module Base                                                                                                                                                   {

/* ****** ADVANCED WARFARE: COMMUNITY WEAPONS FRAMEWORK: *****************************************************************************************************/


/* S_B_CAP          Icon used for items not yet ready. */


/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
/*                  Crash Fix Item Template            */
item PFO_DEBUG_RECIPE_CRASH_FIX
/* */                                                   {
DisplayCategory = Container,
Type = Normal,
DisplayName = DEV ITEM FOR RECIPE TEMPLATE CRASH FIXING,
Icon = DEVITEM_PFO,
Weight = 0.01,
Tooltip = [Do Not Use.][Do Not Spawn.][Useless Item],
/* */                                                   }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/





/* ****** PROJECT FALLOUT: ADMIN TEAM EASTER EGG WEAPONS: *****************************************************************************************************/



item PFO_Caravan_Shotgun_AshSilver
{
DisplayName = [Ash Silver],
DisplayCategory = Weapon,
Type = Weapon,
Weight = 3.7,
Icon = FNV_Caravan_Shotgun_Ash,
AimingMod = 4,
AimingPerkCritModifier = 15,
AimingPerkHitChanceModifier = 9,
AimingTime = 3,
AmmoBox = AmmunitionBox_20G_Shell,
AmmoType = Cartridge_20G_Shell,
AngleFalloff = FALSE,
AttachmentType = Rifle,
BreakSound = DoubleBarrelShotgunBreak,
BringToBearSound = DoubleBarrelShotgunBringToBear,
ClickSound = DoubleBarrelShotgunJam,
ConditionLowerChanceOneIn = 400,
ConditionMax = 18,
CritDmgMultiplier = 15,
CriticalChance = 70,
DoorDamage = 30,
DropSound = DoubleBarrelShotgunDrop,
EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
EjectAmmoStartSound = PFO_Caravan_UnSplit_2,
EjectAmmoStopSound = PFO_Caravan_LoadEnd,
EquipSound = DoubleBarrelShotgunEquip,
HaveChamber = FALSE,
HitChance = 65,
HitSound = BulletHitBody,
ImpactSound = null,
InsertAllBulletsReload = TRUE,
InsertAmmoSound = PFO_Caravan_UnSplit_2,
InsertAmmoStartSound = PFO_Caravan_Shell_In,
InsertAmmoStopSound = ,
IsAimedFirearm = TRUE,
IsAimedHandWeapon = TRUE,
JamGunChance = 0,
KnockBackOnNoDeath = TRUE,
KnockdownMod = 8,
MaxAmmo = 2,
MaxDamage = 2.7,
MaxHitCount = 9,
MaxRange = 23,
MinSightRange = 0,
MaxSightRange = 17,
MetalValue = 45,
MinAngle = 0.90,
MinDamage = 1.5,
MinRange = 0.67,
MultipleHitConditionAffected = FALSE,
ProjectileCount = 9,
ProjectileSpread = 0.6,
ProjectileWeightCenter = 1.0,
PiercingBullets = TRUE,
PushBackMod = 3,
RackAfterShoot = FALSE,
RangeFalloff = TRUE,
Ranged = TRUE,
RecoilDelay = 22,
ReloadTime = 25,
RequiresEquippedBothHands = TRUE,
RunAnim = Run_Weapon2,
ShareDamage = FALSE,
ShellFallSound = DoubleBarrelShotgunCartridgeFall,
SoundGain = 1,
SoundRadius = 140,
SoundVolume = 200,
SplatBloodOnNoDeath = TRUE,
SplatNumber = 5,
StopPower = 55,
SubCategory = Firearm,
SwingSound = PFOcaravanshot,
SwingTime = 2,
TwoHandWeapon = TRUE,
UnequipSound = DoubleBarrelShotgunUnEquip,
UseEndurance = FALSE,
WeaponReloadType = PFO_Caravan_Ash,
WeaponSprite = PFO_Alt_Caravan_Shotgun_Ash,
WorldStaticModel = PFO_Alt_Caravan_Shotgun_World,
Tags = HasMetal;Firearm,
ToolTip = Looks Like you found this in a 200 Year old Chimney,
/* */                                                                                                                                     }


/* ****** PROJECT FALLOUT: ADMIN TEAM EASTER EGG WEAPONS: *****************************************************************************************************/





























































/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_RED_GLARE_BARREL                               {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName =  Red Glare Missile Launcher Barrel,
Icon = PFO_F4_Hunting_Rifle_BarrelLong,
Weight = 0.3,
WeightModifier = 0.3,
HitChanceModifier = 5,
MountOn = PFO_RED_GLARE;
PFO_F4_Hunting_Rifle,
PartType = Barrel,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = PFO_RED_GLARE_BARREL,                }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_RED_GLARE_BARREL      					    {
mesh = weapons/firearm/PFO_REDGLARE|PFO_REDGLARE_BARREL,
texture = weapons/firearm/PFO_RED_GLARE,}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_RED_GLARE_HANDLE                       		{
mesh = weapons/firearm/PFO_REDGLARE|PFO_REDGLARE_HANDLE,
texture = weapons/firearm/PFO_RED_GLARE,              	}

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_RED_GLARE_HANDLE                               {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Red Glare Handle,
Icon = PFO_Assault_Carbine_Bolt,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_RED_GLARE,
PartType = RecoilPad,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = PFO_RED_GLARE_HANDLE,                }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/




/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_RED_GLARE_EPR      			                {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Red Glare Firing Parts,
Icon = PFO_40MM_GRENADE_LAUNCHER_AMMO,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_RED_GLARE,
PartType = Stool,
WorldStaticModel = PFO_40MM_GRENADE_AMMO_ALT,		    }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/




item PFO_RED_GLARE
{
DisplayName = Red Glare,
DisplayCategory = Weapon,
Type = Weapon,
Weight = 4,
Icon = FNV_Caravan_Shotgun_Rifle,
AimingMod = 12,
AimingPerkCritModifier = 56,
AimingPerkHitChanceModifier = 4,
AimingTime = 5,
AmmoBox = AmmunitionBox_RGR_Shell,
AmmoType = Cartridge_RGR_Shell,
AngleFalloff = TRUE,
AttachmentType = Rifle,
BreakSound = DoubleBarrelShotgunBreak,
BringToBearSound = DoubleBarrelShotgunBringToBear,
ClickSound = DoubleBarrelShotgunJam,
ConditionLowerChanceOneIn = 200,
ConditionMax = 15,
CritDmgMultiplier = 12,





CriticalChance = 70,
DoorDamage = 30,
DropSound = DoubleBarrelShotgunDrop,
EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
EjectAmmoStartSound = PFO_Caravan_LoadEjectShell,
EjectAmmoStopSound = PFO_Caravan_LoadEnd,
EquipSound = DoubleBarrelShotgunEquip,
HaveChamber = FALSE,
HitChance = 65,
HitSound = BulletHitBody,
ImpactSound = null,
InsertAllBulletsReload = TRUE,
InsertAmmoSound = PFO_RED_GLARE_REL,
InsertAmmoStartSound = PFO_Caravan_Shell_In,
InsertAmmoStopSound = ,
IsAimedFirearm = TRUE,
IsAimedHandWeapon = TRUE,
JamGunChance = 0,
KnockBackOnNoDeath = TRUE,
KnockdownMod = 60,
MaxAmmo = 100,

MaxDamage = 12,
MaxHitCount = 15,
MaxRange = 120,
MinSightRange = 0,
MaxSightRange = 17,
MetalValue = 45,
MinAngle = 0.90,
MinDamage = 1.5,
MinRange = 0.67,
MultipleHitConditionAffected = FALSE,
ProjectileCount = 9,
ProjectileSpread = 1,
ProjectileWeightCenter = 1.0,
PiercingBullets = TRUE,
PushBackMod = 3,
RackAfterShoot = FALSE,
RangeFalloff = FALSE,
Ranged = TRUE,
RecoilDelay = 22,
ReloadTime = 25,
RequiresEquippedBothHands = TRUE,
RunAnim = Run_Weapon2,
ShareDamage = FALSE,
ShellFallSound = DoubleBarrelShotgunCartridgeFall,
SoundGain = 1,
SoundRadius = 140,
SoundVolume = 200,
SplatBloodOnNoDeath = TRUE,
SplatNumber = 5,
StopPower = 55,
SubCategory = Firearm,
SwingSound = PFO_RED_GLARE_S,
SwingTime = 2,
TwoHandWeapon = TRUE,
UnequipSound = DoubleBarrelShotgunUnEquip,
UseEndurance = FALSE,
WeaponReloadType = shotgun,
WeaponSprite = PFO_REDGLARE,
Tags = HasMetal;Firearm,
/* */                                                                                                                                     }








item PFO_RiotShotgun
/* */                                              {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=28,
WeaponSprite=PFO_RiotShotgun,
SoundVolume=45,
MinAngle=0.9,
Type=Weapon,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
ConditionLowerChanceOneIn=228,
Weight=3,
SplatNumber=3,
PushBackMod=3,
MaxDamage=2.9,
SubCategory=Firearm,
AimingMod=2,
ConditionMax=16,
ShareDamage=FALSE,
MaxHitCount=7,
IsAimedHandWeapon=TRUE,
IsAimedFirearm=TRUE,
DoorDamage=100,
UseEndurance=FALSE,
DisplayName=Riot Shotgun,
MinRange=0.61,
PiercingBullets = TRUE,
ProjectileCount = 9,
ProjectileSpread = 1.2,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 127,
RangeFalloff = TRUE,
SwingTime=2,
AngleFalloff=false,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=RIOT_SHOTGUN_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=112,
MinDamage=2.1,
KnockdownMod=22,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Hunting_Shotgun,
RunAnim=Run_Weapon2,
CriticalChance = 55,
CritDmgMultiplier = 15,
AimingPerkCritModifier = 15,
HitChance = 70,
AimingPerkHitChanceModifier = 15,
RecoilDelay = 40,
SoundGain = 1,
ReloadTime = 45,
AimingTime = 12,
RequiresEquippedBothHands = TRUE,
BreakSound  =   JS2000ShotgunBreak,
ShellFallSound = GSbulletdrop,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = AmmunitionBox_12G_Shell,
MaxAmmo = 7,
EquipSound = GSXMequip,
UnequipSound = GSHolsterLongGun,
InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
InsertAmmoSound = PFO_LightMachineGun_MGI,
EjectAmmoSound = PFO_LightMachineGun_MGO,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
ModelWeaponPart = Base.PFO_RiotShotgun_BOLT Base.PFO_RiotShotgun_BOLT BoltCycle_PFO BoltCycle_PFO,
EjectAmmoStopSound = ,
MagazineType = Base.PFO_12R_12G_Shotgun_Drum,
AmmoType = Cartridge_12G_Shell,
RackSound = PFO_Hunting_Shotgun_RCK,
AmmoType = Cartridge_12G_Shell,
WeaponReloadType = shotgun,
FireMode = Single,
FireModePossibilities = Single,
RackAfterShoot = FALSE,
JamGunChance = 0.1,
AttachmentType  = Rifle,
StopPower = 300,
/* */                                                }









/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_RiotShotgun                       		{
mesh = weapons/firearm/PFO_RiotShotgun|PFO_RiotShotgun_Drum,
texture = weapons/firearm/PFO_RiotShotgun,          	}

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_RiotShotgun                               {
Type = WeaponPart,
DisplayName = Riot Shotgun Clip,
Icon = PFO_Assault_Carbine_Mag,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_RiotShotgun,
PartType = Clip,
WorldStaticModel = Clip_PFO_RiotShotgun,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_RiotShotgun_BOLT                       		{
mesh = weapons/firearm/PFO_RiotShotgun|PFO_RiotShotgun_Bolt,
texture = weapons/firearm/PFO_RiotShotgun,          	}

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_RiotShotgun_BOLT                               {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Riot Shotgun Bolt,
Icon = PFO_Assault_Carbine_Bolt,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_RiotShotgun,
PartType = RecoilPad,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = PFO_RiotShotgun_BOLT,                }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_12R_12G_Shotgun_Drum
/* */                                                   {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName= Riot Shotgun Drum,
Icon=PFO_Assault_Carbine_Mag,
MaxAmmo = 12,
ClipSize = 12,
AmmoType = Base.Cartridge_12G_Shell,
GunType = PFO_RiotShotgun,
/* */                                                   }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_120R_12G_Shotgun_Drum
/* */                                                   {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName= Riot Shotgun Fun Mode Drum,
Icon=PFO_Assault_Carbine_Mag,
MaxAmmo = 120,
ClipSize = 120,
AmmoType = Base.Cartridge_12G_Shell,
GunType = PFO_RiotShotgun,
Tooltip = [Project Fallout: GunRunner][Admin],
/* */                                                   }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

























/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_CHINESE_ASSAULT_RIFLE_RECEIVER                 {
Type = WeaponPart,
DisplayName = Chinese Assault Rifle Receiver,
Icon = PFO_Assault_Carbine_Mag,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_CHINESE_ASSAULT_RIFLE,
PartType = Misc,
WorldStaticModel = PFO_CHINESE_ASSAULT_RIFLE_RECEIVER,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_CHINESE_ASSAULT_RIFLE_RECEIVER             	{
mesh = weapons/firearm/PFO_CHINESE_ASSAULT_RIFLE|PFO_CHINESE_ASSAULT_RIFLE_PARTS,
texture = weapons/firearm/PFO_CHINESE_ASSAULT_RIFLE2A,	}

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_CHINESE_ASSAULT_RIFLE_BOLT             		{
mesh = weapons/firearm/PFO_CHINESE_ASSAULT_RIFLE|PFO_CHINESE_ASSAULT_RIFLE_BOLT,
texture = weapons/firearm/PFO_CHINESE_ASSAULT_RIFLE2,	}

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_CHINESE_ASSAULT_RIFLE_BOLT                     {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Chinese Assault Rifle Bolt,
Icon = PFO_Assault_Carbine_Bolt,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_CHINESE_ASSAULT_RIFLE,
PartType = RecoilPad,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = PFO_CHINESE_ASSAULT_RIFLE_BOLT,      }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_CHINESE_ASSAULT_RIFLE             		{
mesh = weapons/firearm/PFO_CHINESE_ASSAULT_RIFLE|PFO_CHINESE_ASSAULT_RIFLE_MAG,
texture = weapons/firearm/PFO_CHINESE_ASSAULT_RIFLE2M,	}

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_CHINESE_ASSAULT_RIFLE                           {
Type = WeaponPart,
DisplayName = Chinese Assault Rifle Clip,
Icon = PFO_Assault_Carbine_Mag,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_CHINESE_ASSAULT_RIFLE,
PartType = Clip,
WorldStaticModel = Clip_PFO_CHINESE_ASSAULT_RIFLE,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_CHINESE_ASSAULT_RIFLE
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=22,
WeaponSprite=PFO_CHINESE_ASSAULT_RIFLE,
SoundVolume=32,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 42,
RangeFalloff = FALSE,
/* B42 GUN STATS */
ConditionLowerChanceOneIn=242,
Weight=3.2,
SplatNumber=3,
PushBackMod=1.2,
SubCategory=Firearm,
ConditionMax=15,
ShareDamage=FALSE,
MaxHitCount=2,
PiercingBullets = TRUE,
IsAimedFirearm=TRUE,
DoorDamage=25,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName = Chinese Assault Rifle,
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_CHINESE_ASSAULT_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=72,
MinDamage=1.9,
MaxDamage=2.2,
SplatSize=3,
KnockdownMod=4,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Assault_Carbine,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 37,
AimingPerkCritModifier = 8,
HitChance = 24,
AimingPerkHitChanceModifier = 9,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 8,
RecoilDelay = 7,
SoundGain = 1,
ReloadTime = 25,
AimingTime = 5,
RequiresEquippedBothHands = TRUE,
BreakSound = M16Break,
TwoHandWeapon = TRUE,
MetalValue = 45,
AmmoBox = AmmunitionBox_556X45N_Bullet,
MaxAmmo = 30,
EquipSound = GSXMequip,
UnequipSound = GSHolsterLongGun,
InsertAmmoSound = PFO_ServiceRifleIn,
EjectAmmoSound = PFO_ServiceRifleOut,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_ServiceRack,
ModelWeaponPart = Base.PFO_CHINESE_ASSAULT_RIFLE_BOLT Base.PFO_CHINESE_ASSAULT_RIFLE_BOLT BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_CHINESE_ASSAULT_RIFLE Base.Clip_PFO_CHINESE_ASSAULT_RIFLE clip,
ModelWeaponPart = Base.PFO_CHINESE_ASSAULT_RIFLE_RECEIVER Base.PFO_CHINESE_ASSAULT_RIFLE_RECEIVER Misc,
MagazineType = Base.PFO_30R_556_X_45_Rifle_Magazine,
AmmoType = Cartridge_556X45N_Bullet,
WeaponReloadType = boltaction,
JamGunChance = 1.6,
AttachmentType = Rifle,
FireMode = Single,
FireModePossibilities = Single/Auto,
StopPower = 4,
Tooltip = [Project Fallout: GunRunner][Good Used Condition],
/* */                                                   }









































item PFO_Ranger_Seqoia
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=16,
WeaponSprite=PFO_Ranger_Seqoia,
SoundVolume=15,
MinAngle=0.969,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=256,
Weight=2.9,
SplatNumber=5,
PushBackMod=8.4,
SubCategory=Firearm,
ConditionMax=18,
ShareDamage=FALSE,
MaxHitCount=3,
IsAimedFirearm=TRUE,
DoorDamage=56,
UseEndurance=FALSE,
SwingAnim=Rifle,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.1,
MinSightRange = 0,
MaxSightRange = 43,
RangeFalloff = FALSE,
/* B42 GUN STATS */
DisplayName= Ranger Seqoia,
MinRange=0.61,
SwingTime=0.1,
MultipleHitConditionAffected=FALSE,
Tags = ReloadFastBullets,
SoundRadius=90,
MinDamage=2.4,
MaxDamage=4,
SplatSize=3,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Ranger_Seqoia,
RunAnim=Run_Weapon2,
CriticalChance=42,
CritDmgMultiplier = 7,
AimingPerkCritModifier = 15,
AimingPerkRangeModifier = 3,
HitChance = 45,
AimingPerkHitChanceModifier = 9,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 22,
SoundGain = 0.4,
ReloadTime = 50,
AimingTime = 11,
BreakSound = M36Break,
MetalValue = 30,
AmmoBox = AmmunitionBox_44RM_Bullet,
MaxAmmo = 6,
BringToBearSound = GSBearArms2,
SwingSound = PFO_SEQOIA_S,
HitSound = HuntingKnifeHit,
ClickSound = PFO_HUNTING_REVOLVER_CLK,
EquipSound = PFO_1H_EQUIP,
UnequipSound = PFO_10MM_UNEQ,
InsertAmmoSound = PFO_HUNTING_REVOLVER_R_INS,
EjectAmmoSound = PFO_357_REVOLVER_MGO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = PFO_357_REVOLVER_MGI,
EjectAmmoStartSound = ,
EjectAmmoStopSound = PFO_357_REVOLVER_RCK,
ShellFallSound = GSbulletdrop,
MagazineType = Base.PFO_6R44CYL_Magazine,
AmmoType = Base.Cartridge_44RM_Bullet,
WeaponReloadType = revolver,
JamGunChance = 0,
haveChamber = FALSE,
ModelWeaponPart = Base.Clip_PFO_Ranger_Seqoia Base.Clip_PFO_Ranger_Seqoia clip,
ModelWeaponPart = Base.PFO_Ranger_Seqoia_Hammer Base.PFO_Ranger_Seqoia_Hammer BoltCycle_PFO,
AttachmentType = Holster,
StopPower = 145,
Tooltip = [Project Fallout: GunRunner]["For Honourable Service"],
/* */                                                                                                                                     }



item PFO_Ranger_Seqoia_UN1
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=16,
WeaponSprite=PFO_Ranger_Seqoia_UN1,
SoundVolume=15,
MinAngle=0.969,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=156,
Weight=2.9,
SplatNumber=5,
PushBackMod=8.4,
SubCategory=Firearm,
ConditionMax=12,
ShareDamage=FALSE,
MaxHitCount=3,
IsAimedFirearm=TRUE,
DoorDamage=56,
UseEndurance=FALSE,
SwingAnim=Rifle,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.1,
MinSightRange = 0,
MaxSightRange = 43,
RangeFalloff = FALSE,
/* B42 GUN STATS */
DisplayName= [Scavenged] Ranger Seqoia,
MinRange=0.61,
SwingTime=0.1,
MultipleHitConditionAffected=FALSE,
Tags = ReloadFastBullets,
SoundRadius=90,
MinDamage=2.4,
MaxDamage=3,
SplatSize=3,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Ranger_Seqoia_UN1,
RunAnim=Run_Weapon2,
CriticalChance=42,
CritDmgMultiplier = 7,
AimingPerkCritModifier = 13,
AimingPerkRangeModifier = 3,
HitChance = 45,
AimingPerkHitChanceModifier = 9,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 22,
SoundGain = 0.4,
ReloadTime = 50,
AimingTime = 18,
BreakSound = M36Break,
MetalValue = 30,
AmmoBox = AmmunitionBox_44RM_Bullet,
MaxAmmo = 6,
BringToBearSound = GSBearArms2,
SwingSound = PFO_SEQOIA_S,
HitSound = HuntingKnifeHit,
ClickSound = PFO_HUNTING_REVOLVER_CLK,
EquipSound = PFO_1H_EQUIP,
UnequipSound = PFO_10MM_UNEQ,
InsertAmmoSound = PFO_HUNTING_REVOLVER_R_INS,
EjectAmmoSound = PFO_357_REVOLVER_MGO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = PFO_357_REVOLVER_MGI,
EjectAmmoStartSound = ,
EjectAmmoStopSound = PFO_357_REVOLVER_RCK,
ShellFallSound = GSbulletdrop,
MagazineType = Base.PFO_6R44CYL_Magazine,
AmmoType = Base.Cartridge_44RM_Bullet,
WeaponReloadType = revolver,
JamGunChance = 0,
haveChamber = FALSE,
ModelWeaponPart = Base.Clip_PFO_Ranger_Seqoia Base.Clip_PFO_Ranger_Seqoia clip,
ModelWeaponPart = Base.PFO_Ranger_Seqoia_Hammer Base.PFO_Ranger_Seqoia_Hammer BoltCycle_PFO,
AttachmentType = Holster,
StopPower = 145,
Tooltip = [Project Fallout: GunRunner]["Looks Heavily Used.."],
/* */                                                                                                                                     }



item PFO_Ranger_Seqoia_UN2
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=16,
WeaponSprite=PFO_Ranger_Seqoia_UN2,
SoundVolume=15,
MinAngle=0.969,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=68,
Weight=2.9,
SplatNumber=5,
PushBackMod=8.4,
SubCategory=Firearm,
ConditionMax=6,
ShareDamage=FALSE,
MaxHitCount=3,
IsAimedFirearm=TRUE,
DoorDamage=56,
UseEndurance=FALSE,
SwingAnim=Rifle,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.1,
MinSightRange = 0,
MaxSightRange = 43,
RangeFalloff = FALSE,
/* B42 GUN STATS */
DisplayName= [Destroyed] Ranger Seqoia,
MinRange=0.61,
SwingTime=0.1,
MultipleHitConditionAffected=FALSE,
Tags = ReloadFastBullets,
SoundRadius=90,
MinDamage=2,
MaxDamage=3,
SplatSize=3,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Ranger_Seqoia_UN2,
RunAnim=Run_Weapon2,
CriticalChance=26,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 5,
AimingPerkRangeModifier = 1,
HitChance = 37,
AimingPerkHitChanceModifier = 9,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 35,
SoundGain = 0.5,
ReloadTime = 65,
AimingTime = 36,
BreakSound = M36Break,
MetalValue = 30,
AmmoBox = AmmunitionBox_44RM_Bullet,
MaxAmmo = 6,
BringToBearSound = GSBearArms2,
SwingSound = PFO_SEQOIA_S,
HitSound = HuntingKnifeHit,
ClickSound = PFO_HUNTING_REVOLVER_CLK,
EquipSound = PFO_1H_EQUIP,
UnequipSound = PFO_10MM_UNEQ,
InsertAmmoSound = PFO_HUNTING_REVOLVER_R_INS,
EjectAmmoSound = PFO_357_REVOLVER_MGO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = PFO_357_REVOLVER_MGI,
EjectAmmoStartSound = ,
EjectAmmoStopSound = PFO_357_REVOLVER_RCK,
ShellFallSound = GSbulletdrop,
MagazineType = Base.PFO_6R44CYL_Magazine,
AmmoType = Base.Cartridge_44RM_Bullet,
WeaponReloadType = revolver,
JamGunChance = 1,
haveChamber = FALSE,
ModelWeaponPart = Base.Clip_PFO_Ranger_Seqoia Base.Clip_PFO_Ranger_Seqoia clip,
ModelWeaponPart = Base.PFO_Ranger_Seqoia_Hammer Base.PFO_Ranger_Seqoia_Hammer BoltCycle_PFO,
AttachmentType = Holster,
StopPower = 145,
Tooltip = [Project Fallout: GunRunner]["Left To Rot in The Divide"],
/* */                                                                                                                                     }

item PFO_6R44CYL_Magazine
/* */                                                   {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName=[.44] [6R] Cylinder,
Icon=PFO_Ranger_Seqoia_Cylinder,
AttachmentType  = MolleStorage,
MaxAmmo = 7,
AmmoType = Base.Cartridge_44RM_Bullet,
GunType = PFO_Ranger_Seqoia, 
/* */                                                   }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_Ranger_Seqoia                              {
Type = WeaponPart,
DisplayName = Ranger Seqoia Cylinder,
Icon = PFO_Ranger_Seqoia_Cylinder,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_Ranger_Seqoia,
PartType = Clip,
WorldStaticModel = Clip_PFO_Ranger_Seqoia,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_Ranger_Seqoia_UN1                         {
Type = WeaponPart,
DisplayName = Ranger Seqoia Cylinder,
Icon = PFO_Ranger_Seqoia_Cylinder_Alt,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_Ranger_Seqoia_UN1,
PartType = Clip,
WorldStaticModel = Clip_PFO_Ranger_Seqoia_UN1,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_Ranger_Seqoia_UN2                         {
Type = WeaponPart,
DisplayName = Ranger Seqoia Cylinder,
Icon = PFO_Ranger_Seqoia_Cylinder_Alt,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_Ranger_Seqoia_UN2,
PartType = Clip,
WorldStaticModel = Clip_PFO_Ranger_Seqoia_UN2,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_Ranger_Seqoia_Hammer                           {
Type = WeaponPart,
DisplayName = Ranger Seqoia Hammer,
Icon = PFO_Ranger_Seqoia_Hammer,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_Ranger_Seqoia_UN2;
PFO_Ranger_Seqoia_UN1;
PFO_Ranger_Seqoia,
PartType = RecoilPad,
WorldStaticModel = PFO_Ranger_Seqoia_Hammer,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/


