module Base
{


	model PFO_Alt_Caravan_Shotgun_Ash
	{
		mesh = weapons/firearm/PFO_Caravan_Shotgun_Duo|PFO_Alt_Caravan_Shotgun,
		texture = weapons/firearm/PFOCaravanShotgun_Alt,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.5183 0.0427,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment PFO_MuzzleDevice
		{
			offset = 0.0020 0.3680 0.0220,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment PFO_ForeGrip
		{
			offset = 0.0000 0.1750 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.1840 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad2
		{
			offset = 0.0000 0.1790 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment PFO_LASER
		{
			offset = 0.0190 0.1450 0.0190,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment PFO_SCOPE
		{
			offset = 0.0000 0.0680 0.0370,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model PFO_Alt_Caravan_Shotgun_O_Ash
	{
		mesh = weapons/firearm/PFO_Caravan_Shotgun_Duo|PFO_Caravan_Shotgun_D_O,
		texture = weapons/firearm/PFOCaravanShotgun_Alt,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.1560 -0.0370,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment PFO_MuzzleDevice
		{
			offset = 0.0020 0.3680 0.0220,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment PFO_ForeGrip
		{
			offset = 0.0000 0.1750 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.1840 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad2
		{
			offset = 0.0000 0.1790 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment PFO_LASER
		{
			offset = 0.0190 0.1450 0.0190,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment PFO_SCOPE
		{
			offset = 0.0000 0.0680 0.0370,
			rotate = 90.0000 0.0000 0.0000,
		}
	}

	model PFO_REDGLARE
	{
		mesh = weapons/firearm/PFO_REDGLARE|PFO_REDGLARE,
		texture = weapons/firearm/PFO_RED_GLARE,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.5183 0.0427,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment PFO_MuzzleDevice
		{
			offset = 0.0020 0.3680 0.0220,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment PFO_ForeGrip
		{
			offset = 0.0000 0.1750 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.1840 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad2
		{
			offset = 0.0000 0.1790 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment PFO_LASER
		{
			offset = 0.0190 0.1450 0.0190,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment PFO_SCOPE
		{
			offset = 0.0000 0.0680 0.0370,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model PFO_RED_GLARE_O
	{
		mesh = weapons/firearm/PFO_RED_GLARE|PFO_Caravan_Shotgun_D_O,
		texture = weapons/firearm/PFOCaravanShotgun,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.1560 -0.0370,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment PFO_MuzzleDevice
		{
			offset = 0.0020 0.3680 0.0220,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment PFO_ForeGrip
		{
			offset = 0.0000 0.1750 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.1840 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad2
		{
			offset = 0.0000 0.1790 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment PFO_LASER
		{
			offset = 0.0190 0.1450 0.0190,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment PFO_SCOPE
		{
			offset = 0.0000 0.0680 0.0370,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model PFO_RiotShotgun
	{
		mesh = weapons/firearm/PFO_RiotShotgun|PFO_RiotShotgun,
		texture = weapons/firearm/PFO_RiotShotgun,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.4539 0.0369,
			rotate = -91.8074 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_CHINESE_ASSAULT_RIFLE
	{
		mesh = weapons/firearm/PFO_CHINESE_ASSAULT_RIFLE|PFO_CHINESE_ASSAULT_RIFLE,
		texture = weapons/firearm/PFO_CHINESE_ASSAULT_RIFLE2,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.4458 0.0189,
			rotate = -91.8074 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_Ranger_Seqoia
	{
		mesh = weapons/firearm/PFO_Ranger_Seqoia|PFO_Ranger_Seqoia,
		texture = weapons/firearm/PFO_RangerSequoia,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Stool
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = -0.0008 0.3456 -0.0435,
			rotate = -179.5381 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_Ranger_Seqoia_UN1
	{
		mesh = weapons/firearm/PFO_Ranger_Seqoia|PFO_Ranger_Seqoia,
		texture = weapons/firearm/PFO_RangerSequoia_Alt1,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Stool
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = -0.0008 0.3467 -0.0431,
			rotate = -179.5381 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_Ranger_Seqoia_UN2
	{
		mesh = weapons/firearm/PFO_Ranger_Seqoia|PFO_Ranger_Seqoia,
		texture = weapons/firearm/PFO_RangerSequoia_Alt2,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Stool
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = -0.0008 0.3453 -0.0431,
			rotate = -179.5381 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_Police_Pistol
	{
		mesh = weapons/firearm/PFO_PolicePistol|PFO_PolicePistol,
		texture = weapons/firearm/PFO_PolicePistol,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Stool
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = -0.0008 0.1840 -0.0357,
			rotate = -90.4289 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_TG_UN1
	{
		mesh = weapons/firearm/PFO_That_Gun|PFO_That_Gun,
		texture = weapons/firearm/PFO_ThatGun,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Stool
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0020 0.5744 0.0536,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_LightMachineGun
	{
		mesh = weapons/firearm/PFO_LightMachineGun|PFO_LightMachineGun,
		texture = weapons/firearm/PFO_LightMachineGun,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Stool
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0020 0.5744 0.0536,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_F4_Hunting_Rifle
	{
		mesh = weapons/firearm/PFO_F4_Hunting_Rifle|PFO_F4HuntingRifle_Tac_Stock,
		texture = weapons/firearm/PFO_F4_Hunting_Rifle_Tac_Stock,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Stool
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.2572 0.0430,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_F4_Hunting_Rifle_Wood
	{
		mesh = weapons/firearm/PFO_F4_Hunting_Rifle|PFO_F4HuntingRifle_Wood_Stock,
		texture = weapons/firearm/PFO_F4_Hunting_Rifle_Wood_Stock,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
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		attachment muzzle
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		attachment BoltCycle_PFO
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
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			rotate = 0.0000 0.0000 0.0000,
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	}
	model PFO_357_REVOLVER_UN1
	{
		mesh = weapons/firearm/PFO_357_REVOLVER|PFO_357_REV,
		texture = weapons/firearm/PFO_357_Revolver_UN1,

