
		SoundParameter = EquippedBaggageContainer HikingBag,
		WeightReduction = 75,
		WorldStaticModel = HikingBag_Ground,
		AttachmentsProvided = BedrollBottom,
		Tags = IgnoreZombieDensity;IsFireFuel;IsFireTinder;IsMemento,
	}


	item Bag_SurvivorBag
	{
		/*DisplayName = Large Backpack,*/
		DisplayName = Military Backpack,
		DisplayCategory = Bag,
		Type = Container,
		Weight = 2,
		/*Icon = AliceBag,*/
		IconsForTexture = AliceBag;AliceBag_Camo;AliceBag_SandCamo;AliceBagBlack;AliceBagTan;AliceBagTan;AliceBagBlue;AliceBagGreener;AliceBagBlack,
		AttachmentReplacement = Bag,
		BloodLocation = Bag,
		CanBeEquipped = Back,
		CanHaveHoles = FALSE,
		/*Capacity = 27,*/
		Capacity = 28,
		CloseSound = CloseBag,
		ClothingItem = Bag_SurvivorBag,
		EquipSound = EquipBackpackLarge,
		OpenSound = OpenBag,
		PutInSound = PutItemInBag,
		ReplaceInPrimaryHand = Bag_SurvivorBag_RHand holdingbagright,
		ReplaceInSecondHand = Bag_SurvivorBag_LHand holdingbagleft,
		RunSpeedModifier = 0.94,
		WeightReduction = 85,
		WorldStaticModel = ALICE_Pack_Ground,
		AttachmentsProvided = BedrollBottomALICE,
		Tags = IgnoreZombieDensity;IsFireFuel;IsFireTinder,
	}

item Bag_ALICE_BeltSus_Green
	{
		/*DisplayName = Green ALICE Belt and Suspenders,*/
		DisplayName = ALICE Belt and Suspenders,
		DisplayCategory = Bag,
		Type = Container,
		IconsForTexture = Webbing;Webbing_Tan,
		BodyLocation = Webbing,
		CanBeEquipped = Webbing,
		Capacity = 6,
		CloseSound = CloseCargoVest,
		EquipSound = EquipAliceBelt,
		OpenSound = OpenCargoVest,
		PutInSound = StoreItemCargoVest,
		RunSpeedModifier = 0.96,
		WeightReduction = 80,
		ClothingItem = Bag_ALICE_BeltSus_Green,
		WorldStaticModel = ALICE_BeltSus_Ground,
		AttachmentsProvided = SmallBeltLeft;SmallBeltRight;WebbingRight;WebbingLeft,
		Tags = ReloadFastMagazines;IgnoreZombieDensity;HasMetal;IsFireFuel,
		Tooltip = Tooltip_Webbing,
		MaxItemSize = 1.3,
		CombatSpeedModifier = 0.98,
	}


	
	}