/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_Ranger_Seqoia					        {
mesh = weapons/firearm/PFO_Ranger_Seqoia|PFO_Ranger_Seqoia_Cylinder,
texture = weapons/firearm/PFO_RangerSequoia,             }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_Ranger_Seqoia_UN1					        {
mesh = weapons/firearm/PFO_Ranger_Seqoia|PFO_Ranger_Seqoia_Cylinder,
texture = weapons/firearm/PFO_RangerSequoia_Alt1,       }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_Ranger_Seqoia_UN2					    {
mesh = weapons/firearm/PFO_Ranger_Seqoia|PFO_Ranger_Seqoia_Cylinder,
texture = weapons/firearm/PFO_RangerSequoia_Alt2,       }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_Ranger_Seqoia_Hammer					        {
mesh = weapons/firearm/PFO_Ranger_Seqoia|PFO_Ranger_Seqoia_Hammer,
texture = weapons/firearm/PFO_PolicePistol,             }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/


























item PFO_Police_Pistol
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=16,
WeaponSprite=PFO_Police_Pistol,
SoundVolume=15,
MinAngle=0.969,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=187,
Weight=2.2,
SplatNumber=5,
PushBackMod=6.4,
SubCategory=Firearm,
ConditionMax=13,
ShareDamage=FALSE,
MaxHitCount=1,
IsAimedFirearm=TRUE,
DoorDamage=56,
UseEndurance=FALSE,
SwingAnim=Rifle,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.1,
MinSightRange = 0,
MaxSightRange = 43,
RangeFalloff = FALSE,
/* B42 GUN STATS */
DisplayName= Police Pistol,
MinRange=0.61,
SwingTime=0.1,
MultipleHitConditionAffected=FALSE,
Tags = ReloadFastBullets,
SoundRadius=31,
MinDamage=2,
MaxDamage=2.2,
SplatSize=3,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Police_Pistol,
RunAnim=Run_Weapon2,
CriticalChance=38,
CritDmgMultiplier = 5,
AimingPerkCritModifier = 13,
AimingPerkRangeModifier = 3,
HitChance = 45,
AimingPerkHitChanceModifier = 9,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 17,
SoundGain = 0.4,
ReloadTime = 50,
AimingTime = 7,
BreakSound = M36Break,
MetalValue = 30,
AmmoBox = AmmunitionBox_38SPC_Bullet,
MaxAmmo = 6,
BringToBearSound = GSBearArms2,
SwingSound = PFO_Police_Pistol_S,
HitSound = HuntingKnifeHit,
ClickSound = PFO_HUNTING_REVOLVER_CLK,
EquipSound = PFO_1H_EQUIP,
UnequipSound = PFO_10MM_UNEQ,
InsertAmmoSound = PFO_HUNTING_REVOLVER_R_INS,
EjectAmmoSound = PFO_357_REVOLVER_MGO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = PFO_357_REVOLVER_MGI,
EjectAmmoStartSound = ,
EjectAmmoStopSound = PFO_357_REVOLVER_RCK,
ShellFallSound = GSbulletdrop,
MagazineType = Base.PFO_6R38CYL_Magazine,
AmmoType = Base.Cartridge_38SPC_Bullet,
WeaponReloadType = revolver,
JamGunChance = 0,
haveChamber = FALSE,
ModelWeaponPart = Base.Clip_PFO_Police_Pistol Base.Clip_PFO_Police_Pistol clip,
ModelWeaponPart = Base.PFO_Police_Pistol_Hammer Base.PFO_Police_Pistol_Hammer BoltCycle_PFO,
AttachmentType = Holster,
StopPower = 145,
/* */                                                                                                                                     }

item PFO_6R38CYL_Magazine
/* */                                                   {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName=[.38] [6R] Cylinder,
Icon=PFO_Police_Pistol_Cyl,
AttachmentType  = MolleStorage,
MaxAmmo = 7,
AmmoType = Base.Cartridge_38SPC_Bullet,
GunType = PFO_Police_Pistol, 
/* */                                                   }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_Police_Pistol                              {
Type = WeaponPart,
DisplayName = Police Pistol Cylinder,
Icon = PFO_Police_Pistol_Cyl,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_Police_Pistol,
PartType = Clip,
WorldStaticModel = Clip_PFO_Police_Pistol,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_Police_Pistol_Hammer                           {
Type = WeaponPart,
DisplayName = Police Pistol Hammer,
Icon = PFO_Police_Pistol_Hammer,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_Police_Pistol,
PartType = RecoilPad,
WorldStaticModel = PFO_Police_Pistol_Hammer,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/


/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_Police_Pistol					        {
mesh = weapons/firearm/PFO_PolicePistol|PFO_PolicePistol_Cylinder,
texture = weapons/firearm/PFO_PolicePistol,             }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_Police_Pistol_Hammer					        {
mesh = weapons/firearm/PFO_PolicePistol|PFO_PolicePistol_Hammer,
texture = weapons/firearm/PFO_PolicePistol,             }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
















/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_TG_CBolt                          			{
shader = basicEffect_Beam,
mesh = weapons/firearm/PFO_That_Gun|PFO_That_Gun_CBolt,
texture = weapons/firearm/PFO_ThatGun,      	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_TG_UN1                          			{
mesh = weapons/firearm/PFO_That_Gun|PFO_That_Gun_Cyl,
texture = weapons/firearm/PFO_ThatGun,      	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_TG_UN1                           {
Type = WeaponPart,
DisplayName = That Gun Clip,
Icon = PFO_TG_Clip,
Weight = 0.01,
WeightModifier = 0.2,
MountOn = PFO_TG_UN1,
PartType = Clip,
WorldStaticModel = Clip_PFO_TG_UN1,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_TG_CBolt                                       {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = That Gun Charge Bolt,
Icon = PFO_MARKSMAN_CARBINE_Bolt,
Weight = 0.1,
WeightModifier = 0.1,
MaxRangeModifier = 22,
AimingTimeModifier = -3,
RecoilDelayModifier = -1,
HitChanceModifier = 12,
MountOn = PFO_TG_UN1,
PartType = RecoilPad,
Tags = optics; UseDriver,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = PFO_TG_CBolt,             }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_5R556CYL_Magazine
/* */                                                   {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName=[That Gun] [5R] Cylinder,
Icon=PFO_TG_Cyl,
AttachmentType  = MolleStorage,
MaxAmmo = 7,
AmmoType = Base.Cartridge_556X45N_Bullet,
GunType = PFO_TG_UN1, 
/* */                                                   }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_TG_UN1
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=17,
WeaponSprite=PFO_TG_UN1,
SoundVolume=25,
MinAngle=0.969,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=666,
Weight=2,
SplatNumber=5,
PushBackMod=6.7,
SubCategory=Firearm,
ConditionMax=7,
ShareDamage=FALSE,
MaxHitCount=5,
IsAimedFirearm=TRUE,
DoorDamage=66,
UseEndurance=FALSE,
SwingAnim=Rifle,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.1,
MinSightRange = 0,
MaxSightRange = 77,
RangeFalloff = FALSE,
/* B42 GUN STATS */
DisplayName= That Gun,
MinRange=0.61,
SwingTime=0.1,
MultipleHitConditionAffected=FALSE,
Tags = ReloadFastBullets,
SoundRadius=66,
MinDamage=2.6,
MaxDamage=6,
SplatSize=6,
KnockdownMod=6,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Hunting_Revolver,
RunAnim=Run_Weapon2,
CriticalChance=66,
CritDmgMultiplier = 6,
AimingPerkCritModifier = 16,
AimingPerkRangeModifier = 5,
HitChance = 66,
AimingPerkHitChanceModifier = 9,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 16,
SoundGain = 0.6,
ReloadTime = 50,
AimingTime = 6,
BreakSound = M36Break,
MetalValue = 30,
AmmoBox = AmmunitionBox_556X45N_Bullet,
MaxAmmo = 5,
BringToBearSound = GSBearArms2,
SwingSound = PFO_TG_S2,
HitSound = HuntingKnifeHit,
ClickSound = PFO_TG_ReloadSeq_Fail,
EquipSound = PFO_1H_EQUIP,
UnequipSound = PFO_10MM_UNEQ,
InsertAmmoSound = PFO_BulletCasingInsert1,
EjectAmmoSound = ,
InsertAmmoStartSound = PFO_TG_ReloadSeq_OpenChamber,
InsertAmmoStopSound = PFO_TG_ReloadSeq,
EjectAmmoStartSound = GSbulletdrop,
EjectAmmoStopSound = PFO_TG_ReloadSeq_CloseChamber,
ShellFallSound = ,
MagazineType = Base.PFO_5R556CYL_Magazine,
AmmoType = Base.Cartridge_556X45N_Bullet,
WeaponReloadType = revolver,
JamGunChance = 0,
haveChamber = FALSE,
ModelWeaponPart = Base.Clip_PFO_TG_UN1 Base.Clip_PFO_TG_UN1 clip,
ModelWeaponPart = Base.PFO_TG_CBolt Base.PFO_TG_CBolt BoltCycle_PFO,
ManuallyRemoveSpentRounds = FALSE,
AttachmentType = Holster,
StopPower = 166,
/* */                                                                                                                                     }








/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_LightMachineGun_Bolt             			    {
mesh = weapons/firearm/PFO_LightMachineGun|PFO_LightMachineGun_Bolt,
texture = weapons/firearm/PFO_LightMachineGun,	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_LightMachineGun               			{
mesh = weapons/firearm/PFO_LightMachineGun|PFO_LightMachineGun_Drum,
texture = weapons/firearm/PFO_LightMachineGun,	        }


/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_LightMachineGun_Bolt                           {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = LightMachineGun Bolt,
Icon = PFO_MARKSMAN_CARBINE_Bolt,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_LightMachineGun,
PartType = RecoilPad,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = PFO_AssaultCarbine_Bolt,             }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_LightMachineGun                           {
Type = WeaponPart,
DisplayName = LightMachineGun Clip,
Icon = PFO_Assault_Carbine_Mag,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_LightMachineGun,
PartType = Clip,
WorldStaticModel = Clip_PFO_MARKSMAN_CARBINE,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/



item PFO_LightMachineGun
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=24,
WeaponSprite=PFO_LightMachineGun,
SoundVolume=32,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 42,
RangeFalloff = FALSE,
/* B42 GUN STATS */
ConditionLowerChanceOneIn=782,
Weight=5,
SplatNumber=3,
PushBackMod=1.2,
SubCategory=Firearm,
ConditionMax=24,
ShareDamage=FALSE,
MaxHitCount=4,
PiercingBullets = TRUE,
IsAimedFirearm=TRUE,
DoorDamage=25,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName=  Light MachineGun,
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_ServiceRifleShot,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=72,
MinDamage=2.1,
MaxDamage=2.3,
SplatSize=3,
KnockdownMod=3,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Assault_Carbine,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 37,
AimingPerkCritModifier = 5,
HitChance = 27,
AimingPerkHitChanceModifier = 7,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 22,
SoundGain = 1,
ReloadTime = 25,
AimingTime = 22,
RequiresEquippedBothHands = TRUE,
BreakSound = M16Break,
TwoHandWeapon = TRUE,
MetalValue = 45,
AmmoBox = AmmunitionBox_556X45N_Bullet,
MaxAmmo = 90,
EquipSound = GSXMequip,
UnequipSound = GSHolsterLongGun,
InsertAmmoSound = PFO_LightMachineGun_MGI,
EjectAmmoSound = PFO_LightMachineGun_MGO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_LightMachineGun_RCK,
ModelWeaponPart = Base.PFO_LightMachineGun_Bolt Base.PFO_LightMachineGun_Bolt BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_LightMachineGun Base.Clip_PFO_LightMachineGun clip,
MagazineType = Base.PFO_90R_556_Rifle_Magazine,
AmmoType = Cartridge_556X45N_Bullet,
WeaponReloadType = boltaction,
JamGunChance = 0,
AttachmentType = Rifle,
FireMode = Single,
FireModePossibilities = Single/Auto,
StopPower = 12,
Tooltip = [Project Fallout: GunRunner],
/* */                                                   }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_90R_556_Rifle_Magazine
/* */                                                   {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.50,
Type=Normal,
DisplayName= [90 Round] LightMachineGun Drum Magazine,
Icon=PFO_20R_556_Rifle_Magazine,
MaxAmmo = 90,
WorldStaticModel = PFO_20R_556_Rifle_Magazine,
ClipSize = 90,
AttachmentType  = MolleStorage,
AmmoType = Base.Cartridge_556X45N_Bullet,
GunType = PFO_LightMachineGun,
/* */                                                   }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/













/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_F4HuntingRifle_SUPPR  						{
mesh = weapons/firearm/PFO_F4_Hunting_Rifle|PFO_F4HuntingRifle_SUPPR,
texture = weapons/firearm/PFO_F4_Hunting_Rifle_SUPPR,   }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_F4HuntingRifle_SUPPR                           {
Type = WeaponPart,
DisplayName = F4 Hunting Rifle Suppressor,
Icon = PFO_F4_Hunting_Rifle_SUPPR,
Weight = 1,
MaxRangeModifier = -12,
RecoilDelayModifier = 17,
HitChanceModifier = 13,
WeightModifier = 1,
PartType = Canon,
StaticModel = PFO_F4HuntingRifle_SUPPR,
WorldStaticModel = PFO_F4HuntingRifle_SUPPR,
MountOn = PFO_F4_Hunting_Rifle_Wood;
PFO_F4_Hunting_Rifle,
Tooltip = [Project Fallout: GunRunner],       }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/


/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_F4HuntingRifle_Receiver                        {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = F4 Hunting Rifle Receiver Parts,
Icon = PFO_F4_Hunting_Rifle_ReceiverParts,
Weight = 0.1,
WeightModifier = -0.3,
HitChanceModifier = 1,
MountOn = PFO_F4_Hunting_Rifle_Wood;
PFO_F4_Hunting_Rifle,
PartType = Misc,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = PFO_F4HuntingRifle_Receiver,         }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_F4_Hunting_Rifle_Wood                          {
Type = WeaponPart,
DisplayName = F4 Hunting Rifle Clip [Maple],
Icon = PFO_F4_Hunting_Rifle_Mag,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_F4_Hunting_Rifle_Wood,
PartType = Clip,
WorldStaticModel = Clip_PFO_F4_Hunting_Rifle_Wood,
Tooltip = [Project Fallout: GunRunner],}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_F4_Hunting_Rifle_Wood					{
mesh = weapons/firearm/PFO_F4_Hunting_Rifle|PFO_F4HuntingRifle_Mag,
texture = weapons/firearm/PFO_F4_Hunting_Rifle_Mag,     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_F4HuntingRifle_Receiver						{
mesh = weapons/firearm/PFO_F4_Hunting_Rifle|PFO_F4HuntingRifle_Receiver,
texture = weapons/firearm/PFO_F4_Hunting_Rifle,     	}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_F4_Hunting_Rifle_Short_Barrel                  {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = F4 Hunting Rifle Short Barrel,
Icon = PFO_F4_Hunting_Rifle_BarrelShort,
Weight = 0.3,
WeightModifier = 0.3,
HitChanceModifier = 5,
MountOn = PFO_F4_Hunting_Rifle_Wood;
PFO_F4_Hunting_Rifle,
PartType = Barrel,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = PFO_F4_Hunting_Rifle_Short_Barrel,   }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_F4_Hunting_Rifle_Short_Barrel					{
mesh = weapons/firearm/PFO_F4_Hunting_Rifle|F4HuntingRifleBarrel_Short,
texture = weapons/firearm/PFO_F4_Hunting_Rifle,         }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_F4_Hunting_Rifle_Barrel                        {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = F4 Hunting Rifle Fluted Barrel,
Icon = PFO_F4_Hunting_Rifle_BarrelLong,
Weight = 0.3,
WeightModifier = 0.3,
HitChanceModifier = 5,
MountOn = PFO_F4_Hunting_Rifle_Wood;
PFO_F4_Hunting_Rifle,
PartType = Barrel,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = PFO_F4_Hunting_Rifle_Barrel,         }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_F4_Hunting_Rifle_Barrel					    {
mesh = weapons/firearm/PFO_F4_Hunting_Rifle|PFO_F4HuntingRifle_Fluted_Barrel_Long,
texture = weapons/firearm/PFO_F4_Hunting_Rifle_Fluted_Barrel,}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_F4_Hunting_Rifle					        {
mesh = weapons/firearm/PFO_F4_Hunting_Rifle|PFO_F4HuntingRifle_Mag,
texture = weapons/firearm/PFO_F4_Hunting_Rifle_Mag,     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_F4_Hunting_Rifle_Bolt    				        {
mesh = weapons/firearm/PFO_F4_Hunting_Rifle|PFO_F4HuntingRifle_Bolt,
texture = weapons/firearm/PFO_F4_Hunting_Rifle,         }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_F4_Hunting_Rifle_Scope                         {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = F4 Hunting Rifle Scope,
Icon = PFO_F4_Hunting_Rifle_Scope,
Weight = 0.4,
WeightModifier = 0.4,
MaxRangeModifier = 210,
HitChanceModifier = 32,
AimingTimeModifier = 1,
RecoilDelayModifier = 5.0,
MinRangeModifier = 2,
MountOn = PFO_F4_Hunting_Rifle_Wood;
PFO_F4_Hunting_Rifle,
PartType = Scope,
Tooltip = Tooltip_NewRedDot,
MetalValue = 15,
StaticModel = PFO_F4_Hunting_Rifle_Scope,
Tags = optics; UseDriver,
WorldStaticModel = PFO_F4_Hunting_Rifle_Scope,          }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_F4_Hunting_Rifle_Scope						{
mesh = weapons/firearm/PFO_F4_Hunting_Rifle|PFO_F4HuntingRifle_Scope,
texture = weapons/firearm/PFO_F4_Hunting_Rifle_Scope,	}

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_F4_Hunting_Rifle_Wood			                {
DisplayName	= Hunting Rifle [Maple],
DisplayCategory = Weapon,
Type = Weapon,
Weight = 2.4,
Icon = PFO_F4_Hunting_Rifle,
AimingPerkCritModifier = 6,
AimingPerkHitChanceModifier = 4,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 0,
AimingTime = 8,
AmmoBox = AmmunitionBox_50BMG_Bullet,
AttachmentType = Rifle,
BreakSound = M16Break,
BringToBearSound = BearArms,
ClickSound = DryF1,
ConditionLowerChanceOneIn = 155,
ConditionMax = 8,
CritDmgMultiplier = 8,
CriticalChance = 50,
DoorDamage = 75,
DropSound = M16Drop,
FireMode = Single,
FireModePossibilities = Single,
HitChance = 88,
HitSound = BulletHitBody,
IdleAnim = Idle_Weapon2,
ImpactSound = null,
IsAimedFirearm = TRUE,
JamGunChance = 0.1,
KnockBackOnNoDeath = TRUE,
KnockdownMod = 23,
ModelWeaponPart = Base.PFO_F4HuntingRifle_SUPPR Base.PFO_F4HuntingRifle_SUPPR Canon,
ModelWeaponPart = Base.PFO_F4_Hunting_Rifle_Short_Barrel Base.PFO_F4_Hunting_Rifle_Short_Barrel Barrel,
ModelWeaponPart = Base.PFO_F4_Hunting_Rifle_Barrel Base.PFO_F4_Hunting_Rifle_Barrel Barrel,
ModelWeaponPart = Base.PFO_F4_Hunting_Rifle_Bolt Base.PFO_F4_Hunting_Rifle_Bolt BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_F4_Hunting_Rifle Base.Clip_PFO_F4_Hunting_Rifle clip,
ModelWeaponPart = Base.PFO_F4_Hunting_Rifle_Scope Base.PFO_F4_Hunting_Rifle_Scope Scope,

EquipSound = GSXMequip,
UnequipSound = RifleEquipHolster,
InsertAmmoSound = ,
EjectAmmoSound = ,
InsertAmmoStartSound = PFO_F4_Hunting_Rifle_MGI,
InsertAmmoStopSound = ,
EjectAmmoStartSound = PFO_F4_Hunting_Rifle_MGO,
EjectAmmoStopSound = ,
ShellFallSound = RifleShellEject,
RackSound = PFO_F4_Hunting_Rifle_RCK3,
MagazineType = Base.M308_R5_Magazine,
AmmoType = Base.Cartridge_308WIN_Bullet,

MaxAmmo = 5,
MaxDamage=7.4,
MaxHitCount = 6,
MaxRange = 42,
MinSightRange = 0,
MaxSightRange = 128,
MetalValue = 45,
MinAngle = 0.989,
MinDamage=2.8,
MinRange = 0.61,
MinimumSwingTime = 0.6,
MultipleHitConditionAffected = FALSE,
NPCSoundBoost = 2,
PiercingBullets = TRUE,
ProjectileCount = 1,
PushBackMod = 0.6,
Ranged = TRUE,
RecoilDelay = 35,
ReloadTime = 28,
RequiresEquippedBothHands = TRUE,
RunAnim = Run_Weapon2,
ShareDamage = FALSE,
ShellFallSound = M16CartridgeFall,
SoundGain = 1.5,
SoundRadius = 112,
SoundVolume = 50,
SplatBloodOnNoDeath = TRUE,
SplatNumber = 5,
SplatSize = 7,
StopPower = 365,
SubCategory = Firearm,
SwingAmountBeforeImpact = 0,
SwingAnim = Rifle,
SwingSound = PFO_F4_Hunting_Rifle_S,
SwingTime = 0.5,
ToHitModifier = 7,
TwoHandWeapon = TRUE,
UnequipSound = M16UnEquip,
UseEndurance = FALSE,
WeaponReloadType = XM2,
haveChamber = TRUE,
ManuallyRemoveSpentRounds = TRUE,
RackAfterShoot = TRUE,
WeaponSprite = PFO_F4_Hunting_Rifle_Wood,
StaticModel = PFO_F4_Hunting_Rifle_Wood,
Tags = HasMetal;Firearm,				            }


item PFO_F4_Hunting_Rifle				                {
DisplayName	= Hunting Rifle,
DisplayCategory = Weapon,
Type = Weapon,
Weight = 2.1,
Icon = PFO_F4_Hunting_Rifle_Tac,
AimingPerkCritModifier = 6,
AimingPerkHitChanceModifier = 4,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 0,
AimingTime = 12,
AmmoBox = AmmunitionBox_50BMG_Bullet,
AttachmentType = Rifle,
BreakSound = M16Break,
BringToBearSound = BearArms,
ClickSound = DryF1,
ConditionLowerChanceOneIn = 155,
ConditionMax = 8,
CritDmgMultiplier = 8,
CriticalChance = 50,
DoorDamage = 75,
DropSound = M16Drop,
FireMode = Single,
FireModePossibilities = Single,
HitChance = 88,
HitSound = BulletHitBody,
IdleAnim = Idle_Weapon2,
ImpactSound = null,
IsAimedFirearm = TRUE,
JamGunChance = 0.1,
KnockBackOnNoDeath = TRUE,
KnockdownMod = 23,
ModelWeaponPart = Base.PFO_F4_Hunting_Rifle_Short_Barrel Base.PFO_F4_Hunting_Rifle_Short_Barrel Barrel,
ModelWeaponPart = Base.PFO_F4_Hunting_Rifle_Barrel Base.PFO_F4_Hunting_Rifle_Barrel Barrel,
ModelWeaponPart = Base.PFO_F4_Hunting_Rifle_Bolt Base.PFO_F4_Hunting_Rifle_Bolt BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_F4_Hunting_Rifle Base.Clip_PFO_F4_Hunting_Rifle clip,
ModelWeaponPart = Base.PFO_F4_Hunting_Rifle_Scope Base.PFO_F4_Hunting_Rifle_Scope Scope,

EquipSound = GSXMequip,
UnequipSound = RifleEquipHolster,
InsertAmmoSound = ,
EjectAmmoSound = ,
InsertAmmoStartSound = PFO_F4_Hunting_Rifle_MGI,
InsertAmmoStopSound = ,
EjectAmmoStartSound = PFO_F4_Hunting_Rifle_MGO,
EjectAmmoStopSound = ,
ShellFallSound = RifleShellEject,
RackSound = PFO_F4_Hunting_Rifle_RCK2,
MagazineType = Base.M308_R5_Magazine,
AmmoType = Base.Cartridge_308WIN_Bullet,

MaxAmmo = 5,
MaxDamage=7.4,
MaxHitCount = 6,
MaxRange = 42,
MinSightRange = 0,
MaxSightRange = 128,
MetalValue = 45,
MinAngle = 0.989,
MinDamage=2.8,
MinRange = 0.61,
MinimumSwingTime = 0.6,
MultipleHitConditionAffected = FALSE,
NPCSoundBoost = 2,
PiercingBullets = TRUE,
ProjectileCount = 1,
PushBackMod = 0.6,
Ranged = TRUE,
RecoilDelay = 35,
ReloadTime = 28,
RequiresEquippedBothHands = TRUE,
RunAnim = Run_Weapon2,
ShareDamage = FALSE,
ShellFallSound = M16CartridgeFall,
SoundGain = 1.5,
SoundRadius = 112,
SoundVolume = 50,
SplatBloodOnNoDeath = TRUE,
SplatNumber = 5,
SplatSize = 7,
StopPower = 365,
SubCategory = Firearm,
SwingAmountBeforeImpact = 0,
SwingAnim = Rifle,
SwingSound = PFO_F4_Hunting_Rifle_S,
SwingTime = 0.5,
ToHitModifier = 7,
TwoHandWeapon = TRUE,
UnequipSound = M16UnEquip,
UseEndurance = FALSE,
WeaponReloadType = XM2,
haveChamber = TRUE,
ManuallyRemoveSpentRounds = TRUE,
RackAfterShoot = TRUE,
WeaponSprite = PFO_F4_Hunting_Rifle,
StaticModel = PFO_F4_Hunting_Rifle,
Tags = HasMetal;Firearm,				            }


/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_F4_Hunting_Rifle_Bolt                         {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = F4 Hunting Rifle Bolt,
Icon = PFO_F4_Hunting_Rifle_Bolt,
Weight = 0.2,
WeightModifier = 0.2,
HitChanceModifier = 8,
MountOn = PFO_F4_Hunting_Rifle_Wood;
PFO_F4_Hunting_Rifle,
PartType = RecoilPad,
WorldStaticModel = PFO_F4_Hunting_Rifle_Bolt,          }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_F4_Hunting_Rifle                          {
Type = WeaponPart,
DisplayName = F4 Hunting Rifle Clip,
Icon = PFO_F4_Hunting_Rifle_Mag,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_F4_Hunting_Rifle,
PartType = Clip,
WorldStaticModel = Clip_PFO_F4_Hunting_Rifle,
Tooltip = [Project Fallout: GunRunner],}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/






item PFO_357_REVOLVER_UN1
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=17,
WeaponSprite=PFO_357_REVOLVER_UN1,
SoundVolume=25,
MinAngle=0.969,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=177,
Weight=2.2,
SplatNumber=5,
PushBackMod=6.7,
SubCategory=Firearm,
ConditionMax=17,
ShareDamage=FALSE,
MaxHitCount=4,
IsAimedFirearm=TRUE,
DoorDamage=77,
UseEndurance=FALSE,
SwingAnim=Rifle,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.2,
ProjectileWeightCenter = 1.1,
MinSightRange = 0,
MaxSightRange = 77,
RangeFalloff = FALSE,
/* B42 GUN STATS */
DisplayName= Lucky,
MinRange=0.61,
SwingTime=0.1,
MultipleHitConditionAffected=FALSE,
Tags = ReloadFastBullets,
SoundRadius=72,
MinDamage=2.6,
MaxDamage=7,
SplatSize=7,
KnockdownMod=7,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Hunting_Revolver,
RunAnim=Run_Weapon2,
CriticalChance=77,
CritDmgMultiplier = 7,
AimingPerkCritModifier = 13,
AimingPerkRangeModifier = 3,
HitChance = 77,
AimingPerkHitChanceModifier = 9,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 17,
SoundGain = 0.7,
ReloadTime = 50,
AimingTime = 17,
BreakSound = M36Break,
MetalValue = 30,
AmmoBox = AmmunitionBox_357SW_Bullet,
MaxAmmo = 6,
BringToBearSound = GSBearArms2,
SwingSound = PFO_357_REVOLVER_S,
HitSound = HuntingKnifeHit,
ClickSound = PFO_HUNTING_REVOLVER_CLK,
EquipSound = PFO_1H_EQUIP,
UnequipSound = PFO_10MM_UNEQ,
InsertAmmoSound = PFO_HUNTING_REVOLVER_R_INS,
EjectAmmoSound = PFO_357_REVOLVER_MGO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = PFO_357_REVOLVER_MGI,
EjectAmmoStartSound = PFO_HUNTING_REVOLVER_RND,
EjectAmmoStopSound = PFO_357_REVOLVER_RCK,
ShellFallSound = GSbulletdrop,
MagazineType = Base.PFO_6R357CYL_Magazine,
AmmoType = Base.Cartridge_357SW_Bullet,
WeaponReloadType = revolver,
JamGunChance = 0,
haveChamber = FALSE,
ModelWeaponPart = Base.Clip_PFO_357_REVOLVER_UN1 Base.Clip_PFO_357_REVOLVER_UN1 clip,
ModelWeaponPart = Base.PFO_357_REVOLVER_Hammer Base.PFO_357_REVOLVER_Hammer BoltCycle_PFO,
ManuallyRemoveSpentRounds = TRUE,
AttachmentType = Holster,
StopPower = 77,
/* */                                                                                                                                     }




item PFO_357_REVOLVER
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=16,
WeaponSprite=PFO_357_REVOLVER,
SoundVolume=25,
MinAngle=0.969,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=157,
Weight=2.2,
SplatNumber=5,
PushBackMod=6.4,
SubCategory=Firearm,
ConditionMax=13,
ShareDamage=FALSE,
MaxHitCount=4,
IsAimedFirearm=TRUE,
DoorDamage=56,
UseEndurance=FALSE,
SwingAnim=Rifle,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.2,
ProjectileWeightCenter = 1.1,
MinSightRange = 0,
MaxSightRange = 56,
RangeFalloff = FALSE,
/* B42 GUN STATS */
DisplayName= 357 Revolver,
MinRange=0.61,
SwingTime=0.1,
MultipleHitConditionAffected=FALSE,
Tags = ReloadFastBullets,
SoundRadius=74,
MinDamage=2.2,
MaxDamage=3,
SplatSize=3,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_357_Revolver,
RunAnim=Run_Weapon2,
CriticalChance=40,
CritDmgMultiplier = 5,
AimingPerkCritModifier = 13,
AimingPerkRangeModifier = 3,
HitChance = 45,
AimingPerkHitChanceModifier = 9,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 17,
SoundGain = 0.7,
ReloadTime = 50,
AimingTime = 15,
BreakSound = M36Break,
MetalValue = 30,
AmmoBox = AmmunitionBox_357SW_Bullet,
MaxAmmo = 6,
BringToBearSound = GSBearArms2,
SwingSound = PFO_357_REVOLVER_S,
HitSound = HuntingKnifeHit,
ClickSound = PFO_HUNTING_REVOLVER_CLK,
EquipSound = PFO_1H_EQUIP,
UnequipSound = PFO_10MM_UNEQ,
InsertAmmoSound = PFO_HUNTING_REVOLVER_R_INS,
EjectAmmoSound = PFO_357_REVOLVER_MGO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = PFO_357_REVOLVER_MGI,
EjectAmmoStartSound = ,
EjectAmmoStopSound = PFO_357_REVOLVER_RCK,
ShellFallSound = GSbulletdrop,
MagazineType = Base.PFO_6R357CYL_Magazine,
AmmoType = Base.Cartridge_357SW_Bullet,
WeaponReloadType = revolver,
JamGunChance = 0,
haveChamber = FALSE,
ModelWeaponPart = Base.Clip_PFO_357_REVOLVER Base.Clip_PFO_357_REVOLVER clip,
ModelWeaponPart = Base.PFO_357_REVOLVER_Hammer Base.PFO_357_REVOLVER_Hammer BoltCycle_PFO,
ManuallyRemoveSpentRounds = TRUE,
AttachmentType = Holster,
StopPower = 145,
/* */                                                                                                                                     }

item PFO_6R357CYL_Magazine
/* */                                                   {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName=[.357] [6R] Cylinder,
Icon=PFO_Hunting_Revolver_Cyl,
AttachmentType  = MolleStorage,
MaxAmmo = 7,
AmmoType = Base.Cartridge_357SW_Bullet,
GunType = PFO_357_REVOLVER, 
/* */                                                   }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_357_REVOLVER                              {
Type = WeaponPart,
DisplayName = Hunting Revolver Cylinder,
Icon = PFO_357_Revolver_Cylinder,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_357_REVOLVER,
PartType = Clip,
WorldStaticModel = Clip_PFO_357_REVOLVER,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_357_REVOLVER_UN1                          {
Type = WeaponPart,
DisplayName = Lucky Revolver Cylinder,
Icon = PFO_357_Revolver_Cylinder,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_357_REVOLVER,
PartType = Clip,
WorldStaticModel = Clip_PFO_357_REVOLVER_UN1,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_357_REVOLVER_Hammer                            {
Type = WeaponPart,
DisplayName = .357 Revolver Hammer,
Icon = PFO_357_Revolver_Hammer,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_357_REVOLVER;
PFO_357_REVOLVER_UN1,
PartType = RecoilPad,
WorldStaticModel = PFO_357_REVOLVER_Hammer,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/