		attachment world
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			rotate = 0.0000 0.0000 0.0000,
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		attachment Misc
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			rotate = 0.0000 0.0000 0.0000,
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			rotate = 0.0000 0.0000 0.0000,
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		attachment Scope
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			rotate = 0.0000 0.0000 0.0000,
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		attachment Barrel_Shroud
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		attachment muzzle
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		attachment BoltCycle_PFO
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_357_REVOLVER
	{
		mesh = weapons/firearm/PFO_357_REVOLVER|PFO_357_REV,
		texture = weapons/firearm/PFO_357_Revolver,

		attachment world
		{
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
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			rotate = 0.0000 0.0000 0.0000,
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		attachment clip
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			rotate = 0.0000 0.0000 0.0000,
		}

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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
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			rotate = 0.0000 0.0000 0.0000,
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			rotate = 0.1036 0.0000 0.0000,
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			rotate = 0.0000 0.0000 0.0000,
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		attachment Barrel_Shroud
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			rotate = 0.0000 0.0000 0.0000,
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		attachment muzzle
		{
			offset = 0.0000 0.2983 -0.0367,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_10MM_SUB_MACHINEGUN
	{
		mesh = weapons/firearm/PFO_10MM_SUB_MACHINEGUN|PFO_10MM_SUB_MACHINEGUN,
		texture = weapons/firearm/PFO_10MM_SUB_MACHINEGUN,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
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			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Stool
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			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
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			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
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			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.2572 0.0430,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_Varmint_Rifle_UN1
	{
		mesh = weapons/firearm/PFO_Varmint_Rifle|PFO_Varmint_Rifle_UN1,
		texture = weapons/firearm/PFO_Varmint_Rifle_Unique,

		attachment world
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
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		}

		attachment Grip
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Stool
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
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			rotate = 0.1036 0.0000 0.0000,
		}

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			rotate = 0.0000 0.0000 0.0000,
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		attachment Barrel_Shroud
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		}

		attachment muzzle
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			rotate = -90.0000 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_Varmint_Rifle
	{
		mesh = weapons/firearm/PFO_Varmint_Rifle|PFO_Varmint_Rifle,
		texture = weapons/firearm/PFO_Varmint_Rifle,

		attachment world
		{
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
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		}

		attachment clip
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		}

		attachment Grip
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Stool
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			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
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		attachment Barrel
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
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			rotate = -90.0000 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
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		}

		attachment RecoilPad
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			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_MARKSMAN_CARBINE
	{
		mesh = weapons/firearm/PFO_MARKSMAN_CARBINE|PFO_MARKSMAN_CARBINE,
		texture = weapons/firearm/PFO_MARKSMAN_CARBINE,

		attachment world
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
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		}

		attachment clip
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		attachment Grip
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		}

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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
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			rotate = 0.0000 0.0000 0.0000,
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		attachment Canon
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		attachment muzzle
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		attachment BoltCycle_PFO
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		}

