module Base                                                                                                                               {


/* ****** ADVANCED WARFARE: COMMUNITY WEAPONS FRAMEWORK: *****************************************************************************************************/

item ProjectFallout                 	             {
DisplayCategory = Ammo,
Count	=	1,
Weight=	15,
Type	=	Normal,
DisplayName	=	ProjectFallout,
Icon	=	PFO_Cartridge_EmptyBox,
MetalValue = 1,                                      }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item AmmunitionBox_EMPTY_Bullet        	             {
DisplayCategory = Ammo,
Count	=	1,
Weight=	0.1,
AlwaysWelcomeGift	=	TRUE,
Type	=	Normal,
DisplayName	=	Empty Box Of Shell Casings,
Icon	=	PFO_Cartridge_EmptyBox,
MetalValue = 1,                                      }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Cartridge_EMPTY_Bullet        	                 {
DisplayCategory = Ammo,
Count	=	1,
Weight=	0.01,
AlwaysWelcomeGift	=	TRUE,
Type	=	Normal,
DisplayName	=	Empty Shell Casings,
Icon	=	PFO_EmptyCasing,
MetalValue = 1,                                      }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item 556NTO_Pallet  	            			     {
ToolTip = [EVO],
Weight=	12,
AlwaysWelcomeGift =	TRUE,
Type=Normal,
DisplayName	=Crate of [5.56x45mm] Ammunition,
DisplayCategory	=	Ammo,
Icon=PFO_WEAPON_WOOD_CRATE,
MetalValue 	=	1000,
WorldStaticModel =	RifleAmmoBox,				     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/* ****** ADVANCED WARFARE: COMMUNITY WEAPONS FRAMEWORK: *****************************************************************************************************/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_40MM_GRENADE                                {
DisplayCategory = Ammo,
CanStack	=	FALSE,
Weight	=	0.06,
Type	=	Normal,
DisplayName	=	 40MM Grenade Round,
MetalValue = 1,
Icon	=	PFO_40MM_GRENADE_LAUNCHER_AMMO,
StaticModel = PFO_40MM_GRENADE_WORLDITEM,
WorldStaticModel = PFO_40MM_GRENADE_WORLDITEM,       }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item AmmunitionBox_40MM_Grenade						 {
Tooltip = [Project Fallout: GunRunner],
Weight=	3,
Type=Normal,
PlaceMultipleSound = BoxOfShellsPlaceAll,
PlaceOneSound = BoxOfShellsPlaceOne,
DisplayName	=	Box of 40MM Grenade Rounds,
DisplayCategory	=	Ammo,
Icon=PFO_20GA_SHELL,
MetalValue 	=	24,
WorldStaticModel =	BoxOfShotGunShells,				 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/










/* GAUSS COMPAT SCRIPTS / USES SAME ITEM ID TO KEEP COMPAT WITH GAUSS XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item MagneticRound
{
DisplayCategory = Ammo,
CanStack	=	FALSE,
Weight	=	0.01,
Count=36,
Type	=	Normal,
DisplayName	=	 Wattz Electronics EC Round,
MetalValue = 1,
Icon	=	MagneticRound,
StaticModel = MagneticRound,
WorldStaticModel = MagneticRound,
}

item MagneticRoundBox
{
DisplayCategory = Ammo,
CanStack	=	FALSE,
Weight	=	0.3,
Type	=	Normal,
MetalValue = 40,
DisplayName	=	Box of Wattz Electronic EC Ammunition,
PlaceMultipleSound = BoxOfRoundsPlaceAll,
PlaceOneSound = BoxOfRoundsPlaceOne,
Icon	=	PFO_20GA_SHELL,
StaticModel = BoxOfShotGunShells,
WorldStaticModel = BoxOfShotGunShells,
}

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_MFC_Inverter
/* */                                                                                    {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName=[MFC Inverter 10W],
Icon=PFO_Micro_Fusion_Cell,
AttachmentType  = MolleStorage,
MaxAmmo = 10,
AmmoType = Base.MagneticRound,
GunType = ProjectFallout, 
Tooltip = [Project Fallout: GunRunner][10W][Voltage Regulator Magazine],
/* */                                                                                    }

item PFO_MFC_Inverter_R30
/* */                                                                                    {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName=[MFC Inverter 30W],
Icon=PFO_Micro_Fusion_Cell,
AttachmentType  = MolleStorage,
MaxAmmo = 30,
AmmoType = Base.MagneticRound,
GunType = ProjectFallout, 
Tooltip = [Project Fallout: GunRunner][30W][Voltage Regulator Magazine],
/* */                                                                                    }

item MicroFusionCell
/* */                                                                                    {
DisplayCategory = Electronics,
CanStack	=	FALSE,
Weight	=	0.1,
Type	=	Drainable,
DisplayName	=	Micro-Fusion Cell,
Icon	=	PFO_Micro_Fusion_Cell,
UseDelta = 0.0000001,
GunType = PFO_F4_LaserMusket,
cantBeConsolided = TRUE,
StaticModel = MicroFusionCell,
WorldStaticModel = MicroFusionCell,
/* */                                                                                    }