/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_357_REVOLVER					            {
mesh = weapons/firearm/PFO_357_REVOLVER|PFO_357_REV_CYL,
texture = weapons/firearm/PFO_357_Revolver,             }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_357_REVOLVER_UN1					        {
mesh = weapons/firearm/PFO_357_REVOLVER|PFO_357_REV_CYL,
texture = weapons/firearm/PFO_357_Revolver,             }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_357_REVOLVER_Hammer					        {
mesh = weapons/firearm/PFO_357_REVOLVER|PFO_357_REV_HMR,
texture = weapons/firearm/PFO_357_Revolver,             }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/















/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_10MM_SUB_MACHINEGUN_Bolt             			{
mesh = weapons/firearm/PFO_10MM_SUB_MACHINEGUN|PFO_10MM_SUB_MACHINEGUN_BOLT,
texture = weapons/firearm/PFO_10MM_SUB_MACHINEGUN,	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_10MM_SUB_MACHINEGUN             			{
mesh = weapons/firearm/PFO_10MM_SUB_MACHINEGUN|PFO_10MM_SUB_MACHINEGUN_MAG,
texture = weapons/firearm/PFO_10MM_SUB_MACHINEGUN_MAG,	        }


/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_10MM_SUB_MACHINEGUN_Bolt                          {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = 10MM Sub Machine Gun Bolt,
Icon = PFO_MARKSMAN_CARBINE_Bolt,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_10MM_SUB_MACHINEGUN,
PartType = RecoilPad,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = PFO_AssaultCarbine_Bolt,             }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_10MM_SUB_MACHINEGUN                          {
Type = WeaponPart,
DisplayName = 10MM Sub Machine Gun Clip,
Icon = PFO_Assault_Carbine_Mag,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_10MM_SUB_MACHINEGUN,
PartType = Clip,
WorldStaticModel = Clip_PFO_MARKSMAN_CARBINE,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/



item PFO_10MM_SUB_MACHINEGUN
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=24,
WeaponSprite=PFO_10MM_SUB_MACHINEGUN,
SoundVolume=32,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.3,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 42,
RangeFalloff = FALSE,
/* B42 GUN STATS */
ConditionLowerChanceOneIn=267,
Weight=2.8,
SplatNumber=3,
PushBackMod=1.2,
SubCategory=Firearm,
ConditionMax=17,
ShareDamage=FALSE,
MaxHitCount=2,
PiercingBullets = TRUE,
IsAimedFirearm=TRUE,
DoorDamage=25,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName=  10MM Submachine Gun,
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_10MM_SUBM_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=56,
MinDamage=2,
MaxDamage=2.3,
SplatSize=3,
KnockdownMod=4,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Assault_Carbine,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 37,
AimingPerkCritModifier = 5,
HitChance = 27,
AimingPerkHitChanceModifier = 7,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 8,
SoundGain = 1,
ReloadTime = 25,
AimingTime = 12,
RequiresEquippedBothHands = TRUE,
BreakSound = M16Break,
TwoHandWeapon = TRUE,
MetalValue = 45,
AmmoBox = AmmunitionBox_10MM,
MaxAmmo = 30,
EquipSound = GSXMequip,
UnequipSound = GSHolsterLongGun,
InsertAmmoSound = PFO_10MM_SUBM_MGI,
EjectAmmoSound = PFO_10MM_SUBM_MGO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_10MM_SUBM_RCK,
ModelWeaponPart = Base.PFO_10MM_SUB_MACHINEGUN_Bolt Base.PFO_10MM_SUB_MACHINEGUN_Bolt BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_10MM_SUB_MACHINEGUN Base.Clip_PFO_10MM_SUB_MACHINEGUN clip,
MagazineType = Base.PFO_30R_10MM_Magazine,
AmmoType = Cartridge_10MM_Bullet,
WeaponReloadType = boltaction,
JamGunChance = 0.1,
AttachmentType = Rifle,
FireMode = Single,
FireModePossibilities = Single/Auto,
StopPower = 12,
Tooltip = [Project Fallout: GunRunner],
/* */                                                   }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_30R_10MM_Magazine
/* */                                                   {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.20,
Type=Normal,
DisplayName= [30 Round] 10MM Submachine Gun Magazine,
Icon=PFO_30R_10MM_Magazine,
MaxAmmo = 30,
WorldStaticModel = Clip_PFO_10MM_SUB_MACHINEGUN,
ClipSize = 30,
AttachmentType  = MolleStorage,
AmmoType = Base.Cartridge_10MM_Bullet,
GunType = PFO_10MM_SUB_MACHINEGUN,
/* */                                                   }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/


































/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_Varmint_Rifle	                            {
Type = WeaponPart,
DisplayName = Varmint Rifle Clip,
Icon = PFO_Varmint_Rifle_GS_Mag,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_Varmint_Rifle,
PartType = Clip,
WorldStaticModel = Clip_PFO_Varmint_Rifle,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_Varmint_Rifle						    {
mesh = weapons/firearm/PFO_Varmint_Rifle|PFO_Varmint_Rifle_MAG,
texture = weapons/firearm/PFO_Varmint_Rifle,      		}

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_Varmint_Rifle_Bolt						    {
mesh = weapons/firearm/PFO_Varmint_Rifle|PFO_Varmint_Rifle_Bolt,
texture = weapons/firearm/PFO_Varmint_Rifle,      		}

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_Varmint_Rifle_Bolt                             {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Varmint Rifle Bolt,
Icon = PFO_Varmint_Rifle_GS_Bolt,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_Varmint_Rifle,
PartType = RecoilPad,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = PFO_Varmint_Rifle_Bolt,              }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_Varmint_Rifle
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=17, 
WeaponSprite=PFO_Varmint_Rifle,
SoundVolume=22,
MinAngle=0.969,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.6,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=112,
Weight=2,
SplatNumber=3,
PushBackMod=1.2,
MaxDamage=2,
SubCategory=Firearm,
ConditionMax=12,
ShareDamage=FALSE,
MaxHitCount=2,
IsAimedFirearm=TRUE,
DoorDamage=20,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName=[Varmint Rifle],
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_Varmint_Rifle_S2,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=65,
MinDamage=1.5,
SplatSize=2,
KnockdownMod=1,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Varmint_Rifle_GS,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 35,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 22,
HitChance = 55,
AimingPerkHitChanceModifier = 22,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 0.4,
RecoilDelay = 22,
PiercingBullets = TRUE,
SoundGain = 1,
ReloadTime = 48,
AimingTime = 8,
RequiresEquippedBothHands = TRUE,
BreakSound  =   MSR788Break,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = AmmunitionBox_556X45N_Bullet,
MaxAmmo = 5,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 112,
RangeFalloff = FALSE,
/* B42 GUN STATS */
EquipSound = PFO_ASSAULT_RIFLE_EQ,
UnequipSound = PFO_ASSAULT_RIFLE_UNEQ,
InsertAmmoSound = PFO_ASSAULT_RIFLE_MGI,
EjectAmmoSound = PFO_ASSAULT_RIFLE_MGO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
MagazineType = Base.M556_R5_Magazine,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_Anti_Material_Rifle_RCK,
AmmoType = Base.Cartridge_556X45N_Bullet,
RackAfterShoot = TRUE,
JamGunChance = 1,
WeaponReloadType = XM2,
haveChamber = TRUE,
AttachmentType = Rifle,
ModelWeaponPart = Base.PFO_Varmint_Rifle_Scope Base.PFO_Varmint_Rifle_Scope Scope,
ModelWeaponPart = Base.PFO_Varmint_Rifle_Bolt Base.PFO_Varmint_Rifle_Bolt BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_Varmint_Rifle Base.Clip_PFO_Varmint_Rifle Clip,
StopPower = 27,
/* */                                                                                                                                     }

item M556_R5_Magazine 
/* */                                                {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName=[5.56] [5R] Box Magazine,
Icon=PFO_EA_LR_MAG_VARMINT,
MaxAmmo = 5,
AmmoType = Base.Cartridge_556X45N_Bullet,
AttachmentType  = MolleStorage,
GunType = PFO_Varmint_Rifle,
Tooltip = [Project Fallout: GunRunner],   
/* */                                                }

item PFO_Varmint_Rifle_UN1
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=112, 
WeaponSprite=PFO_Varmint_Rifle_UN1,
SoundVolume=22,
MinAngle=0.971,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.6,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=312,
Weight=2,
SplatNumber=3,
PushBackMod=1.2,
MaxDamage=2.1,
SubCategory=Firearm,
ConditionMax=15,
ShareDamage=FALSE,
MaxHitCount=2,
IsAimedFirearm=TRUE,
DoorDamage=20,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName=[The RatSlayer],
MinRange=0.61,
SwingTime=0.4,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_VARMINT_RIFLE_UN1_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=12,
MinDamage=1.6,
SplatSize=2,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Varmint_Rifle_GS,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 35,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 17,
HitChance = 55,
AimingPerkHitChanceModifier = 15,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 22,
PiercingBullets = TRUE,
SoundGain = 1,
ReloadTime = 48,
AimingTime = 15,
RequiresEquippedBothHands = TRUE,
BreakSound  =   MSR788Break,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = AmmunitionBox_556X45N_Bullet,
MaxAmmo = 5,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 165,
RangeFalloff = FALSE,
/* B42 GUN STATS */
EquipSound = PFO_ASSAULT_RIFLE_EQ,
UnequipSound = PFO_ASSAULT_RIFLE_UNEQ,
InsertAmmoSound = PFO_ASSAULT_RIFLE_MGI,
EjectAmmoSound = PFO_ASSAULT_RIFLE_MGO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
MagazineType = Base.M556_R5_Magazine,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_Anti_Material_Rifle_RCK,
AmmoType = Base.Cartridge_556X45N_Bullet,
RackAfterShoot = TRUE,
JamGunChance = 1,
WeaponReloadType = XM2,
haveChamber = TRUE,
AttachmentType = Rifle,
ModelWeaponPart = Base.PFO_Varmint_Rifle_Scope Base.PFO_Varmint_Rifle_Scope Scope,
ModelWeaponPart = Base.PFO_Varmint_Rifle_UN1_Bolt Base.PFO_Varmint_Rifle_UN1_Bolt BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_Varmint_Rifle_UN1 Base.Clip_PFO_Varmint_Rifle_UN1 Clip,
StopPower = 27,
/* */                                                                                                                                     }

item PFO_Varmint_Rifle_Scope                         	{
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Varmint Rifle Scope,
Icon = PFO_Varmint_Rifle_Scope,
Weight = 1,
WeightModifier = 1,
MaxRangeModifier = 65,
HitChanceModifier = 45,
AimingTimeModifier = 14,
RecoilDelayModifier = 7.0,
MinRangeModifier = 2,
MountOn = PFO_Varmint_Rifle,
PartType = Scope,
Tooltip = Tooltip_NewRedDot,
MetalValue = 15,
StaticModel = PFO_Varmint_Rifle_Scope,
Tags = optics; UseDriver,
WorldStaticModel = PFO_Varmint_Rifle_Scope,	            }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_Varmint_Rifle_Scope							{
mesh = weapons/firearm/PFO_Varmint_Rifle|PFO_Varmint_Rifle_Scope,
texture = weapons/firearm/PFO_Varmint_Rifle_Unique,	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_Varmint_Rifle_UN1_Bolt             			{
mesh = weapons/firearm/PFO_Varmint_Rifle|PFO_Varmint_Rifle_UN1_Bolt,
texture = weapons/firearm/PFO_Varmint_Rifle_Unique,	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_Varmint_Rifle_UN1             			{
mesh = weapons/firearm/PFO_Varmint_Rifle|PFO_Varmint_Rifle_UN1_Mag,
texture = weapons/firearm/PFO_Varmint_Rifle_Unique,	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_Varmint_Rifle_UN1_Bolt                          {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = The Ratslayer Bolt,
Icon = PFO_Varmint_Rifle_UN1_Bolt,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_Varmint_Rifle_UN1,
PartType = RecoilPad,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = PFO_AssaultCarbine_Bolt,             }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_Varmint_Rifle_UN1                         {
Type = WeaponPart,
DisplayName = Marksman Carbine Clip,
Icon = PFO_EA_LR_MAG_VARMINT,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_Varmint_Rifle_UN1,
PartType = Clip,
WorldStaticModel = Clip_PFO_Varmint_Rifle_UN1,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/





























/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_MARKSMAN_CARBINE_Bolt             			{
mesh = weapons/firearm/PFO_MARKSMAN_CARBINE|PFO_MARKSMAN_CARBINE_BOLT,
texture = weapons/firearm/PFO_MARKSMAN_CARBINE,	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_MARKSMAN_CARBINE             			{
mesh = weapons/firearm/PFO_MARKSMAN_CARBINE|PFO_MARKSMAN_CARBINE_MAG,
texture = weapons/firearm/PFO_MARKSMAN_CARBINE,	        }


/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_MARKSMAN_CARBINE_Bolt                          {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Marksman Carbine Bolt,
Icon = PFO_MARKSMAN_CARBINE_Bolt,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_MARKSMAN_CARBINE,
PartType = RecoilPad,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = PFO_AssaultCarbine_Bolt,             }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_MARKSMAN_CARBINE                          {
Type = WeaponPart,
DisplayName = Marksman Carbine Clip,
Icon = PFO_Assault_Carbine_Mag,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_MARKSMAN_CARBINE,
PartType = Clip,
WorldStaticModel = Clip_PFO_MARKSMAN_CARBINE,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/



item PFO_MARKSMAN_CARBINE
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=22,
WeaponSprite=PFO_MARKSMAN_CARBINE,
SoundVolume=32,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 42,
RangeFalloff = FALSE,
/* B42 GUN STATS */
ConditionLowerChanceOneIn=282,
Weight=3.2,
SplatNumber=3,
PushBackMod=1.2,
SubCategory=Firearm,
ConditionMax=17,
ShareDamage=FALSE,
MaxHitCount=2,
PiercingBullets = TRUE,
IsAimedFirearm=TRUE,
DoorDamage=25,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName=  Marksman Carbine,
MinRange=0.61,
SwingTime=0.4,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_MARKSMAN_CARBINE_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=72,
MinDamage=2.1,
MaxDamage=2.3,
SplatSize=3,
KnockdownMod=4,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Assault_Carbine,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 37,
AimingPerkCritModifier = 5,
HitChance = 27,
AimingPerkHitChanceModifier = 7,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 12,
SoundGain = 1,
ReloadTime = 25,
AimingTime = 13,
RequiresEquippedBothHands = TRUE,
BreakSound = M16Break,
TwoHandWeapon = TRUE,
MetalValue = 45,
AmmoBox = AmmunitionBox_556X45N_Bullet,
MaxAmmo = 30,
EquipSound = GSXMequip,
UnequipSound = GSHolsterLongGun,
InsertAmmoSound = PFO_ServiceRifleIn,
EjectAmmoSound = PFO_ServiceRifleOut,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_ServiceRack,
ModelWeaponPart = Base.PFO_MARKSMAN_CARBINE_Bolt Base.PFO_MARKSMAN_CARBINE_Bolt BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_MARKSMAN_CARBINE Base.Clip_PFO_MARKSMAN_CARBINE clip,
MagazineType = Base.PFO_20R_556_Rifle_Magazine,
AmmoType = Cartridge_556X45N_Bullet,
WeaponReloadType = boltaction,
JamGunChance = 0.2,
AttachmentType = Rifle,
FireMode = Single,
FireModePossibilities = Single/Auto,
StopPower = 12,
Tooltip = [Project Fallout: GunRunner][Good Used Condition],
/* */                                                   }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_20R_556_Rifle_Magazine
/* */                                                   {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.20,
Type=Normal,
DisplayName= [20 Round] Marksman Carbine Magazine,
Icon=PFO_20R_556_Rifle_Magazine,
MaxAmmo = 20,
WorldStaticModel = PFO_20R_556_Rifle_Magazine,
ClipSize = 20,
AttachmentType  = MolleStorage,
AmmoType = Base.Cartridge_556X45N_Bullet,
GunType = PFO_MARKSMAN_CARBINE,
/* */                                                   }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/




















/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_40MM_GRENADE_LAUNCHER_COVER					{
mesh = weapons/firearm/PFO_40MM_GRENADE_LAUNCHER|PFO_40MM_GRENADE_LAUNCHER_COVER,
texture = weapons/firearm/PFO_GrenadeLauncher,	     	}

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_40MM_GRENADE_AMMO							 	{
mesh = weapons/firearm/PFO_40MM_GRENADE_LAUNCHER|PFO_40MM_GRENADE_AMMO,
texture = weapons/firearm/PFO_GrenadeLauncher,	     	}

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_40MM_GRENADE_AMMO_ALT							{
mesh = weapons/firearm/PFO_40MM_GRENADE_LAUNCHER|PFO_40MM_GRENADE_AMMO_ALT,
texture = weapons/firearm/PFO_GrenadeLauncher,	     	}

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_40MM_GRENADE_WORLDITEM						{
mesh = weapons/firearm/PFO_40MM_GRENADE_LAUNCHER|PFO_40MM_GRENADE_WORLDITEM,
texture = weapons/firearm/PFO_GrenadeLauncher,	     	}

model PFO_40MM_GRENADE_LAUNCHER_HANDLE			     	{
mesh = weapons/firearm/PFO_40MM_GRENADE_LAUNCHER|PFO_40MM_GRENADE_LAUNCHER_HANDLE,
texture = weapons/firearm/PFO_GrenadeLauncher,		    }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/


/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_40MM_GRENADE_AMMO_ALT			                {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = 40MM Grenade Launcher 40MM Firing Parts,
Icon = PFO_40MM_GRENADE_LAUNCHER_AMMO,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_40MM_GRENADE_LAUNCHER,
PartType = Stool,
WorldStaticModel = PFO_40MM_GRENADE_AMMO_ALT,		    }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_40MM_GRENADE_AMMO_ALT_GHOSTPART			    {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = 40MM Grenade Launcher 40MM Ghost Firing Parts,
Icon = PFO_40MM_GRENADE_LAUNCHER_AMMO,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_40MM_GRENADE_LAUNCHER,
PartType = Stool,
WorldStaticModel = PFO_40MM_GRENADE_AMMO_ALT,		    }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_40MM_GRENADE_LAUNCHER_COVER                 	{
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = 40MM Grenade Launcher Cover,
Icon = PFO_40MM_GRENADE_LAUNCHER_COVER,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_40MM_GRENADE_LAUNCHER,
PartType = RecoilPad,
WorldStaticModel = PFO_40MM_GRENADE_LAUNCHER_COVER,     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_40MM_GRENADE_LAUNCHER_HANDLE	                {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = 40MM Grenade Launcher Handle,
Icon = PFO_40MM_GRENADE_LAUNCHER_HANDLE,
Weight = 0.3,
WeightModifier = 0.3,
HitChanceModifier = 8,
MountOn = PFO_40MM_GRENADE_LAUNCHER,
PartType = Grip,
WorldStaticModel = PFO_40MM_GRENADE_LAUNCHER_HANDLE,    }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_40MM_GRENADE_LAUNCHER
/* */                                              		{
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=24,
WeaponSprite=PFO_40MM_GRENADE_LAUNCHER,
SoundVolume=45,
MinAngle=0.9,
Type=Weapon,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
ConditionLowerChanceOneIn=120,
Weight=3,
SplatNumber=3,
PushBackMod=0.8,
MaxDamage=5.4,
SubCategory=Firearm,
AimingMod=0,
ConditionMax=16,
PushBackMod=1.3,
ShareDamage=FALSE,
MaxHitCount=7,
IsAimedHandWeapon=TRUE,
IsAimedFirearm=TRUE,
DoorDamage=100,
UseEndurance=FALSE,
DisplayName= 40MM Grenade Launcher,
MinRange=0.61,
PiercingBullets = TRUE,
ProjectileCount = 1,
ProjectileSpread = 0.1,
ProjectileWeightCenter = 1.0,
MinSightRange = 0,
MaxSightRange = 127,
RangeFalloff = TRUE,
SwingTime=2,
AngleFalloff=TRUE,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_Hunting_Shotgun_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=65,
MinDamage=3,
KnockdownMod=12,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_40MM_GRENADE_LAUNCHER,
RunAnim=Run_Weapon2,
CriticalChance = 87,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
HitChance = 70,
AimingPerkHitChanceModifier = 5,
RecoilDelay = 15,
SoundGain = 1,
ReloadTime = 45,
AimingTime = 22,
RequiresEquippedBothHands = TRUE,
BreakSound  =   JS2000ShotgunBreak,
ShellFallSound = GSbulletdrop,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = AmmunitionBox_40MM_Grenade,
MaxAmmo = 4,
EquipSound = GSXMequip,
UnequipSound = GSHolsterLongGun,
InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
InsertAmmoSound = PFO_Hunting_Shotgun_Shell_Insert,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoSound = JS2000ShotgunEjectAmmo,
ModelWeaponPart = Base.PFO_40MM_GRENADE_LAUNCHER_COVER Base.PFO_40MM_GRENADE_LAUNCHER_COVER BoltCycle_PFO BoltCycle_PFO,
ModelWeaponPart = Base.PFO_40MM_GRENADE_AMMO_ALT_GHOSTPART Base.PFO_40MM_GRENADE_AMMO_ALT_GHOSTPART Stool,
ModelWeaponPart = Base.PFO_40MM_GRENADE_LAUNCHER_HANDLE Base.PFO_40MM_GRENADE_LAUNCHER_HANDLE Grip,
ModelWeaponPart = Base.PFO_40MM_GRENADE_AMMO_ALT Base.PFO_40MM_GRENADE_AMMO_ALT Stool,
ModelWeaponPart = Base.PFO_40MM_GRENADE_AMMO Base.PFO_40MM_GRENADE_AMMO Stool,
EjectAmmoStopSound = ,
RackSound = PFO_Hunting_Shotgun_RCK,
AmmoType = PFO_40MM_GRENADE,
WeaponReloadType = shotgun,
RackAfterShoot = TRUE,
JamGunChance = 0.6,
AttachmentType  = Rifle,
StopPower = 900,
/* */                                                }
































/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_LAER_VFX                       		        {
shader = basicEffect_Beam,
mesh = weapons/firearm/PFO_LAER|PFO_LAER_VFX,
texture = weapons/firearm/PFO_LASER_FX_PALETTE,       	}

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_LAER_VFX                                       {
Type = WeaponPart,
DisplayName = LAER Voltage Regulator CHIP,
Icon = PFO_LAER_VFX,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_LAER,
PartType = RecoilPad,
WorldStaticModel = PFO_LAER_VFX,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_LAER_EL_VFX                       		    {
shader = basicEffect_AddRed,
mesh = weapons/firearm/PFO_LAER|PFO_LAER_EL_VFX,
texture = weapons/firearm/PFO_LASER_FX_PALETTE,       	}

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_LAER_EL_VFX                                    {
Type = WeaponPart,
DisplayName = LAER Advanced Voltage Regulator CHIP,
Icon = PFO_LAER_VFX,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_EL_LAER,
PartType = RecoilPad,
WorldStaticModel = PFO_LAER_EL_VFX,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_LAER                            		    {
mesh = weapons/firearm/PFO_LAER|PFO_LAER_MFC,
texture = weapons/firearm/PFO_MFC,       	            }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_EL_LAER                            		{
mesh = weapons/firearm/PFO_LAER|PFO_LAER_MFC,
texture = weapons/firearm/PFO_MFC,       	            }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_LAER_EL_VFX                       		    {
shader = basicEffect_RGB,
mesh = weapons/firearm/PFO_LAER|PFO_LAER_EL_VFX,
texture = weapons/firearm/PFO_LASER_FX_PALETTE,       	}

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_LAER                                      {
Type = WeaponPart,
DisplayName = LAER Clip,
Icon = Clip_PFO_LAER,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_LAER,
PartType = Clip,
WorldStaticModel = Clip_PFO_LAER,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_EL_LAER                                   {
Type = WeaponPart,
DisplayName = LAER EL Clip,
Icon = Clip_PFO_LAER,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_EL_LAER,
PartType = Clip,
WorldStaticModel = Clip_PFO_EL_LAER,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_LAER
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=23,
WeaponSprite=PFO_LAER,
SoundVolume=36,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.2,
ProjectileWeightCenter = 1.21,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = TRUE,
/* B42 GUN STATS */
ConditionLowerChanceOneIn=212,
Weight=2.5,
SplatNumber=3,
PushBackMod=1.1,
SubCategory=Firearm,
ConditionMax=13,
ShareDamage=FALSE,
MaxHitCount=3,
CritDmgMultiplier = 5,
PiercingBullets = TRUE,
IsAimedFirearm=TRUE,
DoorDamage=21,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName= LAER,
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_AER_9_LAS_S1,
HitSound = HuntingKnifeHit,
ClickSound = LSR_WPN_JAM,
SoundRadius=15,
MinDamage=1.9,
MaxDamage=2.3,
SplatSize=3,
KnockdownMod=3,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_LAER,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 34,
AimingPerkCritModifier = 7,
HitChance = 27,
AimingPerkHitChanceModifier = 7,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 12,
SoundGain = 1,
ReloadTime = 25,
AimingTime = 7,
RequiresEquippedBothHands = TRUE,
BreakSound = M16Break,
TwoHandWeapon = TRUE,
MetalValue = 45,
AmmoBox = MagneticRoundBox,
MaxAmmo = 30,
EquipSound = PFO_ASSAULT_RIFLE_EQ,
UnequipSound = PFO_ASSAULT_RIFLE_UNEQ,
InsertAmmoSound = AER9_2X_In,
EjectAmmoSound = AER9_2X_Out,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_W_CHECK_LASER,
ModelWeaponPart = Base.PFO_LAER_VFX Base.PFO_LAER_VFX BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_LAER Base.Clip_PFO_LAER clip,
MagazineType = Base.PFO_MFC_Inverter,
AmmoType = MagneticRound,
WeaponReloadType = boltaction,
JamGunChance = 0.1,
AttachmentType = Rifle,
FireMode = Single,
FireModePossibilities = Single,
StopPower = 12,
/* */                                                   }

item PFO_EL_LAER
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=23,
WeaponSprite=PFO_LAER,
SoundVolume=36,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.21,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = TRUE,
/* B42 GUN STATS */
ConditionLowerChanceOneIn=130,
Weight=2.7,
SplatNumber=3,
PushBackMod=1.2,
SubCategory=Firearm,
ConditionMax=8,
ShareDamage=FALSE,
MaxHitCount=8,
CritDmgMultiplier = 6,
PiercingBullets = TRUE,
IsAimedFirearm=TRUE,
DoorDamage=32,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName= Elijah's Advanced LAER,
MinRange=0.61,
SwingTime=0.4,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_AER_9_LAS_S1,
HitSound = HuntingKnifeHit,
ClickSound = LSR_WPN_JAM,
SoundRadius=16,
MinDamage=2.2,
MaxDamage=2.6,
SplatSize=4,
KnockdownMod=3,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_EL_LAER,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 42,
AimingPerkCritModifier = 12,
HitChance = 27,
AimingPerkHitChanceModifier = 7,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 12,
SoundGain = 1,
ReloadTime = 25,
AimingTime = 22,
RequiresEquippedBothHands = TRUE,
BreakSound = M16Break,
TwoHandWeapon = TRUE,
MetalValue = 45,
AmmoBox = MagneticRoundBox,
MaxAmmo = 30,
EquipSound = PFO_ASSAULT_RIFLE_EQ,
UnequipSound = PFO_ASSAULT_RIFLE_UNEQ,
InsertAmmoSound = AER9_2X_In,
EjectAmmoSound = AER9_2X_Out,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_W_CHECK_LASER,
ModelWeaponPart = Base.PFO_LAER_VFX Base.PFO_LAER_VFX BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_LAER Base.Clip_PFO_LAER clip,
MagazineType = Base.PFO_MFC_Inverter,
AmmoType = MagneticRound,
WeaponReloadType = boltaction,
JamGunChance = 0.1,
AttachmentType = Rifle,
FireMode = Single,
FireModePossibilities = Single,
StopPower = 300,
/* */                                                   }




