Sandbox_EN = {
	Sandbox_WashOrRot = "Wash Or Rot",
	
	Sandbox_WashOrRot_EnableDirtinessMechanic = "Enable dirtiness mechanic.",
	
	Sandbox_WashOrRot_MinimumClothingDirtinessRequired = "Minimum Clothing Dirtiness required.",
	Sandbox_WashOrRot_MinimumClothingDirtinessRequired_tooltip = "The minimum amount of dirtiness that each piece of clothing needs to have in order to transfer some of it to the player's body (Only works if dirtiness mechanic is enabled).",
	
	Sandbox_WashOrRot_ClothingDirtinessPercentageToTransfer = "Dirtiness percentage to transfer.",
	Sandbox_WashOrRot_ClothingDirtinessPercentageToTransfer_tooltip = "Dirtiness percentage that will be transfered to be player's body from each piece of clothing (Only works if dirtiness mechanic is enabled).",
	
	Sandbox_WashOrRot_DirtinessIncreaseDecreaseRateUntilEffects = "Dirtiness increase/decrease rate until effects.",
	Sandbox_WashOrRot_DirtinessIncreaseDecreaseRateUntilEffects_tooltip = "A multiplier that will increase or decrease the rate for the time until effects. By default it will take around 3 days of being with over 50% of body dirtiness to reach to Grimed Moodle Lv1 (Only works if dirtiness mechanic is enabled).",
	
	
	Sandbox_WashOrRot_EnableBloodinessMechanic = "Enable bloodiness mechanic.",
	
	Sandbox_WashOrRot_MinimumClothingBloodinessRequired = "Minimum Clothing Bloodiness required.",
	Sandbox_WashOrRot_MinimumClothingBloodinessRequired_tooltip = "The minimum amount of bloodiness that each piece of clothing needs to have in order to transfer some of it to the player's body (Only works if bloodiness mechanic is enabled).",
	
	Sandbox_WashOrRot_ClothingBloodinessPercentageToTransfer = "Bloodiness percentage to transfer.",
	Sandbox_WashOrRot_ClothingBloodinessPercentageToTransfer_tooltip = "Bloodiness percentage that will be transfered to be player's body from each piece of clothing (Only works if bloodiness mechanic is enabled).",
	
	Sandbox_WashOrRot_BloodinessIncreaseDecreaseRateUntilEffects = "Bloodiness increase/decrease rate until effects.",
	Sandbox_WashOrRot_BloodinessIncreaseDecreaseRateUntilEffects_tooltip = "A multiplier that will increase or decrease the rate for the time until effects. By default it will take around 3 days of being with over 50% of body bloodiness to reach to Grimed Moodle Lv1 (Only works if bloodiness mechanic is enabled).",
	
	Sandbox_WashOrRot_EnableItchingMechanic = "Enable itching effect.",
	Sandbox_WashOrRot_EnableItchingMechanic_tooltip = "When the grimed Moodle is present, the player will feel itching all over the body, playing a scratch animation and increasing pain to the corresponding body part (It requires either dirtiness mechanic, bloodines mechanic or both mechanics enabled).",
	
	Sandbox_WashOrRot_EnableSicknessMechanic = "Enable sickness effect.",
	Sandbox_WashOrRot_EnableSicknessMechanic_tooltip = "When the grimed Moodle is present at Lv3 or Lv4, there are chances of getting sick, at fever level the body health will decrease which can lead to death (It requires either dirtiness mechanic, bloodines mechanic or both mechanics enabled).",
}