/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Cartridge_20G_Shell	            			 {
Count=6,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel =	ShotGunShells,
Weight=	0.011,
AlwaysWelcomeGift =	TRUE,
Type=Normal,
Tags = Ammo;ShotgunShell,
DisplayCategory =	Ammo,
DisplayName	=	[Masterson] [20] Gauge Shotgun Shell,
Icon=PFO_20GA_SHELL,
MetalValue 	=	1,								     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item AmmunitionBox_20G_Shell						 {
Tooltip = [Project Fallout: GunRunner],
Weight=	1,
Type=Normal,
PlaceMultipleSound = BoxOfShellsPlaceAll,
PlaceOneSound = BoxOfShellsPlaceOne,
DisplayName	=	Box of [Masterson] 20 Gauge Shotgun Shells,
DisplayCategory	=	Ammo,
Icon=PFO_20GA_BOX,
MetalValue 	=	24,
WorldStaticModel =	BoxOfShotGunShells,				 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/


/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Cartridge_12G_Shell	            			 {
Count=6,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel =	ShotGunShells,
Weight=	0.013,
AlwaysWelcomeGift =	TRUE,
Type=Normal,
Tags = Ammo;ShotgunShell,
DisplayCategory =	Ammo,
DisplayName	=	[Remington] [12] Gauge Shotgun Shell,
Icon=PFO_Cartridge_12G,
MetalValue 	=	1,								     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item AmmunitionBox_12G_Shell						 {
Tooltip = [Project Fallout: GunRunner],
Weight=	1,
Type=Normal,
PlaceMultipleSound = BoxOfShellsPlaceAll,
PlaceOneSound = BoxOfShellsPlaceOne,
DisplayName	=	Box of [Remington] 12 Gauge Shotgun Shells,
DisplayCategory	=	Ammo,
Icon=PFO_Cartridge_12GB,
MetalValue 	=	24,
WorldStaticModel =	BoxOfShotGunShells,				 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Cartridge_RGR_Shell	            			 {
Count=6,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel =	ShotGunShells,
Weight=	0.02,
AlwaysWelcomeGift =	TRUE,
Type=Normal,
Tags = Ammo;ShotgunShell,
DisplayCategory =	Ammo,
DisplayName	=	[US] [RED GLARE] Rocket Shell,
Icon=PFO_Cartridge_12G,
MetalValue 	=	1,								     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item AmmunitionBox_RGR_Shell						 {
Tooltip = [Project Fallout: GunRunner],
Weight=	1,
Type=Normal,
PlaceMultipleSound = BoxOfShellsPlaceAll,
PlaceOneSound = BoxOfShellsPlaceOne,
DisplayName	=	Box of [US] [RED GLARE] Rocket Shells,
DisplayCategory	=	Ammo,
Icon=PFO_Cartridge_12GB,
MetalValue 	=	24,
WorldStaticModel =	BoxOfShotGunShells,				 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/



/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Cartridge_22LR_Bullet					         {
Count=5,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel =	RifleAmmo,
Weight=	0.01,
Type=Normal,
DisplayCategory =	Ammo,
DisplayName	=	[.22][LongRifle] Rounds,
Icon=PFO_Cartridge_22LR,
MetalValue 	=	1,								     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item AmmunitionBox_22LR_Bullet               		 {
Tooltip = [Project Fallout: GunRunner],
Weight=	0.6,
Type=Normal,
DisplayName	=Box of [.22] [LongRifle] Ammunition,
DisplayCategory	=	Ammo,
Icon=PFO_Cartridge_22LRB,
MetalValue 	=	10,
WorldStaticModel =	RifleAmmoBox,				     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/







item Cartridge_38SPC_Bullet							 {
Count=5,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel =	9mmRounds,
Weight=	0.01,
Type=Normal,
DisplayCategory =	Ammo,
DisplayName	=	[.38] [Special] Rounds,
Icon=PFO_Cartridge_38SP,
MetalValue 	=	1,								     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item AmmunitionBox_38SPC_Bullet				         {
Tooltip = [Project Fallout: GunRunner],
Weight=	0.7,
Type=Normal,
DisplayName	=	Box of [.38] [Special] Ammunition,
DisplayCategory	=	Ammo,
Icon=PFO_Cartridge_38SPB,
MetalValue 	=	30,
WorldStaticModel =	BoxOf38Special,				     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/