/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_F4_LaserMusket_Barrel               		    {
mesh = weapons/firearm/PFO_F4_LaserMusket_Main|PFO_F4_LaserMusket_Barrel,
texture = weapons/firearm/PFO_F4_AER9_BARREL,	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_F4_LaserMusket_Crank               		    {
mesh = weapons/firearm/PFO_F4_LaserMusket_Main|PFO_F4_LaserMusket_Crank,
texture = weapons/firearm/PFO_LASER_MUSKET,	            }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_F4_LaserMusket_Crank                           {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Laser Musket Hand-Crank,
Icon = PFO_F4_LaserMusket_Crank,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_F4_LaserMusket,
PartType = RecoilPad,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = PFO_F4_LaserMusket_Crank,             }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_F4_LaserMusket_Barrel                           {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Laser Musket Barrel,
Icon = PFO_F4_LaserMusket_Barrel,
Weight = 0.3,
WeightModifier = 0.3,
HitChanceModifier = 5,
MountOn = PFO_F4_LaserMusket,
PartType = Barrel,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = PFO_F4_LaserMusket_Barrel,             }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_F4_LaserMusket
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound    =    null,
MaxRange    =    12,
WeaponSprite    =    PFO_F4_LaserMusket,
SoundVolume    =    120,
MinAngle    =    0.95,
Type    =    Weapon,
MinimumSwingTime    =    0.5,
ToHitModifier    =    1.5,
NPCSoundBoost    =    1.5,
KnockBackOnNoDeath    =    TRUE,
Ranged    =    TRUE,
SwingAmountBeforeImpact    =    0,
ProjectileCount    =    1,
ConditionLowerChanceOneIn    =    40,
Weight    =    2.2,
SplatNumber    =    3,
PushBackMod    =    0.3,
SubCategory    =    Firearm,
ConditionMax    =    10,
ShareDamage    =    FALSE,
MaxHitCount    =    1,
IsAimedFirearm    =    TRUE,
DoorDamage    =    20,
UseEndurance    =    FALSE,
SwingAnim    =    Rifle,
DisplayName    =    Laser Musket,
MinRange    =    0.61,
SwingTime    =    0.4,
MultipleHitConditionAffected    =    FALSE,
BringToBearSound = MSR700BringToBear,
SwingSound    =    musketshot,
HitSound = BulletHitBody,
ClickSound = LSR_WPN_JAM,
SoundRadius    =    9,
MinDamage    =    1.45,
MaxDamage    =    2.875,
SplatSize    =    3,
KnockdownMod    =    2,
SplatBloodOnNoDeath    =    TRUE,
Icon    =    GaussRifle,
RunAnim    =    Run_Weapon2,
IdleAnim    =    Idle_Weapon2,
CriticalChance = 30,
CritDmgMultiplier = 5,
AimingPerkCritModifier = 6,
HitChance = 35,
AimingPerkHitChanceModifier = 6,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 2,
RecoilDelay = 30,
PiercingBullets = TRUE,
SoundGain = 2,
ReloadTime = 25,
AimingTime = 12,
RequiresEquippedBothHands = TRUE,
BreakSound  =   MSR700Break,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = MagneticRoundBox,
MaxAmmo = 1,
EquipSound = PFO_ASSAULT_RIFLE_EQ,
UnequipSound = PFO_ASSAULT_RIFLE_UNEQ,
InsertAmmoSound = Cranklasermusket,
EjectAmmoSound = PFO_W_AER_9_CHAMBERREM,
InsertAmmoStartSound = MSR700InsertAmmoStart,
InsertAmmoStopSound = MSR700InsertAmmoStop,
EjectAmmoStartSound = MSR700EjectAmmoStart,
EjectAmmoStopSound = MSR700EjectAmmoStop,
RackSound = PFO_W_AER_9_CHAMBER_MFC_INS,
AmmoType = MagneticRound,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.21,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = TRUE,
/* B42 GUN STATS */
WeaponReloadType = boltactionnomag,
ModelWeaponPart = Base.PFO_F4_LaserMusket_Crank Base.PFO_F4_LaserMusket_Crank BoltCycle_PFO,
ModelWeaponPart = Base.PFO_F4_LaserMusket_Barrel Base.PFO_F4_LaserMusket_Barrel Barrel,
RackAfterShoot = TRUE,
haveChamber = FALSE,
JamGunChance = 0,
AttachmentType = Rifle,
StopPower = 15,
/* */                                                   }












/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_LASER_RCW                       		    {
mesh = weapons/firearm/PFO_LASER_RCW|PFO_LASER_RCW_MAG,
texture = weapons/firearm/PFO_LASER_RCW,	            }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_LASER_RCW_CHARGE                     		    {
mesh = weapons/firearm/PFO_LASER_RCW|PFO_LASER_RCW_CHARGE,
texture = weapons/firearm/PFO_LASER_RCW,	            }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_LASER_RCW                                 {
Type = WeaponPart,
DisplayName = Laser RCW Clip,
Icon = Clip_PFO_LASER_RCW,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_LASER_RCW,
PartType = Clip,
WorldStaticModel = Clip_PFO_LASER_RCW,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_LASER_RCW_CHARGE                               {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Laser RCW Charging Handle,
Icon = PFO_LASER_RCW_CHARGE,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_LASER_RCW,
PartType = RecoilPad,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = PFO_LASER_RCW_CHARGE,                }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/


item PFO_LASER_RCW
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=23,
WeaponSprite=PFO_LASER_RCW,
SoundVolume=36,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.21,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = TRUE,
/* B42 GUN STATS */
ConditionLowerChanceOneIn=312,
Weight=2.2,
SplatNumber=3,
PushBackMod=1.1,
SubCategory=Firearm,
ConditionMax=16,
ShareDamage=FALSE,
MaxHitCount=2,
PiercingBullets = TRUE,
IsAimedFirearm=TRUE,
DoorDamage=21,
UseEndurance=FALSE,
SwingAnim=Rifle,
CritDmgMultiplier = 3,
DisplayName= Laser RCW,
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_RCW_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=15,
MinDamage=1.3,
MaxDamage=2.3,
SplatSize=3,
KnockdownMod=3,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_G3_ASSAULT_RIFLE,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 34,
AimingPerkCritModifier = 7,
HitChance = 21,
AimingPerkHitChanceModifier = 7,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 0,
SoundGain = 1,
ReloadTime = 25,
AimingTime = 11,
RequiresEquippedBothHands = TRUE,
BreakSound = M16Break,
TwoHandWeapon = TRUE,
MetalValue = 45,
AmmoBox = MagneticRoundBox,
MaxAmmo = 30,
EquipSound = PFO_ASSAULT_RIFLE_EQ,
UnequipSound = PFO_ASSAULT_RIFLE_UNEQ,
InsertAmmoSound = PFO_ASSAULT_RIFLE_MGI,
EjectAmmoSound = PFO_ASSAULT_RIFLE_MGO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_G3_ASSAULT_RIFLE_RCK,
ModelWeaponPart = Base.PFO_LASER_RCW_CHARGE Base.PFO_LASER_RCW_CHARGE BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_LASER_RCW Base.Clip_PFO_LASER_RCW clip,
MagazineType = Base.PFO_MFC_Inverter_R30,
AmmoType = MagneticRound,
WeaponReloadType = boltaction,
JamGunChance = 0.1,
AttachmentType = Rifle,
FireMode = Single,
FireModePossibilities = Single/Auto,
StopPower = 3,
/* */                                                   }




















/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_30R_556_X_45_Rifle_Magazine
/* */                                                   {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.3,
Type=Normal,
DisplayName= Assault Rifle 5.56 [30 Round] Magazine,
Icon=PFO_G3_ASSAULT_RIFLE_MAG,
MaxAmmo = 30,
ClipSize = 30,
AttachmentType  = MolleStorage,
AmmoType = Base.Cartridge_556X45N_Bullet,
GunType = PFO_G3_ASSAULT_RIFLE,
/* */                                                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item G3_ASSAULT_RIFLE_BOLT                           {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = G3 Assault Rifle Bolt,
Icon = PFO_G3_ASSAULT_RIFLE_BOLT,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_G3_ASSAULT_RIFLE,
PartType = RecoilPad,
WorldStaticModel = G3_ASSAULT_RIFLE_BOLT,            }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_G3_ASSAULT_RIFLE                       {
Type = WeaponPart,
DisplayName = G3 Assault Rifle Clip,
Icon = PFO_G3_ASSAULT_RIFLE_MAG,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_G3_ASSAULT_RIFLE,
PartType = Clip,
WorldStaticModel = Clip_PFO_G3_ASSAULT_RIFLE,
Tooltip = [Project Fallout: GunRunner],              }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model G3_ASSAULT_RIFLE_BOLT 						 {
mesh = weapons/firearm/PFO_G3_ASSAULT_RIFLE|PFO_G3_ASSAULT_RIFLE_BOLT,
texture = weapons/firearm/PFO_G3_ASSAULTRIFLE,	     }

model Clip_PFO_G3_ASSAULT_RIFLE					     {
mesh = weapons/firearm/PFO_G3_ASSAULT_RIFLE|PFO_G3_ASSAULT_RIFLE_MAG,
texture = weapons/firearm/PFO_G3_ASSAULT_RIFLE_MAG,  }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_G3_ASSAULT_RIFLE
/* */                                                {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=23,
WeaponSprite=PFO_G3_ASSAULT_RIFLE,
SoundVolume=36,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.21,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = TRUE,
/* B42 GUN STATS */
ConditionLowerChanceOneIn=412,
Weight=3.2,
SplatNumber=3,
PushBackMod=1.1,
SubCategory=Firearm,
ConditionMax=16,
ShareDamage=FALSE,
MaxHitCount=2,
PiercingBullets = TRUE,
IsAimedFirearm=TRUE,
DoorDamage=21,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName= G3 Assault Rifle,
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_G3_ASSAULT_RIFLE_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=103,
MinDamage=1.3,
MaxDamage=2.3,
SplatSize=3,
KnockdownMod=3,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_G3_ASSAULT_RIFLE,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 34,
AimingPerkCritModifier = 7,
HitChance = 24,
AimingPerkHitChanceModifier = 7,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 16,
SoundGain = 1,
ReloadTime = 25,
AimingTime = 11,
RequiresEquippedBothHands = TRUE,
BreakSound = M16Break,
TwoHandWeapon = TRUE,
MetalValue = 45,
AmmoBox = AmmunitionBox_556X45N_Bullet,
MaxAmmo = 30,
EquipSound = PFO_ASSAULT_RIFLE_EQ,
UnequipSound = PFO_ASSAULT_RIFLE_UNEQ,
InsertAmmoSound = PFO_ASSAULT_RIFLE_MGI,
EjectAmmoSound = PFO_ASSAULT_RIFLE_MGO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_G3_ASSAULT_RIFLE_RCK,
ModelWeaponPart = Base.G3_ASSAULT_RIFLE_BOLT Base.G3_ASSAULT_RIFLE_BOLT BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_G3_ASSAULT_RIFLE Base.Clip_PFO_G3_ASSAULT_RIFLE clip,
MagazineType = Base.PFO_30R_556_X_45_Rifle_Magazine,
AmmoType = Cartridge_556X45N_Bullet,
WeaponReloadType = boltaction,
JamGunChance = 1,
AttachmentType = Rifle,
FireMode = Single,
FireModePossibilities = Single/Auto,
StopPower = 4,
/* */                                                   }
































item PFOCaravanShotgun
{
DisplayName = Caravan Shotgun,
DisplayCategory = Weapon,
Type = Weapon,
Weight = 4,
Icon = FNV_Caravan_Shotgun_Rifle,
AimingMod = 2,
AimingPerkCritModifier = 6,
AimingPerkHitChanceModifier = 4,
AimingTime = 5,
AmmoBox = AmmunitionBox_20G_Shell,
AmmoType = Cartridge_20G_Shell,
AngleFalloff = TRUE,
AttachmentType = Rifle,
BreakSound = DoubleBarrelShotgunBreak,
BringToBearSound = DoubleBarrelShotgunBringToBear,
ClickSound = DoubleBarrelShotgunJam,
ConditionLowerChanceOneIn = 200,
ConditionMax = 15,
CritDmgMultiplier = 12,
CriticalChance = 70,
DoorDamage = 30,
DropSound = DoubleBarrelShotgunDrop,
EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
EjectAmmoStartSound = PFO_Caravan_LoadEjectShell,
EjectAmmoStopSound = PFO_Caravan_LoadEnd,
EquipSound = DoubleBarrelShotgunEquip,
HaveChamber = FALSE,
HitChance = 65,
HitSound = BulletHitBody,
ImpactSound = null,
InsertAllBulletsReload = TRUE,
InsertAmmoSound = PFO_Caravan_UnSplit_2,
InsertAmmoStartSound = PFO_Caravan_Shell_In,
InsertAmmoStopSound = ,
IsAimedFirearm = TRUE,
IsAimedHandWeapon = TRUE,
JamGunChance = 0,
KnockBackOnNoDeath = TRUE,
KnockdownMod = 8,
MaxAmmo = 2,
MaxDamage = 2.3,
MaxHitCount = 9,
MaxRange = 17,
MinSightRange = 0,
MaxSightRange = 17,
MetalValue = 45,
MinAngle = 0.90,
MinDamage = 1.5,
MinRange = 0.67,
MultipleHitConditionAffected = FALSE,
ProjectileCount = 9,
ProjectileSpread = 0.6,
ProjectileWeightCenter = 1.0,
PiercingBullets = TRUE,
PushBackMod = 3,
RackAfterShoot = FALSE,
RangeFalloff = TRUE,
Ranged = TRUE,
RecoilDelay = 22,
ReloadTime = 25,
RequiresEquippedBothHands = TRUE,
RunAnim = Run_Weapon2,
ShareDamage = FALSE,
ShellFallSound = DoubleBarrelShotgunCartridgeFall,
SoundGain = 1,
SoundRadius = 140,
SoundVolume = 200,
SplatBloodOnNoDeath = TRUE,
SplatNumber = 5,
StopPower = 55,
SubCategory = Firearm,
SwingSound = PFOcaravanshot,
SwingTime = 2,
TwoHandWeapon = TRUE,
UnequipSound = DoubleBarrelShotgunUnEquip,
UseEndurance = FALSE,
WeaponReloadType = PFO_Caravan,
WeaponSprite = PFO_Alt_Caravan_Shotgun,
WorldStaticModel = PFO_Alt_Caravan_Shotgun_World,
Tags = HasMetal;Firearm,
ToolTip = reliable Well Used Shotgun,
/* */                                                                                                                                     }



item PFO_Scatter
{
DisplayName = Single Shotgun,
DisplayCategory = Weapon,
Type = Weapon,
Weight = 2.5,
Icon = FNV_Caravan_Shotgun_Rifle,
AimingMod = 2,
AimingPerkCritModifier = 6,
AimingPerkHitChanceModifier = 4,
AimingTime = 22,
AmmoBox = AmmunitionBox_20G_Shell,
AmmoType = Cartridge_20G_Shell,
AngleFalloff = TRUE,
AttachmentType = Rifle,
BreakSound = DoubleBarrelShotgunBreak,
BringToBearSound = DoubleBarrelShotgunBringToBear,
ClickSound = DoubleBarrelShotgunJam,
ConditionLowerChanceOneIn = 210,
ConditionMax = 12,
CritDmgMultiplier = 15,
CriticalChance = 70,
DoorDamage = 30,
DropSound = DoubleBarrelShotgunDrop,
EjectAmmoSound = PFO_SingleShotgun_Break,
EjectAmmoStartSound = PFO_SingleShotgun_Shell,
EjectAmmoStopSound = PFO_Caravan_LoadEnd,
EquipSound = DoubleBarrelShotgunEquip,
HaveChamber = FALSE,
HitChance = 65,
HitSound = BulletHitBody,
ImpactSound = null,
InsertAllBulletsReload = false,
InsertAmmoSound = PFO_SingleShotgun_UnBreak,
InsertAmmoStartSound = PFO_Caravan_Shell_In,
InsertAmmoStopSound = ,
IsAimedFirearm = TRUE,
IsAimedHandWeapon = TRUE,
JamGunChance = 0,
KnockBackOnNoDeath = TRUE,
KnockdownMod = 8,
MaxAmmo = 1,
MaxDamage = 2.5,
MaxHitCount = 10,
MaxRange = 22,
MinSightRange = 0,
MaxSightRange = 17,
MetalValue = 45,
MinAngle = 0.90,
MinDamage = 1.5,
MinRange = 0.67,
MultipleHitConditionAffected = FALSE,
ProjectileCount = 9,
ProjectileSpread = 3.6,
ProjectileWeightCenter = 1.5,
PiercingBullets = TRUE,
PushBackMod = 5,
RackAfterShoot = FALSE,
RangeFalloff = TRUE,
Ranged = TRUE,
RecoilDelay = 22,
ReloadTime = 25,
RequiresEquippedBothHands = TRUE,
RunAnim = Run_Weapon2,
ShareDamage = FALSE,
ShellFallSound = DoubleBarrelShotgunCartridgeFall,
SoundGain = 1,
SoundRadius = 110,
SoundVolume = 115,
SplatBloodOnNoDeath = TRUE,
SplatNumber = 5,
StopPower = 125,
SubCategory = Firearm,
SwingSound = PFO_SingleShotgun_S,
SwingTime = 2,
TwoHandWeapon = TRUE,
UnequipSound = DoubleBarrelShotgunUnEquip,
UseEndurance = FALSE,
WeaponReloadType = PFO_Scatter,
WeaponSprite = PFO_Scatter,
Tags = HasMetal;Firearm,
/* */                                                                                                                                     }











/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_ASSAULT_CARBINE             				{
mesh = weapons/firearm/PFO_AssaultCarbine|PFO_AssaultCarbine_Mag,
texture = weapons/firearm/PFO_ASSAULT_CARBINE,	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_AssaultCarbine_Mag_EXT             			{
mesh = weapons/firearm/PFO_AssaultCarbine|PFO_AssaultCarbine_Mag_EXT,
texture = weapons/firearm/PFO_ASSAULT_CARBINE,	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_ASSAULT_CARBINE_SUPPR             		    {
mesh = weapons/firearm/PFO_AssaultCarbine|PFO_AssaultCarbine_Suppr,
texture = weapons/firearm/PFO_DKS_SUPPR,	            }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_AssaultCarbine_Bolt             				{
mesh = weapons/firearm/PFO_AssaultCarbine|PFO_AssaultCarbine_Bolt,
texture = weapons/firearm/PFO_ASSAULT_CARBINE,	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_AssaultCarbine_Bolt                            {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Assault Carbine Bolt,
Icon = PFO_Assault_Carbine_Bolt,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_ASSAULT_CARBINE,
PartType = RecoilPad,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = PFO_AssaultCarbine_Bolt,             }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_ASSAULT_CARBINE                           {
Type = WeaponPart,
DisplayName = Assault Carbine Clip,
Icon = PFO_Assault_Carbine_Mag,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_ASSAULT_CARBINE,
PartType = Clip,
WorldStaticModel = Clip_PFO_ASSAULT_CARBINE,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_ASSAULT_CARBINE_SUPPR                          {
Type = WeaponPart,
DisplayName = Assault Carbine Suppressor,
Icon = PFO_DKS_501_SNIPER_RIFLE_SUPPR,
Weight = 1,
MaxRangeModifier = -12,
RecoilDelayModifier = 17,
HitChanceModifier = 13,
WeightModifier = 1,
PartType = Canon,
StaticModel = PFO_ASSAULT_CARBINE_SUPPR,
WorldStaticModel = PFO_ASSAULT_CARBINE_SUPPR,
MountOn = PFO_ASSAULT_CARBINE,
Tooltip = [Project Fallout: GunRunner],       }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_ASSAULT_CARBINE
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=22,
WeaponSprite=PFO_ASSAULT_CARBINE,
SoundVolume=32,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 42,
RangeFalloff = FALSE,
/* B42 GUN STATS */
ConditionLowerChanceOneIn=242,
Weight=3.2,
SplatNumber=3,
PushBackMod=1.2,
SubCategory=Firearm,
ConditionMax=15,
ShareDamage=FALSE,
MaxHitCount=2,
PiercingBullets = TRUE,
IsAimedFirearm=TRUE,
DoorDamage=25,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName=  Assault Carbine,
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_ServiceRifleShot,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=72,
MinDamage=1.9,
MaxDamage=2.2,
SplatSize=3,
KnockdownMod=4,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Assault_Carbine,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 37,
AimingPerkCritModifier = 8,
HitChance = 24,
AimingPerkHitChanceModifier = 9,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 8,
RecoilDelay = 7,
SoundGain = 1,
ReloadTime = 25,
AimingTime = 14,
RequiresEquippedBothHands = TRUE,
BreakSound = M16Break,
TwoHandWeapon = TRUE,
MetalValue = 45,
AmmoBox = AmmunitionBox_5MM_Bullet,
MaxAmmo = 24,
EquipSound = GSXMequip,
UnequipSound = GSHolsterLongGun,
InsertAmmoSound = PFO_ServiceRifleIn,
EjectAmmoSound = PFO_ServiceRifleOut,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_ServiceRack,
ModelWeaponPart = Base.PFO_AssaultCarbine_Bolt Base.PFO_AssaultCarbine_Bolt BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_ASSAULT_CARBINE Base.Clip_PFO_ASSAULT_CARBINE clip,
ModelWeaponPart = Base.PFO_ASSAULT_CARBINE_SUPPR Base.PFO_ASSAULT_CARBINE_SUPPR Canon,
MagazineType = Base.PFO_10R_5MM_Rifle_Magazine,
AmmoType = Cartridge_5MM_Bullet,
WeaponReloadType = boltaction,
JamGunChance = 1.6,
AttachmentType = Rifle,
FireMode = Single,
FireModePossibilities = Single/Auto,
StopPower = 4,
Tooltip = [Project Fallout: GunRunner][Good Used Condition],
/* */                                                   }


/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_24R_5MM_Rifle_Magazine
/* */                                                   {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.22,
Type=Normal,
DisplayName= 5mm [24 Round] Assault Carbine Magazine,
Icon=PFO_Assault_Carbine_MagExt,
MaxAmmo = 24,
WorldStaticModel = PFO_AssaultCarbine_Mag_EXT,
ClipSize = 24,
AttachmentType  = MolleStorage,
AmmoType = Base.Cartridge_5MM_Bullet,
GunType = PFO_ASSAULT_CARBINE,
/* */                                                   }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_10R_5MM_Rifle_Magazine
/* */                                                   {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName= 5mm [10 Round] Assault Carbine Magazine,
Icon=PFO_Assault_Carbine_Mag,
MaxAmmo = 10,
ClipSize = 10,
AttachmentType  = MolleStorage,
AmmoType = Base.Cartridge_5MM_Bullet,
GunType = PFO_ASSAULT_CARBINE,
/* */                                                   }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/













item PFO_BrushGun
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=24, 
WeaponSprite=PFO_BrushGun,
SoundVolume=32,
MinAngle=0.969,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=267,
Weight=2.4,
SplatNumber=3,
PushBackMod=1.2,
MaxDamage=3.2,
SubCategory=Firearm,
ConditionMax=14,
ShareDamage=FALSE,
MaxHitCount=3,
IsAimedFirearm=TRUE,
DoorDamage=20,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName=[BrushGun],
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_BRUSHGUN_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=86,
MinDamage=1.6,
SplatSize=2,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_BrushGun,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 35,
CritDmgMultiplier = 3,
AimingPerkCritModifier = 10,
HitChance = 55,
AimingPerkHitChanceModifier = 15,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 12,
PiercingBullets = TRUE,
SoundGain = 1,
ReloadTime = 48,
AimingTime = 13,
RequiresEquippedBothHands = TRUE,
BreakSound  =   MSR788Break,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = AmmunitionBox_4570GOV_Bullet,
MaxAmmo = 7,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = FALSE,
/* B42 GUN STATS */
EquipSound = PFO_F4_10MM_EQUIP,
UnequipSound = PFO_10MM_UNEQ,
InsertAmmoSound = PFO_Cowboy_Repeater_INS,
EjectAmmoSound = MSR788EjectAmmo,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_ALT_LEVER_RCK,
AmmoType = Base.Cartridge_4570GOV_Bullet,
WeaponReloadType = PFOLeverAction,
RackAfterShoot = TRUE,
JamGunChance = 1,
AttachmentType = Rifle,
ModelWeaponPart = Base.PFO_BrushGun_Pouch Base.PFO_BrushGun_Pouch Misc,
ModelWeaponPart = Base.PFO_BrushGun_Bolt Base.PFO_BrushGun_Bolt BoltCycle_PFO,
ModelWeaponPart = Base.PFO_TrailCarbine_Scope Base.PFO_TrailCarbine_Scope Scope,
ModelWeaponPart = Base.PFO_BrushGun_Sight Base.PFO_BrushGun_Sight Scope,
StopPower = 87,
/* */                                                                                                                                     }


item PFO_BrushGun_Lam
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=24, 
WeaponSprite=PFO_BrushGun_Lam,
SoundVolume=32,
MinAngle=0.969,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=300,
Weight=2.6,
SplatNumber=3,
PushBackMod=1.2,
MaxDamage=3.2,
SubCategory=Firearm,
ConditionMax=15,
ShareDamage=FALSE,
MaxHitCount=3,
IsAimedFirearm=TRUE,
DoorDamage=20,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName=[Laminated Stock] BrushGun,
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_BRUSHGUN_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=86,
MinDamage=1.6,
SplatSize=2,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_BrushGun_Lam,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 35,
CritDmgMultiplier = 3,
AimingPerkCritModifier = 10,
HitChance = 55,
AimingPerkHitChanceModifier = 15,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 15,
PiercingBullets = TRUE,
SoundGain = 1,
ReloadTime = 52,
AimingTime = 13,
RequiresEquippedBothHands = TRUE,
BreakSound  =   MSR788Break,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = AmmunitionBox_4570GOV_Bullet,
MaxAmmo = 7,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = FALSE,
/* B42 GUN STATS */
EquipSound = PFO_F4_10MM_EQUIP,
UnequipSound = PFO_10MM_UNEQ,
InsertAmmoSound = PFO_Cowboy_Repeater_INS,
EjectAmmoSound = MSR788EjectAmmo,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_ALT_LEVER_RCK,
AmmoType = Base.Cartridge_4570GOV_Bullet,
WeaponReloadType = PFOLeverAction,
RackAfterShoot = TRUE,
JamGunChance = 0.8,
AttachmentType = Rifle,
ModelWeaponPart = Base.PFO_BrushGun_Pouch Base.PFO_BrushGun_Pouch Misc,
ModelWeaponPart = Base.PFO_BrushGun_Bolt Base.PFO_BrushGun_Bolt BoltCycle_PFO,
ModelWeaponPart = Base.PFO_TrailCarbine_Scope Base.PFO_TrailCarbine_Scope Scope,
ModelWeaponPart = Base.PFO_BrushGun_Sight Base.PFO_BrushGun_Sight Scope,
StopPower = 87,
/* */                                                                                                                                     }