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			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_40MM_GRENADE_LAUNCHER
	{
		mesh = weapons/firearm/PFO_40MM_GRENADE_LAUNCHER|PFO_40MM_GRENADE_LAUNCHER,
		texture = weapons/firearm/PFO_GrenadeLauncher,

		attachment world
		{
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
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		}

		attachment Grip
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Stool
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
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			rotate = 0.1036 0.0000 0.0000,
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			rotate = 0.0000 0.0000 0.0000,
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		attachment Barrel_Shroud
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		}

		attachment muzzle
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			rotate = -90.0000 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
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		}

		attachment RecoilPad
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			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_LAER
	{
		mesh = weapons/firearm/PFO_LAER|PFO_LAER,
		texture = weapons/firearm/PFO_LAER,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
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		}

		attachment Grip
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Stool
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			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
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			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
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			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
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			rotate = -90.0000 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_LASER_RCW
	{
		mesh = weapons/firearm/PFO_LASER_RCW|PFO_LASER_RCW,
		texture = weapons/firearm/PFO_LASER_RCW,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
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			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
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			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
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			offset = 0.0000 0.0000 0.0000,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
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			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
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			rotate = -90.0000 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_F4_LaserMusket
	{
		mesh = weapons/firearm/PFO_F4_LaserMusket_Main|PFO_F4_LaserMusket_Main,
		texture = weapons/firearm/PFO_LASER_MUSKET,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
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			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
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			offset = 0.0000 0.0000 0.0000,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
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			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.4871 0.0289,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_G3_ASSAULT_RIFLE
	{
		mesh = weapons/firearm/PFO_G3_ASSAULT_RIFLE|PFO_G3_ASSAULT_RIFLE,
		texture = weapons/firearm/PFO_G3_ASSAULTRIFLE,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.4458 0.0189,
			rotate = -91.8074 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_Scatter
	{
		mesh = weapons/firearm/PFO_ScatterGun_Single12G|PFO_ScatterGun_Single12G,
		texture = weapons/firearm/PFO_ScatterGun,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.5674 0.0272,
			rotate = -90.7631 0.0000 -180.0000,
		}