item Cartridge_357SW_Bullet 						 {
Count=5,
ToolTip = [EVO],
WorldStaticModel =	9mmRounds,
Weight=	0.01,
Type=Normal,
DisplayCategory =	Ammo,
DisplayName	=	[.357] [MAG] Rounds,
Icon=PFO_Cartridge_357B,
MetalValue 	=	1,								     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item AmmunitionBox_357SW_Bullet 					 {
ToolTip = [EVO],
Weight=	0.01,
Type=Normal,
DisplayName	=	Box of [.357] [MAG] Ammunition,
DisplayCategory	=	Ammo,
Icon=PFO_Cartridge_357G,
MetalValue 	=	10,
WorldStaticModel =	RifleAmmoBox,				     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/







item Cartridge_45ACP_Bullet							 {
Count=5,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel =	9mmRounds,
Weight=	0.02,
Type=Normal,
DisplayCategory =	Ammo,
DisplayName	=	45 [ACP] Rounds,
Icon=PFO_Cartridge_45A,
MetalValue 	=	1,								     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item AmmunitionBox_45ACP_Bullet			             {
Tooltip = [Project Fallout: GunRunner],
Weight=	1,
Type=Normal,
DisplayName	=	Box of 45 [ACP] Ammunition,
DisplayCategory	=	Ammo,
Icon=PFO_Cartridge_45AB,
MetalValue 	=	30,
WorldStaticModel =	BoxOf45Auto,				     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/






item Cartridge_44RM_Bullet							 {
Count=5,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel =	9mmRounds,
Weight=	0.02,
Type=Normal,
DisplayCategory =	Ammo,
DisplayName	=	44-MAG Rounds,
Icon=PFO_Cartridge_44M,
MetalValue 	=	1,								     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item AmmunitionBox_44RM_Bullet			             {
Tooltip = [Project Fallout: GunRunner],
Weight=	1,
Type=Normal,
DisplayName	=	Box of 44-Magnum Ammunition,
DisplayCategory	=	Ammo,
Icon=PFO_Cartridge_44MB,
MetalValue 	=	30,
WorldStaticModel =	BoxOf44Magnum,				     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item Cartridge_4570GOV_Bullet						 {
Count=5,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel =	RifleAmmo,
Weight=	0.017,
Type=Normal,
DisplayCategory =	Ammo,
DisplayName	=	45-70 Gov'nt Rounds,
Icon=PFO_Cartridge_4570G,
MetalValue 	=	1,								     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item AmmunitionBox_4570GOV_Bullet         			 {
Tooltip = [Project Fallout: GunRunner],
Weight=	1,
Type=Normal,
DisplayName	=	Box of 45-70 Gov'nt Ammunition,
DisplayCategory	=	Ammo,
Icon=PFO_Cartridge_4570GB,
MetalValue 	=	30,
WorldStaticModel =	RifleAmmoBox,				     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Cartridge_9X19MM_Bullet			             {
Count=10,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel =	9mmRounds,
Weight=	0.012,
Type=Normal,
DisplayCategory =	Ammo,
DisplayName	=	[9mm] Rounds,
Icon=PFO_Cartridge_9MM,
MetalValue 	=	1,								     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item AmmunitionBox_9X19MM			                 {
Weight=	1,
Tooltip = [Project Fallout: GunRunner],
Type=Normal,
DisplayName	= Box of [9mm] Ammunition,
DisplayCategory	=	Ammo,
Icon=PFO_Cartridge_9MMB,
MetalValue 	=	30,
WorldStaticModel =	HandGunAmmoBox,				     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Cartridge_10MM_Bullet			                 {
Count=10,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel =	9mmRounds,
Weight=	0.033,
Type=Normal,
DisplayCategory =	Ammo,
DisplayName	=	[10mm] Rounds,
Icon=PFO_Cartridge_10MM,
MetalValue 	=	1,								     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item AmmunitionBox_10MM 			                 {
Weight=	1,
Tooltip = [Project Fallout: GunRunner],
Type=Normal,
DisplayName	= Box of [10mm] Ammunition,
DisplayCategory	=	Ammo,
Icon=PFO_Cartridge_10MMB,
MetalValue 	=	30,
WorldStaticModel =	HandGunAmmoBox,				     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item Cartridge_50AE_Bullet							 {
Count=5,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel =	9mmRounds,
Weight=	0.011,
Type=Normal,
DisplayCategory =	Ammo,
DisplayName	=	.50 MAG Rounds,
Icon=PFO_Cartridge_127,
MetalValue 	=	1,								     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item AmmunitionBox_50AE_Bullet            			 {
Tooltip = [Project Fallout: GunRunner],
Weight=	1,
Type=Normal,
DisplayName	=	Box of 50 MAG Ammunition,
DisplayCategory	=	Ammo,
Icon=PFO_Cartridge_127B,
MetalValue 	=	30,
WorldStaticModel =	RifleAmmoBox,			         }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/




