version = 1
tileset
{
    file = useful_barrels_1
    size = 8,8
    id = 1
    // useful_barrels_1_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanScrap = 
        CustomItem = Base.Mov_DarkGreenBarrel
        CustomName = Barrel
        Facing = N
        GroupName = Dark Green
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        solidtrans = 
    }
    // useful_barrels_1_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanScrap = 
        CustomItem = Base.Mov_DarkGreenBarrel
        CustomName = Barrel
        Facing = S
        GroupName = Dark Green
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        solidtrans = 
    }
    // useful_barrels_1_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanScrap = 
        CustomItem = Base.Mov_LightGreenBarrel
        CustomName = Barrel
        Facing = N
        GroupName = Light Green
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        solidtrans = 
    }
    // useful_barrels_1_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanScrap = 
        CustomItem = Base.Mov_LightGreenBarrel
        CustomName = Barrel
        Facing = S
        GroupName = Light Green
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        solidtrans = 
    }
    // useful_barrels_1_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanScrap = 
        CustomItem = Base.Mov_OrangeBarrel
        CustomName = Barrel
        Facing = S
        GroupName = Orange
        IsLow = 
        IsMoveAble = 
        Material = MetalPlates
        Material2 = MetalScrap
        solidtrans = 
    }
    // useful_barrels_1_5
    tile
    {
        xy = 5,0
        TileOverlay = 
    }
    // useful_barrels_1_6
    tile
    {
        xy = 6,0
        TileOverlay = 
    }
    // useful_barrels_1_7
    tile
    {
        xy = 7,0
        TileOverlay = 
    }
    // useful_barrels_1_8
    tile
    {
        xy = 0,1
        TileOverlay = 
    }
    // useful_barrels_1_9
    tile
    {
        xy = 1,1
        TileOverlay = 
    }
    // useful_barrels_1_10
    tile
    {
        xy = 2,1
        TileOverlay = 
    }
    // useful_barrels_1_11
    tile
    {
        xy = 3,1
        TileOverlay = 
    }
    // useful_barrels_1_12
    tile
    {
        xy = 4,1
        TileOverlay = 
    }
    // useful_barrels_1_13
    tile
    {
        xy = 5,1
        TileOverlay = 
    }
}
