Sandbox_CN = {
    Sandbox_UsefulBarrels = "有用的汽油桶"
    Sandbox_UsefulBarrelsDebugMode = "启用 Debug模式"
    Sandbox_UsefulBarrelsDebugMode_tooltip = "启用用于调试目的的更多信息。"
    Sandbox_UsefulBarrelsBarrelCapacity = "汽油桶容量"
    Sandbox_UsefulBarrelsBarrelCapacity_tooltip = "汽油桶的最大容量<br>仅作用于新生成的桶，已使用的桶不受影响。"
    Sandbox_UsefulBarrelsRequirePipeWrench = "是否使用管钳"
    Sandbox_UsefulBarrelsRequirePipeWrench_tooltip = "若勾选，则需要使用一个管钳来打开桶盖。"
    Sandbox_UsefulBarrelsRequireHose = "是否需要橡胶软管"
    Sandbox_UsefulBarrelsRequireHose_tooltip = "若勾选，则需要需要一根橡胶软管从汽油桶中取出汽油。"
    Sandbox_UsefulBarrelsRequireFunnelForFill = "是否需要漏斗"
    Sandbox_UsefulBarrelsRequireFunnelForFill_tooltip = "若勾选，则需要一个漏斗将汽油灌入汽油桶。"
    Sandbox_UsefulBarrelsFunnelSpeedUpFillModifier = "使用漏斗来加速"
    Sandbox_UsefulBarrelsFunnelSpeedUpFillModifier_tooltip = "如果你的身边或者身上有漏斗，将加速抽取汽油的过程<br>例如: 1.25 意味着速度将提升为原先的1.25倍<br>设置为 1 则取消加速 <br> 无论是否启用了'是否需要漏斗' 这一选项"
    Sandbox_UsefulBarrelsAllowAlcoholic = "是否能够存入酒类"
    Sandbox_UsefulBarrelsAllowAlcoholic_tooltip = "酒精,啤酒,葡萄酒..."
    Sandbox_UsefulBarrelsAllowHazardous = "是否能够存入酸碱"
    Sandbox_UsefulBarrelsAllowHazardous_tooltip = "强酸, 漂白剂, 清洁液..."
    Sandbox_UsefulBarrelsAllowMedical = "是否能够存入药物"
    Sandbox_UsefulBarrelsAllowMedical_tooltip = "酒精"
    Sandbox_UsefulBarrelsAllowIndustrial = "是否能够存入工业品"
    Sandbox_UsefulBarrelsAllowIndustrial_tooltip = "强酸, 酒精, 血液, 汽油, 染料..."
    Sandbox_UsefulBarrelsAllowColors = "是否能够存入颜料"
    Sandbox_UsefulBarrelsAllowColors_tooltip = "染料, 染发剂, ？葡萄酒？"
    Sandbox_UsefulBarrelsAllowDyes = "是否能够存入染料"
    Sandbox_UsefulBarrelsAllowDyes_tooltip = "染料"
    Sandbox_UsefulBarrelsAllowHairDyes = "是否能够存入染发剂"
    Sandbox_UsefulBarrelsAllowHairDyes_tooltip = "染发剂"
    Sandbox_UsefulBarrelsAllowPaint = "是否能够存入 Paint"
    Sandbox_UsefulBarrelsAllowPaint_tooltip = "与 B42.4 一样，无任何液体"
    Sandbox_UsefulBarrelsAllowFuel = "是否能够存入燃料"
    Sandbox_UsefulBarrelsAllowFuel_tooltip = "汽油"
    Sandbox_UsefulBarrelsAllowPoisons = "是否能够存入毒药"
    Sandbox_UsefulBarrelsAllowPoisons_tooltip = "毒药"
    Sandbox_UsefulBarrelsAllowWater = "是否能够存入水"
    Sandbox_UsefulBarrelsAllowWater_tooltip = "雨水, 洁净水, 污水"
    Sandbox_UsefulBarrelsAllowBeverage = "是否能够存入饮料"
    Sandbox_UsefulBarrelsAllowBeverage_tooltip = "血液, 啤酒, 咖啡, 牛奶, 蜂蜜, 苏打水..."
    Sandbox_UsefulBarrelsEnableGeneratorRefuel = "允许为发电机加油"
    Sandbox_UsefulBarrelsGeneratorRefuelRequiresHose = "需要使用橡胶软管连接发电机"
    Sandbox_UsefulBarrelsEnableVehicleRefuel = "允许给车辆加油"
    Sandbox_UsefulBarrelsVehicleRefuelRequiresHose = "需要使用橡胶软管连接车辆"
    Sandbox_UsefulBarrelsEnableFillBarrelFromVehicles = "启用从车辆灌注汽油桶"
    Sandbox_UsefulBarrelsFillBarrelFromVehiclesRequiresHose = "从车辆给汽油桶加油时需要一根橡胶软管。"
    Sandbox_UsefulBarrelsInitialFluid = "初始液体"
    Sandbox_UsefulBarrelsInitialFluidPool = "初始液体列表"
    Sandbox_UsefulBarrelsInitialFluidPool_tooltip = "桶内一开始就存有的液体种类列表，<br>可以在这里输入你想要一开始就出现在汽油桶中的液体的名字<br>必须是游戏中Base.后边的那个，每个名字用空格分开."
    Sandbox_UsefulBarrelsInitialFluidMaxAmount = "最大容量"
    Sandbox_UsefulBarrelsInitialFluidMaxAmount_tooltip = "初始液体的最大值.<br>不能大于桶的最大容量."
    Sandbox_UsefulBarrelsInitialFluidSpawnChance = "生成概率"
    Sandbox_UsefulBarrelsInitialFluidSpawnChance_tooltip = "桶在一开始就存储液体的概率."
    Sandbox_UsefulBarrelsRequireWeldingMask = "切割盖子需要焊工面罩"
    Sandbox_UsefulBarrelsRequireBlowTorch = "切割盖子需要喷灯"
}