item PFO_BrushGun_Lam_Steel
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=24, 
WeaponSprite=PFO_BrushGun_Lam_SteelFrame,
SoundVolume=32,
MinAngle=0.969,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=457,
Weight=2.8,
SplatNumber=3,
PushBackMod=1.2,
MaxDamage=3.2,
SubCategory=Firearm,
ConditionMax=18,
ShareDamage=FALSE,
MaxHitCount=3,
IsAimedFirearm=TRUE,
DoorDamage=20,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName=[Laminated Stock Steel Frame] BrushGun,
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_BRUSHGUN_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=86,
MinDamage=1.6,
SplatSize=2,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_BrushGun_Lam,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 35,
CritDmgMultiplier = 3,
AimingPerkCritModifier = 10,
HitChance = 55,
AimingPerkHitChanceModifier = 15,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 10,
PiercingBullets = TRUE,
SoundGain = 1,
ReloadTime = 60,
AimingTime = 13,
RequiresEquippedBothHands = TRUE,
BreakSound  =   MSR788Break,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = AmmunitionBox_4570GOV_Bullet,
MaxAmmo = 7,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = FALSE,
/* B42 GUN STATS */
EquipSound = PFO_F4_10MM_EQUIP,
UnequipSound = PFO_10MM_UNEQ,
InsertAmmoSound = PFO_Cowboy_Repeater_INS,
EjectAmmoSound = MSR788EjectAmmo,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_ALT_LEVER_RCK,
AmmoType = Base.Cartridge_4570GOV_Bullet,
WeaponReloadType = PFOLeverAction,
RackAfterShoot = TRUE,
JamGunChance = 0.5,
AttachmentType = Rifle,
ModelWeaponPart = Base.PFO_BrushGun_Pouch Base.PFO_BrushGun_Pouch Misc,
ModelWeaponPart = Base.PFO_BrushGun_Bolt Base.PFO_BrushGun_Bolt BoltCycle_PFO,
ModelWeaponPart = Base.PFO_TrailCarbine_Scope Base.PFO_TrailCarbine_Scope Scope,
ModelWeaponPart = Base.PFO_BrushGun_Sight Base.PFO_BrushGun_Sight Scope,
StopPower = 87,
/* */                                                                                                                                     }


item PFO_BrushGun_Steel
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=24, 
WeaponSprite=PFO_BrushGun_SteelFrame,
SoundVolume=32,
MinAngle=0.969,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=407,
Weight=2.9,
SplatNumber=3,
PushBackMod=1.2,
MaxDamage=3.2,
SubCategory=Firearm,
ConditionMax=16,
ShareDamage=FALSE,
MaxHitCount=3,
IsAimedFirearm=TRUE,
DoorDamage=20,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName=[Steel Frame] BrushGun,
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_BRUSHGUN_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=86,
MinDamage=1.6,
SplatSize=2,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_BrushGun,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 35,
CritDmgMultiplier = 3,
AimingPerkCritModifier = 10,
HitChance = 55,
AimingPerkHitChanceModifier = 15,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 16,
PiercingBullets = TRUE,
SoundGain = 1,
ReloadTime = 65,
AimingTime = 14,
RequiresEquippedBothHands = TRUE,
BreakSound  =   MSR788Break,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = AmmunitionBox_4570GOV_Bullet,
MaxAmmo = 7,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = FALSE,
/* B42 GUN STATS */
EquipSound = PFO_F4_10MM_EQUIP,
UnequipSound = PFO_10MM_UNEQ,
InsertAmmoSound = PFO_Cowboy_Repeater_INS,
EjectAmmoSound = MSR788EjectAmmo,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_ALT_LEVER_RCK,
AmmoType = Base.Cartridge_4570GOV_Bullet,
WeaponReloadType = PFOLeverAction,
RackAfterShoot = TRUE,
JamGunChance = 0.5,
AttachmentType = Rifle,
ModelWeaponPart = Base.PFO_BrushGun_Pouch Base.PFO_BrushGun_Pouch Misc,
ModelWeaponPart = Base.PFO_BrushGun_Bolt Base.PFO_BrushGun_Bolt BoltCycle_PFO,
ModelWeaponPart = Base.PFO_TrailCarbine_Scope Base.PFO_TrailCarbine_Scope Scope,
ModelWeaponPart = Base.PFO_BrushGun_Sight Base.PFO_BrushGun_Sight Scope,
StopPower = 87,
/* */                                                                                                                                     }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_BrushGun_Sight						        {
mesh = weapons/firearm/PFO_BrushGun|PFO_BrushGun_Sight,
texture = weapons/firearm/PFO_BRUSHGUN_SIGHT,           }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_BrushGun_Bolt						            {
mesh = weapons/firearm/PFO_BrushGun|PFO_BrushGun_Bolt,
texture = weapons/firearm/PFO_TRAIL_CARBINE_STEEL,      }

item PFO_BrushGun_Sight                                 {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = BrushGun IronSights,
Icon = PFO_BrushGun_Sight,
Weight = 0.4,
WeightModifier = 0.4,
MaxRangeModifier = 12,
HitChanceModifier = 15,
AimingTimeModifier = -1,
RecoilDelayModifier = 1.0,
MinRangeModifier = 4,
MountOn = PFO_BrushGun;
PFO_BrushGun_Lam;
PFO_BrushGun_Steel;
PFO_BrushGun_Lam_Steel,
PartType = Scope,
Tooltip = Tooltip_NewRedDot,
MetalValue = 15,
StaticModel = PFO_BrushGun_Sight,
Tags = optics; UseDriver,
WorldStaticModel = PFO_BrushGun_Sight,                  }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_BrushGun_Bolt                                  {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = BrushGun Bolt,
Icon = PFO_Trail_Carbine_Bolt,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_BrushGun;
PFO_BrushGun_Lam;
PFO_BrushGun_Steel;
PFO_BrushGun_Lam_Steel,
PartType = RecoilPad,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = PFO_BrushGun_Bolt,                   }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/


/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_BrushGun_Pouch						        {
mesh = weapons/firearm/PFO_BrushGun|PFO_BrushGun_Pouch,
texture = weapons/firearm/PFO_BrushGun_Saddle,	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_BrushGun_Pouch                                 {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = BrushGun Ammo Pouch,
Icon = PFO_BrushGun_Pouch,
Weight = 0.1,
WeightModifier = -0.3,
HitChanceModifier = 1,
AimingTimeModifier = 1,
MountOn = PFO_BrushGun;
PFO_BrushGun_Lam;
PFO_BrushGun_Steel;
PFO_BrushGun_Lam_Steel,
PartType = Misc,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = PFO_BrushGun_Pouch,                  }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

























































item PFO_F4_10MM_Pistol
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=35,
WeaponSprite=PFO_F4_10MM_Pistol,
SoundVolume=49,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=15,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=232,
Weight=1.2,
SplatNumber=3,
PushBackMod=1,
SubCategory=Firearm,
ConditionMax=13,
ShareDamage=FALSE,
MaxHitCount=2,
IsAimedFirearm=TRUE,
DoorDamage=5,
UseEndurance=FALSE,
SwingAnim=Rifle,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.2,
ProjectileWeightCenter = 1.1,
MinSightRange = 0,
MaxSightRange = 49,
RangeFalloff = FALSE,
/* B42 GUN STATS */
DisplayName= [10MM Handgun],
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = M1191_Bear_Evo,
SwingSound=PFO_F4_10MM_S,
HitSound = HuntingKnifeHit,
ClickSound = PFO_10MM_J,
SoundRadius=60,
MinDamage=1.4,
MaxDamage=2.5,
SplatSize=3,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_F4_10MM_Pistol,
RunAnim=Run_Weapon2,
CriticalChance=30,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 3,
HitChance = 45,
AimingPerkHitChanceModifier = 30,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 12,
SoundGain = 2,
ClipSize = 10,
ReloadTime = 45,
AimingTime = 12,
BreakSound = M1911Break,
MetalValue = 30,
AmmoBox = AmmunitionBox_10MM,
MaxAmmo = 10,
EquipSound = PFO_F4_10MM_EQUIP,
UnequipSound = PFO_F4_10MM_UNEQUIP,
InsertAmmoSound = PFO_F4_10MM_MGI,
EjectAmmoSound = PFO_F4_10MM_MGO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = GSbulletdrop,
RackSound = PFO_F4_10MM_RCK,
MagazineType = Base.PFO_10R10MM_Magazine,
AmmoType = Base.Cartridge_10MM_Bullet,
WeaponReloadType = handgun,
JamGunChance = 1,
AttachmentType = Holster,
StopPower = 4,
ModelWeaponPart = Base.Clip_PFO_F4_10MM_Pistol Base.Clip_PFO_F4_10MM_Pistol clip,
ModelWeaponPart = Base.PFO_10MM_F4_HANDGUN_SLIDE Base.PFO_10MM_F4_HANDGUN_SLIDE BoltCycle_PFO,
ModelWeaponPart = Base.PFO_10MM_HANDGUN_GRIP Base.PFO_10MM_HANDGUN_GRIP Grip,
ModelWeaponPart = Base.PFO_10MM_HANDGUN_RUBBER_GRIP Base.PFO_10MM_HANDGUN_RUBBER_GRIP Grip,
ModelWeaponPart = Base.PFO_10MM_HANDGUN_SIGHT Base.PFO_10MM_HANDGUN_SIGHT Scope,
ModelWeaponPart = Base.PFO_10MM_HANDGUN_HEAVY_BARREL Base.PFO_10MM_HANDGUN_HEAVY_BARREL Barrel,
ModelWeaponPart = Base.PFO_10MM_HANDGUN_HEAVY_COMPENSATOR Base.PFO_10MM_HANDGUN_HEAVY_COMPENSATOR Canon,
/* */                                                                                                                                     }

item PFO_F4_10MM_A_Pistol
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=24,
WeaponSprite=PFO_F4_10MM_Pistol,
SoundVolume=49,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=15,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=252,
Weight=1.2,
SplatNumber=3,
PushBackMod=1,
SubCategory=Firearm,
ConditionMax=13,
ShareDamage=FALSE,
MaxHitCount=2,
IsAimedFirearm=TRUE,
DoorDamage=5,
UseEndurance=FALSE,
SwingAnim=Rifle,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.2,
ProjectileWeightCenter = 1.1,
MinSightRange = 0,
MaxSightRange = 49,
RangeFalloff = FALSE,
/* B42 GUN STATS */
DisplayName= [10MM Auto Handgun],
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = M1191_Bear_Evo,
SwingSound=PFO_F4_10MM_S,
HitSound = HuntingKnifeHit,
ClickSound = PFO_10MM_J,
SoundRadius=60,
MinDamage=1.4,
MaxDamage=2.5,
SplatSize=3,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_F4_10MM_Pistol,
RunAnim=Run_Weapon2,
CriticalChance=30,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 3,
HitChance = 45,
AimingPerkHitChanceModifier = 30,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = -12,
SoundGain = 2,
ClipSize = 10,
ReloadTime = 45,
AimingTime = 5,
BreakSound = M1911Break,
MetalValue = 30,
AmmoBox = AmmunitionBox_10MM,
MaxAmmo = 10,
EquipSound = PFO_F4_10MM_EQUIP,
UnequipSound = PFO_F4_10MM_UNEQUIP,
InsertAmmoSound = PFO_F4_10MM_MGI,
EjectAmmoSound = PFO_F4_10MM_MGO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = GSbulletdrop,
RackSound = PFO_F4_10MM_RCK,
MagazineType = Base.PFO_10R10MM_Magazine,
AmmoType = Base.Cartridge_10MM_Bullet,
WeaponReloadType = handgun,
JamGunChance = 1,
AttachmentType = Holster,
StopPower = 4,
FireMode = Single,
FireModePossibilities = Single/Auto,
ModelWeaponPart = Base.Clip_PFO_F4_10MM_Pistol Base.Clip_PFO_F4_10MM_Pistol clip,
ModelWeaponPart = Base.PFO_10MM_F4_HANDGUN_SLIDE Base.PFO_10MM_F4_HANDGUN_SLIDE BoltCycle_PFO,
ModelWeaponPart = Base.PFO_10MM_HANDGUN_GRIP Base.PFO_10MM_HANDGUN_GRIP Grip,
ModelWeaponPart = Base.PFO_10MM_HANDGUN_RUBBER_GRIP Base.PFO_10MM_HANDGUN_RUBBER_GRIP Grip,
ModelWeaponPart = Base.PFO_10MM_HANDGUN_SIGHT Base.PFO_10MM_HANDGUN_SIGHT Scope,
ModelWeaponPart = Base.PFO_10MM_HANDGUN_HEAVY_BARREL Base.PFO_10MM_HANDGUN_HEAVY_BARREL Barrel,
ModelWeaponPart = Base.PFO_10MM_HANDGUN_HEAVY_COMPENSATOR Base.PFO_10MM_HANDGUN_HEAVY_COMPENSATOR Canon,
/* */                                                                                                                                     }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_10MM_HANDGUN_HEAVY_BARREL				        {
mesh = weapons/firearm/PFO_F4_10MM_Pistol|PFO_F4_10MM_Pistol_HeavyBarrel,
texture = weapons/firearm/PFO_F4_10MM_HeavyBarrel,	    }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_10MM_HANDGUN_GRIP 				            {
mesh = weapons/firearm/PFO_F4_10MM_Pistol|PFO_F4_10MM_Pistol_Grip,
texture = weapons/firearm/PFO_F4_10MM_WoodGrip,	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_10MM_HANDGUN_RUBBER_GRIP  				    {
mesh = weapons/firearm/PFO_F4_10MM_Pistol|PFO_F4_10MM_Pistol_Grip,
texture = weapons/firearm/PFO_F4_10MM_RubberGrip,	    }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_10MM_F4_HANDGUN_SLIDE      				    {
mesh = weapons/firearm/PFO_F4_10MM_Pistol|PFO_F4_10MM_Pistol_Slide,
texture = weapons/firearm/PFO_F4_10MM_Pistol,	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_F4_10MM_Pistol         				    {
mesh = weapons/firearm/PFO_F4_10MM_Pistol|PFO_F4_10MM_PistolMag,
texture = weapons/firearm/PFO_F4_10MM_Mag,  	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_F4_10MM_A_Pistol         				{
mesh = weapons/firearm/PFO_F4_10MM_Pistol|PFO_F4_10MM_PistolMag,
texture = weapons/firearm/PFO_F4_10MM_Mag,  	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_10MM_HANDGUN_HEAVY_COMPENSATOR				{
mesh = weapons/firearm/PFO_F4_10MM_Pistol|PFO_F4_10MM_Pistol_Compensator,
texture = weapons/firearm/PFO_F4_10MM_Compensator,	    }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_10MM_HANDGUN_SIGHT     				        {
mesh = weapons/firearm/PFO_F4_10MM_Pistol|PFO_F4_10MM_Pistol_Reflex,
texture = weapons/firearm/PFO_F4_10MM_REFLEX,	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_10MM_F4_HANDGUN_SLIDE                          {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = 10MM Handgun Slide,
Icon = PFO_F4_10MM_Pistol_Slide,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_F4_10MM_A_Pistol;
PFO_F4_10MM_Pistol,
PartType = RecoilPad,
WorldStaticModel = PFO_10MM_F4_HANDGUN_SLIDE,             
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_F4_10MM_Pistol                            {
Type = WeaponPart,
DisplayName = 10MM Handgun Clip,
Icon = PFO_F4_10MM_Pistol_Mag,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_F4_10MM_A_Pistol;
PFO_F4_10MM_Pistol,
PartType = Clip,
WorldStaticModel = Clip_PFO_F4_10MM_Pistol,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_F4_10MM_A_Pistol                          {
Type = WeaponPart,
DisplayName = 10MM Handgun Clip,
Icon = PFO_F4_10MM_Pistol_Mag,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_F4_10MM_A_Pistol;
PFO_F4_10MM_Pistol,
PartType = Clip,
WorldStaticModel = Clip_PFO_F4_10MM_A_Pistol,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_10MM_HANDGUN_GRIP                              {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = 10MM Handgun Wood Grip,
Icon = PFO_F4_10MM_Pistol_Grip_Wood,
Weight = 0.1,
WeightModifier = 0.4,
HitChanceModifier = 5,
MountOn = PFO_F4_10MM_A_Pistol;
PFO_F4_10MM_Pistol,
PartType = Grip,
WorldStaticModel = PFO_10MM_HANDGUN_GRIP,             
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_10MM_HANDGUN_RUBBER_GRIP                       {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = 10MM Handgun Rubber Grip,
Icon = PFO_F4_10MM_Pistol_Grip_Rubber,
Weight = 0.1,
WeightModifier = -0.3,
HitChanceModifier = 12,
MountOn = PFO_F4_10MM_A_Pistol;
PFO_F4_10MM_Pistol,
PartType = Grip,
WorldStaticModel = PFO_10MM_HANDGUN_RUBBER_GRIP,             
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_10MM_HANDGUN_SIGHT                             {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Reflex Sight,
Icon = PFO_F4_10MM_Pistol_Sight,
Weight = 1,
WeightModifier = 1,
MaxRangeModifier = 22,
HitChanceModifier = 26,
AimingTimeModifier = 1,
RecoilDelayModifier = 1.0,
MinRangeModifier = 1,
MountOn = PFO_F4_10MM_A_Pistol;
PFO_F4_10MM_Pistol,
PartType = Scope,
Tooltip = Tooltip_NewRedDot,
MetalValue = 15,
StaticModel = PFO_10MM_HANDGUN_SIGHT,
Tags = optics; UseDriver,
WorldStaticModel = PFO_10MM_HANDGUN_SIGHT,              }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_10MM_HANDGUN_HEAVY_BARREL                      {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = 10MM Handgun Heavy Barrel,
Icon = PFO_F4_10MM_Pistol_Heavy_Barrel,
Weight = 0.1,
RecoilDelayModifier = -12.0,
WeightModifier = 0.5,
HitChanceModifier = 8,
MountOn = PFO_F4_10MM_A_Pistol;
PFO_F4_10MM_Pistol,
PartType = Canon,
WorldStaticModel = PFO_10MM_HANDGUN_HEAVY_BARREL,             
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_10MM_HANDGUN_HEAVY_COMPENSATOR                 {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = 10MM Handgun Heavy Compensator,
Icon = PFO_F4_10MM_Pistol_Heavy_Compensator,
Weight = 0.1,
RecoilDelayModifier = -8.0,
WeightModifier = 0.2,
HitChanceModifier = 5,
MountOn = PFO_F4_10MM_A_Pistol;
PFO_F4_10MM_Pistol,
PartType = Canon,
WorldStaticModel = PFO_10MM_HANDGUN_HEAVY_COMPENSATOR,             
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/


















item PFO_Hunting_Revolver
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=34,
WeaponSprite=PFO_Hunting_Revolver,
SoundVolume=25,
MinAngle=0.969,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=140,
Weight=3.36,
SplatNumber=5,
PushBackMod=6.4,
SubCategory=Firearm,
ConditionMax=12,
ShareDamage=FALSE,
MaxHitCount=4,
IsAimedFirearm=TRUE,
DoorDamage=56,
UseEndurance=FALSE,
SwingAnim=Rifle,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.3,
ProjectileWeightCenter = 1.1,
MinSightRange = 0,
MaxSightRange = 56,
RangeFalloff = FALSE,
/* B42 GUN STATS */
DisplayName=Hunting Revolver,
MinRange=0.61,
SwingTime=0.1,
MultipleHitConditionAffected=FALSE,
Tags = ReloadFastBullets,
SoundRadius=120,
MinDamage=2.6,
MaxDamage=3,
SplatSize=3,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Hunting_Revolver,
RunAnim=Run_Weapon2,
CriticalChance=35,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 3,
HitChance = 45,
AimingPerkHitChanceModifier = 9,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 17,
SoundGain = 0.7,
ReloadTime = 50,
AimingTime = 11,
BreakSound = M36Break,
MetalValue = 30,
AmmoBox = AmmunitionBox_4570GOV_Bullet,
MaxAmmo = 6,
BringToBearSound = GSBearArms2,
SwingSound = PFO_HUNTING_REVOLVER_S,
HitSound = HuntingKnifeHit,
ClickSound = PFO_HUNTING_REVOLVER_CLK,
EquipSound = PFO_1H_EQUIP,
UnequipSound = PFO_10MM_UNEQ,
InsertAmmoSound = PFO_HUNTING_REVOLVER_R_INS,
EjectAmmoSound = PFO_HUNTING_REVOLVER_CO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = PFO_HUNTING_REVOLVER_CI,
EjectAmmoStartSound = PFO_HUNTING_REVOLVER_RND,
EjectAmmoStopSound = M36EjectAmmoStop,
ShellFallSound = GSbulletdrop,
MagazineType = Base.PFO_6R4570CYL_Magazine,
AmmoType = Base.Cartridge_4570GOV_Bullet,
WeaponReloadType = revolver,
JamGunChance = 0,
haveChamber = FALSE,
ModelWeaponPart = Base.Clip_PFO_Hunting_Revolver Base.Clip_PFO_Hunting_Revolver clip,
ModelWeaponPart = Base.PFO_Hunting_Revolver_Hammer Base.PFO_Hunting_Revolver_Hammer BoltCycle_PFO,
ManuallyRemoveSpentRounds = TRUE,
AttachmentType = Holster,
StopPower = 145,
/* */                                                                                                                                     }

item PFO_6R4570CYL_Magazine
/* */                                                   {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName=[45-70] [6R] Cylinder,
Icon=PFO_Hunting_Revolver_Cyl,
AttachmentType  = MolleStorage,
MaxAmmo = 7,
AmmoType = Base.Cartridge_4570GOV_Bullet,
GunType = PFO_10MM_PISTOL, 
/* */                                                   }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_Hunting_Revolver                          {
Type = WeaponPart,
DisplayName = Hunting Revolver Cylinder,
Icon = PFO_Hunting_Revolver_Cyl,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_Hunting_Revolver,
PartType = Clip,
WorldStaticModel = Clip_PFO_Hunting_Revolver,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_Hunting_Revolver_Hammer                        {
Type = WeaponPart,
DisplayName = Hunting Revolver Hammer,
Icon = PFO_Hunting_Revolver_Hammer,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_Hunting_Revolver,
PartType = RecoilPad,
WorldStaticModel = Clip_PFO_Hunting_Revolver,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_Hunting_Revolver_Scope                         {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Hunting Revolver Scope,
Icon = PFO_Hunting_Revolver_Scope,
Weight = 1,
WeightModifier = 1,
MaxRangeModifier = 210,
HitChanceModifier = 45,
AimingTimeModifier = -4,
RecoilDelayModifier = 5.0,
MinRangeModifier = 4,
MountOn = PFO_Hunting_Revolver,
PartType = Scope,
Tooltip = Tooltip_NewRedDot,
MetalValue = 15,
StaticModel = PFO_Hunting_Revolver_Scope,
Tags = optics; UseDriver,
WorldStaticModel = PFO_Hunting_Revolver_Scope,          }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_Hunting_Revolver_Scope						{
mesh = weapons/firearm/PFO_HuntingRevolver|PFO_HuntingRevolver_Scope,
texture = weapons/firearm/PFO_Hunting_Revolver,	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_Hunting_Revolver					        {
mesh = weapons/firearm/PFO_HuntingRevolver|PFO_HuntingRevolver_Chamber,
texture = weapons/firearm/PFO_Hunting_Revolver,         }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_Hunting_Revolver_Hammer					    {
mesh = weapons/firearm/PFO_HuntingRevolver|PFO_HuntingRevolver_Hammer,
texture = weapons/firearm/PFO_Hunting_Revolver,         }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/






item PFO_10MM_PISTOL
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=28,
WeaponSprite=PFO_10MM_PISTOL,
SoundVolume=49,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=15,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=232,
Weight=1.2,
SplatNumber=3,
PushBackMod=1,
SubCategory=Firearm,
ConditionMax=11,
ShareDamage=FALSE,
MaxHitCount=2,
IsAimedFirearm=TRUE,
DoorDamage=5,
UseEndurance=FALSE,
SwingAnim=Rifle,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.2,
ProjectileWeightCenter = 1.1,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = FALSE,
/* B42 GUN STATS */
DisplayName= [10MM Pistol],
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = M1191_Bear_Evo,
SwingSound=PFO_10MM_S,
HitSound = HuntingKnifeHit,
ClickSound = PFO_10MM_J,
SoundRadius=62,
MinDamage=1.4,
MaxDamage=2.5,
SplatSize=3,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_10MM_Pistol,
RunAnim=Run_Weapon2,
CriticalChance=30,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 3,
HitChance = 45,
AimingPerkHitChanceModifier = 30,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 14,
SoundGain = 2,
ClipSize = 10,
ReloadTime = 45,
AimingTime = 11,
BreakSound = M1911Break,
MetalValue = 30,
AmmoBox = AmmunitionBox_10MM,
MaxAmmo = 10,
EquipSound = PFO_1H_EQUIP,
UnequipSound = PFO_10MM_UNEQ,
InsertAmmoSound = PFO_10MM_MGI,
EjectAmmoSound = PFO_10MM_MGO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = GSbulletdrop,
RackSound = PFO_10MM_RCK,
MagazineType = Base.PFO_10R10MM_Magazine,
AmmoType = Base.Cartridge_10MM_Bullet,
WeaponReloadType = handgun,
JamGunChance = 1,
AttachmentType = Holster,
StopPower = 4,
ModelWeaponPart = Base.Clip_PFO_10MM_PISTOL Base.Clip_PFO_10MM_PISTOL clip,
ModelWeaponPart = Base.PFO_10MM_PISTOL_SLIDE Base.PFO_10MM_PISTOL_SLIDE BoltCycle_PFO,
/* */                                                                                                                                     }

item PFO_10MM_PISTOL_ALLOY
/* */                                               {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=29,
WeaponSprite=PFO_10MM_PISTOL_ALLOY,
SoundVolume=49,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=15,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=300,
Weight=1.2,
SplatNumber=3,
PushBackMod=1,
SubCategory=Firearm,
ConditionMax=14,
ShareDamage=FALSE,
MaxHitCount=2,
IsAimedFirearm=TRUE,
DoorDamage=5,
UseEndurance=FALSE,
SwingAnim=Rifle,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.2,
ProjectileWeightCenter = 1.1,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = FALSE,
/* B42 GUN STATS */
DisplayName= [10MM Pistol],
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = M1191_Bear_Evo,
SwingSound=PFO_10MM_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=62,
MinDamage=1.4,
MaxDamage=2.5,
SplatSize=3,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_10MM_Alloy_Pistol,
RunAnim=Run_Weapon2,
CriticalChance=38,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 3,
HitChance = 45,
AimingPerkHitChanceModifier = 30,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 13,
SoundGain = 2,
ClipSize = 10,
ReloadTime = 45,
AimingTime = 11,
BreakSound = M1911Break,
MetalValue = 30,
AmmoBox = AmmunitionBox_10MM,
MaxAmmo = 10,
EquipSound = PFO_1H_EQUIP,
UnequipSound = PFO_10MM_UNEQ,
InsertAmmoSound = PFO_10MM_MGI,
EjectAmmoSound = PFO_10MM_MGO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = GSbulletdrop,
RackSound = PFO_10MM_RCK,
MagazineType = Base.PFO_10R10MM_Magazine,
AmmoType = Base.Cartridge_10MM_Bullet,
WeaponReloadType = handgun,
JamGunChance = 0.6,
AttachmentType = Holster,
StopPower = 8,
ModelWeaponPart = Base.Clip_PFO_10MM_PISTOL_ALLOY Base.Clip_PFO_10MM_PISTOL_ALLOY clip,
ModelWeaponPart = Base.PFO_10MM_PISTOL_SLIDE Base.PFO_10MM_PISTOL_SLIDE BoltCycle_PFO,
/* */                                                                                                                                     }

item PFO_10R10MM_Magazine
/* */                                                   {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName=[10MM] [10R] Single Stack Magazine,
Icon=PFO_9MM_Pistol_MAG,
AttachmentType  = MolleStorage,
MaxAmmo = 10,
AmmoType = Base.Cartridge_10MM_Bullet,
GunType = PFO_10MM_PISTOL, 
/* */                                                   }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_10MM_PISTOL                               {
Type = WeaponPart,
DisplayName = 10MM Pistol Clip,
Icon = PFO_10MM_Pistol_Mag,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_10MM_PISTOL,
PartType = Clip,
WorldStaticModel = Clip_PFO_10MM_PISTOL,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_10MM_PISTOL_ALLOY                         {
Type = WeaponPart,
DisplayName = 10MM Alloy Steel Pistol Clip,
Icon = PFO_10MM_Pistol_Mag,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_10MM_PISTOL_ALLOY,
PartType = Clip,
WorldStaticModel = Clip_PFO_10MM_PISTOL,
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_10MM_PISTOL_SLIDE                              {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = 10MM Pistol Slide,
Icon = PFO_10MM_Pistol_Slide,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_10MM_PISTOL_ALLOY;
PFO_10MM_PISTOL,
PartType = RecoilPad,
WorldStaticModel = PFO_10MM_PISTOL_SLIDE,             
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_10MM_PISTOL					            {
mesh = weapons/firearm/PFO_10MM_Pistol|PFO_10MM_Pistol_Mag,
texture = weapons/firearm/PFO_10MM_MAG,                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_10MM_PISTOL_ALLOY					    {
mesh = weapons/firearm/PFO_10MM_Pistol|PFO_10MM_Pistol_Mag,
texture = weapons/firearm/PFO_10MM_MAG,                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_10MM_PISTOL_STENDO					    {
mesh = weapons/firearm/PFO_10MM_Pistol|PFO_10MM_Pistol_Mag_Stendo,
texture = weapons/firearm/PFO_10MM_MAG,                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_10MM_PISTOL_SLIDE					            {
mesh = weapons/firearm/PFO_10MM_Pistol|PFO_10MM_Pistol_Slide,
texture = weapons/firearm/PFO_10MM_PISTOL,              }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_10MM_PISTOL_SLIDE_ALLOY					    {
mesh = weapons/firearm/PFO_10MM_Pistol|PFO_10MM_Pistol_Slide,
texture = weapons/firearm/PFO_10MM_UN1_PISTOL,          }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_10MM_PISTOL_LASER					            {
mesh = weapons/firearm/PFO_10MM_Pistol|PFO_10MM_Pistol_Slide,
texture = weapons/firearm/PFO_10MM_LASER,               }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_10MM_PISTOL_LASER_BEAM					    {
mesh = weapons/firearm/PFO_10MM_Pistol|PFO_10MM_Pistol_Slide,
texture = weapons/firearm/PFO_LASER_BEAMS,              }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/