		attachment PFO_MuzzleDevice
		{
			offset = 0.0020 0.3680 0.0220,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment PFO_ForeGrip
		{
			offset = 0.0000 0.1750 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.1840 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad2
		{
			offset = 0.0000 0.1790 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment PFO_LASER
		{
			offset = 0.0190 0.1450 0.0190,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment PFO_SCOPE
		{
			offset = 0.0000 0.0680 0.0370,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model PFO_Scatter_O
	{
		mesh = weapons/firearm/PFO_ScatterGun_Single12G|PFO_ScatterGun_Single12G_OpenHalf,
		texture = weapons/firearm/PFO_ScatterGun,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.1560 -0.0370,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment PFO_MuzzleDevice
		{
			offset = 0.0020 0.3680 0.0220,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment PFO_ForeGrip
		{
			offset = 0.0000 0.1750 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.1840 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad2
		{
			offset = 0.0000 0.1790 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment PFO_LASER
		{
			offset = 0.0190 0.1450 0.0190,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment PFO_SCOPE
		{
			offset = 0.0000 0.0680 0.0370,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model PFO_Alt_Caravan_Shotgun
	{
		mesh = weapons/firearm/PFO_Caravan_Shotgun_Duo|PFO_Alt_Caravan_Shotgun,
		texture = weapons/firearm/PFOCaravanShotgun,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.5183 0.0427,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment PFO_MuzzleDevice
		{
			offset = 0.0020 0.3680 0.0220,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment PFO_ForeGrip
		{
			offset = 0.0000 0.1750 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.1840 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad2
		{
			offset = 0.0000 0.1790 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment PFO_LASER
		{
			offset = 0.0190 0.1450 0.0190,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment PFO_SCOPE
		{
			offset = 0.0000 0.0680 0.0370,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model PFO_Alt_Caravan_Shotgun_O
	{
		mesh = weapons/firearm/PFO_Caravan_Shotgun_Duo|PFO_Caravan_Shotgun_D_O,
		texture = weapons/firearm/PFOCaravanShotgun,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.1560 -0.0370,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment PFO_MuzzleDevice
		{
			offset = 0.0020 0.3680 0.0220,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment PFO_ForeGrip
		{
			offset = 0.0000 0.1750 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.1840 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad2
		{
			offset = 0.0000 0.1790 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment PFO_LASER
		{
			offset = 0.0190 0.1450 0.0190,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment PFO_SCOPE
		{
			offset = 0.0000 0.0680 0.0370,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model PFO_ASSAULT_CARBINE
	{
		mesh = weapons/firearm/PFO_AssaultCarbine|PFO_AssaultCarbine,
		texture = weapons/firearm/PFO_ASSAULT_CARBINE,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0786 0.0640,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0003 0.0006 0.0004,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.8691 0.0289,
			rotate = -90.3027 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_NCR_SERVICE_CARBINE_UN1
	{
		mesh = weapons/firearm/PFO_NCR_SERVICE_CARBINE|PFO_NCR_SERVICE_CARBINE,
		texture = weapons/firearm/PFO_Aged_AR15,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0786 0.0640,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0003 0.3004 0.0168,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.4871 0.0289,
			rotate = -90.3027 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_NCR_SERVICE_CARBINE_UN2
	{
		mesh = weapons/firearm/PFO_NCR_SERVICE_CARBINE|PFO_NCR_SERVICE_CARBINE,
		texture = weapons/firearm/PFO_Nuclear_AR15,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0786 0.0640,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0003 0.3004 0.0168,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.4871 0.0289,
			rotate = -90.3027 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_BrushGun
	{
		mesh = weapons/firearm/PFO_BrushGun|PFO_BrushGun,
		texture = weapons/firearm/PFO_Trail_Carbine,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 2.3125 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_BrushGun_SteelFrame
	{
		mesh = weapons/firearm/PFO_BrushGun|PFO_BrushGun,
		texture = weapons/firearm/PFO_TRAIL_CARBINE_STEEL,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 2.3125 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_BrushGun_Lam
	{
		mesh = weapons/firearm/PFO_BrushGun|PFO_BrushGun,
		texture = weapons/firearm/PFO_Trail_Carbinelam,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.5202 0.0276,
			rotate = -89.4457 0.0000 0.0000,
			scale = 0.0100,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_BrushGun_Lam_SteelFrame
	{
		mesh = weapons/firearm/PFO_BrushGun|PFO_BrushGun,
		texture = weapons/firearm/PFO_TRAIL_CARBINE_LAM_STEEL,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 -0.0034,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.5180 0.0270,
			rotate = -88.9233 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_F4_10MM_Pistol
	{
		mesh = weapons/firearm/PFO_F4_10MM_Pistol|PFO_F4_10MM_Pistol_Barrel,
		texture = weapons/firearm/PFO_F4_10MM_Pistol,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.1673 -0.0337,
			rotate = -89.4506 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_Hunting_Revolver
	{
		mesh = weapons/firearm/PFO_HuntingRevolver|PFO_HuntingRevolver,
		texture = weapons/firearm/PFO_Hunting_Revolver,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 2.3125 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_10MM_PISTOL
	{
		mesh = weapons/firearm/PFO_10MM_Pistol|PFO_10MM_Pistol,
		texture = weapons/firearm/PFO_10MM_PISTOL,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.1901 -0.0215,
			rotate = -89.7071 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_10MM_PISTOL_ALLOY
	{
		mesh = weapons/firearm/PFO_10MM_Pistol|PFO_10MM_Pistol,
		texture = weapons/firearm/PFO_10MM_UN1_PISTOL,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
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	model PFO_DKS_501_SERIES
	{
		mesh = weapons/firearm/PFO_DKS_501_SERIES|PFO_DKS_SniperRifle,
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	}
	model PFO_DKS_501_SERIES_UN1
	{
		mesh = weapons/firearm/PFO_DKS_501_SERIES|PFO_DKS_SniperRifle_UN1,
		texture = weapons/firearm/PFO_SNIPER_RIFLE_UN1,

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		attachment BoltCycle_PFO
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	}
	model PFO_DKS_501_SERIES_UN2
	{
		mesh = weapons/firearm/PFO_DKS_501_SERIES|PFO_DKS_SniperRifle,
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		attachment BoltCycle_PFO
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	}
	model PFO_Hunting_Rifle
	{
		mesh = weapons/firearm/PFO_Hunting_Rifle|PFO_Hunting_Rifle,
		texture = weapons/firearm/PFO_Hunting_Rifle,

		attachment world
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			rotate = 0.0000 0.0000 0.0000,
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	}
	model PFO_EA_VarmintRifle
	{
		mesh = weapons/firearm/PFO_EA_VarmintRifle|PFO_EA_VarmintRifle_LR,
		texture = weapons/firearm/PFO_EA_VarmintRifle,

		attachment world
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	}
	model PFO_9MM_MARIA
	{
		mesh = weapons/firearm/PFO_9MM_PISTOL|PFO_9MM_PISTOL,
		texture = weapons/firearm/PFO_9MM_MARIA,