/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Cartridge_223REM_Bullet						 {
Count=5,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel =	RifleAmmo,
Weight=	0.012,
AlwaysWelcomeGift =	TRUE,
Type=Normal,
DisplayName	=	[.223] [Remington] Rounds,
DisplayCategory =	Ammo,
Icon=PFO_Cartridge_556N,
MetalValue	=	1,								     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item AmmunitionBox_223REM_Bullet	            	 {
Tooltip = [Project Fallout: GunRunner],
Weight=	1,
AlwaysWelcomeGift =	TRUE,
Type=Normal,
DisplayName	=	Box of [.223] [Remington] Ammunition,
DisplayCategory	=	Ammo,
Icon=PFO_Cartridge_5mmB,
MetalValue 	=	40,
WorldStaticModel =	RifleAmmoBox,				     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item Cartridge_308WIN_Bullet	            		 {
Count=5,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel =	RifleAmmo,
Weight=	0.014,
AlwaysWelcomeGift =	TRUE,
Type=Normal,
DisplayName	=	[.308] [Winchester] Rounds,
DisplayCategory =	Ammo,
Icon=PFO_Cartridge_308,
MetalValue 	=	1,								     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item AmmunitionBox_308WIN_Bullet	            	 {
Weight=	1,
Tooltip = [Project Fallout: GunRunner],
AlwaysWelcomeGift =	TRUE,
Type=Normal,
DisplayName	=  Box of [.308] [Winchester] Ammunition,
DisplayCategory	=	Ammo,
Icon=PFO_Cartridge_308B,
MetalValue 	=	40,
WorldStaticModel =	RifleAmmoBox,				     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/



item Cartridge_50BMG_Bullet							 {
Count=5,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel =	RifleAmmo,
Weight=	0.023,
AlwaysWelcomeGift =	TRUE,
Type=Normal,
DisplayCategory =	Ammo,
DisplayName	=	50 - MG Rounds,
Icon=PFO_Cartridge_50MG,
MetalValue 	=	1,								     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item AmmunitionBox_50BMG_Bullet	            		 {
Tooltip = [Project Fallout: GunRunner],
Weight=	2,
Type=Normal,
DisplayName	=	Box of 50 - MG Ammunition,
DisplayCategory	=	Ammo,
Icon=PFO_BMG_50CAL_BOX,
MetalValue 	=	10,
WorldStaticModel =	RifleAmmoBox,				     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/




/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Cartridge_556X45N_Bullet						    {
Count=10,
WorldStaticModel =	RifleAmmo,
Weight=	0.03,
AlwaysWelcomeGift =	TRUE,
Type=Normal,
DisplayName	=	5.56x45mm [Nato] Rounds,
DisplayCategory =	Ammo,
Icon=PFO_Cartridge_556N,
MetalValue 	=	1,								        }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item AmmunitionBox_556X45N_Bullet	            	    {
Weight=	1.1,
AlwaysWelcomeGift =	FALSE,
Type=Normal,
DisplayName	=	Box of 5.56x45mm [Nato] Ammunition,
DisplayCategory	=	Ammo,
Icon=PFO_Cartridge_556B,
MetalValue 	=	40,
WorldStaticModel =	RifleAmmoBox,				        }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/







/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Cartridge_5MM_Bullet   						    {
Count=10,
WorldStaticModel =	RifleAmmo,
Weight=	0.01,
AlwaysWelcomeGift =	TRUE,
Type=Normal,
DisplayName	= 5mm Rounds,
DisplayCategory =	Ammo,
Icon=PFO_Cartridge_5mmB,
MetalValue 	=	1,								        }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item AmmunitionBox_5MM_Bullet   	            	    {
Weight=	0.7,
AlwaysWelcomeGift =	FALSE,
Type=Normal,
DisplayName	= Box of 5mm Ammunition,
DisplayCategory	=	Ammo,
Icon=PFO_Cartridge_5mmB,
MetalValue 	=	40,
WorldStaticModel =	RifleAmmoBox,				        }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/











}