/* ****** ADVANCED WARFARE: COMMUNITY WEAPONS FRAMEWORK: *****************************************************************************************************/

item PFO_9MM_MARIA
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=24,
WeaponSprite=PFO_9MM_MARIA,
SoundVolume=49,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=15,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=322,
Weight=1.2,
SplatNumber=3,
PushBackMod=1,
SubCategory=Firearm,
ConditionMax=15,
ShareDamage=FALSE,
MaxHitCount=2,
IsAimedFirearm=TRUE,
DoorDamage=5,
UseEndurance=FALSE,
SwingAnim=Rifle,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.2,
ProjectileWeightCenter = 1.1,
MinSightRange = 0,
MaxSightRange = 22,
RangeFalloff = FALSE,
/* B42 GUN STATS */
DisplayName= [Maria],
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = M1191_Bear_Evo,
SwingSound=PFO_9MM_PISTOL_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=57,
MinDamage=1.8,
MaxDamage=2.5,
SplatSize=3,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_9MM_Pistol_Maria,
RunAnim=Run_Weapon2,
CriticalChance=45,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 3,
HitChance = 45,
AimingPerkHitChanceModifier = 30,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 12,
SoundGain = 2,
ClipSize = 10,
ReloadTime = 45,
AimingTime = 10,
BreakSound = M1911Break,
MetalValue = 30,
AmmoBox = AmmunitionBox_9X19MM,
MaxAmmo = 10,
EquipSound = Unholster,
UnequipSound = M1911UnEquip,
InsertAmmoSound = RVR1911MagIn,
EjectAmmoSound = RVR1911Magout,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = GSbulletdrop,
RackSound = PFO_45_AUTO_RCK,
MagazineType = Base.PFO_10R9MM_Magazine,
AmmoType = Base.Cartridge_9X19MM_Bullet,
WeaponReloadType = handgun,
JamGunChance = 1,
AttachmentType = Holster,
StopPower = 7,
ModelWeaponPart = Base.Clip_PFO_9MM_PISTOL Base.Clip_PFO_9MM_PISTOL clip,
ModelWeaponPart = Base.PFO_9MM_PISTOL_SLIDE Base.PFO_9MM_PISTOL_SLIDE BoltCycle_PFO,
/* */                                                                                                                                     }


/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_9MM_PISTOL_SCOPE                               {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = 9MM Pistol Scope,
Icon = PFO_9MM_Pistol,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 45,
MaxRangeModifier = 25,
AimingTimeModifier = -8,
MountOn = PFO_9MM_PISTOL,
PartType = Scope,
WorldStaticModel = PFO_9MM_PISTOL_SCOPE,             
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_9MM_PISTOL_SCOPE             		            {
mesh = weapons/firearm/PFO_9MM_PISTOL|PFO_9MM_PISTOL_SCOPE,
texture = weapons/firearm/PFO_9MM_SCOPE,                }


item PFO_9MM_PISTOL
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=24,
WeaponSprite=PFO_9MM_PISTOL,
SoundVolume=49,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=15,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=222,
Weight=1.2,
SplatNumber=3,
PushBackMod=1,
SubCategory=Firearm,
ConditionMax=13,
ShareDamage=FALSE,
MaxHitCount=1,
IsAimedFirearm=TRUE,
DoorDamage=5,
UseEndurance=FALSE,
SwingAnim=Rifle,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.1,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = FALSE,
/* B42 GUN STATS */
DisplayName= [9MM Pistol],
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = M1191_Bear_Evo,
SwingSound=PFO_9MM_PISTOL_S2,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=57,
MinDamage=1.8,
MaxDamage=2.5,
SplatSize=3,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_9MM_Pistol,
RunAnim=Run_Weapon2,
CriticalChance=45,
CritDmgMultiplier = 8,
AimingPerkCritModifier = 15,
AimingPerkRangeModifier = 4,
HitChance = 45,
AimingPerkHitChanceModifier = 30,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 17,
SoundGain = 2,
ClipSize = 10,
ReloadTime = 45,
AimingTime = 11,
BreakSound = M1911Break,
MetalValue = 30,
AmmoBox = AmmunitionBox_9X19MM,
MaxAmmo = 10,
EquipSound = PFO_1H_EQUIP,
UnequipSound = M1911UnEquip,
InsertAmmoSound = PFO_45_AUTO_MGI2,
EjectAmmoSound = RVR1911Magout,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = GSbulletdrop,
RackSound = PFO_45_AUTO_RCK,
MagazineType = Base.PFO_10R9MM_Magazine,
AmmoType = Base.Cartridge_9X19MM_Bullet,
WeaponReloadType = handgun,
JamGunChance = 1,
AttachmentType = Holster,
StopPower = 7,
ModelWeaponPart = Base.PFO_9MM_PISTOL_SCOPE Base.PFO_9MM_PISTOL_SCOPE Scope,
ModelWeaponPart = Base.Clip_PFO_9MM_PISTOL Base.Clip_PFO_9MM_PISTOL clip,
ModelWeaponPart = Base.PFO_9MM_PISTOL_SLIDE Base.PFO_9MM_PISTOL_SLIDE BoltCycle_PFO,
/* */                                                                                                                                     }



/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_9MM_PISTOL_SLIDE						         {
mesh = weapons/firearm/PFO_9MM_PISTOL|PFO_9MM_PISTOL_SLIDE,
texture = weapons/firearm/PFO_9MM_Pistol,	             }

model Clip_PFO_9MM_MARIA          					     {
mesh = weapons/firearm/PFO_9MM_PISTOL|PFO_9MM_PISTOL_MAG,
texture = weapons/firearm/PFO_9MM_MARIA,                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

model Clip_PFO_9MM_PISTOL          					     {
mesh = weapons/firearm/PFO_9MM_PISTOL|PFO_9MM_PISTOL_MAG,
texture = weapons/firearm/PFO_9MM_Pistol,                }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_9MM_PISTOL                                {
Type = WeaponPart,
DisplayName = 9MM Pistol Clip,
Icon = PFO_9MM_Pistol_MAG,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_9MM_PISTOL,
PartType = Clip,
WorldStaticModel = Clip_PFO_9MM_PISTOL,
Tooltip = [Project Fallout: GunRunner], }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_9MM_MARIA                                {
Type = WeaponPart,
DisplayName = 9MM Pistol Clip,
Icon = PFO_9MM_Pistol_MAG,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_9MM_MARIA,
PartType = Clip,
WorldStaticModel = Clip_PFO_9MM_MARIA,
Tooltip = [Project Fallout: GunRunner], }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_9MM_PISTOL_SLIDE                               {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = 9MM Pistol Slide,
Icon = PFO_9MM_Pistol_SLIDE,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_9MM_MARIA;
PFO_9MM_PISTOL,
PartType = RecoilPad,
WorldStaticModel = PFO_9MM_PISTOL_SLIDE,             
Tooltip = [Project Fallout: GunRunner], }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_10R9MM_Magazine
/* */                                                   {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName=[9MM] [10R] Single Stack Magazine,
Icon=PFO_9MM_Pistol_MAG,
AttachmentType  = MolleStorage,
MaxAmmo = 10,
AmmoType = Base.Cartridge_9X19MM_Bullet,
GunType = PFO_9MM_MARIA, 
/* */                                                   }


item PFO_THIS_MACHINE
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=34,
WeaponSprite=PFO_THIS_MACHINE,
SoundVolume=36,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.21,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = TRUE,
/* B42 GUN STATS */
ConditionLowerChanceOneIn=402,
Weight=4,
SplatNumber=3,
PushBackMod=1.2,
SubCategory=Firearm,
ConditionMax=13,
ShareDamage=FALSE,
MaxHitCount=2,
PiercingBullets = TRUE,
IsAimedFirearm=TRUE,
DoorDamage=20,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName= This Machine,
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_THIS_MACHINE_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=106,
MinDamage=1.3,
MaxDamage=2.3,
SplatSize=3,
KnockdownMod=4,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_THIS_MACHINE,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 39,
AimingPerkCritModifier = 7,
HitChance = 24,
AimingPerkHitChanceModifier = 7,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 12,
SoundGain = 1,
ReloadTime = 25,
AimingTime = 15,
RequiresEquippedBothHands = TRUE,
BreakSound = M16Break,
TwoHandWeapon = TRUE,
MetalValue = 45,
AmmoBox = AmmunitionBox_308WIN_Bullet,
MaxAmmo = 10,
EquipSound = GSXMequip,
UnequipSound = GSHolsterLongGun,
InsertAmmoSound = PFO_ServiceRifleIn,
EjectAmmoSound = ,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = PFO_THIS_MACHINE_PN,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_THIS_MACHINE_RCK,
ModelWeaponPart = Base.PFO_THIS_MACHINE_Bolt Base.PFO_THIS_MACHINE_Bolt BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_THIS_MACHINE Base.Clip_PFO_THIS_MACHINE clip,
ModelWeaponPart = Base.PFO_THIS_MACHINE_COVER Base.PFO_THIS_MACHINE_COVER Misc,
MagazineType = Base.PFO_8R_308_WIN_Enbloc_Magazine,
AmmoType = Cartridge_308WIN_Bullet,
WeaponReloadType = boltaction,
JamGunChance = 1,
AttachmentType = Rifle,
FireMode = Single,
FireModePossibilities = Single,
StopPower = 4,
/* */                                                   }




/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_THIS_MACHINE 					        {
mesh = weapons/firearm/PFO_ThisMachine|PFO_ThisMachine_Enbloc,
texture = weapons/firearm/PFO_THIS_MACHINE,             }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_THIS_MACHINE_COVER					       {
mesh = weapons/firearm/PFO_ThisMachine|PFO_ThisMachine_Slide,
texture = weapons/firearm/PFO_THIS_MACHINE,            }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_THIS_MACHINE_Bolt					           {
mesh = weapons/firearm/PFO_ThisMachine|PFO_ThisMachine_Bolt,
texture = weapons/firearm/PFO_THIS_MACHINE,            }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_8R_308_WIN_Enbloc_Magazine
/* */                                                 {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName= [8 Round] Enbloc,
Icon=PFO_THIS_MACHINE_ENBLOC,
MaxAmmo = 8,
ClipSize = 8,
AttachmentType  = MolleStorage,
AmmoType = Base.Cartridge_308WIN_Bullet,
GunType = PFO_THIS_MACHINE,
/* */                                                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_THIS_MACHINE                            {
Type = WeaponPart,
DisplayName = This Machine Enbloc,
Icon = PFO_THIS_MACHINE_ENBLOC,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_THIS_MACHINE,
PartType = Clip,
WorldStaticModel = Clip_PFO_THIS_MACHINE,
Tooltip = [Project Fallout: GunRunner],               }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_THIS_MACHINE_Bolt                            {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = This Machine Bolt,
Icon = PFO_SERVICE_RIFLE_BOLT,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 8,
MountOn = PFO_THIS_MACHINE,
PartType = RecoilPad,
WorldStaticModel = PFO_THIS_MACHINE_Bolt,            }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_THIS_MACHINE_COVER                          {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = This Machine Bolt Cover,
Icon = PFO_THIS_MACHINE_COVER,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 8,
MountOn = PFO_THIS_MACHINE,
PartType = Misc,
WorldStaticModel = PFO_THIS_MACHINE_COVER,           }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/





/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_45_AUTO_SLIDE						         {
mesh = weapons/firearm/PFO_FNV_45_AUTO|PFO_FNV_45_AUTO_SLIDE,
texture = weapons/firearm/PFO_45_Auto_Pistol,	     }

model Clip_PFO_45_AUTO          					 {
mesh = weapons/firearm/PFO_FNV_45_AUTO|PFO_FNV_45_AUTO_MAG,
texture = weapons/firearm/PFO_45_Auto_Pistol,        }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_45_AUTO                                {
Type = WeaponPart,
DisplayName = 45 Auto Clip,
Icon = PFO_45_AUTO_ACP_MAG,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_45_AUTO,
PartType = Clip,
WorldStaticModel = Clip_PFO_45_AUTO,
Tooltip = [Project Fallout: GunRunner],              }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_45_AUTO_SLIDE                               {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = 45 Auto Slide,
Icon = PFO_45_AUTO_SLIDE,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_45_AUTO,
PartType = RecoilPad,
WorldStaticModel = PFO_45_AUTO_SLIDE,             
Tooltip = [Project Fallout: GunRunner],              }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_FNV_45_AUTO_GLOWSIGHTS                         {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = 45 Auto Tritium Sights,
Icon = PFO_45_AUTO_SLIDE,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 45,
MaxRangeModifier = 25,
AimingTimeModifier = -8,
MountOn = PFO_45_AUTO,
PartType = Scope,
WorldStaticModel = PFO_FNV_45_AUTO_GLOWSIGHTS,             
Tooltip = [Project Fallout: GunRunner],              }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_FNV_45_AUTO_GLOWSIGHTS             		    {
mesh = weapons/firearm/PFO_FNV_45_AUTO|PFO_FNV_45_AUTO_GLOWSIGHTS,
texture = weapons/firearm/PFO_45_Auto_Pistol,
shader = basicEffect_Beam,                     	        }


/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_FNV_45_AUTO_BLUE_GLOWSIGHTS             		{
mesh = weapons/firearm/PFO_FNV_45_AUTO|PFO_FNV_45_AUTO_BLUE_GLOWSIGHTS,
texture = weapons/firearm/PFO_45_Auto_Pistol,	        
shader = basicEffect_Beam,                     	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_FNV_45_AUTO_BLUE_GLOWSIGHTS                    {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = 45 Auto Tritium [Blue] Sights,
Icon = PFO_45_AUTO_SLIDE,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 45,
MaxRangeModifier = 25,
AimingTimeModifier = -8,
MountOn = PFO_45_AUTO,
PartType = Scope,
WorldStaticModel = PFO_FNV_45_AUTO_GLOWSIGHTS,             
Tooltip = [Project Fallout: GunRunner],                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_FNV_45_AUTO_ORANGE_GLOWSIGHTS             	{
mesh = weapons/firearm/PFO_FNV_45_AUTO|PFO_FNV_45_AUTO_ORANGE_GLOWSIGHTS,
texture = weapons/firearm/PFO_45_Auto_Pistol,
shader = basicEffect_Beam_Red,                     	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_FNV_45_AUTO_ORANGE_GLOWSIGHTS                         {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = 45 Auto Tritium [Orange] Sights,
Icon = PFO_45_AUTO_SLIDE,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 45,
MaxRangeModifier = 25,
AimingTimeModifier = -8,
MountOn = PFO_45_AUTO,
PartType = Scope,
WorldStaticModel = PFO_FNV_45_AUTO_GLOWSIGHTS,             
Tooltip = [Project Fallout: GunRunner],              }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/




/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_FNV_45_AUTO_SUPPR             		        {
mesh = weapons/firearm/PFO_FNV_45_AUTO|PFO_FNV_45_AUTO_SUPPR,
texture = weapons/firearm/PFO_45_Auto_Pistol,	        }

item PFO_FNV_45_AUTO_SUPPR                              {
Type = WeaponPart,
DisplayName = 45 Auto Suppressor,
Icon = PFO_45_AUTO_SUPPR,
Weight = 0.3,
MaxRangeModifier = -12,
RecoilDelayModifier = 7,
WeightModifier = 0.3,
PartType = Canon,
StaticModel = PFO_FNV_45_AUTO_SUPPR,
WorldStaticModel = PFO_FNV_45_AUTO_SUPPR,
MountOn = PFO_45_AUTO,
Tooltip = [Project Fallout: GunRunner] [DKS-501],       }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_7R45ACP_Magazine
/* */                                                   {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName=[.45]Auto [7R] Single Stack Magazine,
Icon=PFO_45_AUTO_ACP_MAG,
AttachmentType  = MolleStorage,
MaxAmmo = 7,
AmmoType = Base.Cartridge_45ACP_Bullet,
GunType = PFO_45_AUTO, 
/* */                                               }



item PFO_45_AUTO
/* */                                               {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=30,
WeaponSprite=PFO_45_AUTO,
SoundVolume=49,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=15,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=445,
Weight=1.2,
SplatNumber=3,
PushBackMod=1,
SubCategory=Firearm,
ConditionMax=16,
ShareDamage=FALSE,
MaxHitCount=1,
IsAimedFirearm=TRUE,
DoorDamage=5,
UseEndurance=FALSE,
SwingAnim=Rifle,
/* SwingAnim=Handgun, */
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1,
ProjectileWeightCenter = 1.1,
MinSightRange = 0,
MaxSightRange = 45,
RangeFalloff = FALSE,
/* B42 GUN STATS */
DisplayName= [45 Auto Pistol],
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = M1191_Bear_Evo,
SwingSound=PFO_45_AUTO_S3,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=67,
MinDamage=2.4,
MaxDamage=2.7,
SplatSize=3,
KnockdownMod=4,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_45_AUTO,
RunAnim=Run_Weapon2,
CriticalChance=45,
CritDmgMultiplier = 7,
AimingPerkCritModifier = 15,
AimingPerkRangeModifier = 0.4,
HitChance = 45,
AimingPerkHitChanceModifier = 30,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 17,
SoundGain = 2,
ClipSize = 7,
ReloadTime = 45,
AimingTime = 3,
BreakSound = M1911Break,
MetalValue = 30,
AmmoBox = AmmunitionBox_45ACP_Bullet,
MaxAmmo = 7,
EquipSound = PFO_1H_EQUIP,
UnequipSound = M1911UnEquip,
InsertAmmoSound = PFO_45_AUTO_MGI2,
EjectAmmoSound = PFO_45_AUTO_MGO2,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = GSbulletdrop,
RackSound = PFO_45_AUTO_RCK2,
MagazineType = Base.PFO_7R45ACP_Magazine,
AmmoType = Base.Cartridge_45ACP_Bullet,
WeaponReloadType = handgun,
JamGunChance = 1,
AttachmentType = Holster,
StopPower = 45,
ModelWeaponPart = Base.PFO_FNV_45_AUTO_ORANGE_GLOWSIGHTS Base.PFO_FNV_45_AUTO_ORANGE_GLOWSIGHTS Scope,
ModelWeaponPart = Base.PFO_FNV_45_AUTO_BLUE_GLOWSIGHTS Base.PFO_FNV_45_AUTO_BLUE_GLOWSIGHTS Scope,
ModelWeaponPart = Base.PFO_FNV_45_AUTO_GLOWSIGHTS Base.PFO_FNV_45_AUTO_GLOWSIGHTS Scope,
ModelWeaponPart = Base.PFO_FNV_45_AUTO_SUPPR Base.PFO_FNV_45_AUTO_SUPPR Canon,
ModelWeaponPart = Base.Clip_PFO_45_AUTO Base.Clip_PFO_45_AUTO clip,
ModelWeaponPart = Base.PFO_45_AUTO_SLIDE Base.PFO_45_AUTO_SLIDE BoltCycle_PFO,
/* */                                                                                                                                     }






item PFO_TrailCarbine
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=38, 
WeaponSprite=PFO_TrailCarbine,
SoundVolume=32,
MinAngle=0.969,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=297,
Weight=2.4,
SplatNumber=3,
PushBackMod=1.2,
MaxDamage=3.2,
SubCategory=Firearm,
ConditionMax=17,
ShareDamage=FALSE,
MaxHitCount=2,
IsAimedFirearm=TRUE,
DoorDamage=20,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName=[Trail Carbine],
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_TRAIL_CARBINE_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=86,
MinDamage=1.6,
SplatSize=2,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Trail_Carbine,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 35,
CritDmgMultiplier = 3,
AimingPerkCritModifier = 10,
HitChance = 55,
AimingPerkHitChanceModifier = 15,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 12,
PiercingBullets = TRUE,
SoundGain = 1,
ReloadTime = 48,
AimingTime = 12,
RequiresEquippedBothHands = TRUE,
BreakSound  =   MSR788Break,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = AmmunitionBox_44RM_Bullet,
MaxAmmo = 7,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = FALSE,
/* B42 GUN STATS */
EquipSound = GSXMequip,
UnequipSound = RifleEquipHolster,
InsertAmmoSound = PFO_Cowboy_Repeater_INS,
EjectAmmoSound = MSR788EjectAmmo,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_ALT_LEVER_RCK,
AmmoType = Base.Cartridge_44RM_Bullet,
WeaponReloadType = PFOLeverAction,
RackAfterShoot = TRUE,
JamGunChance = 1,
AttachmentType = Rifle,
ModelWeaponPart = Base.Trail_Carbine_Bolt Base.Trail_Carbine_Bolt BoltCycle_PFO,
ModelWeaponPart = Base.PFO_TrailCarbine_Scope Base.PFO_TrailCarbine_Scope Scope,
StopPower = 65,
/* */                                                                                                                                     }

item PFO_TrailCarbine_Scope                         {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Trail Carbine Scope,
Icon = PFO_TrailCarbine_Scope,
Weight = 1.2,
WeightModifier = 1.2,
MaxRangeModifier = 210,
HitChanceModifier = 45,
AimingTimeModifier = -4,
RecoilDelayModifier = 5.0,
MinRangeModifier = 4,
MountOn = PFO_TrailCarbine_Lam_Steel;
PFO_TrailCarbine_Steel;
PFO_BrushGun;
PFO_BrushGun_Lam;
PFO_BrushGun_Steel;
PFO_BrushGun_Lam_Steel;
PFO_TrailCarbine_Lam;
PFO_TrailCarbine,
PartType = Scope,
Tooltip = Tooltip_NewRedDot,
MetalValue = 15,
StaticModel = PFO_TrailCarbine_Scope,
Tags = optics; UseDriver,
WorldStaticModel = PFO_TrailCarbine_Scope,          }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_TrailCarbine_Scope						{
mesh = weapons/firearm/PFO_Trail_Carbine|PFO_TrailCarbine_Scope,
texture = weapons/firearm/PFO_Trail_Carbine_Scope,	    }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_TrailCarbine_Lam
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=39, 
WeaponSprite=PFO_TrailCarbine_Lam,
SoundVolume=32,
MinAngle=0.969,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=325,
Weight=2.6,
SplatNumber=3,
PushBackMod=1.2,
MaxDamage=3.2,
SubCategory=Firearm,
ConditionMax=17,
ShareDamage=FALSE,
MaxHitCount=2,
IsAimedFirearm=TRUE,
DoorDamage=20,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName=[Laminated Stock Trail Carbine],
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_TRAIL_CARBINE_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=86,
MinDamage=1.6,
SplatSize=2,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Trail_Carbine_Lam,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 35,
CritDmgMultiplier = 3,
AimingPerkCritModifier = 10,
HitChance = 55,
AimingPerkHitChanceModifier = 15,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 15,
PiercingBullets = TRUE,
SoundGain = 1,
ReloadTime = 52,
AimingTime = 12,
RequiresEquippedBothHands = TRUE,
BreakSound  =   MSR788Break,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = AmmunitionBox_44RM_Bullet,
MaxAmmo = 7,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = FALSE,
/* B42 GUN STATS */
EquipSound = GSXMequip,
UnequipSound = RifleEquipHolster,
InsertAmmoSound = PFO_Cowboy_Repeater_INS,
EjectAmmoSound = MSR788EjectAmmo,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_ALT_LEVER_RCK,
AmmoType = Base.Cartridge_44RM_Bullet,
WeaponReloadType = PFOLeverAction,
RackAfterShoot = TRUE,
JamGunChance = 0.8,
AttachmentType = Rifle,
ModelWeaponPart = Base.Trail_Carbine_Bolt Base.Trail_Carbine_Bolt BoltCycle_PFO,
ModelWeaponPart = Base.PFO_TrailCarbine_Scope Base.PFO_TrailCarbine_Scope Scope,
StopPower = 65,
/* */                                                                                                                                     }


item PFO_TrailCarbine_Lam_Steel
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=40, 
WeaponSprite=PFO_TrailCarbine_Lam_Steel,
SoundVolume=32,
MinAngle=0.969,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=497,
Weight=2.8,
SplatNumber=3,
PushBackMod=1.2,
MaxDamage=3.2,
SubCategory=Firearm,
ConditionMax=17,
ShareDamage=FALSE,
MaxHitCount=2,
IsAimedFirearm=TRUE,
DoorDamage=20,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName=[Laminated Stock Steel Frame Trail Carbine],
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_TRAIL_CARBINE_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=86,
MinDamage=1.6,
SplatSize=2,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_TrailCarbine_ST1,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 35,
CritDmgMultiplier = 3,
AimingPerkCritModifier = 10,
HitChance = 55,
AimingPerkHitChanceModifier = 15,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 10,
PiercingBullets = TRUE,
SoundGain = 1,
ReloadTime = 60,
AimingTime = 12,
RequiresEquippedBothHands = TRUE,
BreakSound  =   MSR788Break,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = AmmunitionBox_44RM_Bullet,
MaxAmmo = 7,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = FALSE,
/* B42 GUN STATS */
EquipSound = GSXMequip,
UnequipSound = RifleEquipHolster,
InsertAmmoSound = PFO_Cowboy_Repeater_INS,
EjectAmmoSound = MSR788EjectAmmo,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_ALT_LEVER_RCK,
AmmoType = Base.Cartridge_44RM_Bullet,
WeaponReloadType = PFOLeverAction,
RackAfterShoot = TRUE,
JamGunChance = 0.5,
AttachmentType = Rifle,
ModelWeaponPart = Base.Trail_Carbine_Bolt Base.Trail_Carbine_Bolt BoltCycle_PFO,
ModelWeaponPart = Base.PFO_TrailCarbine_Scope Base.PFO_TrailCarbine_Scope Scope,
StopPower = 65,
/* */                                                                                                                                     }


item PFO_TrailCarbine_Steel
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=39, 
WeaponSprite=PFO_TrailCarbine_Steel,
SoundVolume=32,
MinAngle=0.969,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=497,
Weight=2.9,
SplatNumber=3,
PushBackMod=1.2,
MaxDamage=3.2,
SubCategory=Firearm,
ConditionMax=17,
ShareDamage=FALSE,
MaxHitCount=2,
IsAimedFirearm=TRUE,
DoorDamage=20,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName=[Steel Frame Trail Carbine],
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_TRAIL_CARBINE_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=86,
MinDamage=1.6,
SplatSize=2,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_TrailCarbine_ST1,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 35,
CritDmgMultiplier = 3,
AimingPerkCritModifier = 10,
HitChance = 55,
AimingPerkHitChanceModifier = 15,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 16,
PiercingBullets = TRUE,
SoundGain = 1,
ReloadTime = 65,
AimingTime = 12,
RequiresEquippedBothHands = TRUE,
BreakSound  =   MSR788Break,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = AmmunitionBox_44RM_Bullet,
MaxAmmo = 7,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = FALSE,
/* B42 GUN STATS */
EquipSound = GSXMequip,
UnequipSound = RifleEquipHolster,
InsertAmmoSound = PFO_Cowboy_Repeater_INS,
EjectAmmoSound = MSR788EjectAmmo,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_ALT_LEVER_RCK,
AmmoType = Base.Cartridge_44RM_Bullet,
WeaponReloadType = PFOLeverAction,
RackAfterShoot = TRUE,
JamGunChance = 0.5,
AttachmentType = Rifle,
ModelWeaponPart = Base.Trail_Carbine_Bolt Base.Trail_Carbine_Bolt BoltCycle_PFO,
ModelWeaponPart = Base.PFO_TrailCarbine_Scope Base.PFO_TrailCarbine_Scope Scope,
StopPower = 65,
/* */                                                                                                                                     }



