module Base
{
    item TempNilItem
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	40,
        WeaponSprite	=	TempNilItem,
        SoundVolume	=	40,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	130,
        Weight	=	1.9,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	25,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	Useless testing weapons,
        MinRange	=	0.0,
        SwingTime	=	0.7,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	TempNilItem,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	100,
        MinDamage	=	2,
        MaxDamage	=	3,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	TempNilItem,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        CritDmgMultiplier = 3,
        AimingPerkCritModifier = 2,
        HitChance = 100,
        AimingPerkHitChanceModifier = 1,
        AimingPerkMinAngleModifier = 0,
        AimingPerkRangeModifier = 0,
        RecoilDelay = 12,
        SoundGain = 2,
        ReloadTime = 18,
        AimingTime = 15,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = 308Box,
        MaxAmmo = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = AKplayReloadSound,
        EjectAmmoSound = M16EjectAmmo,
		InsertAmmoStartSound = ,
		InsertAmmoStopSound = M16InsertAmmoStop,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = M16Rack,
        MagazineType = Base.308ClipU,
        AmmoType = Base.308Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 0,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        StopPower = 2,
        WorldRender = FALSE,
    } 

    model TempNilItem
	{
		mesh = WorldItems/Nails,
		texture = WorldItems/Nails,
		scale = 0.01,
	}
   


}