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	}
	model PFO_9MM_PISTOL
	{
		mesh = weapons/firearm/PFO_9MM_PISTOL|PFO_9MM_PISTOL,
		texture = weapons/firearm/PFO_9MM_Pistol,

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	}
	model PFO_THIS_MACHINE
	{
		mesh = weapons/firearm/PFO_ThisMachine|PFO_ThisMachine,
		texture = weapons/firearm/PFO_THIS_MACHINE,

		attachment world
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	}
	model PFO_TrailCarbine_Steel
	{
		mesh = weapons/firearm/PFO_Trail_Carbine|PFO_TrailCarbine,
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	}
	model PFO_TrailCarbine_Lam_Steel
	{
		mesh = weapons/firearm/PFO_Trail_Carbine|PFO_TrailCarbine,
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		attachment world
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		attachment BoltCycle_PFO
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	model PFO_TrailCarbine_Lam
	{
		mesh = weapons/firearm/PFO_Trail_Carbine|PFO_TrailCarbine,
		texture = weapons/firearm/PFO_Trail_Carbinelam,

		attachment world
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		attachment BoltCycle_PFO
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	}
	model PFO_TrailCarbine
	{
		mesh = weapons/firearm/PFO_Trail_Carbine|PFO_TrailCarbine,
		texture = weapons/firearm/PFO_Trail_Carbine,

		attachment world
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			rotate = 0.0000 0.0000 0.0000,
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		attachment Misc
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		attachment Barrel_Shroud
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		}

		attachment muzzle
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			rotate = 0.0000 0.0000 0.0000,
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		attachment BoltCycle_PFO
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		}

		attachment RecoilPad
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	}
	model PFO_45_AUTO
	{
		mesh = weapons/firearm/PFO_FNV_45_AUTO|PFO_FNV_45_AUTO,
		texture = weapons/firearm/PFO_45_Auto_Pistol,

		attachment world
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
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		attachment clip
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		attachment Grip
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		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.1690 -0.0191,
			rotate = -90.6238 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_Cowboy_Repeater
	{
		mesh = weapons/firearm/PFO_Cowboy_Repeater|Cowboy_Repeater,
		texture = weapons/firearm/PFO_CowboyRepeater,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.5973 0.0238,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_Fire_Axe
	{
		mesh = weapons/firearm/PFO_Fireaxe,
		texture = weapons/firearm/PFO_Fireaxe,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Anti_Material_Rifle
	{
		mesh = weapons/firearm/PFO_Anti_Material_Rifle|PFO_AntiMaterialRifle,
		texture = weapons/firearm/PFO_AntiMaterial_Rifle,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.7449 0.0238,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_SURVIVALIST_CARBINE
	{
		mesh = weapons/firearm/PFO_FNV_DLC_HH_SERV_RIFLE|PFO_FNV_DLC_HH_SERV_RIFLE,
		texture = weapons/firearm/PFO_SERVICE_RIFLE_UNIQUE,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.4518 0.0222,
			rotate = -90.3065 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_NCR_SERVICE_CARBINE
	{
		mesh = weapons/firearm/PFO_NCR_SERVICE_CARBINE|PFO_NCR_SERVICE_CARBINE,
		texture = weapons/firearm/PFO_NCR_SERVICE_CARBINE_768N,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0786 0.0640,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0003 0.3004 0.0168,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.4871 0.0289,
			rotate = -90.3027 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_Hunting_Shotgun_UN1
	{
		mesh = weapons/firearm/PFO_Hunting_Shotgun,
		texture = weapons/firearm/PFO_Hunting_Shotgun_Unique,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0786 0.0640,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0003 0.3004 0.0168,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.4871 0.0289,
			rotate = -90.3027 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PFO_Hunting_Shotgun
	{
		mesh = weapons/firearm/PFO_Hunting_Shotgun,
		texture = weapons/firearm/PFO_Hunting_Shotgun,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Misc
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment clip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment Grip
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Scope
		{
			offset = 0.0000 0.0786 0.0640,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Canon
		{
			offset = 0.0003 0.3004 0.0168,
			rotate = 0.1036 0.0000 0.0000,
		}

		attachment Barrel
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Barrel_Shroud
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.5550 0.0299,
			rotate = -90.3027 0.0000 0.0000,
		}

		attachment BoltCycle_PFO
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RecoilPad
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