/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Trail_Carbine_Bolt						    {
mesh = weapons/firearm/PFO_Trail_Carbine|PFO_TrailCarbine_Bolt,
texture = weapons/firearm/PFO_Trail_Carbine,	    }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Trail_Carbine_Bolt                             {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Trail Carbine Bolt,
Icon = PFO_Trail_Carbine_Bolt,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_TrailCarbine_Lam_Steel;
PFO_TrailCarbine_Steel;
PFO_TrailCarbine_Lam;
PFO_TrailCarbine,
PartType = RecoilPad,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = Trail_Carbine_Bolt,             }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/





item PFO_SCAV_Cowboy_Repeater
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=11, 
WeaponSprite=PFO_Cowboy_Repeater,
SoundVolume=45,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.7,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=32,
Weight=2.3,
SplatNumber=3,
PushBackMod=1.2,
MaxDamage=3.2,
SubCategory=Firearm,
ConditionMax=7,
ShareDamage=FALSE,
MaxHitCount=1,
IsAimedFirearm=TRUE,
DoorDamage=3,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName=[Scavenged Cowboy Repeater],
MinRange=0.61,
SwingTime=0.6,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_Cowboy_Repeater_S2,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=80,
MinDamage=1.3,
SplatSize=2,
KnockdownMod=1,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Cowboy_Repeater,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 7,
CritDmgMultiplier = 3,
AimingPerkCritModifier = 1,
HitChance = 55,
AimingPerkHitChanceModifier = 3,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 0.1,
RecoilDelay = 23,
PiercingBullets = TRUE,
SoundGain = 1,
ReloadTime = 76,
AimingTime = 12,
RequiresEquippedBothHands = TRUE,
BreakSound  =   MSR788Break,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = AmmunitionBox_357SW_Bullet,
MaxAmmo = 7,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.2,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 16,
RangeFalloff = TRUE,
/* B42 GUN STATS */
EquipSound = GSXMequip,
UnequipSound = RifleEquipHolster,
InsertAmmoSound = PFO_Cowboy_Repeater_INS,
EjectAmmoSound = MSR788EjectAmmo,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_Cowboy_Repeater_RCK,
AmmoType = Base.Cartridge_357SW_Bullet,
WeaponReloadType = PFOLeverAction,
RackAfterShoot = TRUE,
JamGunChance = 4,
AttachmentType = Rifle,
StopPower = 1,
/* */                                                                                                                                     }

item PFO_Cowboy_Repeater
/* */                                                                                                                                     {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=29, 
WeaponSprite=PFO_Cowboy_Repeater,
SoundVolume=32,
MinAngle=0.969,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
ProjectileCount=1,
ConditionLowerChanceOneIn=247,
Weight=2.7,
SplatNumber=3,
PushBackMod=1.2,
MaxDamage=3.2,
SubCategory=Firearm,
ConditionMax=24,
ShareDamage=FALSE,
MaxHitCount=2,
IsAimedFirearm=TRUE,
DoorDamage=20,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName=[Cowboy Repeater],
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_Cowboy_Repeater_S2,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=76,
MinDamage=1.6,
SplatSize=2,
KnockdownMod=2,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Cowboy_Repeater,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 35,
CritDmgMultiplier = 3,
AimingPerkCritModifier = 10,
HitChance = 55,
AimingPerkHitChanceModifier = 15,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 7,
PiercingBullets = TRUE,
SoundGain = 1,
ReloadTime = 55,
AimingTime = 12,
RequiresEquippedBothHands = TRUE,
BreakSound  =   MSR788Break,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = AmmunitionBox_357SW_Bullet,
MaxAmmo = 7,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = FALSE,
/* B42 GUN STATS */
EquipSound = GSXMequip,
UnequipSound = RifleEquipHolster,
InsertAmmoSound = PFO_Cowboy_Repeater_INS,
EjectAmmoSound = MSR788EjectAmmo,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_ALT_LEVER_RCK,
AmmoType = Base.Cartridge_357SW_Bullet,
WeaponReloadType = PFOLeverAction,
RackAfterShoot = TRUE,
JamGunChance = 1,
AttachmentType = Rifle,
StopPower = 40,
/* */                                                                                                                                     }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Cowboy_Repeater_Bolt						    {
mesh = weapons/firearm/PFO_Cowboy_Repeater|Cowboy_Repeater_Bolt,
texture = weapons/firearm/PFO_CowboyRepeater,	    }

model Cowboy_Repeater_357_Cartridge					{
mesh = weapons/firearm/PFO_Cowboy_Repeater|Cowboy_Repeater_357_Cartridge,
texture = weapons/firearm/PFO_CowboyRepeater,       }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Cowboy_Repeater_Bolt                           {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Cowboy Repeater Bolt,
Icon = PFO_SERVICE_RIFLE_BOLT,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_SCAV_Cowboy_Repeater;
PFO_Cowboy_Repeater,
PartType = RecoilPad,
Tooltip = [Project Fallout: GunRunner],
WorldStaticModel = Cowboy_Repeater_Bolt,             }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/




/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Survivalist_Carbine_Bolt                           {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Survivalist Carbine Bolt,
Icon = PFO_SURVIVALIST_RIFLE_BOLT,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = PFO_SURVIVALIST_CARBINE,
PartType = RecoilPad,
WorldStaticModel = Survivalist_Carbine_Bolt,         }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_SURVIVALIST_CARBINE                     {
Type = WeaponPart,
DisplayName = Survivalist Carbine Clip,
Icon = PFO_SURVIVALIST_RIFLE_MAG,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_SURVIVALIST_CARBINE,
PartType = Clip,
WorldStaticModel = Clip_PFO_SURVIVALIST_CARBINE,
Tooltip = [Project Fallout: GunRunner], }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Survivalist_Carbine_Bolt						 {
mesh = weapons/firearm/PFO_FNV_DLC_HH_SERV_RIFLE|PFO_FNV_DLC_HH_SERV_RIFLE_BOLT,
texture = weapons/firearm/PFO_SERVICE_RIFLE_UNIQUE,	 }

model Clip_PFO_SURVIVALIST_CARBINE					 {
mesh = weapons/firearm/PFO_FNV_DLC_HH_SERV_RIFLE|PFO_FNV_DLC_HH_SERV_RIFLE_MAG,
texture = weapons/firearm/PFO_SERVICE_RIFLE_UNIQUE,  }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_SURVIVALIST_CARBINE
/* */                                                {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=43,
WeaponSprite=PFO_SURVIVALIST_CARBINE,
SoundVolume=36,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.21,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = TRUE,
/* B42 GUN STATS */
ConditionLowerChanceOneIn=512,
Weight=4,
SplatNumber=3,
PushBackMod=1.2,
SubCategory=Firearm,
ConditionMax=18,
ShareDamage=FALSE,
MaxHitCount=2,
PiercingBullets = TRUE,
IsAimedFirearm=TRUE,
DoorDamage=20,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName= The Survivalists Rifle,
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_ServiceRifleShot,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=106,
MinDamage=1.3,
MaxDamage=2.3,
SplatSize=3,
KnockdownMod=4,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_SURVIVALIST_RIFLE,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 39,
AimingPerkCritModifier = 7,
HitChance = 24,
AimingPerkHitChanceModifier = 7,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 12,
SoundGain = 1,
ReloadTime = 25,
AimingTime = 13,
RequiresEquippedBothHands = TRUE,
BreakSound = M16Break,
TwoHandWeapon = TRUE,
MetalValue = 45,
AmmoBox = AmmunitionBox_556X45N_Bullet,
MaxAmmo = 10,
EquipSound = GSXMequip,
UnequipSound = GSHolsterLongGun,
InsertAmmoSound = PFO_ServiceRifleIn,
EjectAmmoSound = PFO_ServiceRifleOut,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_ServiceRack,
ModelWeaponPart = Base.Survivalist_Carbine_Bolt Base.Survivalist_Carbine_Bolt BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_SURVIVALIST_CARBINE Base.Clip_PFO_SURVIVALIST_CARBINE clip,
MagazineType = Base.PFO_10R_556_X_45_Rifle_Magazine,
AmmoType = Cartridge_556X45N_Bullet,
WeaponReloadType = boltaction,
JamGunChance = 1,
AttachmentType = Rifle,
FireMode = Single,
FireModePossibilities = Single,
StopPower = 4,
/* */                                                   }







item PFO_DKS_501_SNIPER_RIFLE
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=70,
WeaponSprite=PFO_DKS_501_SERIES,
SoundVolume=42,
MinAngle=0.966,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 210,
RangeFalloff = FALSE,
/* B42 GUN STATS */
ConditionLowerChanceOneIn=235,
Weight=4,
SplatNumber=3,
PushBackMod=1.2,
SubCategory=Firearm,
ConditionMax=14,
ShareDamage=FALSE,
MaxHitCount=6,
PiercingBullets = TRUE,
IsAimedFirearm=TRUE,
DoorDamage=20,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName= Sniper Rifle,
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_HUNTING_RIFLE_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=119,
MinDamage=3,
MaxDamage=5.8,
SplatSize=3,
KnockdownMod=4,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_DKS_501_SNIPER_RIFLE,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 25,
AimingPerkCritModifier = 7,
HitChance = 24,
AimingPerkHitChanceModifier = 7,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 18,
SoundGain = 1,
ReloadTime = 25,
AimingTime = 26,
RequiresEquippedBothHands = TRUE,
BreakSound = M16Break,
TwoHandWeapon = TRUE,
MetalValue = 45,
AmmoBox = AmmunitionBox_308WIN_Bullet,
MaxAmmo = 10,
EquipSound = GSXMequip,
UnequipSound = GSHolsterLongGun,
InsertAmmoSound = PFO_DKS_SNIPER_RIFLE_MGI,
EjectAmmoSound = PFO_DKS_SNIPER_RIFLE_MGO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_DKS_SNIPER_RIFLE_RCK,
ModelWeaponPart = Base.PFO_DKS_501_SNIPER_RIFLE_BOLT Base.PFO_DKS_501_SNIPER_RIFLE_BOLT BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_DKS_501_SNIPER_RIFLE Base.Clip_PFO_DKS_501_SNIPER_RIFLE clip,
ModelWeaponPart = Base.PFO_DKS_501_SNIPER_RIFLE_Scope Base.PFO_DKS_501_SNIPER_RIFLE_Scope Scope,
ModelWeaponPart = Base.PFO_DKS_501_UN1_STOCK Base.PFO_DKS_501_UN1_STOCK Stock,
ModelWeaponPart = Base.PFO_DKS_501_SUPPR Base.PFO_DKS_501_SUPPR Canon,
MagazineType = Base.PFO_5R_308_WIN_Rifle_Magazine,
AmmoType = Cartridge_308WIN_Bullet,
WeaponReloadType = boltaction,
JamGunChance = 1,
AttachmentType = Rifle,
FireMode = Single,
FireModePossibilities = Single,
StopPower = 400,
Tooltip = [Project Fallout: GunRunner] [DKS-501],
/* */                                                  }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_DKS_501_SNIPER_UN1_RIFLE                 {
Type = WeaponPart,
DisplayName = DKS 501 Gobi Campaign Scout Rifle Clip,
Icon = PFO_DKS_501_SNIPER_RIFLE_MAG,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_DKS_501_SNIPER_RIFLE_UN1,
PartType = Clip,
WorldStaticModel = Clip_PFO_DKS_501_SNIPER_UN1_RIFLE,
Tooltip = [Project Fallout: GunRunner],                }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_DKS_501_SNIPER_RIFLE                     {
Type = WeaponPart,
DisplayName = DKS 501 Clip,
Icon = PFO_DKS_501_SNIPER_RIFLE_MAG,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_DKS_501_SNIPER_RIFLE,
PartType = Clip,
WorldStaticModel = Clip_PFO_DKS_501_SNIPER_RIFLE,
Tooltip = [Project Fallout: GunRunner][Gobi-Campaign],}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_DKS_501_SNIPER_RIFLE_UN2                {
Type = WeaponPart,
DisplayName = DKS 501 Clip,
Icon = PFO_DKS_501_SNIPER_RIFLE_MAG,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_DKS_501_SNIPER_RIFLE_UN2,
PartType = Clip,
WorldStaticModel = Clip_PFO_DKS_501_SNIPER_RIFLE_UN2,
Tooltip = [Project Fallout: GunRunner][Gobi-Campaign],}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/


/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_DKS_501_SNIPER_UN1_RIFLE				   {
mesh = weapons/firearm/PFO_DKS_501_SERIES|PFO_DKS_SniperRifle_UN1_Mag,
texture = weapons/firearm/PFO_DKS_UN1_MAG,}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_DKS_501_SNIPER_RIFLE					   {
mesh = weapons/firearm/PFO_DKS_501_SERIES|PFO_DKS_SniperRifle_Mag,
texture = weapons/firearm/PFO_SniperRifleClip,}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_DKS_501_SNIPER_RIFLE_UN2					   {
mesh = weapons/firearm/PFO_DKS_501_SERIES|PFO_DKS_SniperRifle_Mag,
texture = weapons/firearm/PFO_SniperRifleClip,}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_DKS_501_SNIPER_RIFLE_BOLT					   {
mesh = weapons/firearm/PFO_DKS_501_SERIES|PFO_DKS_SniperRifle_Bolt,
texture = weapons/firearm/PFO_SNIPER_RIFLE_STN,}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_5R_308_WIN_Rifle_Magazine
/* */                                                  {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName= 308 [5 Round] Magazine,
Icon=PFO_DKS_501_SNIPER_RIFLE_MAG,
MaxAmmo = 5,
ClipSize = 5,
AttachmentType  = MolleStorage,
AmmoType = Base.Cartridge_308WIN_Bullet,
GunType = PFO_DKS_501_SNIPER_RIFLE,
/* */                                                  }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_DKS_501_SNIPER_RIFLE_BOLT                     {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = DKS 501 Sniper Rifle Bolt,
Icon = PFO_DKS_501_SNIPER_RIFLE_BOLT,
Weight = 0.2,
WeightModifier = 0.2,
HitChanceModifier = 8,
MountOn = PFO_DKS_501_SNIPER_RIFLE_UN1;
PFO_DKS_501_SNIPER_RIFLE_UN2;
PFO_DKS_501_SNIPER_RIFLE,
PartType = RecoilPad,
WorldStaticModel = PFO_DKS_501_SNIPER_RIFLE_BOLT,      }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_DKS_501_SNIPER_RIFLE_Scope                    {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = DKS - 501 Sniper Rifle Scope,
Icon = PFO_DKS_501_SNIPER_RIFLE_SCOPE,
Weight = 0.3,
WeightModifier = 0.3,
MaxRangeModifier = 217,
HitChanceModifier = 28,
AimingTimeModifier = 3,
RecoilDelayModifier = 6.0,
MinRangeModifier = 2,
MountOn = PFO_DKS_501_SNIPER_RIFLE;
PFO_DKS_501_SNIPER_RIFLE_UN2,
PartType = Scope,
Tooltip = Tooltip_NewRedDot,
MetalValue = 15,
StaticModel = PFO_DKS_501_SNIPER_RIFLE_Scope,
Tags = optics; UseDriver,
WorldStaticModel = PFO_DKS_501_SNIPER_RIFLE_Scope,      }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_DKS_501_SNIPER_RIFLE_Scope					{
mesh = weapons/firearm/PFO_DKS_501_SERIES|PFO_DKS_SniperRifle_Scope,
texture = weapons/firearm/PFO_SNIPER_RIFLE_STN,	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_DKS_501_UN1_STOCK             				{
mesh = weapons/firearm/PFO_DKS_501_SERIES|PFO_DKS_SniperRifle_UN1_Stock,
texture = weapons/firearm/PFO_SNIPER_RIFLE_UN1,	        }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_DKS_501_SUPPR             					{
mesh = weapons/firearm/PFO_DKS_501_SERIES|PFO_DKS_SniperRifle_SUPPR,
texture = weapons/firearm/PFO_DKS_SUPPR,	            }

item PFO_DKS_501_SUPPR                                  {
Type = WeaponPart,
DisplayName = DKS - 501 Suppressor,
Icon = PFO_DKS_501_SNIPER_RIFLE_SUPPR,
Weight = 1,
MaxRangeModifier = -12,
RecoilDelayModifier = -7,
WeightModifier = 1,
PartType = Canon,
StaticModel = PFO_DKS_501_SUPPR,
WorldStaticModel = PFO_DKS_501_SUPPR,
MountOn = PFO_DKS_501_SNIPER_RIFLE;
PFO_DKS_501_SNIPER_RIFLE_UN2,
Tooltip = [Project Fallout: GunRunner] [DKS-501],       }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/


item PFO_DKS_501_UN1_STOCK                              {
Type = WeaponPart,
DisplayName = DKS - 501 GS Stock,
Icon = PFO_DKS_501_UN1_STOCK,
Weight = 1,
MaxRangeModifier = 1,
RecoilDelayModifier = 1,
WeightModifier = 1,
PartType = Stock,
StaticModel = PFO_DKS_501_UN1_STOCK,
WorldStaticModel = PFO_DKS_501_UN1_STOCK,
MountOn = PFO_DKS_501_SNIPER_RIFLE_UN1,
Tooltip = [Project Fallout: GunRunner] [Gobi Campaign],}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_DKS_501_SNIPER_RIFLE_UN1
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=70,
WeaponSprite=PFO_DKS_501_SERIES_UN1,
SoundVolume=42,
MinAngle=0.966,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 210,
RangeFalloff = FALSE,
/* B42 GUN STATS */
ConditionLowerChanceOneIn=465,
Weight=4.2,
SplatNumber=3,
PushBackMod=1.2,
SubCategory=Firearm,
ConditionMax=16,
ShareDamage=FALSE,
MaxHitCount=6,
PiercingBullets = TRUE,
IsAimedFirearm=TRUE,
DoorDamage=20,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName= Gobi Campaign Scout Rifle,
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_HUNTING_RIFLE_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=119,
MinDamage=3,
MaxDamage=5.8,
SplatSize=3,
KnockdownMod=4,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_DKS_501_SNIPER_RIFLE_UN1,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 27,
AimingPerkCritModifier = 7,
HitChance = 24,
AimingPerkHitChanceModifier = 7,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 18,
SoundGain = 1,
ReloadTime = 25,
AimingTime = 24,
RequiresEquippedBothHands = TRUE,
BreakSound = M16Break,
TwoHandWeapon = TRUE,
MetalValue = 45,
AmmoBox = AmmunitionBox_308WIN_Bullet,
MaxAmmo = 10,
EquipSound = GSXMequip,
UnequipSound = GSHolsterLongGun,
InsertAmmoSound = PFO_DKS_SNIPER_RIFLE_MGI,
EjectAmmoSound = PFO_DKS_SNIPER_RIFLE_MGO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_DKS_SNIPER_RIFLE_RCK,
ModelWeaponPart = Base.PFO_DKS_501_SNIPER_RIFLE_BOLT Base.PFO_DKS_501_SNIPER_RIFLE_BOLT BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_DKS_501_SNIPER_RIFLE_UN1 Base.Clip_PFO_DKS_501_SNIPER_RIFLE_UN1 clip,
ModelWeaponPart = Base.PFO_DKS_501_SNIPER_RIFLE_Scope Base.PFO_DKS_501_SNIPER_RIFLE_Scope Scope,
ModelWeaponPart = Base.PFO_DKS_501_UN1_STOCK Base.PFO_DKS_501_UN1_STOCK Stock,
MagazineType = Base.PFO_5R_308_WIN_Rifle_Magazine,
AmmoType = Cartridge_308WIN_Bullet,
WeaponReloadType = boltaction,
JamGunChance = 1,
AttachmentType = Rifle,
FireMode = Single,
FireModePossibilities = Single,
StopPower = 400,
Tooltip = [Project Fallout: GunRunner] [DKS-501],
/* */                                                  }

item PFO_DKS_501_SNIPER_RIFLE_UN2
/* */                                                  {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=68,
WeaponSprite=PFO_DKS_501_SERIES_UN2,
SoundVolume=42,
MinAngle=0.966,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = FALSE,
/* B42 GUN STATS */
ConditionLowerChanceOneIn=365,
Weight=4.2,
SplatNumber=3,
PushBackMod=1.2,
SubCategory=Firearm,
ConditionMax=16,
ShareDamage=FALSE,
MaxHitCount=6,
PiercingBullets = TRUE,
IsAimedFirearm=TRUE,
DoorDamage=20,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName= Christines COS Scout Rifle,
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_HUNTING_RIFLE_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=119,
MinDamage=3,
MaxDamage=5.8,
SplatSize=3,
KnockdownMod=4,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_DKS_501_SNIPER_RIFLE_UN2,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 27,
AimingPerkCritModifier = 7,
HitChance = 24,
AimingPerkHitChanceModifier = 7,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 18,
SoundGain = 1,
ReloadTime = 25,
AimingTime = 26,
RequiresEquippedBothHands = TRUE,
BreakSound = M16Break,
TwoHandWeapon = TRUE,
MetalValue = 45,
AmmoBox = AmmunitionBox_308WIN_Bullet,
MaxAmmo = 10,
EquipSound = GSXMequip,
UnequipSound = GSHolsterLongGun,
InsertAmmoSound = PFO_DKS_SNIPER_RIFLE_MGI,
EjectAmmoSound = PFO_DKS_SNIPER_RIFLE_MGO,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_DKS_SNIPER_RIFLE_RCK,
ModelWeaponPart = Base.PFO_DKS_501_SNIPER_RIFLE_BOLT Base.PFO_DKS_501_SNIPER_RIFLE_BOLT BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_DKS_501_SNIPER_RIFLE_UN2 Base.Clip_PFO_DKS_501_SNIPER_RIFLE_UN2 clip,
ModelWeaponPart = Base.PFO_DKS_501_SNIPER_RIFLE_Scope Base.PFO_DKS_501_SNIPER_RIFLE_Scope Scope,
ModelWeaponPart = Base.PFO_DKS_501_UN1_STOCK Base.PFO_DKS_501_UN1_STOCK Stock,
ModelWeaponPart = Base.PFO_DKS_501_SUPPR Base.PFO_DKS_501_SUPPR Canon,
MagazineType = Base.PFO_5R_308_WIN_Rifle_Magazine,
AmmoType = Cartridge_308WIN_Bullet,
WeaponReloadType = boltaction,
JamGunChance = 1,
AttachmentType = Rifle,
FireMode = Single,
FireModePossibilities = Single,
StopPower = 400,
Tooltip = [Project Fallout: GunRunner] [DKS-501][COS],
/* */                                                  }












item PFO_NCR_SERVICE_CARBINE_UN1
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=22,
WeaponSprite=PFO_NCR_SERVICE_CARBINE_UN1,
SoundVolume=32,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = FALSE,
/* B42 GUN STATS */
ConditionLowerChanceOneIn=442,
Weight=4,
SplatNumber=3,
PushBackMod=1.2,
SubCategory=Firearm,
ConditionMax=16,
ShareDamage=FALSE,
MaxHitCount=2,
PiercingBullets = TRUE,
IsAimedFirearm=TRUE,
DoorDamage=20,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName= [Well Used] Service Rifle,
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_ServiceRifleShot,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=104,
MinDamage=1.3,
MaxDamage=2.2,
SplatSize=3,
KnockdownMod=4,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_SERVICE_RIFLE,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 36,
AimingPerkCritModifier = 5,
HitChance = 24,
AimingPerkHitChanceModifier = 7,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 10,
SoundGain = 1,
ReloadTime = 25,
AimingTime = 14,
RequiresEquippedBothHands = TRUE,
BreakSound = M16Break,
TwoHandWeapon = TRUE,
MetalValue = 45,
AmmoBox = AmmunitionBox_556X45N_Bullet,
MaxAmmo = 10,
EquipSound = GSXMequip,
UnequipSound = GSHolsterLongGun,
InsertAmmoSound = PFO_ServiceRifleIn,
EjectAmmoSound = PFO_ServiceRifleOut,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_ServiceRack,
ModelWeaponPart = Base.PFO_NCR_SERVICE_CARBINE_BOLT Base.PFO_NCR_SERVICE_CARBINE_BOLT BoltCycle_PFO BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_NCR_SERVICE_CARBINE Base.Clip_PFO_NCR_SERVICE_CARBINE clip,
MagazineType = Base.PFO_10R_556_X_45_Rifle_Magazine,
AmmoType = Cartridge_556X45N_Bullet,
WeaponReloadType = boltaction,
JamGunChance = 1.6,
AttachmentType = Rifle,
FireMode = Single,
FireModePossibilities = Single,
StopPower = 4,
Tooltip = [Project Fallout: GunRunner][Good Used Condition],
/* */                                                   }


item PFO_NCR_SERVICE_CARBINE_UN2
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=22,
WeaponSprite=PFO_NCR_SERVICE_CARBINE_UN2,
SoundVolume=32,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.2,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = FALSE,
/* B42 GUN STATS */
ConditionLowerChanceOneIn=76,
Weight=4,
SplatNumber=3,
PushBackMod=1.2,
SubCategory=Firearm,
ConditionMax=4,
ShareDamage=FALSE,
MaxHitCount=2,
PiercingBullets = TRUE,
IsAimedFirearm=TRUE,
DoorDamage=20,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName= [Wrecked] Service Rifle,
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_ServiceRifleShot,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=112,
MinDamage=1.1,
MaxDamage=2,
SplatSize=3,
KnockdownMod=4,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_SERVICE_RIFLE,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 32,
AimingPerkCritModifier = 5,
HitChance = 20,
AimingPerkHitChanceModifier = 7,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 15,
SoundGain = 1,
ReloadTime = 28,
AimingTime = 12,
RequiresEquippedBothHands = TRUE,
BreakSound = M16Break,
TwoHandWeapon = TRUE,
MetalValue = 45,
AmmoBox = AmmunitionBox_556X45N_Bullet,
MaxAmmo = 10,
EquipSound = GSXMequip,
UnequipSound = GSHolsterLongGun,
InsertAmmoSound = PFO_ServiceRifleIn,
EjectAmmoSound = PFO_ServiceRifleOut,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_ServiceRack,
ModelWeaponPart = Base.PFO_NCR_SERVICE_CARBINE_BOLT Base.PFO_NCR_SERVICE_CARBINE_BOLT BoltCycle_PFO BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_NCR_SERVICE_CARBINE Base.Clip_PFO_NCR_SERVICE_CARBINE clip,
MagazineType = Base.PFO_10R_556_X_45_Rifle_Magazine,
AmmoType = Cartridge_556X45N_Bullet,
WeaponReloadType = boltaction,
JamGunChance = 5,
AttachmentType = Rifle,
FireMode = Single,
FireModePossibilities = Single,
StopPower = 4,
Tooltip = [Project Fallout: GunRunner][It's Heavily Damaged..],
/* */                                                   }



item PFO_NCR_SERVICE_CARBINE
/* */                                                   {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=22,
WeaponSprite=PFO_NCR_SERVICE_CARBINE,
SoundVolume=32,
MinAngle=0.965,
Type=Weapon,
MinimumSwingTime=0.5,
ToHitModifier=1.5,
NPCSoundBoost=1,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
SwingAmountBeforeImpact=0,
/* B42 GUN STATS */
Tags = HasMetal;Firearm,
ProjectileCount = 1,
ProjectileSpread = 1.1,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 40,
RangeFalloff = FALSE,
/* B42 GUN STATS */
ConditionLowerChanceOneIn=412,
Weight=4,
SplatNumber=3,
PushBackMod=1.2,
SubCategory=Firearm,
ConditionMax=14,
ShareDamage=FALSE,
MaxHitCount=2,
PiercingBullets = TRUE,
IsAimedFirearm=TRUE,
DoorDamage=20,
UseEndurance=FALSE,
SwingAnim=Rifle,
DisplayName= Service Rifle,
MinRange=0.61,
SwingTime=0.5,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_ServiceRifleShot,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=112,
MinDamage=1.3,
MaxDamage=2.2,
SplatSize=3,
KnockdownMod=4,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_SERVICE_RIFLE,
RunAnim=Run_Weapon2,
IdleAnim=Idle_Weapon2,
CriticalChance = 32,
AimingPerkCritModifier = 5,
HitChance = 24,
AimingPerkHitChanceModifier = 7,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
RecoilDelay = 12,
SoundGain = 1,
ReloadTime = 25,
AimingTime = 11,
RequiresEquippedBothHands = TRUE,
BreakSound = M16Break,
TwoHandWeapon = TRUE,
MetalValue = 45,
AmmoBox = AmmunitionBox_556X45N_Bullet,
MaxAmmo = 10,
EquipSound = GSXMequip,
UnequipSound = GSHolsterLongGun,
InsertAmmoSound = PFO_ServiceRifleIn,
EjectAmmoSound = PFO_ServiceRifleOut,
InsertAmmoStartSound = ,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoStopSound = ,
ShellFallSound = ,
RackSound = PFO_ServiceRack,
ModelWeaponPart = Base.PFO_NCR_SERVICE_CARBINE_BOLT Base.PFO_NCR_SERVICE_CARBINE_BOLT BoltCycle_PFO BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_NCR_SERVICE_CARBINE Base.Clip_PFO_NCR_SERVICE_CARBINE clip,
MagazineType = Base.PFO_10R_556_X_45_Rifle_Magazine,
AmmoType = Cartridge_556X45N_Bullet,
WeaponReloadType = boltaction,
JamGunChance = 1,
AttachmentType = Rifle,
FireMode = Single,
FireModePossibilities = Single,
StopPower = 4,
/* */                                                   }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_NCR_SERVICE_CARBINE                       {
Type = WeaponPart,
DisplayName = Service Carbine Clip,
Icon = PFO_SERVICE_RIFLE_MAG,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_NCR_SERVICE_CARBINE,
PartType = Clip,
WorldStaticModel = Clip_PFO_NCR_SERVICE_CARBINE,
Tooltip = [Project Fallout: GunRunner],   }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_NCR_SERVICE_CARBINE_UN1                   {
Type = WeaponPart,
DisplayName = Aged Service Carbine Clip,
Icon = PFO_SERVICE_RIFLE_MAG,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_NCR_SERVICE_CARBINE_UN1,
PartType = Clip,
WorldStaticModel = Clip_PFO_NCR_SERVICE_CARBINE_UN1,
Tooltip = [Project Fallout: GunRunner],   }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_NCR_SERVICE_CARBINE_UN2                   {
Type = WeaponPart,
DisplayName = Wrecked Service Carbine Clip,
Icon = PFO_SERVICE_RIFLE_MAG,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_NCR_SERVICE_CARBINE_UN2,
PartType = Clip,
WorldStaticModel = Clip_PFO_NCR_SERVICE_CARBINE_UN2,
Tooltip = [Project Fallout: GunRunner],   }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_NCR_SERVICE_CARBINE					   {
mesh = weapons/firearm/PFO_NCR_SERVICE_CARBINE|PFO_NCR_SERVICE_CARBINE_MAG,
texture = weapons/firearm/PFO_NCR_SERVICE_CARBINE_768N,}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_NCR_SERVICE_CARBINE_BOLT					   {
mesh = weapons/firearm/PFO_NCR_SERVICE_CARBINE|PFO_NCR_SERVICE_CARBINE_BOLT,
texture = weapons/firearm/PFO_NCR_SERVICE_CARBINE_768N,}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_NCR_SERVICE_CARBINE_UN1					{
mesh = weapons/firearm/PFO_NCR_SERVICE_CARBINE|PFO_NCR_SERVICE_CARBINE_MAG,
texture = weapons/firearm/PFO_Aged_AR15,}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_NCR_SERVICE_CARBINE_UN2					{
mesh = weapons/firearm/PFO_NCR_SERVICE_CARBINE|PFO_NCR_SERVICE_CARBINE_MAG,
texture = weapons/firearm/PFO_Nuclear_AR15,}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_10R_556_X_45_Rifle_Magazine
/* */                                                   {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName= 5.56 [10 Round] Magazine,
Icon=PFO_SERVICE_RIFLE_MAG,
MaxAmmo = 10,
ClipSize = 10,
AttachmentType  = MolleStorage,
AmmoType = Base.Cartridge_556X45N_Bullet,
GunType = PFO_NCR_SERVICE_CARBINE,
/* */                                                 }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_NCR_SERVICE_CARBINE_BOLT                     {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Service Rifle Bolt,
Icon = PFO_SERVICE_RIFLE_BOLT,
Weight = 0.2,
WeightModifier = 0.2,
HitChanceModifier = 8,
MountOn = PFO_NCR_SERVICE_CARBINE_UN2;
PFO_NCR_SERVICE_CARBINE_UN1;
PFO_NCR_SERVICE_CARBINE,
PartType = RecoilPad,
WorldStaticModel = PFO_NCR_SERVICE_CARBINE_BOLT,     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/



/* ****** ADVANCED WARFARE: COMMUNITY WEAPONS FRAMEWORK: *****************************************************************************************************/



/* ****** ADVANCED WARFARE: COMMUNITY WEAPONS FRAMEWORK: *****************************************************************************************************/


/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_Hunting_Shotgun_BOLT						 {
mesh = weapons/firearm/PFO_Hunting_Shotgun|PFO_Hunting_Shotgun_BOLT,
texture = weapons/firearm/PFO_Hunting_Shotgun,	     }

model PFO_Hunting_Shotgun_HANDLE_UN1			     {
mesh = weapons/firearm/PFO_Hunting_Shotgun|PFO_Hunting_Shotgun_HANDLE,
texture = weapons/firearm/PFO_Hunting_Shotgun_Unique,       }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

model PFO_Hunting_Shotgun_HANDLE					 {
mesh = weapons/firearm/PFO_Hunting_Shotgun|PFO_Hunting_Shotgun_HANDLE,
texture = weapons/firearm/PFO_Hunting_Shotgun,       }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_Hunting_Shotgun_BOLT                        {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Hunting Shotgun Firing Parts,
Icon = PFO_SURVIVALIST_RIFLE_BOLT,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = Hunting_Shotgun_UN1;
Hunting_Shotgun,
PartType = RecoilPad,
WorldStaticModel = PFO_Hunting_Shotgun_BOLT,         }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_Hunting_Shotgun_HANDLE                      {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Hunting Shotgun Handle,
Icon = PFO_Hunting_Shotgun_Handle,
Weight = 0.3,
WeightModifier = 0.3,
HitChanceModifier = 8,
MountOn = Hunting_Shotgun_UN1;
Hunting_Shotgun,
PartType = Grip,
WorldStaticModel = PFO_Hunting_Shotgun_HANDLE,     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_Hunting_Shotgun_HANDLE_UN1                {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = DinnerBell's Shotgun Handle,
Icon = PFO_Hunting_Shotgun_Handle_UN1,
Weight = 0.3,
WeightModifier = 0.3,
HitChanceModifier = 8,
MountOn = Hunting_Shotgun_UN1;
Hunting_Shotgun,
PartType = Grip,
WorldStaticModel = PFO_Hunting_Shotgun_HANDLE_UN1,     }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item Hunting_Shotgun
/* */                                              {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=28,
WeaponSprite=PFO_Hunting_Shotgun,
SoundVolume=45,
MinAngle=0.9,
Type=Weapon,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
ConditionLowerChanceOneIn=228,
Weight=3,
SplatNumber=3,
PushBackMod=3,
MaxDamage=2.9,
SubCategory=Firearm,
AimingMod=2,
ConditionMax=16,
ShareDamage=FALSE,
MaxHitCount=7,
IsAimedHandWeapon=TRUE,
IsAimedFirearm=TRUE,
DoorDamage=100,
UseEndurance=FALSE,
DisplayName=Hunting Shotgun,
MinRange=0.61,
PiercingBullets = TRUE,
ProjectileCount = 9,
ProjectileSpread = 1.2,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 127,
RangeFalloff = TRUE,
SwingTime=2,
AngleFalloff=false,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_Hunting_Shotgun_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=112,
MinDamage=2.1,
KnockdownMod=22,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Hunting_Shotgun,
RunAnim=Run_Weapon2,
CriticalChance = 55,
CritDmgMultiplier = 15,
AimingPerkCritModifier = 15,
HitChance = 70,
AimingPerkHitChanceModifier = 15,
RecoilDelay = 8,
SoundGain = 1,
ReloadTime = 45,
AimingTime = 12,
RequiresEquippedBothHands = TRUE,
BreakSound  =   JS2000ShotgunBreak,
ShellFallSound = GSbulletdrop,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = AmmunitionBox_12G_Shell,
MaxAmmo = 7,
EquipSound = GSXMequip,
UnequipSound = GSHolsterLongGun,
InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
InsertAmmoSound = PFO_Hunting_Shotgun_Shell_Insert,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoSound = JS2000ShotgunEjectAmmo,
ModelWeaponPart = Base.PFO_Hunting_Shotgun_BOLT Base.PFO_Hunting_Shotgun_BOLT BoltCycle_PFO BoltCycle_PFO,
ModelWeaponPart = Base.PFO_Hunting_Shotgun_HANDLE Base.PFO_Hunting_Shotgun_HANDLE Grip,
EjectAmmoStopSound = ,
RackSound = PFO_Hunting_Shotgun_RCK,
AmmoType = Cartridge_12G_Shell,
WeaponReloadType = shotgun,
RackAfterShoot = TRUE,
JamGunChance = 0.1,
AttachmentType  = Rifle,
StopPower = 300,
/* */                                                }


item Hunting_Shotgun_UN1
/* */                                                {
DisplayCategory = Weapon,
ImpactSound=null,
MaxRange=25,
WeaponSprite=PFO_Hunting_Shotgun_UN1,
SoundVolume=45,
MinAngle=0.9,
Type=Weapon,
KnockBackOnNoDeath=TRUE,
Ranged=TRUE,
ConditionLowerChanceOneIn=388,
Weight=2.7,
SplatNumber=3,
PushBackMod=0.8,
MaxDamage=3.1,
SubCategory=Firearm,
AimingMod=4,
ConditionMax=19,
ShareDamage=FALSE,
MaxHitCount=7,
IsAimedHandWeapon=TRUE,
IsAimedFirearm=TRUE,
DoorDamage=100,
UseEndurance=FALSE,
DisplayName=DinnerBell,
MinRange=0.61,
PiercingBullets = TRUE,
ProjectileCount = 9,
ProjectileSpread = 1.2,
ProjectileWeightCenter = 1.2,
MinSightRange = 0,
MaxSightRange = 127,
RangeFalloff = TRUE,
SwingTime=2,
AngleFalloff=false,
MultipleHitConditionAffected=FALSE,
BringToBearSound = GSBearArms2,
SwingSound=PFO_Hunting_Shotgun_S,
HitSound = HuntingKnifeHit,
ClickSound = DryF1,
SoundRadius=112,
MinDamage=2.1,
KnockdownMod=22,
SplatBloodOnNoDeath=TRUE,
Icon=PFO_Hunting_Shotgun,
RunAnim=Run_Weapon2,
CriticalChance = 55,
CritDmgMultiplier = 15,
AimingPerkCritModifier = 15,
HitChance = 70,
AimingPerkHitChanceModifier = 15,
RecoilDelay = 8,
SoundGain = 1,
ReloadTime = 45,
AimingTime = 12,
RequiresEquippedBothHands = TRUE,
BreakSound  =   JS2000ShotgunBreak,
ShellFallSound = GSbulletdrop,
MetalValue = 45,
TwoHandWeapon = TRUE,
AmmoBox = AmmunitionBox_12G_Shell,
MaxAmmo = 7,
EquipSound = GSXMequip,
UnequipSound = GSHolsterLongGun,
InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
InsertAmmoSound = PFO_Hunting_Shotgun_Shell_Insert,
InsertAmmoStopSound = ,
EjectAmmoStartSound = ,
EjectAmmoSound = JS2000ShotgunEjectAmmo,
ModelWeaponPart = Base.PFO_Hunting_Shotgun_BOLT Base.PFO_Hunting_Shotgun_BOLT BoltCycle_PFO BoltCycle_PFO,
ModelWeaponPart = Base.PFO_Hunting_Shotgun_HANDLE Base.PFO_Hunting_Shotgun_HANDLE Grip,
EjectAmmoStopSound = ,
RackSound = PFO_Hunting_Shotgun_RCK,
AmmoType = Cartridge_12G_Shell,
WeaponReloadType = shotgun,
RackAfterShoot = TRUE,
JamGunChance = 1,
AttachmentType  = Rifle,
StopPower = 18,
/* */                                                }
/* ****** ADVANCED WARFARE: COMMUNITY WEAPONS FRAMEWORK: *****************************************************************************************************/






/* ****** ADVANCED WARFARE: COMMUNITY WEAPONS FRAMEWORK: *****************************************************************************************************/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_AntiMaterialRifle_BOLT                      {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Anti Material Rifle Bolt,
Icon = PFO_ANTI_MATERIAL_RIFLE_BOLT,
Weight = 0.1,
WeightModifier = 0.1,
HitChanceModifier = 5,
MountOn = Anti_Material_Rifle,
PartType = RecoilPad,
WorldStaticModel = PFO_AntiMaterialRifle_BOLT,       }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/



item M50_MBG_Magazine 
/* */                                                {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName=[50 MG] [5R] Box Magazine,
Icon=PFO_ANTI_MATERIAL_RIFLE_MAG,
MaxAmmo = 5,
AmmoType = Base.Cartridge_50BMG_Bullet,
AttachmentType  = MolleStorage,
GunType = Anti_Material_Rifle,
Tooltip = [Project Fallout: GunRunner],   
/* */                                                }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_Anti_Material_Rifle                        {
Type = WeaponPart,
DisplayName = Anti Material Rifle Clip,
Icon = DEVITEM_PFO,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = Anti_Material_Rifle,
PartType = Clip,
WorldStaticModel = Clip_Anti_Material_Rifle,
Tooltip = [Project Fallout: GunRunner],}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_Anti_Material_Rifle					    {
mesh = weapons/firearm/PFO_Anti_Material_Rifle|PFO_AntiMaterialRifle_Mag,
texture = weapons/firearm/PFO_AntiMaterial_Rifle,   }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_AntiMaterialRifle_50MG_Bullet				{
mesh = weapons/firearm/PFO_Anti_Material_Rifle|PFO_AntiMaterialRifle_50MG_Bullet,
texture = weapons/firearm/PFO_AntiMaterial_Rifle,   }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_AntiMaterialRifle_BOLT				    {
mesh = weapons/firearm/PFO_Anti_Material_Rifle|PFO_AntiMaterialRifle_Bolt,
texture = weapons/firearm/PFO_AntiMaterial_Rifle,   }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item Anti_Material_Rifle				            {
DisplayName	= Anti Material Rifle,
DisplayCategory = Weapon,
Type = Weapon,
Weight = 5.5,
Icon = PFO_ANTI_MATERIAL_RIFLE,
AimingPerkCritModifier = 6,
AimingPerkHitChanceModifier = 4,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 0,
AimingTime = 36,
AmmoBox = AmmunitionBox_50BMG_Bullet,
AttachmentType = Rifle,
BreakSound = M16Break,
BringToBearSound = BearArms,
ClickSound = DryF1,
ConditionLowerChanceOneIn = 135,
ConditionMax = 7,
CritDmgMultiplier = 8,
CriticalChance = 50,
DoorDamage = 75,
DropSound = M16Drop,
FireMode = Single,
FireModePossibilities = Single,
HitChance = 88,
HitSound = BulletHitBody,
IdleAnim = Idle_Weapon2,
ImpactSound = null,
IsAimedFirearm = TRUE,
JamGunChance = 0.1,
KnockBackOnNoDeath = TRUE,
KnockdownMod = 23,

EquipSound = PFO_ASSAULT_RIFLE_EQ,
UnequipSound = PFO_ASSAULT_RIFLE_UNEQ,
InsertAmmoSound = ,
EjectAmmoSound = MCX_PRIME_MAG_REM,
InsertAmmoStartSound = PFO_ASSAULT_RIFLE_MGI,
InsertAmmoStopSound = MAG_INTRM_OUT_INDIX,
EjectAmmoStartSound = PFO_ASSAULT_RIFLE_MGO,
EjectAmmoStopSound = MAG_INTRM_OUT_INDIX,
ShellFallSound = RifleShellEject,
RackSound = PFO_Anti_Material_Rifle_RCK,
MagazineType = Base.M50_MBG_Magazine,
AmmoType = Base.Cartridge_50BMG_Bullet,

MaxAmmo = 5,
MaxDamage=12.4,
MaxHitCount = 13,
MaxRange = 42,
MinSightRange = 0,
MaxSightRange = 128,
MetalValue = 45,
MinAngle = 0.989,
MinDamage=2.8,
MinRange = 0.61,
MinimumSwingTime = 0.6,
MultipleHitConditionAffected = FALSE,
NPCSoundBoost = 2,
PiercingBullets = TRUE,
ProjectileCount = 1,
PushBackMod = 12.3,
Ranged = TRUE,
RecoilDelay = 67,
ReloadTime = 25,
RequiresEquippedBothHands = TRUE,
RunAnim = Run_Weapon2,
ShareDamage = FALSE,
ShellFallSound = M16CartridgeFall,
SoundGain = 1.5,
SoundRadius = 132,
SoundVolume = 50,
SplatBloodOnNoDeath = TRUE,
SplatNumber = 5,
SplatSize = 7,
StopPower = 3465,
SubCategory = Firearm,
SwingAmountBeforeImpact = 0,
SwingAnim = Rifle,
SwingSound = PFO_Anti_Material_Rifle_S,
SwingTime = 0.5,
ToHitModifier = 12,
TwoHandWeapon = TRUE,
UnequipSound = M16UnEquip,
UseEndurance = FALSE,
WeaponReloadType = XM2,
haveChamber = TRUE,
ManuallyRemoveSpentRounds = TRUE,
RackAfterShoot = TRUE,
WeaponSprite = Anti_Material_Rifle,
StaticModel = Anti_Material_Rifle,
Tags = HasMetal;Firearm,				}





item M223_R5_Magazine 
/* */                                                {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName=[223] [5R] Box Magazine,
Icon=PFO_EA_LR_MAG_VARMINT,
MaxAmmo = 5,
AmmoType = Base.Cartridge_223REM_Bullet,
AttachmentType  = MolleStorage,
GunType = PFO_EA_VarmintRifle,
Tooltip = [Project Fallout: GunRunner],   
/* */                                                }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_EA_VarmintRifle					    {
mesh = weapons/firearm/PFO_EA_VarmintRifle|PFO_EA_VarmintRifle_Mag,
texture = weapons/firearm/PFO_EA_VarmintRifle,   }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_EA_VarmintRifle                        {
Type = WeaponPart,
DisplayName = Varmint Rifle EA Clip,
Icon = DEVITEM_PFO,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_EA_VarmintRifle,
PartType = Clip,
WorldStaticModel = Clip_PFO_EA_VarmintRifle,
Tooltip = [Project Fallout: GunRunner],}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_EA_VarmintRifle				            {
DisplayName	= Aged Varmint Rifle,
DisplayCategory = Weapon,
Type = Weapon,
Weight = 5.5,
Icon = PFO_ANTI_MATERIAL_RIFLE,
AimingPerkCritModifier = 6,
AimingPerkHitChanceModifier = 4,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 0,
AimingTime = 2,
AmmoBox = AmmunitionBox_223REM_Bullet,
AttachmentType = Rifle,
BreakSound = M16Break,
BringToBearSound = BearArms,
ClickSound = DryF1,
ConditionLowerChanceOneIn = 35,
ConditionMax = 6,
CritDmgMultiplier = 9,
CriticalChance = 39,
DoorDamage = 12,
DropSound = M16Drop,
FireMode = Single,
FireModePossibilities = Single,
HitChance = 65,
HitSound = BulletHitBody,
IdleAnim = Idle_Weapon2,
ImpactSound = null,
IsAimedFirearm = TRUE,
JamGunChance = 0.2,
KnockBackOnNoDeath = TRUE,
KnockdownMod = 3,

EquipSound = GSXMequip,
UnequipSound = RifleEquipHolster,
InsertAmmoSound = ,
EjectAmmoSound = MCX_PRIME_MAG_REM,
InsertAmmoStartSound = GSXMmagin,
InsertAmmoStopSound = MAG_INTRM_OUT_INDIX,
EjectAmmoStartSound = GSXMMagout,
EjectAmmoStopSound = MAG_INTRM_OUT_INDIX,
ShellFallSound = RifleShellEject,
RackSound = PFO_Anti_Material_Rifle_RCK,
MagazineType = Base.M223_R5_Magazine,
AmmoType = Base.Cartridge_223REM_Bullet,

MaxAmmo = 5,
MaxDamage=1.6,
MaxHitCount = 1,
MaxRange = 17,
MinSightRange = 0,
MaxSightRange = 22,
MetalValue = 45,
MinAngle = 0.965,
MinDamage=1.2,
MinRange = 0.61,
MinimumSwingTime = 0.6,
MultipleHitConditionAffected = FALSE,
NPCSoundBoost = 2,
PiercingBullets = TRUE,
ProjectileCount = 1,
PushBackMod = 0.3,
Ranged = TRUE,
RecoilDelay = 23,
ReloadTime = 25,
RequiresEquippedBothHands = TRUE,
RunAnim = Run_Weapon2,
ShareDamage = FALSE,
ShellFallSound = M16CartridgeFall,
SoundGain = 1.5,
SoundRadius = 65,
SoundVolume = 44,
SplatBloodOnNoDeath = TRUE,
SplatNumber = 3,
SplatSize = 3,
StopPower = 3,
SubCategory = Firearm,
SwingAmountBeforeImpact = 0,
SwingAnim = Rifle,
SwingSound = PFO_EA_VARMINT_S,
SwingTime = 0.5,
ToHitModifier = 12,
TwoHandWeapon = TRUE,
UnequipSound = M16UnEquip,
UseEndurance = FALSE,
WeaponReloadType = XM2,
haveChamber = TRUE,
ManuallyRemoveSpentRounds = TRUE,
RackAfterShoot = TRUE,
WeaponSprite = PFO_EA_VarmintRifle,
Tags = HasMetal;Firearm,				}

/* ****** ADVANCED WARFARE: COMMUNITY WEAPONS FRAMEWORK: *****************************************************************************************************/




/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model Clip_PFO_Hunting_Rifle					    {
mesh = weapons/firearm/PFO_Hunting_Rifle|PFO_Hunting_Rifle_Mag,
texture = weapons/firearm/PFO_Hunting_Rifle,        }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_Hunting_Rifle_Bolt    				    {
mesh = weapons/firearm/PFO_Hunting_Rifle|PFO_Hunting_Rifle_Bolt,
texture = weapons/firearm/PFO_Hunting_Rifle,        }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_Hunting_Rifle_Scope                            {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Hunting Rifle Scope,
Icon = PFO_Hunting_Rifle_Scope,
Weight = 0.4,
WeightModifier = 0.4,
MaxRangeModifier = 210,
HitChanceModifier = 32,
AimingTimeModifier = 1,
RecoilDelayModifier = 5.0,
MinRangeModifier = 2,
MountOn = PFO_Hunting_Rifle,
PartType = Scope,
Tooltip = Tooltip_NewRedDot,
MetalValue = 15,
StaticModel = PFO_Hunting_Rifle_Scope,
Tags = optics; UseDriver,
WorldStaticModel = PFO_Hunting_Rifle_Scope,             }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
model PFO_Hunting_Rifle_Scope						    {
mesh = weapons/firearm/PFO_Hunting_Rifle|PFO_Hunting_Rifle_Scope,
texture = weapons/firearm/PFO_Hunting_Rifle_Scope,	    }

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item PFO_Hunting_Rifle				                {
DisplayName	= Hunting Rifle,
DisplayCategory = Weapon,
Type = Weapon,
Weight = 2.4,
Icon = PFO_Hunting_Rifle,
AimingPerkCritModifier = 6,
AimingPerkHitChanceModifier = 4,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 0,
AimingTime = 7,
AmmoBox = AmmunitionBox_50BMG_Bullet,
AttachmentType = Rifle,
BreakSound = M16Break,
BringToBearSound = BearArms,
ClickSound = DryF1,
ConditionLowerChanceOneIn = 155,
ConditionMax = 8,
CritDmgMultiplier = 8,
CriticalChance = 50,
DoorDamage = 75,
DropSound = M16Drop,
FireMode = Single,
FireModePossibilities = Single,
HitChance = 88,
HitSound = BulletHitBody,
IdleAnim = Idle_Weapon2,
ImpactSound = null,
IsAimedFirearm = TRUE,
JamGunChance = 0.1,
KnockBackOnNoDeath = TRUE,
KnockdownMod = 23,
ModelWeaponPart = Base.PFO_Hunting_Rifle_Bolt Base.PFO_Hunting_Rifle_Bolt BoltCycle_PFO,
ModelWeaponPart = Base.Clip_PFO_Hunting_Rifle Base.Clip_PFO_Hunting_Rifle clip,
ModelWeaponPart = Base.PFO_Hunting_Rifle_Scope Base.PFO_Hunting_Rifle_Scope Scope,

EquipSound = GSXMequip,
UnequipSound = RifleEquipHolster,
InsertAmmoSound = ,
EjectAmmoSound = ,
InsertAmmoStartSound = PFO_HUNTING_RIFLE_MGI,
InsertAmmoStopSound = ,
EjectAmmoStartSound = PFO_HUNTING_RIFLE_MGO,
EjectAmmoStopSound = ,
ShellFallSound = RifleShellEject,
RackSound = PFO_HUNTING_RIFLE_RCK,
MagazineType = Base.M308_R5_Magazine,
AmmoType = Base.Cartridge_308WIN_Bullet,

MaxAmmo = 5,
MaxDamage=7.4,
MaxHitCount = 6,
MaxRange = 42,
MinSightRange = 0,
MaxSightRange = 128,
MetalValue = 45,
MinAngle = 0.989,
MinDamage=2.8,
MinRange = 0.61,
MinimumSwingTime = 0.6,
MultipleHitConditionAffected = FALSE,
NPCSoundBoost = 2,
PiercingBullets = TRUE,
ProjectileCount = 1,
PushBackMod = 0.6,
Ranged = TRUE,
RecoilDelay = 35,
ReloadTime = 28,
RequiresEquippedBothHands = TRUE,
RunAnim = Run_Weapon2,
ShareDamage = FALSE,
ShellFallSound = M16CartridgeFall,
SoundGain = 1.5,
SoundRadius = 112,
SoundVolume = 50,
SplatBloodOnNoDeath = TRUE,
SplatNumber = 5,
SplatSize = 7,
StopPower = 365,
SubCategory = Firearm,
SwingAmountBeforeImpact = 0,
SwingAnim = Rifle,
SwingSound = PFO_HUNTING_RIFLE_S,
SwingTime = 0.5,
ToHitModifier = 7,
TwoHandWeapon = TRUE,
UnequipSound = M16UnEquip,
UseEndurance = FALSE,
WeaponReloadType = XM2,
haveChamber = TRUE,
ManuallyRemoveSpentRounds = TRUE,
RackAfterShoot = TRUE,
WeaponSprite = PFO_Hunting_Rifle,
StaticModel = PFO_Hunting_Rifle,
Tags = HasMetal;Firearm,				            }



/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item PFO_Hunting_Rifle_Bolt                         {
DisplayCategory = WeaponPart,
Type = WeaponPart,
DisplayName = Hunting Rifle Bolt,
Icon = PFO_Hunting_Rifle_Bolt,
Weight = 0.2,
WeightModifier = 0.2,
HitChanceModifier = 8,
MountOn = PFO_Hunting_Rifle,
PartType = RecoilPad,
WorldStaticModel = PFO_Hunting_Rifle_Bolt,          }
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/
item Clip_PFO_Hunting_Rifle                          {
Type = WeaponPart,
DisplayName = Hunting Rifle Clip,
Icon = PFO_Hunting_Rifle_Mag,
Weight = 0.01,
WeightModifier = 0.1,
MountOn = PFO_Hunting_Rifle,
PartType = Clip,
WorldStaticModel = Clip_PFO_Hunting_Rifle,
Tooltip = [Project Fallout: GunRunner],}
/*XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX*/

item M308_R5_Magazine 
/* */                                                {
DisplayCategory = Ammo,
CanStack=FALSE,
Weight=0.1,
Type=Normal,
DisplayName=[308] [5R] Box Magazine,
Icon=PFO_Hunting_Rifle_Mag,
MaxAmmo = 5,
AmmoType = Base.Cartridge_308WIN_Bullet,
AttachmentType  = MolleStorage,
GunType = PFO_Hunting_Rifle,
Tooltip = [Project Fallout: GunRunner],   
/* */                                                }



/* ****** ADVANCED WARFARE: COMMUNITY WEAPONS FRAMEWORK: *****************************************************************************************************/


}